do video games EVER have satisfying endings?

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because i can't think of any. maybe star control 2? they're usually dinky animations at BEST and then 10 minutes of unskippable credits (and you're usually afraid to even TRY and skip the credits because maybe you'll miss something).

i'm sure someone will tell me one of those boring sneak-around games like metal gear has an amazingly nuanced ending. but i never get past the first level of thsoe games anyway so i wouldn't know!

s1ocki (slutsky), Wednesday, 4 May 2005 15:54 (twenty years ago)

metal gear 2 had an amazing ending.

cutty (mcutt), Wednesday, 4 May 2005 15:56 (twenty years ago)

Final one Fantasy, duderino.

nickalicious (nickalicious), Wednesday, 4 May 2005 15:56 (twenty years ago)

i married the monkey princess at the end of pitfall II. damn satisfying.

andrew m. (andrewmorgan), Wednesday, 4 May 2005 15:58 (twenty years ago)

half life had a pretty good either/or ending. the genius there was that there were no cutscenes, stuff just happened in game (tho i think commands were disable other than movement)

g e o f f (gcannon), Wednesday, 4 May 2005 15:58 (twenty years ago)

final fantasy 3 was pretty good too, i think.

g e o f f (gcannon), Wednesday, 4 May 2005 15:59 (twenty years ago)

I've never reached the end.

jel -- (jel), Wednesday, 4 May 2005 15:59 (twenty years ago)

...or i rescued her at least. but i like to imagine that a romance was ignited at that moment between me and the monkey princess.

xpost

andrew m. (andrewmorgan), Wednesday, 4 May 2005 16:00 (twenty years ago)

is there a game with a goodfellas ending? a formally shocking break the frame kind of a thing?

g e o f f (gcannon), Wednesday, 4 May 2005 16:00 (twenty years ago)

katamari damacy was nice!

teeny (teeny), Wednesday, 4 May 2005 16:02 (twenty years ago)

bushido blade's endings are awesome

ken c (ken c), Wednesday, 4 May 2005 16:06 (twenty years ago)

i seem to remember shining force having a good ending, but i cant remember any details. maybe not after all.

AaronK (AaronK), Wednesday, 4 May 2005 16:06 (twenty years ago)

g e of f -- that would be amazing!!!

s1ocki (slutsky), Wednesday, 4 May 2005 16:07 (twenty years ago)

oh and The Getaway's ending was kind of funny.

ken c (ken c), Wednesday, 4 May 2005 16:07 (twenty years ago)

and more details please people! WHY are these endings satisfying?

s1ocki (slutsky), Wednesday, 4 May 2005 16:08 (twenty years ago)

maybe "satisfying" isn't the right word. "empty" or "hollow victory" might be more appropriate.

andrew m. (andrewmorgan), Wednesday, 4 May 2005 16:10 (twenty years ago)

halo 2 = worst ending ever

laurence kansas (lawrence kansas), Wednesday, 4 May 2005 16:17 (twenty years ago)

why why why

s1ocki (slutsky), Wednesday, 4 May 2005 16:18 (twenty years ago)

dear god, why

s1ocki (slutsky), Wednesday, 4 May 2005 16:18 (twenty years ago)

i guess the question is, what constitutes a good video game ending? animations never really did it for me. because almost all VGEs are non-interactive, they're always letdowns. are there any exceptions to this?

s1ocki (slutsky), Wednesday, 4 May 2005 16:21 (twenty years ago)

the ending of guerilla war, a total 3rd tier nes game, had this incongruous "blooper reel" thing during the end credits, with the characters and enemies put into these hokey 5-sec skits and stuff. not "satisfying" really but it was a shitty game to being with.

g e o f f (gcannon), Wednesday, 4 May 2005 16:25 (twenty years ago)

Maniac Mansion DOTT had a great ending if I recall right. I laughed my head off at most of the game, including the beauty contest and the hampster in the microwave bit. But I can't recall what exactly happens other then me laughing.

The beginning for FFX2 was the best part. It set the mood and general stupidty of the game in motion.
I haven't finished Quake 3, but the first 10 or 15 minutes of that game are fantastic.

Rufus 3000 (Mr Noodles), Wednesday, 4 May 2005 16:34 (twenty years ago)

What was FF1's ending? I never finished it. :(

Final Fantasy VII had a pretty fulfilling ending as I remember, what with the cinemas and the lions having taking over the verdant green future world after a bit of credits.

I always liked the endings for Street Fighter II. They were dinky, but always had some funny little thing about the characters, like Gorbachev welcoming back Zangief or Blanka's mom.

Jordan (Jordan), Wednesday, 4 May 2005 16:51 (twenty years ago)

http://www.vgmuseum.com/end/snes/d/sfturbohond-5.gif

Jordan (Jordan), Wednesday, 4 May 2005 16:51 (twenty years ago)

Oh man, this is gold:

http://www.vgmuseum.com/end/snes/

Jordan (Jordan), Wednesday, 4 May 2005 16:52 (twenty years ago)

http://www.vgmuseum.com/end/nes/a/badudes-3.gif

Jordan (Jordan), Wednesday, 4 May 2005 16:55 (twenty years ago)

"phantasmagoria 2" had an incredibly satisfying ending, when you go into the netherzone and collect animated blobs.

jill schoelen is the queen of my dreams! (Homosexual II), Wednesday, 4 May 2005 17:01 (twenty years ago)

GORF! BLASTER!

donut debonair (donut), Wednesday, 4 May 2005 17:12 (twenty years ago)

FINAL FANTASY TACTICS

a banana (alanbanana), Wednesday, 4 May 2005 17:32 (twenty years ago)

also, VAGRANT STORY

a banana (alanbanana), Wednesday, 4 May 2005 17:32 (twenty years ago)

The end of Grim Fandango was amazing. The game itself already had a cinematic feel through most of the rest of it, and the ending had a suitably cinematic resolution.

Sean Carruthers (SeanC), Wednesday, 4 May 2005 17:34 (twenty years ago)

http://solidsharkey.com/pm2marry1.gif

a banana (alanbanana), Wednesday, 4 May 2005 17:35 (twenty years ago)

sorry, I don't trust the person who doesn't get satisfaction from finally pwning the princess at at the end of Super Mario Bros.

Gear! (can Jung shill it, Mu?) (Gear!), Wednesday, 4 May 2005 17:36 (twenty years ago)

Halo 2's ending was so bad I blocked out the specifics but it was one of those TO BE CONTINUED BITCHEZ.

laurence kansas (lawrence kansas), Wednesday, 4 May 2005 17:37 (twenty years ago)

Slocki, dudes aren't telling the ending because other dudes might not have finished them!

I don't know if non-members can see these:

http://www.gamespot.com/features/tenspot_bestending/

http://www.gamespot.com/features/tenspot_readers_endings/index.html

Andrew Farrell (afarrell), Wednesday, 4 May 2005 17:41 (twenty years ago)

Yeah re: Halo 2 - I was geared up for more stuff, and then they pull that COMING IN 2013 crap! LAME! Taking money-making cues from The Matrix = NOT COOL ANYMORE. (The game itself, before the "ending", was pretty sweet.)

David R. (popshots75`), Wednesday, 4 May 2005 17:43 (twenty years ago)

Grim Fandango and Planescape: Torment

kingfish maximum overdrunk (Kingfish), Wednesday, 4 May 2005 17:45 (twenty years ago)

Planescape: Torment has the best ending(s) of any game I've eer played. Any game where you can short-circuit the final confrontation by committing suicide = AWESOME.

The Ghost of Dan Perry (Dan Perry), Wednesday, 4 May 2005 18:06 (twenty years ago)

i understand, andrew, although should we really be worrying about spoilers for 20-year-old NES games?

s1ocki (slutsky), Wednesday, 4 May 2005 18:49 (twenty years ago)

that "a mind forever voyaging" game sounds totally wild!!

s1ocki (slutsky), Wednesday, 4 May 2005 18:54 (twenty years ago)

Smash TV and NARC both had great endings. those are arcade games though... (I also liked how Bluth's stuff ended, but I know I'm in the minority as a lover of Space Ace and Dragon's Lair...)

Shakey Mo Collier, Wednesday, 4 May 2005 18:55 (twenty years ago)

metal gear solid

latebloomer: But when the monkey die, people gonna cry. (latebloomer), Wednesday, 4 May 2005 18:55 (twenty years ago)

Metroid! Oh, I'm a chick!

57 7th (calstars), Wednesday, 4 May 2005 18:58 (twenty years ago)

ooh c'mon! you just can't hate on steve vai's exhuberating quitar licks over the gregorian monks in halo 2!!!

Yaphet Kokko, Wednesday, 4 May 2005 19:17 (twenty years ago)

the metroid one is pretty awesome.

as are the ones in the article andrew farrell linked to (the first article--didn't read the second one yet). now THAT's the kinda shit i was looking for.

s1ocki (slutsky), Wednesday, 4 May 2005 19:19 (twenty years ago)

I will have to find my copy of Grim Fandango and actually finish it now.

caitlin (caitlin), Wednesday, 4 May 2005 19:27 (twenty years ago)

When I was a kid reading about AMFV I was excited about it and cursed that my computer wasn't powerful enough to play it and years and years and decades went by and I finally got a copy and... I couldn't get into it. But I keep meaning to try again!

Casuistry (Chris P), Wednesday, 4 May 2005 19:30 (twenty years ago)

Chrono Trigger, which actually has several bonus endings, stands at the top of my list. The main ending is quite satisfying. Yes, the credits roll (there are like 100 people who worked on graphics alone), but there's definitely a sense of finality and the music is beautiful and you get a glimpse of all the characters' lives after the events of the game are over.

http://www.vgmuseum.com/end/snes/d/cro1a-117.gif

Curt1s St3ph3ns, Wednesday, 4 May 2005 19:50 (twenty years ago)

haha I posted that pic before noticing Jordan's link

Curt1s St3ph3ns, Wednesday, 4 May 2005 19:51 (twenty years ago)

The prince marriage in Princess Maker 2 was FUCKING IMPOSSIBLE to get though.

Gravel Puzzleworth (Gregory Henry), Wednesday, 4 May 2005 20:08 (twenty years ago)

When the final boss is defeated, Mother 2 riffs on the original Dragon Quest one last, long time. In that game, when you defeated the Dragon Lord, you had to walk all the way back to the first castle. Normally, walking any distance in a Dragon Quest game is a kind of chore. You're going to get into battles, and that's going to deplete your hit points, no matter how strong you are. If you're strong enough, of course, you'll be able to conquer your main goal with no trouble. So the battles on the way to a goal take on a feeling much unlike the battles you fight in order to gain levels. However, at the end of the game, none of this is relevant. On your final walk to the first castle, all of the poison marshes have been replaced with flowers, and all of the enemies are gone. Mother 2 repeats this kind of device in its ending, only it lets you walk literally anywhere in the game world in your journey back to your mother's house, where the credit sequence begins; all of the places you visit provide interesting experiences, and every townsperson says something new. Should you so choose, you can walk all the way from the town of Scaraba and into the Deep Darkness Jungle. Around this time, you might remember that you have a bicycle somewhere. And you might also, finally, realize that your three partners have gone back to their respective homes. You're free to ride the bike. You might have put it away, into storage, so you'll have to call your sister from a payphone. You probably don't have any money, so you have to use your cash card to withdraw some from an ATM before you can call your sister. She'll send the bicycle via the curious courier service she runs out of her bedroom, and you can then ride your bike through the desert and into the waters of the rainforest. The sound of the bike pedaling through the water is eerie. It's something you've never heard in the game before. Not only that, it's something you could have very well played the whole game without ever having heard.

There are a few other things like this in the ending. I won't bother listing them all. That ending is like a giant puzzle, with no real reward for solving it. I love it.

Okay, well, here's one more thing from the ending: there's a doctor in the rainforest. On your first trip through, when the enemies are relentless, you'll no doubt be pretty beat-up. The doctor there will treat you; however, he won't do it for free. At this point, you're pretty far from civilization, and an attempted walk back isn't possible due to your physical condition. Here's where the man snorkeling in the river comes into play. He'll loan you some money, acting as an ATM. He'll also charge you a five-hundred-dollar fee for each transaction. Somehow, you end up owing this guy money. You have to pay him back at some point in the future, or he assures you he'll track you down.

Well, most people forget to pay him back. This results in your father calling your house after the credits to tell you that some man from the rainforest called him about some money owed. He informs you that he paid him back, and then hangs up, and that's how the game ends.

Gravel Puzzleworth (Gregory Henry), Wednesday, 4 May 2005 20:11 (twenty years ago)

Take, for example, the bicycle. The player, alone as Ness, journeys out of his hometown following a meteorite crash. To do this, he has to first convince the police to remove a roadblock. The only way to do this, of course, is to amass enough popularity and local fame to attract the police force's attention. When summoned to speak with the police, of course, they all gang up on and attack you. Defeat them, and they'll remove the roadblock. You're free to travel to Twoson, a town slightly more autumn-like than your homeland of Onett, and with much more autumn-like music, and even an open-air market. The man who owns the bicycle shop, explaining that you look like "a guy who gets around," gives you one of his bicycles for free, thinking it'll be a good advertisement for his shop. You're free to ride that bike all throughout town until you enter the wilderness leading to the small shack where Paula, your second party member, is being held. Rescue her -- from your odd next-door neighbor Pokey, no less -- and you have a traveling companion at last. However, you can no longer ride the bicycle ever again. You've been able to ride it for only an hour or so of the game, and now you can't ride it again. The game tells you, of course, that it's because it's rude to ride a bicycle while you have three friends traveling with you. Why can't you buy three more bicycles, then? No -- the game doesn't work that way.

When the final boss is defeated, Mother 2 riffs on the original Dragon Quest one last, long time. In that game, when you defeated the Dragon Lord, you had to walk all the way back to the first castle. Normally, walking any distance in a Dragon Quest game is a kind of chore. You're going to get into battles, and that's going to deplete your hit points, no matter how strong you are. If you're strong enough, of course, you'll be able to conquer your main goal with no trouble. So the battles on the way to a goal take on a feeling much unlike the battles you fight in order to gain levels. However, at the end of the game, none of this is relevant. On your final walk to the first castle, all of the poison marshes have been replaced with flowers, and all of the enemies are gone. Mother 2 repeats this kind of device in its ending, only it lets you walk literally anywhere in the game world in your journey back to your mother's house, where the credit sequence begins; all of the places you visit provide interesting experiences, and every townsperson says something new. Should you so choose, you can walk all the way from the town of Scaraba and into the Deep Darkness Jungle. Around this time, you might remember that you have a bicycle somewhere. And you might also, finally, realize that your three partners have gone back to their respective homes. You're free to ride the bike. You might have put it away, into storage, so you'll have to call your sister from a payphone. You probably don't have any money, so you have to use your cash card to withdraw some from an ATM before you can call your sister. She'll send the bicycle via the curious courier service she runs out of her bedroom, and you can then ride your bike through the desert and into the waters of the rainforest. The sound of the bike pedaling through the water is eerie. It's something you've never heard in the game before. Not only that, it's something you could have very well played the whole game without ever having heard.

There are a few other things like this in the ending. I won't bother listing them all. That ending is like a giant puzzle, with no real reward for solving it. I love it.

Okay, well, here's one more thing from the ending: there's a doctor in the rainforest. On your first trip through, when the enemies are relentless, you'll no doubt be pretty beat-up. The doctor there will treat you; however, he won't do it for free. At this point, you're pretty far from civilization, and an attempted walk back isn't possible due to your physical condition. Here's where the man snorkeling in the river comes into play. He'll loan you some money, acting as an ATM. He'll also charge you a five-hundred-dollar fee for each transaction. Somehow, you end up owing this guy money. You have to pay him back at some point in the future, or he assures you he'll track you down.

Well, most people forget to pay him back. This results in your father calling your house after the credits to tell you that some man from the rainforest called him about some money owed. He informs you that he paid him back, and then hangs up, and that's how the game ends.

Gravel Puzzleworth (Gregory Henry), Wednesday, 4 May 2005 20:12 (twenty years ago)

Oh crap. Anyway, that's Tim Rogers. I rate him.

Gravel Puzzleworth (Gregory Henry), Wednesday, 4 May 2005 20:14 (twenty years ago)

The plot in Vagrant Story was hard to follow. Metal Gear Solid 2's ending is bad for all the reasons Kevin Smith's Daredevil arc was bad.

Unexplained Bacon (Leee), Wednesday, 4 May 2005 20:19 (twenty years ago)

Wow, that's neat!

A homunculus of Darby Crash, .... created for the purposes of *EVIL* (ex machina, Wednesday, 4 May 2005 20:23 (twenty years ago)

I tell you what, winning Where in the world is Carmen Sandiego after winning case after case after case is damn satisfying.

Hey Glad Girls / Kate (papa november), Wednesday, 4 May 2005 20:30 (twenty years ago)

Depending on how much of a hippy/obsessive you are, the ending of Fool's Errand could well be considered satisfying.

Andrew Farrell (afarrell), Wednesday, 4 May 2005 20:38 (twenty years ago)

I so wanna finish Fool's Errand someday.

Gravel Puzzleworth (Gregory Henry), Wednesday, 4 May 2005 20:40 (twenty years ago)

Slocki is basically right, though.

Gravel Puzzleworth (Gregory Henry), Wednesday, 4 May 2005 20:44 (twenty years ago)

I kinda can't imagine what a good videogame ending (as opposed to a good videogame final section, of which there are tons) (LOOM!) would even be. Perhaps they shouldn't even have them.

Gravel Puzzleworth (Gregory Henry), Wednesday, 4 May 2005 20:45 (twenty years ago)

Least satisfying videogame ending: Knuckles juggling the chaos emeralds you didn't get. Fuck you, I just COMPLETED THE GAME.

Gravel Puzzleworth (Gregory Henry), Wednesday, 4 May 2005 20:46 (twenty years ago)

Actually wait! The obvious answer to this is civ 2.

Gravel Puzzleworth (Gregory Henry), Wednesday, 4 May 2005 20:46 (twenty years ago)

obv text adventures rule this. but VIDEO games = get one zelda game. either N64 game = bliss

ja, Wednesday, 4 May 2005 20:50 (twenty years ago)

Conker had a pretty bittersweet one, where he just returns to the pub with his friends.

kingfish maximum overdrunk (Kingfish), Wednesday, 4 May 2005 20:51 (twenty years ago)

An answer to slocki's question might kinda be: because videogames are so often a narrative of increasing control, the whole idea of an ending in many ways sorta belies the story that's being told? I haven't played it, but I'd bet anything the ending to Blood Will Tend would be super satisfying - in that yr this dude whose body parts have all been replaced with weapons (it is japanese magic etc) and you play getting them back as you go, but of course, the game gets harder as you lose the weapons and replace them with your useless body... (so the quietus of the ending wld feel much more natural, much more aimed at, is what I'm saying I guess.)

Gravel Puzzleworth (Gregory Henry), Wednesday, 4 May 2005 20:59 (twenty years ago)

It's a testament to the greatness of Resident Evil 4 that it didn't even matter that the ending involving implications of statutory rape on a jet-ski.

Jordan (Jordan), Wednesday, 4 May 2005 21:19 (twenty years ago)

That game sounds amazing, Gravel! Is it a PC game or what?

Jordan (Jordan), Wednesday, 4 May 2005 21:24 (twenty years ago)

otm otm about planescape: torment, tho its one of the only games i've ever bothered playing for very long, much less all the way to the end.

i remember that monkey island 2 also felt very satisfying and bittersweet?

Sterling Clover (s_clover), Wednesday, 4 May 2005 23:34 (twenty years ago)

dunno about anyone else but I thought Vice City's ending was rather special. The subtle music interlinked with the footage of various Vice City locations. Brought a tear to my eye that one.

Ste (Fuzzy), Thursday, 5 May 2005 09:28 (twenty years ago)

(and you're usually afraid to even TRY and skip the credits because maybe you'll miss something).

and that is hilariously otM

Ste (Fuzzy), Thursday, 5 May 2005 09:30 (twenty years ago)

if anybody finds the ending for Mega-Man 2 for the NES, Don't post it. I'll get all verklempt! Best video game ending EVER.

poortheatre (poortheatre), Thursday, 5 May 2005 09:35 (twenty years ago)

I'm not totally sure about the PS:T ending! I realise I am maybe alone, in this. Towards the end for me seems colder, more abstract almost?

Gravel Puzzleworth (Gregory Henry), Thursday, 5 May 2005 09:52 (twenty years ago)

Which has its own charm, maybe. I dunno.

(Jordan, BWT is on ps2 I think! I'm not sure what mother2 is on)

Gravel Puzzleworth (Gregory Henry), Thursday, 5 May 2005 09:54 (twenty years ago)

I once dreamt that Mickey Mouse's Castle of Illusion on Game Gear had this incredible half-hour ending.

dog latin (dog latin), Thursday, 5 May 2005 09:57 (twenty years ago)

I have to second teeny's sentiment. Katamari Damacy's ending took the game to an interactive, logical extreme. it is indeed very, very nice.

lemin (lemin), Thursday, 5 May 2005 12:05 (twenty years ago)

I honestly don't give a shit about the narrative by the time I get to the end of a video game. A REALLY GOOD video game ending is like the ones I got to in Strider, or Mega Man 2, or Terranigma, or the first Zelda or something like that, where the final level(s) throw out like 500 times the ridiculous intensity of the preceding ones, just ramping it up all to shit for you, then making you white-knuckle it interminably with the last villain until all of a sudden YES, YES, THE SPRITE FREEZES, LITTLE BLOWUPS, NOW BIGGER BLOWUPS, HAHA I CAN PUT THE CONTROLLER DOWN NOW YOU FUCKING PIECE OF SHIT I KICKED YOUR STUPID ASS, oh shit is there another one?!?!? WTFOMG

Fuck everything else that happens, the key is a very challenging but defeatable last boss character who doesn't feel cheap (cheap meaning the fighting isn't intense inasmuch as just requires you to run through the process a half-dozen times or more to "figure out" the way to win) and/or multiple final boss forms slash minibosses or what have you, so that when you DO actually win you feel like you BEAT something, you didn't just compulsively continue to press A/click a button just to see some different graphics and hear different music.

Katamari Damacy is fun but totally fails on this point since the white-knuckle bitch stage was in the late middle of the game and "make the moon" is a cakewalk. Kind of like how Bionic Commando for the NES is cheapened by putting the FUCKING JUMP AND DIE ONE MILLION TIMES stage (area 6) smack dab in the MIDDLE of the game and after that it's pretty much all downhill by comparison.

Anyway.

TOMBOT, Thursday, 5 May 2005 12:48 (twenty years ago)

Monkey Island II seconded - the "Star Wars" stuff and the final theme-park bit is brilliant.

Also, the ending of Legend of Zelda: The Ocarina of Time on N64 is nigh-on perfect.

Bill A (Bill A), Thursday, 5 May 2005 13:33 (twenty years ago)

Isn't the ending for Mega Man 2 just pretty music and, uh, walking?

Jordan (Jordan), Thursday, 5 May 2005 13:40 (twenty years ago)

The credits, yeah. Nicely done, though. That game was big-sprite gold on the NES.

TOMBOT, Thursday, 5 May 2005 13:52 (twenty years ago)

Yeah. I always forget about the level where you have to replay all of the stage bosses and then fight Dr. Wiley in that helicopter thing. That's way harder than the last alien boss.

Jordan (Jordan), Thursday, 5 May 2005 13:55 (twenty years ago)

The game ending description Gravel posted up there for "Mother 2" or whatever sounds like the most ridiculous boring shit.

Chrono Trigger has lovely epilogues but it's really kind of a wash as far as excitement goes. All this fantastic buildup and plot thickening and then "Oh, well here you are at the end of time. You can finish the subquests on the side or you can go to the final villain right now. Oh look, big bad Lavos is a piece of cake at the level you've reached, as long as he doesn't do that one thing he randomly does sometimes. Guess you should just save and fight him multiple times until he doesn't do that." BOFUCKINRING. LETDOWNRAMA.

Trying to think of turn-based RPGs that DIDN'T have an ending like that and I can't, the only ones with good challenging climactic battles are all "action RPGs." The FF series in particular seems to excel at completely inconsequential, mediocre final bosses.

TOMBOT, Thursday, 5 May 2005 14:00 (twenty years ago)

Tom otm about "piece of cake at the level you've reached, as long as he doesn't do that one thing he randomly does sometimes" bosses, wtf. Even advance wars had that problem, a bit.

A game with good bosses is Sonic Adventure.

Gravel Puzzleworth (Gregory Henry), Thursday, 5 May 2005 14:05 (twenty years ago)

What about Chaos?!

xpost

Jordan (Jordan), Thursday, 5 May 2005 14:05 (twenty years ago)

Also FF8 was totally lame in that it was easy to breeze through the entire 4 disc game without trying, and then I was too underpowered to beat Ultimecia at the end. I couldn't be bothered to find an old save or see if I could backtrack in order to level up and just scrapped it. The story was wack anyway.

Jordan (Jordan), Thursday, 5 May 2005 14:07 (twenty years ago)

Panzer Dragon the Saga, although thoroughly enjoyable I really had to grit my teeth on the tower level where you had to use the lifts to get about and one of the vehicles could only go down. Took me ages to find my way out of there.

Ste (Fuzzy), Thursday, 5 May 2005 14:13 (twenty years ago)

I wish they would rework the Wing Commander games for consoles. I never finished the first two, but I bet they had great endings.

Jordan (Jordan), Thursday, 5 May 2005 14:15 (twenty years ago)

FF1's ending was garbage and totally annoying. Actually so was most of FF1. Those games have NOT aged well.

TOMBOT, Thursday, 5 May 2005 14:16 (twenty years ago)

i posted to the wrong thread with my last entry, sorry.

Ste (Fuzzy), Thursday, 5 May 2005 14:17 (twenty years ago)

I don't know Tom, I really enjoyed playing the GBA reissue. Even though it was eeeaaaasssy. I never actually beat Chaos when I was a kid, I guess I didn't have the patience to level up high enough.

Jordan (Jordan), Thursday, 5 May 2005 14:19 (twenty years ago)

Yeah no I sorta enjoyed FF2 until after I figured out fully half the game map was totally superfluous and there were only like 3 towns in the whole world. FF1 I couldn't even be bothered five minutes after my first encounter with the imps in the forest. Too many bad memories of suffering through level-ups and putting in time walking in circles, I couldn't bring myself to do it again. I am also referring to the GBA reissues.

TOMBOT, Thursday, 5 May 2005 14:24 (twenty years ago)

Haha, the first fight in the FF1 reissue is like the hardest one in the game! After that you level up like whoah. They totally upped the xp curve from the original. I killed Chaos in, like, under five rounds.

Jordan (Jordan), Thursday, 5 May 2005 14:28 (twenty years ago)

tom makes an interesting point. does a videogame ending need to be NARRATIVELY satisfying in order to be "satisfying" at all? is there such thing as non-narrative closure?

s1ocki (slutsky), Thursday, 5 May 2005 14:37 (twenty years ago)

(i'm sure there is--but what is it?)

s1ocki (slutsky), Thursday, 5 May 2005 14:38 (twenty years ago)

I'd be happy if most games told me what a good job I've done and then fellated me.

Jordan (Jordan), Thursday, 5 May 2005 14:40 (twenty years ago)

games are not your mother.

s1ocki (slutsky), Thursday, 5 May 2005 14:41 (twenty years ago)

They were my babysitter though.

Jordan (Jordan), Thursday, 5 May 2005 14:50 (twenty years ago)

serious highfives.

s1ocki (slutsky), Thursday, 5 May 2005 14:53 (twenty years ago)

There's no such thing as "non-narrative closure," I mean if you start a race and run around the track and finish a race that's still a narrative.

The closest I can come up with to non-narrative closure would be going to a stand-up arcade machine and beating the high score, but that's still got all the elements of a narrative in it. I think if something has closure then it MUST have narrative by default, but now we're getting into totally lame PHIL 410 territory and I'm not interested today.

I think the difference here is whether the narrative in question is about YOU, and the experience YOU had spending time with the game and getting good at it and finally beating it, or whether it's about some dude in a really really poncey outfit who never goes to the bathroom ever finding his way back home after saving his unrequited love interest from being turned into an obsidian monolith or some shit.

TOMBOT, Thursday, 5 May 2005 15:04 (twenty years ago)

I remember liking the ending to the NES Ninja Gaiden. And, IIRC, you had to fight 3 waves of end bosses to finish the damn thing. (& even if the ending sucked, the rest of the game - especially the interludes! - more than made up for any deficiencies.)

David R. (popshots75`), Thursday, 5 May 2005 15:09 (twenty years ago)

God, that's another game I loved that I could never beat. I could always get to the same boss on like level 6-3 or something and never farther, but it didn't seem to matter.

Jordan (Jordan), Thursday, 5 May 2005 15:14 (twenty years ago)

Emulators, baby.

F = Freeze,
D = Defrost.

(or assigned to the extra side buttons on my USB gamepad)

TOMBOT, Thursday, 5 May 2005 15:20 (twenty years ago)

http://www.achewood.com/index.php?date=05132003

this all reminds me of this story thread on achewood. you won't be disappointed if you click! it's funny, promise.

andrew m. (andrewmorgan), Thursday, 5 May 2005 15:30 (twenty years ago)

regarding game satisfaction and katamari damacy again (which I think is the most perfect game ever) for me what was satisfying was the experience and the visuals, and even though level 7 was probably the hardest to get through, make the moon was still the most satisfying because you get to see and roll up new things. So Tom OTM, it's all about YOU.

I have a messed-up way of approaching video games though, I would much rather play on a moderate difficulty and win than challenge myself with the hardest difficulty and maybe win but probably lose. I worry that this says something about me on a really deep level.

teeny (teeny), Thursday, 5 May 2005 15:31 (twenty years ago)

I think that's everybody who's ever lost anything teeny! Especially if you consider that videogames are supposed to be FUN not just HARD.

Getting to see/hear/do new things in a game is a huge source of satisfaction and enjoyment but I think next to overcoming a nice challenge it's not up there. Engineering difficulty properly in a game so that the last levels are tough enough without being cheap or nigh-impossible has got to be excruciating, though, drawing new pictures is a much simpler way of building in satisfaction in a game.

Sometimes I think game stores should have a genre category for "Frustratainment." Brought to you by GameFAQs.com.

TOMBOT, Thursday, 5 May 2005 17:02 (twenty years ago)

what's the game where, after beating the boss, you and your partner fight each other for the girl you're trying to save? is that double dragon or fists of fury?? anyways, i've always thought that was a great ending.

dave k, Thursday, 5 May 2005 18:14 (twenty years ago)

http://www.vgmuseum.com/end/nes/a/badudes-3.gif

Michael F Gill (Michael F Gill), Thursday, 5 May 2005 18:34 (twenty years ago)

Ha, didn't see it was already posted.

Michael F Gill (Michael F Gill), Thursday, 5 May 2005 18:44 (twenty years ago)

FF2 for SNES was great. It had just the right about of exp. grinding and the EXP grinding was actually fun sometimes! Also, the monster variety was good and the boss battles were actually fun. The plot is kinda cliche but it was well executed. I love the aesthetics of the tile characters in this. I loved seeing them raise their little hands and whack each other. The graphic effects in the tile GFX were tight as well. Tower of Babel = awesome! Airships = Awesome! Moon = Awesome! The level of secrets was just about right.... as opposed to FF3 where the plot just kind of... disappears at one point and all you do is go and find secrets and exp. grind. Fuck that.

A homunculus of Darby Crash, .... created for the purposes of *EVIL* (ex machina, Thursday, 5 May 2005 18:51 (twenty years ago)

Jon do you want to start an indie games company
I can, uh, draw pictures on paper and write strings

TOMBOT, Thursday, 5 May 2005 18:54 (twenty years ago)

Dude, you know that I helped write a 256 color rpg engine in QuickBasic and x86 asm for DOS?

It was pretty fun. It kind of stagnated when we got cease and desisted by Square for using some of their tiles in a demo.

Is the original Chrono Trigger worth getting? I have never played it....

Anyone ever play Earthbound? It was targeted at a younger audience but it was still fun (according to my roommate):

http://outerspace.terra.com.br/retrospace/materias/consoles/imagens/parte26/earthbound.gif
http://www.flyingomelette.com/reviews/snes/screens/ebonett.gif

My roomie also LOVES the fan translation of the FF5JP (3US was 6JP, FYI) ROM. A lot of the combat text is totally broken, but the game is genius. Essentially, your party never changes throughout the game, except sometimes you loose people. The characters have to wear "costumes" and maintain a separate level in each class they have a costume for. I'm told the PS2 games are like this, but not as well done. The graphics for each character in each class are great and it adds a great strategic element to the game. Additionally, some classes have abilities that work outside of battles, like the ability to detect secret passages (at a certain level). I want to play it once it is fully translated.

A homunculus of Darby Crash, .... created for the purposes of *EVIL* (ex machina, Thursday, 5 May 2005 19:04 (twenty years ago)

the double dragon ending is indeed awesome.

i guess i'm trying to distinguish between games that end by resolving their story in a really satisfying way, and games that end by giving the player a really satisfying final gameplay experience.

not that two are mutually exclusive.

but that's what i was getting at with the narrative vs non-narrative idea.

s1ocki (slutsky), Thursday, 5 May 2005 19:07 (twenty years ago)

http://www.interacti.net/personal/2001/OldSite/QB.htm
*koff koff hi dere*

A homunculus of Darby Crash, .... created for the purposes of *EVIL* (ex machina, Thursday, 5 May 2005 19:07 (twenty years ago)

FF5JP should be coming out for the DS, I believe.

Earthbound is one of the most annoying RPGs I've ever played!! Fuck that kid!!!

Chrono Trigger is pretty essential. In the future, Chrono Trigger is going to be another one of those games where you have to know about it to be able to talk about games with other people. They will have 100-level courses at public universities where all the students have to learn about Pacman, Donkey Kong, Metroid, why Mario 2 was so bad & hated (I liked mario 2) and Zelda 3 and Chrono Trigger.

I need to go get Secret of Mana again maybe. The SNES had so much GOOD SHIT. I can't believe I never owned one.

TOMBOT, Thursday, 5 May 2005 19:14 (twenty years ago)

snes was indeed a klassik konsole.

s1ocki (slutsky), Thursday, 5 May 2005 19:15 (twenty years ago)

Secret of Mana was great! I would have liked it more probably if the physical weapons behaved more like Zelda (aka more twitch), but it was a lot of fun, especially when you had a friend over.

Metroid for SNES was another good game. The only thing that sucked was if you fell into that area with one energy tank, a savepoint and the only way out was to do that next-to-impossible wall bounce shit. I could never get out there properly and I lost one game thanks to saving down there. UGH

A homunculus of Darby Crash, .... created for the purposes of *EVIL* (ex machina, Thursday, 5 May 2005 19:16 (twenty years ago)

I totally need to buy a cheapo USB gamepad (or two) because a keyboard only really cuts it for RPGs. Have people found that twitch games are playable in emulation with USB gamepads?

A homunculus of Darby Crash, .... created for the purposes of *EVIL* (ex machina, Thursday, 5 May 2005 19:18 (twenty years ago)

Are they any properly hard turn-based rpgs? Like, at all?

Gravel Puzzleworth (Gregory Henry), Thursday, 5 May 2005 19:18 (twenty years ago)

(Haha besides, like, Zangband, nethack etc)

Gravel Puzzleworth (Gregory Henry), Thursday, 5 May 2005 19:19 (twenty years ago)

This thread made me sign up for a gamasutra.com account and start reading academic articles about the subject. I have a crypto final tonight, what the fuck am I doing?

TOMBOT, Thursday, 5 May 2005 19:20 (twenty years ago)

Tom, do you think the NSA has something thank can break RSA?

A homunculus of Darby Crash, .... created for the purposes of *EVIL* (ex machina, Thursday, 5 May 2005 19:23 (twenty years ago)

aka a quantum computer than can do prime factorizations?

A homunculus of Darby Crash, .... created for the purposes of *EVIL* (ex machina, Thursday, 5 May 2005 19:23 (twenty years ago)

I have never had any trouble with twitch games under MAME on macs but I dunno about OS X and SNES emus. I seem to recall Terranigma (which has a bit of twitch here and there) working just fine with my MacAlly II. Jon if you're down with SoM you need to go find yourself a copy of Terranigma like NOW.

I really need to start backing up my ROM collection so I can stop re-DL'ing shit every couple of months when I want to play it again.

Properly hard turn-based RPGs for consoles, the one that comes to mind right away is FFT, though since the storyline (non-random) encounters are all fixed-level you can still pump yourself up at the beginning and screw up the difficulty. Personally I don't seek out grinding and try to just fight through as best I can which is probably why I spend half of every battle (and most of my money) tossing phoenix down like nobody's business.

FF1 was properly hard, if you ask me, for the NES. And Earthbound, above, was a pain in the ass. But usually "properly hard" in the context of a battle system where your decisions are "fight, magic, item, flee" just means "fucking annoying as shit" if you ask me.

TOMBOT, Thursday, 5 May 2005 19:26 (twenty years ago)

RSA is old hat, dude. Subexponential attacks for it already exist, so you can increase the keylength all you want, past a certain point, it still takes the same amount of time to crack it, which is not infeasible. ECC is the future, baybee.

TOMBOT, Thursday, 5 May 2005 19:29 (twenty years ago)

Yeah, I totally agree with the last bit! I was thinking of maybe something with a combat system like say Grandia II's, which was totally complex and interesting and allowed you to be meaningfully 'good' at it, but unfortunately was still way easy.

I've wanted to check out fft for ages tho, I will now!

Gravel Puzzleworth (Gregory Henry), Thursday, 5 May 2005 19:32 (twenty years ago)

I was not aware there were practical attacks on it. IIRC there were some attacks on implementations....

A homunculus of Darby Crash, .... created for the purposes of *EVIL* (ex machina, Thursday, 5 May 2005 19:33 (twenty years ago)

All the academic stuff on games I've read (with a couple of exceptions - I totally rate Darshana Jayemanne and Christian McCrea) has been strikingly, unspeakably bad. Like, crit for theorists who don't play videogames for therists who don't play videogames. (It's the second bit of that that makes it shit obv)

Gravel Puzzleworth (Gregory Henry), Thursday, 5 May 2005 19:34 (twenty years ago)

can anyone describe the ending of grim fandando now? ive finished but theres no way im going to remember it tis annoying

chupa-cabra, Thursday, 5 May 2005 19:49 (twenty years ago)

Could they whitetext it, if they do? I want to finish it sometime.

Gravel Puzzleworth (Gregory Henry), Thursday, 5 May 2005 19:51 (twenty years ago)

Isn't Earthbound the same game as that "Mother 2" thing Gravel was quoting about earlier? The kid was named Ness, and the town was called Onett, and your mom and dad were characters - that was Earthbound, right?

The Yellow Kid, Friday, 6 May 2005 04:22 (twenty years ago)

End of Grim Fandango: You manage to get on the train headed to the next world (I forget what it's called) along with your lady-friend. You have to leave the gear-head demon thing behind. The train departs through a hole in a mountain wall, cue credits and awesome Andes-style pan pipe music.
at least that's how I'm remembering it.

Dan I. (Dan I.), Friday, 6 May 2005 05:19 (twenty years ago)

it was pretty satisfying

Dan I. (Dan I.), Friday, 6 May 2005 05:19 (twenty years ago)

although the fact that that game had to end at some point was automatically unsatisfying.

Dan I. (Dan I.), Friday, 6 May 2005 05:25 (twenty years ago)

My roomie also LOVES the fan translation of the FF5JP (3US was 6JP, FYI) ROM...I want to play it once it is fully translated.

FF5J has been completely translated for some time now, hasn't it? There was a version floating round for a while that had all but the ending done, but I think that got fixed.

There was also a PS1 port, but it's disappointingly awful. I think I switched off in disgust when I realised they'd turned Faris into a comedy pirate. Also, the music is *wrong*. I think they used a different midi instrument set for the playstation version, and it just feels *off*, somehow.

In terms of time and effort put into playing vs quality of ending, Capcom's Breath Of Fire 3 is perhaps the worst offender. 50 hours plus playing time = a twenty-second animation and some credits. I would've preferred it if they'd at least stuck in a caption saying "THANK FOR PLAYING!! YOU ARE BEST ONE!!"

Philip Alderman (Phil A), Friday, 6 May 2005 08:36 (twenty years ago)


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