Fighting Fantasy

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Since every other habitual pub conversation has made its way onto ILE this one might as well too (also to serve as an awful warning so it doesn't happen again and thus sparing Kate M, Emma, Isabel, etc. the horror of having to sit through me and John and Magnus banging on about the Gonchong).

Fighting Fantasy books - if you're in your mid-late twenties and British (and generalising not-that-wildly, male) then you almost certainly read them. Sample qn asked in pub: "What was on the cover of the Citadel Of Chaos? No the original one." Purist view is that none of them were as good as the first one. My Dad got mildly obsessed with them and would go through them actually making a map which nobody else ever did.

Tom, Tuesday, 17 July 2001 00:00 (twenty-four years ago)

I did the usual early-teenage thing of getting obsessed with them and then quickly losing interest. Your Dad is not alone, Tom, I made a map for "The Warlock of Firetop Mountain" but it still didn't stop me going round in circles! A problem with trying to make a map for these games is you don't know how long the passages are in relation to each other. Oh and the pages kept getting ripped where I was over- zealous with the eraser after writing down the results of those dice- rolls.....

MarkH, Tuesday, 17 July 2001 00:00 (twenty-four years ago)

Thanks GOD I spent my yoof in NY. Thus I was spared this nonsense.

masonic boom, Tuesday, 17 July 2001 00:00 (twenty-four years ago)

I lost interest after Starship Traveller.(Number 5 in the series I believe).

Jonnie, Tuesday, 17 July 2001 00:00 (twenty-four years ago)

Wasn't it a big dragon/warlock sort of thing. In orange?

I remember these books fondly. Most of them were a bit rubbish, and you could cheat your way through, but every so often there was one with a plot and everything. I was never really into the whole dungeons and dragons thing though (despite getting horribly hooked to Diablo II on Sunday - yikes), and there were very few sci-fi ones or anyhing like that. Which reminds me, has anyone read 'Life's Lottery'? It's a Choose Your Own Adventure book for grown-ups. It's kinda... odd.

Paul Strange, Tuesday, 17 July 2001 00:00 (twenty-four years ago)

They were all right, but got a bit boring after a while. There's only so many times you can encounter a slavering orc and get any plaease out of defeating it by rolling a die.

Richard Tunnicliffe, Tuesday, 17 July 2001 00:00 (twenty-four years ago)

Life's Lottery by Kim Newman? Or is it someone else. I saw this in a bookshop a while ago and was hooked for about five minutes. Looks interesting.

Don't start on the Sorcery series or the fucking Greek one. Harry Potter of their day.

Pete, Tuesday, 17 July 2001 00:00 (twenty-four years ago)

Having just stumbled over this it would appear I have not been spared after all. Is this what you were discussing on your so-called Boy's Night Out last week Pete?

Emma, Tuesday, 17 July 2001 00:00 (twenty-four years ago)

That's the one - by Kim Newman. I read through it once, got buggered by some weird ex-soldier type woman, exacted revenge against an old school bully, lost my girlfriend then got framed for murder, and jailed. So I gave up. You certainly never got that in Fighting Fantasy though.

Paul Strange, Tuesday, 17 July 2001 00:00 (twenty-four years ago)

I had a few of those books, I was useless at them...I would always end up in some maze that went on for eternity. I had one that had a 12 sided dice, I never worked out to use it though!

james e l, Tuesday, 17 July 2001 00:00 (twenty-four years ago)

Like cannabis to horse, I slipped down the slope from Jackson and Livingstone's FF books to full-on D&D hell. AD&D, Warhammer, Cthulhu, Paranoia, Runequest, running around woods with plastic weapons. I've been through the lot. Thank the lord for the cigarette-smoking girls who saved me at 14, although there have been occasional relapses.

chris, Tuesday, 17 July 2001 00:00 (twenty-four years ago)

Emma - you'd be wanting the 'Catfight Fantasies' thread which because ILE will eventually expand to include Everything will one day exist (whenever Ally gets up given her habit of starting threads I mention). Sorry to disappoint.

Paul - EVERYTHING YOU MENTION could be found in kids gamebooks except possibly the buggery and even then I wouldn't be so sure (it wasn't called the Greek one for nothing). Getting jailed for murder is the most common thing behind orcfighting. If you have found the Cell Key turn to the number upon it.

James - you could not work out how to use a 12 sided die? A good start is to roll it. Even the Dream Warriors worked that one out despite dice being far from the only things they rolled.

Tom, Tuesday, 17 July 2001 00:00 (twenty-four years ago)

Life's Lottery by Kim Newman

I flipped through it. It was just an average night out for me...

masonic boom, Tuesday, 17 July 2001 00:00 (twenty-four years ago)

I should really read what I write before I post it! Anyway Tom, what I meant was it had all these strange symbols and numbers on it...I was only 10!

james e l, Tuesday, 17 July 2001 00:00 (twenty-four years ago)

Mid-late twenties? Yep. British? Indeed. Fighting Fantasy? What?

Pinefox for a day, Tuesday, 17 July 2001 00:00 (twenty-four years ago)

Note Pinefox-ready "almost certainly" in original question. My market researchers instincts always at the ready to exclude the outliers.

Tom, Tuesday, 17 July 2001 00:00 (twenty-four years ago)

early 20s canadian but i had a few. sort of the missing link between choose your own adventure, which i liked all right, and dungeons and dragons, which i never got into. never got really heavily into it -- like chess, seemed to appeal to a variety of geekery different from my own. i imagine live-action role-playing games might be better since you're fighting and killing other people instead of rolling dice. the only one i was aware of though was masquerade, which generally seemed like a creepy scene.

sundar subramanian, Tuesday, 17 July 2001 00:00 (twenty-four years ago)

Roll the die...if you roll a 20, you become Pinefox for a day.

MarkH, Tuesday, 17 July 2001 00:00 (twenty-four years ago)

I was a Fighting Fantasy saddo too, but I only liked the sci-fi ones. Or ones with vampires. No silly orcs or goblins or any of that nonsense.

DG, Tuesday, 17 July 2001 00:00 (twenty-four years ago)

I didn't like the Orcish ones much either but the space ones were very cool, wasn't there a detective one of some sort too?

cabbage, Tuesday, 17 July 2001 00:00 (twenty-four years ago)

I used to get them out of the library and not steal them. Easily done cose people would write key numbers on the back page which would be dead handy for cheating.

If you want to run away turn to page 235 If you stay and fight turn to 13 If you put the secret stone of Rann in the tiny box in the corner of the room got to page 400.

Hmmmmmm.

Pete, Tuesday, 17 July 2001 00:00 (twenty-four years ago)

I used to read them in French, they were really huge around here for a while. One day the library got a bunch of them, but you couldn't borrow more than 2 or 3 at once 'cause there weren't enough of them to go around for all the geek boys. The first one I got, and my favorite, took place in a haunted house (don't remember the title - it was one of the earliest ones) and there was some vague mention in it of a secret path that led out of the castle, and I once read through all 400 paragraphs looking for that damn path - to no avail. Those things were a lot of fun, but the fights and the dice-rolling were a pain in the ass.

Patrick, Tuesday, 17 July 2001 00:00 (twenty-four years ago)

did anyone actually bother with the dice thing? I always assumed I had won the fights or had a lucky roll etc. OK - i cheated but, who wants to play a fantasy game where you just get beaten up or fall in a hole because you rolled a 3 rather than a 6? no room for that in my fantasys.

Disco Dave, Tuesday, 17 July 2001 00:00 (twenty-four years ago)

WHat the hell are you all talkng about? DUngeons and Dragons?

Mike Hanle y, Tuesday, 17 July 2001 00:00 (twenty-four years ago)

This whole Fighting Fantasy thing confuses me greatly. I got into the Choose series and D&D at the same time, so I think I was spared this other particular element of a potential childhood. Not that that helped me. ;-) Last regular role-playing stuff I did was dear ol' Cthulhu in college, which was actually entertaining because we had the right blend of serious gaming and ridiculous humor. The one time I ever did a live-action equivalent can be found here -- "Groovy 60s Cthulhu"! Years before any damn Austin Powers mummery, I should note.

Ned Raggett, Tuesday, 17 July 2001 00:00 (twenty-four years ago)

nine months pass...
Nothing wrong with Fighting Fantasy, I'm 23 and still have all mine, in fact I'm trying to collect all 60-odd. I'm not the kind of person who thinks unless you're going out drinking/clubbing/football/gigs then you're sad. They were actually pretty scary, especially the horror one, House of Hell ("the girl screams as the sacrificial dagger is plunged into her chest" etc) where you had to kill off satan himself. I've ordered Life's Lottery, which is more of a philosophical grown up thing. Incidentally if you couldn't be bothered rolling dice you could still play the books, just assuming you always won the fights. A lot of stuff about them is at http://www.fightingfantasy.com run by a Canadian, I believe.

Mark Cordell, Monday, 6 May 2002 00:00 (twenty-four years ago)

two months pass...
check out the 'only'official regular updated ff website

www.advancedfightingfantasy.com it rocks

mathew, Friday, 12 July 2002 00:00 (twenty-three years ago)

the Gonchong? was that the fire island one?

Bob Zemko, Saturday, 13 July 2002 00:00 (twenty-three years ago)

FF books - not that good. they were too much like puzzle books (you had to find EXACTLY the right way through or you wouldn't make it) and not enough like RPGs (you couldn't risk just going exploring because then you wouldn't make it through).

that said, the Sorcery! series had really nice art.

DV, Monday, 15 July 2002 00:00 (twenty-three years ago)

oh yeah, House Of Hell was pretty good. Blimey.

DV, Monday, 15 July 2002 00:00 (twenty-three years ago)

>whimper< i don't know what you are all talking about. I DON'T. NO no no no. oh alright then, yes i do. *shame* I did the sorcery books too. and may have designed my own player score sheet. and really got into the FF game system book. and written some games for it. oh god in heaven help me.

Alan Trewartha, Monday, 15 July 2002 00:00 (twenty-three years ago)

steve jackson's always had crappy mazes in them. KILL HIM.

Alan Trewartha, Monday, 15 July 2002 00:00 (twenty-three years ago)

which came first - Dungeons and Dragons and the like, or the computer text adventure games (i think the first being the imaginatively titled 'Adventure', started in 1972)?

michael, Monday, 15 July 2002 00:00 (twenty-three years ago)

If you can stand the 500MB download, try chapte r 8 of the Inform Designer's Manual (4th ed). Here's an extract:
One of Pat Crowther's caving companions was her husband, Will, who had already used computer plotters to draw the group's maps. He takes up the story:

I had been involved in a non-computer role-playing game called Dungeons and Dragons at the time [c. 1975], and also I had been actively exploring in caves : : : Suddenly, I got involved in a divorce, and that left me a bit pulled apart in various ways. In particular I was missing my kids. Also the caving had stopped, because that had become awkward, so I decided I would fool around and write a program that was a re-creation in fantasy of my caving, and also would be a game for the kids : : : My idea was that it would be a computer game that would not be intimidating to non-computer people, and that was one of the reasons why I made it so that the player directs the game with natural language input, instead of more standardized commands.

(Quoted in Dale Peterson, Genesis II: Creation and Recreation with Computers, 1983.) It's hard not to feel a certain sadness that the first adventure game is shaped by these two lost souls, Bishop and Crowther, each like Orpheus unable to draw his wife out of the underworld.

Crowther's program (c. 1975), then, was a simulation of the Bedquilt Cave area, owing its turn-based conversational style to a medieval-fantasy adaptation of tabletop wargaming: E. Gary Gygax and Dave Arneson's Dungeons and Dragons (1973-4). Nor was the program without precedent, either in computing ± `Hunt the Wumpus' (Gregory Yob, 1972) was a textual maze game, while `SHRDLU' (Terry Winograd, 1972) had a recognisably adventure-like parser ± or in literature, where OuLiPo and other ludic literary genres, especially in France, had tried almost every permutation to make physical books more open-ended: Raymond Queneau's Cent mille milliards de po¡emes (1962) cut its pages into strips so that the lines of ten sonnets could be mingled to form 1014 different outcomes.


and so on.

Alan T, Monday, 15 July 2002 00:00 (twenty-three years ago)

you should have been out in the fresh air Alang, getting some exercise.

chris, Monday, 15 July 2002 00:00 (twenty-three years ago)

(I was also a sprinter and a gymnast as a kid. i have medals and everything.)

Alan T, Monday, 15 July 2002 00:00 (twenty-three years ago)

Yes 'medals' in Daley Thompson's Decathlon no doubt.

Tom, Monday, 15 July 2002 00:00 (twenty-three years ago)

come on Tom, be fair. More likely Konami Hypersports.

chris, Monday, 15 July 2002 00:00 (twenty-three years ago)

zxzxzxzxzxzxzxzxzxzxzxzxzzxzxzzxzxzxzxzxzxzxzxzxzxzxzxzxzzxzxzxzxzxzxz xzxzxzxzzxzxzxzxzxzxzxzxzxzxzxzxzxxzxzxzxzxzxzzxzxzxzxzxzxzxzxzxzxzxzx zxzxzxzxzxzxzxzxzxzzxzxzzxzx

100 Metres Medal, Monday, 15 July 2002 00:00 (twenty-three years ago)

I see you're using the golfball technique there Tom.

chris, Monday, 15 July 2002 00:00 (twenty-three years ago)

grr. (i remember pirating dt's decathlon for a teacher in my school!)

Alan T, Monday, 15 July 2002 00:00 (twenty-three years ago)

(ps. it's 500K (not 500M!) that pdf blue ink link thing)

(And I have decided to stay within parenthesis)

Alan T, Monday, 15 July 2002 00:00 (twenty-three years ago)

Never looked at this before. Touched, now, to see year-old mentions of me for the first time.

They are slightly off the money, though, as my knowledge of these books is (was?) relatively extensive. One canard to shoot straight down, once and for all: the first book was NOT the best - this is just 'paradigmatic' thinking, ie, a cliché.

(Contenders for best: Citadel of Chaos, Forest of Doom, City of Thieves - but I think Deathtrap Dungeon still wins in the end. I appreciate that these are all early examples - my memory of later ones is not so strong.)

(Other fact: like upthread writer, I too used to buy them in FRENCH. It's almost inexplicable.)

the pinefox, Monday, 15 July 2002 00:00 (twenty-three years ago)

yus, warlock of firetop mountain was indeed rub. written half and half by jackson and livingstone. and most of jackson's bit was... A CRAP BLUDDY MAZE. fuXoR. there was an incomprehensible game on the speccy of the same name. it was also k-rub.

Alan Trewartha, Monday, 15 July 2002 00:00 (twenty-three years ago)

mmmm the Maze of Zagor.

I'm not sure though - there was an atmosphere to Warlock lacking in some of the others, despite its bipartite writing. Forest of Doom and Citadel of Chaos had bags of atmosphere too but were too easy/too hard respectively. Deathtrap Dungeon's Big-Brother style plot was good but the traps and puzzles were very blah.

Sorcery! was really really good though.

Tom, Monday, 15 July 2002 00:00 (twenty-three years ago)

I am glad to agree re. Sorcery! (their ! not mine). I really did like it a lot - and it's probably arguable that it had more atmosphere than any ordinary FF book. I guess what it did was take very standard D&D-type ideas and give them a twist of some kind. I can't quite pin down what the flavour was - but you probably can: something folky about it, was there? Lots of cottages where people were making herby stew.

Had never made the BB - DD link (no surprise), but it's compelling in a way. How about an ILX pub crawl based on DD, in which everyone actually has to kill each other, or fall into various deadly traps in and around Soho?

Hm.

the pinefox, Monday, 15 July 2002 00:00 (twenty-three years ago)

The unique atmosphere of Sorcery! is, I think, down to its into-the- unknown storyline taking standard D&D tropes and putting an increasingly non-Westernized spin on them: the folksy air of the first book, with puzzles and monsters drawn from Greek mythology and the hilly location, into the much more exotic Mediterranean melting- pot city-state of the second book, then the nomadic/gypsy/steppes cultures of the third and finally into the Asian-tinged fortress of the fourth - progressively more original cultures for fantasy gaming, not harmed at all by some neat gameplay tricks (the whole "Analander" thing really reinforcing the player's feelings of foreign-ness) and John Blanche's excellent art.

Tom, Monday, 15 July 2002 00:00 (twenty-three years ago)

I agree with all that - had forgotten it (but Greek? how?) - except that I'm not sure re. the artwork.

So what's the best Sorcery!? This is a tricky one. Obvious temptation to count backwards from #4 - but I would tend to go the other way - I really like the hills and Kharé.

(Surely the Vicar has a view on this?)

the pinefox, Monday, 15 July 2002 00:00 (twenty-three years ago)

The wandering around hills fighting monsters is a familiar Greek myth 'thing' - eg Theseus. The manticore fight at the end of a labyrinth refs Theseus too. The landscape feels more European than the landscape in the other books. Um ah thats it (there is also a Procrustes-style nasty innkeeper in Khare IIRC).

Tom, Monday, 15 July 2002 00:00 (twenty-three years ago)

There was a big trick/twist to finishing #4 wasn't there? something to do with a resurrection spell, and the mechanism used involved knowing the right point to jump to a special page (by adding 100 to the number or some such)

Alan Trewartha, Monday, 15 July 2002 00:00 (twenty-three years ago)

The ZED thing spoils #4 a bit. I'd pick #3 actually - some great atmospheric bits and a good collect-the-set plot.

Tom, Monday, 15 July 2002 00:00 (twenty-three years ago)

Oh, yes, I forgot that plot: a la DD, in fact.

No spoilers for Sorcery!, please: absurdly I never finished it, and had forgotten till now that I must still vaguely intend to do so, at the back of my mind, having neglected it for c.16 years. (I did have an *inkling* of the final shenanigans.)

So here is another question: who (off ILX) could actually go back to a gamebook and properly read / play it now, without feeling too silly to continue?

the pinefox, Monday, 15 July 2002 00:00 (twenty-three years ago)

cough

Graham, Monday, 15 July 2002 00:00 (twenty-three years ago)

What was that supposed to mean, Graham?

RickyT, Monday, 15 July 2002 00:00 (twenty-three years ago)

you really are making me want to go back and read all the Sorcery! books.

or maybe I should just buy the D20 Dungeons & Dragons book and run some proper fantasy role playing games - no more of this pomo gaming for me!

DV, Friday, 19 July 2002 00:00 (twenty-three years ago)

Do it, Vicar. We're right behind you.

the pinefox, Friday, 19 July 2002 00:00 (twenty-three years ago)

A girl gave me a choose your own erotic adventure book a little while ago.

davel, Friday, 19 July 2002 00:00 (twenty-three years ago)

I thought this was about how to help myself stop thinking about Kirsten Dunst in Spiderman

Ronan, Friday, 19 July 2002 00:00 (twenty-three years ago)

(Sorry RickyT, I was a bit harsh)

Graham, Friday, 19 July 2002 00:00 (twenty-three years ago)

A girl gave me a choose your own erotic adventure book a little while ago.

was there only one way through?

DV, Friday, 19 July 2002 00:00 (twenty-three years ago)

Check out the 'only' Official Fighting Fantasy website at www.advancedfightingfantasy.com

All the latest news on the relaunched FF series, amateur gamebooks, AFF 2nd edition rules, exclusives, interviews, encyclopedia and much much more.

He who should not be named, Saturday, 20 July 2002 00:00 (twenty-three years ago)

one year passes...
Tom OTM about Sorcery, everyone OTM about House of Hell, and I did really like the super-hero antics of Appointment with F.E.A.R.

It took them a while to figure out that if you can reach an ending by a clever choice rather than a big fight, you shouldn't put the clever choice on paragraph 400.

I think the Gonchong was Island of the Lizard King (my first)

Say what you like, there was a lot of variety in genres and play mechanisms over the series.

Andrew Farrell (afarrell), Wednesday, 10 December 2003 17:00 (twenty-two years ago)

HAVE YOU SEEN THE ADS ON THE TELLY!

Jaunty Alan (Alan), Wednesday, 10 December 2003 17:06 (twenty-two years ago)

! No, for what?

Andrew Farrell (afarrell), Wednesday, 10 December 2003 17:06 (twenty-two years ago)

FOR FIGHTING FANTASY BOOKS RELAUNCHED OF COURSE

Jaunty Alan (Alan), Wednesday, 10 December 2003 17:08 (twenty-two years ago)

I have!

Who wanted to borrow Deathtrap Dungeon from me, BTW?

Sarah (starry), Wednesday, 10 December 2003 17:08 (twenty-two years ago)

Ye gods I had completely forgotten about these. I had a load as a kid, as did every boy at my school. Deathtrap Dungeon was the best as I recall, and Appointment With FEAR also ruled, just because there seemed to be so many different routes to the end.

Did anyone really bother with the dice thing though? More importantly, did anyone actually give up and accept they'd lost and put the book away after throwing two ones during a fight?

ACK! This thread has made me use the phrase "ye Gods!" What's going on?

Matt DC (Matt DC), Wednesday, 10 December 2003 17:09 (twenty-two years ago)

what the hell?! i'm SURE i posted on this thread - i probably started my own one actually...

actually playing the books with dice = ultra lamus. tried it with 'House Of Hell' but found it too much effort - also i was crap. i always cheated anyway and backtracked if i chose the wrong number and ended up impaled on a spike in the fiery pits of Karamandia, or decapitated by a minotaur in the tombs of the Allansian demon lords. no i was never slain by an elf (altho the black imp in Deathrap Dungeon was a lil bastard). i'll just re-iterate what i said on another thread - Space Assassin was classic for the Geoff Senior artwork alone. City Of Thieves, Deathtrap Dungeon, Midnight Rogue, Trial Of Champions, Armies Of Death, Star Strider and the Trolltooth Wars novel were my favourites.

stevem (blueski), Wednesday, 10 December 2003 17:12 (twenty-two years ago)

i owned about 30 in the end and read most of the first 50 (it jumped the shark with Daggers Of Darkness imo)

stevem (blueski), Wednesday, 10 December 2003 17:14 (twenty-two years ago)

oh, Portal Of Evil was a good late one. Dinosaurs and a wizard with a robot horse (robots and dinosaurs also wonderfully 'together at last!' in #32: Robot Commando). Many of them would make the basis for decent films (ok, Krull standard only perhaps...)

stevem (blueski), Wednesday, 10 December 2003 17:16 (twenty-two years ago)

I liked them. But i always felt cheated that Ian Livingstone and Steve Jackson weren't actually working together on these things.
And then Jackson went off and did Titan. Oh, and G.U.R.P.S.

pete s, Wednesday, 10 December 2003 17:44 (twenty-two years ago)

i preferred Livingstone - i think he took a full job at Core Design after they released the Deathtrap Dungeon computer game a few years back.

stevem (blueski), Wednesday, 10 December 2003 17:50 (twenty-two years ago)

Destroy: Midnight Rogue. That was a crock of shit.

Dom Passantino (Dom Passantino), Wednesday, 10 December 2003 18:09 (twenty-two years ago)

What about the Lone Wolf books, though? Kind of an early 90s competitor for Fighting Fantasy when they were flagging, there was a little grid where you rolled a dice and got your warrior name. Kind of a primitive Wu-Name Generator really.

Dom Passantino (Dom Passantino), Wednesday, 10 December 2003 18:10 (twenty-two years ago)

didn't rate Lone Wolf. Midnight Rogue shit? b-but you're a thief roaming the streets of Port Blacksand at night. and you have to fight a basilisk (hope Rowling paid them for that)

stevem (blueski), Wednesday, 10 December 2003 18:11 (twenty-two years ago)

Lone Wolf were very atmospheric but close to fuck all happened in each one. I thought the skills system was terrific though and kept on buying up until #5 which was meant to be the big climax and felt like a let down (particularly when another zillion followed it).

Tico Tico (Tico Tico), Wednesday, 10 December 2003 18:15 (twenty-two years ago)

http://www.fightingfantasy.com/index2.htm

Dom Passantino (Dom Passantino), Wednesday, 10 December 2003 18:17 (twenty-two years ago)

Wow I'm dead impressed by my analysis of Sorcery! upthread. There should be a thread for posts you find in thread revivals that make you come over self-congratulatory.

Tico Tico (Tico Tico), Wednesday, 10 December 2003 18:19 (twenty-two years ago)

My very favourite books were the Asterix ones. I seem to remember the dice had Asterix, Obelix and Dogmatix on the faces. If you rolled 2 Dogmatix you lost the fight, or something.

pete s, Wednesday, 10 December 2003 19:16 (twenty-two years ago)

way of the tiger (the ninja ones) were great, very well written. lots of politics and statecraft at one point; you are the heir to the throne of a city, and it didn't let you off the hook once you've taken it. and i still remember the villains (sigh here we go: Cassandra, Tytchev, and Thaum) who were all pretty well drawn. very disappointing end, tho, down in the pits of hell fighting a spider or something and then THE END that was it, not even 'buy #10.' i was crushed.

g--ff (gcannon), Wednesday, 10 December 2003 21:33 (twenty-two years ago)

It looks like the Steve Jackon of Sorcery! is a different fella to the SJ of Warlock of FM by "Ian Livingstone and SJ"...

The Two Steve Jacksons (from the fightingfantasy.com FAQ)

Not everyone knows that Steve Jackson of Steve Jackson Games is not the same guy who created Fighting Fantasy Gamebooks with Ian Livingstone. A lot of people still think Steve moved on to set up his company in the States and is involved with GURPS. Actually, Steve Jackson Games is run by a different Steve Jackson. In the good old days of White Dwarf, they used to dub them 'Steve Jackson UK' and 'Steve Jackson US'. Steve Jackson is the working name of US writer Steven Gary Jackson.

One way to tell the difference between the two writers is the formatting of the gamebook. On the books that were written by Steve Jackson UK, only his name appears on the cover. Steve Jackson US books are treated like any other sub-author's: with their name appearing on the copyright page, and "Steve Jackson and Ian Livingstone Present" on the cover.

From the Steve Jackson US Biography: "He still writes, when he finds the time. In the 1980s, he tried his hand at interactive books or "game novels" (his first, Scorpion Swamp, was published by Penguin and spent six months on the British children's bestseller list)." The biography says he set up his own company (Steve Jackson Games Inc.), which is responsible for hits like Car Wars and GURPS (Generic Universal Roleplaying System). Steve Jackson US also gained some unwanted fame by having his office raided by the Secret Service.

Jaunty Alan (Alan), Thursday, 11 December 2003 14:26 (twenty-two years ago)

(wait they are the same guy, the other SJ wrote a couple of the other books though)

Jaunty Alan (Alan), Thursday, 11 December 2003 14:28 (twenty-two years ago)

Steve Jackson of FF fame had a moustache i know that. and didn't the Sorcery books have titles like 'Assasin' and 'Usurper'? - definitely the same guy who wrote them

stevem (blueski), Thursday, 11 December 2003 14:40 (twenty-two years ago)

Steve Jackson UK: the FF, Ian Livingstone one.

Steve Jackson US: the GURPS, Secret Service, Illuminati one.

DV (dirtyvicar), Thursday, 11 December 2003 14:40 (twenty-two years ago)

I think SJ US wrote Space Assassin.

Sorcery titles: The Shamutanti Hills; Khare: Cityport Of Traps; The Seven Serpents; ooh blimey I've forgotten the fourth one.

Tico Tico (Tico Tico), Thursday, 11 December 2003 14:55 (twenty-two years ago)

Assassin - Usurper etc are the Way of the Tiger ninja books. Nothing to do with anything else.

Andrew Farrell (afarrell), Thursday, 11 December 2003 15:04 (twenty-two years ago)

I think SJ US wrote Space Assassin.

so, like, the SJ UK & IL series included a SJ US title? that is just mental.

I know someone who wrote a ton of Fighting Fantasy books, I will ask him to resolve this vexed question.

DV (dirtyvicar), Thursday, 11 December 2003 16:43 (twenty-two years ago)

Oh no it wasnt it was Scorpion Swamp he wrote. I think they did it cos they met in the bar at some gaming con and went wow yeah we have the same name. Everyone hated Scorpion Swamp anyway cos it had an alignment system and you had to make a map.

Tico Tico (Tico Tico), Thursday, 11 December 2003 16:50 (twenty-two years ago)

I know SJ US definately wrote one, I think for the potential confusion it might cause. After all, both SJ's were in the same business, they probably had hours of mix-up fun. Probably when Ian Livingstone asked Steve to come out and do the drying up, the wrong SJ would come out and confusion ensued.

Pete (Pete), Thursday, 11 December 2003 16:51 (twenty-two years ago)

all these questions (and more) are answered in the site linked above

Jaunty Alan (Alan), Thursday, 11 December 2003 17:51 (twenty-two years ago)

Which one wrote Titan then?

pete s, Thursday, 11 December 2003 18:01 (twenty-two years ago)

i thought Ian Livingston wrote Titan on his own

oops, apols for confusing Sorcery with WOTN there - they were both 'advertised' at the back of many FF books of course

stevem (blueski), Thursday, 11 December 2003 18:02 (twenty-two years ago)

Now i'm confused. I was sure that was Jackson.

pete s, Thursday, 11 December 2003 18:04 (twenty-two years ago)

ACCORDING TO THE LINK ABOVE, Marc Gascoigne, Steve Jackson (UK) & Ian Livingstone wrote Titan

Jaunty Alan (Alan), Thursday, 11 December 2003 18:04 (twenty-two years ago)

four months pass...
Look, here is a good thread.

the fightfox, Monday, 12 April 2004 11:06 (twenty-two years ago)

if you want to battle the fightfox go to page 265, if you want to derail the thread i.e. escape like the spineless coward you are go to page 84


FIGHTFOX

SKILL: 7
STAMINA: 6
LUCK: 6


stevem (blueski), Monday, 12 April 2004 11:15 (twenty-two years ago)

'Dead Of Night' (#40) was interesting in that it presented me with a somewhat ham-fisted introduction to the concept of Zen/karma - at one point you are confronted with the view that to do the right thing would have an adverse effect elsewhere. I remember finding this so unsettling I quit reading the book in disgust. I was 11.

stevem (blueski), Monday, 12 April 2004 11:20 (twenty-two years ago)

I played one before and it had a part where you are slipping down a wall, and it said


"Did you get the magic slippers of Gazar from the Prince of Caldorn? If so turn to page 133"

Then when you did, it said, THERE ARE NO MAGIC SLIPPERS OF GAZAR AND NO PRINCE OF CALDORN IN THIS BOOK, YOU ARE A CHEAT AND YOUR GAME IS OVER

Jaysus!

Ronan (Ronan), Monday, 12 April 2004 12:37 (twenty-two years ago)

three months pass...
revive just to post this:

http://homepages.tesco.net/~parsonsp/assets/images/ff22.jpg

Jaunty Alan (Alan), Thursday, 5 August 2004 14:19 (twenty-one years ago)

we should do a Fighting Fantasy book called FAP OF DOOM, in which people have to go to an ILX FAP and fight or avoid well-known ILX mentalists.

DV (dirtyvicar), Thursday, 5 August 2004 14:39 (twenty-one years ago)

let's make up some new titles aka What If The Series Continued Beyond #59?

60. Plateau Of The Spectral Legion

the neurotic awakening of s (blueski), Thursday, 5 August 2004 14:50 (twenty-one years ago)

ILX is a futuristic adventure in which I am the hero

Jaunty Alan (Alan), Thursday, 5 August 2004 14:57 (twenty-one years ago)

61. Captain Trewartha And The Fortress Of Intolerable Noize

the neurotic awakening of s (blueski), Thursday, 5 August 2004 15:17 (twenty-one years ago)

62. Demon Farmers Of Cock

DV (dirtyvicar), Thursday, 5 August 2004 15:32 (twenty-one years ago)

63. Nightbus Ventura

the neurotic awakening of s (blueski), Thursday, 5 August 2004 15:35 (twenty-one years ago)

62. VICAR OF DIRT

the fightfox, Thursday, 5 August 2004 15:52 (twenty-one years ago)

http://www.iconbooks.co.uk/wizard/wffhistory.cfm

Marc Gascoigne to thread

the bellefox, Thursday, 5 August 2004 15:53 (twenty-one years ago)

63. The Demon Dogs of Dagenham

Wooden (Wooden), Thursday, 5 August 2004 15:56 (twenty-one years ago)

that Citadel Of Chaos cover is awful - the copy I read had a different, better one

the neurotic awakening of s (blueski), Thursday, 5 August 2004 16:56 (twenty-one years ago)

three weeks pass...
This is a thread where I said that I was going to have another go at Steve Jackson's SORCERY!. I did.

Then, the other day, I had yet another go. It was much like the previous return: I played The Shamutanti Hills 3 times and could not get past the Manticore. But I adored it. I think I have concluded that it is my favourite gamebook of all.

Tom E was proud, upthread, of his analysis of SORCERY!. He could read it again, now.

Tom E also says upthread that no-one likes Scorpion Swamp. This is untrue. I played it the other day and, unlike TSH, I won it first time out, playing cautiously for THE FORCES OF GOOD. I think it was bold in its attempt to remake the textual space of FFGs, ie. backwards / forwards, a sort of 3D world.

the dreamfox, Friday, 27 August 2004 13:55 (twenty-one years ago)

pinefox what do you make of creature of havoc!

(agreed on scorpion swamp, btw; the only one i ws ever moved to make a map 4)

prima fassy (mwah), Saturday, 28 August 2004 11:52 (twenty-one years ago)

I have never read it!

But I am trying Masks of Mayhem for the first time.

Don't spoil it for me!

A curious thing is: oevr the years, when I have seen second-hand FFGs, I have thought: blimey, I wouldn't waste money on them, when I have all those old ones gathering dust somewhere. But now I am thinking: if I see some 2nd-hand ones I don't have, that look good, cheap, I might have to buy them!

Possibles: Freeway Fighter (which I did play a lot way way back, c.1986), Seas of Blood - what else should I look out for?

the bellefox, Saturday, 28 August 2004 14:02 (twenty-one years ago)

I am still getting killed 3 times a day on MASKS OF MAYHEM.

the bellefox, Tuesday, 31 August 2004 13:57 (twenty-one years ago)

I only tried "KHARE - CITY PORT OF TRAPS" from the Sorcery! series. I thought it was a lot more atmospheric than other FF books. This may be down to the art. oh wait, I've already said this upthread.

DV (dirtyvicar), Tuesday, 31 August 2004 14:36 (twenty-one years ago)

I don't believe anyone actually bothers to fight the monsters. I always just won automatically.

Wooden (Wooden), Tuesday, 31 August 2004 15:11 (twenty-one years ago)

three weeks pass...
I do. It doesn't count, if you don't.

Vicar, I agree with you. Except it's not only the art.

Now rereading City Of Thieves at last. I think I'm just a little disappointed. It moves a bit like a computer adventure game: one location to the next, knock on the door or carry on walking - somehow the events are too discrete, there isn't quite enough atmospheric flox. Yet I'm surprised to find myself writing this: have always thought it maybe the bext Gamebook (!), and this ought to be a joyous plunge back into its scenery.

It was always queer that Kharé and City of Thieves coexisted. I own both in French.

the bellefox, Tuesday, 21 September 2004 13:44 (twenty-one years ago)

flox = flow

the floxfox, Tuesday, 21 September 2004 13:45 (twenty-one years ago)

flux?

candour floss (mwah), Tuesday, 21 September 2004 14:09 (twenty-one years ago)

It was always queer that Kharé and City of Thieves coexisted. I own both in French.

they are very different. one was a cityport of traps, the other a city of thieves. Very different, but both problematic characteristics for a city to have.

DV (dirtyvicar), Tuesday, 21 September 2004 14:42 (twenty-one years ago)

but the City Of Thieves was also a port. Cityport Of Trapped Thieves may have been a cracker.

teh pow! (blueski), Tuesday, 21 September 2004 15:09 (twenty-one years ago)

one year passes...
I never did get across the plains in Masks of Mayhem! Nor did I manage to confront Zanbar Bone with the right items: not in the last 20 years, anyway.

I suppose this is what makes FFGs rich and endlessly renewable, like Kafka and Faulkner?

the pinefox, Saturday, 1 October 2005 15:00 (twenty years ago)

You wake up one morning to find yourself transformed into an enormous bug. Do you:

a) Stay in bed and construct terrifyingly elaborate fantasies of your own violent demise?
TURN TO PAGE 12
b) Scuttle into the dining room where your reppresive ogre of a father is waiting with a bag of rocks to throw at you?
TURN TO PAGE 13
c) Drink the potion marked with a lightning bolt?
TURN TO PAGE 16

chap who would dare to thwart the revolution (chap), Saturday, 1 October 2005 15:08 (twenty years ago)

four years pass...

They seem to be making the movie for you House of Hell lovers!
http://www.houseofhellmovie.com/#vid

Don't think I ever finished that one. Didn't think that waiting for the movie would be an option.

Proger, Monday, 19 July 2010 13:22 (fifteen years ago)

I don't believe anyone actually bothers to fight the monsters. I always just won automatically.

lolol

Guru Meditation (Ste), Monday, 19 July 2010 14:15 (fifteen years ago)

iirc house of hell was possibly the hardest non-boring one i ever read, couldnt quite get a grasp of the shape of it even when just cheating

r|t|c, Monday, 19 July 2010 16:52 (fifteen years ago)

that one and creature of havoc

r|t|c, Monday, 19 July 2010 16:55 (fifteen years ago)

Very moving thread.

the pinefox, Monday, 19 July 2010 17:00 (fifteen years ago)

House of Hell was all about finding the Kris knife. Looking at the website now, it strikes me how formulaic the titles are: x of the y z, generally.

Neil S, Monday, 19 July 2010 17:15 (fifteen years ago)

(that was an exciting maths-based adventure btw)

Neil S, Monday, 19 July 2010 17:15 (fifteen years ago)

read Rings of Kether a lot, and yeah never bothered with the combat most of the time.

House of Hell was the first one I read and loved it, I'm *certain* the movie will be equally as fantastic..

Guru Meditation (Ste), Monday, 19 July 2010 19:06 (fifteen years ago)

haha the kris knife. yeah it was, but i believe there was only one strict way to do that and solve the book - a great many dead ends otherwise. aslo there was a lot of deduct-this-from-that number crunching to find secret rooms and so forth which i was never much fond of. add 1 fear point.

i love that pf had these in french! how very.

r|t|c, Monday, 19 July 2010 19:12 (fifteen years ago)

http://www.gamebooks.org/gallery/figfan08f.jpg

r|t|c, Monday, 19 July 2010 19:13 (fifteen years ago)

http://www.gamebooks.org/gallery/figfan01ge.jpg

hm. error of judgement from the germans here.

r|t|c, Monday, 19 July 2010 19:17 (fifteen years ago)

Wow, apparently the Choose Your Own Adventure books are still out there, being published again:

http://www.cyoa.com/public/index.html

Don Homer (kingfish), Monday, 19 July 2010 19:23 (fifteen years ago)

Thank you rtc, I still have them, on my shelves now, c.23 years on. And I still have not made much progress in them. I think it may because they're in French.

Le Marais looks familiar (same cover anyway) but that Hexenmeister translation is new to me - complete with meta-gaming cover art.

the pinefox, Monday, 19 July 2010 19:37 (fifteen years ago)

I did re-attempt Kharé: Cityport of Traps en francais in summer 2006 I think - got a slight distance but also struggled with the language, which doesn't say much for my reading of French. In fact I remember being put in jail from the start, before I'd even made it through the city gate.

the pinefox, Monday, 19 July 2010 19:39 (fifteen years ago)

I almost posted again about how atmospheric the art is in that book. But in the French edition, is the art all Frenchified? Do they have berets and stripey jumpers in all the pictures?

The New Dirty Vicar, Tuesday, 20 July 2010 12:10 (fifteen years ago)

one month passes...

found a load of these for next to nothing at a car boot yesterday. picked up

city of thieves
house of hell
rings of kether
forest of doom
deathtrap dungeon

F-Unit (Ste), Monday, 6 September 2010 08:12 (fifteen years ago)

House of Hell & Deathtrap Dungeon = AWESOME

I had all those except Rings of Kether

a fucking stove just fell on my foot. (Colonel Poo), Monday, 6 September 2010 08:22 (fifteen years ago)

Did anyone manage to solve Creature of Havoc? I even drew a maze going through it and still couldn't figure it out.

a fucking stove just fell on my foot. (Colonel Poo), Monday, 6 September 2010 08:23 (fifteen years ago)

OK so Wikipedia explains why I was never able to solve Creature of Havoc, curse you Steve Jackson:

1, In order to escape the underground labyrinth of Zharradan Marr, you're instructed to identify a secret door that leads to the Dungeon Master's room by a text passage in the book starting with a particular combination of words (see reference number 237 or 290). But, when you find it, this text marker is mistakenly left out (see reference number 213), thus not identifying the secret door it hides. This mistake was in the original 1980s Puffin as well as the early 2002 Wizard prints. It is corrected in later Wizard versions (Series 1) but it reappears again in the latest version released in February 2010.

a fucking stove just fell on my foot. (Colonel Poo), Monday, 6 September 2010 08:44 (fifteen years ago)

yuk, that sucks

i tried rings of kether last night. it didn't read well to be honest, it involves you being some police investigator looking into space drug smuggling. but it zipped you about locations far too quickly, one moment i was tailing some dude and then the next two choices suddenly it said, you have nothing more to go on FAILED.

F-Unit (Ste), Monday, 6 September 2010 08:56 (fifteen years ago)

but the illustrations in these books are fab

F-Unit (Ste), Monday, 6 September 2010 08:59 (fifteen years ago)

Got a whooole bunch of these but not sure I ever played one all the way through, either properly or even with fingers as multiple placemarkers and every dice roll magically going my way. The problem is that all the decisions are arbitrary and random - "you reach a fork in the road, do you go left or right?" left = YOU DIE. It's pure luck, no skill.

Agreed about the illustrations though.

ledge, Monday, 6 September 2010 09:17 (fifteen years ago)

One of my faves: Robot Commando. Dinosaurs and robots together at last!

http://upload.wikimedia.org/wikipedia/en/1/18/Ff22puffinonly.jpg

ledge, Monday, 6 September 2010 09:19 (fifteen years ago)

My friend and I tried to do one together recently that we found while we were hanging out at his mum's house, but didn't get very far as we couldn't stop laughing at the fact there was a river in it called the River Cok.

rhythm fixated member (chap), Monday, 6 September 2010 11:49 (fifteen years ago)

Got a whooole bunch of these but not sure I ever played one all the way through, either properly or even with fingers as multiple placemarkers and every dice roll magically going my way. The problem is that all the decisions are arbitrary and random - "you reach a fork in the road, do you go left or right?" left = YOU DIE. It's pure luck, no skill.

This was a feature of role-playing games of the time.

Christine Green Leafy Dragon Indigo, Monday, 6 September 2010 11:56 (fifteen years ago)

the woman at the car boot has Robot Commandos too, i passed because i'd never heard of it before.

F-Unit (Ste), Monday, 6 September 2010 12:25 (fifteen years ago)

had

F-Unit (Ste), Monday, 6 September 2010 12:25 (fifteen years ago)

man how could you pass on that cover. smh.

ledge, Monday, 6 September 2010 12:49 (fifteen years ago)

haha, i was quickly rummaging through the womans box (yay) because she was packing all her stuff up and leaving. It was in fact partly because of that robot on the cover that I passed, but tbh I didn't even notice the dinosaur.

F-Unit (Ste), Monday, 6 September 2010 13:24 (fifteen years ago)

I had about the first 30 of these--I found them in a water-damaged box in the garage recently, and was surprised to see that I'd coloured in most of the illustrations (badly) with what appears to be crayon. And the stats sheet pages are erased to shreds.

... (James Morrison), Monday, 6 September 2010 23:52 (fifteen years ago)

arf. i coloured some of the illustrations (amazingly) with pencil crayon in this:

http://homepages.tesco.net/~parsonsp/assets/images/ffpit.jpg

ledge, Tuesday, 7 September 2010 09:10 (fifteen years ago)

also had this one aw yeah

http://homepages.tesco.net/~parsonsp/assets/images/fftitan.jpg

ledge, Tuesday, 7 September 2010 09:12 (fifteen years ago)

Luck / random decision element bigger in FF than in RPGs (with RPGs it really depended on the players and how they wanted to play, lucky needn hardly be involved at all), but 'skill' still present in FF I think. Skill meaning canny decision-making based on eg occasional clues and what you think they think you think.

the pinefox, Tuesday, 7 September 2010 09:19 (fifteen years ago)

never heard of this shit. sounds awesome.

having taken an actual journalism class (contenderizer), Tuesday, 7 September 2010 09:20 (fifteen years ago)

Incidentally, I haven't checked upthread, but do you know that these are being converted into IPod apps?

Christine Green Leafy Dragon Indigo, Tuesday, 7 September 2010 09:28 (fifteen years ago)

omg!

ledge, Tuesday, 7 September 2010 09:37 (fifteen years ago)

Love that Pinefox didn't know FF 9 years ago but is down with the programme in the O Ten.

Hongro Horace (Noodle Vague), Tuesday, 7 September 2010 10:05 (fifteen years ago)

Sorry that reads sarcky, I just mean yeah real love.

Hongro Horace (Noodle Vague), Tuesday, 7 September 2010 10:05 (fifteen years ago)

I didn't know FF? Confusing.

my knowledge of these books is (was?) relatively extensive. One canard to shoot straight down, once and for all: the first book was NOT the best - this is just 'paradigmatic' thinking, ie, a cliché.

(Contenders for best: Citadel of Chaos, Forest of Doom, City of Thieves - but I think Deathtrap Dungeon still wins in the end. I appreciate that these are all early examples - my memory of later ones is not so strong.)

(Other fact: like upthread writer, I too used to buy them in FRENCH. It's almost inexplicable.)

― the pinefox, Monday, 15 July 2002

the pinefox, Tuesday, 7 September 2010 12:37 (fifteen years ago)

sorry PF I misread somebody else's display name.

Anyway, come on. Warlock of Firetop Mountain is easily the best, faults and all.

Hongro Horace (Noodle Vague), Tuesday, 7 September 2010 12:39 (fifteen years ago)

Seem to recall having had a board game version of Warlock at some point. Ring a bell with anyone else?

rhythm fixated member (chap), Tuesday, 7 September 2010 12:43 (fifteen years ago)

I had the bad Spectrum game version which was just a re-tool of Halls of the Things, a game I didn't rate much anyway. Board game rings a vague bell, but was that a re-tool of the Games Workshop D&D-ish board game that I can't remember the name of right now?

Hongro Horace (Noodle Vague), Tuesday, 7 September 2010 12:46 (fifteen years ago)

What, Heroquest? I think the thing I'm thinking of was some years earlier.

rhythm fixated member (chap), Tuesday, 7 September 2010 12:48 (fifteen years ago)

Yeah, it's on Wikipedia.

It was Heroquest I was thinking of. Had a few drunk games of that back in the day.

Hongro Horace (Noodle Vague), Tuesday, 7 September 2010 12:52 (fifteen years ago)

Me and my mates all scoffed at it when it came out - not for serious gamers, it had TV ADS. We were snotty little nerds.

rhythm fixated member (chap), Tuesday, 7 September 2010 12:55 (fifteen years ago)

Yeah but I couldn't persuade the first Mrs V to play proper D&D

Hongro Horace (Noodle Vague), Tuesday, 7 September 2010 12:57 (fifteen years ago)

I've disparaged Warlock Mountain a lot in the past, but truth is I never made it all the way through. Not sure. Did it have atmosphere, or not?

My views on these things seem never really to change: City of Thieves, D Dungeon and Sorcery! would be the centre of my canon (1984, 2002, 2010). But I hardly made it through those either.

the pinefox, Tuesday, 7 September 2010 13:01 (fifteen years ago)

FF also launched its own line of actual roleplaying games, still in standard paperback format. There were at least two adventure/sourcebooks which I had, which I adapted to AD&D rules I think.

rhythm fixated member (chap), Tuesday, 7 September 2010 13:04 (fifteen years ago)

Yeah I remember those.

Was Sorcery the 4-parter? It was probably the best thing they did if so.

My view of Warlock is distorted because me and my brother bought it first edition, before FF had become a thing at all, and its atmosphere is coloured by uniqueness for me.

Hongro Horace (Noodle Vague), Tuesday, 7 September 2010 13:08 (fifteen years ago)

Given that I grew up on Choose Your Own Adventures and progressed to dodgy text-mode dungeon slash computer games (aahh Caverns of Larn), secretly longing to be friends with the D&D/Warhammer boys 'cept they didn't talk to girls, I should've been all over these, but I too could never be bothered to play properly, having imaginary battle-winning dice and a finger in the page at every decision

I had an Asterix game book, it came with its own die with wild boar and stuff on and an assortment of bits of card which I never used because I was cheating again, but I guess the real FF purists didn't like that sort of thing

if this reads as a terrible slight to the aforementioned purists and D&D boys I should probably admit that the ones I knew did a much better, faster job of turning into well-adjusted adults than I did

vampire headphase (a passing spacecadet), Tuesday, 7 September 2010 13:08 (fifteen years ago)

Oh my god, my friends and I would've been over the moon to have an actual girl who wanted to play with us.

rhythm fixated member (chap), Tuesday, 7 September 2010 13:12 (fifteen years ago)

xxp My view of all of them is coloured by the quality of the art (so i don't really rate Warlock, horreur!) Ian McCaig/Deathtrap Dungeon ftw.

ledge, Tuesday, 7 September 2010 13:14 (fifteen years ago)

Skill meaning canny decision-making based on eg occasional clues and what you think they think you think.

and an ability to go back and do the adventure over and over and over again until you found a way past whatever the impassable barrier in each one was.

The New Dirty Vicar, Tuesday, 7 September 2010 15:17 (fifteen years ago)

Excellent thread! I still have Sorcery! somewhere, maybe I'll dig it out next time I'm at my parents'. All the sci-fi FF I read were dreadful. Temple of Terror is a good one that hasn't been mentioned yet. I thought Lone Wolf was far superior to FF in terms of atmosphere and rereadibility - I had about 15 of them before the series got too ridiculous for even me (in the third series Wolfie becomes the superest superhero that ever lived).

WTF at http://cgi.ebay.co.uk/Lone-Wolf-22-Buccaneers-Shadaki-Joe-Dever-PB-VGC-/330460284096?pt=Fiction&hash=item4cf0f7c4c0

There was also Grailquest, which was odd. And Duel Master, a not-at-all-successful attempt to take on video games by having two players read different books at the same time and interact with each other by WAITing a lot. This is the one I remember:

http://www.gamebooks.org/gallery/dm4.jpg

seandalai, Tuesday, 7 September 2010 23:23 (fifteen years ago)

Also, Lone Wolf

http://web.ncf.ca/as300/head.gif

rhythm fixated member (chap), Wednesday, 8 September 2010 00:00 (fifteen years ago)

http://web.ncf.ca/as300/head.gif

rhythm fixated member (chap), Wednesday, 8 September 2010 00:01 (fifteen years ago)

...was my favourite.

rhythm fixated member (chap), Wednesday, 8 September 2010 00:01 (fifteen years ago)

And Duel Master, a not-at-all-successful attempt to take on video games by having two players read different books at the same time and interact with each other by WAITing a lot.

That's right! FF did one too, where you were brothers--one a wizard and one a warrior. Lots of waiting around for the other person to catch up.

Titan and Out of the Pit! I had those, too, though they weren't in the mouldering box. But all this Sourcery talk is seriously making me want to play through those 4 books, at least when my wife isn't around to look incredulously at me.

... (James Morrison), Wednesday, 8 September 2010 00:12 (fifteen years ago)

I loved GrailQuest! I still have all those books.

a fucking stove just fell on my foot. (Colonel Poo), Wednesday, 8 September 2010 08:48 (fifteen years ago)

FF did one too, where you were brothers--one a wizard and one a warrior. Lots of waiting around for the other person to catch up.

Tried to play this properly with a friend recently! And yeah, too much waiting.

Got the Deathtrap Dungeon iphone app, it's actually pretty fun. It's just the book - same text, same pictures (with added colour) - the only innovation is automated stats/inventory/dice rolling but that definitely makes it more playable.

ledge, Wednesday, 8 September 2010 09:31 (fifteen years ago)

But wait, does that mean you cannot cheat and skip ahead to random pages to see what happens from there?

The New Dirty Vicar, Wednesday, 8 September 2010 09:47 (fifteen years ago)

the only innovation is automated stats/inventory/dice rolling but that definitely makes it more playable.

a welcome inclusion I have to admit

F-Unit (Ste), Wednesday, 8 September 2010 10:36 (fifteen years ago)

I always wanted to write a BASIC program on my Commodore Plus/4 to deal with the whole pesky dice rolling business but I couldn't face all that typing I'd have to do.

a fucking stove just fell on my foot. (Colonel Poo), Wednesday, 8 September 2010 10:41 (fifteen years ago)

But wait, does that mean you cannot cheat and skip ahead to random pages to see what happens from there?

nope, nor can you pretend to win a luck roll or a battle when you didn't, or turn back when a wrong move means YOUR ADVENTURE ENDS HERE.

ledge, Wednesday, 8 September 2010 10:46 (fifteen years ago)

and why would anybody want to do any of those bad things?

Hongro Horace (Noodle Vague), Wednesday, 8 September 2010 10:51 (fifteen years ago)

Contenders for best: Citadel of Chaos, Forest of Doom, City of Thieves - but I think Deathtrap Dungeon still wins in the end

Aside from Citadel of Chaos, I'd go along with this. Though I feel the need to also mention Cavern of the Snow Witch, which felt quite epic to me and is still tied in with memories of Christmas '84, and the final Fighting Fantasy book I really enjoyed, Seas of Blood.

http://www.jammajup.co.uk/otherbooks/FF/cavernsofthesnowwitch.jpghttp://www.jammajup.co.uk/otherbooks/FF/seasofblood.jpg

Looking at this list, I see after Seas I skipped a couple, eventually bowing out with Trial of Champions (missing out on Robot Commando).

My general rule of thumb was: solo Ian Livingston = good, solo Steve Jackson = bad. The exception being Jackson's House of Hell.
Speaking of which, there's, um, this:

https://www.youtube.com/watch?v=xPmDwXjNWTU

like an ant to a crumb (DavidM), Wednesday, 8 September 2010 11:50 (fifteen years ago)

My general rule of thumb was: solo Ian Livingston = good, solo Steve Jackson = bad. The exception being Jackson's House of Hell.

Pretty sure I agree with this. My memories of FF are so vague, but they're all in there somewhere!

seandalai, Wednesday, 8 September 2010 11:51 (fifteen years ago)

The House of Hell one introduced me to the whole concept of having port and cheese or brandy and biscuits after dinner. I seem to remember that if you had one of these combos you would die horribly.

The New Dirty Vicar, Wednesday, 8 September 2010 12:14 (fifteen years ago)

the next morning, probably

k¸ (darraghmac), Wednesday, 8 September 2010 12:27 (fifteen years ago)

OK, took the plunge. When my wife was asleep in front of the TV, I dug out the Sorcery books, and went through the first 2, with a palpavble stench of mould coming off the pages. I cheated through the fights, of course, and occasionally backtracked, but got through them,and am looking forward to the from memory) much harder books 3 and 4.

Khare was a bugger, though. TO get out of the city, you have to get 4 lines of a poem from 4 different people. I only found three, but fortunately, they were the three that had the number references you need to turn to to get out, so I figured it was close enough.

... (James Morrison), Monday, 13 September 2010 00:23 (fifteen years ago)

so, i never got much into fighting fantasy, but the Lone Wolf books had me by the tail, as they say... and they're all online too!
http://www.projectaon.org/en/Main/Books

not everything is a campfire (ian), Monday, 20 September 2010 06:53 (fifteen years ago)

Did anyone have any of the fantasy/puzzle questbooks? A4 format, full-page picture puzzles and riddles. Originally I had Steve Jackson's Tasks of Tantalon which really is excellent, great artwork, puzzles that are challenging to this day, and a decent framing story.

http://g-ecx.images-amazon.com/images/G/02/ciu/da/7a/cd50c27a02a0fdc1608fa110.L._SL500_AA300_.jpg

Recently I discovered Ian Livingstone had also done one, The Casket of Souls. Found a copy of it but it was disappointing; a shitty story and the puzzles were all of the same type, simply looking at the pictures to find objects that had been 'hidden' in them.

http://images4.wikia.nocookie.net/__cb20080513213108/fightingfantasy/images/thumb/6/6e/CasketofSoulsOxford.jpg/150px-CasketofSoulsOxford.jpg

Then today I found out there were four more in the series! And they're all available (used) on Amazon! Should I push the button...

http://fightingfantasy.wikia.com/wiki/Fantasy_Questbook

ledge, Thursday, 30 September 2010 09:23 (fifteen years ago)

I had Tasks of Tantalon and Helmquest, really liked em both, mainly for the art.

rhythm fixated member (chap), Thursday, 30 September 2010 09:36 (fifteen years ago)

four months pass...

I am meeting Steve Jackson and Ian Livingstone for lunch? It is a thing that happened, I was not expecting it.

Gravel Puzzleworth, Sunday, 13 February 2011 00:14 (fifteen years ago)

I had an idea - I wondered what people would think of it. What if people met in a pub in London, and played Sorcery books? As an all-day thing, say next Saturday? We could talk about how we had been thrown into a prison cell again, and other people could witness that we were rolling the dice properly, not skipping like savages. People could order the books this weekend and they would arrive in time, if they did not have them?

Gravel Puzzleworth, Sunday, 13 February 2011 00:17 (fifteen years ago)

Seems an oddly antisocial way to hang out :)

Pisle of dogs (seandalai), Sunday, 13 February 2011 00:46 (fifteen years ago)

Is this a silly idea? It seems like a silly idea now.

Gravel Puzzleworth, Sunday, 13 February 2011 14:06 (fifteen years ago)

Tell us about the meeting!

I love Sorcery! and must return to it some time.

the pinefox, Sunday, 13 February 2011 14:32 (fifteen years ago)

I am sick in my stomach with nostalgia after skimming this thread.

had totally forgotten the dual master books & Casket of Souls...

my opinionation (Hamildan), Monday, 14 February 2011 13:26 (fifteen years ago)

as I mentioned upthread i played a two player FF with a friend recently for lol nostalgia purposes, and it was pretty boring :/

ledge, Monday, 14 February 2011 14:21 (fifteen years ago)

omg Gravel that's ace.

funnily enough i read House of Hell last week, just got completely lost all the time. Pulled one too many hidden switches and got trapped behind a fire place.

Will always love Rings of Kether

F-Unit (Ste), Monday, 14 February 2011 15:52 (fifteen years ago)

yeah, i wanna know about steve jackson!

Jan-Michael Wincest (goole), Monday, 14 February 2011 16:02 (fifteen years ago)

ok slight embarrassment here -- one second's googling reveals there is both an american and british game designer named steve jackson...

Jan-Michael Wincest (goole), Monday, 14 February 2011 16:05 (fifteen years ago)

He is often mistaken for a different Steve Jackson, a British gamebook and video game writer who co-founded Games Workshop. The confusion is exacerbated by the fact that while the UK Jackson was co-creator of the Fighting Fantasy gamebook series, the US Jackson also wrote three books in this series (Scorpion Swamp, Demons of the Deep, and Robot Commando), and the books did not even acknowledge that this was a different Steve Jackson.[1]

Jan-Michael Wincest (goole), Monday, 14 February 2011 16:07 (fifteen years ago)

I haven't met them yet! I'm looking forward to it, though.

I played Sorcery tonight! It's weird how differently I play them now as an adult - I don't cheat now and didn't as a kid either but back then I'd basically take a different route every game and get lost, now I'm much more linear and happier to replay lines that went well the previous time. I guess I'm reading a lot less for the prose?

Gravel Puzzleworth, Saturday, 19 February 2011 05:06 (fifteen years ago)

I actually think that the art is pretty awful.

Gravel Puzzleworth, Saturday, 19 February 2011 05:06 (fifteen years ago)

Khare is so good! I had forgotten how good it was.

Gravel Puzzleworth, Sunday, 20 February 2011 17:38 (fifteen years ago)

two months pass...

https://www.youtube.com/watch?v=LrOZ1xf7qC8&sns=tw

Alba, Monday, 25 April 2011 08:24 (fifteen years ago)

"Whereabouts in Mexico were you born?"

A Zed and Two Nults (Noodle Vague), Monday, 25 April 2011 08:29 (fifteen years ago)

Gravel, I always want to go back to Sorcery!.

the pinefox, Monday, 25 April 2011 09:36 (fifteen years ago)

Here is a surprising thing Ian Livingstone said:

"If I could do it again, I'd make them easier and more accesible".

Gravel Puzzleworth, Monday, 25 April 2011 12:45 (fifteen years ago)

five months pass...

I have returned yet again to MASKS OF MAYHEM - a book I attempted several times, this time in 2005.

I like a lot though it's not one I played or read as a child, only a later retro discovery.

I will try to make time to keep cracking on at it occasionally. Or at other fabulous old gamebooks!

the pinefox, Monday, 26 September 2011 08:26 (fourteen years ago)

there is a blog called 'fighting dantasy' where a person is playing through all of these. the person's name is dan. there is also a blog called 'fighting fantasist' focuses on these and related hobbies in the 80s nerd line: that one is pretty good.

thomp, Monday, 26 September 2011 13:37 (fourteen years ago)

there also appears to be a wiki. here is the wiki page for one by peter darvill-evans, who i think wrote the best of these, although this was the worst of his three:

http://fightingfantasy.wikia.com/wiki/Beneath_Nightmare_Castle

mainly i like the 'further notes' section:
"This book has a Skeleton with skill 4 stamina 10, which is an unusual stat for a Skeleton"

thomp, Monday, 26 September 2011 13:41 (fourteen years ago)

The book features a blend of the fantasy and horror genres. It also features some particularly disturbing failure references and illustrations.

the pinefox, Monday, 26 September 2011 21:21 (fourteen years ago)

http://24.media.tumblr.com/tumblr_ls650dTXsR1r1g40zo1_400.jpg

thomp, Tuesday, 27 September 2011 06:48 (fourteen years ago)

seven months pass...

teaser announcement from Tinman, the people who create smart phone adventure books. Suggests something to do with FF books:

http://tinmangames.com.au/blog/?p=2280

PSOD (Ste), Friday, 25 May 2012 08:18 (fourteen years ago)

certainly is

http://www.mcvpacific.com/news/read/tin-man-games-picks-up-fighting-fantasy-license/096680

PSOD (Ste), Friday, 25 May 2012 09:03 (fourteen years ago)

are these just smartphoned up versions of the original books with the same text and dicerolling mechanic, like deathtrap dungeon that was released a year or two ago? or something a little more exciting?

the fey monster (ledge), Friday, 25 May 2012 09:25 (fourteen years ago)

I think they are just the same sort of thing as the original books, I'm going to buy and try one this weekend so I'll let you know.

PSOD (Ste), Friday, 25 May 2012 10:35 (fourteen years ago)

three months pass...

Has there been any mention of You Chose Wrong?

http://25.media.tumblr.com/tumblr_m93yu4RU921rz2qoko1_400.jpg

direct references of (seandalai), Wednesday, 29 August 2012 12:13 (thirteen years ago)

two years pass...

http://41.media.tumblr.com/b08a99627d35204864439eafb2d51e7a/tumblr_npd3nmKtYA1uorx89o1_1280.jpg

List of people who are ready for woe and how we know this (seandalai), Thursday, 11 June 2015 19:57 (ten years ago)

omg, had to look that up... and it gets better. behold the author's amazon bio.

http://i.imgur.com/meAn3Ds.png

Who M the best? (Will M.), Thursday, 11 June 2015 20:14 (ten years ago)

No long swords either, apparently.

Tuomas, Thursday, 11 June 2015 20:15 (ten years ago)

Space Raptor Butt Invasion -- A Chuck Tingle Thread

brimstead, Thursday, 11 June 2015 20:20 (ten years ago)

six years pass...

Me and a friend made a thing:

Role-playing games, pen and paper, but online...

Keith, Saturday, 28 August 2021 22:09 (four years ago)

I replayed/re-read these on the Fighting Fantasy app. "House Of Hell" was terrifying. "Citadel Of Chaos" was the one I replayed and replayed as a kid. I really wanna read "Sky Lord", which apparently is so, so bad

what's fgti up to these days? nothing. she's fake (flamboyant goon tie included), Saturday, 28 August 2021 22:29 (four years ago)


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