Designers, how do I keep clients in line?

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Somewhere around the middle-to-end of project, Decision-Maker suddenly appears and changes everything.

This is an ongoing problem with every client, regardless of who "signs off" on what. Eventually, Decision-Maker appears and says, "No no, it's all wrong!"

ALTERNATE PROBLEM:

Client does not respect experience/decisions of designer and tweaks a nice design until it is ugly. Then complains!

Solutions?

Lemonade Salesman (Eleventy-Twelve), Tuesday, 12 April 2005 13:43 (twenty years ago)

Big stick with nails in it.

Ed (dali), Tuesday, 12 April 2005 13:45 (twenty years ago)

Client does not respect experience/decisions of designer and tweaks a nice design until it is ugly. Then complains!

This is what minutes are for.

This is an ongoing problem with every client, regardless of who "signs off" on what. Eventually, Decision-Maker appears and says, "No no, it's all wrong!"

This is where marketing or sales appear and argue with DM over who pays. If they pay it's not a problem.

Mr Noodles (Mr Noodles), Tuesday, 12 April 2005 13:46 (twenty years ago)

Charge more

beanz (beanz), Tuesday, 12 April 2005 13:46 (twenty years ago)

is this digital design? or print design ?

DJ Martian (djmartian), Tuesday, 12 April 2005 13:48 (twenty years ago)

Ha aahhaha haaaaa. AAAHHHHH hah aha Åhhaahhah

Thermo Thinwall (Thermo Thinwall), Tuesday, 12 April 2005 13:48 (twenty years ago)

designers = ppl who leave off the actual important information bcz it looks better w/o it!!

mark s (mark s), Tuesday, 12 April 2005 13:48 (twenty years ago)

THIS IS WHAT CLIENTS DO. YOU ARE POWERLESS TO STOP IT!

Thermo Thinwall (Thermo Thinwall), Tuesday, 12 April 2005 13:49 (twenty years ago)

Ha aahhaha haaaaa. AAAHHHHH hah aha Åhhaahhah

Thermo OTM, twice.

Curious George (1/6 Scale Model) (Rock Hardy), Tuesday, 12 April 2005 13:49 (twenty years ago)

This is an ongoing problem with every client, regardless of who "signs off" on what. Eventually, Decision-Maker appears and says, "No no, it's all wrong!"

solution: make the decision maker sign off stuff before you do anything?

ken c (ken c), Tuesday, 12 April 2005 13:51 (twenty years ago)

Okay. Sorry.

If you have a problem with them changing things after they sign off - charge more - add a revision fee. If they are doing this you will want to make extra sure you have hard copy of their approval on whatever does eventually go out; incase they change their minds way too late and try to pin it on you.

Client destroying your beautiful design? Well, all you can do is try to reason with them. If you have a clear idea of why your concept would look better you'll have to find a way to make them understand. Good luck!

Thermo Thinwall (Thermo Thinwall), Tuesday, 12 April 2005 13:56 (twenty years ago)

generally the problem is that there is no clear editorial person-in-charge at the org: cz if there is, you just talk to them and everything's sorted

as soon as you have any project where the CEO has input (and isn't an actual real editor), then yr fucked

mark s (mark s), Tuesday, 12 April 2005 14:00 (twenty years ago)

half the time the client doesn't know what they want but they know what they like. i have therefore bought Derren Brown's new book and am studying it day and night.

$V£N! (blueski), Tuesday, 12 April 2005 14:03 (twenty years ago)

half the time?!!? You lucky bastard.

Mr Noodles (Mr Noodles), Tuesday, 12 April 2005 14:05 (twenty years ago)

yr job is to run somethin up thr flagpole and see if the cat is sick

mark s (mark s), Tuesday, 12 April 2005 14:07 (twenty years ago)

the other half the time i'm asleep

$V£N! (blueski), Tuesday, 12 April 2005 14:07 (twenty years ago)

OR, the other half the time the client doesn't know what they want and they don't know what they like either. tho this can work out well if you're the persuasive type.

$V£N! (blueski), Tuesday, 12 April 2005 14:08 (twenty years ago)

This isn't one single problem, it's many. It's the inability of a client to explain what they want, first off. It's the insistence of a client that they actually know what they want, even when they clearly don't. It's the inability for most clients to accept that you know more about what looks good than they do, which is an ego clash. Tied in with that, it's the thinking of most clients that what you do is easy, subject to no constraints of time or effort, and the only thing you really know more about than they do is how to use a certain piece of software. It's the insistence of the client that they know something about the workings of visual communication just because they looked at a magazine once. It's a fuckin' minefield, and it takes crazy people skills and a good bit of confidence to get through.

If you figure something out, let me know.

happy fun ball (kenan), Tuesday, 12 April 2005 14:10 (twenty years ago)

BTW, Mr. Lemonade Salesman, you should realize that this is the central problem of a designer's life, and will not go away.

happy fun ball (kenan), Tuesday, 12 April 2005 14:13 (twenty years ago)

Let's all raise a glass to due diligence and the general lack of it.

Mr Noodles (Mr Noodles), Tuesday, 12 April 2005 14:16 (twenty years ago)

Clients who buy a two-page ad in a perfect-bound magazine, then send along a sketch that puts all the important information in the gutter: classic or dud?

Curious George (1/6 Scale Model) (Rock Hardy), Tuesday, 12 April 2005 14:16 (twenty years ago)

as a sub i've always got on very well w.the designers i work with on a regular basis, and had nightmares only w.bussed-in designers*: usually bussed-in to bring a bit of je-ne-sais-quoi (= to do something the regular designer has said is a bad idea)

(*= one esp. who wd do rough and sloppy lay-outs of complicated tables and leave it to the subs and the computer ppl to "tidy it up" - in no time flat - and get mad when the thing she wanted looked horrible once "tidied up")

mark s (mark s), Tuesday, 12 April 2005 14:19 (twenty years ago)

half the time the client doesn't know what they want but they know what they like. i have therefore bought Derren Brown's new book and am studying it day and night.

I just searched "Derren Brown" on Amazon and all that came up were MINDREADING BOOKS! If this is what you were referring to, then ha ha that was a good one. If there is another Derren Brown who wrote a manual on designer-client relations, please name the book. Thanks!

Lemonade Salesman (Eleventy-Twelve), Tuesday, 12 April 2005 15:03 (twenty years ago)

in general it's better when you set up process, communication, and boundaries up front. i had one nitemare client (with your same decision-maker problem) where i didn't do this and i just had to walk away, but after that i've been pretty lucky. so saying this is a huge problem that won't go away might overstate the case.

designers sometimes aren't good with client interaction and can be passive-agressive or adverserial. most people are self-absorbed and don't really get what you do or what's expected of them, they just focus on what they want. so you have to make it all really clear. i usually make up a contract in the beginning saying here's what's happening THIS is what you're getting for THIS much money THIS is the process, if anything has to change, you have to pay. and i find the less you charge the shittier they treat you, but that arrangement has a cutoff, cuz after a certain amount they figure they own you outright.

lolita corpus (lolitacorpus), Tuesday, 12 April 2005 19:05 (twenty years ago)

I have come to believe that it's best to just accept all of the client's crazy, stupid ideas and then enjoy the challenge of figuring out how to make the bad ideas work and still look good. Of course, this only addresses the problem of clear, specific bad ideas and does nothing to solve the problems of constantly changing, contradictory ideas or completely vague mists of unformed ideas.

walter kranz (walterkranz), Tuesday, 12 April 2005 19:13 (twenty years ago)

in general it's better when you set up process, communication, and boundaries up front

This is very difficult for me. It's salesmanship, basically, and I ain't got it. I wish there was some way to say to a client, "Just trust me," but there isn't, so instead I say, "Haha, ok, that sounds like... it might... work... ok, I'll see what I can do with that terrible idea... oh, yes, I'm sure everyone loves dead-unfunny puns, I'll be sure to work that in... yellow? Oh, yes, the best color for almost everything..." And so forth.

Like Walter says, sometimes you can still make it work. Sometimes you can't. How do you get around the problem of designing things that make your client perfectly happy, but horrify you and are unsuitable for any portfolio?

happy fun ball (kenan), Tuesday, 12 April 2005 19:27 (twenty years ago)

Well, it is unfortunate that I am not working for myself in this instance, or I would be taking a more adversarial approach. If it were up to me, I would simply leave the client hanging. Unfortunately, this is through someone else and I am being paid a fee and I didn't lay the initial groundwork. So, I'm kind of in the middle. I could demand more money or leave everybody hanging, but I'd rather keep the business relationship I have with this person, since he regularly brings me good projects.

But, these are recurring problems everywhere I've ever worked, regardless of who is responsible for the project planning.

Lemonade Salesman (Eleventy-Twelve), Tuesday, 12 April 2005 19:30 (twenty years ago)

I enjoy that challenge as well, Roger.
But sometimes you'll get a less-than-ideally media savvy client who wants all the copy IN BOLD AND BRIGHT YELLOW. The kind of person who wants absolutely EVERYTHING to STAND OUT on a page and cannot grasp why that is technically IMPOSSIBLE.

ha ha xpost WE HATES TEH YELLOW!

Thermo Thinwall (Thermo Thinwall), Tuesday, 12 April 2005 19:30 (twenty years ago)

ye, it sucks when you're in the middle (either time-wise or power-wise). but it seems like no matter who you work for you can ask questions or set things straight beforehand. or at least try. it feels really confrontational at first, but i think it takes stress off in the long run. and sometimes people are grateful to have a better idea of how things work and what they should expect.

lolita corpus (lolitacorpus), Tuesday, 12 April 2005 20:02 (twenty years ago)

I guess what I'm getting at is, with all these safeguards in place, these problems still come up.

Always.

And it becomes a face-off.

Lemonade Salesman (Eleventy-Twelve), Tuesday, 12 April 2005 22:00 (twenty years ago)

I wish there was some way to say to a client, "Just trust me," but there isn't

But there is! I mean, personally I don't have it which is why I work for someone else. I've seen it happen though!

walter kranz (walterkranz), Tuesday, 12 April 2005 23:44 (twenty years ago)

Do whatever they want and try to maximize your profits. Lay off the arty bits because you're not an artist. Be one craftsman.

Tyrone Willie Demetrius DeAndre DeShawn (deangulberry), Tuesday, 12 April 2005 23:56 (twenty years ago)

I don't have that artsy problem a lot of designers have. I just know that cosmetics shouldn't use yellow impact as a typeface, for instance. Good design is good design, period. It never goes out of style. It can be arty and it is an artform, but it is just appropriate and well executed first and foremost.

Lemonade Salesman (Eleventy-Twelve), Wednesday, 13 April 2005 01:04 (twenty years ago)

Ha aahhaha haaaaa. AAAHHHHH hah aha Åhhaahhah

Anyone who goes from laughing in English to laughing in Swedish is obviously not trustworthy.

Girolamo Savonarola, Wednesday, 13 April 2005 01:20 (twenty years ago)

hard and fast rule: the client will always pick your least favorite design.

can anybody else remember the days of clients demanding blinking text and rotating/flashing/swirling/exploding "NEW!!" buttons or "EMAIL" icons? yeesh.

also, i agree with the sentiment that after a statement of work is signed, any changes from the client result in a fee for re-evaluation of time/money/deadline requirements and no new work is done until they realize that not only is this gonna cost them EVEN MORE, but that they're wasting time just by asking. that needs to be part of your contract. they wanna dick around because the right person didn't make the decision in the first place, they can pay for your inconvience.

of course, it's easy for me to say that, but another to see it happen like that... cause so often it's pretty much impossible to have a contract situation flow like that.

depending on the size of the contract, you can sometimes spook people with heavily legalistic bizness. i guess it depends on how much work you've got.
m.

msp (mspa), Wednesday, 13 April 2005 05:53 (twenty years ago)

Lay off the arty bits because you're not an artist. Be one craftsman.

Totally, completely OTM.

happy fun ball (kenan), Wednesday, 13 April 2005 06:10 (twenty years ago)

The kind of person who wants absolutely EVERYTHING to STAND OUT on a page and cannot grasp why that is technically IMPOSSIBLE.

Oh, I know that one. Or the one who gives you criticism like, "It doesn't POP! Make it POP!" And I'm like, the photograph you sent me is of a middle-aged man sitting in a lawn chair. I'm not a fucking alchemist.

What really gets me is having to explain the basics of everything to everyone, every time. Or wanting to, and then deciding it's not worth the effort. You cannot, for instance, explain why the layout and color scheme they picked is not going to be the one that finally disproves the four-color theorem, because they have never heard of the four-color theorem and don't give a fig. Also tricky: explaining how your design creates a natural motion on the page, whereas what they are asking for is for you to make stacked boxes exciting without using any whitespace or varying sizes of any elements. They do not understand that you're not pulling this out of your ass, and it's a waste of time to try to explain it to them.

So, yes, not artist, craftsman. But there is a craft to it, and often the client asks you to forget everything you know to be true and correct about the arrangement of visual elements and color schemes and fonts and what have you, and make something that's just plain bad. And you do it, and you get paid, but you feel defeated. You feel like you're not allowed to do your job, and that's fucking frustrating.

happy fun ball (kenan), Wednesday, 13 April 2005 06:21 (twenty years ago)

and it's a waste of time to try to explain it to them.

Actually, I take this back. It may well not be a waste of time. I wouldn't know, because I don't have the backbone to argue with someone about what's going in their ad or publication. I always imagine that the next thing they'll say is, "Don't tell ME my business!"

happy fun ball (kenan), Wednesday, 13 April 2005 06:26 (twenty years ago)

hard and fast rule: the client will always pick your least favorite design.

This is very true and a commonly voiced aphorism among the places I've worked.

Lemonade Salesman (Eleventy-Twelve), Wednesday, 13 April 2005 09:19 (twenty years ago)

Why are designers not allowed to do their job? Especially web designers? There is a lot of difficult shit that goes into a web design and people expect to make major changes right at the end.

And clients create the biggest problems for themselves by assuming they can make simple changes themselves later on.Would anyone ever say to a carpenter, "Oh just put a room over there and I can always change it later"?

Lemonade Salesman (Eleventy-Twelve), Wednesday, 13 April 2005 09:23 (twenty years ago)

Web design(ers) always suffered because it was a new (as in last ten years) mandate dealing with new technology so there was not a strong enough precedent for understanding what the best way to practice was (both client and designer). Even today there are still many people adapting to the nature of business with websites and web-related apps as the nucleus of their operations, which in turn has an impact on designers working in that field, who are also continuously adapting to technological advances which to a large extent dictate how they work and the very culture within which they dwell.

Check out my realtime 3D Java interface though - it's well bum.

Hosegate Nowmedia Contractors Limited (blueski), Wednesday, 13 April 2005 10:11 (twenty years ago)

Where is it?

Lemonade Salesman (Eleventy-Twelve), Wednesday, 13 April 2005 10:35 (twenty years ago)

To view you will require the Sarcasm plug-in ;)

$V£N! (blueski), Wednesday, 13 April 2005 10:39 (twenty years ago)

> Web design(ers) always suffered because it was a new (as in last ten years) mandate dealing with new technology so there was not a strong enough precedent for understanding what the best way to practice was (both client and designer).

plus a lot of them didn't know html.

koogs (koogs), Wednesday, 13 April 2005 10:42 (twenty years ago)

Don't know what you design, but I know from the point of view of someone who occasionally commisions websites that not being ugly is often not the most important thing.
Being legible, well laid out and easy to use are a LOT more important!

mei (mei), Wednesday, 13 April 2005 10:46 (twenty years ago)

And you do it, and you get paid, but you feel defeated. You feel like you're not allowed to do your job, and that's fucking frustrating.

True for any job. But that seems to be what working for someone else is all about. It's business. Getting Paid -vs- Professional Integrity. If you get your way 10% of the time, consider yourself really lucky.

dave225 (Dave225), Wednesday, 13 April 2005 11:32 (twenty years ago)

plus a lot of them didn't know html.

blame the client for not hiring a programmer in addition!

$V£N! (blueski), Wednesday, 13 April 2005 11:35 (twenty years ago)

mei, here's what I'm doing: I've created an entire FLash and HTML based template and 90% of the content pages to work within this framework. This is all based on an approved layout and schematic. However, now they would like to change the color of every single thing from red to a sepia brown and change the entire menu, which involves several flash files.

Now before you say, "Why Flash? It's your own fault!" I will just tell you that they originally came to us with flash examples, asking for flash, etc. The concept is this whole lame "drawing back of a red curtain" thing that needs Flash to work and the content pages are on a lower level flash movie.

However, since everything is now supposed to be SEPIA, the entire "red curtain" lame idea is pointless BECAUSE IT WILL BE SEPIA!

It went from being 100% complete template and 80% complete content to 0% complete.

Lemonade Salesman (Eleventy-Twelve), Wednesday, 13 April 2005 12:04 (twenty years ago)

Fireworks used to come in handy for making sweeping colour changes, but it got to annoying handling other things. You just want to make sure you use as few individual component graphics as possible (whether in Flash or without) together with CSS to make changes like colour alteration as smooth as possible. Basically you need to keep your design as flexible as possible until it's 90% finished (sans window dressing ala 'red curtain' thing). If they want to change it then then you are within your right to charge them extra.

$V£N! (blueski), Wednesday, 13 April 2005 12:11 (twenty years ago)

*I* was the programmer that had to translate designer's work into real world html!

the designer would mock something up using whatever he liked to use and would then just run some kind of image cutter tool on it and send us the html that spat out. you'd end up with 17 column tables, some of the columns only 3 pixels wide, just so some superfluous rollover images appeared on a curve (same bloke obviously didn't bother checking his designs looked ok on anything other than a mac...).

the next guy (maybe the same guy) did something very similar - made a design which had 3 distinct horizontal panels but the html he sent had a single table with all the required columns running through it so, again, you had lots of teensy columns and lots of colspan nonsense. would've saved us both a lot of work if he'd just sent us the button images and a sketch rather than html.

koogs (koogs), Wednesday, 13 April 2005 12:12 (twenty years ago)

*****What really gets me is having to explain the basics of everything to everyone, every time. Or wanting to, and then deciding it's not worth the effort****

b-b-b-but I would LOVE to have a better (pardon me, ANY) understanding of basic design and I would LOVE it if a designer would help me (an editor who works on both web and traditional publications)develop basic design skills!

My problem is that I'm in a situation where the (questionably competent) desktop publisher I work with is also the person who comes up with design comps. She's not a designer by training at all, and I'm constantly in the position of thinking "this looks AWFUL and does not work AT ALL" but not having any of the skills to craft it into something good.

SO SO SO will someone pleeeeeeeease recommend a good basic design textbook or tell me if I should take some sort of community college course and if so what the hell kind of class would that be??? I really don't want to be the kind of DM you complain about but I HAVE NO TOOLS HERE PEOPLE!!! I would hire a real designer if I could but YOU PEOPLE ARE EXPENSIVE.

quincie, Wednesday, 13 April 2005 13:37 (twenty years ago)

*****What really gets me is having to explain the basics of everything to everyone, every time. Or wanting to, and then deciding it's not worth the effort****

SO TRUE!

Lemonade Salesman (Eleventy-Twelve), Wednesday, 13 April 2005 13:42 (twenty years ago)

the designer would mock something up using whatever he liked to use and would then just run some kind of image cutter tool on it and send us the html that spat out.

This is something approaching an efficient system, but I'd skip the step where he sends you the HTML tht Photoshop generates (I just know that's what it is). I would mind working on a "you design it, I'll code it" basis. Have the designer send you his mockups, maybe some Flash, maybe dictate some link colors or what have you, and then code it properly from the get-go using CSS and nice clean HTML. It's not a bad system. There's not going to be a lot that a designer has come up with that's not going to be possible in html.

happy fun ball (kenan), Wednesday, 13 April 2005 13:51 (twenty years ago)

I would mind = I wouldn't mind

happy fun ball (kenan), Wednesday, 13 April 2005 13:52 (twenty years ago)

*I* was the programmer that had to translate designer's work into real world html!

the designer would mock something up using whatever he liked to use and would then just run some kind of image cutter tool on it and send us the html that spat out. you'd end up with 17 column tables, some of the columns only 3 pixels wide, just so some superfluous rollover images appeared on a curve (same bloke obviously didn't bother checking his designs looked ok on anything other than a mac...).

where I used to work it was common practice for the designers, of which I was one, to create layouts in photoshop with guides which the coders would have to slice up in Fireworks themselves! by early 2001 the designers did the slicing but the coders still had to deal with generated tiny columns and whatnot. we knew it was wrong but that's the way it was done for a while.

$V£N! (blueski), Wednesday, 13 April 2005 13:52 (twenty years ago)

i blame the coders just as much for not pointing out the better way to do it earlier on!

$V£N! (blueski), Wednesday, 13 April 2005 13:54 (twenty years ago)

create layouts in photoshop with guides which the coders would have to slice up in Fireworks themselves!

haha "coders"

happy fun ball (kenan), Wednesday, 13 April 2005 14:00 (twenty years ago)

haha yourself. system we used to use for writing html tags meant calling c cgi functions, some of which had 7 or 8 arguments, to produce, say 'img' tags, a different function for each possible combination of html attributes... (actually, i think the joke there was on US for putting up with such rubbish...)

and we didn't have access to the designers, no phone number, no email, nothing. i guess one of the managers must've but they were as clueless as the designer 8)

koogs (koogs), Wednesday, 13 April 2005 14:12 (twenty years ago)

madness!

happy fun ball (kenan), Wednesday, 13 April 2005 14:14 (twenty years ago)

no, really, I take it back. That's terrible. I wasn't around when life was so hard.

happy fun ball (kenan), Wednesday, 13 April 2005 14:16 (twenty years ago)

The web started out as a cluster fuck.

Lemonade Salesman (Eleventy-Twelve), Wednesday, 13 April 2005 14:18 (twenty years ago)

Don't know what you design, but I know from the point of view of someone who occasionally commisions websites that not being ugly is often not the most important thing.
Being legible, well laid out and easy to use are a LOT more important!

-- mei (meirion.lewi...) (webmail), April 13th, 2005 12:46 PM. (mei) (later)

Being legible, well laid out and easy to use *IS* good design. Any designer sending you stuff that doesn't place these things first is a BAD designer. A good designer will do these things AND give you an attractive design. Often these two things are also one and the same.

Chewshabadoo (Chewshabadoo), Wednesday, 13 April 2005 14:21 (twenty years ago)

that's not shocking tho. template systems and stuff. it's do it that way, or work everybody to death every time you want to make a tiny change. etc etc. we do it that way because in the early 90s we did it the simple way and all went insane.
m.

msp (mspa), Wednesday, 13 April 2005 14:21 (twenty years ago)

That's why I taugh myself (a print designer) web design.

Also: using Swedish makes me a better designer, fucker!

Thermo Thinwall (Thermo Thinwall), Wednesday, 13 April 2005 14:24 (twenty years ago)

the thing is many designers DO come from the artist/artistic background because there was an implication that 'web design' being a new thing it was open to all types and anyone could learn to do it, but those who'd go furthest would be the ones with that natural artistic talent or even strong perception of 'how to sell' and marketing. for some reason being of good mathematical and lateral mindstock took the backseat as imagery became the new currency (oh bollocks i am now quoting my ex boss from hell). this isn't just something a whole legion of designers decided should be the way to do it, we just weren't taught well enough, and people just saw too many £££s (or $$$s).

soon enough I just realised that the web was actually a pretty poor medium for art, at least in terms of interaction and the extent to which it could really inspire. after all there are only two dimensions (simulating 3D interactivity in 2D space in anything other than an actual game is a waste of time and just causes a bloody nuisance imo) and it's a small contained field the VDU. at one point i started wishing i was a sculptor...

$V£N! (blueski), Wednesday, 13 April 2005 14:26 (twenty years ago)

yeah... the dot.com bubble burst and the web limitations cleared the field of a lot of $-eyed folks.

i know i dream of being a gardener quite often. sunlight. pace of work. seeing and feeling something tangible.

my coworkers all want to start a furniture making business. sometimes they sound extremely serious about it too.
m.

msp (mspa), Wednesday, 13 April 2005 14:32 (twenty years ago)

The other problem being that no one invented software to handle web pages properly, so the print design idea that you could make a complete page with a suite of software carried over into a medium where it just doesn't work. Still doesn't. Not that HTML is so hard to learn, but nobody bloody learned it.

happy fun ball (kenan), Wednesday, 13 April 2005 14:35 (twenty years ago)

definitely so. style sheet compliance makes me want to shoot somebody. i'm surprised we haven't marched on a few corporate headquarters to demand proper rendering.
m.

msp (mspa), Wednesday, 13 April 2005 14:37 (twenty years ago)

I'm starting to get used to professional web designers being impressed when I tell them I use CSS and hand-code all my HTML. They all still use Dreamweaver. And their pages look better than mine do, but don't work as well.

happy fun ball (kenan), Wednesday, 13 April 2005 14:37 (twenty years ago)

It's funny because the .com bubble burst, yet everyone wants a website now. Your average small business is concerned with brochures, folders, stationery and websites. If you can sell 'em on a website, you've got the whole package.

Lemonade Salesman (Eleventy-Twelve), Wednesday, 13 April 2005 14:40 (twenty years ago)

I'm one of those people who have one foot on either side of this.

That is, I've never been a designer in the sense of having an art degree or having studied design etc. But I was a newspaper and magazine layout person for approximately a thousand years--some of that time before those nifty computer thingies came along and we used wax and razor blades and line tape. Dabbled enough in photography and graphics to know what I didn't know, if that makes sense.

So when I have my desktop publishing hat on, I'm irritated by clients who don't know what they want, want boring-looking things to "pop," change their minds several times at the last minute, insist on things that look bad, choose the least favorite design. Clients who don't understand why the newsletter can't be 27 pages long (what part of "divisible by four" isn't clear?).

At the same time, I agree with happy fun ball that part of earning a paycheck is pleasing the people who sign it, not pleasing my own aesthetic. And further, part of your job is steering a client toward making the right decision.

Sometimes you may have to let a client insist on the yellow type or whatever, and get punished by the marketplace. Businesses are not charities. They will not make a better design decision because the Design Weenie says so; but they might make a better design decision if they can be convinced it's in their economic best interest. A better-designed ad will get them more eyeballs; they will sell more sneakers (or whatever) if their ad is legible and clear.

Yes it sucks and wouldn't it be nice to be the sort of designer who could just sit in a room and think up good-looking shit, picking and choosing projects based on how much latitude you will be permitted and how much carte blanche you've got vis a vis somebody else's money. I doubt most of us are in that position.

Further, when I'm in a situation where I am managing the work of Real Designers, there's a whole passel of prima donna things that I wish they could let go of. Number One has to do with usability. Yes, I understand that you work on a Mac and you use your fancy-ass programs that don't like to talk to mine. Fine. Fine for when what we want is something that gets designed once, printed once, and stays forever in that pristine perfect immobile state.

Not so much fine for a situation where we want something that's flexible and that helps people turn out imperfect but non-ugly things that work in the environment where they actually do stuff, which on this planet happens to be a PC-based Office environment. So when we need Word & PowerPoint templates, for example, somebody needs to think about whether they work--as in, can you type into it in a way that makes the second page looks as it's supposed to? Yes I know a four-inch left margin for a proposal looks cool & artsy, but how are we going to make that work with our ten-page limit? And that fancy graphic that is placed just so is great, but it needs to not slide around when the editors add and subtract text above and beneath it.

Yes, I know, in an ideal world we would finalize absolutely everything on the PC side, send it over the MacWall and have you work your magic, then all changes would then go through a Mac/Quark designer. But that golden vision doesn't always work in the world we inhabit, and an imperfect but workable solution sometimes involves making something non-ugly but leaving it in an environment where an admin person can open the thing up and just change a frickin' comma or whatever. Etcetera.

So I have some sympathy for both parties.

The Mad Puffin (The Mad Puffin), Wednesday, 13 April 2005 14:40 (twenty years ago)

Not that HTML is so hard to learn, but nobody bloody learned it.
I just said I did!

mad xpost

Thermo Thinwall (Thermo Thinwall), Wednesday, 13 April 2005 14:42 (twenty years ago)

I'm not casting dispersions at any of you. Just noticing general trends.

happy fun ball (kenan), Wednesday, 13 April 2005 14:49 (twenty years ago)

Yes, I understand that you work on a Mac and you use your fancy-ass programs that don't like to talk to mine.

They can't send you a pdf? Can you not work with a pdf in Powerpoint? If not, I'd say that's a failing of powerpoint.

happy fun ball (kenan), Wednesday, 13 April 2005 14:51 (twenty years ago)

Have the designer send you his mockups, maybe some Flash, maybe dictate some link colors or what have you, and then code it properly from the get-go using CSS and nice clean HTML. It's not a bad system.

When I was a "web programmer", this is what we did; and it worked rather well.

caitlin (caitlin), Wednesday, 13 April 2005 14:55 (twenty years ago)

Happy fun ball, of course PPT can take PDF, but my point is that the PDF is static. Sometimes one needs things to come out editable.

The Mad Puffin (The Mad Puffin), Wednesday, 13 April 2005 14:57 (twenty years ago)

Mmmmm edible design.

Thermo Thinwall (Thermo Thinwall), Wednesday, 13 April 2005 15:00 (twenty years ago)

Oh. Well, even so, I don't that's a result of any attitude problem on those darn Mac people's part.

happy fun ball (kenan), Wednesday, 13 April 2005 15:01 (twenty years ago)

(I have never so much as opened PowerPoint.)

happy fun ball (kenan), Wednesday, 13 April 2005 15:01 (twenty years ago)

LUCKY!

Thermo Thinwall (Thermo Thinwall), Wednesday, 13 April 2005 15:05 (twenty years ago)

I still use Dreamweaver 50% of the time, tho it is wrong.

$V£N! (blueski), Wednesday, 13 April 2005 15:09 (twenty years ago)

Mad Puffin, it sounds like you work for a company that needs to make some vital distinctions and decisions about what they hope to accomplish inhouse on PCs with non-design programs.

It isn't that Quark is all fancy-pantsed. It's simply a layout program. Word is not. No Microsoft program is. You can't design shit on Microsoft programs. Do your best. It's a fuckin' joke compared to what one can accomplish in Quark or InDesign given the same amount of time.

You get what you pay for. Quark is expensive! Designers get paid more than administrative assistants (usually).

Lemonade Salesman (Eleventy-Twelve), Wednesday, 13 April 2005 15:10 (twenty years ago)

xpost I use it because it turns the code so many pretty colors.

happy fun ball (kenan), Wednesday, 13 April 2005 15:11 (twenty years ago)

Who in this bitch uses InDesign? (new thread, maybe?)

happy fun ball (kenan), Wednesday, 13 April 2005 15:11 (twenty years ago)

I just figured out a beautifully simple way to justify my new hourly rate to future clients who aren't friends or who can offer me nowt but cash and another notch on the CV. My age + my experience in years (factoring in number of projects worked on and general quality of results) = (I'm 26 and been doing this professionally for over 5 years now)

$V£N! (blueski), Wednesday, 13 April 2005 15:13 (twenty years ago)

I have never used InDesign but am about to for a forthcoming personal joint-venture.

$V£N! (blueski), Wednesday, 13 April 2005 15:14 (twenty years ago)

Tho I may bottle it and just use Illustrator, then stitch the pages together accordingly in Acrobat.

$V£N! (blueski), Wednesday, 13 April 2005 15:15 (twenty years ago)

I use Dreamweaver (freelance) and GoLive (full time job) as a starting point. Don't see anything wrong with that.

xpost :: I use InDesign! :: after 5 years here (Ontario) you can become a Registered Graphic Designer!

Thermo Thinwall (Thermo Thinwall), Wednesday, 13 April 2005 15:16 (twenty years ago)

InDesign for three years now -- love it. But as I mentioned on the other thread, ILX is keeping me from doing billable work! Argh goodbye for possibly a week!

Curious George (1/6 Scale Model) (Rock Hardy), Wednesday, 13 April 2005 15:16 (twenty years ago)

Jesus Christ, $V£N! You're 26 and talking like an old pro. Maybe it's my general presence, but at 31, I seem to be having trouble getting work with my 9 years experience in print and web. The starving artist cliché has become my reality.

Lemonade Salesman (Eleventy-Twelve), Wednesday, 13 April 2005 15:17 (twenty years ago)

I have never used InDesign but am about to for a forthcoming personal joint-venture.

Same here, actually. Except I'm about to start using it every day. The guy who currently lays out the whole magazine is going to come in and train me on it over the next couple of issues. I'm really excited about it. I had a dream about InDesign last night. I was just wondering what kind of earning curve I'm in for. I do know Photoshop like the back of my hand... will that help?

happy fun ball (kenan), Wednesday, 13 April 2005 15:18 (twenty years ago)

earning curve

haha I meant "learning curve," but that's a freudian typo if I've ever seen one.

happy fun ball (kenan), Wednesday, 13 April 2005 15:19 (twenty years ago)

Here's my routine for websites:

1. Layout in Illustrator
2. Export to Photoshop
3. Export to ImageReady
4. Chop up slices and Save Optimized As HTML and Images
5. Open in Dreamweaver
6. Fix buttons, delete useless stuff
7. Save as template.

Finish in Dreamweaver.

I only use CSS as external txt files to change the type. Fuck that CSS-as-layout and CSS-as-rollover-button noise!

Lemonade Salesman (Eleventy-Twelve), Wednesday, 13 April 2005 15:19 (twenty years ago)

You're like most top-level web designers right now, so no harm done.

happy fun ball (kenan), Wednesday, 13 April 2005 15:22 (twenty years ago)

You just made my day! I am going to start looking for work at good places from now on!

Lemonade Salesman (Eleventy-Twelve), Wednesday, 13 April 2005 15:23 (twenty years ago)

It wouldn't hurt you one bit to learn more CSS, though.

happy fun ball (kenan), Wednesday, 13 April 2005 15:24 (twenty years ago)

If you're familiar with Illustrator (which you better be!) it will be minimal. There's better options for type & layout stuff that i haven't had at my disposal before that I picked up quick enough and i can no longer live without!

Thermo Thinwall (Thermo Thinwall), Wednesday, 13 April 2005 15:24 (twenty years ago)

Layout in Illustrator or straight to Photoshop depending on the scale of the project

Manual cut-up and export relying on Photoshop's own 'save for web' function

Basic html template in Dreamweaver, define styles for and create CSS file - add content, required scripts etc. (SSI I LOVE YOU)

Edit code in Dreamweaver or Notepad (based on web-standards)

Publish, test

Harangue clients for payment for the next six months

$V£N! (blueski), Wednesday, 13 April 2005 15:26 (twenty years ago)

i can't stress highly enough the value of CSS. i just wish i had more patience for hand-coding.

$V£N! (blueski), Wednesday, 13 April 2005 15:31 (twenty years ago)

maybe you guys can help me, I'm coming at it from the opposite angle, where I've never done anything but hand-code. (I too recently had the experience of someone asking me what I used to 'make websites' and I'm like uh, HTML and CSS? "No, what program?" Uh, Notepad?) I'm sure there are some programs out there that can help me without getting in my way, though, so what are they?

teeny (teeny), Wednesday, 13 April 2005 16:10 (twenty years ago)

TopStyle

happy fun ball (kenan), Wednesday, 13 April 2005 16:13 (twenty years ago)

hell if you're comfortable enough handcoding teeny i wouldn't bother with anything but a txt writer (although Notepad's finickyness handling wrapped or formatted text is a bitch).

$V£N! (blueski), Wednesday, 13 April 2005 16:16 (twenty years ago)

Why has no one helped me by recommending a design textbook or Web site or some such thing that can HELP ME HELP YOU?

In other words, all of you up in this bitch need to school me in design. Where do I start? SURELY YOU KNOW OF SOME BOOKS, PEOPLE! Or do designers not read? My DTP/designer wanna-be certainly does not or she would not be handing me error-laden crap.

quincie, Wednesday, 13 April 2005 16:30 (twenty years ago)

Quincie,

I guess you'd need:

- a book on grids (layouts)
- a book on color theory or just a bunch of color combinations to swipe
- a book on typography

Lemonade Salesman (Eleventy-Twelve), Wednesday, 13 April 2005 16:36 (twenty years ago)

SURELY YOU KNOW OF SOME BOOKS, PEOPLE!

A classic.

happy fun ball (kenan), Wednesday, 13 April 2005 16:48 (twenty years ago)

And -- ooh! -- check out some of the lists further down the page, too. I'll be buying some of these myself.

happy fun ball (kenan), Wednesday, 13 April 2005 16:50 (twenty years ago)

i don't do too much straight graphic design anymore. it tends to fall more on user interface design now. it depends what other coding i'm doing alongside things... if i'm doing asp/.NET stuff, generally just stay in visual studio... if i'm in php/perl/java land... then it's textpad (a much fuller alternative to notepad teeny)...

css is still crucial tho.

most of my user interface design is done on paper first. whiteboard scenarios.

there's some decentish wysiwyg application design stuff... and sometimes that's useful.

i'm a weird case i know...
m.

msp (mspa), Wednesday, 13 April 2005 18:35 (twenty years ago)

Oh how I love an excuse to buy new books! Thank you for the recommendations. I have a copy (as yet uncracked) of Robert Bringhurst's "The Elements of Typographic Style," which was recommended by another ILXor on some long-ago thread the theme of which I have since forgotten. Is this a good one or do I need more more more???

quincie, Wednesday, 13 April 2005 18:39 (twenty years ago)

the problem is in the question here. why in the world wd designers know how to "keep clients in line", it's like saying "football players, how do i maximize revenue from sports broadcasts?"

the people you want answering are 1) the new business gladhanders who negotiate the contracts in the first place, although actually they always fuck it up by overpromising and keeping things too vague, in order to secure the deal so actually 1) project managers/producers, who actually come up w/schedules and must figure out who works on what and for how long. if you do this step (unfortunately always done AFTER the outlines of the contract have been agreed upon, forcing the process to conform to the deal, rather than the other way around) it becomes quite clear quite quickly how much of whose time is taken up with what, and where the crucial points in the schedule are, so that changing a decision etc. can be quickly proven to push out the finish date by (x) number of days, because it will require (x) number of additional hours that must occur before the rest of the job is completed, which will of course require (x) many more dollars at the prevailing rate. the schedule is the hardest thing to draw up because it requires a bit of clairvoyance and a lot of experience, but once you have it, it's a doddle, because you get to assume an almost imperceptiblly superior air and say, well of course i'd be happy to change it, i mean it's your site after all haha, but if you look here - point to spreadsheet - and here - point at another place - you can see this will push out our finish date by three more days, and it will of course be additional designer time you're paying for, smile brightly and watch it sink in

Tracer Hand (tracerhand), Wednesday, 13 April 2005 18:41 (twenty years ago)

why in the world wd designers know how to "keep clients in line", it's like saying "football players, how do i maximize revenue from sports broadcasts?"

I don't understand.

happy fun ball (kenan), Wednesday, 13 April 2005 19:02 (twenty years ago)

why in the world wd designers know how to "keep clients in line"

Because otherwise, clients tend to think they get unlimited changes for free.

Lemonade Salesman (Eleventy-Twelve), Wednesday, 13 April 2005 19:06 (twenty years ago)

i dunno. it's just communication. or working towards getting better clients or more money/power (over decisions/budget).
otherwise, there's the option of bitching about work ad infinitum. which is what makes america great after all.

lolita corpus (lolitacorpus), Wednesday, 13 April 2005 19:13 (twenty years ago)

I think we can do both.

happy fun ball (kenan), Wednesday, 13 April 2005 19:16 (twenty years ago)

yeah, money/power takes care of everything... once a beggar, always a beggar... but when you haven't got a pot to piss in...

Lemonade Salesman (Eleventy-Twelve), Wednesday, 13 April 2005 19:24 (twenty years ago)

kenan (and Lemonade, who appears not to have read my post at all), ever since Marx invented the motion picture industry we have had a "division of labor" - some people specialize in some things, other people specialize in other things. that way everybody gets to focus on their jobs and do them really well, instead of doing jobs they have no idea how to do properly. designers are not, in my experience, the greatest planners/organizers/authority figures that clients will actually respect. which is why any design agency with more than like three people has someone to deal with the client and "manage expectations" so the designers don't have to faff around with this nonsense. obv this thread is for people who have to wear all the hats, so i'm trying to impart a little bit of what i've learned on the proj. manager side of the fence over the years, it's up to you whether you want to think about it or even read it. but even if you do all this perfectly it's still not ideal because you're spending time/energy dealing with something that's really not your specialty, not what you're good at, and will very likely impact your ability to do thing the you actually are good at.

at the bottom of all this it's about psychology and power. if the client respects your authority and your credibility, these issues don't exactly disappear but they become much more manageable because when you put your foot down they listen to you. if you're somebody in sensible clothes who's handy with lingo and spreadsheets and whose job it is to handle schedules, rather than design, you've already got an advantage. but you can lose it very quickly. so you have to figure out how to get them to fear you a little but also respect you. which is a very roundabout way of saying that $V£N!'s hunch about reading derren brown is really OTM - mindreaders don't actually read minds, but they're experts on human nature, and they're good at convincing you. these are the skills you need to keep clients in line and frankly they're rare traits in designers, in my experience at least.

Tracer Hand (tracerhand), Wednesday, 13 April 2005 20:14 (twenty years ago)

I'm sorry, lc, where in the world do people not complain about work?

Thermo Thinwall (Thermo Thinwall), Wednesday, 13 April 2005 20:17 (twenty years ago)

xpost I understand now, and agree.

happy fun ball (kenan), Wednesday, 13 April 2005 20:17 (twenty years ago)

Okay... maybe not Germany or Sweeden because they're on vacation half the year!

Thermo Thinwall (Thermo Thinwall), Wednesday, 13 April 2005 20:17 (twenty years ago)

I think what lolita is saying is that we're all a buncha whiny little bitches. Which is fair enough. There's another trait I've found is common to many designers.

happy fun ball (kenan), Wednesday, 13 April 2005 20:18 (twenty years ago)

so you have to figure out how to get them to fear you a little but also respect you
Are we talking knifing hobos here?

xpost - I'm not a yankee tho!

Thermo Thinwall (Thermo Thinwall), Wednesday, 13 April 2005 20:19 (twenty years ago)

heh. i'm a self-absorbed whiny designer bitch myself, that's why i'm so good at recognizing em.

lolita corpus (lolitacorpus), Wednesday, 13 April 2005 20:58 (twenty years ago)

Blabbity blabbity bloo. Let's see these theories work when you've got nothing in the bank but negative numbers.

Lemonade Salesman (Eleventy-Twelve), Wednesday, 13 April 2005 22:13 (twenty years ago)

Oh, now you really are whining.

happy fun ball (kenan), Wednesday, 13 April 2005 22:14 (twenty years ago)

Oh, now you really are whining.

Not really. All this psychology and power stuff depends on the ability of the designer to be willing to "walk away," which is totally unlike the vast majority of professions out there. Only salesmen, con artists and major tycoons have this come up so regularly. People don't second-guess most professionals to this extent or assume everything is flexible for eternity, and that there is no real skill/expertise involved.

My mother is a secretary (er, Administrative Professional) and, judging by what she tells me, designers are treated as if they are performing the same tasks as secretaries: just making a few simple corrections here and there. No other skill involved other than doing the grunt work to correct these problems.

Lemonade Salesman (Eleventy-Twelve), Thursday, 14 April 2005 10:54 (twenty years ago)

Well?!?! Let's fight!!!

Lemonade Salesman (Eleventy-Twelve), Thursday, 14 April 2005 13:43 (twenty years ago)

http://www.8bitjoystick.com/archives/photos/BatmanTheMovie_POW.jpg

happy fun ball (kenan), Thursday, 14 April 2005 13:45 (twenty years ago)

six years pass...

Somewhere around the middle-to-end of project, Decision-Maker suddenly appears and changes everything.
This is an ongoing problem with every client, regardless of who "signs off" on what. Eventually, Decision-Maker appears and says, "No no, it's all wrong!"

ALTERNATE PROBLEM:

Client does not respect experience/decisions of designer and tweaks a nice design until it is ugly. Then complains!

Solutions?

It's funny because I used to agree with all of this! Now that I am the client in this process I completely see the other side - like graphic designers DO make things that 'look better' in a particular web 2.0 colour-coordinated kind of way but trying to get them to make a page aimed at another aesthetic is just completely impossible, they just brush off your objections and are like 'no I think it is clearer this way' - the idea that you'd want a website that's not the one they, personally, would like to use seems 100% alien!

Gravel Puzzleworth, Sunday, 21 August 2011 19:30 (fourteen years ago)

not if they're conscientious business-folk, in addition to being decent designers.

this is a hard line to tow sometimes, but it can be.

õ_Ò (Pillbox), Sunday, 21 August 2011 19:44 (fourteen years ago)

http://clientsfromhell.net/

kinder, Sunday, 21 August 2011 20:40 (fourteen years ago)

^ some quality content on that site. This made me lol:

Client: Can I get you to combine these two slides into one?

Me: Sure, it’s done. Check your mail.

Client: That’s not what I asked for! Why did you do it that way?

Me: There were two slides, now there’s one. What’s the problem?

Client: I wanted you to merge the content!

Me: Then why didn’t you say that? I can’t read your mind.

Client: Why not?

Me: Did you just ask me why I can’t read your mind?

Client: YES!

õ_Ò (Pillbox), Sunday, 21 August 2011 20:52 (fourteen years ago)

Client: I want it gold… like the gold in the glitter I have here.

Me: What?

Client: I just faxed you the glitter. Use that color of gold.

Me: When you fax something you know the recipient receives a black print out.

Client: Oh, I’ll just mail it to you then.

Me: That’s okay - I can make this text on your website gold without the glitter.

Client: No, I’ll feel better if you can see what I’m talking about.

A few days later I received an envelope full of glitter.

õ_Ò (Pillbox), Sunday, 21 August 2011 20:56 (fourteen years ago)

four weeks pass...

This causes all sorts of conflicts between client and designer. The client will have an idea of what the finished product will look like according to their own taste. What the designer creates may or may not be in line with that taste, which leaves the designer in a conundrum – deliver a shabby design that makes the client happy, or a great design that the client doesn’t want? Usually, the client wins, and the designer omits the product from her portfolio and rants on ClientsFromHell while continuing to pay rent.

(from here: http://m.garrettamini.com/2011/08/lessons-from-valve-how-to-build-a-designers-paradise/ )

I guess I just don't get how this is a conundrum at all - like, the client is paying you to do a thing - it's unfortunate if doing that thing won't further your portfolio but you understand they're not actually paying you to do this right?

Gravel Puzzleworth, Sunday, 18 September 2011 09:56 (fourteen years ago)


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