Coint and Plick 2014 - The Seventh Annual ILX Video Game Poll

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http://images.sodahead.com/polls/003257673/1540635093_lethal_weapon_im_too_old_for_this_shit_answer_2_xlarge.jpeg

Let's begin with a few general comments, and then proceed to the games that received the lowest possible points and votes ... the five point club.

This was the year when I kinda stopped paying attention to REAL GAMING as everyone and their mother scrambled to shiny new black boxes of varying sizes and shapes that did exactly what their old dusty black boxes of varying sizes and shapes do, only with less software to do it. I have no interest in most console games these days and not enough time to play anything that demands my attention for a weekend, so that's PC out as well. That leaves me with an iPad and the subway and not much else. It's sad. - forksclovetofu

its difficult to communicate emotional truth, and in some ways more difficult to communicate how having emotional truths conveyed to you feels. 2013 was - maybe, kinda, sorta - the year of THE FEELS a shorthand for the complicated mix of nostalgia, longing, understanding and loss that certain types of media invoke in their audience. gone home makes me think about people who say things like THE FEELS, about the way that shorthand can condense and simplify these snarled emotional states, about the duality of signs. - Lamp

My biggest achievement of the year was probably stopping playing pocket planes, and successfully resisting pocket trains. I still play my stupid iphone games. But at least the ones I'm playing now have actual gameplay to go with their time management.

Biggest difference between this and last year -- all these tiny iGames have plenty of retro elements. But they aren't really about the pixel art and the chiptunes. Some have them, but its a secondary design choice to the novel gameplay mechanics each explores. Almost every one of them gives something actually new, or at least in a new combination. The key is that they have short gameplay, a mix of mechanics, a focus on one goal at a time, and then they flesh it out with a wide variety of meta- goals that persist across runs. There's so much creativity out there, and I don't see it drying up anytime soon. - s.clover

My ballot is informed by my lack of a console or a decent video card ... as well as the neglect into which my favorite genre, the Black Isle-style isometric RPG, has fallen. (In the next year or two, I'm holding out hope for the finished versions of Wasteland 2, Tides of Numenera, Pillars of Eternity, Divinity: Original Sin, Underrail, and Age of Decadence.) - one way street

I struggled to even get to 10 this year. - if

video games are p cool. - polyphonic

polyphonic, Monday, 10 February 2014 16:29 (eleven years ago)

Honorable Mention: Black Crown Project – Browser – 5 pts – 1 vote

http://i.imgur.com/5Lmuqie.jpg

Website | Guardian | Verge | Trailer

The Black Crown Project is disgusting. It made me gag, squirm, and walk away from my computer screen at various points, which is impressive for a game that is based almost entirely on text and multiple choice questions. The surreal horror game written by Rob Sherman is unusual in a number of ways, though. Not quite a novel but also not quite a text adventure, The Black Crown Project is a fascinating experiment in storytelling that captures the richness of goth writers like Clive Barker while also letting the reader carve their own path through the game.

Black Crown also experiments with books and video games as businesses. Characters in the game’s fictional Widsith Institute only advance in station—and through the story—as diseases ravage their body over time. Unlike real diseases, you can pay the publisher, Random House, to speed the process along in your playthrough. Even the marketing of the work is playful. For instance, the Amazon.com listing for Lincoln’s Bedsheet, a short story released as a tie-in to Black Crown, drops only vague hints of the larger project. - Anthony John Agnello, Gameological

polyphonic, Monday, 10 February 2014 16:32 (eleven years ago)

Oh, okay, this was my vote - for the writing I probably would have given it way more points, but it uses the StoryNexus format in a way that I found far more frustrating than its progenitor Echo Bazaar (or Fallen London, actually, it is now). Elongated waiting times, grinding actions, and storylets blocked off to those who won't or can't pay; all of these things made me give it only the cursory number of points. HOWEVER, I will say that if the description from Gameological appeals to you, at least play through the 'character building' stage - it really is fantastic horror writing.

emil.y, Monday, 10 February 2014 17:05 (eleven years ago)

(Actually, full disclosure: I soured on it when in a hungover state I clicked a paid-for storylet option by mistake, and it took credits I had very slowly gained from playing Fallen London and hoarding for a couple of years. My mistake so I never expected them back, but it pissed me off so much I basically stopped playing.)

emil.y, Monday, 10 February 2014 17:07 (eleven years ago)

oh hey, sent my rant via email poly, sorry i didnt get it in in time, use it if you want.

Corpsepaint Counterpaint (jjjusten), Monday, 10 February 2014 17:13 (eleven years ago)

I tried to play all the games that were free on the noms list, Black Crown Project had a really cool premise + writing but yeah I balked at the idea of being locked out of certain storylines unless I paid. Playing just the beginning was still worth it, though!

reddening, Monday, 10 February 2014 17:29 (eleven years ago)

Here's jjjusten's rant, minus specifics about games we'll be seeing later. If anyone else has general state-of-gaming blurbs this would probably be a good time for them. You can just post them in the thread at this point.

2013 for me is the year that I finally boiled over with rage about the love affair slobberfest about downloadable and indie games. SO much ink spent on half-assed stuff simply because it was some dude doing his ill-conceived art project that really means something maaaaaaan that i just couldnt take it anymore. This isn't to say this stuff all sucks or anything, i am glad we get things like fez and limbo, but this seemed to be the year that any mawkishly sentimental bore-fest or ugly as sin minimalist crap was going to get gold awards across the board.

...

idk if this whole nightmare is thanks to dorks clinging to games as art, or some attempt by game bloggers to have credibility because they are so deep u know, but this shit has to stop. did we learn nothing from the heaping of praise on Braid, which led to lots of us paying that dumb dick money to discover that "oh wait this game sucks"? if people want to put a bullet in the head of indie games, this circle jerk of racing to laud the lowest common denominator and rewarding the poor or non-existent game design will do it faster than any draconian moves by the console companies. -jjjusten

polyphonic, Monday, 10 February 2014 18:01 (eleven years ago)

just spent a couple minutes browsing for the bomb.gif that accurately illustrates that post but i couldn't find one that was exactly right

Roberto Spiralli, Monday, 10 February 2014 18:09 (eleven years ago)

http://2.bp.blogspot.com/_B8z4gW2rKBY/SXPtrLiU-NI/AAAAAAAAABQ/gZqc9eKfsLg/s320/thumbs-up.jpg

EZ Snappin, Monday, 10 February 2014 18:09 (eleven years ago)

i want jjj to list off specific examples until everyone has at least one game they can be angry on behalf of

Roberto Spiralli, Monday, 10 February 2014 18:10 (eleven years ago)

i wanna know what games jjjusten is complaining about in particular, but i guess we'll see as the results unfold

eric banana (s.clover), Monday, 10 February 2014 18:10 (eleven years ago)

i mean i think there was one great indie artfest game this year, but outside of that i was keen on a whole bunch of indie-ish titles that i don't _think_ fit that bill?

eric banana (s.clover), Monday, 10 February 2014 18:11 (eleven years ago)

I know one of them because we ranted at each other about it. Such bullshit.

EZ Snappin, Monday, 10 February 2014 18:11 (eleven years ago)

Honorable Mention: Fiz: The Brewery Management Game – iOS/Android – 5 pts – 1 vote

http://i.imgur.com/bEt1Ypw.gif

Website | Metacritic | Touch Arcade | New School | Trailer

i can confirm that Fiz is a lot of fun! for those of you who enjoyed a kairosoft game or five (game dev story, dungeon village, grand prix story) but wish that they would do something new, this is the game for you. here are a few elements from the game, just to give a feel for it.

once you get going, the game has a nice flow to it. while your team (all of whom you've give names that would make your mother disown you, of course) are making your brew, you're looking at the available markets for a future brew. every market has different preferences. there are dive bars where you can send your cheapass lager, there supermarkets with lots of customer (and lots of competition), and there are fancy places where the customers expect high-end expensive shit. there are also seasonal places where you can reliably unload a ton of brew during certain months. in addition to looking into what the customers like, and their affluence, you can also research your competitors offerings at the same market.

once you've sold beer at a certain market, you have good data to plan your next brew that you'll send there. you can take a look at the history of your sales there, particularly at the quality of the batch that was sold, the price that you sold it at, and how quickly it sold. each batch of beer has an expiration date (usually around 2 months, to start with). you want to set your price at the magic spot where it just barely sells out just before the expiration date. if the price is too high, you won't sell out and some of the beer will expire. if the price is too low, then you'll sell out but your profits won't be as high as they could have been. the magic price point is different every time you make a shipment, because a) the quality of your beer will be different than the last time, and b) the competition may have changed up their offerings at the same market.

there's also all the stuff you'd expect, like being able to upgrade equipment, events (i.e., make at least 85 units of a 700 quality beer by October in order to unlock a new character that you can hire; beer tasting competitions), unlockable recipes, etc etc.

bottom line: kairosoft just got out kairosofted by a mile. - Karl Malone

polyphonic, Monday, 10 February 2014 18:13 (eleven years ago)

i quit playing it 2 days later btw

;_;

Karl Malone, Monday, 10 February 2014 18:15 (eleven years ago)

lol polyphonic, did you animate that one just for me? <3

Karl Malone, Monday, 10 February 2014 18:49 (eleven years ago)

lol karlz

Nhex, Monday, 10 February 2014 18:50 (eleven years ago)

i don't know if Fiz is still a dollar, but if it is, it's totally worth it imo. you're not going to look back on it in a few years with nostalgic teary eyes, but it is genuinely entertaining for several hours. if i went to the arcade as a kid and was able to play a game for 5-6 hours on 4 quarters, i'd probably be pretty happy!

Karl Malone, Monday, 10 February 2014 18:52 (eleven years ago)

not hard to guess what game(s) jjj is referring to, but i avidly await their reveal. i should probably try to play one/them before it appears, haha

Nhex, Monday, 10 February 2014 18:52 (eleven years ago)

yeah I dl'd Fiz after hearing about it on here, and played it for a couple of days and then haven't gone back. I don't know why, it was fun, but I dunno...

Euler, Monday, 10 February 2014 18:53 (eleven years ago)

that's just how i felt about beating 100000000 a few days ago, it's over and done, no regrets. hyped for YOU MUST BUILD A BOAT.

Nhex, Monday, 10 February 2014 18:53 (eleven years ago)

lol polyphonic, did you animate that one just for me? <3

There will be some caveman-level gifs from time to time to mix it up.

Sorry for the general shittiness of the overlays. I really need a Wacom.

polyphonic, Monday, 10 February 2014 19:23 (eleven years ago)

Honorable Mention: The Swapper – PC – 5 pts – 1 vote

http://i.imgur.com/UBQtT3k.jpg

Website | Metacritic | Destructoid | Edge | Trailer

One-by-one, area-after-area, new elements pile on. Various types of light prevent aspects of the Swapper device from functioning, transport beams whip you and/or your clones from place-to-place at spine-compacting speed, gravity gets turned on its head, and crates need pushing. That’s just a light sampling of all the wrenches Swapper tosses into your well-oiled puzzle-solving machine, and it’s quite good at layering them on top of each other. One moment, I was synchronizing clones such that’d they walk opposite directions onto switches, and the next I was doing something similar while upside-down, unable to swap into other bodies, and seconds away from splatting into hair-and-skin-flavored space jelly. - Nathan Grayson, Rock Paper Shotgun, apparent hyphen addict

The Swapper has interesting world-building and truly challenging puzzles, the latter of which have been missing from too many adventure games of late. - one way street

polyphonic, Monday, 10 February 2014 19:25 (eleven years ago)

the images look great dude

Roberto Spiralli, Monday, 10 February 2014 19:37 (eleven years ago)

At this point, if iPhone games keep me entertained for a week's worth of flights, I'm satisfied.

President Frankenstein (kingfish), Monday, 10 February 2014 19:38 (eleven years ago)

poly, please hit me up if writing for any of the games i nominated is nonexistent. i will justify.

PSY talks The Nut Job (forksclovetofu), Monday, 10 February 2014 19:38 (eleven years ago)

poly, please hit me up if writing for any of the games i nominated is nonexistent. i will justify.

A good rule of thumb is that if you think it doesn't have a blurb it probably doesn't.

polyphonic, Monday, 10 February 2014 19:49 (eleven years ago)

2013 for me is the year that I finally boiled over with rage about the love affair slobberfest about downloadable and indie games. SO much ink spent on half-assed stuff simply because it was some dude doing his ill-conceived art project that really means something maaaaaaan that i just couldnt take it anymore. This isn't to say this stuff all sucks or anything, i am glad we get things like fez and limbo, but this seemed to be the year that any mawkishly sentimental bore-fest or ugly as sin minimalist crap was going to get gold awards across the board.

so gutted that you're alread married

the undersea world of jacques kernow (Noodle Vague), Monday, 10 February 2014 19:52 (eleven years ago)

mawkishly sentimental bore-fest

surely this is critical darling gone home

Mordy , Monday, 10 February 2014 19:59 (eleven years ago)

ngl I think what jjj is railing against describes my entire ballot. the only new PC game I paid money for this year was Gone Home :P

reddening, Monday, 10 February 2014 20:41 (eleven years ago)

Swapper looks cool. I got it but haven't been able to play much. The ease to which you can clone and destroy your clones puts some spooky existentialism into it.

bnw, Monday, 10 February 2014 20:46 (eleven years ago)

i've definitely gotten less interested in narrative as i've gotten older and more interested in rawer/ludic/mechanical elements of a game. there was a time when i was like 12 and could play a jrpg w/ 100 hours of cutscenes + be mollified.

Mordy , Monday, 10 February 2014 20:57 (eleven years ago)

Honorable Mention: Borderlands 2: Tiny Tina's Assault on Dragon Keep DLC – PS3/X360/PC/Mac – 5 pts – 1 vote

http://i.imgur.com/GQSX9FN.jpg

Website | Metacritic | Eurogamer | Washington Post | Trailer

first things first, the borderlands team is as good at DLC as anybody our there, the only competitor MAYBE being both fallout games. this is no exception, but where it really shines is watching a bunch of behind the scenes dork let their tabletop freak flag fly. great writing, hard as hell, brilliant execution in wrapping the core game in some totally different vibe without breaking anything, and tons of in jokes and easter eggs that fly by so fast you will miss half of them the first time out. basically, if you like the game and you are plenty leveled up, you have no excuse to skip this. bonus points for making a DLC that will fucking pwn you if you just try to roll into it to test the waters, its crazy hard. - jjjusten

Tiny Tina may be the best post-release DLC I've played for anything. - Telephone Thing

It's more fun than the main game imo. - gbx

polyphonic, Monday, 10 February 2014 21:16 (eleven years ago)

Wow I own that as part of the season pass and never even got around to installing it because I'd burnt out on the other DLCs before it got released. Will give it a go.

JimD, Monday, 10 February 2014 21:32 (eleven years ago)

Honorable Mention: People – Browser – 5 pts – 1 vote

http://i.imgur.com/TtSQe4c.gif

Website | Developer's Blog

Arrow keys or WASD to move. Please make sure you can hear the game since the sound is an important part of it. Also be sure to play through to the end, it's worth it. - BenW, creator

I am like a rolling thundercloud of stormy love! - KevinZuhn, May 4, 2013 @ 1:56pm

polyphonic, Monday, 10 February 2014 22:46 (eleven years ago)

love the gif. good game w minimal gameplay, moody aesthetics, doesn't overstay it's welcome; more arty indie games should be like it- short evocative & sweet.

Mordy , Monday, 10 February 2014 22:49 (eleven years ago)

Should I keep going?

polyphonic, Monday, 10 February 2014 22:52 (eleven years ago)

Sure! I'm following along by zing. Comments on other honorable mentions: fiz fizzled out quickly for me, borderlands 2 was fun but since I never finished it I didn't bother w the expansions. Haven't tried the other 2 yet- looking forward

Mordy , Monday, 10 February 2014 22:54 (eleven years ago)

with people, i never heard the mission statement and i assumed the game was about saving the little black guys from being snagged up! just played it with the opposite impetus in mind and "beat it"
what does it say about me that i've seen enough limboesque sad guy games that i assumed this one was about protecting your friends from being snapped up rather than helping be a matchmaker

PSY talks The Nut Job (forksclovetofu), Monday, 10 February 2014 22:56 (eleven years ago)

yeah, keep going!

Karl Malone, Monday, 10 February 2014 23:15 (eleven years ago)

glad someone voted for "people", it was the last thing to fall off my ballot. i also panicked at first when my little guys got siphoned off, it went against my hoarder's instinct.

reddening, Monday, 10 February 2014 23:19 (eleven years ago)

also, loving the rollout format, polyphonic!

reddening, Monday, 10 February 2014 23:21 (eleven years ago)

also following this with a mix of enjoyment and shame, having forgotten to vote :(

a chance to cross is a chance to score (anonanon), Monday, 10 February 2014 23:31 (eleven years ago)

imgur is being a dick at the moment

polyphonic, Monday, 10 February 2014 23:33 (eleven years ago)

Honorable Mention: Year Walk – iOS/PC – 5 pts – 1 vote

http://i.imgur.com/ZP7FTK5.jpg

Website | Metacritic | 148 Apps | Slide to Play | Trailer

The super old school gameplay wasn't frustrating because it added to the oppressive creepy atmosphere so effectively. - if

Spooky 2D/3D adventure game Year Walk, based on Swedish folklore, came out this week. I'm liking the Contre Jour aesthetics. - Sanpaku

Year walk is frustrating. Memorising sequences and revisiting old areas of the map to see if anything's changed are the dudliest of dud game mechanics. - ledge

polyphonic, Monday, 10 February 2014 23:53 (eleven years ago)

i really want to play year walk

Corpsepaint Counterpaint (jjjusten), Monday, 10 February 2014 23:56 (eleven years ago)

Honorable Mention: Resogun – PS4 – 5 pts – 1 vote | Top PS4 Exclusive

http://i.imgur.com/OguE7WL.jpg

Website | Metacritic | Polygon | Gaming Age | Trailer

Resogun's DNA comes from Defender and Robotron: hulking, high-scoring chasing 80s arcade cabinets from Williams that placed skill front and centre as your lone spaceship cut swathes through patterns of flitting bad guys. That is Resogun in a nutshell, retaining that purity of gunning down alien invaders in a scrolling siege. But don't be fooled, the heart of its gameplay may be timeless but there is modern fizz to its makeup.

It is beautiful for a start; sparkly, glitzy laser fire exchanged over the neon wreckage of the last human cities, enemies exploding in a shower of voxels. It is busy but eminently readable, with distinct colours and patterns keeping your eye fixed between your ship and your foe. Resogun is a side scrolling shoot 'em up, but its levels are cylindrical, wrapping around a central point like a carousel. - Tom Hoggins, The Telegraph

I had forgotten how much I enjoy side-scrolly shooters before I started playing this. Super simple, super fun. -DJP

polyphonic, Tuesday, 11 February 2014 00:14 (eleven years ago)

Top PS4 exclusive! Yeah this is why it's more fun keeping this poll insular.

JimD, Tuesday, 11 February 2014 00:28 (eleven years ago)

Honorable Mention: Lone Survivor: The Director's Cut – PS3/Vita – 5 pts – 1 vote

http://i.imgur.com/gDEbNpC.jpg

Website | About the Director's Cut | Metacritic | The Digital Fix | Gaming Age | Trailer

Lone Survivor is Jasper Byrne's psychological survival adventure game that allows players to choose the method of their madness: Shoot everything that goes bump in the dark or sneak around quietly to escape the ravaged city; stay healthy with food or pills; seek out other survivors or go it alone. Jessica Conditt, Joystiq

Lone Survivor hearkens back to the classic Team Silent installments of Silent Hill, and shows how expressive pixel art not strictly tied to evoking nostalgia can be. - one way street

polyphonic, Tuesday, 11 February 2014 00:42 (eleven years ago)

lone survivor was pretty good. i can't remember why i stopped playing it, i think i forgot about it. so maybe not that good...

Roberto Spiralli, Tuesday, 11 February 2014 01:02 (eleven years ago)

This is a lot of work here Poly, nice rollout!

PSY talks The Nut Job (forksclovetofu), Tuesday, 11 February 2014 01:12 (eleven years ago)

just keepin ya seat warm

polyphonic, Tuesday, 11 February 2014 01:14 (eleven years ago)

Honorable Mention: The Wolf Among Us: Episode 1 - Faith – PS3/X360/Vita/PC/Mac/iOS – 5 pts – 1 vote

http://i.imgur.com/shqqGx8.jpg

Website | Metacritic | Eurogamer | Washington Times | Trailer

Classifying this adventure as a game seems almost silly. There are some quick time events and a little bit of investigative action but as a whole you're taken on a choose-your-own-adventure storytelling thrill ride. Highly stylized in its presentation the player is put into the role of the Big Bad Wolf himself. After the exile from their Homelands he tries to clean up his image as Bigby Wolf, the sheriff of Fabletown. What follows is a well-acted and absolutely gorgeous to watch film-noir style mystery into the seedy underbelly of Fabletown, its denizens and its daily struggle to keep everything together.

Aside from a very select few the exile has not been kind to most of the characters we know and love. Their 'happily ever afters' have long since been forgotten and what's left is dark and gritty characters pushed to the brink of survival. Who would have thought that the hero of Red Riding Hood would be a foul mouthed woman beater who strolls Fabletown for hookers? I know I never would have and The Woodsman is just one example of a great hero's fall from grace that you'll encounter here. This treatment sinks its hooks into you and doesn't let go and is easily one of the best things about the story as a whole.

To be quite frank, as much as I'd like to give some commentary on the opening episode’s plot it really would take away from the enjoyment of watching it unfold for yourself. It's crafted so well that taking even a single piece of the pie and handing it to you on a plate would take away from the impact you'll feel discovering it on your own. - Shawn Petraschuk, Canadian Online Gamers

This game is absolutely amazing! - AnalDoomsday, Nov 6, 2013

polyphonic, Tuesday, 11 February 2014 01:30 (eleven years ago)

iirc walking dead finished much higher in its year. was this not as good?

Mordy , Tuesday, 11 February 2014 01:35 (eleven years ago)

The first episode is strong, but there's just not that much on the basis of which to judge yet--I say this not having played the second chapter. Thanks again, polyphonic, for your work on this poll!

one way street, Tuesday, 11 February 2014 01:38 (eleven years ago)

walking dead was top 10 last year, i believe. i'm interested in this but i'm not familiar enough with the source material to pre-pay for the whole season up front.

reddening, Tuesday, 11 February 2014 01:49 (eleven years ago)

Fables isn't done yet, we'll have a better idea once the season is complete. Same w/Walking Dead Season 2.

Nhex, Tuesday, 11 February 2014 02:30 (eleven years ago)

what a cool thread. I can't wait to try some of these out.

calstars, Tuesday, 11 February 2014 02:44 (eleven years ago)

Lol who the hell is AnalDoomsday

Sad I missed the first day of this on account of being dead w/ a cold, but psyched to follow it today!

I've Seen rRootage (Will M.), Tuesday, 11 February 2014 14:29 (eleven years ago)

general complaint: is GOTY edition supposed to mean something? Game of the year according to who? seems like every mediocre major release has one of these now where they charge an extra $30 to make the case black plastic!

bnw, Tuesday, 11 February 2014 14:49 (eleven years ago)

def. prefer the more generic "Ultimate"/"Gold"/"Complete" subtitles for monetizing DLC on disc

Nhex, Tuesday, 11 February 2014 14:54 (eleven years ago)

A Game of the Year Edition is any video game that has been repackaged and advertised as having earned either one or many Game of the Year awards from any number of recognized publications or websites, often times with a discounted price and additional content.

So anything from here I guess. But anything that fails to get a GOTY seems to just use "legendary edition" or something anyway.

JimD, Tuesday, 11 February 2014 14:58 (eleven years ago)

Honorable Mention: League of Legends – PC/Mac beta – 5 pts – 1 vote

http://i.imgur.com/Wm2Jjx7.jpg

Website | Metacritic | World's Final 2013 | Trailer

League of Legends - do we do this? We should do this.

The most-played PC game in the world isn't the Sims or SimCity or even World of Warcraft. It's League of Legends, and it's a lot of fun.

Part of this game's success is that players can compete in tournaments against other players from around the world. At the 2013 championships, the top two teams gathered in front of thousands at the Staples Center in Los Angeles. A team from Korea, called SK Telecom T1, took home the $1 million prize. - Business Insider

did anybody see the League of Legends piece on HBO real sports? They threw out the stat that "1 in 20 people play LoL" which sounds utterly false. - forks

The free 2 play esport. What's fun about it? Short learning curve, relatively level playing field. Your character evolves in a matter of minutes while playing so it satisfies that rpg itch. This was my WoW pvp substitute for awhile. The community is like any other online game, totally fucking horrible. - bnw

polyphonic, Tuesday, 11 February 2014 16:19 (eleven years ago)

i played through the Fables one with my gf and the visuals and atmosphere are perfect, but your decisions just don't seem to matter (we tried it twice with opposite choices). maybe they will down the road, but it feels more like a semi-interactive story than a game.

festival culture (Jordan), Tuesday, 11 February 2014 16:30 (eleven years ago)

bahaha that graphic is awesome

Corpsepaint Counterpaint (jjjusten), Tuesday, 11 February 2014 16:39 (eleven years ago)

yeah it really captures LoL's deviantart character design style

diamonddave85‌‌‌‌‌‌‌‌‌‌ (diamonddave85), Tuesday, 11 February 2014 16:40 (eleven years ago)

the LOL community kind of puts to rest any superiority complex pc folk might have over console kiddies imo. i mostly stopped playing when i realized i enjoyed the bot games more then pvp because you avoided most the sewage spew. aside from that I think Riot does a great job presenting and updating their game.

bnw, Tuesday, 11 February 2014 17:21 (eleven years ago)

it's ALL garbage

Nhex, Tuesday, 11 February 2014 17:29 (eleven years ago)

a few times when someone tried to tell me that PC gamers were more civilized than console gamers, I copied a couple of sections of WoW general chat from my play session that evening and gave them to the person as a rebuttal

Fight the Powers that Be with this Powerful Les Paul! (DJP), Tuesday, 11 February 2014 17:37 (eleven years ago)

basically humans are terrible, this is what i have learned from gaming

Corpsepaint Counterpaint (jjjusten), Tuesday, 11 February 2014 17:40 (eleven years ago)

I learned that humans are terrible from living through childhood and adolescence ;_;

Fight the Powers that Be with this Powerful Les Paul! (DJP), Tuesday, 11 February 2014 17:42 (eleven years ago)

children are terrible, let's just admit it

Nhex, Tuesday, 11 February 2014 17:45 (eleven years ago)

^ and childhood lasts abt 25-45 yrs

I've Seen rRootage (Will M.), Tuesday, 11 February 2014 17:46 (eleven years ago)

if you're lucky

PSY talks The Nut Job (forksclovetofu), Tuesday, 11 February 2014 17:47 (eleven years ago)

Honorable Mention: Ultra Business Tycoon III – Browser – 5 pts – 1 vote

http://i.imgur.com/5m3kP2s.jpg

Game | Indiestatik | Indie Games | Rock Paper Shotgun | Hairpin

I'm hesitant to vote for a Porpentine game, given my lack of enthusiasm for most Twine games and given Porpentine's reputation for abusive behavior toward other queer women, but Ultra Business Tycoon III is hilarious and surprisingly moving.

...

It starts off as a whimsical parody of mid-90s "edutainment" games, and winds up somewhere more emotionally urgent. - one way street

polyphonic, Tuesday, 11 February 2014 18:17 (eleven years ago)

In case anyone tries to play this, you'll eventually need the serial number (3497282) in the mock-readme.txt here to finish the game: http://aliendovecote.com/uploads/twine/tycoon/nfo.png

one way street, Tuesday, 11 February 2014 18:29 (eleven years ago)

Porpentine's reputation for abusive behavior toward other queer women

I didn't know about this. Sucks if so, because if nothing else she has been an instigator for a lot of people to find a voice through DIY gaming. Mostly appallingly shitty twine games I'd rather shoot myself than play, but that kind of doesn't matter - I don't need to want to play them for them to be useful to a community. Porpentine games themselves are very varied in quality, which I guess goes with the personal-gonzo style. This one I remember as being okay?

emil.y, Tuesday, 11 February 2014 18:51 (eleven years ago)

Yeah, I think this is one of her stronger works, although the narrative of the player character in the 1990s takes time to unfold. Their Angelical Understanding from 2013 (http://aliendovecote.com/uploads/twine/angels/angel.html#48is also worth playing through. I won't get into the grievances people have had with Porpentine here, but I don't have a good reason to disbelieve anyone who's felt emotionally mistreated. Still, the twine community carries on, whether or not I find many of their games compelling.

one way street, Tuesday, 11 February 2014 19:00 (eleven years ago)

sounds interesting, will give it a shot soon

Nhex, Tuesday, 11 February 2014 19:40 (eleven years ago)

Honorable Mention: Quadropus Rampage – iOS/Android – 5 pts – 1 vote

http://i.imgur.com/BITZlLa.jpg

Website | Metacritic | Touch Arcade | Droid Horizon | Trailer

I love a good Roguelike. More than that, I enjoy a good game that makes excellent use of Roguelike design elements. Enter Quadropus Rampage: an "Endless Roguelike Brawler" starring an incredibly angry four-legged octopus and his almost equally miffed starfish companion. It's a weird concept, certainly, however Butterscotch Shenanigans knows exactly what they're doing. - Rob Rich, 148 Apps

Man, folks slept on this. Action RPG meets iphone sized gameplay length. Loot, rampage, descend, die, rinse repeat. - s.clover

polyphonic, Tuesday, 11 February 2014 19:46 (eleven years ago)

ok black crown (the first game listed) is def the best writing ive ever seen in storynexus, holy crap. super creepy

Corpsepaint Counterpaint (jjjusten), Tuesday, 11 February 2014 19:53 (eleven years ago)

thing i am gonna check out this Quadropus Rampage

Roberto Spiralli, Tuesday, 11 February 2014 19:59 (eleven years ago)

looking forward to more recommendations from AnalDoomsday

Fight the Powers that Be with this Powerful Les Paul! (DJP), Tuesday, 11 February 2014 20:00 (eleven years ago)

man if i had a dollar for every time youve said that

Corpsepaint Counterpaint (jjjusten), Tuesday, 11 February 2014 20:11 (eleven years ago)

Honorable Mention: flower – PS4/Vita – 5 pts – 1 vote

http://i.imgur.com/bBnTrOJ.jpg

Website | Metacritic | Gamespot | Eurogamer | Trailer

FLOWER | Concluding The Third Annual Coint and Plick Poll: ILG’s Best Video Games of 2009 - Part Four: #1 through #20

typical hipster comment "this must be amazing to X while you're high". you can tell something is overrated pseudo intellectual tripe when junkies come on a video and bore you with some anecdote about how they shoot heroin to this or whatever. if anything it shows how unengaging gameplay wise this "game" must be if its possible to "play" it will taking illegal substances. this game has no story, you play as a petal ffs, yet "oh no its too deep for you, its minimalist art you uncultured barbarian" - Gabriel Voidx, 8 months ago

This captivated a room of thirtysomethings on New Year's Eve at a friend's house. - Jordan

polyphonic, Tuesday, 11 February 2014 20:12 (eleven years ago)

(AnalDoomsday is not an ilxor fwiw, just some person in a comments section.)

polyphonic, Tuesday, 11 February 2014 20:13 (eleven years ago)

sure he isnt

Corpsepaint Counterpaint (jjjusten), Tuesday, 11 February 2014 20:15 (eleven years ago)

AnalDoomsday is every person in a comments section IMO

Fight the Powers that Be with this Powerful Les Paul! (DJP), Tuesday, 11 February 2014 20:16 (eleven years ago)

We are all AnalDoomsday.

emil.y, Tuesday, 11 February 2014 20:16 (eleven years ago)

*breathes sigh of relief about not going with AaanalDddoomsday as commenter name at the last minute*

Corpsepaint Counterpaint (jjjusten), Tuesday, 11 February 2014 20:17 (eleven years ago)

AnalDoomsday is a feeling

Fight the Powers that Be with this Powerful Les Paul! (DJP), Tuesday, 11 February 2014 20:18 (eleven years ago)

actually if you could just work AnalDoomsday into every pullquote credit from here on out that would probably be for the best

Corpsepaint Counterpaint (jjjusten), Tuesday, 11 February 2014 20:18 (eleven years ago)

Hungry4AnalDoomsday

polyphonic, Tuesday, 11 February 2014 20:18 (eleven years ago)

really great use of the touch controls and overall a very solidly designed game - forkscloveanaldoomsday

Corpsepaint Counterpaint (jjjusten), Tuesday, 11 February 2014 20:19 (eleven years ago)

my mom and sister LOVED this game despite both being non-gamers. they went so far as to get 100% (or whatever equivalent this game has) on every level except the one that I had done and forced me to 100% that level like 6 months later

diamonddave85‌‌‌‌‌‌‌‌‌‌ (diamonddave85), Tuesday, 11 February 2014 20:19 (eleven years ago)

lol it wasn't until I clicked on the picture that I realized I've been confusing flower with grOw

Fight the Powers that Be with this Powerful Les Paul! (DJP), Tuesday, 11 February 2014 20:19 (eleven years ago)

not the best storynexus i have played, but far from the worst - emil.doomsday

Corpsepaint Counterpaint (jjjusten), Tuesday, 11 February 2014 20:20 (eleven years ago)

yep. slow day at work.

Corpsepaint Counterpaint (jjjusten), Tuesday, 11 February 2014 20:20 (eleven years ago)

also I get what dude is going for but man do I want to punch the second paragraph of the Gamespot review in the neck

Fight the Powers that Be with this Powerful Les Paul! (DJP), Tuesday, 11 February 2014 20:21 (eleven years ago)

In Flower, you ride the wind. You enter the first level to see a single hovering flower petal; you press a button to surge forward and carry the petal with you, and tilt the controller to steer, as if you're the pilot of a blissful breeze. As you rush through the grass and natural growth, you pass through clusters of flowers, each bud blooming and adding a petal to the ever-growing bouquet that sails through the air. Each time you glide through a batch of flowers, petals emit notes that complement the bucolic soundtrack. In this way, you aren't just a player but a musical collaborator, composing your own countermelody as you rush ahead. Flowers are arranged in rows, circles, and other patterns, and following those patterns enhances the musical effect by allowing each tone to flow into the next.

SHUT UP

Fight the Powers that Be with this Powerful Les Paul! (DJP), Tuesday, 11 February 2014 20:21 (eleven years ago)

Whoever wrote nauseating paragraph is a total f'king anal doomsday suppository.

xelab, Tuesday, 11 February 2014 20:42 (eleven years ago)

someday AnalDoomsday is going to google his screen name and then there will be a reckoning. or maybe a homecoming.

reddening, Tuesday, 11 February 2014 20:59 (eleven years ago)

*almost googles "AnalDoomsday" at work before catching himself*

Fight the Powers that Be with this Powerful Les Paul! (DJP), Tuesday, 11 February 2014 21:01 (eleven years ago)

oh, analdoomsdaypaws

PSY talks The Nut Job (forksclovetofu), Tuesday, 11 February 2014 21:19 (eleven years ago)

Honorable Mention: Poker Night 2 – PS3/X360/PC/Mac/iOS – 5 pts – 1 vote

http://i.imgur.com/WDYAqN5.gif

Website | Metacritic | Gamespot | Mac Life | Trailer

this maybe could have been my game of the year except for the minor sticking point that the game is HORRENDOUSLY BROKEN. hangs and crashes and all of that. in a poker game. and oddly because it appears that the people who made it could code animations and tons of threaded dialog and branched storyline shit but could not actually code - jjjusten

polyphonic, Tuesday, 11 February 2014 21:31 (eleven years ago)

hahahahahahahahahahahahahahahahahahahahahahahahahahaha OTM

the creepy lag spikes followed by the rush of the animation trying to synch back up to the audio track is incredibly unsettling, much more unsettling than a poker game should be

Fight the Powers that Be with this Powerful Les Paul! (DJP), Tuesday, 11 February 2014 21:37 (eleven years ago)

so fucking otm as soon as i saw that pop up i thought "who would vote for something w/ that many hangs/full on crashes/etc"? shit was fully unplayable on ps3, dunno abt other platforms but jesus christ what a mess.

I've Seen rRootage (Will M.), Tuesday, 11 February 2014 21:40 (eleven years ago)

I actually only ever had it freeze on me once

Fight the Powers that Be with this Powerful Les Paul! (DJP), Tuesday, 11 February 2014 21:43 (eleven years ago)

well I mean freeze and then didn't recover

Fight the Powers that Be with this Powerful Les Paul! (DJP), Tuesday, 11 February 2014 21:44 (eleven years ago)

hahaha the great thing is that gif is actually a lot like trying to play the game

Corpsepaint Counterpaint (jjjusten), Tuesday, 11 February 2014 21:44 (eleven years ago)

it's funny how well the story bits are incorporated into the horribly broken framework

Fight the Powers that Be with this Powerful Les Paul! (DJP), Tuesday, 11 February 2014 21:52 (eleven years ago)

freezes never recover (hang = like a freeze but eventually "recovers")
freezes are infinite~~
crashes are console killers (or on pc/mobile usually just the app dies)

GLAD 2 HELP ILX BUGTRACKING NOMENCLATURE TODAY

I've Seen rRootage (Will M.), Tuesday, 11 February 2014 21:54 (eleven years ago)

I've never seen an actual crash, that would be fun as long as there wasn't any destructive buffer overrun involved

Fight the Powers that Be with this Powerful Les Paul! (DJP), Tuesday, 11 February 2014 21:55 (eleven years ago)

i am pretty sure that poker night 2 is the only time i have ever seen an actual ps3 retail kit running a released game crash, although i have seen a few x360 retail kits do it (not for years tho, unless you count hardware failures which i do not)

usually at the very least you can get into guide/XMB and terminate but this game made even that imposs!!! i was impressed. should not have been allowed to come out as per sony standards.

I've Seen rRootage (Will M.), Tuesday, 11 February 2014 21:58 (eleven years ago)

ultra business tycoon III: i feel like i would've really reveled in porpentine's game style seven or eight years ago, around the same time i felt like i "got" tao lin. right now i feel fatigued by all the vivid, unmoored language; it doesn't give me a thrill like i think it's meant to, i don't "get it" anymore, i can no longer access that headspace.

poker night 2: i had this on my steam wishlist, figuring 5 bucks might be worth some sam & max jokes, but maybe i'll just watch a let's play instead.

reddening, Tuesday, 11 February 2014 22:12 (eleven years ago)

Honorable Mention: NES Remix – WiiU – 5 pts – 1 vote

http://i.imgur.com/1HfuUrq.jpg

Website | Metacritic | Nintendojo | Escapist | Trailer

Like Retro Game Challenge but with actual retro games. How little they tend to directly touch these games means that when they do the surreality of it is enhanced further (the bits where the view just keeps zooming out and Link climbing Donkey Kong girders are highlights so far) - if

polyphonic, Tuesday, 11 February 2014 23:11 (eleven years ago)

Honorable Mention: Type:Rider – iOS/Android/PC – 5 pts – 1 vote

http://i.imgur.com/oktLLJg.jpg

Website | Metacritic | Slide to Play | Gamezebo | Trailer

We live in a world of type. We tattoo our cities in it from top to bottom. It clothes us, and sometimes armors us. Yet despite the fact that it permeates every aspect of our lives, few of us really feel that they understand typography. A new game, Type:Rider, aims to change all of that by turning some of the world's most influential fonts into a multiverse of video game worlds. - John Brownlee, Fast Company

The most beautiful game I played all year. The Kandinsky painting come to life was astonishing. The gameplay itself is a bit weak, and the crashes are irritating. Still, a reminder that there are possibilities we have barely explored. - s.clover

polyphonic, Tuesday, 11 February 2014 23:35 (eleven years ago)

Honorable Mention: Guacamelee! (including Gold Edition) – PS3/PS4/Vita/Xbone/PC – 5 pts – 1 vote

http://i.imgur.com/NrhJvOa.gif

Website | Metacritic | Pocket Gamer | x |
Trailer

You begin Guacamelee as a poor Mexican farmer named Juan, whose boring life is interrupted when the woman he loves is kidnapped by a murderous skeleton named Carlos Calaca. Juan is killed in a botched rescue attempt but finds himself resurrected as a luchador in the realm of the dead. Journeying through the forests, deserts and temples of the surrounding countryside, Juan builds up an arsenal of mystical wrestling powers to take on the dastardly Calaca.

Guacamelee smartly "gates" new areas behind obstacles that only new skills and abilities can overcome, and those new tricks are also added to Juan’s growing combat and platforming repertoire. The headbutt skill destroys yellow blocks but also can be used to send enemies ping-ponging across the screen. The uppercut destroys red blocks and allows you to extend your jump just enough to access some initially out-of-reach ledges. Every upgrade grants the immediate satisfaction of new areas to explore and the extended goal of mastering a new move. - Philip Kollar, Polygon

polyphonic, Wednesday, 12 February 2014 00:57 (eleven years ago)

It figures I would miss some tag shit in my last one of the day, haha.

see ya tomorrah

polyphonic, Wednesday, 12 February 2014 00:58 (eleven years ago)

Guacamelee is awesome for its design and humor, but some of the platforming hits a level of difficulty that just pissed me off and had me quit.

President Frankenstein (kingfish), Wednesday, 12 February 2014 01:42 (eleven years ago)

ok so the kandinsky level isn't the only amazing level in type:rider. all the modern levels are pretty great -- the bahaus one equally so, and the newspress / nytimes one only slighly less so. if you can get this cheap or on a free promo, its def worth it, and if you're at _all_ a typography geek this is the only game made to target your demo and your demo alone. i mean shame the gameplay isn't fantastic, but the design is astonishing.

also if you ever think you might be in a "are videogames like art maaaan" discussion this is good to have in yr back pocket.

eric banana (s.clover), Wednesday, 12 February 2014 01:59 (eleven years ago)

but if you want a great platformer, i mean, probably a mario knock-off will be more rewarding.

eric banana (s.clover), Wednesday, 12 February 2014 02:00 (eleven years ago)

Haven't played it yet, but still expected a better showing for Guacamelee.

one way street, Wednesday, 12 February 2014 03:45 (eleven years ago)

seems kinda underlooked, given the positive reaction i've seen

Nhex, Wednesday, 12 February 2014 04:44 (eleven years ago)

Honorable Mention: Phoenix Wright: Ace Attorney - Dual Destinies – 3DS – 5 pts – 1 vote

http://i.imgur.com/abyj0aD.jpg

Website | Metacritic | EGM | Polygon | Trailer

Probably only playing to fans at this point (hence the online-only release?) but this was the best entry in a long time. Gameplay-wise just much better executed recently, and the strands of plot were tied together in a way that was much more fun and in the last case more emotional. A couple of dodgy gender-related missteps and the ridiculous final reveal were the only downsides. Looking forward to finally getting to play AA vs Professor Layton. - if

polyphonic, Wednesday, 12 February 2014 23:07 (eleven years ago)

I wish they'd port all of the PW games to iPod Touch, or online, or something. I've only played the first but I love it so much and could easily become some kind of gibbering fangirl.

emil.y, Wednesday, 12 February 2014 23:13 (eleven years ago)

damn, i really need to pick that up now that I finally have a 3DS

Nhex, Wednesday, 12 February 2014 23:16 (eleven years ago)

Guacamelee is fun as hell but the Reddit humor in it (iirc there are, like, lolcats and derp jokes?) is really dire

papa smango (fadanuf4erybody), Thursday, 13 February 2014 00:20 (eleven years ago)

Honorable Mention: Doki-Doki Universe – PS3/PS4 – 5 pts – 1 vote

http://i.imgur.com/pUSPFxr.jpg

Website | Metacritic | Polygon | Guardian | Trailer

Doki-Doki Universe is a game about empathy, and that's weird.

In many of the games I played this year, you often solve problems by shooting people in the face. That, I can handle. In Doki-Doki Universe, your antagonists aren't clearly defined, and your progress is measured by your ability to seek out societal problems and solve them indirectly through non-violent means.

Doki-Doki Universe's gameplay lands somewhere in between Animal Crossing and a Myers-Briggs personality test. It's like nothing else I've ever played, and it's pretty awesome...in a totally weird sort of way. - Danny Cowan, Joystiq

polyphonic, Thursday, 13 February 2014 00:44 (eleven years ago)

I REALLY ENJOYED WHAT I PLAYED OF DOKI DOKI UNIVERSE

Corpsepaint Counterpaint (jjjusten), Thursday, 13 February 2014 01:02 (eleven years ago)

oh and also hi dere my caps lock was apparently on haha sorry

Corpsepaint Counterpaint (jjjusten), Thursday, 13 February 2014 01:02 (eleven years ago)

Doki Doki is fun and its REALLY apparent that it was created by the guy behind Toe Jam & Earl.

President Frankenstein (kingfish), Thursday, 13 February 2014 01:06 (eleven years ago)

Honorable Mention: Rymdkapsel – iOS/Android/Vita – 5 pts – 1 vote

http://i.imgur.com/Xp8IEAz.jpg

| | | |

anyone play rymskapsel or whatever its called?

great game but sort of frustrating how quickly it ends. like they set up this super system and then it feels like they just gave you a demo of how to play it. couldnt they have made new maps, new challenges, etc etc etc? it really feels like you're just getting started when the game ends.

― socki (s1ocki), Monday, December 16, 2013 12:18 PM (1 month ago)

yep - i was really into it...for that day. :( i assumed that the three challenges that were displayed at the beginning of the game were the first three, not the ONLY three!

― Karl Malone, Monday, December 16, 2013 12:30 PM (1 month ago)

totally. it's like inventing the entire mario universe, the physics, the graphics assets, etc and only making one level.

― socki (s1ocki), Monday, December 16, 2013 12:40 PM (1 month ago)

i guess the intent is that replay value comes from trying to beat your high score and progress to the higher levels. that often works for me as a motivation, but usually only with games with relatively short playthroughs.

― Karl Malone, Monday, December 16, 2013 12:46 PM (1 month ago)

the game doesnt really seem to encourage that tho

― socki (s1ocki), Monday, December 16, 2013 12:55 PM (1 month ago)

and there are no higher levels!

― socki (s1ocki), Monday, December 16, 2013 12:55 PM (1 month ago)

there aren't? i got up to wave 33 (one of the three goals is to reach wave 28), the last time i played, and i just assumed that the waves would keep coming, faster and faster, until you died

― Karl Malone, Monday, December 16, 2013 12:57 PM (1 month ago)

oh ya. but those are just waves. the layout and everything is always the same.

― socki (s1ocki), Monday, December 16, 2013 1:03 PM (1 month ago)

feel like it would be cool if there were different monolith powers and they more randomized. or different levels with less resources, or resources in a more difficult to get to place, etc

― socki (s1ocki), Monday, December 16, 2013 1:04 PM (1 month ago)

so much potential and like i said it basically feels like just a tutorial.

― socki (s1ocki), Monday, December 16, 2013 1:04 PM (1 month ago)

yep, definitely. although maybe that's because they wanted to disappoint us so that when rymdkapsel TWO comes out in mid-2014 with new levels and monolith powers for only $3.99 we'll jump on it!

― Karl Malone, Monday, December 16, 2013 1:11 PM (1 month ago)

so much potential and like i said it basically feels like just a tutorial.

― socki (s1ocki), Monday, December 16, 2013 4:04 PM (Yesterday)

hah i came here to make this exact complaint

― lag∞n, Tuesday, December 17, 2013 9:31 AM (1 month ago)

was all im not going to load and search the entire thread theyre just gonna have to deal

― lag∞n, Tuesday, December 17, 2013 9:31 AM (1 month ago)

anyway what other games are kinda minimal simcities

― lag∞n, Tuesday, December 17, 2013 9:33 AM (1 month ago)

they cld at least let you build forever but the waves come too fast

― lag∞n, Tuesday, December 17, 2013 9:34 AM (1 month ago)

you know what else would have been groundbreaking? more than one kind of enemy.

― Karl Malone, Tuesday, December 17, 2013 9:54 AM (1 month ago)

(the creator of rymdkapsel is reading this thread right now with a single lonely tear streaming down the cheek)

― Karl Malone, Tuesday, December 17, 2013 9:55 AM (1 month ago)

they cld at least let you build forever but the waves come too fast

― lag∞n, Tuesday, December 17, 2013 12:34 PM (7 hours ago)

Totally - entropy sets in quickly

― socki (s1ocki), Tuesday, December 17, 2013 4:59 PM (1 month ago)

polyphonic, Thursday, 13 February 2014 01:08 (eleven years ago)

Website | Metacritic | Eurogamer | Arcade Sushi | Website

That's it for the also-rans. I'll start with the list proper on Monday.

polyphonic, Thursday, 13 February 2014 01:09 (eleven years ago)

Hopefully this isn't going too slowly for y'all

polyphonic, Thursday, 13 February 2014 01:10 (eleven years ago)

naw

Roberto Spiralli, Thursday, 13 February 2014 01:13 (eleven years ago)

good stuff had 5 points for Rymdkapsel on my (unsent) ballot

a chance to cross is a chance to score (anonanon), Thursday, 13 February 2014 01:14 (eleven years ago)

only honorable mentions and this list already outshines every other video game end of year poll

Mordy , Thursday, 13 February 2014 02:17 (eleven years ago)

oh just wait we havent gotten to any of the stuff i voted for yet

Lamp, Thursday, 13 February 2014 02:24 (eleven years ago)

yeah no worries on the pace -- just more for me to look forward to!

eric banana (s.clover), Thursday, 13 February 2014 02:52 (eleven years ago)

yup yup

Nhex, Thursday, 13 February 2014 03:56 (eleven years ago)

fuck that, people told me to speed up for six years
SPEED UP OR I'LL KIDNAP YOUR CHILDREN

PSY talks The Nut Job (forksclovetofu), Thursday, 13 February 2014 04:05 (eleven years ago)

Monday Monday mondsy

calstars, Friday, 14 February 2014 03:27 (eleven years ago)

#95: SteamWorld Dig – 3DS/PC – 6 pts

http://i.imgur.com/uVWXOB6.jpg

Website | Metacritic | Eurogamer | Rock Paper Shotgun | Trailer

It's Mr. Driller meets Metroid, another marvelous mix of words. You'll burrow your way down miles of earth, leaving a labyrinth of mazes behind you while collecting weapons/upgrades that let you progress further and make your mining life easier. Dig is as addictive as Namco's cute platformer (I went through it in one sitting over the course of six hours), but with the depth (both in systems and Mr. Driller's literal depth) and sense of isolation of Metroid. - Tiny Cartridge

Almost everything about this game was incredibly satisfying: the progression of difficulty, the pacing of the upgrade system, the controls, the lovely graphics. The one unsatisfying thing: this game is short so the fun ends after 5 to 6 hours. - salsa shark

polyphonic, Monday, 17 February 2014 14:51 (eleven years ago)

i've heard good things about this one, plan to get it on 3DS at some point

Nhex, Monday, 17 February 2014 15:08 (eleven years ago)

yeah, "too short" is pretty much the ultimate "minus" for me -- like the video game equivalent of "i guess my greatest weakness is that i care... TOO much?"

I've Seen rRootage (Will M.), Monday, 17 February 2014 15:11 (eleven years ago)

short is usually a good thing for me, these days. recently i got back into borderlands 2 (playing it co-op this time with a friend who lives down the street), and we're about 15 hours in, and it sucks knowing we're nowhere close to finishing it! if the whole campaign was 15 hours long i'd be happier.

Karl Malone, Monday, 17 February 2014 15:24 (eleven years ago)

i used to be annoyed about short lengths also, but since i'm getting older and never buy anything new/full price anyway, i'm getting more and more in favor of short, punchy games

Nhex, Monday, 17 February 2014 15:27 (eleven years ago)

yes - also interested in it, also waiting for it to show up in a humble bundle

Mordy , Monday, 17 February 2014 15:50 (eleven years ago)

heh, good call

Nhex, Monday, 17 February 2014 15:52 (eleven years ago)

lol at 6 point trickery, i suggest a interval of 5 rule for the future to make this less complicated

Corpsepaint Counterpaint (jjjusten), Monday, 17 February 2014 16:27 (eleven years ago)

hey hey, don't kill that ILX charm

Nhex, Monday, 17 February 2014 16:31 (eleven years ago)

#94: Knights of Pen and Paper + 1 Edition – iOS/Android/PC – 8 pts

http://i.imgur.com/XUQaMoW.jpg

Website | Metacritic | Rock Paper Shotgun | Edge | Tips & Cheats | Trailer

Pen & paper is really fun, if a bit short. i blew through the main storyline (although they're supposed to be releasing new ones) and now its all postgame grind.

That said, this is like an early FF style rpg. lots of classes, characters, different team builds with each class really different and skills for tanking, etc. So probably a lot of replay there if you're into playing with that stuff. - s.clover

Knights of Pen and Paper is funny, charming. Definitely worth it if you like throwback RPGs like Breath of Death, and Guadia Quest, but the gameplay has got some nice little hooks. - Nhex

polyphonic, Monday, 17 February 2014 16:54 (eleven years ago)

how would we distribute 100 pts with a real sense of scale without small intervals?

Like what's the recommended "default" way to split up the points in a decreasing way?

I did 20, 13,12..7, 5 5.

eric banana (s.clover), Monday, 17 February 2014 17:50 (eleven years ago)

When we get to the ten pointers I think you'll see a good counterargument for only using intervals of five.

polyphonic, Monday, 17 February 2014 18:03 (eleven years ago)

fine fine

Corpsepaint Counterpaint (jjjusten), Monday, 17 February 2014 18:26 (eleven years ago)

#93: Time Surfer – iOS/Android – 9 pts

http://i.imgur.com/qcDoRKG.gif

Website | Metacritic | Pocket Gamer | Droid Life | Original Soundtrack | Trailer

Have you played Tiny Wings? If so, Time Surfer will feel very familiar, but in a good way. Like its inspiration, Time Surfer has you control a character by making him dive into a landscape of rolling hills. Dive onto a downward slope, and your surfer gains momentum, soaring higher and farther to a better score. Mess up, and you slow down, which leads to your inevitable death. Time Surfer does just about everything Tiny Wings does, but it adds a great new idea to the equation: time control. - Chris Reed, Slide to Play

Tiny Wings but not peaceful. Except for the peaceful mode. And not hellish. Except for the hell mode. The big win isn't more modes though, or even more... things. The win is more missions. You grind tiny birds until you can master even the trickiest mission, because you can't skip, and you can't move any way but forward. Except I can't beat some missions, and so I got stuck. With Time Surfer there's the same mechanic, but always something new to try. - s.clover

polyphonic, Monday, 17 February 2014 19:52 (eleven years ago)

nice gif!

Roberto Spiralli, Monday, 17 February 2014 19:53 (eleven years ago)

poly are you gif building?

PSY talks The Nut Job (forksclovetofu), Monday, 17 February 2014 19:59 (eleven years ago)

I cut that out of the trailer and added the overlay. Nothing too fancy.

polyphonic, Monday, 17 February 2014 20:01 (eleven years ago)

these last few games are a total world of mystery to me

Corpsepaint Counterpaint (jjjusten), Monday, 17 February 2014 20:03 (eleven years ago)

this is what happens when the only mobile games you play are 5 iron solitaire or whatever and that goddamn simpsons game

Corpsepaint Counterpaint (jjjusten), Monday, 17 February 2014 20:04 (eleven years ago)

knights of pen and paper is loads of fun for a few hours but it eventually proves not to have much of an endgame. it's more like a mechanic demo. totally worth a few bucks though

PSY talks The Nut Job (forksclovetofu), Monday, 17 February 2014 20:12 (eleven years ago)

#67 (tie): Solforge – iOS/PC – 10 pts – 1 votes

http://i.imgur.com/yoxORlM.jpg

Website | Steam | Steam First | Multani Gamer | Trailer

The core game of SolForge pits two 30-card decks against one another in a race to do 100 damage to the opponent. The player that goes first draws five cards off the top of their deck, then plays one card before discarding the rest. The next player draws five cards, then plays two before discarding. From this point on each player's turn consists of a draw of five cards, the playing of two, and a discarding of the remainder. Every four hands, players shuffle their discard pile back into their deck and continue the cycle of draw, play, discard until one player's life total falls to zero.

Cards are split into three varieties: creature, structure, and spell. Creature cards permanently summon a creature to one of five lanes on the battlefield and are the primary form of attack. Structures behave similarly to creature cards, with their function generally being to bolster the player's creature or hinder the opponent's creature occupying the same lane. Spell cards are one-off effects that may impact one or more cards on the battlefield.

The five-lane structure of SolForge makes creature positioning just as important as deck composition and card selection. Each turn, once they are able, creatures will attack the creature opposite them in the lane or the other player directly if the lane is clear. Unlike most Trading Card Games (TCG's) and DCG's, creatures attack on both the player's turn and the opponent's turn, making dramatic swings in momentum a significant probability. - Giant Bomb

Really into Solforge - Gravel

polyphonic, Monday, 17 February 2014 20:19 (eleven years ago)

that time surfer gif is hypnotic

Nhex, Monday, 17 February 2014 20:24 (eleven years ago)

67, holy shit

I've Seen rRootage (Will M.), Monday, 17 February 2014 21:01 (eleven years ago)

oh ha i begin to see your point

Corpsepaint Counterpaint (jjjusten), Monday, 17 February 2014 21:03 (eleven years ago)

how did we go from #93 to #67?

calstars, Monday, 17 February 2014 21:04 (eleven years ago)

a lot of ties

Mordy , Monday, 17 February 2014 21:10 (eleven years ago)

I was thinking there can't be 23 in a dead heat? Surely not.

xelab, Monday, 17 February 2014 21:11 (eleven years ago)

26 even

xelab, Monday, 17 February 2014 21:11 (eleven years ago)

There always is.

PSY talks The Nut Job (forksclovetofu), Monday, 17 February 2014 21:21 (eleven years ago)

i suspect defaulting to a ranked ballot instead of 10 pts 10 ways would probably help with this phenom.

eric banana (s.clover), Monday, 17 February 2014 22:13 (eleven years ago)

#67 (tie): TownCraft – iOS – 10 pts – 1 votes

http://i.imgur.com/Gb5kDfp.jpg

| | | |

In an isometric medieval world, your chosen avatar starts with nothing. Taught to harvest sticks and stones from the nearby area, you are shown how to use rudimentary tools in order to obtain more useful resources, which can then be made into more useful objects- and the cycle continues as your crafting projects become bigger and bigger. - Lee Garbutt, God is a Geek

make tools! mine resources! build things! but no creepers, no violence. - Euler

polyphonic, Monday, 17 February 2014 22:56 (eleven years ago)

Website | Metacritic | Thunderbolt | Cult of Mac | Trailer

polyphonic, Monday, 17 February 2014 22:56 (eleven years ago)

#67 (tie): Hotline Miami – PS3/Vita/Mac/Linux – 10 pts – 1 votes

http://i.imgur.com/sy7YvKg.jpg

Website | Metacritic | Darkstation | Game Planet | Soundtrack | Trailer

Coint and Plick 2013 - The Sixth Annual ILX Video Game Poll

oh man, hotline miami is awesome. - Mordy

Ok now that I got it for free, and have spent 30 minutes on it, someone please explain to me why hotline Miami isn't completely unfun and horrible garbage. - jjjusten

polyphonic, Monday, 17 February 2014 23:19 (eleven years ago)

sticking with that blurb 1000%

Corpsepaint Counterpaint (jjjusten), Monday, 17 February 2014 23:19 (eleven years ago)

I can understand not liking the graphics but I love how that game plays. It's very tense and fun imo.

polyphonic, Monday, 17 February 2014 23:22 (eleven years ago)

yeah, very classic arcade'y gameplay. i loved stringing together big combos.

Mordy , Monday, 17 February 2014 23:27 (eleven years ago)

best to think of it amazing twitch kill-puzzle plan-your-movement game, not a reflex game

Nhex, Monday, 17 February 2014 23:31 (eleven years ago)

idk man, got to first real level, played it, died 15 times over (which i largely blame on the implementation of gamepad + idk me sucking at it) deleted it from the hard drive.

Corpsepaint Counterpaint (jjjusten), Monday, 17 February 2014 23:33 (eleven years ago)

everyone sucks at it at first! also, i have to wonder how that game is remotely playable w/controller - you need the mouse precision aiming. you might be better off trying it on PC/Mac

Nhex, Monday, 17 February 2014 23:35 (eleven years ago)

i played it through on vita and i found that the dual sticks worked ok, liked it as a bite-sized handheld game

I've Seen rRootage (Will M.), Monday, 17 February 2014 23:40 (eleven years ago)

i've developed so much more patience for "difficult" games as-of-late. i don't think hotline miami would've appealed to me even 5-6 years ago but it was crunchy + actually felt really responsive + slick to me. i played probably 70% of it w/ keyboard + trackpad and maybe 30% was hard enough that i needed the extra agility that the mouse provided.

Mordy , Monday, 17 February 2014 23:43 (eleven years ago)

speaking to the aesthetics - the extreme violence kinda wasn't my bag (i always felt vaguely uncomfortable playing it) but the washed-out lsd neon 80s look appealed to me

Mordy , Monday, 17 February 2014 23:45 (eleven years ago)

What kind of game would you guys like next

polyphonic, Monday, 17 February 2014 23:47 (eleven years ago)

maverick bird

Mordy , Monday, 17 February 2014 23:50 (eleven years ago)

How is Hotline Miami so far down the list!? I should have voted, that game was easily in my top 5! You're supposed to die a million times, it's like Super Meat Boy in that respect. I loved the music, too.

Dan I., Monday, 17 February 2014 23:50 (eleven years ago)

Yeah that was my vote so I should defend it. Hated the PC controls actually, had the exact same experience as jjj originally and didn't play any further until the Vita version came along. Loved it on there though, because yep, most of the twitchy stuff can be avoided with planning anyway. And it's a game that expects you to fail lots, but the restarts are super fast so that doesn't stop it being fun.

What I liked most though was the 8-bit look and feel. Like, there were loads of ZX Spectrum games which in my memory were just like this (even though in reality they were turgid and clunky where this is fast and smooth). So most of my vote is just for well-nailed nostalgia.

JimD, Monday, 17 February 2014 23:51 (eleven years ago)

xp bc only non-pc players could vote for it this year. it placed higher last year.

Mordy , Monday, 17 February 2014 23:51 (eleven years ago)

huh, i thought i was the only vote for it

Mordy , Monday, 17 February 2014 23:52 (eleven years ago)

Jim has the only vote for it in my inbox.

polyphonic, Monday, 17 February 2014 23:54 (eleven years ago)

i guess it just missed my ballot. or maybe i figured since it placed last year it already got kudos... anyway great game

Mordy , Monday, 17 February 2014 23:57 (eleven years ago)

I voted for HM last year. I think I might have been the sole vote, at which point I chastized you all for not playing it

the nostalgia/80s angle is a factor - one thing I love is that no actual games could have looked/sounded/played like this back then, it uses modern tech with the "old" aesthetic to do something unique

Nhex, Monday, 17 February 2014 23:57 (eleven years ago)

i think i also voted for it last year, i don't like voting for games 2y in a row :/

I've Seen rRootage (Will M.), Tuesday, 18 February 2014 00:07 (eleven years ago)

Ah, I see. I didn't realize the PC version came out last year. I played it on PC.

Dan I., Tuesday, 18 February 2014 00:09 (eleven years ago)

#67 (tie): Impossible Road – iOS – 10 pts – 1 votes

http://i.imgur.com/QnFl4gn.jpg

Metacritic | Touch Arcade | Eurogamer | 242 Points | Trailer

An endless roller. How many gates can you roll through?! - polyphonic

polyphonic, Tuesday, 18 February 2014 00:13 (eleven years ago)

that reminds me that i played a bunch of giant boulder of death this year then got bored real quick. totally forgot about it by the time c+p rolled (ahem) around.

eric banana (s.clover), Tuesday, 18 February 2014 00:33 (eleven years ago)

MOAR MOAR MOAR MOAR

Corpsepaint Counterpaint (jjjusten), Tuesday, 18 February 2014 17:35 (eleven years ago)

mini-wrap up:

Honorable Mentions:
Black Crown Project – Browser – http://blackcrownproject.com/
Borderlands 2: Tiny Tina's Assault on Dragon Keep DLC – PS3/X360/PC/Mac – http://www.borderlands2.com/dragonkeep
Doki-Doki Universe – PS3/PS4 – http://us.playstation.com/ps4/games/doki-doki-universe-ps4.html
Fiz: The Brewery Management Game – iOS/Android – http://brewfiz.com/
flower – PS4/Vita – http://us.playstation.com/ps4/games/flower-ps4.html
Guacamelee! (including Gold Edition) – PS3/PS4/Vita/Xbone/PC – http://guacamelee.com/
League of Legends – PC/Mac beta – http://na.leagueoflegends.com/
Lone Survivor: The Director's Cut – PS3/Vita – http://www.lonesurvivor.co.uk/
NES Remix – WiiU – 5 pts – http://nesremix.nintendo.com/
People – Browser – http://www.dangerouspixel.com/people.html
Phoenix Wright: Ace Attorney - Dual Destinies – 3DS – http://www.ace-attorney.com/
Poker Night 2 – PS3/X360/PC/Mac/iOS – http://www.telltalegames.com/pokernight2
Quadropus Rampage – iOS/Android – http://www.butterscotch-shenanigans.com/p/quadropus-rampage.html
Resogun – PS4 – http://us.playstation.com/ps4/games/resogun-ps4.html
Rymdkapsel – iOS/Android/Vita – http://rymdkapsel.com/
The Swapper – PC – http://facepalmgames.com/the-swapper
The Wolf Among Us: Episode 1 - Faith – PS3/X360/Vita/PC/Mac/iOS – http://www.telltalegames.com/thewolfamongus/episodes/1
Type:Rider – iOS/Android/PC – http://www.bulkypix.com/game/typerider
Ultra Business Tycoon III – Browser – http://aliendovecote.com/uploads/twine/tycoon/crime.html
Year Walk – iOS/PC – http://simogo.com/games/yearwalk

#95: SteamWorld Dig – 3DS/PC - http://steamworldgames.com/
#94: Knights of Pen and Paper + 1 Edition – iOS/Android/PC – http://www.paradoxplaza.com/games/knights-of-pen-and-paper-1-edition
#93: Time Surfer – iOS/Android – http://www.timesurfergame.com/
#67 (tie): Solforge – iOS/PC – http://solforgegame.com/
#67 (tie): TownCraft – iOS – http://www.ilxor.com/ILX/www.towncraftgame.com
#67 (tie): Hotline Miami – PS3/Vita/Mac/Linux – http://hotlinemiami.com/
#67 (tie): Impossible Road – iOS – http://toucharcade.com/2013/07/02/impossible-road-review

PSY talks The Nut Job (forksclovetofu), Tuesday, 18 February 2014 17:47 (eleven years ago)

#67 (tie): Fez – PC/Mac/Linux – 10 pts – 1 votes

http://i.imgur.com/TWfP4tO.gif

Website | Metacritic | Action Trip | Hooked Gamers | Fish Quits | Trailer

fez

Coint and Plick 2013 - The Sixth Annual ILX Video Game Poll

I love this game so much! - Some people

I hate this game so much! - Others

polyphonic, Tuesday, 18 February 2014 18:10 (eleven years ago)

lol, very honest quotes there

PSY talks The Nut Job (forksclovetofu), Tuesday, 18 February 2014 18:19 (eleven years ago)

hahahaha

I've Seen rRootage (Will M.), Tuesday, 18 February 2014 18:30 (eleven years ago)

#67 (tie): Agricola – iOS – 10 pts – 1 votes

http://i.imgur.com/FayniOd.jpg

Website | Metacritic | Arcade Sushi | Touch Arcade | Trailer

anyone interested in board games would do well to check out Agricola. It's $6.99 and well worth it. I've played the real life version a few times and they did a very good job with the conversion to iOS. it's probably best on a iPad but i just have an iPhone and it still works well.

for those who haven't played Agricola irl, it's a european-style board game (decent learning curve, strategic resource gathering decisions, you're looking for the most victory points at the end, etc) that has been near the top of boardgamegeek's list of greatest games for years now. it's a lot of fun! - Karl Malone

polyphonic, Tuesday, 18 February 2014 18:31 (eleven years ago)

looks very cool

Mordy , Tuesday, 18 February 2014 18:32 (eleven years ago)

i am some people, but i played it last year so i didnt vote for it this time around wrt fez

Corpsepaint Counterpaint (jjjusten), Tuesday, 18 February 2014 18:34 (eleven years ago)

i played fez for the first time this year but i got bored pretty quickly and did not vote for it

Mordy , Tuesday, 18 February 2014 18:35 (eleven years ago)

sheesh, whoever is playing the irl version in that screenshot is WAILING

Karl Malone, Tuesday, 18 February 2014 18:35 (eleven years ago)

I bought Agricola on the strength of that quote but haven't played it yet but dammit I will one of these days

Euler, Tuesday, 18 February 2014 18:40 (eleven years ago)

i will pimp for sticking with fez for a while mordy, its much much more than the initial feel once you start digging. never finished it because distracted by shiny new ps3 but loved everything about it

Corpsepaint Counterpaint (jjjusten), Tuesday, 18 February 2014 18:43 (eleven years ago)

I beat Fez (although not the postgame crypogram stuff). It didn't take that long and was pretty satisfying. On the other hand, the navigation system in the game is really poorly designed so I can understand why people get annoyed and quit. Especially since the game is all navigation/discovery rather than fast twitch interaction.

polyphonic, Tuesday, 18 February 2014 18:46 (eleven years ago)

yeah, just not 'gamey' enough for me i guess. i got up to a point where i could go to a whole bunch of different islands but i couldn't really figure out what to do in them or where was the best place to go next and i fell into myst malaise. but since i'm no longer buying video games for a while maybe i'll go back to it.

Mordy , Tuesday, 18 February 2014 18:50 (eleven years ago)

the navigation system in the game is really poorly designed so I can understand why people get annoyed and quit. Especially since the game is all navigation/discovery rather than fast twitch interaction.

i got up to a point where i could go to a whole bunch of different islands but i couldn't really figure out what to do in them or where was the best place to go next and i fell into myst malaise.

^yep, this was my experience

Karl Malone, Tuesday, 18 February 2014 18:53 (eleven years ago)

when i was a kid i would have methodically explored every last cranny, then made a giant homemade map on notebook paper and designed the fastest way to get all the pieces, etc. but in 2013 i just turned off the system and did a logroll out of the room, forgot about it forever

Karl Malone, Tuesday, 18 February 2014 18:55 (eleven years ago)

and i want everyone to know that i did the logroll out of the room through a normal sized door - visualize THAT

Karl Malone, Tuesday, 18 February 2014 18:56 (eleven years ago)

anyone else remember trying to map the underground maze puzzle in the original Zork where you have to drop leaves to track rooms and there was no logic to where different directions led?

Mordy , Tuesday, 18 February 2014 18:56 (eleven years ago)

Is _Hotline Miami_ based on an oldish (90s, I guess) game?
It looks really familiar, but I have no idea what the game it reminds me of is. Definitely top-down view and ultraviolent. With pretty smooth animations, as I recall it. Not sure if Amiga or PC. Probably PC.

Will be fun to follow this thread, since though I was a big gamer in the 90s, I know virtually nothing of the games of the past decade, barring general cultural osmosis (vague idea what Minecraft and WoW are like; have tried GTA Vice City, Half-Life 2 and Angry Birds)
My main gaming enthusiasm was adventure games ala Monkey Island. I've been told those have made something of a comeback, so I'll be interested to see what may pop up. A co-worker suggested _Machinarium_, but that didn't look particularly appealing.

I really like the way you're presenting everything, polyphonic, and really appreciate all the links.

Øystein, Tuesday, 18 February 2014 18:58 (eleven years ago)

i assume kentucky route zero will show up (re adventure game revival), and the fables game already placed in honorable mention. last year's walking dead was hugely popular (i loved it) and it had a standalone game come out this year as well as the beginning of season 2. if you're into that kind of stuff, telltale is doing a lot of it.

Mordy , Tuesday, 18 February 2014 19:00 (eleven years ago)

hahaha be careful which walking dead game you get, there was also a universally hated shooter that came out last year based on the show

Corpsepaint Counterpaint (jjjusten), Tuesday, 18 February 2014 19:03 (eleven years ago)

I thought Fez was even older than last year....

My main gaming enthusiasm was adventure games ala Monkey Island. I've been told those have made something of a comeback, so I'll be interested to see what may pop up. A co-worker suggested _Machinarium_, but that didn't look particularly appealing.

There are some of these, and I should have at least a couple of recommendations, but I am very tired and my brain has gone blank. Though I did play the demo of Machinarium and really liked it, so maybe you wouldn't go for any of the things I'm into either?

emil.y, Tuesday, 18 February 2014 19:03 (eleven years ago)

oh yeah, i haven't played it yet, but Broken Age came out this year too. don't know how likely it is to place (esp since as i understand it it's not actually complete)

Mordy , Tuesday, 18 February 2014 19:04 (eleven years ago)

(broken age was made by tim schafer who co-designed monkey island)

Mordy , Tuesday, 18 February 2014 19:04 (eleven years ago)

the new wave of point and click games have refined the process so you don't have to point or click, just stare at hours of cut scenes

the undersea world of jacques kernow (Noodle Vague), Tuesday, 18 February 2014 19:06 (eleven years ago)

gamefaqs ruined adventure games for me. i have no patience for solving things on my own when spoilers are a click away.

eric banana (s.clover), Tuesday, 18 February 2014 19:08 (eleven years ago)

Ah, yes, Tim Schafer is a name I still recognize (him and Ron Gilbert, and uhh, who was it at Sierra again? Jane Jensen!) should certainly look into that.
Ha, I remember being initially disappointed when games stopped with the interpreter interface. I, ahem, picked up a lot of English from playing Police Quest etc. I got over that quickly enough. Hell, I loved Grim Fandango.
Machinarium's a different sort of game, I thought? Puzzles, but it's all visual. Never really got into that sort of thing.

Figured out what Hotline Miami reminded me of!
Dreamweb!
http://www.hardcoregaming101.net/dreamweb/dreamweb-4.png

Øystein, Tuesday, 18 February 2014 19:17 (eleven years ago)

grim fandango probably still the pinnacle of the genre imo

Mordy , Tuesday, 18 February 2014 19:18 (eleven years ago)

huh dreamweb looks a LOT like it

polyphonic, Tuesday, 18 February 2014 19:19 (eleven years ago)

Three games that have appeared so far are in the new Humble Bundle, fyi

https://www.humblebundle.com

polyphonic, Tuesday, 18 February 2014 19:35 (eleven years ago)

monaco was a disappointment to me - i was really looking forward to it. the only other game in that bundle i'm somewhat interested in is dust - has anyone heard anything about it?

Mordy , Tuesday, 18 February 2014 19:39 (eleven years ago)

Sorry, I should have said "two" games...

polyphonic, Tuesday, 18 February 2014 19:45 (eleven years ago)

#67 (tie): Antichamber – PC – 10 pts – 1 votes

http://i.imgur.com/e5V0ifp.jpg

Website | Metacritic | Telegraph | Financial Post | Trailer

I loved letting this game confuse the hell out of me. It never felt easy, and it never felt unfinishable*. A shame that not many people saw or played this because it's easily the best Portal-style puzzler since... Portal. *I never actually finished it, but I got close, so this counts. - Will M.

From the first hour or so in, indie Escherian puzzler Antichamber does seem to live up to the hype. - Sanpaku

polyphonic, Tuesday, 18 February 2014 19:45 (eleven years ago)

Is _Hotline Miami_ based on an oldish (90s, I guess) game?
It looks really familiar, but I have no idea what the game it reminds me of is. Definitely top-down view and ultraviolent. With pretty smooth animations, as I recall it. Not sure if Amiga or PC. Probably PC.

yeah, there's some mid to late '90s PC game it's strongly reminding me of too. First thing that came to mind was The Chaos Engine, but I think the game in mind was similar but later.

Merdeyeux, Tuesday, 18 February 2014 19:46 (eleven years ago)

Dust is supposedly pretty good for its genre, as far as (furry) Metroidvanias go. I've heard similar thoughts about Guacamelee.

Bought Antichamber on someone's recommendation here early in the year, never got to it though. Damn borked Windows partition

Hotline Miami isn't based on a specific game, but clearly visually inspired by the movie Drive and Amiga titles from the era, like Dreamweb, Chaos Engine, etc.

Nhex, Tuesday, 18 February 2014 19:53 (eleven years ago)

a shame to see nobody else voted for antichamber. the game had so many "aha" moments compressed into it that it felt like absolute vg puzzle porn. imagine that didn't sound gross, and that's antichamber. excellent little game.

I've Seen rRootage (Will M.), Tuesday, 18 February 2014 20:05 (eleven years ago)

ugh i said "aha" moment kmn

I've Seen rRootage (Will M.), Tuesday, 18 February 2014 20:05 (eleven years ago)

i believe you, and am really looking forward to it (once i wipe this partition and install Windows 8 zzzzzzzz)

Nhex, Tuesday, 18 February 2014 20:06 (eleven years ago)

who doesn't love "aha" moments?

Nhex, Tuesday, 18 February 2014 20:06 (eleven years ago)

its on my list to get to, hell i may have already bought it and forgot -_-

bnw, Tuesday, 18 February 2014 20:26 (eleven years ago)

xp

https://www.youtube.com/watch?v=uuN7kOW7iwo

Kim Wrong-un (Neil S), Tuesday, 18 February 2014 20:30 (eleven years ago)

#67 (tie): Cursed Treasure 2 – Browser – 10 pts – 1 votes

http://i.imgur.com/ZpWT9W8.jpg

Game | Charlie's Point of View | ghacks.net | Gameplay

the Cursed Treasure 2 game is hella fun. Especially like that one of the towers looks like a TARDIS. - Leee

polyphonic, Tuesday, 18 February 2014 21:18 (eleven years ago)

Ahhh, I love Cursed Treasure. Just a damn good take on the Tower Defence genre.

emil.y, Tuesday, 18 February 2014 21:54 (eleven years ago)

I guess I could just consolidate them, but I'd rather not...

polyphonic, Tuesday, 18 February 2014 22:58 (eleven years ago)

#67 (tie): Candy Box 2 – Browser – 10 pts – 1 votes

http://i.imgur.com/NSDpDHh.jpg

Game | TechHive | Joystiq | 17' speed run

all the fun of RPG progression, without much grinding or plot or point, click click click - Euler

polyphonic, Tuesday, 18 February 2014 22:59 (eleven years ago)

Euler otm

Euler, Tuesday, 18 February 2014 23:01 (eleven years ago)

Click click click.

Will 'twitch plays pokemon' be eligible for the 2014 poll? Even if you're not even going to attempt to do anything other than watch it?

emil.y, Tuesday, 18 February 2014 23:04 (eleven years ago)

#67 (tie): Euro Truck Simulator 2 – PC/Linux – 10 pts – 1 votes

http://i.imgur.com/H4wWmez.jpg

Website | Metacritic | PC Gamer | Spazio Games | Let's Play | Trailer

EURO TRUCK SIMULATOR 2

Euro Truck is great, although none of the cities really look like the places they're meant to be. - JimD

polyphonic, Tuesday, 18 February 2014 23:24 (eleven years ago)

ok this seems like the time to ask - what is the appeal of euro truck? is there actually a game or is it just about driving down the highway?

Mordy , Tuesday, 18 February 2014 23:37 (eleven years ago)

this game has a surprisingly large fanbase

also in retrospect i hate candy box, it feels like even more of a waste of time than my other wasteful, compulsive gaming pursuits

Nhex, Tuesday, 18 February 2014 23:43 (eleven years ago)

yes on the latter but that's one great thing about it: it casts self-reflective light on click click click what was I saying

Euler, Tuesday, 18 February 2014 23:47 (eleven years ago)

i don't know about that - i don't think i'll feel that way about Diablo or Borderlands or Marvel Puzzle Quest etc. but candy box it an HTML experiment gone horribly wrong; but i suppose so many F2P games use the same ideas now

Nhex, Tuesday, 18 February 2014 23:49 (eleven years ago)

speaking of which...

polyphonic, Wednesday, 19 February 2014 00:03 (eleven years ago)

#67 (tie): Diablo III – PS3/X360 – 10 pts – 1 votes

http://i.imgur.com/FKKm4r3.jpg

Website | Metacritic | Game Informer | Official XBox | Trailer

Diablo III

Coint and Plick 2013 - The Sixth Annual ILX Video Game Poll

The mindless killkillkill is perfect for alleviating flu-enhanced irritation. - Elvis Telecom

polyphonic, Wednesday, 19 February 2014 00:03 (eleven years ago)

http://i.imgur.com/FKKm4r3.jpg

polyphonic, Wednesday, 19 February 2014 00:03 (eleven years ago)

My kingdom for a post preview. :(

polyphonic, Wednesday, 19 February 2014 00:04 (eleven years ago)

My unsent blurb for Euro Truck:

Scores points for the maps really, the idea that you've got a whole miniaturised Europe to explore is great even if you are confined to the motorways. Also I got a real uncanny valley moment in this when I turned on the in-cab radio and it was streaming a real german dubstep station while I was driving down the M62. Totally could've been real life (if I knew how to drive).

JimD, Wednesday, 19 February 2014 00:18 (eleven years ago)

And no, there's not much of a game, although you can choose to take the "running a haulage company" stuff seriously if you like. And it does gamify the map just by giving you a percentage completion stat and occasional "you discovered Sheffield!" messages etc.

JimD, Wednesday, 19 February 2014 00:21 (eleven years ago)

kinda nice to have a game with such a mundane theme and unexciting gameplay

really

cristalnacht (lukas), Wednesday, 19 February 2014 01:20 (eleven years ago)

http://technabob.com/blog/2011/11/25/penn-teller-desert-bus-ios-android-app/

eric banana (s.clover), Wednesday, 19 February 2014 01:59 (eleven years ago)

My kingdom for a post preview. :(

this is why i became a mod! MRF and see if they'll bump you up for a short time!

PSY talks The Nut Job (forksclovetofu), Wednesday, 19 February 2014 03:51 (eleven years ago)

that's ridiculous, man! request the mods add a post preview option for everyone instead?

Nhex, Wednesday, 19 February 2014 04:12 (eleven years ago)

Cursed Treasure 2 ate an entire day of my life. I didn't even really enjoy it, I just compulsively played it for about 19 hours straight, neglecting all but the most essential bodily functions, and then never touched it again.

Dan I., Wednesday, 19 February 2014 07:15 (eleven years ago)

I tried not to vote for stuff released in previous years as it seemed like those titles had been covered already, and it didn't seem fair to have something like the Walking Dead on the rankings again. Same with fez, which I liked and finally played, but was released earlier.

President Frankenstein (kingfish), Wednesday, 19 February 2014 10:02 (eleven years ago)

#67 (tie): Knightmare Tower – iOS/Android/Browser – 10 pts – 1 votes

http://i.imgur.com/X6Rtwto.jpg

Game | Touch Arcade | 148 Apps | Trailer

Guys, get Knightmare Tower. It's great. - forksclovetofu

nobody else on knightmare tower? I just finished and it was great. - forksclovetofu

polyphonic, Wednesday, 19 February 2014 17:38 (eleven years ago)

i bet i know who voted for it

bnw, Wednesday, 19 February 2014 17:39 (eleven years ago)

loooooool (sorry forks)

Karl Malone, Wednesday, 19 February 2014 17:40 (eleven years ago)

ha! it is awesome though! An endless runner with RPG elements and no bullshit iap.

PSY talks The Nut Job (forksclovetofu), Wednesday, 19 February 2014 17:44 (eleven years ago)

Oh, I played the browser version a while back, it was fun. I think maybe pre-2013 though, and that's why I didn't vote for it? Otherwise it should've made the list, even if only as a 5-pointer.

emil.y, Wednesday, 19 February 2014 18:47 (eleven years ago)

Also that studio did theBurrito Bison games, which are worth a play if you like that one. Casual running/bouncing/flying games with neat graphics and silly concepts.

emil.y, Wednesday, 19 February 2014 18:49 (eleven years ago)

#67 (tie): Pom Gets Wi-Fi – PC – 10 pts – 1 votes

http://i.imgur.com/NZWQIyO.gif

Website | DeviantArt | Fanfic | Wiki | Trailer

Pom is a crazy, internet obsessed pomerian with a too serious friend named Shibe. Pom is always seen carrying with her a purple laptop and is almost always heard talking in internet slang. - Pom Wiki

Tumblr in game form. I'm embarrassed to admit this game made me ship two cartoon dogs. - reddening

polyphonic, Wednesday, 19 February 2014 19:09 (eleven years ago)

Hahaha, OMG

emil.y, Wednesday, 19 February 2014 19:12 (eleven years ago)

wtf

PSY talks The Nut Job (forksclovetofu), Wednesday, 19 February 2014 19:19 (eleven years ago)

yessssss pom gets wifi! a loving tribute to the batshit livejournal/tumblr culture of years past, complete with a boss battle that occurs only because your opponent implies that your favorite slash pairing isn't legitimate.

reddening, Wednesday, 19 February 2014 19:57 (eleven years ago)

O_O

sent as gassed to onto rt dominance (DJP), Wednesday, 19 February 2014 19:58 (eleven years ago)

this sounds awesome.

Nhex, Wednesday, 19 February 2014 20:03 (eleven years ago)

Downloading the mac version now.

emil.y, Wednesday, 19 February 2014 20:16 (eleven years ago)

omg this fanfic you linked to, polyphonic, bless your dedication to this rollout.

reddening, Wednesday, 19 February 2014 20:16 (eleven years ago)

#67 (tie): Device 6 – iOS – 10 pts – 1 votes

http://i.imgur.com/ruPwpVl.jpg

Website | Metacritic | Game Informer | Pocket Gamer UK | Trailer

everyone should get device 6; it's great. try it for a great evening. - forksclovetofu

This beautiful puzzle game requires all of your senses, which is why I was unable to successfully complete the first chapter of it while baked. - polyphonic

polyphonic, Wednesday, 19 February 2014 20:33 (eleven years ago)

apparently i only know one way to describe things and that's "great"
Device 6 posits the idea of written text as maze; learning to navigate and backtrack within the story itself is hypnotic and fascinating. the sound cues are supersmart and the puzzles are difficult but not (with one exception for me) "i have to look this up on the internet" difficult. it was close to my fave game of the year.

PSY talks The Nut Job (forksclovetofu), Wednesday, 19 February 2014 20:36 (eleven years ago)

I say everything "rules" or "sucks". I'm 12.

polyphonic, Wednesday, 19 February 2014 20:39 (eleven years ago)

I almost regret clicking over to the Knightmare Tower webgame. Two, maybe three hours ... now I'm smashing into the ceiling and thinking I don't care quite enough to do all the quests + get all the powerups. Thank god.

Øystein, Wednesday, 19 February 2014 20:43 (eleven years ago)

Pom Gets Wi-Fi is awesome, you guys.

emil.y, Wednesday, 19 February 2014 20:58 (eleven years ago)

loving this rollout. wish i wasn't at work so i could download/play all of these right now.

I've Seen rRootage (Will M.), Wednesday, 19 February 2014 21:44 (eleven years ago)

#67 (tie): Scurvy Scallywags – iOS – 10 pts – 1 votes

http://i.imgur.com/EmOw0oJ.jpg

Website | Metacritic | Grumpy Gamer | Joystiq | Trailer

match 3 but sliding from the sides! evade the baddies! use weapons! sorry I was clicking - Euler

Scurvy Scallywags has taken my soul! Make it stop... - hyggeligt

polyphonic, Wednesday, 19 February 2014 22:01 (eleven years ago)

ha! i forgot about that game, but i played it all the way through, good stuff.

Nhex, Wednesday, 19 February 2014 22:24 (eleven years ago)

match 3s have completely ruled my world this year

PSY talks The Nut Job (forksclovetofu), Wednesday, 19 February 2014 22:25 (eleven years ago)

scurvy was good for a while, but eventually you hit a point where you're just too good and there's no more difficulty or chance.

eric banana (s.clover), Wednesday, 19 February 2014 22:26 (eleven years ago)

Device 6 was amazing at first but after a while you start to see through the unique interface and then you realise you're really just playing Myst.

JimD, Wednesday, 19 February 2014 22:41 (eleven years ago)

#67 (tie): Plants vs. Zombies 2: It's About Time – iOS/Android – 10 pts – 1 votes

http://i.imgur.com/18Mr17p.jpg

Website | Metacritic | Level Up | Destructoid | Trailer

It's about time! The sequel to the hit action-strategy adventure is here. Join Crazy Dave on a quirky trip through time where you'll meet, greet and defeat legions of zombies from the dawn of time to the end of days. Amass an army of powerful new plants and power up your defenses with amazing new ways to protect your brain. And that's just the beginning! The future holds many mysteries . . . also zombies. Lots and lots of zombies. - EA Marketing Dept.

That looks like the street where I live hope the zombies not attack me. - scraftsf, 3 days ago

polyphonic, Wednesday, 19 February 2014 22:50 (eleven years ago)

#67 (tie): Dungeon Plunder – iOS – 10 pts – 1 votes

http://i.imgur.com/SUOke08.jpg

Website | Metacritic | Pocket Tactics | Indie Mine | Trailer

slept on? way better than Tower of Fortune or King Cashing, b/c you move around the world, lots of little fights, scales up nicely; LOOT! you can level; no plot thank goodness; slot combat actually pretty fun b/c of the mix & match choices on what to keep each spin - Euler

it is absolutely maddening how much i'm dying in dungeon plunder. i get that's the point, but still. - s.clover

i'm currently obsessed with dungeon plunder . it's a roguelike, but it has quasi-king cashing mechanics, but with way more skill involved - i.e., actual decisions about how to battle enemies, rather than trying to stop a wheel at the right moment ... the interface/graphics aren't as polished as king cashing 2, but the actual combat is so much more satisfying! - Karl Malone

polyphonic, Wednesday, 19 February 2014 23:14 (eleven years ago)

PvZ2 should really have got my disappointment of the year vote, it was pretty dreadful.

JimD, Wednesday, 19 February 2014 23:33 (eleven years ago)

#67 (tie): Monster Hunter 3 Ultimate – WiiU/3DS – 10 pts – 1 votes

http://i.imgur.com/gcwid8a.jpg

Website | Metacritic | Polygon | Nintendojo | Newbie Guide | Trailer

The basic idea is to venture out into the wilds, find an impressive monster, kill it, and then make hats and swords out of its entrails – but there’s a lot more to it than that. - Keza MacDonald, IGN

Otaku Dark Souls [This is the description for Monster Hunter 3?] - diamonddave85

polyphonic, Thursday, 20 February 2014 00:01 (eleven years ago)

oh sorry, that bracketed text was me asking. haha

polyphonic, Thursday, 20 February 2014 00:02 (eleven years ago)

#67 (tie): Assassin's Creed IV: Black Flag – PS3/PS4/X360/Xbone – 10 pts – 1 votes

http://i.imgur.com/8fSCEND.jpg

Website | Metacritic | Action Trip | Quarter to Three | Hydro | Trailer

I'm currently at 70% in Black Flag and, yeah, really enjoyed it so far. I've only played a tiny bit of the first AC, so the whole thing is quite fresh to me. There's been a few too many 'follow this person and don't get caught' missions, but the creeping around, knifing guards in the back stealth stuff never gets old. Mostly I'm just enjoying sailing to desert islands over choppy seas as the crew sings shanties, and pickling fights with big fuck off Spanish galleons loaded with booty. - DavidM

Finished 4. It kicked major ass. Still too many "follow that man - oops, you failed!" sections of the story, but everything outside the story was a blast. Now I'm wandering around with a group of thugs killing every guard in Havana. Good times. - EZ Snappin

polyphonic, Thursday, 20 February 2014 00:20 (eleven years ago)

pvz2 was a lotta fun while it lasted. i went thru all the levels except didn't unlock all the keys in later worlds.

then they updated and got rid of the keys, but i really am not excited about going back and playing the stuff that's opened up since.

the new linear worlds are sorta dumb too -- wish there was a middle ground.

king cashing 2 would have been another big disappointment for me -- the line between random enjoyment and random grind is sorta thin. ditto tower of fortune 2. or maybe i'm just through with that mechanic. got the space thing from the same devs -- war of the eclipse, and that also just felt somewhat brutal and dull (but then i'm terrible at twitch mechanics so...)

eric banana (s.clover), Thursday, 20 February 2014 00:27 (eleven years ago)

#67 (tie): Let's Play: Ancient Greek Geometry – Browser – 10 pts – 1 votes

http://i.imgur.com/rCKzcCD.jpg

Game | Official Blog | Games That Teach | Gameplay

ℝolliℵg M∀th Thr∑a∂

ruler & compass constructions were the original video game. after masturbation maybe. just about as much fun too! - Euler

polyphonic, Thursday, 20 February 2014 00:37 (eleven years ago)

pom gets wi-fi looks so awesome!

original bgm, Thursday, 20 February 2014 03:18 (eleven years ago)

ancient greek just missed my ballot. expected to play it for a few minutes, ended up spending the better part of a workday trying to hide it from my coworkers.

I've Seen rRootage (Will M.), Thursday, 20 February 2014 03:55 (eleven years ago)

do you work at Cool Jock Studios or do they just prefer babylonian math

a commentary on self-absorbed youth culture in the social media age (zachlyon), Thursday, 20 February 2014 04:13 (eleven years ago)

ironically the vg studio i work for doesnt like it when i play vgs instead of working which is weird right?

I've Seen rRootage (Will M.), Thursday, 20 February 2014 15:17 (eleven years ago)

do u really work at a vg studio?

Mordy , Thursday, 20 February 2014 15:22 (eleven years ago)

yes indeed and i am fully expecting the title i worked on for ~18mo to show up somewhere in the 40s on this list

I've Seen rRootage (Will M.), Thursday, 20 February 2014 15:54 (eleven years ago)

if you made marvel puzzle quest i hate you and can i please have a blue spidey cover

PSY talks The Nut Job (forksclovetofu), Thursday, 20 February 2014 16:46 (eleven years ago)

I will lol if you suddenly get a flood of blue Bagman covers

sent as gassed to onto rt dominance (DJP), Thursday, 20 February 2014 16:47 (eleven years ago)

fuck no i dont work for d3p but i saw job apps on their site and i was like fffffffffffffffffffffuuuuu i would get so many covers if i got that job$$$

I've Seen rRootage (Will M.), Thursday, 20 February 2014 16:47 (eleven years ago)

(there was one job in specific i wouldve fully applied for if i were american)

I've Seen rRootage (Will M.), Thursday, 20 February 2014 16:48 (eleven years ago)

Please tell me you worked on deadly premonition: the directors cut

Corpsepaint Counterpaint (jjjusten), Thursday, 20 February 2014 16:56 (eleven years ago)

#67 (tie): Nimble Quest – iOS/Android/PC/Ouya – 10 pts – 1 votes

http://i.imgur.com/66LVijR.jpg

Website | Metacritic | Apple N Apps | Modojo | Trailer

not a classic by any stretch but it was the perfect toilet game for me this year & so that's...a lot of time. also think of my vote as partly a vote for Tiny Tower, same company but I didn't start playing Tiny Tower until this year. - Euler

I had a spree on nimble quest this weekend, I got the demon and the forest freak and everybody has 2 stars and it is devastating. Until I get to graveyard 2 and shit gets completely out of hand - but that's how the depths felt, and the castle before that, so I know I can overcome once I get over the fact that all the other levels are totally boring now. Oops. - El Tomboto

i like the gameplay, but sort of wish there was more going on. - s.clover

polyphonic, Thursday, 20 February 2014 19:21 (eleven years ago)

oh shit I forgot about Nimble Quest

sent as gassed to onto rt dominance (DJP), Thursday, 20 February 2014 19:22 (eleven years ago)

ha, another game I played a lot of but forgot about! it's pretty good, but I hit that wall too, I think around Graveyard 2 also. "perfect toilet game" indeed!

Nhex, Thursday, 20 February 2014 19:23 (eleven years ago)

#67 (tie): The Last Door: Chapter 1 - The Letter – iOS/PC – 10 pts – 1 votes

http://i.imgur.com/mu6yC48.jpg

Website | Metacritic | 148 Apps | Gamespot | Trailer

A horror point&click adventure, a little cheesy and trope-heavy at times, but overall I was surprised by how disquieting it managed to be! The intro alone was some heavy shit for something so pixelated and basic-looking. - reddening

polyphonic, Thursday, 20 February 2014 19:48 (eleven years ago)

Oh, yeah, that series is quite good.

emil.y, Thursday, 20 February 2014 19:54 (eleven years ago)

i also forgot about nimble quest, despite sinking about 5-6 hours into it, at least. graveyard 2 was my stopping point as well. fucking graveyard 2.

Karl Malone, Thursday, 20 February 2014 19:55 (eleven years ago)

i think that was the "all right, pay us NOW mwuahaha" gate that's not in Nimblebit games, but it's lot of other F2Pers

Nhex, Thursday, 20 February 2014 19:58 (eleven years ago)

#67 (tie): The Room Two – iOS/Android – 10 pts – 1 votes

http://i.imgur.com/Vv7c3HE.jpg

Website | Metacritic | Arcade Sushi | CNET | Trailer

Like the original, each level of The Room 2 locks you in a single location and tasks you with solving a series of connected puzzles. But this time around they're much more complex. Puzzle boxes are still in place, of course, and they're as intricate as ever, but the challenges now include everything from working typewriters and crossbows to model pirate ships and tarot card tables. Each room has multiple objects to interact with, and you'll be moving back and forth between them constantly — opening a panel on one object could have an effect on the other side of the room, and figuring out how these things interact with one another is immensely satisfying. When you solve a puzzle in The Room 2, it really makes you feel clever. - Andrew Webster, The Verge

polyphonic, Thursday, 20 February 2014 20:04 (eleven years ago)

I WISH I WORKED ON DEADLY PREM :(

i probably don't need to be as cagey as i am being. just having my irl name attached and talking abt stuff on """social media""" cd get me in trouble. it was batman. and by "worked on" i mean i wrote test cases. hah.

(xposts to jjj)

I've Seen rRootage (Will M.), Thursday, 20 February 2014 20:13 (eleven years ago)

sometime i will hop on my sock puppet & let ppl ask me questions on ILG if there's interest.

I've Seen rRootage (Will M.), Thursday, 20 February 2014 20:14 (eleven years ago)

every time i see something about these games i think it's referring to the 8bit game tribute to The Room, as in Tommy Wiseau: http://www.newgrounds.com/portal/view/547307

festival culture (Jordan), Thursday, 20 February 2014 20:15 (eleven years ago)

I unlocked all the characters in Nimble Quest; is that past Graveyard 2? I suppose I could play it to see; is it ever a bad time to retreat to the toilet?

Euler, Thursday, 20 February 2014 20:15 (eleven years ago)

i write test cases for a living, wish i could do it for video games or just things generally related to batman.

festival culture (Jordan), Thursday, 20 February 2014 20:16 (eleven years ago)

i think it's referring to the 8bit game tribute to The Room

I thought about including some Room jokes tbh

polyphonic, Thursday, 20 February 2014 20:16 (eleven years ago)

never heard of the last door, may try it.

PSY talks The Nut Job (forksclovetofu), Thursday, 20 February 2014 20:18 (eleven years ago)

#67 (tie): Their Angelical Understanding – Interactive Fiction – 10 pts – 1 votes

http://i.imgur.com/6THAHeF.jpg

Game | Blog | Puppystuff

My favourite Porpentine of 2013. I like the way that she'll rehearse themes on twitter, spending a day or two trying out endless variations until she finds the one that resonates best, so that what goes into the games feels very distilled. Casino zone! - Gravel

polyphonic, Thursday, 20 February 2014 20:59 (eleven years ago)

#67 (tie): Thomas Was Alone – PS3/Vita/Linux – 10 pts – 1 votes

http://i.imgur.com/UBFZATQ.jpg

Website | Metacritic | Gamespot | Thunderbolt | Trailer

Thomas Was Alone is far more charming than it has any right to be - kingfish

... the smugness of Innocent smoothies in game form - zappi

hotline miami/thomas was alone ... there is no point in congratulating designers for making ugly looking shit. im not a frame rate asshole, but i also dont want to keep rewarding people for art styles that were born out of limitation in the early days, not laziness. and lets be fair, the mario games are beautiful. no one 15 years from now is going to make art based on this shit, because its garish and ugly FOR THE SAKE OF BEING GARISH AND UGLY. or in the case of thomas was alone, because somebody didnt want to hire a pixel artist. if you are a game reviewer, do me a favor and jam a nintendo stylus in your eye the next time you try to use "minimal" as a positive term, it just encourages these assholes. - jjjusten

How do you cry to blocks? - FullOfFlail, 8 days ago

polyphonic, Thursday, 20 February 2014 21:40 (eleven years ago)

damn jjjusten dropping the hammer

i agree with you about 90% -- "minimalism" as a word is ridiculously overrused, it implies artistic merit when there often isn't any... BUT BUT BUT there are SOME examples where the "minimalism" is actually, like, artistically valid and totally a decision and p rad. i'm thinking of some of (SOME OF) jason rohrer's work, and in a sort-of-not-really-roundabout way deadly prem. shit on iOS that looks "minimal" just to look more like iOS is p despicable, and the fuckton of stuff that came out around the birth of x360 "summer of arcade" is navel-gazing circle-jerky ANTI-ART of the likes that will ensure that the medium will never, ever actually attain any sort of "artistic relevance."

I've Seen rRootage (Will M.), Thursday, 20 February 2014 21:54 (eleven years ago)

neither of those games are ugly!

Nhex, Thursday, 20 February 2014 21:57 (eleven years ago)

i really like the way hotline miami looks (as discussed above) but otherwise i generally agree that minimalism often just means no aesthetic vision worth discussing. on that note, braid is like the ugliest game ever made. by contrast, Michael Brough games are "ugly" but gorgeous + aesthetically perfect in their ugliness.

Mordy , Thursday, 20 February 2014 21:57 (eleven years ago)

i definitely don't wanna shit on Thomas, haven't played it and it seems like people don't like the art for the wrong reasons. Meant it more generally (looking at things like Threes on one hand and things like Retro City Challenge or Meat Boy or whatever on the other).

Hotline Miami looks super cool PRECISELY b/c it is not "minimalist"!

And Braid was kinda hideous but at least it was hideous in a new, risky way -- imagine it looked like meat boy, ugh ugh ugh

I've Seen rRootage (Will M.), Thursday, 20 February 2014 22:03 (eleven years ago)

The character design on Braid was weird, sure, but the backgrounds were so pretty!

polyphonic, Thursday, 20 February 2014 22:08 (eleven years ago)

#67 (tie): Tearaway – Vita – 10 pts – 1 votes - TOP VITA EXCLUSIVE

http://i.imgur.com/TjHNYVv.jpg

Website | Metacritic | Metro UK | PlayStation Lifestyle | Trailer

Tearaway is a world of rustling paper constructs, crinkling and curling and flapping with the lovingly hand-touched flutter of stop-motion animation. Everything here is made of paper. The trees, the cities, the sky, the creatures. A windy seaside city with frothing waves clutching at the shore is rendered entirely in paper. Confetti is the currency. Sometimes you’re tasked with using a simple system of cutting shapes out of construction paper to lend this world your own interpretation of fire, stars, or snowflakes. - Tom Chick, Quarter to Three

Tearaway is fun - Sgt. Biscuits

polyphonic, Thursday, 20 February 2014 22:16 (eleven years ago)

I haven't finished Tearaway yet but I voted for it, played another chunk today actually and I love it more and more. I think it has a great solution to the user-generated-content idea, which has always failed before for me because it's usually off in its own little corner and I never bother spending any time there. But Tearaway regularly insists that you stop platforming for a minute to customise the way a scarecrow's face will look for the rest of the game, or to decorate a pig you're about to ride around on, or to design a flag that'll then keep appearing through the rest of the level. There's a lovely bit where you enter the snowy level (it's still a 3D platformer after all) and an NPC says "bah, white snowflakes are boring, design us a more interesting one" and then the snowflake you make becomes all the snowflakes that drift around that whole mountain. The further you go into the game the more it feels like you really are running around in a world you've made yourself.

Also the music (and general atmosphere) are LOVELY, it's perfect English pastoral (recorders, modal scales, occasional mentions of mummers etc). So that all pushes my buttons too.

Plus the fun hardware-based gimmicks like getting you to poke your fingers through the back of the console right into the screen etc, all lovely little moments.

Can't recommend it enough tbh, I scored everything with a flat 10 points this year but this was actually very close to being my game of the year.

JimD, Friday, 21 February 2014 01:08 (eleven years ago)

many xposts, but do ppl on here play fallen london???

cardamon, Friday, 21 February 2014 01:34 (eleven years ago)

the art in thomas seemed really tied to the gameplay (at least for the characters). like i can't imagine the same game if there were actually interesting looking main character sprites?

eric banana (s.clover), Friday, 21 February 2014 01:58 (eleven years ago)

^ yeah this exactly, ilthe game dynamics actually require the character design to be that way, it's not just aesthetic laziness.

JimD, Friday, 21 February 2014 02:01 (eleven years ago)

#66: Animal Crossing: New Leaf – 3DS – 10 pts – 1 votes - 1 top game votes

http://i.imgur.com/RT3jv0t.jpg

Website | Metacritic | Guardian | Toronto Sun | Wikia | Trailer

Same as most Nintendo stuff these days, this is just the same game again except a bit better. In the past though I've always played solo and the fun has come from sending rude notes to cute bunnies. What made it great this time was playing it as a proper family game, we had two parents and a child all living in the same village, working towards shared goals, competing in bug hunts or fishing tournaments, comparing furniture collections. One letter I got from our little lad was so amazingly cute that it wasn't just a favourite gaming moment ever, it was probably a favourite parenting moment. So yeah, my game of the year. - JimD.

polyphonic, Friday, 21 February 2014 02:12 (eleven years ago)

hi will m i also w0rk for a vg gjbdfgjdbf;gkjd i am terrified to post this

a commentary on self-absorbed youth culture in the social media age (zachlyon), Friday, 21 February 2014 04:17 (eleven years ago)

i rly need a new username but i've branded this one so well!!

a commentary on self-absorbed youth culture in the social media age (zachlyon), Friday, 21 February 2014 04:17 (eleven years ago)

hahahahaha WHAT HAVE THEY DONE TO US

I've Seen rRootage (Will M.), Friday, 21 February 2014 14:08 (eleven years ago)

many xposts, but do ppl on here play fallen london???

― cardamon, Friday, February 21, 2014 1:34 AM (14 hours ago)

It's been included in the poll a couple of times. I think most people got bored of it, though, but I still play it sporadically.

emil.y, Friday, 21 February 2014 16:24 (eleven years ago)

for me i see no real separation between hotline miami and retro city rampage in pure ugliness, in fact i could have included retro city rampage in the same rant - again, part of my ire for hotline is that it just straight up should NEVER have been ported to console, its basically unplayable imo. or i suck. or both.

wrt thomas was alone, the minute i saw "minimalist design" and "narrator" i knew it was not a game for me, as the worlds biggest hater of that super narrated thing from last year that i have apparently blocked from my memory. so, the biggest and only draw of a game is the awesome (hint: probably not awesome) narrator? well make a fucking text adventure then.

Corpsepaint Counterpaint (jjjusten), Friday, 21 February 2014 17:23 (eleven years ago)

you did include it, i just got rid of it. sorry!

polyphonic, Friday, 21 February 2014 17:26 (eleven years ago)

retro city rampage is purely directed homage/reference/Family Guy-style 8-bit ugliness, won't argue for that one, it is what it is

hotline miami though is this delicious stew, everything from the grotesquely detailed bloody pixel animations and the weird intense music and the saturated colors, it's all quite deliberate and artful, if often ugly. side note: i wonder the creators were into skateboarding as kids, the aesthetic definitely reminds me of that era

Nhex, Friday, 21 February 2014 17:33 (eleven years ago)

bastion, that was the one from last year i hated. wise old narrator bullshit blahhhhh

like portal i guess has a narrator of sorts, but its done right, nearly everyone else gets it horrendously wrong, i get the feeling that the stanley parable might do it pretty well but my mac is the equivalent of a treadle driven sewing machine at this point so i will never actually know.

Corpsepaint Counterpaint (jjjusten), Friday, 21 February 2014 18:11 (eleven years ago)

holy shit even refurbed Macs are expensive, what the hell

sent as gassed to onto rt dominance (DJP), Friday, 21 February 2014 18:20 (eleven years ago)

stanley parable narrator is okay, just barely this side of not embarrassing

Mordy , Friday, 21 February 2014 18:24 (eleven years ago)

I liked Thomas Was Alone just due to the contrast between the stripped-down design vs the lives all these blocks were living, as imparted by the narrator.

President Frankenstein (kingfish), Friday, 21 February 2014 18:37 (eleven years ago)

apparently i own thomas was alone from some past humble bundle so i will play it now

Mordy , Friday, 21 February 2014 18:38 (eleven years ago)

still hoping Steam Machines will come through decently I can still keep Mac'in away, but thankfully 90% of these higher profile indie games go Mac now. i think Stanley Parable is planned, and Antichamber just got ported for Humble Bundle, I see

i should try Thomas Was Alone, too

Nhex, Friday, 21 February 2014 18:48 (eleven years ago)

stanley parable definitely already ported. i have it on steam + have played it on my mac

Mordy , Friday, 21 February 2014 18:53 (eleven years ago)

yeah stanley isn't "about" the narrator like other games of the ilk are "about" it -- at least not all the time. it has a lot more surprises packed in it.

I've Seen rRootage (Will M.), Friday, 21 February 2014 19:04 (eleven years ago)

oh nice, i didn't realize. come on HIB 12!

Nhex, Friday, 21 February 2014 19:22 (eleven years ago)

Hotline Miami had some kind of narrative thing going on but 90% of the game is in the gameplay, which is fast and viscous yet at the same time not unlike figuring out a puzzle.

Emperor Cos Dashit (Adam Bruneau), Friday, 21 February 2014 19:56 (eleven years ago)

sorry if i am coming off as a hater in this thread, not trying to be a dick i just have my own hangups i guess abt game design

Corpsepaint Counterpaint (jjjusten), Friday, 21 February 2014 22:58 (eleven years ago)

I think the core of your point is completely correct. We're just never going to agree which nostalgic games are the terrible ones.

polyphonic, Friday, 21 February 2014 23:01 (eleven years ago)

NES emulation proves that you can't go home again.

President Frankenstein (kingfish), Friday, 21 February 2014 23:02 (eleven years ago)

but SNES emulation + N64 emulation are fantastic

Mordy , Friday, 21 February 2014 23:03 (eleven years ago)

hotline miami is basically unplayable with a gamepad, though, so the critique makes sense.

papa smango (fadanuf4erybody), Friday, 21 February 2014 23:18 (eleven years ago)

the game doesn't actually play anything like a(ny) NES game though. it doesn't look like a gamepad was in mind for that all, and they shoehorned it in

Nhex, Saturday, 22 February 2014 00:45 (eleven years ago)

NES emulation is great for the great games, just like any other system

Nhex, Saturday, 22 February 2014 00:45 (eleven years ago)

This discussion is making me want to try out the game just so I can pick a side

Karl Malone, Saturday, 22 February 2014 01:16 (eleven years ago)

cardamon i still play fallen london every day and i have for about a year now

a commentary on self-absorbed youth culture in the social media age (zachlyon), Saturday, 22 February 2014 02:19 (eleven years ago)

i really don't know why anymore

a commentary on self-absorbed youth culture in the social media age (zachlyon), Saturday, 22 February 2014 02:19 (eleven years ago)

Noooooooo I have just realized I committed a terrible error on my ballot by not realizing that a particular game came out in January fuck

Corpsepaint Counterpaint (jjjusten), Saturday, 22 February 2014 03:07 (eleven years ago)

If it hasn't showed up yet i can adjust

polyphonic, Saturday, 22 February 2014 03:09 (eleven years ago)

Haha well it's me so of course it hasn't showed up "yet"

Corpsepaint Counterpaint (jjjusten), Saturday, 22 February 2014 03:12 (eleven years ago)

Message sent, ignore if it's a pain in the ass

Corpsepaint Counterpaint (jjjusten), Saturday, 22 February 2014 03:18 (eleven years ago)

you can always revote for it next year

Nhex, Saturday, 22 February 2014 04:31 (eleven years ago)

Oh that was unclear, didn't realize something came out in jan 2013

Corpsepaint Counterpaint (jjjusten), Saturday, 22 February 2014 07:04 (eleven years ago)

If it came out in January 2013 there isn't a problem.

EZ Snappin, Saturday, 22 February 2014 07:05 (eleven years ago)

No no, it came out in 1/13 and I failed to vote for it, hence the problem

Corpsepaint Counterpaint (jjjusten), Saturday, 22 February 2014 07:09 (eleven years ago)

Aaaaaaaah. I thought you were saying you voted for something that wasn't eligible. Late night comprehension is poor.

EZ Snappin, Saturday, 22 February 2014 07:17 (eleven years ago)

I BEAT HOTLINE MIAMI ON A PS VITA IT ISNT SO BAD ON DUAL STICKS

I've Seen rRootage (Will M.), Saturday, 22 February 2014 09:53 (eleven years ago)

oh damn, that is legit impressive. i figured that doing it with a touchpad instead of mouse was a pain in the ass, but can't imagine.

papa smango (fadanuf4erybody), Saturday, 22 February 2014 16:16 (eleven years ago)

Yeah i was convinced mouse+keys is the only way to play but I imagine dual analog sticks working pretty well.

I played Retro City for a minute, it was sort of fun, but Hotline Miami is leaps and bounds above and would've made a great game even with top of the line graphics. RCR not so much.

Emperor Cos Dashit (Adam Bruneau), Saturday, 22 February 2014 16:23 (eleven years ago)

Yeah, Retro City Rampage was so disappointing

President Frankenstein (kingfish), Saturday, 22 February 2014 18:40 (eleven years ago)

alas my vote change is not meant to be because it would bone up the ranking numbers. poly if you just want to post it as a nonplacer with a picture of me all sadfaced next to it, or i can do the same when the time comes, i would hate for people to miss out on that blurb (not mine, the one i sent you). or i can just talk about it in the post rollout.

Corpsepaint Counterpaint (jjjusten), Monday, 24 February 2014 16:31 (eleven years ago)

Sorry, busy morning here. I'll try to get some new ones up this afternoon.

polyphonic, Monday, 24 February 2014 19:24 (eleven years ago)

u soulless monstar

Corpsepaint Counterpaint (jjjusten), Monday, 24 February 2014 19:37 (eleven years ago)

it is still technically afternoon where i live just sayin

Corpsepaint Counterpaint (jjjusten), Monday, 24 February 2014 22:23 (eleven years ago)

It's nearly bedtime where I live, ya dawdlers.

poor fishless bastard (Zora), Monday, 24 February 2014 22:27 (eleven years ago)

#65: Pokemon X & Y - 3DS - 10 pts - 2 votes

http://i.imgur.com/o0IraCl.jpg

Website | Metacritic X | Metacritic Y | Eurogamer | Polygon | Trailer

I've been playing for about a week now. The new graphics are nice but I don't think it's a huuuuuuge step up from Black/White.

Random things I like about this game: Hawlucha, Restaurant Le Yeah's triple battles (it made it so easy to get my team levelled up between the 30s/40s without grinding), the storyline giving you a few really decent Pokemon in the first half of the game, new moves, new 'fairy' type, being able to see distribution of EVs, Pikachu's voice acting

Dislikes: only Pikachu gets voice acting, poor camera angling and lack of any on-screen map when in lumiose city, 'horde battles', that some of the ppl who challenge you to battles are a bit freaky/zombie-like in their 2D drawings, too many challengers with fighting types, two dimensional Stunfisk. - salsa shark

polyphonic, Monday, 24 February 2014 23:58 (eleven years ago)

#64: Fish Out of Water! - iOS - 11 pts - 1 votes

http://i.imgur.com/BU0Gbzz.jpg

Website | Metacritic | 148 Apps | App Smile | Trailer

Fish Out of Water is easy to dismiss. You pick up a fish, you throw it. That’s it. It bounces off the water, and eventually falls in. The crabs hold up cards with scores, you feel like you failed to throw the fish well. But, amazingly, you do learn that there are right and wrong ways to throw fish. And then this stupid game becomes very intricate with a whole bunch of depth. - s.clover

polyphonic, Tuesday, 25 February 2014 00:18 (eleven years ago)

yay an 11-pointer!

reddening, Tuesday, 25 February 2014 01:50 (eleven years ago)

we're past the #65s!

Nhex, Tuesday, 25 February 2014 02:23 (eleven years ago)

Wish I knew what Salsa Shark was saying there - I plan to pick up X or Y next month, it'll be my first pokeymans ever. Well, not counting that boss GB rumble-pak pinball game.

Nhex, Tuesday, 25 February 2014 02:24 (eleven years ago)

The only Pokemon I ever played was Pokemon Snap. It ruled.

EZ Snappin, Tuesday, 25 February 2014 02:29 (eleven years ago)

we're past the #65s!

That was only one game though

polyphonic, Tuesday, 25 February 2014 02:41 (eleven years ago)

#56 (tie): Brothers: A Tale of Two Sons - PS3/X360/PC - 15 pts - 1 votes

http://i.imgur.com/UCRj4As.jpg

Website | Metacritic | Giant Bomb | PC Gamer | Trailer

I played the first few levels of Brothers. The puzzles are more or less like Ratchet and Clank's puzzles, except you're moving both characters simultaneously. Each analog stick and trigger corresponds to one of the two brothers. Lots of climbing, lots of beautiful scenery. If you want something super challenging this probably isn't for you. - polyphonic

Brothers makes the hemispheres of my brain feel like they're pulling themselves apart in a good way. Never played anything like that before so I have no idea if that style of gaming is old hat by now or what. - Old Lunch

Brothers is a dullards paradise, full of fakey language annoyance and sentimental mush. pointless twin stick is not a fucking innovation, and neither are puzzles that all but slap you across the face with tedium and transparency. yes, im sure that there is a deep story about loss and or something else sad and poignant, but i could read a goddamn book with the time it would take to alternately climb haybales or turn my 15th crank to raise a gate. fuck this game. - jjjusten

polyphonic, Tuesday, 25 February 2014 18:00 (eleven years ago)

i swear i liked some stuff too this year guys!

Corpsepaint Counterpaint (jjjusten), Tuesday, 25 February 2014 18:16 (eleven years ago)

You were too kind, John. This game was negative fun.

EZ Snappin, Tuesday, 25 February 2014 18:17 (eleven years ago)

seems like that was kind of a theme this year. critics overrating sensitive games. the sandy hook effect? /gross-generalization

bnw, Tuesday, 25 February 2014 18:22 (eleven years ago)

In fairness, I played about ten minutes of it and haven't gone back to it since. Are there other games that have you performing different actions simultaneously with the two sticks? Because that's the bit I liked best. It felt like solid brain exercise.

Surprise, It's My Butt (Old Lunch), Tuesday, 25 February 2014 18:26 (eleven years ago)

To me it didn't seem especially sensitive or mushy. A couple of brothers wandering out into the world to solve puzzles to save their village/elders/whatever, not unlike Link or Fez or Nier or a thousand other platformers. And the lack of dialog was a huge selling point for me.

polyphonic, Tuesday, 25 February 2014 18:58 (eleven years ago)

I dig gentle, subdued games and wish there were more quality ones to choose from. Like, ones that aren't necessarily geared towards eight-year-olds, maybe.

Surprise, It's My Butt (Old Lunch), Tuesday, 25 February 2014 19:02 (eleven years ago)

btw i am over level 100 on fishy throw game (that's over 300 mini quests completed). it is perfect for the train. i also have maybe 3 perfect 10 scores.

eric banana (s.clover), Tuesday, 25 February 2014 19:36 (eleven years ago)

trying to remember the dual stick dual shooter thing on XBLA from years ago but drawing a blank

Corpsepaint Counterpaint (jjjusten), Tuesday, 25 February 2014 19:38 (eleven years ago)

#56 (tie): Farming Simulator 2013 Titanium Edition - PC - 15 pts - 1 votes

http://i.imgur.com/ODn5Jsb.jpg

Website | Metacritic | Cape Cod Times | IGN | Titanium Edition Reviews | Let's Play | Trailer

Gameplay consists largely of driving slowly up and down in straight lines. You plough the field this way, you sow the seeds this way, you harvest the crop by doing the same thing, and then you cultivate the soil back into a sowable state by driving up and down once more. - Dan Whitehead, Eurogamer

polyphonic, Tuesday, 25 February 2014 19:40 (eleven years ago)

ok who voted for the farm game

eric banana (s.clover), Tuesday, 25 February 2014 19:41 (eleven years ago)

trying to remember the dual stick dual shooter thing on XBLA from years ago but drawing a blank

geometry wars?

diamonddave85‌‌‌‌‌‌‌‌‌‌ (diamonddave85), Tuesday, 25 February 2014 19:42 (eleven years ago)

Okay, maybe not quite that gentle and subdued.

Surprise, It's My Butt (Old Lunch), Tuesday, 25 February 2014 19:42 (eleven years ago)

Sunbathing Simulator 2015. Watch for it.

Surprise, It's My Butt (Old Lunch), Tuesday, 25 February 2014 19:42 (eleven years ago)

oops, got the points wrong on that image :(

polyphonic, Tuesday, 25 February 2014 19:47 (eleven years ago)

nah it wasnt geometry wars, you controlled two ships one with each stick. was named something that referenced the mechanic.

Corpsepaint Counterpaint (jjjusten), Tuesday, 25 February 2014 19:49 (eleven years ago)

i may have sarcastically told polyphonic to donate my leftover points to farming simulator 2013

bnw, Tuesday, 25 February 2014 19:54 (eleven years ago)

#56 (tie): Darkstalkers Resurrection - PS3/X360 - 15 pts - 1 votes

http://i.imgur.com/hOmlU7j.jpg

Website | Metacritic | Escapist | Gaming Trend | Trailer

Your favorite 2D fighter (a thinly-veiled Darkstalkers thread)

This is, without a doubt, the greatest 2D fighting game ever. The Darkstalker character roster is my favorite in all of fightdom and it's based on the same fighting engine as Street Fighter 2. It's not horribly over-complicated but it rewards in-depth study and frame-rate interruption to chain combos. - DJP

polyphonic, Tuesday, 25 February 2014 19:55 (eleven years ago)

i may have sarcastically told polyphonic to donate my leftover points to farming simulator 2013

That's what sarcasm'll getcha

polyphonic, Tuesday, 25 February 2014 19:55 (eleven years ago)

thanks for muckin' it up bnw

Nhex, Tuesday, 25 February 2014 19:59 (eleven years ago)

darkstalkers! i forgot that got rereleased. i loved that crap

Nhex, Tuesday, 25 February 2014 20:00 (eleven years ago)

hah, never realized there was a fighting thread on ILE either

Nhex, Tuesday, 25 February 2014 20:00 (eleven years ago)

had never heard of Darkstalkers and as a Street Fighter stan I will be checking it out I think

Kim Wrong-un (Neil S), Tuesday, 25 February 2014 20:10 (eleven years ago)

Wish I knew what Salsa Shark was saying there - I plan to pick up X or Y next month, it'll be my first pokeymans ever. Well, not counting that boss GB rumble-pak pinball game.

― Nhex, Tuesday, February 25, 2014 2:24 AM (17 hours ago)

X/Y or even black/white are good as first pokemon games, all the stuff I rambled about will be obvious once you start playing (aside from stuff about EVs but really that has little bearing on your ability to complete the game). Just be prepared for the stupidest 'storylines' imaginable.

salsa shark, Tuesday, 25 February 2014 20:12 (eleven years ago)

I want everyone to go grab Darkstalkers Resurrection NOW

It is so much FUN and it will make your thumbs fall off

sent as gassed to onto rt dominance (DJP), Tuesday, 25 February 2014 20:20 (eleven years ago)

#56 (tie): Spelunky - PS3/Vita/PC - 15 pts - 1 votes

http://i.imgur.com/GUPxGCB.gif

Original Game | Website | Metacritic | Hardcore Gamer | Gamespot | Trailer

Coint and Plick 2013 - The Sixth Annual ILX Video Game Poll | spelunky (rogue-like platformer for pc mac xbla etc)

Spelunky is either the most compelling 2D platformer I've played since Cave Story (since I don't own a console, I haven't been able to play any of the post-SNES Marios), or I have Stockholm Syndrome from constantly dying in the Ice Caverns. - one way street

polyphonic, Tuesday, 25 February 2014 20:20 (eleven years ago)

it's stockholm syndrome

I've Seen rRootage (Will M.), Tuesday, 25 February 2014 20:28 (eleven years ago)

xp to DJP yessir!

Kim Wrong-un (Neil S), Tuesday, 25 February 2014 20:32 (eleven years ago)

#56 (tie): Rocksmith 2014 Edition - PS3/X360/PC/Mac - 15 pts - 1 votes

http://i.imgur.com/boQdaeX.jpg

Website | Metacritic | Digital Fix | Worth Playing | Trailer

Everything I hated about the original Rocksmith (which wasn't very much) was removed and replaced with sheer unadulterated awesome. This game is single-handedly teaching me how to play the guitar; the only reason I don't play it more is because my wife keeps bogarting the television. - DJP

polyphonic, Tuesday, 25 February 2014 20:37 (eleven years ago)

i may have sarcastically told polyphonic to donate my leftover points to farming simulator 2013

quick, reallocate them to jjj's missing game

or just give it a post-rollout blurb. that is fine too

I'm not seeing any images, is it just my internet which is broken?

the ghosts of dead pom-bears (a passing spacecadet), Tuesday, 25 February 2014 20:38 (eleven years ago)

I'll post jjj's thing as a honorable mention once I finish the other 56's

polyphonic, Tuesday, 25 February 2014 20:40 (eleven years ago)

DJP, are you on Xbox or PS3? (either way, I'll wait for the DS:R to go on sale again)

great Spelunky gif!

Nhex, Tuesday, 25 February 2014 21:02 (eleven years ago)

PS3/4

sent as gassed to onto rt dominance (DJP), Tuesday, 25 February 2014 21:03 (eleven years ago)

salsa shark: yeah, my expectations are low in that regard haha

Nhex, Tuesday, 25 February 2014 21:03 (eleven years ago)

Oh I had no idea this happened, if I did Monster Hunter would've got another top vote.

abcfsk, Tuesday, 25 February 2014 21:08 (eleven years ago)

Otaku Dark Souls [This is the description for Monster Hunter 3?] - diamonddave85

Not that otaku-y - for example someone completely green to rpgs in general like me thinks it's the greatest thing ever and the universe is not anime-like or filled with any of the jrpg story/worldbuilding elements -- it's a pretty grounded, 'realistic' world with no real magic that just happens to have out of this world dinosaurs in it

abcfsk, Tuesday, 25 February 2014 21:11 (eleven years ago)

Except for talking cats and stuff, but yknow. Its mechanics are reminiscent of dark souls though which is why I always hope a little of the hype for that series could spill over. It's slowly getting more popular and the fanbase is devoted but not like that.

abcfsk, Tuesday, 25 February 2014 21:13 (eleven years ago)

Spelunky image reminded me of a NES game I had fond but vague memories of, searching around I found that it was Digger T. Rock. Looks pretty bad from the videos of it on youtube. I was a stupid child.

Merdeyeux, Tuesday, 25 February 2014 21:18 (eleven years ago)

3rd year in a row that spelunky placed?

Mordy , Tuesday, 25 February 2014 21:20 (eleven years ago)

every community has its traditions

sent as gassed to onto rt dominance (DJP), Tuesday, 25 February 2014 21:20 (eleven years ago)

chrono trigger yet to place tho

Roberto Spiralli, Tuesday, 25 February 2014 21:22 (eleven years ago)

I approve unreservedly of spelunky but was never able to extract the slightest pleasure from playing it.

Nice to see Ultimate Business Tycoon make it - I almost voted for that but I love Understanding more, porp is the best.

Gravel Puzzleworth, Tuesday, 25 February 2014 21:22 (eleven years ago)

#56 (tie): Puppeteer - PS3 - 15 pts - 1 votes

http://i.imgur.com/e5WREe8.jpg

Website | Metacritic | NZ Gamer | Canadian Online Gamers | Trailer

Gorgeous looking, plays like a dream, great score, constantly inventive and well written and weird without ever becoming kitschy. It's a game that really lives comfortably in its own skin, it knows exactly what it wants to be and does that without ever really slipping the gears. How this released as a semi-budget title and still failed is a complete and total mystery to me. - jjjusten

polyphonic, Tuesday, 25 February 2014 21:34 (eleven years ago)

This one got kind of lost during the holiday shuffle, it didn't really get much mainstream play at all IMO. Looking forward to playing it, though.

Nhex, Tuesday, 25 February 2014 21:36 (eleven years ago)

Puppeteer is probably my biggest "I wish I'd gotten around to that" game from last year

sent as gassed to onto rt dominance (DJP), Tuesday, 25 February 2014 21:37 (eleven years ago)

That looks great. Sadly will never have a chance to play it, oh well.

emil.y, Tuesday, 25 February 2014 21:49 (eleven years ago)

#56 (tie): Sly Cooper: Thieves in Time - PS3/Vita - 15 pts - 1 votes

http://i.imgur.com/jLvJzDe.jpg

Website | Metacritic | Game-Over | Digital Chumps | Trailer

If 3d platforming can really ever be called "old-school", this probably fits the bill. Looks great, plays great, unrepentantly uninterested in innovation. the bad: load times, characters and script are painfully old-school as well (read: cutesy and annoying). - jjjusten

polyphonic, Tuesday, 25 February 2014 22:56 (eleven years ago)

something gently hilarious about linking to a review of farming simulator at the cape cod times

goole, Tuesday, 25 February 2014 23:11 (eleven years ago)

hey wake me up when you get to the tentpole xbox shooters right guys

goole, Tuesday, 25 February 2014 23:12 (eleven years ago)

DJP making a very compelling case above for me to get rocksmith. do u still love it?

Mordy , Tuesday, 25 February 2014 23:13 (eleven years ago)

#56 (tie): Ride to Hell: Retribution - PS3/X360/PC - 15 pts - 1 votes

http://i.imgur.com/330sx9p.gif

Website | Metacritic | EGM | Hardcore Gamer | Zero Punctuation | Bad Game? | trailer

Retribution wipes out hardest, though, by delivering gameplay that’s incompetent across the board. Motorcycle riding is super-skittish, combining annoying obstacle avoidance with super-frustrating button-prompt combat. Tricks require next to nothing in the way of balance or skill: unlike a wheelie or a drift in decent racers, a trick lasts as long as you hold down the button and avoid hitting something. Combat’s even worse, with hand-to-hand fights winnable through mindless button-mashing and super-simple button prompts, plus gunplay that ranges from unfair fights against supremely accurate A.I. to shooting sitting-duck enemies standing together motionless.

The game also harbors a staggering level of bugginess that makes you wonder how it passed certification. At one point, roughly half of our post-death restarts would lead to a hanging load screen, requiring us to quit out to the 360 dashboard. Less frequent (but more baffling) were scenes where we received a new objective but were unable to access the new area, and others where we encountered a debug error message when a new wave of enemies couldn’t properly load.

Even if Eutechnyx patches Retribution’s numerous glitches, there’s no fix for its inherent awfulness. If anything, the game should stay the way it is right now, so the bottom of the barrel is firmly established. - Official XBox Magazine

joining the pantheon of 50 cent blood on the sand and deadly premonition, but with a level of incompetence that honestly has to be seen to be believed. this is the last great mistake of this console generation, and in many ways it backslides further than i could have dreamed of. The script is howlingly terrible, the gameplay seems halfway randomized, plot is incomprehensible, TERRIBLE sexy scenes - hands down the B or maybe Z movie experience of the year, and since its got to be amazingly dirt cheap at this point, you really owe it to yourself to pick it up. - jjjusten

polyphonic, Tuesday, 25 February 2014 23:46 (eleven years ago)

Dishonorable Mention: Anarchy Reigns – PS3/X360 – 0 pts – 0 votes

http://i.imgur.com/SDxVW0Q.jpg

C&Ped this from Wikipedia, it's the anarchy reigns plot summary as written by some deranged lunatic, currently under wiki review and is full of lols. Spoiler alert I guess, but it's so awesomely and appropriately incomprehensible that I didn't want it to vanish before the rollout.

"Maximillian Caxton suffers the pain of visions about killing anyone yells around the city of Altambra where Chaser Guild agent, Jack Cayman quits tobacco smoking because the girl named Stela Fitzgerald tells him that is unhealthy. Meanwhile, the Bureau of Public Safety agents Nikolai Dmitri Bulygin, Leonhardt Victorion and Sasha Ivanoff investigate there to learn where Max is located. After meeting the Blacker Baron and assistant Mathilda, Jack remembers at Milvallen that he is very nice to Stela who is shot and killed by the friendly fire during the rescue and is buried in the graveyard where Maximillian's daughter Jeannie tells Jack that Max drunk too much and had excess drugs and tells Jack to stop the Bureau from killing Max. At Port Valenda, Jack confronts Leo and fight until Max appears out of nowhere and leaves. With Jack forcing himself to kill Max before Baron stops him, Leo protects Max from Nikolai who tries to kill him. At Bari-Shur, Leo refuses Nikolai to kill Max, damaging Nikolai's first form. Jack beats and knocks Max unconscious for shooting Max's wife and killing anyone at the ruined gladiator coliseum, where after reuniting with Sasha, Mathilda and Baron, Jack and Leo having confused for fighting each other confronts Nikolai in his final form who sends his wasted army of drones to kill them. Nikolai knocks all agents unconscous to his own victory, but Jack skewers him in half with his chainsaw and leaves Bari-Shur taking Nikolai's head with him while the recovered Leo and Sasha brings Max back home." - jjjusten

polyphonic, Wednesday, 26 February 2014 00:04 (eleven years ago)

that synopsis is surprisingly similar to the experience of trying to play the game

Corpsepaint Counterpaint (jjjusten), Wednesday, 26 February 2014 00:31 (eleven years ago)

this fyi is the one i flaked on voting for that i was trying to sub out for *REDACTED* which will i suppose show up later in the poll

Corpsepaint Counterpaint (jjjusten), Wednesday, 26 February 2014 00:32 (eleven years ago)

in case you can't glean much from that summary, here's what i said about it recently on the unplayable thread:

so its a sequel (kind of?) to madworld, closed world beat-em-up that is also apparently a 20ish character fighting game as well - im hot garbage with regards to fighters, so i am not a good judge. dumb as a brick in many ways, weird "why is this here" vehicle timed lap racing sections, no attempt at even vague coherency, interspersed with completely out of character and hamfisted "touching" dead kid storyline. its a glorious god damn mess so far, not as broken as ride to hell (which well jesus i dont know if anything in recent memory is that broken) but so bafflingly out of step with videogames of the modern day that it is quite refreshing. its no bulletstorm, but its cheap as dirt and solidly in the spirit of this thread.

― Wendy Carlos Williams (jjjusten)

Corpsepaint Counterpaint (jjjusten), Wednesday, 26 February 2014 01:08 (eleven years ago)

DJP making a very compelling case above for me to get rocksmith. do u still love it?

YES

sent as gassed to onto rt dominance (DJP), Wednesday, 26 February 2014 04:17 (eleven years ago)

it's crazy that Anarchy Reigns is as messy as it is, Platinum usually p consistent

papa smango (fadanuf4erybody), Wednesday, 26 February 2014 13:42 (eleven years ago)

#55: Deadly Premonition: Directors Cut - PS3/PC - 15 pts - 1 votes - 1 top game votes

http://i.imgur.com/7iR9u8P.jpg

Website | Metacritic | Digital Chumps | Destructoid | Trailer

DEADLY PREMONITION livebloggin and community support group thread. | The Fourth Annual Coint and Plick Video Games Poll - Part Three: #53 - 79

take one of the greatest games of this generation for all the wrong reasons, fix just enough of it to keep people from bailing in the initially horrendous first section, but keep every fucked up charming in your own head weirdness intact, and i cant avoid voting for you. felt a little strange about putting this on my ballot, but dont believe the hype, its a legitimate game fix that makes playing full frenzied enjoyment instead of a chore with tremendous rewards, and the added scenes make the whole thing even more incomprehensible, if thats even possible. dont worry, its still just as broken, but in all the right ways, and even in some astonishing new ways. - jjjusten

polyphonic, Wednesday, 26 February 2014 18:06 (eleven years ago)

i think i actually own this game on the 360 and have never played it. i should really put it in the docket.

Mordy , Wednesday, 26 February 2014 19:14 (eleven years ago)

#50 (tie): Far Cry 3 - Blood Dragon - PS3/X360/PC - 15 pts - 2 votes

http://i.imgur.com/sUYj0xt.jpg

Website | Metacritic | Darkstation | PC World | Zero Punctuation | Trailer

Played the demo, hated it, but it stuck in my head. bought it when it was cheap, loved it. once you get that it isnt a 30 minute jokey diversion but a pretty fully realized game, it really comes into its own. easily the funniest game of the year, and if nothing else deserves points for the developer fully committing to something that no one believed was real, and was a fairly long shot for success as well. if nothing else, grab the demo and play it realizing that the cut scenes and the mood of the tutorial section are really actually going to be maintained through the entire campaign, and if that hooks you, buy that shit immediately. - jjjusten

Listening to the Blood Dragon soundtrack about as much as I play the game - kingfish

polyphonic, Wednesday, 26 February 2014 19:48 (eleven years ago)

#50 (tie): Doctor Who: Legacy - iOS/Android - 15 pts - 2 votes

http://i.imgur.com/RQH1nuX.jpg

Website | Metacritic | Digital Spy | God is a Geek | Trailer

Not only is Doctor Who: Legacy very nicely presented, with plenty of episodes to work through and lots of famous characters to add to your fighting team, the actual matching mechanics feel refreshingly different. You can move gems freely around the board to complete your turn, which allows you to build more complex strategies with ease. You'll face off against a wide range of foes from the Doctor Who universe, and each team member comes with their own attack bonuses for tackling certain enemies. So as well as adding a fresh twist to the typical match-three gameplay, Legacy also offers up considerably more strategic depth via its team combat system. - John Bedford, Modojo

I only played this because of the license. It's almost wholly personality-free and I didn't even recognize some of the characters until I read the bios that went along with them, which is really bad when talking about, say, the Doctor's current companion. The gameplay is just good enough to keep this from being useless but it really has nothing to do with Doctor Who. - DJP

polyphonic, Wednesday, 26 February 2014 20:26 (eleven years ago)

i tried the doc who game and found it wholly inferior to marvel puzzle quest

PSY talks The Nut Job (forksclovetofu), Wednesday, 26 February 2014 20:30 (eleven years ago)

I chucked it five points, it's a reasonable diversion. Just a minor variation on any match-3 game. The characters aren't drawn that well but they're recognisable. Also one of the few games on my Pod that actually allows me to play offline, which is a major plus in my book.

emil.y, Wednesday, 26 February 2014 20:35 (eleven years ago)

yeah, as much time as i spend in subways i REALLY wish MPQ had that option

PSY talks The Nut Job (forksclovetofu), Wednesday, 26 February 2014 20:36 (eleven years ago)

#50 (tie): No One Has to Die - Browser - 15 pts - 2 votes

http://i.imgur.com/xNJRftn.jpg

Game | Pop Matters | Rock Paper Shotgun | TV Tropes | Walkthrough

No One Has To Die, ironically, sees all of its characters dying at one point. They’re all trapped within a huge corporate building, and there’s a fire raging. You were delivering stationery to the building when you noticed that the two security guards in the lobby were dead. Seeing that a monitor was flashing with a warning of a fire, you logged in as a visitor, and that’s when you end up speaking to the other four characters in the building. From your monitor you’re able to tap into the security system, locking doors to protect certain characters from the fire and instructing others to flood other parts, but in doing that, you have to be careful not to drown them as well. - Chris Priestman, Gamejolt

There are puzzles in this but they're not really the point. An interesting bit of speculative fiction in game form. - reddening

polyphonic, Wednesday, 26 February 2014 20:57 (eleven years ago)

Oh yeahhhh that came was really cool. Play it!

Nhex, Wednesday, 26 February 2014 21:01 (eleven years ago)

Really liked this one. Basically interactive fiction with some minimal graphics, but a good story.

emil.y, Wednesday, 26 February 2014 21:05 (eleven years ago)

side note for MTL ILXors: first 2 seconds of far cry 3 blood dragon shows nouveau palais. be prepared because i got really confused and wondered if i might be dreaming abt playing the game and not actually playing the game.

I've Seen rRootage (Will M.), Wednesday, 26 February 2014 21:08 (eleven years ago)

There's a bundle coming out in stores soon w/Far Cry 2, 3, and Blood Dragon on disc, will probably pick that up later this year

Nhex, Wednesday, 26 February 2014 21:11 (eleven years ago)

#50 (tie): Remember Me - PS3/X360/PC - 15 pts - 2 votes

http://i.imgur.com/VV3GGdZ.jpg

Website | Metacritic | Financial Post | EGM | Trailer

Rather than having the lasting impact of a distinct, vital recollection, Remember Me plays out like a stressful fever dream requiring the player to forget it. The game is an often muddled compilation of memory-centric sci-fi plots (shades of Kathryn Bigelow's Strange Days abound), borrowed futuristic visuals, and a creatively restrained battle/platforming system in need of considerable retooling. The myriad cerebral theories presented in the game aim to be bold and innovative, but because of the way players are unadvisedly limited in their traversal of a 2084-set Paris, the blossoming of its customarily interesting ideas is ultimately restricted to the bud phase. - Mike LeChevallier, Slant Magazine

Reminds me most of Enslaved - decently inventive mechanics and way of telling its future dystopia story, kind of easy and short but that works in its favour because it would get boring otherwise. The remix bits were a little bit of a wasted opportunity, but still cool. - if

polyphonic, Wednesday, 26 February 2014 21:24 (eleven years ago)

Blood Dragon was fun! But I was hoping it would be a dumb shooter the whole way through and sort of lost interest at the first stealth mission. But for the glorious intro section it is basically Laser Tag: The Video Game, which I love!

Emperor Cos Dashit (Adam Bruneau), Wednesday, 26 February 2014 21:41 (eleven years ago)

Remember Me is free right now on PS+, FYI, so grab it fools

Nhex, Wednesday, 26 February 2014 21:44 (eleven years ago)

#50 (tie): Clockwork Cat - Browser - 15 pts - 2 votes

http://i.imgur.com/LRJHhcL.gif

Game | Gameological | Indie Game Mag | Speed Run

I gave Clockwork Cat a go - that is SUPER CUTE. Shame it's so short, but eh, Ludum Dare, what you gonna do... - emil.y

polyphonic, Wednesday, 26 February 2014 22:01 (eleven years ago)

yeah, this was great.

PSY talks The Nut Job (forksclovetofu), Wednesday, 26 February 2014 22:02 (eleven years ago)

So cute.

emil.y, Wednesday, 26 February 2014 22:25 (eleven years ago)

#47 (tie): Pocket Mine - iOS/Android - 20 pts - 1 votes

http://i.imgur.com/g4uqtxO.jpg

iOS | Android | 148 Apps | IGN Blogs | Trailer

This isn't a triumph of good game design, this is a triumph of modern free-to-play addiction oriented game design. Whatever, I still play. -s.clover

i'm embarrassed to admit i've been playing pocket mine recently - Mordy

polyphonic, Wednesday, 26 February 2014 23:04 (eleven years ago)

but proud to admit i did not vote for it

Mordy , Wednesday, 26 February 2014 23:09 (eleven years ago)

But it's the 47th best game of 2013!!

polyphonic, Wednesday, 26 February 2014 23:10 (eleven years ago)

if i had thrown it a vote (it happened there were probably 15-20 games above it jostling for a place) it would've only gotten 5 points. very disposable iOS type - easy to play a couple quick rounds (and tho it refills your 'runs' timer through paying, i never felt compelled to buy more runs than i could take at a given time).

Mordy , Wednesday, 26 February 2014 23:13 (eleven years ago)

#47 (tie): Ollie Ollie Oxen Free - Interactive Fiction - 20 pts - 1 votes

http://i.imgur.com/ngEMno1.jpg

Browser version | IFDB | Ecclesiastical Revue | Emily Short

Ollie Ollie Oxen Free begins with the protagonist, a teacher, coming to in the moments after his school has been bombed. He has to find six of his students and help them get out of the severely damaged, burning school building. Some students are frightened, some wounded, some have more frustrating or kid-like reasons not to want to leave where they are, so the puzzles chiefly revolve around helping the kids get out. To make things worse, the teacher has himself been gassed, and cannot manipulate things properly, so most steps require asking the kids to do the physical manipulation.

This is a premise I found compelling: the stakes are high, the protagonist is acting nobly, and the situation is about as bad as it can get. The kids and their space are sympathetically drawn, and although they have various quirks that are mildly frustrating (the better to provide puzzles), they come across as endearing and also as having distinct personalities from one another. The protagonist also gets a few touches of personality: he is gay, married to a husband who is currently likely to be in danger. These facts affect how he feels and even (in small ways) how he relates to the students. - Emily Short

polyphonic, Thursday, 27 February 2014 00:07 (eleven years ago)

Highly recommended game from me. Anyone who likes IF at all should give it a go. A lot of reviews I read found the limitations on the player character's abilities frustrating and annoying, but to me it added a layer of proper puzzling on to the game. Loved the characters, the writing is great, the premise dealt with well. There were a couple of minor bugs and one relatively large thing I wasn't convinced by, but the latter is spoilery, so I won't go into it here.

emil.y, Thursday, 27 February 2014 00:23 (eleven years ago)

Excited about that one - will play it! Thanks.

Maps, Thursday, 27 February 2014 00:41 (eleven years ago)

Got through Ultra Business Tycoon III. (damn that readme biz) it's good work. I wish it was a LITTLE less random gameplay-wise, but I guess it works because I'm a softie (my emotions!).

Nhex, Thursday, 27 February 2014 03:54 (eleven years ago)

I chucked it five points, it's a reasonable diversion. Just a minor variation on any match-3 game. The characters aren't drawn that well but they're recognisable. Also one of the few games on my Pod that actually allows me to play offline, which is a major plus in my book.

― emil.y, Wednesday, February 26, 2014 3:35 PM Bookmark Flag Post Permalink

but the one thing the dr who game has going for it is puzzles and dragons style you can drag the thing as much as you want and not just swap gameplay, which is a nice dynamic, and it has that without lots of free to play nonsense thrown in.

i beat the first set of worlds (season whatever) but the second one had a huge difficulty spike and i gave up.

eric banana (s.clover), Thursday, 27 February 2014 05:25 (eleven years ago)

#47 (tie): Mario & Luigi: Dream Team - 3DS - 20 pts - 1 votes

http://i.imgur.com/TbWJUzh.jpg

Website | Metacritic | Lazy Gamer | Armchair Empire | Trailer

The core gameplay remains the same between these two modes — exploring, solving puzzles and getting into turn-based battles — but the context changes entirely. The regular game exists in a fully realized cartoon fantasy world, with different shops and towns, multiple regions to explore and tons of random characters to provide flavor text. The dream world is more incorporeal and more directed. Most dream world locations only have two or three rooms and very little in the way of side quests or NPCs to distract you. By hopping back and forth from the dream world regularly, Dream Team successfully provides both the eager exploration of an RPG and the focused get-to-the-end challenge of 2D platformers. But the gameplay variety doesn't stop there. - Philip Kollar, Polygon

polyphonic, Thursday, 27 February 2014 18:36 (eleven years ago)

#46: Papa Louie 2: When Burgers Attack! - Browser - 20 pts - 1 votes - 1 top game votes

http://i.imgur.com/CHXtZmH.jpg

Game | Unbelievably Annoying Let's Play Guy

Sarge and Radley Madish have kidnapped all of your customers in this long-awaited to sequel to Papa Louie: When Pizzas Attack! Marty and Rita will travel to the Land of Munchmore to rescue Papa Louie, and find other trapped customers along the way to help on your journey! Every customer you rescue becomes a new playable character, with unique weapons and a variety of special skills that can help you on your quest. Use your customers’ skills to complete challenges across multiple worlds, and unlock all 28 playable characters on your way to defeat the wild Radley Madish! - game copy

If you're a Kongregate badge junkie, the Papa's Pizzeria/Burgeria/Pancakeria franchise is an annoying glut of badges you get for playing basically the same game over and over again. So I was surprised when this game turned out to be a charming platformer with satisfying physics and a managable level of difficulty! 8 levels with 6 tasks to complete each, 28 unlockable characters with different abilities and weapons, and a bonus level that looks like the wallet section of a Hot Topic exploded. This was the game I came back to the most when I needed to chill out over the summer. - reddening

polyphonic, Thursday, 27 February 2014 21:28 (eleven years ago)

i found that one... very annoying

Nhex, Thursday, 27 February 2014 21:39 (eleven years ago)

I enjoyed Bowser's Inside Story and I've had Dream Team on my eStore wishlist for ages, I don't know why I haven't bought it already. It's not like Mario games ever go down in price. And 20 points from one vote! Wow.

salsa shark, Thursday, 27 February 2014 22:19 (eleven years ago)

ugh, i started playing Fish Out of Water after it placed upthread and haven't been able to stop. level 22 fish thrower. i already threw a few perfect 10s. my life is...sad

Karl Malone, Thursday, 27 February 2014 22:23 (eleven years ago)

Remember me, which I am now playing, is super on the rails but seriously awesome

Corpsepaint Counterpaint (jjjusten), Thursday, 27 February 2014 22:37 (eleven years ago)

I'm playing Dream Team now, because it came with the system and it's something to do while listening to music (I don't have any other game systems). Bowser's Inside Story was great but this game mostly recycles the same gameplay template, sometimes the exact same attacks, with a less interesting and less cute story. Lots of stupid little sequences that you have to waste time watching or clicking through too. But it's fine I guess.

Vinnie, Thursday, 27 February 2014 22:55 (eleven years ago)

#41 (tie): Paint it Back - iOS - 20 pts - 2 votes

http://i.imgur.com/yVdYL2t.jpg

Website | Metacritic | Touch Arcade | Modojo | Trailer

I love doing Nonograms, but as soon as the grid gets too big they're difficult to play on a smartphone. This is the first app I've used that makes the interface workable, and the surrounding conceit with the paintings and their clever titles is very cute. - reddening

polyphonic, Thursday, 27 February 2014 23:40 (eleven years ago)

Didn't know about Fish Out of Water - it's by the Jetpack Joyride/Fruit Ninja guys, I'll have to get it at some point (probably when it goes free)

Nhex, Friday, 28 February 2014 00:46 (eleven years ago)

Paint it Back looks good, but does it actually work on a phone (instead of iPad)?

Nhex, Friday, 28 February 2014 00:46 (eleven years ago)

The interface on PIB bugged me. Not sure why, but I'm just used to the way HD Color Cross does picross.

Jeff, Friday, 28 February 2014 00:56 (eleven years ago)

#41 (tie): Pikmin 3 - WiiU - 20 pts - 2 votes

http://i.imgur.com/XPGJ6vG.gif

Game | Metacritic | Nintendojo | ZTGD | Commercial

been playing Pikmin 3, sooo fuckin good. - Zappi

Cute game with beautiful graphics and a nice sense of humor. It's definitely a good fit for the Wii U. Marks off for lack of co-op in story-mode as the game seems made for it. And the timer part of the gameplay has been infuriating a few times. Interrupting a boss fight with "the sun's gone down so you have to stop fighting for your life and go home now" spiked my NERDRAGE. - bnw

I haven't played the Wii re-releases of either of the old two, so this was my first time playing Pikmin with controls that suited it, and it was a super charming breeze. - if

polyphonic, Friday, 28 February 2014 01:02 (eleven years ago)

i've been playing Paint It Back on my ipod touch (4th gen). I do fat-finger the grid sometimes, but not enough to diminish my enjoyment of it. seriously i've played it so much over the last month that i've started dreaming in rows and columns.

reddening, Friday, 28 February 2014 01:33 (eleven years ago)

Ok so how is it possible that in a game as literally gorgeous as remember me the main character animation is so terrible?!

Corpsepaint Counterpaint (jjjusten), Friday, 28 February 2014 04:15 (eleven years ago)

Didn't know about Fish Out of Water - it's by the Jetpack Joyride/Fruit Ninja guys, I'll have to get it at some point (probably when it goes free)

― Nhex, Thursday, February 27, 2014 7:46 PM Bookmark Flag Post Permalink

as far as i know it hasn't gone free even as a promo yet, and its been out a loong time. there's fairly minimal totally avoidable iap in it, so i don't know if they'll ever bother to go free with it, especially since it sadly didn't take off as much as their other stuff. for $1 its totally worth it.

eric banana (s.clover), Friday, 28 February 2014 04:20 (eleven years ago)

I was the Pocket Mine voter. Sorry everyone.

Kim Wrong-un (Neil S), Friday, 28 February 2014 09:30 (eleven years ago)

Remember me, which I am now playing, is super on the rails but seriously awesome

― Corpsepaint Counterpaint (jjjusten), Thursday, February 27, 2014 10:37 PM (Yesterday) Bookmark Flag Post Permalink

I thought this was good to look at but really silly and the combat just wasn't slick enough. Fun though!

Kim Wrong-un (Neil S), Friday, 28 February 2014 09:35 (eleven years ago)

Re: Mario and Luigi Dream team, and "And 20 points from one vote! Wow".

Sorry, this was me :) I never got round to writing blurb for any of my votes either because I'm super lazy... I've liked all the Mario & Luigi RPGs so far, and while this is just recycled gameplay from previous iterations, that's pretty much all I wanted from it (and more Broque Monsieur because I'm weird and find him hilarious). On the whole I'm a big fan of RPGs where I don't have to grind, and the M&L games always seem pretty well balanced (or maybe that's just "easy").

CraigG, Friday, 28 February 2014 09:42 (eleven years ago)

wait i gave 10 points to pocket mine too, so the #s for it have gotta be wrong.

eric banana (s.clover), Friday, 28 February 2014 13:21 (eleven years ago)

Never apologize! I always do a couple of 20pt votes every year

Nhex, Friday, 28 February 2014 15:02 (eleven years ago)

pocket mine should be a 20/2 rather than a 20/1, sorry sc

polyphonic, Friday, 28 February 2014 15:31 (eleven years ago)

#41 (tie): Shin Megami Tensei IV - 3DS - 20 pts - 2 votes

http://i.imgur.com/y1idd99.gif

Website | Metacritic | Destructoid | Worth Playing | Let's Play

With its raw, horror-inspired settings, Shin Megami Tensei IV fits right in with other games in the series, yet in many ways it's unlike anything else in the current 3DS library. It's occasionally weak, held back by menial character development and a frustrating overworld, but it provides a challenging combat system made even more interesting through discussions and arguments with fantastically designed demons. Unfortunately, it's not a pillar of character development, or the best-looking game of its type. It's saved by the lure of the dark and mysterious world and the trials of fighting its inhabitants make Shin Megami Tensei IV a great role-playing game worth seeing through to the end. The excellent combat and the almost never-ending quest to explore the compendium of demons should keep you coming back for more, even if you have a fairly good assumption of what the other endings might entail. - Peter Brown, Gamespot

on shin megami tensei iv: sometimes process is more important than outcome. - Lamp

Pokémon for adults where you have to bribe monsters to join your party and, more often then not, they will just take your items and leave. Great JRPG with an excellent soundtrack - diamondave85

polyphonic, Friday, 28 February 2014 15:43 (eleven years ago)

agh that gif! scary!

i'm not sure if Lamp and Diamondave85's comments are actually praise

Nhex, Friday, 28 February 2014 16:30 (eleven years ago)

certainly sounds interesting. there's a couple things here i would like to have a 3DS for. not enough tho. never enough.

Roberto Spiralli, Friday, 28 February 2014 16:35 (eleven years ago)

3DS took a while to catch up, and i doubt it'll be as awesome as the DS was in terms of library, but it's certainly a worthwhile system at this point. Grab one!

Nhex, Friday, 28 February 2014 17:20 (eleven years ago)

i dont think i had any fun playing smt iv but i spent a lot of time organizing things which is rewarding in its own ways

Lamp, Friday, 28 February 2014 17:26 (eleven years ago)

also i voted for both pokemon and brothers not sure if those got counted? pokemon was really pretty fun, although theres a kind of despair involved in knowing that perfection is always out of reach i had a good couple of weeks down the rabbithole of perfect ivs, pokemon breeding and hunting shinys before giving it up as a lost cause

Lamp, Friday, 28 February 2014 17:30 (eleven years ago)

also i voted for both pokemon and brothers not sure if those got counted? pokemon was really pretty fun, although theres a kind of despair involved in knowing that perfection is always out of reach i had a good couple of weeks down the rabbithole of perfect ivs, pokemon breeding and hunting shinys before giving it up as a lost cause

Lamp, Friday, 28 February 2014 17:30 (eleven years ago)

lol @

http://i.imgur.com/330sx9p.gif

am0n, Friday, 28 February 2014 17:39 (eleven years ago)

i counted your votes lamp

polyphonic, Friday, 28 February 2014 17:50 (eleven years ago)

#41 (tie): Saints Row IV - PS3/X360/PC - 20 pts - 2 votes

http://i.imgur.com/JkjyepD.jpg

Website | Metacritic | EGM | Eurogamer | Fun | Trailer

Saints Row: The Third

i had so much fun with the SR4 side missions that i wound up completing them all WAY before i was supposed to in storyline, which made some of the late game progress way too quickly. i imagine that after i'm done with GTA5, going back to this/playing around with whatever DLC comes out is gonna be a blast; i really like the crackdown-style physics

also feel like there's a halfway decent thinkpiece somewhere in the character creation/mass effect parody/crew romancing stuff - has a game like this ever treated gender and sexuality so fluidly? - govern yourself accordingly

The Singularity Gun is probably the coolest gun I've ever seen in any 3d game. Shoot it at an intersection and it sucks up people, cars, streetlights, etc. - Adam Bruneau

All the fanservice indulgence with the weapons and costumes is stellar. "Fuck it, we'll put phasers and han solo's blaster in here and fuggin' pulse rifles. Why not" - kingfish

polyphonic, Friday, 28 February 2014 18:11 (eleven years ago)

love this game - almost 100%'d it. probably the most pure FUN game of the year - reminded me a bit of just cause 2 re just how enjoyable it was to traverse the city destroying shit

Mordy , Friday, 28 February 2014 18:34 (eleven years ago)

Great game, maybe my favorite of last year. Open world, lots of fun, great super-powers, light on the cutscenes, and the cool glitching graphical effects that distort the world around you was the icing on the cake. I suppose there have been earlier games where you leap from rooftop to rooftop while aliens throw cars at you, but I have never played them. The insurance fraud minigame w super powers is just the kind of insane surreal experience only a videogame could provide. Finally, the overall look of the city at the start, with everything starting out looking like the very first rays of light before sunrise, is a standout in an era that is producing gorgeous games that literally look like dreams.

Emperor Cos Dashit (Adam Bruneau), Friday, 28 February 2014 18:36 (eleven years ago)

otm re the insurance fraud minigame. spinning in the air across half the city, getting hit by trucks to pick up speed - very surreal

Mordy , Friday, 28 February 2014 18:39 (eleven years ago)

Re: Mario and Luigi Dream team, and "And 20 points from one vote! Wow".

Sorry, this was me :) I never got round to writing blurb for any of my votes either because I'm super lazy... I've liked all the Mario & Luigi RPGs so far, and while this is just recycled gameplay from previous iterations, that's pretty much all I wanted from it (and more Broque Monsieur because I'm weird and find him hilarious). On the whole I'm a big fan of RPGs where I don't have to grind, and the M&L games always seem pretty well balanced (or maybe that's just "easy").

Noooo as Nhex said, NEVER APOLOGISE! That was more of a 'gee this must be decent' than a 'who does that!?' sort of comment -- I also threw 20 points at a game that is sort of recycled gameplay from previous iterations because that was what I wanted from it (I guess it'll be later in the list..)

I am also a fan of minimal grinding/things other people probably consider 'easy'. I'm disappointed to learn that Fawful isn't in Dream Team, though.

salsa shark, Friday, 28 February 2014 20:00 (eleven years ago)

I think I skipped Bowser's Inside Story, so I'm looking more forward to Dream Team than others have

Nhex, Friday, 28 February 2014 20:14 (eleven years ago)

You very well may enjoy it more. I never played Superstar Saga or Partners in Time, and I found Bowser's Inside Story a very novel game.

Vinnie, Friday, 28 February 2014 20:47 (eleven years ago)

#41 (tie): State of Decay - X360/PC - 20 pts - 2 votes

http://i.imgur.com/mkp2FPt.jpg

Website | Metacritic | Quarter to Three | IGN | Trailer

State of Decay - Anticipation

Janky, weird, busted, charming. I was lucky enough to finish this game without it screwing me with its terrible gameplay so maybe I'm rating it higher than I should but I had a lot of fun with it. Loved the concept, from the permadeath on characters to the weird basebuilding/material gathering to the support call-in mechanics to the "persistent" (aka: it checks your clock and makes things happen when you load the game again) world. Best B-game of 2013! - Will M.

Anyone else playing the SoD DLC, Breakdown? It's pretty great. I loved the original game, but once you learned the mechanics it grew to be pretty easy, and this sandbox dlc increases the diffuculty significantly, making it much more challenging. My game of the year. - musicfanatic

polyphonic, Friday, 28 February 2014 20:58 (eleven years ago)

Next week I'm going to try to get 11-40 all wrapped up, and then top ten following week.

polyphonic, Friday, 28 February 2014 20:59 (eleven years ago)

another one of my votes - never quite fulfills its promise but the closest thing yet to an immersive open world zombie game

Mordy , Friday, 28 February 2014 21:00 (eleven years ago)

never got around to SoD but i still like the idea. maybe someday.

festival culture (Jordan), Friday, 28 February 2014 21:02 (eleven years ago)

Pom Gets Wifi was pretty hilarious

Nhex, Sunday, 2 March 2014 01:11 (eleven years ago)

#39 (tie): Rogue Legacy - PS3/PS4/Vita/PC/Mac/Linux - 20 pts - 3 votes

http://i.imgur.com/aBrTeS0.jpg

Website | Metacritic | Eurogamer | dpad | Trailer

Took me a while to get into this, but once I did it was fantastic. I kinda wish that the genetics stuff was a bit more involved (like, breeding in/out skills, instead of just getting randomly handed flaws every generation) but the actual gp gets really fun once you get the best classes (aw yeah lich king) and some decent equipment/runes. I've beaten 2/5 bosses, hope to finish this game soon! - Will M.

polyphonic, Monday, 3 March 2014 16:47 (eleven years ago)

oh i forgot about this game. i thought it sounded cool. imma check this out.

Roberto Spiralli, Monday, 3 March 2014 16:50 (eleven years ago)

Ultimately I wanted to like Rogue Legacy more than I did, but it's a solid game. It suffers a little in comparison against recent games like Spelunky and FTL (which I couldn't fully get into either). I'm going to give it another try soon

Nhex, Monday, 3 March 2014 16:59 (eleven years ago)

#39 (tie): Card Hunter - Browser - 20 pts - 3 votes

http://i.imgur.com/jMLjstJ.gif

Website | Metacritic | Darkstation | Videogamer | Trailer

Dorky, lovable and deep, Card Hunter has an earnest love for its subject matter. Whether it’s in the little exclamations of “Adventure!” and “A-ha!” from its dungeon master, Gary, the complex systems that make up its turn-based, card collection design, or in its descriptions of caverns and sorcerers’ towers, this is a game that’s built on Dungeons & Dragons foundations and isn’t afraid to show it. - Edge

top fun - no lasting appeal and ran its course pretty quickly, but still top fun - Roberto Spiralli

polyphonic, Monday, 3 March 2014 18:04 (eleven years ago)

NEEEEERRRRRRRRRDDDS

Corpsepaint Counterpaint (jjjusten), Monday, 3 March 2014 18:06 (eleven years ago)

I enjoyed(but still haven't finished) SR4. I do think on reflection that the game suffers for being too close to SR3. The character stuff is fun, tho

President Frankenstein (kingfish), Monday, 3 March 2014 18:34 (eleven years ago)

3 votes!? guess i'll have to give this a try at some point

Nhex, Monday, 3 March 2014 18:51 (eleven years ago)

card hunter is great! it's like single player CCG + tactical d&d style combat

Mordy , Monday, 3 March 2014 19:50 (eleven years ago)

nb i got up to like level 15 or 16 and then quit bc some of the adventures got way too hard/tedious (esp restarting a 5 part adventure for the 4th time bc you can't get past the 5th part)

Mordy , Monday, 3 March 2014 19:50 (eleven years ago)

#38: Luigi's Mansion: Dark Moon - 3DS - 21 pts - 1 votes

http://i.imgur.com/MHzExrL.jpg

Website | Metacritic | Telegraph | Slant | Trailer

In the new 3DS sequel Luigi's Mansion: Dark Moon, the green-clad Mario brother is pulled back into the ghostbusting business. The ghosts are going haywire, you see. It's up to you round them up. You do this by unloading a charge of your flashlight on ghosts, and then using your trusty Poltergust 5000, a ghostbusting device that straps onto your back, to suck the ghosts up. That's not all you can do with it, though. The Poltergust 5000 has two functions: vacuuming and blowing. Like in the first game, you use these abilities to poke and prod your way through rooms. Who knew so many of the world's problems could be solved with an overpowered vacuum? - Patricia Hernandez, Kotaku

This is just a really cute game that I want to convince lots of people to play. This game looks great and there are so many sweet, thoughtful details in this, like how Luigi hums along to the theme music and how items in a room react when they're near the vacuum. The ghost-sucking physics of the vacuum are pretty satisfying and most of the boss fights are good fun (most -- there's one pretty irritating one). Supposedly the multiplayer is really good but I haven't had a chance to try it. - salsa shark

polyphonic, Monday, 3 March 2014 19:53 (eleven years ago)

21 points, you son of a bitch!

Nhex, Monday, 3 March 2014 20:01 (eleven years ago)

haha

polyphonic, Monday, 3 March 2014 20:01 (eleven years ago)

Haha I was hoping there'd be at least another voter on that one to mask my awful vote allocation :( SERIOUSLY THOUGH WHY HAS NO ON ELSE PLAYED AND VOTED FOR THIS GAME :(

salsa shark, Monday, 3 March 2014 20:25 (eleven years ago)

*NO ONE ELSE :(

salsa shark, Monday, 3 March 2014 20:25 (eleven years ago)

Don't feel bad, there are hordes of Luigi's Mansion fans out there... for some reason. I am intrigued though, I hope it's better than the GameCube version.

Nhex, Monday, 3 March 2014 20:28 (eleven years ago)

That screenshot alone looks like ten times more interesting than anything in the original game, for instance

Nhex, Monday, 3 March 2014 20:29 (eleven years ago)

I always want to play all the handheld games in this poll but realistically I can't talk myself into buying a 3DS or a Vita. I have enough stuff.

polyphonic, Monday, 3 March 2014 20:29 (eleven years ago)

I never played the Gamecube one so can't comment, but I seem to recall the reviews agreeing that it's much better than the first.

salsa shark, Monday, 3 March 2014 20:39 (eleven years ago)

That Dark Moon is better than the first, obviously. I can't type a thought comprehensively today.

salsa shark, Monday, 3 March 2014 20:39 (eleven years ago)

#37: Fire Emblem: Awakening - 3DS - 22 pts - 1 votes

http://i.imgur.com/gOQWifk.jpg

Website | Metacritic | Edge | Inside Gaming Daily | Trailer

A fun tactical RPG with good replay value. I've sunk a lot of hours into this one. - diamonddave85

oh man: the new fire emblem is probably the best game released last year in mechanical terms. that requires more explanation but i am saving that for my in-depth gamefaqs mechanics faq. - Lamp

"Fire Emblem Awakening on the other hand is the best in the series & an amazing piece of work, fully deserves all the plaudits its been getting" ... "but wtf with everyone's feet?!?" - Zappi

polyphonic, Monday, 3 March 2014 21:19 (eleven years ago)

lamp do you really write gamefaqs faqs? i want to believe

Roberto Spiralli, Monday, 3 March 2014 21:25 (eleven years ago)

lol zappi

Nhex, Monday, 3 March 2014 21:46 (eleven years ago)

#36: Bubsy 3D: Bubsy Visits the James Turrell Retrospective - Browser - 23 pts - 2 votes

http://i.imgur.com/eRTeWVw.jpg

Game | Polygon | Rock Paper Shotgun | James Turrell | Speed Run

Video games as art, video games about art, video games about bad video games, about taste, art about taste, about mortality, anti-art, anti-taste about anti-art. Consumerism. Hell. - s.clover

Weird Twitter in game form. - reddening

polyphonic, Monday, 3 March 2014 23:55 (eleven years ago)

Hahaha.

emil.y, Tuesday, 4 March 2014 00:14 (eleven years ago)

in retrospect maybe i should've voted for that, because it was one of the games i was happiest to know existed last year.

Jeff Malone, no relation (Will M.), Tuesday, 4 March 2014 00:18 (eleven years ago)

#35: XCOM: Enemy Within - PS3/X360/PC/Mac - 23 pts - 3 votes

http://i.imgur.com/wWyPMTe.jpg

Website | Metacritic | PC Gamer | Game Informer | Trailer

Ideally would have been part of original game but it sure adds a lot of cool toys. It gives enough content that playing through the game again feels rewarding and still somewhat fresh. - bnw

good expansion to already excellent game, added some good extra features and missions. very happy to have excuse to play again. - Roberto Spiralli

polyphonic, Tuesday, 4 March 2014 00:27 (eleven years ago)

#34: Puzzle & Dragons - iOS/Android - 25 pts - 1 votes - 1 top game votes

http://i.imgur.com/tuvUyHe.jpg

Website | Shonen Jump | Pocket Gamer | Trailer

Match-3 Heaven.. or Hell? It's not surprising how influential Bejeweled was on the casual game space, as also being one of a long line of Match-3 games. But the following generation of these games has really spawned from the original Puzzle Quest, making these match games truly addictive with stat progression and inventory, leaning on the endless looting/crafting/leveling from Diablo. Candy Crush Saga got all the attention this year, but it doesn't even come close to the variety and effectiveness of P&D, the child of Puzzle Quest and Pokemon. With a co-op social element, fresh dungeons, monsters, and events every week, I've been locked into this game's tendrils for about six months and indefinitely into the future. - Nhex

polyphonic, Tuesday, 4 March 2014 00:49 (eleven years ago)

Glad we got past what I'm sure is the only match-3 iOS app on C&P 2014

Jeff Malone, no relation (Will M.), Tuesday, 4 March 2014 01:32 (eleven years ago)

Did you already forget Dr. Who

polyphonic, Tuesday, 4 March 2014 02:24 (eleven years ago)

i did

PSY talks The Nut Job (forksclovetofu), Tuesday, 4 March 2014 02:39 (eleven years ago)

More like Dr Who?

polyphonic, Tuesday, 4 March 2014 03:47 (eleven years ago)

Well, if nothing else I pushed Puzzle and Dragons past Bubsy 3D

Nhex, Tuesday, 4 March 2014 04:17 (eleven years ago)

I have no regrets though, not hard for me to vote this one as GOTY, blew my match-3 mind

Nhex, Tuesday, 4 March 2014 04:19 (eleven years ago)

Wanted to like P&D but it's one of the ios games that just fails to even boot up if I'm offline, which I am for 70% of my commute each day, which is the only time I play ios games. Seriously, the WORST thing about gaming in 2013 is the number of ios games that now do that (or ones that don't do that but won't let me listen to a podcast in the background while I play them because they think their 45 seconds of shitty looping music is so great).

JimD, Tuesday, 4 March 2014 13:04 (eleven years ago)

Otmfm

PSY talks The Nut Job (forksclovetofu), Tuesday, 4 March 2014 13:20 (eleven years ago)

Looking at you Hexagon.

Jeff, Tuesday, 4 March 2014 13:53 (eleven years ago)

So otm, both points

Karl Malone, Tuesday, 4 March 2014 13:55 (eleven years ago)

More like Dr Who?
*groan*
I agree with y'all that the always-online requirement totally sucks. but the swooshy-orb-drag is more fun

Nhex, Tuesday, 4 March 2014 14:37 (eleven years ago)

man i shoulda voted a straight match 3 ticket this year just because i could

eric banana (s.clover), Tuesday, 4 March 2014 15:21 (eleven years ago)

match 3 games are the worst videogaming trend. it's not that they're all uniformly terrible (bejeweled is obv an alltime classic, and marvel match 3 was at least compelling from an IP standpoint) but how many of these games do we need???

Mordy , Tuesday, 4 March 2014 15:22 (eleven years ago)

http://www.ilxor.com/s.pnghttp://www.ilxor.com/s.pnghttp://www.ilxor.com/s.png

bnw, Tuesday, 4 March 2014 15:43 (eleven years ago)

I get what you're saying, Mordy, but can't you say the same thing for most simple mechanics? Like, physics games, tower defence, currently Flappy Bird knock-offs?

emil.y, Tuesday, 4 March 2014 16:06 (eleven years ago)

i guess one difference here is that a lot of the match 3 games i try (including P&D) don't really add enough to the simple mechanics to differentiate it from every other entry in the field. tower defense in some ways even worse at not updating the gameplay at all from knock-off to knock-off, but it seemed much more prevalent a few years ago. so many match-3 games someone could (as mentioned above) theoretically make a ballot of only match 3.

Mordy , Tuesday, 4 March 2014 16:10 (eleven years ago)

Need best match 3 game poll.

Jeff, Tuesday, 4 March 2014 16:14 (eleven years ago)

You have games like Zuma and Monsters Ate My Condo, which are kind of different mechanics. But still the spirit of matching three is there. I like the ones with RPG elements like Dungeon Raid and Puzzle Craft.

Jeff, Tuesday, 4 March 2014 16:22 (eleven years ago)

and 10000000!

Jeff, Tuesday, 4 March 2014 16:32 (eleven years ago)

jeff otm

PSY talks The Nut Job (forksclovetofu), Tuesday, 4 March 2014 16:35 (eleven years ago)

puzzle quest got it "rightest" imo but i can dig if other people don't hold to that line.

PSY talks The Nut Job (forksclovetofu), Tuesday, 4 March 2014 16:35 (eleven years ago)

And, coming in one slot ahead of Puzzle and Dragons is...

polyphonic, Tuesday, 4 March 2014 17:37 (eleven years ago)

#33: The Last of Us - PS3 - 25 pts - 3 votes

http://i.imgur.com/SM5Jko6.gif

Website | Metacritic | Grantland | NY Times | Fan Fiction | Trailer

The Last of Us - it's the time of the season

it doesn't start off promisingly - for the first few sections of the game it doesn't hold your hand so much as take the controller, sit you down with a hot drink, and say 'listen, let me do this bit ok?'. but it gets beyond that, although it never quite stops giving you helpful nudges. it feels initially like it is aiming for Uncharted: Heavy Rain of Zombies but once it gets going it surpasses that low bar without effort. the basic gameplay is very simple and i did wonder if i really wanted to throw however many hours at doing the same thing over and over, but the game manages to keep contriving situations that refuse to let you just fall back on what worked last time, and that is probably the most impressive achievement. it's never scary but it is frequently intense. however it is as linear as all get out, no more illusion of choice of direction than i dunno operation wolf, so if you have a philosophical problem with that look elsewhere i guess.

supplies are scarce enough that you actually have to think about what your doing, which is essential for a game like this to work and if i'd have had to pick a place they'd have gone wrong that probably would've been it. it does look great, and the recognizable bits of boston at the start are very cool. the story and the characters and the voice acting etc are all at least reasonably intelligent but as usual the assumption is that gamers are impervious to subtlety, so none of it is what it could or should be to deserve the critical jizz.

so yeah, it is very good. it's paced so you can't put the controller down because you always feel like you're in the middle of something, but there is also a genuine feeling of not wanting to stop, of wanting to know what's next, and that's as much of a recommendation as anything imo. ― Roberto Spiralli

Finally got some more time to play this. It is really fun AS A GAME. If that makes sense. Some sections surprisingly difficult, and the game has a pretty good sense of when to dump you back at the beginning of a section and thereby let you play through seamlessly, fuelling your own sense of badassness, or when, on the other hand, to give you a break and let you keep the gains you'd got.

It basically succeeds in all the places that Uncharted failed: it has a core mechanic - sneaking, melee and a bit of shooting - that miraculously doesn't ever get repetitive; it doesn't rely on shooting galleries as set pieces or to slow things down artificially; you constantly feel just barely on the verge of being competent enough, and equipped enough, to deal with what's coming next - Tracer Hand

polyphonic, Tuesday, 4 March 2014 17:37 (eleven years ago)

that's the juno game?

Mordy , Tuesday, 4 March 2014 17:45 (eleven years ago)

No, that's the fake Juno game

Last of Us at #33 = classic ILX P&C challops, kudos

Nhex, Tuesday, 4 March 2014 17:47 (eleven years ago)

what does 'the last of us' have to do w/juno?

Lamp, Tuesday, 4 March 2014 18:00 (eleven years ago)

character is more than somewhat based on that film's lead actress

PSY talks The Nut Job (forksclovetofu), Tuesday, 4 March 2014 18:02 (eleven years ago)

oh thats lame

Lamp, Tuesday, 4 March 2014 18:04 (eleven years ago)

http://b-i.forbesimg.com/erikkain/files/2013/06/ellen-page-and-ellie-from-The-Last-of-Us.jpg

PSY talks The Nut Job (forksclovetofu), Tuesday, 4 March 2014 18:11 (eleven years ago)

I've been watching the trailers of some of these games, and it's kinda funny how uninformative some of them are about the actual game being sold. Some are little more than a few story details and atmospherics. I guess these trailers aren't being shown on TV, but rather linked to from gamer sites like, uhh, Blues News and The Shuga Shack, whose readers already have a pretty good idea what the game's about.

The Last of Us is a good example. After watching that trailer, I couldn't say for sure whether it's an adventure game, a first person shooter or something like Alone In The Dark. The trailer for The Room Two is little more than a sludge of hackneyed horror tropes cinematics, if I remember correctly. Perhaps understandable, since my final impression after looking around a bit more was that it's basically The Seventh Guest. Goofy horror scenes + puzzles.

Ennihoo, some of these new games look really impressive. Things have changed a lot in the past decade!

Øystein, Tuesday, 4 March 2014 18:20 (eleven years ago)

Did not expect to see it place that low. Altho I feel like PS3 exclusives never fly super well here anyway? I know I didn't vote for any until.... hmm, maybe ever, since I only got one in 2012 or 2013. Anyway I don't think this made my lsit because I still haven't gotten past the first few hours of the game because it just isn't inspiring me to pick it back up for whatever reason. For the same reason though I didn't play Uncharted for like a year, and still haven't done 2/3 even though they came with my PS3.

Jeff Malone, no relation (Will M.), Tuesday, 4 March 2014 18:48 (eleven years ago)

BTW, not to be confused with Beyond: Two Souls another PS3 game which actually DOES feature the actress from Juno, motion captured and all

Nhex, Tuesday, 4 March 2014 18:51 (eleven years ago)

yeah, when our Joel told me that Ellen Page was in a PS game but it wasn't Last of Us i was pretty confuzed

I never did nothing to no curry (Noodle Vague), Tuesday, 4 March 2014 18:56 (eleven years ago)

#30 (tie): Do-Don-Pachi Saidaioujou - X360 - 30 pts - 1 votes - 1 top game votes - TOP 360 EXCLUSIVE

http://i.imgur.com/i2HZogN.jpg

Website | Suicide Bullets | Castronaut | Bullet Heaven | Inbachi

I don't know why it took me so long to notice this, but many of the bosses look so..., calming. I don't know how else to say it. The bullet patterns, the speed of the bullets, the bosses themselves. I guess it's just the drugs speaking, or that I've played too much Mushi God-Mode under emulation, but I'm just saying. - Sapphire Densetsu, 9 months ago

the only game I played last year. it's good tho. - Alan N.

polyphonic, Tuesday, 4 March 2014 19:30 (eleven years ago)

I pronounce this the honorary Jeff LeVine vote

Nhex, Tuesday, 4 March 2014 19:35 (eleven years ago)

is this an import title?

chive on you crazy diamond (diamonddave85), Tuesday, 4 March 2014 19:38 (eleven years ago)

Last of Us almost got me to buy a ps3 download emulator software.

bnw, Tuesday, 4 March 2014 19:43 (eleven years ago)

#30 (tie): Drive on Moscow - iOS - 30 pts - 1 votes - 1 top game votes

http://i.imgur.com/3XQkyPx.jpg

Website | Metacritic | Quarter to Three | Pocket Gamer | Story Summary

As the name implies, Drive On Moscow places players in Russia during World War Two, as the Axis powers pushed in and attempted to finally defeat and crush the Soviets in Moscow. Players choose either the Axis or Allies, a computer or human opponent (start with the computer; trust me on this one.), and then are presented with either a defense or attack scenario. Small square tokens represent units, and each round/day is broken up into a series of back-and-forth ‘Impulse’ moves – one Axis, followed by one Allies, and so on. It only takes a short while to figure out how to move and how to initiate combat. Don’t look for simple, quick combat resolutions, however. Remember: this ain’t Risk! Combat slowly wears units down, so gameplay is equally slow and strategy has to be carefully considered before executing each move. - Chris Kirby, 148 Apps

polyphonic, Tuesday, 4 March 2014 19:54 (eleven years ago)

never heard of that - i guess i am not really in the iOS market - but i am intrigued. whoever gave this #1 has to stand up and reprezent

Roberto Spiralli, Tuesday, 4 March 2014 20:29 (eleven years ago)

#30 (tie): Dota 2 - PC/Mac/Linux - 30 pts - 1 votes - 1 top game votes

http://i.imgur.com/IG8M6Xx.jpg

Dota Blog | Metacritic | Forbes | Ars Technica | Fan Fiction | Highlights

No other game has taken over my gaming life like this one. If I could have given a single game 100 points and not voted for anything else, I would have. That's how big of an impact it had on me this year. I've probably played at least 1 game every night since I installed it, watched countless pro matches, spectated a tournament IRL, and read everything I could about it.

Valve shows how F2P doesn't have to mean pay2win by engaging with the community rather than releasing a crippled game. Icefrog, the game's pseudonymous designer, consistently releases masterfully balanced patches which keep the game and the meta-game fresh. Is the game superior to LoL? In my opinion, yes, but you should just play whichever one your friends are playing. It's more fun that way - diamonddave85

polyphonic, Tuesday, 4 March 2014 20:31 (eleven years ago)

dope game

chive on you crazy diamond (diamonddave85), Tuesday, 4 March 2014 20:41 (eleven years ago)

also LOL at the fanfiction link, i'll have to read some of those

chive on you crazy diamond (diamonddave85), Tuesday, 4 March 2014 20:42 (eleven years ago)

i've only spectated dota2 but it looked like more creep farming then LoL. also thought the graphics were uglier. but maybe they are just "grittier".

bnw, Tuesday, 4 March 2014 20:43 (eleven years ago)

here's a youtube of what is known as The Play

chive on you crazy diamond (diamonddave85), Tuesday, 4 March 2014 20:47 (eleven years ago)

xp personally i think LoL's graphic style is a bit deviantart but i mean it's all personal preference they're basically the same game

chive on you crazy diamond (diamonddave85), Tuesday, 4 March 2014 20:49 (eleven years ago)

I love the crowd shouting "Na'Vi! Na'Vi!" haha

polyphonic, Tuesday, 4 March 2014 20:50 (eleven years ago)

I almost included a link to deviantart for dota 2 fwiw

polyphonic, Tuesday, 4 March 2014 20:51 (eleven years ago)

lol

chive on you crazy diamond (diamonddave85), Tuesday, 4 March 2014 20:55 (eleven years ago)

never heard of that - i guess i am not really in the iOS market - but i am intrigued. whoever gave this #1 has to stand up and reprezent

that was me. i was wondering if anyone else would vote for it!

drive on moscow is really intense. every single move has to be carefully considered, and there many turns where you're scanning through the map, agonizing over every potential move and the consequences, thinking several turns ahead. it really shines when you're playing against a human opponent, especially if it's someone you know (i think it won pocket tactic's award for best multiplayer game last year).

it's not a casual game, but i don't think the learning curve is extremely steep, either. i think the game really confuses some people at first because the default scenario starts off with several exceptions to the normal gameplay (the axis units get to move several turns in a row and the soviets can't fire back - it's supposed to simulate the surprise attack of the real campaign). it's odd to complete the tutorial (which is well done!) and think you're totally ready to go, and then be thrown into a weird, unfamiliar situation.

but once you've got a handle on the rules, the game really comes into its own. the game really rewards both tactical and strategic thinking. you have to come up with some sort of broader strategy - whether to concentrate units to the east of moscow and move in with a pincer movement, to try to occupy/cutoff resupply cities for the enemy, or perhaps hang back and try to capture some nearby cities that are wellguarded but worth a bunch of victory points.

supply chains are the most important thing to keep in mind. you have to maintain a direct line of captured tiles back to your side of the map. if you don't, your units become isolated and are very much sitting ducks. likewise, you're always looking for opportunities to cut off your opponents supply chain. this is where the thrill/agony of every turn comes in, because the nature of the objectives and victory conditions means that (as the axis) you must always push forward as strongly as possible and try to capture a bunch of territory, but the more you push forward the more your supply line becomes vulnerable.

it is so good and engaging that it is agonizing. each scenario takes about 2-3 hours to play, depending on how long you tend to take while comparing every possible move. i played about 8 full scenarios, 4 against AI and 4 against a friend, and it completely overwhelmed my life and made me nervous. i had to stop. for those with steely nerves or the love of strategic anxiety, it's worth a couple bucks.

Karl Malone, Tuesday, 4 March 2014 21:04 (eleven years ago)

DDP: Saidaioujou was the only thing I voted for this year. you've probably already played it if you're into the series, but fwiw, this was my fave installment since the first two (which I honestly can't see anything unseating at this point). no 30min tutorials, no online play with teenage garbage people, just turn down the inane voice overs, turn up the rippin music, and dodge a billion bullets.

original bgm, Tuesday, 4 March 2014 21:07 (eleven years ago)

is this an import title?

yeah, but it isn't region-locked

original bgm, Tuesday, 4 March 2014 21:11 (eleven years ago)

thanks z! sounds really good i have to say. might have to take an office ipad home one weekend for diagnostics.

Roberto Spiralli, Tuesday, 4 March 2014 21:15 (eleven years ago)

i love that bubsy game so so so so much

"Jiggle It" - 2 in a Zoo (Stevie D(eux)), Tuesday, 4 March 2014 21:21 (eleven years ago)

I adore bubsy 3D too, and I feel a real sadness at my inability to articulate how delighted it makes me feel. every bit of writing that appears on-screen kills me. every graphic kills me. every choice it makes is amazing.

reddening, Tuesday, 4 March 2014 21:45 (eleven years ago)

I don't know why it took me so long to notice this, but many of the bosses look so..., calming. I don't know how else to say it. The bullet patterns, the speed of the bullets, the bosses themselves. I guess it's just the drugs speaking, or that I've played too much Mushi God-Mode under emulation, but I'm just saying. - Sapphire Densetsu, 9 months ago

is this true??? i kinda feel like heroin-SHMUP is exactly what i crave

ZS do u know the Battle of the Bulge game? same developers i think - very much like how you described. i think it just barely missed my ballot but now that i think about it i regret not voting for it :(

Mordy , Tuesday, 4 March 2014 21:54 (eleven years ago)

yep, same developers! battle of the bulge was the first one, and drive on moscow is the new version. same core gameplay, just slightly different units, different map, and moscow includes weather as a key feature.

Karl Malone, Tuesday, 4 March 2014 21:57 (eleven years ago)

is this true??? i kinda feel like heroin-SHMUP is exactly what i crave

sort of. (or maybe?) if a shmup is well-balanced and I really get into it, I do sometimes feel like the line between playing and reacting reflexively on a body level kinda breaks down and I get into this type of zone. a relaxing, and yeah, and maybe even vaguely psychedelic feeling reached by somehow navigating through something seemingly totally overwhelming. I can see where that guy is coming from regarding the the boss fights but I'm not sure I ever got good enough at this one to really say if it's a prime example. most any of the cave shmups would probably do - I really like the two mushihimesama games.

original bgm, Tuesday, 4 March 2014 22:31 (eleven years ago)

#29: Spaceteam - iOS/Android - 30 pts - 2 votes - 1 top game votes

http://i.imgur.com/Kj9FJsm.jpg

Website | Metacritic | Killscreen | Venus Patrol | Nerds Talking About Spaceteam | Website

Spaceteam is free and amazing (requires 2-4 players) - i really can't overstate how much fun it is. maybe game of the year. - Mordy

There aren't very many games that strike me as new and unique experiences. I've never played a game like Spaceteam. Nothing I played this year was more fun. Yell incoherently with your friends! - polyphonic

polyphonic, Tuesday, 4 March 2014 22:32 (eleven years ago)

whaaat!? That sounds cool!

Dan I., Tuesday, 4 March 2014 22:40 (eleven years ago)

Reminds me of the Star Trek bridge simulator game.

Dan I., Tuesday, 4 March 2014 22:41 (eleven years ago)

I keep forgetting about that game! I may see if I can arrange a Spaceteam game tonight!

Karl Malone, Tuesday, 4 March 2014 22:42 (eleven years ago)

dan talking about artemis spaceship bridge simulator... i have heard a thematic comparison where artemis:enterprise::spaceteam:tardis

either way, i still haven't gotten a game of spaceteam going and have still only ever gotten one game of artemis going ;_;

Jeff Malone, no relation (Will M.), Tuesday, 4 March 2014 22:51 (eleven years ago)

#28: Super Mario 3D World - WiiU - 30 pts - 3 votes - TOP WiiU EXCLUSIVE

http://i.imgur.com/0gmn5yo.jpg

Website | Metacritic | Guardian | Quarter to Three | Trailer

How are we meant to keep reviewing these? It's a formula brilliantly executed, but more inventive than that reasonably ought to allow. - if

Fun co-op platformer, the cat suits are cute, the double Mario power-ups are fun and chaotic, but the Plessie levels can fuck right off - diamonddave85

I did play Super Mario 3D World and cat Mario is a brilliant idea. Plus the game looks amazing! - Adam Bruneau

polyphonic, Tuesday, 4 March 2014 22:54 (eleven years ago)

#27: Shadowrun Returns - iOS/Android/PC/Mac/Linux - 30 pts - 3 votes - 1 top game votes

http://i.imgur.com/8bXzbyI.jpg

Website | Metacritic | Hardcore Gamer | IGN | Related Topics | Trailer

If you're after a game that has an involving storyline, excellent control system, intriguing and engaging characters and is something that you can pick up and play, despite having no prior experience with the RPG genre, I highly recommend Shadowrun Returns. It's almost more of a character driven, point and click adventure with the added depth of an RPG thrown in for good measure. - Karl Burnett, Touch Arcade

Shadowrun Returns gets honorable mention for the strength of its writing and graphic design, although its gameplay is far too unchallenging and the shift from a more personal quest to a conventional save-the-world plot halfway through is disappointing. (I have strong suspicions Expeditions: Conquistador may be the stronger RPG, but so far it's been too buggy on my laptop for me to evaluate properly.) - bnw

polyphonic, Tuesday, 4 March 2014 23:12 (eleven years ago)

I'm dling Spaceteam as we speak!

Emperor Cos Dashit (Adam Bruneau), Tuesday, 4 March 2014 23:12 (eleven years ago)

#25 (tie): A Dark Room - Browser/iOS - 30 pts - 4 votes

http://i.imgur.com/CyIQr2s.jpg

Game | Kotaku | US Gamer | Walkthrough | Podcast

Could not get enough of these progression browser games this year. was pretty wild to find that it was (SPOILERS)!

I loved the minimalism of this and the sparse brutality of the writing. - reddening

polyphonic, Tuesday, 4 March 2014 23:37 (eleven years ago)

I liked this one better than either Candy Box, though it lacked the element of tickled surprise that CB1 had. The doomy gloomy atmosphere worked very well for me. I only gave it five points in the end, but could have given it a few more, really.

emil.y, Tuesday, 4 March 2014 23:41 (eleven years ago)

The (SPOILERS) quote was Euler.

I voted for Dark Room. For those of us with a lot of tabs open at work, having a tab filled with progression bars and inventories is a welcome development.

polyphonic, Tuesday, 4 March 2014 23:47 (eleven years ago)

I didn't vote for Last of Us or GTA5 as I didnt play them

President Frankenstein (kingfish), Wednesday, 5 March 2014 02:35 (eleven years ago)

a shadowrun game came out in 2013???

goole, Wednesday, 5 March 2014 16:00 (eleven years ago)

Yup, it was Kickstarted, and the second campaign came out recently. I should try it

Nhex, Wednesday, 5 March 2014 16:02 (eleven years ago)

that shadowrun quote wasn't me... unless i have finally broken off a lucky clone to get through my gaming backlog.

bnw, Wednesday, 5 March 2014 16:11 (eleven years ago)

I think the Shadowrun quote was from my ballot, but it didn't seem worth a correction.

one way street, Wednesday, 5 March 2014 16:14 (eleven years ago)

I played Shadowrun and had a decent time with it, but 5 hours in and it still felt like it was a tutorial. waaaaaay too easy

Karl Malone, Wednesday, 5 March 2014 16:16 (eleven years ago)

Yeah, I think the fact that it was impossible to save one's game within a level both limited the possible complexity of user mods and forced the designers to make progression too linear and encounters far too unchallenging when balancing the game. Apparently the new campaign fixes some of those problems, but I haven't played it so I don't know how much has been improved.

one way street, Wednesday, 5 March 2014 16:22 (eleven years ago)

#25 (tie): Icarus Proudbottom Teaches Typing - Browser - 30 pts - 4 votes

http://i.imgur.com/hyIgLPc.jpg

Game | Rock Paper Shotgun | Destructoid | Let's Play

great writing, terrible game, not even a game really, a very half-assed pale version of frog fractions, but worth the 30 minutes or so for the parts that are good. also, i only had 9 games so i needed one more. - jjjusten

Wonderful game here, hilarious, and the most inventive typing tutor outside of Typing of the Dead. Lasts about 15 minutes, but definitely one of the most memorable games I played all year. - Nhex

polyphonic, Wednesday, 5 March 2014 19:21 (eleven years ago)

Glad Mario came out above The Last of Us. I voted for both, am loving both, haven't finished either yet, but it's Mario that keeps pulling me back and preventing me getting further in TLOU.

JimD, Wednesday, 5 March 2014 19:27 (eleven years ago)

this had a great conceit and writing, also loved the names of all the weapons you acquire after beating each stage

reddening, Wednesday, 5 March 2014 19:29 (eleven years ago)

icarus proudbottom def suffers in the post frog fractions world

Corpsepaint Counterpaint (jjjusten), Wednesday, 5 March 2014 19:29 (eleven years ago)

Mavis Beacon or GTFO

Jeff, Wednesday, 5 March 2014 19:34 (eleven years ago)

On the contrary, I thought Frog Fractions was too over-the-top silly, and I couldn't suffer my way through the whole thing. This had a laser-like focus in comparison, and didn't waste too much of my time.

Nhex, Wednesday, 5 March 2014 19:34 (eleven years ago)

I think I only fiddled with Icarus Proudbottom (er), didn't give it that much of a chance, will give it another play.

Nhex, dissing Frog Fractions? Cool it.

emil.y, Wednesday, 5 March 2014 19:36 (eleven years ago)

some of these browser games...smh. are these voted for by ppl with super long commutes and time to kill? maybe read a book.

Roberto Spiralli, Wednesday, 5 March 2014 19:56 (eleven years ago)

or post to a messageboard

bnw, Wednesday, 5 March 2014 20:11 (eleven years ago)

or whittle

Roberto Spiralli, Wednesday, 5 March 2014 20:14 (eleven years ago)

i haven't played the new shadowrun but a few years ago i did play SR4 on a Shadowrun Pen&Paper style MOO (Shadowrun: Denver). even then it was possible to step out of cgen w/ a totally tricked out, super overpowered character and the game never really figured out how to challenge players who could min-max even acc to the rules. i played a sniper w/ a super high powered sniper rifle + so much chrome i was basically able to blow through every adversary. noting this just to say that SR4 rules themselves might be at fault for the game being super easy. there's only so much you can do when you're committed to a particular design system.

Mordy , Wednesday, 5 March 2014 20:32 (eleven years ago)

noting this just to say that SR4 rules themselves might be at fault for the game being super easy.

my teenage memories are that the SR system is fucked

goole, Wednesday, 5 March 2014 20:34 (eleven years ago)

otm, but the setting is so much fun it almost makes up for it

Mordy , Wednesday, 5 March 2014 20:36 (eleven years ago)

some of these browser games...smh. are these voted for by ppl with super long commutes and time to kill? maybe read a book.

Heaven forbid these games get some votes instead of [REDACTED BIG BUDGET TITLE THAT WILL NOT APPEAR IN THESE RESULTS].

polyphonic, Wednesday, 5 March 2014 21:00 (eleven years ago)

#24: Europa Universalis IV - PC/Mac/Linux - 35 pts - 3 votes - 1 top game votes

http://i.imgur.com/8bbhXjA.jpg

Website | Metacritic | Strategy Informer | Gaming Nexus | Fan Fiction | Time Lapse | Trailer

exactly the same game as eu3, which means i have bought this game 3 times now? 4? i guess i have played it for approx a million hours so i figure i am at least getting my money's worth. i don't even know if it is fun but once i start it is like pringles

...

whenever i have played a europa universalis game, whatever my initially strategy, i always end up trying the conquer the world by force. i remember having taken over mainland europe with austria and pushing simultaneously into britain, iberia, asia minor, japan and the americas - every turn took hours and i compulsively couldn't stop playing. but there has always been a tipping point for me where i got enough of a moment of clarity to realize that a particular game is just an elaborately disguised black hole for time and i got out. - Roberto Spiralli

polyphonic, Wednesday, 5 March 2014 21:27 (eleven years ago)

kind of wish i had a PC for that. i think i played 2? hard as shit

goole, Wednesday, 5 March 2014 21:30 (eleven years ago)

I was having a great first time experience playing EU4 as Castile but then I never got the personal union event with Aragon that is apparently almost impossible NOT to trigger for some reason, and then France somehow managed to get a personal union with Aragon, and they both hated me and wanted to destroy me and I had a rage quit. ;_;

Karl Malone, Wednesday, 5 March 2014 21:33 (eleven years ago)

it was too bad because I was dominating overseas colonization in South America and the Caribbean - Portugal was the only other power there, and then I wailed over them and vassalised them. Things were looking bright, but I didn't feel like fighting an endless impossible defensive war for 50 years against the giant blue blob (France). But I'm not bitter.

Karl Malone, Wednesday, 5 March 2014 21:40 (eleven years ago)

#22 (tie): Candy Box - Browser - 35 pts - 4 votes - TOP BROWSER (tie)

http://i.imgur.com/P99I3PU.jpg

Game | PC Gamer | Mashable | Know Your Meme | Let's Play

Candy Box eventually evolves into a passable rpg, with exploration, looting, and a tangible end game. the constant underlying multiplying accumulation engine is given meaning because you're actually saving up to buy real items that you need for the adventure component of the game. - Karl Malone

I didn't finish but I won't lie, it had me clicking for two days. - Jordan

polyphonic, Wednesday, 5 March 2014 22:31 (eleven years ago)

#22 (tie): Cookie Clicker - Browser - 35 pts - 4 votes - TOP BROWSER (tie)

http://i.imgur.com/jHoSzZV.jpg

Game | Polygon | IGN | Know Your Meme | Deviantart | TV Tropes | Endgame

i can't say i dislike it because i've sunk an embarrassing amount of time into it already, but i don't think Cookie Clicker compares very favorably to Candy Box. Candy Box eventually evolves into a passable rpg, with exploration, looting, and a tangible end game. the constant underlying multiplying accumulation engine is given meaning because you're actually saving up to buy real items that you need for the adventure component of the game. Cookie Clicker doesn't have any similar meaning. saving up for the big upgrade only results in a split second bit of jogged curiosity when you see how much your multiplier increased. it feels much more like checking boxes. - Karl Malone

it automates the clicker! if they add more features to this I've got my save game ready to go. this was my Year of Background Gaming (looking at you Tiny Tower) & Cookie Clicker was better than staring at the clock - Euler

I kept a tab with this open for, oh, a month and a half straight? It was extremely satisfying up until I earned all the achievements, after which the dawning futility of it all filled me with horror and I closed the tab for good. - reddening

i quit cookie clicker earlier today. final score: 537 million cookies per second - abanana

polyphonic, Wednesday, 5 March 2014 22:32 (eleven years ago)

god, don't hold me accountable for the candy box quote. i was in the deepest depths of my candy box addiction and i had no clue what was going on in real life at the time

Karl Malone, Wednesday, 5 March 2014 22:33 (eleven years ago)

I liked your quote so much I used it twice in a row!

polyphonic, Wednesday, 5 March 2014 22:34 (eleven years ago)

Candy Box eventually evolves into a passable rpg

PUT IT ON THE BOX

Jeff Malone, no relation (Will M.), Wednesday, 5 March 2014 22:43 (eleven years ago)

Hahaha, I gave 5 points to both of those. I guess they're pretty high up for what they are, but at the same time they were front-runners in casual gaming trends this year, so kind of deserve it.

emil.y, Wednesday, 5 March 2014 22:47 (eleven years ago)

to anyone who sees these two games and might be curious
DON'T DO IT

Nhex, Wednesday, 5 March 2014 23:14 (eleven years ago)

wow, Icarus Proudbottom Teaches Typing made me laugh a great deal. Pretty much pitch-perfect nerdism. The typagotchi thing struck me as hilarious every time it returned, even before it became, uh, a plot point. The owl breaking out the hax0ring was great.

Øystein, Wednesday, 5 March 2014 23:22 (eleven years ago)

cookie clicker does not deserve to tie w/ the far superior candy box

Mordy , Wednesday, 5 March 2014 23:23 (eleven years ago)

I don't know wtf I'm supposed to do in Frog Fractions. Just eat bugs? Music reminds me of The Secret of Monkey Island, so that's a plus. But eh, I guess I'm gamed out for the evening.

Øystein, Wednesday, 5 March 2014 23:24 (eleven years ago)

Frog Fractions changes a lot as you play it. Keep going.

polyphonic, Wednesday, 5 March 2014 23:25 (eleven years ago)

alright, will give it a shot tomorrow

Øystein, Wednesday, 5 March 2014 23:30 (eleven years ago)

It never becomes a game, really, but it does become different non-games.

polyphonic, Wednesday, 5 March 2014 23:32 (eleven years ago)

lol @ these terrible, wonderful results

no war but glass war (Lamp), Wednesday, 5 March 2014 23:57 (eleven years ago)

i voted for europa because it was a vote for death

no war but glass war (Lamp), Wednesday, 5 March 2014 23:57 (eleven years ago)

lol @ these terrible, wonderful results

I'm glad I can finally share the lols with others

polyphonic, Wednesday, 5 March 2014 23:58 (eleven years ago)

#21: Tomb Raider - PS3/X360/PC - 36 pts - 4 votes

http://i.imgur.com/W3fY2CS.jpg

Website | Metacritic | PSX Extreme | Push Square | Deviant Contest | Trailer

this game rules, feels kinda like an uncharted but without relying on guns guns guns and hordes of assholes with guns. the bow n arrow shit in this is super fun

― joe bogus (am0n), Sunday, June 2, 2013 2:02 PM (9 months ago)

the best bits of this are where you're actually climbing on and exploring random jungle shit, not running down corridors blasting fuckheads

― Hockey Drunk (kingfish), Sunday, June 2, 2013 11:30 PM (9 months ago)

i hate the QTEs, so pointless

― joe bogus (am0n), Monday, June 3, 2013 11:56 AM (9 months ago)

come on it's like a cutscene you can fail

― goole, Monday, June 3, 2013 12:54 PM (9 months ago)

lost some shine when i played far cry 3 after it. There's definite similarities with Tomb Raider falling short in the lack of open world gameplay, which would be fine but it makes moves towards being that type of game which leave you wondering what if. Still the puzzles are better then FC3 and the protagonist is 1 billion times less annoying. - bnw

I didn't like the lack of actual tombs/puzzles and the ridiculous amount (imo) of gun fighting and shootouts (why does a remote island have a seemingly endless supply of firearms and ammo anyway?) in this game. But the few side tombs in this were pretty good, and the game looked nice, and I somehow mostly enjoyed it despite the imbalance of guns to puzzles. - salsa shark

polyphonic, Thursday, 6 March 2014 00:21 (eleven years ago)

i only started tomb raider after the rollout began but it's fantastic. the QTE's are ridiculous, yes, but the combat is - unlike numerous complaints - lots of fun and the tomb raiding is as great as ever. the puzzles are great too! and the collectibles are OCD-inspiring!

Mordy , Thursday, 6 March 2014 00:27 (eleven years ago)

so i just discovered this exists http://www.reddit.com/r/incremental_games

eric banana (s.clover), Thursday, 6 March 2014 05:23 (eleven years ago)

#19 (tie): Gunpoint - PC - 40 pts - 2 votes - TOP PC EXCLUSIVE

http://i.imgur.com/JDt4Bfl.jpg

Website | Metacritic | Game Informer | Escapist | Trailer

You play as Richard Conway, freelance spy. He's hired by various clients to break into secure buildings and steal their secrets. If that concept immediately makes you jump up and down and say, "Ooh! Ooh! Just like Sega's Bonanza Bros!" then congratulations, you've got a head start in understanding the gameplay. You view Conway in dinky side-on pixel art, and must work out the best way to get him from his starting point at the left of the level, through the building in question to his prize, and then safely to the subway station on the right hand side of the stage. - Dan Whitehead, Eurogamer

I recommend checking out "Gunpoint," which is a funny little digital gumshoe action megajumping game where you can hack building wiring systems for access and/or boobytraps. - kingfish

polyphonic, Thursday, 6 March 2014 18:34 (eleven years ago)

finally got to play space team last night, and must echo all the praise given to it. and it's free! seriously, anyone with an ipad/iphone must check it out ASAP

Karl Malone, Thursday, 6 March 2014 18:36 (eleven years ago)

definitely would have thrown it 15+ points had i played it in time

Karl Malone, Thursday, 6 March 2014 18:37 (eleven years ago)

lol @ my one tomb raider quote, after a threadful of effusion

goole, Thursday, 6 March 2014 18:38 (eleven years ago)

lol @ just like Bonanza Bros

Nhex, Thursday, 6 March 2014 18:51 (eleven years ago)

did make me want to play it tbf

Roberto Spiralli, Thursday, 6 March 2014 19:02 (eleven years ago)

not a knock!

Nhex, Thursday, 6 March 2014 19:40 (eleven years ago)

#19 (tie): Injustice: Gods Among Us - Ultimate Edition - PS3/PS4/Vita/X360/Xbone/WiiU/iOS/Android/PC - 40 pts - 2 votes

http://i.imgur.com/cNaHTB1.jpg

Website | Metacritic | Canadian Online Gamers | Thunderbolt | Newbie | Fan Fiction | Trailer

Netherrealm's obvious follow up to their last two games, the cruddy Mortal Kombat vs. DC Universe and nostalgic spit-shine pleasure Mortal Kombat (2011) lived up to the hype, improving both MK's casually passable (but still, classically janky) fight system into something balanced and very playable online, as nearly competitive as a serious fighter as your Street Fighters and BlazBlues. I put a lot of enjoyable time into multiplayer, but the B-movie/DC Animated Universe style story mode is where it's at. Also from MK, every other fighting game needs to steal their format ASAP for single player story modes in fighting games, where you get little chunks of story in a grander (still dumb, but fun) plot in a round-robin of playing every character for a few matches as the plot progresses. Lots and lots of cute fan service in this, and not just characters showing up in the background, but in things like the ridiculous amount of alternate costumes and the customized Clash dialogue between most sets of combatants (even the DLC characters got these - https://www.youtube.com/watch?v=okPN16xUygg). Incredibly easy to recommend for a good time whether you're a mild comic book fan or hardcore fighting enthusiast. - Nhex

Playing Injustice on the iPad and it's very grindy, very quickly. I've got as far as Sinestro on the second page and already need to to spend the majority of points earned on upgrading the skills to keep pace with the challenge, so I can't do anything about new characters without grinding through low levels (which, because they're completed, only pay out minor points and minor xp). Also not entirely sure what the point of skills above lvl 1 are since the major attack of the AI seems to be to use the lvl 1 skill and power drain, meaning you struggle to get to lvl 2 power in any case. - aldo

Story mode in Injustice (console vers.) is enjoyable insane. They clearly spent a ton of money on that nonsense - abanana

polyphonic, Thursday, 6 March 2014 20:16 (eleven years ago)

oh hello youtube embed

polyphonic, Thursday, 6 March 2014 20:16 (eleven years ago)

#16 (tie): Dishonored DLC: The Knife of Dunwall and The Brigmore Witches - PS3/X360/PC - 40 pts - 2 votes - 1 top game votes

http://i.imgur.com/uSGHxMx.jpg

Website | Metacritic Dunwall | Metacritic Witches | Strategy Informer | Gamespot | Fan Fiction | Dunwall trailer | Witches trailer

Dishonored.

While The Knife of Dunwall's missions may not reach the heights of the Boyle's masquerade or the Golden Cat, the first mission -- which sheds more light on Dunwall's grisly whaling industry -- is undoubtedly one of the best designed game-spaces in both the DLC and game proper. It both encapsulates what makes Dishonored such a delight to play and introduces a few new things, including the horrific Butchers -- a particularly nasty enemy who requires a wee bit more thought that most to dispatch. - Fraser Brown, Destructoid

Dishonored: The Brigmore Witches may not mark a massive departure from Dishonored's appealing blend of stealth and stabbing despite the focus on a different character, but it introduces enough new elements to render its five or six hours of game time as alluring as Corvo's epic odyssey. Taken together with The Knife of Dunwall, The Brigmore Witches affords us a rare chance to see the other side of the story in gaming, with the result that you may briefly find yourself wondering who was in the right after all. This may be the end of Dunwall's story arc, but it's a fitting and quietly triumphant addition that adds true meaning to Corvo's tale rather than a few extra hours of playtime. This is DLC as it should be done. - Leif Johnson, Gamespot

The Dishonored DLC earns its place for its superb level design, on par with or improving on the already sprawling and intricate levels in the base game. - one way street

I just love this game so much. The DLC episodes were just meaty enough, and when I say meaty I mean whale meat, because I mercy-assassinated a whale. - Jordan

polyphonic, Thursday, 6 March 2014 22:44 (eleven years ago)

Injustice looks kinda amazing -- is one of the characters the dude from Bioforge!?
But uhh, yeah, I haven't enjoyed a fighting game like that since International Karate Plus lolz old dude comin' through.

Anyways, I played Frog Fractions and ... wow? Gave up at the Porn Manager stage and just found a walkthrough to see what was coming up, but it was a pretty entertaining romp. Think the underwater maze was where I found my interest flagging. Then the weird arrow thing that it took me a while to figure out what I was supposed to do on (and uh, even then I failed completely, but apparently the game didn't actually give a shit, so that was nice) Gotta say I preferred Icarus Proudbottom Teaches Typing!

Øystein, Thursday, 6 March 2014 23:10 (eleven years ago)

high five, bro!

Nhex, Thursday, 6 March 2014 23:26 (eleven years ago)

also I assume you're talking about Cyborg

Nhex, Thursday, 6 March 2014 23:27 (eleven years ago)

Injustice on iPhone/iPad kind of ruled for about a week, then I wanted to play the real fighting game iteration but didn't want to spend any money on it

Wahaca Flocka Flame (DJP), Thursday, 6 March 2014 23:30 (eleven years ago)

Haha, I thought it was some mashup thing where they had old video game characters meeting comic book characters. I guess it was pretty idiotic to assume Bioforge would be a source for something like that.

Øystein, Thursday, 6 March 2014 23:38 (eleven years ago)

(xp obv)

Øystein, Thursday, 6 March 2014 23:38 (eleven years ago)

Is Gunpoint similar to Mappy or Elevator Action?

nitro-burning funny car (Moodles), Thursday, 6 March 2014 23:47 (eleven years ago)

#16 (tie): Kentucky Route Zero - PC/Mac/Linux - 40 pts - 2 votes - 1 top game votes

http://i.imgur.com/6tF2HJH.jpg

Website | Metacritic | Escapist | Hooked Gamers | Trailer

And while Kentucky Route Zero does ostensibly exist within a video game space, it is more interested in the function of spaces within that space. It is based on the expressive forms of experimental theater, installation art and modernist literature, not on the ideal of the holodeck. It creates non-Euclidean spaces that cannot exist, not as an expression of the possibilities of video game space when unshackled by the constraints of the real world, but as an outright rejection of the common standard of video game spaces. - Eric Swain, Pop Matters

KR0 is unfinished, mostly linear, and with fairly light interactivity, but has particularly strong writing and an amazing sense of atmosphere, and as a displaced Kentuckian a magical realist take on the state's backroads is irresistible to me. - one way street

I've really been charmed by Kentucky Route Zero, but it strikes me that it could be quite gimicky, or that they'l never finish all 5 chapters. - CraigG

polyphonic, Thursday, 6 March 2014 23:52 (eleven years ago)

i very much want to play kr0 and will the moment it appears on a humble bundle

Mordy , Thursday, 6 March 2014 23:53 (eleven years ago)

Ok although I didn't play it, I'm fairly shocked about the low placement of injustice, I was fairly sure that would go top ten

Corpsepaint Counterpaint (jjjusten), Friday, 7 March 2014 02:51 (eleven years ago)

i am shocked that inj placed top 50 honestly. or am i? is this year that sketch? i mean if you get beaten by fucking dishwasher DLC...

Jeff Malone, no relation (Will M.), Friday, 7 March 2014 05:19 (eleven years ago)

the first official ILX, you are disappoint. at least it got Top 20!

Nhex, Friday, 7 March 2014 05:24 (eleven years ago)

I haven't played a fighting game since Tekken 3 and I was never any good at that, but I had a great time with Injustice. Love the way it makes it's super crazy overpowered moves easily accessible instead of hiding them away behind 20 step input strings.

JimD, Friday, 7 March 2014 07:54 (eleven years ago)

This next one leaves me with an even 15 to finish next week, although I could do five more today if people approve.

polyphonic, Friday, 7 March 2014 18:53 (eleven years ago)

#16 (tie): Counterfeit Monkey - Interactive Fiction - 40 pts - 2 votes - 1 top game votes - TOP INTERACTIVE FICTION

http://i.imgur.com/fhuQzAr.jpg

Website/Game | IFDB | Scatmania | Game Trailers | Horrible Review | Podcast

The game world is a real treat to explore and discover. The setting is rich and detailed; it is possible to examine and interact with everything mentioned in every room description, and you will often see unique messages for certain objects when examining them for the first time that prompt you to “remember” moments from your past, which help round out the protagonist’s backstory and provide information that would be too unwieldy to present otherwise. The story itself is an espionage tale told over about one hundred rooms that span the city of Atlantis; there are many NPCs to interact with, most of which can react to your actions (such as the officer during the protest scene) or carry on conversations with you (even non-story-relevant ones). The presentation of the story flows naturally and smoothly, giving a good balance of puzzles and plot. The conversation mechanic, however, is rather weak; the game essentially presents you with options to choose from during dialogue and is forthright in, effectively, telling you how to play, e.g. “[I want to] ask whether [that item] is for sale” or “[I want to] tell him the truth”. Yes, this does give the player hints on what phrases will carry on the conversation, but this feels less like meaningful interaction and more like “Press X to Plot”. I feel these scenes could have been replaced with zero-input (canned) conversations without taking much away from the feel of the game. However, the conversations are unintrusive and relatively short, so this may not bother you at all. On a similar note, I was a bit put off by one sequence where the game gave me the illusion of having control over a particular scene (i.e. accepting my commands), but then surprised me with the announcement that someone else would be controlling my actions during this sequence and that I could not do anything except “wait” several times in a row until I regained control. But this is a minor detail; the story and setting are both extremely well-written, well-researched, and well-developed, and it is easy to get lost in one’s mind’s eye in the world of Atlantis. - ScruffyED, June 10, 2013

I support this somewhat empty enormous technical achievement 100% - Gravel

polyphonic, Friday, 7 March 2014 18:54 (eleven years ago)

5 more today
5 more today

Roberto Spiralli, Friday, 7 March 2014 18:57 (eleven years ago)

#15: Ridiculous Fishing - A Tale of Redemption - iOS/Android - 42 pts - 5 votes

http://i.imgur.com/rDgB4Pg.jpg

Website | Metacritic | Touch Arcade | Action Button | Trailer

It's rare but sooooo pleasing to play an iOS game that just FEELS RIGHT and this one kills it. Love the floaty gravity on those fish gently falling like stinky seawater snowflakes. Plus WTF @ that ending which I fully did not see coming. - Will M.

I enjoyed the art and music in Ridiculous Fishing, but found playing the game to actually be a chore & sort of shit (after the shine of the first couple of minutes). Little things missing made it even more annoying, like no reset when you screw up. I feel like the first part of the game, dodging fish is okay, but then coming up and catching fish is less fun (and seems to take forever) and shooting the fish once you get to the surface is boring and also takes too long. - JCL

polyphonic, Friday, 7 March 2014 21:24 (eleven years ago)

i loved the aesthetic and thought it was a pretty fun game, but i kinda hate any ios game that makes me move my phone around as a core game mechanic

chive on you crazy diamond (diamonddave85), Friday, 7 March 2014 21:31 (eleven years ago)

#14: BioShock Infinite - PS3/X360/PC - 45 pts - 2 votes - 1 top game votes

http://i.imgur.com/ygWvcJn.jpg

Website | Metacritic | Game Informer | Console Monster | Lighting | Fan Fiction | Trailer

Bioshock -- the "sequel in spirit" to System Shock 2

Strong story, music, characters, acting, environments. Game-play was fun and challenging if you had the difficulty level cranked up right. There were all sorts of legit criticisms - story line chickened out, mechanics repetitive, a lot of pretty and lifeless decorations, ken levine crawled up his own ass. The first bioshock had a setting that played into some of those weaknesses. Infinite does not and its a less of an experience for it. But it still blew everything else I played out of the water. - bnw

This game was great fun, and easily the most beautiful-looking game I have seen so far. Also I really liked the combat, and am kind of confused by everyone who says it sucked. Aside from just pointing the trigger and shooting, you usually had multiple hiding spots, tearable gun turrets, all the vigors, etc. so many different ways to approach most combat situations.

High point of the game for me was zipping around a looping skyline while trying to take down a single huge dirigible halfway through the game. - Adam Bruneau

Ugh, it does so much right and so much wrong at the same time that my points assignment has been fluctuating the entier time I was writing this. It is, without a doubt, absolutely gorgeous to look at, gameplay itself is better than either of the prior games, and certain mechanics although underused are stunning (what up skyline). but at the same time, the ugly illusion of choice that worked so well in the first one is brutally apparent and unwelcome and misused here. add that to the most insulting metal gear style 30 minute cutscene ending, and theres def some problems to be had - jjjusten

i don't know what is worse about b:i, the narrative or the mechanics. it's gotta be the mechanics just bc that's the fundamental need of a game - to be fun to play - but the story is dumber than inception. - Mordy

polyphonic, Friday, 7 March 2014 21:49 (eleven years ago)

too high.

EZ Snappin, Friday, 7 March 2014 21:51 (eleven years ago)

that crap beating Cookie Clicker is a travesty; shame on us

Euler, Friday, 7 March 2014 21:55 (eleven years ago)

just sitting on my hard drive. I need to try it.

PSY talks The Nut Job (forksclovetofu), Friday, 7 March 2014 21:57 (eleven years ago)

#13: The Cave - PS3/X360/WiiU/PC/Mac/Linux/iOS/Android/Ouya - 45 pts - 4 votes

http://i.imgur.com/4XUJEJz.jpg

Website | Metacritic | Adventure Gamers | Strategy Informer | Trailer

doublefine just keeps not quite hitting the mark, forever cursed with great ideas and mediocre execution like a western suda 51. you can ignore the purported replayablility considering that 70% of the game is identical regardless of who you pick, but theres something here, a neat dark mean-spirited sensibility that is worth the time if you are willing. as always, story and vibe over gameplay, but its a pretty great story and vibe. - jjjusten

My only real complaint about this game is that some of the puzzles were wholly arbitrary. On the plus side, the storyline is viciously funny and the fact that each character gets its own special portion of the cave to explore/screw up grants extra replayability. - DJP

The only game that my girlfriend has played with me (as navigator) all the way through since Limbo. - Jordan

polyphonic, Friday, 7 March 2014 22:03 (eleven years ago)

re bioshock: i've been finishing this one up over the past week after giving up on it about a year ago. i think it's enjoyable but i don't really understand the hyperbole around it. definitely preferred bioshock 1

chive on you crazy diamond (diamonddave85), Friday, 7 March 2014 22:03 (eleven years ago)

of probable interest to poll followers: http://www.rockpapershotgun.com/2014/03/07/icarus-proudbottoms-world-of-weekly-typing-series/

Mordy , Friday, 7 March 2014 22:11 (eleven years ago)

#12: Desktop Dungeons - PC/Mac - 50 pts - 2 votes - 1 top game votes

http://i.imgur.com/zkpo2To.jpg

Website | Metacritic | Quarter to Three | NPR | Soundtrack | Trailer

It’s a stressful game, in the best possible way – stress that drives you to do better, try harder, understand more. The consequence of ill-judged moves early on may not become apparent until the final stages of a quest, when you’re up against fearsome level 9s or even the boss, and you’re just a handful of experience points or a single potion short of victory. In a canny but dastardly design decision, Desktop Dungeons ensures you’ll be well aware that you’re going to die several moves before it happens. Hover the mouse over an enemy and the game will show you the outcome of the next attack – how much damage you’ll do, how much health the monster will take in retaliation, any extra effects such as mana drain, and whether by the end of that exchange of blows you are SAFE or DEATH. Yeah, the grammar doesn’t quite work, does it? Safe or death! Safe or death! But you get the point. - Alec Meer, Rock Paper Shotgun

This is the best desktop dungeons game that there ever will be. If you liked Desktop Dungeons (and man, I like Desktop Dungeons a lot), you got so much Desktop Dungeons in this game. - Gravel

polyphonic, Friday, 7 March 2014 22:14 (eleven years ago)

is that game out yet? I played the early version a few years back and loved it, and I knew they were working on a "real" version, but I lost track; guess it really came out!

Euler, Friday, 7 March 2014 22:42 (eleven years ago)

yeah, i gotta check that out!

Karl Malone, Friday, 7 March 2014 22:42 (eleven years ago)

#11: Rayman Legends - PS3/PS4/Vita/X360/Xbone/WiiU/PC - 50 pts - 4 votes

http://i.imgur.com/qevGK1s.gif

Website | Metacritic | Slant | Globe and Mail | Fan Fiction | Speed Run | Trailer

The platform game has been around for so long that it's easy to assume that the genre has run out of surprises. A showcase for the game designer's art and one of the greatest platform games of this - or any - year, Rayman Legends disproves that in glorious style. From its gorgeous visuals to its painstaking design to its abundant generosity, it shows once and for all that "hardcore gaming" is about style, flair and good, old-fashioned challenge - not how many pixels of brain matter you can spray across the screen. - Dan Whitehead, Eurogamer

rayman legends is a childs idea of play, all bright colors, mutable, endless running, jumping the freedom of weightlessness. i liked playing it a lot. - Lamp

I'm a huge fan of co-op games that I can play with my girlfriend and this is the best we played this year. Great art direction and super tight 2D platforming. - diamonddave85

Looks great, sounds great. - salsa shark

I got addicted to the daily online bits of this for a bit, especially the race to the bottom ones (I came in the top 100 once). That part was kind of like 1,000 Heroes except much better executed. The musical levels in the main game were fantastic fun also. - if

polyphonic, Friday, 7 March 2014 23:12 (eleven years ago)

Argh, I was out when my top game placed. I was actually going to write a review/blurb thing for it but never finished, so does anyone mind if I just dump the notes for "things that are great about Counterfeit Monkey" here?

emil.y, Saturday, 8 March 2014 16:22 (eleven years ago)

do it

Nhex, Saturday, 8 March 2014 17:34 (eleven years ago)

Ha, okay, it really is just a bunch of crap notes. But if it gets anyone to give it a go, I will be happy. It probably won't, though, as only like three people play IF here.

THINGS THAT ARE GREAT ABOUT COUNTERFEIT MONKEY

> wave r-remover at t-shirts
No doubt this would be a cogent statement about the commercialization of the body, if it weren’t for the fact that T-SHIT doesn’t describe anything anyone with a functional colon has ever heard of.

* Excellent built-in tutorial to allow new players to get a feel for the game.
* A map: not only does this remove my least favourite thing about IF (I have a terrible time trying to picture layouts and can never be arsed to map games out myself), but it is also a beautifully designed thing that I would happily hang as a poster on my wall.
* Very well implemented and thorough -- see above quote, you can try anything you like, really.
* Perfectly integrated wordplay puzzles with compelling plot: I love wordplay games, and there are some that are fairly good at providing a plot structure that gives you a reason to go on doing yr wordy puzzlehood, but *none* have been this good at it.
* The expansion of your word-changing abilities provides a really well designed ramping up of difficulty.
* Pretty huge game but you don't feel like you're getting trapped there for eternity.
* Emily Short is best at writing. (I, clearly, am not.)

emil.y, Saturday, 8 March 2014 18:51 (eleven years ago)

Bioshock made my most disappointing pick. Gunpoint made my top three.

Enjoyed the game while I played it, but I read a coupla points later on made that the enemy change halfway thru the game is horseshit several levels deep due to history, actual race relations, context, character motivation, etc.

It was several neat ideas for games clumped together in a conglomeration so overstuffed that maybe they shouldn't have taken 5 years to finally put out.

President Frankenstein (kingfish), Saturday, 8 March 2014 19:12 (eleven years ago)

Would it be any better if the rebels were relegated wholly to serving roles and stereotyped Disney displays? Maybe, but I feel as long as you are going to put in this kind of charged content, you need to let them fight for themselves, if only to avoid it turning into the story of a courageous white man saving downtrodden minorities.

Emperor Cos Dashit (Adam Bruneau), Saturday, 8 March 2014 19:53 (eleven years ago)

i.. should get around to playing infinite

Nhex, Saturday, 8 March 2014 23:46 (eleven years ago)

The kicker being that they wound up proving every vile racist charge laid on them by the assholes in power. The revolutionary lady suddenly turns into a child killer not because it makes sense for her character, but because the game needs her to.

President Frankenstein (kingfish), Sunday, 9 March 2014 04:18 (eleven years ago)

Also Infinite is still free on PS+, I think

President Frankenstein (kingfish), Sunday, 9 March 2014 04:22 (eleven years ago)

That all said, I do want to play all of Burial At Sea, as we don't get genre immersion in full-on noir often enough in games

President Frankenstein (kingfish), Sunday, 9 March 2014 05:20 (eleven years ago)

Infinite is currently free on PS+, yeah

papa smango (fadanuf4erybody), Sunday, 9 March 2014 05:24 (eleven years ago)

She doesn't kill a child, tho, is my point.

Emperor Cos Dashit (Adam Bruneau), Sunday, 9 March 2014 16:29 (eleven years ago)

how the hell is that your point based on this:

Would it be any better if the rebels were relegated wholly to serving roles and stereotyped Disney displays? Maybe, but I feel as long as you are going to put in this kind of charged content, you need to let them fight for themselves, if only to avoid it turning into the story of a courageous white man saving downtrodden minorities.

Wahaca Flocka Flame (DJP), Monday, 10 March 2014 03:43 (eleven years ago)

#10: LEGO Marvel Super Heroes - PS3/PS4/Vita/X360/Xbone/WiiU/3DS/DS/PC - 55 pts - 5 votes

http://i.imgur.com/EL5fyyn.jpg

Website | Metacritic | Eurogamer | EGM | Toys | Level | Trailer

LEGO MARVEL SUPERHEROES

Traveller's Tales is through tinkering with the series' core gameplay, and now it's all about refining what works. Levels take you through iconic areas like Stark Tower, Asgard, and the Savage Lands, where your heroes face off against a who's who of villainy. The battle against Sandman in the opening level is of a size and scale that would normally be reserved for end-game boss encounters, and it only grows from there. I won't spoil Doctor Doom's endgame is, but he's in cahoots with one of the universe's biggest threats. - Jeff Cork, Game Informer

for my son, who loves everything these guys do; and he'd played a ton of Marvel Puzzle Quest already so he knew the heroes! maybe in the future there will be no more Marvel comics, but people will learn the milieu through video games. could be worse. - Euler

This game is fun distilled into its purest essence. I spent maybe a little too much time zipping around Lego New York as Iron Man shouting "WHEEEEEE" and ignoring mission prompts. - DJP

polyphonic, Monday, 10 March 2014 13:22 (eleven years ago)

jeezus, it came out for 9 platforms!

Karl Malone, Monday, 10 March 2014 13:32 (eleven years ago)

man, this was kind of a sleeper hit wasn't it? not in the sense that there have been a million of these Lego games that always sell well, but I kept hearing about this one for some reason all over the place

Nhex, Monday, 10 March 2014 13:48 (eleven years ago)

it is a marvel

Euler, Monday, 10 March 2014 13:49 (eleven years ago)

Massive super-nerdy list of playable characters was great. Not so great, massive difficulty spikes, which are kind of a first for lego games. Some vehicle side-missions were just really let down by unpredictable handling + interference from other traffic + overly harsh target times. And some of the flying races were borderline unplayable, the mechanism for open-world flying is different to (and nowhere near as good as) the one they used in Batman 2, so the drawn out "get through all these small rings in a row" races were just awful.

JimD, Monday, 10 March 2014 14:12 (eleven years ago)

otm, I play all these lego games with my godson and this was the one we didn't like for pretty much everything JimD just said.

Drop soap, not bombs (Ste), Monday, 10 March 2014 14:22 (eleven years ago)

(tho he did enjoy playing as the hulk to be fair)

Drop soap, not bombs (Ste), Monday, 10 March 2014 14:23 (eleven years ago)

i always want to be able to get into lego games but every time i try i just lose interest so quickly

Corpsepaint Counterpaint (jjjusten), Monday, 10 March 2014 15:12 (eleven years ago)

also it seems like every one is a big leap forward in the eyes of lots of people, so by the time the price drops to an acceptable level of risk, the new one is out and purportedly makes the last one and all the previous ones pieces of shit. like, lego batman came out, everyone raved, whatever the next one was came out and suddenly everyone was all "fuck can you believe we wasted time on that horseshit garbage."

Corpsepaint Counterpaint (jjjusten), Monday, 10 March 2014 15:15 (eleven years ago)

lol i feel similarly. i've got an unopened copy of Lego Star Wars Trilogy sitting around, feels like "what's the point man"

Nhex, Monday, 10 March 2014 15:16 (eleven years ago)

The first/last one i spent any time on the Indiana Jones one, and i didn't really get what all the fuss was about. then again, they seem like games that would be fun to play multiplayer, and i was alone, terribly alone

Karl Malone, Monday, 10 March 2014 15:17 (eleven years ago)

#9: The Stanley Parable - PC/Mac - 58 pts - 7 votes

http://i.imgur.com/TuTwSsS.gif

Website | Metacritic | Edge | Slant | NPR | Trailer

The Stanley Parable

"When Stanley came to a set of two open doors," the narrator says, "he entered the door on his left."

It's a choice. A real choice, made all the more fascinating by the fact that the game, via the narrator, explicitly communicates its expectations to you. Do you cooperate with the narrator, letting the story he wants to tell play out? Or do you go the "wrong" way, seeing what awaits down the hallway on the right?

No matter what you do, here, as in most games, exerting true independence is impossible. You are operating within a severely limiting system that others have created. You can play into its expectations or attempt to defy them, but either way, you are engaging in behavior that the system allows, moving through environments that others have constructed with you, the player, in mind. No matter which way you go in The Stanley Parable, you are confronted with choices again and again. And again and again, the narrator communicates his expectations to you. When the narrator tells you that Stanley walks straight ahead into the room marked Mind Control Facility, do you follow his narrative lead, or branch off to the left, down the hallway marked "ESCAPE"?

It's an experience that makes you reflect on the nature of choice in games, on how games that purport to offer choice almost always offer only an illusion of choice. You might find the narrator commenting that you made a choice that you shouldn't, by design, have been able to make, or you might make your way to an area that the narrator claims you were never meant to see. But of course, the very fact that there's recorded dialogue commenting on these circumstances makes it clear that these are situations that the designers planned for and wanted you to discover. - Carolyn Petit, Gamespot

The Stanley Parable isn't all that original in calling into question the player's sense of agency in or outside of the game, but it does so with irresistible wit. - one way street

Alien enough that I was never able to guess what would happen next; recognizable enough that I cared. My only regret is that I think I got the most interesting ending first -- and I didn't understand what made it so interesting until I'd gotten a bunch of the other endings (and, in fact, I forget how I did that ending so I wasn't able to repro it when I tried later). Aaaand I just looked it up and I might've only gotten like half of these endings... time to go back! - Will M.

i actually spent very little time playing 'the stanely parable' but i admire it quite a bit, its like the cgi in the hobbit movies or something, digital monuments - Lamp

polyphonic, Monday, 10 March 2014 15:48 (eleven years ago)

a friend at work asked me if i played this game and when i said no he said "you need to play it. don't read anything about it and just play it." when i finally got the game in a humble bundle, i was glad i didn't spoil it

chive on you crazy diamond (diamonddave85), Monday, 10 March 2014 15:58 (eleven years ago)

err maybe i didn't get it in a humble bundle and just bought it, i cant remember

chive on you crazy diamond (diamonddave85), Monday, 10 March 2014 15:59 (eleven years ago)

it hasn't been bundled yet, waiting for inevitable inclusion or sale

Nhex, Monday, 10 March 2014 16:07 (eleven years ago)

the stanley parable is my favorite game of the year that i didn't actually play and just watched on youtube instead.

festival culture (Jordan), Monday, 10 March 2014 16:14 (eleven years ago)

Worth noting that it's properly laugh out loud funny in places too. It sits very close to the "not actually a game" line, although the "find all the endings" metagame is what keeps it on the right side.

In the end though it was a bit disappointing to me because the (entirely separate and almost unrelated to the main game) demo was even better (maybe just because the writing was more consistent over that shorter period). Definitely play both, if you're trying this. And hey, play the demo anyway, it's super short and free.

SORT OF SPOILER

The "other games" ending was one of my favourite gaming moments ever actually.

JimD, Monday, 10 March 2014 17:01 (eleven years ago)

#8: Grand Theft Auto V - PS3/X360 - 59 pts - 5 votes

http://i.imgur.com/pEsyjAw.jpg

Website | Metacritic | Quarter to Three | Official XBox

Lawsuit | Skyfall | Bad Influence | Spotify | Fan Fiction | Let's Play | Trailer

Snapmatic Photos: Crew 1 | Crew 2 | Plane | Train | Boat | The Kids | Contortionist | Carnage | City | NSFW!

which city for GTA 5?

I'm in Downtown, and after stealing some precious weaponry for a jewelry store heist from a moving van, I find myself under the attention of local constabulary. Sirens blaring behind me, I gun my car through the latticework roads before finding a freeway. Thundering into oncoming traffic, cars scatter and smash into the partition. It's not long before I'm in countryside. I slide off the freeway into the brushland, sweeping round dusty trails and leaping over grass hills. Losing sight of the cops, I dump my vehicle behind a bar, walk into a discount store, change my clothes and find another car. I'm miles away from where the chase started, in a completely different area, purely due to the natural course of my actions. Now I’m out in the sticks, free of the law and with a scenic trip back to the city ahead.

Such a scenario is enabled by a few things. The map design is one, with wide roads that allow you to weave through its dense traffic and a cogency that means the expanse of land feels connected from top to bottom.

Secondly, Rockstar has tweaked how the police hunt you. Now you can play a game of hide and seek from the very beginning, nipping out of sight down an alleyway or under a bridge and watch police cars prowl by. Or you can go hell for leather and try to lose them in a high-speed, destructive chase. Your choice. - Tom Hoggins, The Telegraph

Probably the most satisfied I've been with a GTA game since GTA:SA. It seemed actually a bit interesting. Of course, like all of the others, as soon as I beat it, it completely fell out of my mind. This is maybe the first time in a few years where I didn't leave the C&P #1 game off my list and/or include it in my "complain about a game" section, so I guess that's cool. - Will M.

i think as good as any in the series but i think with each iteration the franchise becomes less impactful? i don't know, i loved it when i was playing it, even though i kind of don't care about it in hindsight - Roberto Spiralli

polyphonic, Monday, 10 March 2014 17:55 (eleven years ago)

(...)the C&P #1 game(...) - Will M.

SHUT UP WILL

wow seriously did not expect it to be EIGHTH...

Sam Malone, no relation (Will M.), Monday, 10 March 2014 18:14 (eleven years ago)

not that surprised tbh

Nhex, Monday, 10 March 2014 18:21 (eleven years ago)

If I'm being honest I would have made it my number 1, but it feels kinda boring to vote for GTA even though I spent an ungodly amount of time with it.

polyphonic, Monday, 10 March 2014 18:36 (eleven years ago)

considering that the (imo inferior) rockstar games GTAIV and RDR placed #2 and #1 in 2008 and 2010, i expected a stronger showing i guess? altho i guess this really really shows the ilx move away from consoles more than anything. if my guesses are correct, we still have 3 mobile games at least, and 2 pc games at least (and a console game, and... something else... possibly a console game). <-- Don't wanna play that "here is what is left" game since I know 5 of them from my ballot.

xp otm, i guess i'm most surprised bc this is the first time i didn't put the rock star game of the year on my most overrated rant thing

Sam Malone, no relation (Will M.), Monday, 10 March 2014 18:38 (eleven years ago)

slash i voted for it

Sam Malone, no relation (Will M.), Monday, 10 March 2014 18:38 (eleven years ago)

#7: Ni no Kuni: Wrath of the White Witch - PS3 - 62 pts - 6 votes - 1 top game votes - Top PS3 Exclusive

http://i.imgur.com/AYSFuR2.jpg

Website | Metacritic | Game Informer | RPG Fan | Yahtzee | Cosplay | Fan Fiction | DeviantArt | Trailer

Ni No Kuni: Wrath of the White Witch - Studio Ghibli meets Level 5

While Level-5 did a wonderful job of concocting a worthy game, Ni No Kuni's most overt draw is in how it looks, and for that, you need to look outside of the game's developer and into the firm actually responsible for the graphics: Studio Ghibli, perhaps the most famous anime producer in the world. Ni No Kuni is unquestionably gorgeous; its stellar aesthetic transcends each and every inch of the game. You'll see a vista and think to yourself "this is the most beautiful scene in the game." Then, you’ll see something an hour later and you'll think the same thing. This happens over and over again, because Ni No Kuni looks that much better than a vast majority of games on the market. - Colin Moriarty, IGN

Ni no Kuni's combat takes place in real time, though it allows you to pause to switch between Oliver and one of the other party members or any of the familiars currently in your employ. You can run around the battlefield at will as whichever character or creature you've selected, but you still choose your actions — even the most basic attack — from a menu. While real-time combat makes for faster battles than if it were turn-based, the lack of direct control is often frustrating. Selecting "attack" brings up a five- to ten-second timer, and until it runs out, your character will continue a series of auto-attacks on the enemy. Sometimes you'll choose attack but the creature you're controlling will inexplicably just stand there for the first few seconds of the timer, letting it tick down. I was never able to work out why this happens from time to time. - Philip Kollar, Polygon

The only big ticket game I’ve played this year, and I’m not even that far in. But so far, despite some irritating battles, this is beautiful and great and pushes all my JRPG buttons. - s.clover

Not the most compelling jRPG ever, or even really of the past few years (I'd put Persona 4 Golden in this top spot easily if it had really come out in 2013), but once the game got its hooks in me (and, if it didn't for you, keep trying -- it takes a while) it was a warm bowl of chicken soup every time I booted it up. It's easy to find faults, but I was smiling my whole way through. And if that's not the point of playing video games as an adult, what the hell is? - Will M.

Visually lived up to everything you'd hope for from a Ghibli RPG, and while the plot was no great thing the battles were really fun - somehow boss battles won through patience and desperate counter-attacking with one character left never felt like a drag at all. - if

loved this, put 80 hours in before it got too hard to catch pokemons. - soda

polyphonic, Monday, 10 March 2014 18:39 (eleven years ago)

If I'm being honest I would have made it my number 1, but it feels kinda boring to vote for GTA even though I spent an ungodly amount of time with it.

yeah, pretty much the same with me. normally i just vote honestly but it didn't seem like GTA5 would be hurting for votes

Karl Malone, Monday, 10 March 2014 18:40 (eleven years ago)

considering that the (imo inferior) rockstar games GTAIV and RDR placed #2 and #1 in 2008 and 2010, i expected a stronger showing i guess?
I haven't taken on RDR yet, but my god, GTAIV made it to #2? For shame, guys.

Nhex, Monday, 10 March 2014 18:41 (eleven years ago)

i only can think up like 2-3 of the final games left to place

Mordy , Monday, 10 March 2014 18:42 (eleven years ago)

also RDR >> GTAV imho

Mordy , Monday, 10 March 2014 18:42 (eleven years ago)

i still have three games left from my ballot this is weird

no war but glass war (Lamp), Monday, 10 March 2014 18:43 (eleven years ago)

Interesting that Ni No Kuni showed up highly here, I got the feeling that it eventually fizzled for many people on this board.

Nhex, Monday, 10 March 2014 18:44 (eleven years ago)

yeah, only 2 left from my ballot.

Karl Malone, Monday, 10 March 2014 18:47 (eleven years ago)

unless i am failing at ctrl+f and/or failing at having a memory, i have 4 left and one of them is really O_o

Sam Malone, no relation (Will M.), Monday, 10 March 2014 18:50 (eleven years ago)

i think i have p good guesses for the other two, as well... shutting up now

Sam Malone, no relation (Will M.), Monday, 10 March 2014 18:51 (eleven years ago)

are we finishing today?

Mordy , Monday, 10 March 2014 18:51 (eleven years ago)

Ha, love your comment on Ni No Kuni, Will

Nhex, Monday, 10 March 2014 18:55 (eleven years ago)

are we finishing today?

I have a lot of work left to do on them but I can keep grinding. Or we can do 1-5 tomorrow. What do you think?

polyphonic, Monday, 10 March 2014 18:56 (eleven years ago)

past the FF on snes (however you number it officially) i've never played a jrpg

goole, Monday, 10 March 2014 18:57 (eleven years ago)

Take your time, poly, we're in the home stretch.

goole: FFVI (III in the US) was a great one to stop with tbh

Nhex, Monday, 10 March 2014 18:59 (eleven years ago)

Ni No Kuni is just so beautiful. It really reminds me of the first time I ever saw a Dragon's Lair arcade cabinet and couldn't even believe that WOAH IT'S A MOVIE YOU CAN PLAY! Course in that case it turned out not to be. But this time it really is! Also welsh sidekicks deserve recognition.

(I also played, enjoyed, didn't vote for GTA. Just too many other games that deserved the votes this year).

JimD, Monday, 10 March 2014 18:59 (eleven years ago)

#6: 868-HACK - iOS - 65 pts - 4 votes - 1 first place votes - Top iOS Exlusive

http://i.imgur.com/bk8UUjw.jpg

Website | Metacritic | Wired | Paste | Gameplay Trailer

Your objective is to pass through eight data sectors. Each houses two siphons: collect these and you can deploy them to earn cash and energy from the surrounding squares, or to gain abilities, used by expending said resources, from data nodes. Activating these, however, releases more enemies. Viruses move two spaces for every turn you take; glitches can pass through nodes to get to you. You can zap them, but each attack uses up a turn, and without judicious use of your limited resources, you’ll soon be surrounded. - Edge

I like the way the theme matched up with the pleasure of it. I liked that it felt like the apex of an awful lot of thinking about games. - Gravel

it's the classic 868-HACK dilemma - do you just start going for points and try to beat your record, or do you play cautiously, get fewer points, but have a chance to increase your streak? *bites your nails* - Karl Malone

woo - just scored a 66 single run alive in 868-hack. i parlayed an antivirus into an early game score - used score judiciously until around sector 5 when i was able to grab a debug (plus a reset) and then started popping the big score boxes + left score alone. grabbed a step before the final sector, siphoned a 8-pt box on sector 8, and then stepped all the way over to the exit. - Mordy

two weeks after announcing i disliked 868 hack i am still playing it every day - thomp

polyphonic, Monday, 10 March 2014 19:19 (eleven years ago)

my #1

Mordy , Monday, 10 March 2014 19:20 (eleven years ago)

i need to grab this

chive on you crazy diamond (diamonddave85), Monday, 10 March 2014 19:23 (eleven years ago)

is it landscape orientation?

chive on you crazy diamond (diamonddave85), Monday, 10 March 2014 19:24 (eleven years ago)

yes, although that image is cropped

polyphonic, Monday, 10 March 2014 19:25 (eleven years ago)

ha wow did not expect gta to be that low, DEFINITELY did not expect ni no kuni to beat it

Corpsepaint Counterpaint (jjjusten), Monday, 10 March 2014 19:31 (eleven years ago)

i hadnt played either by the time voting came around, still havent played NNK, would have thrown some points to gta for sure

Corpsepaint Counterpaint (jjjusten), Monday, 10 March 2014 19:32 (eleven years ago)

please dont take this the wrong way but before i take the plunge on ni no kuni, is it actually far less "cute" than the promos would lend me to believe? i got the dreaded chocobo fears from it

Corpsepaint Counterpaint (jjjusten), Monday, 10 March 2014 19:35 (eleven years ago)

It's very cute, sorry.

polyphonic, Monday, 10 March 2014 19:39 (eleven years ago)

what are the dreaded chocobo fears?

Sam Malone, no relation (Will M.), Monday, 10 March 2014 19:39 (eleven years ago)

yeah isn't it a story about an eight year old trying to save his mom or something

anonanon, Monday, 10 March 2014 19:41 (eleven years ago)

An eight year old trying to save his mum after she apparently dies of a heart attack. Which actually was a massively difficult cut scene to sit through with an 8 year old whose grandad had a heart attack the week before, really wished I'd had some pre-warning about the content tbh. But hey, everything turned out fine in the end (in game and irl).

JimD, Monday, 10 March 2014 19:58 (eleven years ago)

dreaded chocobo fears is just my own private shorthand for all the times FF games would cram some cutesy stupidity in my way and make adorable animals talk in babytalk for my "amusement"

Corpsepaint Counterpaint (jjjusten), Monday, 10 March 2014 20:11 (eleven years ago)

like i have no problem with heartfelt or even vaguely saccharine storylines, just dont make me spend half my time wandering the game with some fucking half bunny that talks like henrietta pussycat from mr. rogers and wont ever stfu

Corpsepaint Counterpaint (jjjusten), Monday, 10 March 2014 20:14 (eleven years ago)

in this game the half bunny talks in a deep welsh brogue

polyphonic, Monday, 10 March 2014 20:21 (eleven years ago)

so this game is a broguelike

brownie, Monday, 10 March 2014 20:25 (eleven years ago)

...

Nhex, Monday, 10 March 2014 20:28 (eleven years ago)

haha

polyphonic, Monday, 10 March 2014 20:31 (eleven years ago)

slots five through one all to be taken by marvel puzzle quest then is it

♛ LIL UNIT ♛ (thomp), Monday, 10 March 2014 20:41 (eleven years ago)

ugh, i forgot about marvel puzzle quest

you guuuuuuys

Karl Malone, Monday, 10 March 2014 20:41 (eleven years ago)

plz don't let a match 3 game be #1 overall

Mordy , Monday, 10 March 2014 20:43 (eleven years ago)

i shouldn't judge, i guess. i've probably sunk a dozen hours into Ted Ginn Kick Return over the past month, and that is objectively one of the worst games of all time

Karl Malone, Monday, 10 March 2014 20:44 (eleven years ago)

i spent 95-145 minutes this week playing final fantasy: all the bravest and i still comfortably look down on anyone playing marvel puzzle quest

♛ LIL UNIT ♛ (thomp), Monday, 10 March 2014 21:16 (eleven years ago)

punks

Wahaca Flocka Flame (DJP), Monday, 10 March 2014 21:28 (eleven years ago)

haters

Nhex, Monday, 10 March 2014 23:56 (eleven years ago)

well keep looking down because WE'RE ALL HAVING A VERY MILDLY FUN TIME DOWN HERE

Sam Malone, no relation (Will M.), Monday, 10 March 2014 23:58 (eleven years ago)

no we aren't

Sam Malone, no relation (Will M.), Monday, 10 March 2014 23:58 (eleven years ago)

FF: ATB is pretty fun at times

Emperor Cos Dashit (Adam Bruneau), Tuesday, 11 March 2014 01:24 (eleven years ago)

it might not be fun but it's god's work

eric banana (s.clover), Tuesday, 11 March 2014 02:07 (eleven years ago)

Love the presentation of it.

Emperor Cos Dashit (Adam Bruneau), Tuesday, 11 March 2014 02:11 (eleven years ago)

I was playing FF:ATB doing the magic finger dance over 30-or-so mages, knights, scouts, warriors, etc. and then decided what if I just lay my entire hand flat against the screen will that still work? And YES it does work!

Can't go wrong w 16-bit FF music though. I would love it if it was just a screen saver.

Emperor Cos Dashit (Adam Bruneau), Tuesday, 11 March 2014 02:14 (eleven years ago)

Ok you dicks, I bought ni no kuni after work today so if it sucks it's on you

Corpsepaint Counterpaint (jjjusten), Tuesday, 11 March 2014 03:10 (eleven years ago)

i gave it my top vote so blame me

but on that note

fuiud

Sam Malone, no relation (Will M.), Tuesday, 11 March 2014 05:19 (eleven years ago)

ok at least now i know who im gunning for

Corpsepaint Counterpaint (jjjusten), Tuesday, 11 March 2014 15:15 (eleven years ago)

ha to be clear that isnt a comment on the game, i didnt even have a chance to pop it in yet

Corpsepaint Counterpaint (jjjusten), Tuesday, 11 March 2014 15:15 (eleven years ago)

#5: Papers, Please - PC/Mac - 68 pts - 8 votes

http://i.imgur.com/8YyTPw5.gif

Website | Metacritic | Rock Paper Shotgun | The Mary Sue | Slate | NPR | Civ Mod | Reason | Fan Fiction | Trailer

Papers, Please is a game that roughs you up, grinds you to a pulp, and crushes the spirit. It makes you rationalize awful behavior. It is an incredibly stressful, dissonant, upsetting game. It's the kind of game that makes you stare ahead with dead eyes, rather than smile. It's a game that you avoid talking about with your friends, except maybe to discuss how sick it makes you, because you realize just how shameful your actions were. More games need to be this way. - The Mittani

Papers, Please is actively unpleasant to play, but I'm a sucker for games with such expressive mechanics. - one way street

Fits in well in the recent trend of depressing drudgery as Serious Message Game (see the tonally and visually similar Cart Life, but very creative as a permutation of '80s edutainment games, as well sometimes genuinely chilling and effective in its depiction of a fictional communist state from the same era. - Nhex

Why did I like PP so much? It's tough to explain. It bummed me out for all of the right reasons. I haven't even gotten that far yet, either, so I bet it'll blow me even further away soon. - Will M.

this game really got in my head. sort of powerful for something that is essentially so simple. a good game but also an "experience" - Roberto Spiralli

polyphonic, Tuesday, 11 March 2014 16:32 (eleven years ago)

unless i am failing at ctrl+f and/or failing at having a memory, i have 4 left and one of them is really O_o

this the was o_O i was talknig about, very shocked it made the top 5!

Sam Malone, no relation (Will M.), Tuesday, 11 March 2014 16:48 (eleven years ago)

played this for the first time for an hour and a half a couple days ago and I can totally understand why it made top 5, the mechanics feel really tightly designed to induce that feeling of paranoia/desperation

anonanon, Tuesday, 11 March 2014 16:54 (eleven years ago)

fascinating game. Causes me high levels of anxiety. I guess that's it's aim.

Drop soap, not bombs (Ste), Tuesday, 11 March 2014 16:56 (eleven years ago)

I loved my first couple of hours with it but haven't been able to bring myself to go back to it yet.

Might be wrong but I feel like it's unusual for a game to place this highly in a P+C while still averaging less than 10 points per vote?

JimD, Tuesday, 11 March 2014 16:59 (eleven years ago)

Loved how the story is slowly revealed through the game and how seamlessly the gameplay decisions affected the story. With a lot of games where player actions decide the story, either the gameplay or story is really lacking at the expense of the other, or they don't find a good way to integrate the two, but PP did everything right.

Vinnie, Tuesday, 11 March 2014 17:02 (eleven years ago)

is papers please, like, a whole game? of game-y length? i thought it was a 20 minute flash experience, but i think that's because i confused it with a game of similar vibe where you edited a newspaper

♛ LIL UNIT ♛ (thomp), Tuesday, 11 March 2014 17:17 (eleven years ago)

i mean mpq was (shamefully) my top game but if it's our number one on this that's gonna really say a lot about the state of both contemporary gaming and ILG in general

PSY talks The Nut Job (forksclovetofu), Tuesday, 11 March 2014 17:17 (eleven years ago)

at least next year it'll likely be surpassed by Dark Souls II. Maybe.

PSY talks The Nut Job (forksclovetofu), Tuesday, 11 March 2014 17:18 (eleven years ago)

i have questions about that game as well but that can wait i guess, what number of playstation are we on now again

♛ LIL UNIT ♛ (thomp), Tuesday, 11 March 2014 17:19 (eleven years ago)

#4: Batman: Arkham Origins - PS3/X360/WiiU/PC - 76 pts - 6 votes - 1 top game votes

http://i.imgur.com/KRk1zIY.gif

Website | Metacritic | Guardian | Ars Technica | Craftsmanship | A Retelling | Gameplay | Commercial

Batman: Arkham Origins takes us out on our third adventure with the Dark Knight, this time in the form of a prequel. Batman finds himself hunted by eight deadly assassins on Christmas Eve, each vying for the 50 Million dollar bounty placed on his head by Black Mask, Gotham’s Kingpin of organized crime. - Royce Dean, Canadian Online Gamers

(Spoilers.) The true climax of Origins comes about 80% of the way through the main story, where the (wholly unsurprising) central villain, The Joker, has been revealed and caught. This begins a bravura playable sequence in his mind with a monologue that in no uncertain terms details his falling in love with Batman, punctuated by the language of Arkham's third person movement and combat engine. This sequence alone made the game a worthwhile proposition for me.

Much of this game is a reuse of assets from Arkham City, down to even revisiting miniaturized versions of the neighborhoods from that title. The elements, enemies, and settings are competent as they have been, but it's the brand new set-pieces - particularly the Firefly section near the end of the game - that hint at a potential if WB is willing to take a risk and get away from the now well-established Arkham aesthetic and tone. (I hope that the rumors of a next-gen Silver Age Batman title from Rocksteady are true.)The detective mode/flashback crime reconstructions are very well put-together, and the fan in me does like seeing Batman fight an endless army of crooked cops in old Gotham. This game certainly didn't NEED to be made, but it could have very easily been a complete throwaway title from a sub-studio without the various glimmers of newlight it does have.

And I can't understate this: Flawless Freeflow combat is possibly the greatest single gameplay invention of the last half decade. The theatrical synchronicity between game action and your physical controller movements was magnificent in its original incarnation and has slightly deepened and improved over the last two games; it was nearly perfect from the very beginning as it was. It's still thrilling ballet. I'll play a dozen more games with this engine easily, but I'm still glad they gave a stronger effort to the story and characterizations in Origins. - Nhex

This game was a ton of fun for about 90 minutes and then I never played it again. It's super comfortable and fits directly into the gameplay style of the rest of the series. - DJP

I'm sure a lot of people won't rate this because it's really more of the same... whereas I guess I rate it precisely because it's more of the same. Also, I thought the Deathstroke boss fight was really fantastic (so much that it ranks among my all-time favourite boss fights).

I feel like the Deathstroke (it always takes me awhile to figure out that he's not Deadpool or Deadshot) fight was a pre-cursor to my current obsession with Dark Souls, at least until I turned hints back on. - Jordan

5 points for the boss battles being decent. The rest of it you played before. Except here Batman grimaces and grunts a lot to prove he is young and angry. - bnw

polyphonic, Tuesday, 11 March 2014 17:42 (eleven years ago)

I swear to god that Papers Please gif was looping last night. :(

polyphonic, Tuesday, 11 March 2014 17:43 (eleven years ago)

haha, no, just own it! single loop GIFs are rare and commendable

Karl Malone, Tuesday, 11 March 2014 17:46 (eleven years ago)

is papers please, like, a whole game? of game-y length?

Took me 4-5 hours to get one ending, so sufficiently gamey IMO

Vinnie, Tuesday, 11 March 2014 18:02 (eleven years ago)

#4! on behalf of my test cases i thank u all

Sam Malone, no relation (Will M.), Tuesday, 11 March 2014 18:11 (eleven years ago)

Here comes the first game in our poll with more than one first place vote...

polyphonic, Tuesday, 11 March 2014 18:24 (eleven years ago)

#3: The Legend of Zelda: A Link Between Worlds - 3DS - 81 pts - 5 votes - 2 top game votes - Top 3DS Exlusive

http://i.imgur.com/YN2Sl01.gif

Website | Metacritic | NY Times | Game Informer | Eurogamer | Fox News | Fan Fiction | Let's Play | Trailer

A Link Between Worlds takes the fundamentals of the series' 16-bit era and flips its design conceits on their head. Nintendo has taken its most sacred cow and pushed it out into a more open world with all the terrifying freedom the series has never had. The result? The best Zelda game of the last twenty years. - Arthur Gies, Polygon

Another dimension added to the game is the use of stereoscopic 3D. Unlike many 3DS games, Between Worlds still fully runs at 60 frames per second when in 3D mode, and the game simply looks better with the depth of the 3D effect. This game really shows that all games are not created equally in terms of 3D on the 3DS, the quality difference between the two uses of the effect in Link Between Worlds and, for example, Pokemon X & Y, is striking.

More so than just a superficial addition to the game, however, many of the game’s dungeons are significantly vertical, and the stereoscopic effect is an effective way of both giving a sense of height, and maneuvering Link through the various obstacles in front of him.

It isn’t unplayable without the 3D effect (I certainly turned it off more than a few times when my eyes got tired), but this is absolutely something you should play on the 3DS and not the 2DS if you have a choice. Also, the game looks much better on the actual screen of the 3DS than it does in any trailers. - Daniel Kaszor, Financial Post

Bringing the joy of exploration and discovery back as a central element of Zelda, plus some of its most intricate and tightly packed dungeons ever - classic. - if

Certainly the most fun I've had with any Zelda game in a really long time. - salsa shark

A very enjoyable Zelda game with a nostalgic trip. A lot has been said about the "revolutionary" ability to visit dungeons in any order but I found the game to be pretty linear even with that mechanic. - diamonddave85

new Zelda best one since Wind Waker imo, no tutorials or annoying helper, can explore & tackle dungeons in pretty much any order. - Zappi

polyphonic, Tuesday, 11 March 2014 18:25 (eleven years ago)

i missed one... i thought i still had 3 on my ballot. time to look back...

Sam Malone, no relation (Will M.), Tuesday, 11 March 2014 18:36 (eleven years ago)

ah there it is. #3 would've been too high for ridiculous fishing! missed it because of bioschlock unfunite

Sam Malone, no relation (Will M.), Tuesday, 11 March 2014 18:37 (eleven years ago)

Will, thank YOU for contributing to Origins!

Whose quote was #3? Also, DJP, totally recommend you go back to it for those choice bits

I like Roberto's Papers Please comment about how the game gets in your head, very otm

Nhex, Tuesday, 11 March 2014 18:48 (eleven years ago)

look in the credits for me! only takes like 15 goddamn minutes!

Sam Malone, no relation (Will M.), Tuesday, 11 March 2014 18:53 (eleven years ago)

whose quote ... on batmang? that was salsa shark

polyphonic, Tuesday, 11 March 2014 19:11 (eleven years ago)

And, to conclude...

polyphonic, Tuesday, 11 March 2014 19:12 (eleven years ago)

#2: Gone Home - PC/Mac/Linux - 120 pts - 7 votes, 3 first place votes

http://i.imgur.com/997i4TC.jpg

Website | Metacritic | NY Times | PC Gamer | Polygon | Emily Short | PAX | Let's Play | Trailer

You spend the game in a familiar first-person style, exploring the house. The story unfolds as you pick up scraps of paper, notes, letters, photos, cassette tapes and other bits and pieces littering the house. Sam also narrates a series of journal entries that serve as the main vehicle for telling the story.

With these storytelling elements you learn a lot about the Greenbriar family and what is going on in their lives. But the game also respects the player, much as a really great book respects the intelligent reader, in that it lets you put a lot of the pieces of the Greenbriar puzzle together for yourself and form many of your own conclusions.

Though more of a story exploration game or a piece of interactive short fiction, Gone Home (available for Windows, Mac and Linux) weaves its touching story with such deft and narrative grace that it is hard not to be sucked in immediately. - Steve Mullis, NPR

its difficult to communicate emotional truth, and in some ways more difficult to communicate how having emotional truths conveyed to you feels. 2013 was - maybe, kinda, sorta - the year of THE FEELS a shorthand for the complicated mix of nostalgia, longing, understanding and loss that certain types of media invoke in their audience. gone home makes me think about people who say things like THE FEELS, about the way that shorthand can condense and simplify these snarled emotional states, about the duality of signs. - Lamp

This is my favorite type of game: wander an atmospheric environment, find clues, and piece together a narrative from them. But I was a little disappointed by how slight it was. I preferred it when the story unfolded from found objects, not the audio tapes: the mom and dad's storylines gave me more of a thrill of discovery & sense of accomplishment than listening to Sam lay out all the details every couple minutes. But there was a lot of good writing in this, and I'm also just happy that the game is resonating with so many people, given the subject matter. The soundtrack's good, too. - reddening

i thought gone home was shit tbh ― Mordy

Possibly the most a game has ever been enhanced by playing it on inferior technology, because for me playing point and clicks in deserted worlds which make my PC creak = instant trip back to the last time I was doing that in 1995. So maybe it came off more pitch perfect than even intended, but I don't have much time to play games and absorbing me in a story this much in three hours impressed me more than anything else in 2013. - if

polyphonic, Tuesday, 11 March 2014 19:12 (eleven years ago)

Which of course means....

polyphonic, Tuesday, 11 March 2014 19:12 (eleven years ago)

this game made me realize that i can no longer play FPS games anymore due to motion sickness /:

chive on you crazy diamond (diamonddave85), Tuesday, 11 March 2014 19:13 (eleven years ago)

#1: Marvel Puzzle Quest: Dark Reign - iOS/Android/PC - 130 pts - 8 votes - 4 top game votes

http://i.imgur.com/LpPdkQ0.jpg

Website | Metacritic | Touch Arcade | IGN | Tips and Tricks | Licensing | Quarter to Three Forum | Dramatization | Trailer

Marvel Puzzle Quest Support Group

The game’s awful free to play mechanics actually obscure an excellent puzzle game. The game play is as strong as any match game available across any platform. You begin by choosing a team of three characters, heroes or villains and take the fight to the Marvel Universe. Each character has three special abilities that correspond to the colored gems on the board. Thor, for instance does the most damage when matching red, yellow, or green gems. The more gems matched, the more damage your character does to the other team. The gems you match are also collected for special attacks, ranging from electric countdown arrows, to summoning demons. - Hannah Means Shannon, Bleeding Cool

This horrible, horrible game got its hooks into me early on, hitting my "collect 'em all" buttons as well as putting together a simple, intuitive match-3 game with enough strategic combinations in the early stages to make all sorts of playstyles viable. Of course, certain characters were grossly overpowered once they hit maximum level and made most of the game boring (hi dere, Astonishing Wolverine), to which the developers responded with a one-two punch of a nerf bat followed quickly by hilariously broken enemy scaling that rendered half of their events unplayable. None of this is a complaint. - DJP

I've never played an MMORPG and I don't intend to. But I accidentally started playing this game about matching tiles and it turned into an MMORPG. There are characters to level, goodies to collect, events to participate in, chances to knock other players flat. They keep changing everything and everyone gets mad no matter what they do. That's how you _know_ its an MMORPG. Also, I can't stop playing. - s.clover

a game that is engaging, rewarding, and fun (engaging like heroin, rewarding like tip wage in Texas, and fun like a party you didn't really want to go to but did because you were worried it might end up being kinda great and you'd have missed out (spoiler alert: party did not exceed original expectations)). - Will M.

See my comments on Puzzle & Dragons, but throw in Spider-Man and PVP. They've learned a lot from that game (I'm saying this charitably, as I'm hooked on it as well, and they deserve credit for their own additions - but in a lot of ways, it's a shameless reskin), and half the fun is the strategizing and bickering on our ILG Marvel Puzzle Quest Support group thread. Unfortunately it's still suffering from balancing issues a few months after launch, but it's still a fantastic grind. - Nhex

click click click what did you say? ah damn it only 20 ISO-8 - Euler

polyphonic, Tuesday, 11 March 2014 19:13 (eleven years ago)

I'll do disappointments later, thanks everyone

polyphonic, Tuesday, 11 March 2014 19:14 (eleven years ago)

Hahaha, I think both of those top two will cause some consternation.

Well done, everyone, a good rollout. Thanks, polyphonic.

emil.y, Tuesday, 11 March 2014 19:16 (eleven years ago)

If you like pictures but not words

http://imgur.com/a/4COnd

polyphonic, Tuesday, 11 March 2014 19:17 (eleven years ago)

This person disagrees with our results:

https://www.wildtangent.com/blog/2013/12/popular-plays-the-6-best-match-3-games-of-2013/

polyphonic, Tuesday, 11 March 2014 19:20 (eleven years ago)

Excellent job, polyphonic. Great roll out.

EZ Snappin, Tuesday, 11 March 2014 19:22 (eleven years ago)

Happy to see Zelda as the top 'blockbuster'. One thing I like to talk about when it comes to LBW is how fun the mechanics are as a result of the 60fps, the bouncy animation, the quick and agile Link, which makes routine journeys w routine slaughter of enemies fun. And when it gets harder I found myself thinking of schumps with the tight and fast navigation of enemy projectiles on a 2d plane. 'Tight' just about sums it up.

abcfsk, Tuesday, 11 March 2014 19:24 (eleven years ago)

nice work poly!

PSY talks The Nut Job (forksclovetofu), Tuesday, 11 March 2014 19:44 (eleven years ago)

suggest banning all of you

Karl Malone, Tuesday, 11 March 2014 19:44 (eleven years ago)

except poly. great rollout! :)

Karl Malone, Tuesday, 11 March 2014 19:44 (eleven years ago)

lol at "dramatization"

PSY talks The Nut Job (forksclovetofu), Tuesday, 11 March 2014 19:44 (eleven years ago)

that joke was courtesy of bnw

polyphonic, Tuesday, 11 March 2014 19:47 (eleven years ago)

less terrible than other lists

no war but glass war (Lamp), Tuesday, 11 March 2014 19:49 (eleven years ago)

this list was super fun, thanks very much

anonanon, Tuesday, 11 March 2014 19:50 (eleven years ago)

Interesting list this year... thanks for coordinating everything poly.
'Gone Home' sounds like the sort of thing I'd enjoy, I've never heard of it before now.

salsa shark, Tuesday, 11 March 2014 19:53 (eleven years ago)

akin to voting for our best meal of the year as a 1/2 pound bag of m&m's?

bnw, Tuesday, 11 March 2014 19:53 (eleven years ago)

This is the list of a group that largely plays games on the bus or in a second window imo

polyphonic, Tuesday, 11 March 2014 19:55 (eleven years ago)

reaally don't like Gone Home (after watching a friend play it), but enjoyed this roll-out for sure!

festival culture (Jordan), Tuesday, 11 March 2014 19:59 (eleven years ago)

nb: i was playing a game of mpq as i read these last few posts and also as i pretended to actually work

eric banana (s.clover), Tuesday, 11 March 2014 20:02 (eleven years ago)

This person disagrees with our results:

https://www.wildtangent.com/blog/2013/12/popular-plays-the-6-best-match-3-games-of-2013/

I am assuming that all of the games listed were developed by Wild Tangent ;) which means they... made six match-3 games in 2013. Gross.

Fantastic supporting material in particular for this rollout, thanks for going the extra 108921348 miles on this one!

Sam Malone, no relation (Will M.), Tuesday, 11 March 2014 20:03 (eleven years ago)

i watched a Let's Play of Gone Home and was preeeeeeeetty intensely bored by the first hour of it.

Karl Malone, Tuesday, 11 March 2014 20:03 (eleven years ago)

I cannot imagine watching someone else play a game like that would actually be fun.

Sam Malone, no relation (Will M.), Tuesday, 11 March 2014 20:05 (eleven years ago)

I haven't played Gone Home but surely a Let's Play goes completely against the point of it? Like, the game is entirely about exploration and slowly putting pieces together... I can't imagine watching someone else doing that is even vaguely interesting, but GH is a game I image I would love.

xp or, what Will said.

emil.y, Tuesday, 11 March 2014 20:06 (eleven years ago)

*imagine

emil.y, Tuesday, 11 March 2014 20:07 (eleven years ago)

Will M Ballot:

20: Ni no Kuni: Wrath of the White Witch
15: Gone Home
10: Grand Theft Auto V
10: Antichamber
10: State of Decay
10: The Stanley Parable
10: Rogue Legacy
5: Ridiculous Fishing - A Tale of Redemption
5: Marvel Puzzle Quest: Dark Reign
5: Papers, Please

^ I still feel really weird aobut this ballot but i can't think of anything I'd change :S

Sam Malone, no relation (Will M.), Tuesday, 11 March 2014 20:09 (eleven years ago)

01) 30 points - Drive on Moscow (iOS)
02) 15 points - Europa Universalis IV (PC/Mac/Linux)
03) 15 points - 868-HACK (iOS)
04) 10 points - Agricola (iOS)
05) 5 points - Rogue Legacy (PS3/PS4/Vita/PC/Mac/Linux)
06) 5 points - Fiz: The Brewery Management Game (iOS)
07) 5 points - Papers, Please (PC/Mac)
08) 5 points - Candy Box(Browser)
09) 5 points - Rymdkapsel (iOS/Android/Vita)
10) 5 points - Grand Theft Auto V (X360)

Karl Malone, Tuesday, 11 March 2014 20:11 (eleven years ago)

good work polyphonic! I'm going to give MPQ another go...

Angkor Waht (Neil S), Tuesday, 11 March 2014 20:11 (eleven years ago)

i am part of the problem

Card Hunter (Browser)
Cookie Clicker (Browser)
Device 6 (iOS)
Paint it Back (iOS)
Plants vs. Zombies 2: It's About Time (iOS/Android)
Marvel Puzzle Quest: Dark Reign (iOS/Android/PC)
Ridiculous Fishing - A Tale of Redemption (iOS/Android)
Spaceteam (iOS/Android)
The Room Two (iOS/Android)
Knightmare Tower (iOS)

PSY talks The Nut Job (forksclovetofu), Tuesday, 11 March 2014 20:12 (eleven years ago)

xposts yeah, you're probably right about that!

Karl Malone, Tuesday, 11 March 2014 20:12 (eleven years ago)

Gone Home seems to fail at all the things that video games are uniquely good at (telling a story through gameplay, letting you inhabit a character/world and feel involved, fun) and instead gives you a bad story made even worse by putting it in a game-like structure.

festival culture (Jordan), Tuesday, 11 March 2014 20:16 (eleven years ago)

my ballot

Spaceteam 10 GOTY
Ni No Kuni 10
GTA V 10
Ridiculous Fishing 10
A Dark Room 10
Icarus Proudbottom 10
The Last of Us 10
Clockwork Cat 10
Brothers: A Tale of Two Sons 10
Impossible Road 10

polyphonic, Tuesday, 11 March 2014 20:16 (eleven years ago)

My ballot:

Counterfeit Monkey (Interactive Fiction) - 30
Ollie Ollie Oxen Free (Interactive Fiction) - 20
Cursed Treasure 2 (Browser) - 10
No One Has to Die (Browser) - 10
A Dark Room (Browser) - 5
Black Crown Project (Browser) - 5
Candy Box (Browser) - 5
Clockwork Cat (Browser) - 5
Cookie Clicker (Browser) - 5
Doctor Who: Legacy (iOS/Android) - 5

emil.y, Tuesday, 11 March 2014 20:17 (eleven years ago)

Gone Home just sounds boring. No qualms w the Marvel game at #1, that game is damn fun. Sometimes I am glad for the free-to-play mechanics because when I run out of revives and free health kits, I can just call it a day.

Emperor Cos Dashit (Adam Bruneau), Tuesday, 11 March 2014 20:40 (eleven years ago)

I think I'm just irritated at Marvel because my gf has been addicted to another free-to-play match 3 game (Candy Crush....sigh.....) for months and i want her to either pay more attention to me or play a better game

Karl Malone, Tuesday, 11 March 2014 20:59 (eleven years ago)

NEEERRRRRRRRRRRRDDDDDS

Corpsepaint Counterpaint (jjjusten), Tuesday, 11 March 2014 21:02 (eleven years ago)

post yr ballots yall!

Karl Malone, Tuesday, 11 March 2014 21:06 (eleven years ago)

868-HACK (iOS)
Batman: Arkham Origins (PS3/X360/WiiU/PC)
Diablo III (PS3/X360)
Far Cry 3 - Blood Dragon (PS3/X360/PC)
Papers, Please (PC/Mac)
Pocket Mine (iOS/Android)
Remember Me (PS3/X360/PC)
XCOM: Enemy Within (PS3/X360/PC/Mac)
Fez (PC/Mac/Linux)
The Legend of Zelda: A Link Between Worlds (3DS)

Angkor Waht (Neil S), Tuesday, 11 March 2014 21:18 (eleven years ago)

1. Marvel Puzzle Quest: Dark Reign (iOS) - 20
2. Bubsy 3D (Browser) - 13
3. Ni No Kuni (PS3) - 12
4. Fish Out of Water (iOS) - 11
5. Pocket Mine (iOS) - 10
6. Time Surfer (iOS) - 9
7. Knights of Pen and Paper (iOS/PC) - 8
8. Ridiculous Fishing (iOS) - 7
9. Quadropus Rampage (iOS) - 5
10. Type:Rider (iOS) - 5

guess my primary gaming platform

eric banana (s.clover), Tuesday, 11 March 2014 21:27 (eleven years ago)

01 gone home - 30 points
02 rayman legends - 20 points
03 shin megami tensei iv - 10 points
04 the stanley parable - 8 points
05 fire emblem: awakening - 7 points
06 ni no kuni: wrath of white witch - 5 points
07 brothers: a tale of two suns - 5 points
08 papers please - 5 points
09 europa universalis IV - 5 points
10 pokemon X/Y - 5 points

no war but glass war (Lamp), Tuesday, 11 March 2014 21:27 (eleven years ago)

emil.y's ballot is awesome btw

eric banana (s.clover), Tuesday, 11 March 2014 21:28 (eleven years ago)

Marvel Puzzle Quest: Dark Reign (iOS/Android/PC)

Nimble Quest (iOS/Android/PC/Ouya)
Scurvy Scallywags (iOS)

Cookie Clicker (Browser)
Candy Box 2 (Browser)
Dungeon Plunder (iOS)

LEGO Marvel Super Heroes (PS3/PS4/Vita/X360/Xbone/WiiU/3DS/DS/PC)

Let’s Play: Ancient Greek Geometry (Browser)

A Dark Room (Browser)

TownCraft (iOS)

Euler, Tuesday, 11 March 2014 21:31 (eleven years ago)

This is the list of a group that largely plays games on the bus or in a second window imo

― polyphonic, Tuesday, March 11, 2014 2:55 PM (1 hour ago) Bookmark Flag Post Permalink

Add the toilet & you got me

Euler, Tuesday, 11 March 2014 21:32 (eleven years ago)

All 10pts:
Animal Crossing: New Leaf (3DS) (top game)
Euro Truck Simulator 2 (PC)
Gone Home (PC)
Hotline Miami (Vita)
LEGO Marvel Super Heroes (360)
Ni no Kuni: Wrath of the White Witch (PS3)
Super Mario 3D World (WiiU)
Tearaway (Vita)
The Last of Us (PS3)
The Stanley Parable (PC)

Gratz Will, THANKS Poly. I know I had a rant about iOS games that don't work offline but at least that stopped me playing MPQ for more than a day or two.

JimD, Tuesday, 11 March 2014 21:37 (eleven years ago)

thanks poly!!

♛ LIL UNIT ♛ (thomp), Tuesday, 11 March 2014 21:47 (eleven years ago)

my boring ballot:

1) Dishonored DLC (Xbox 360) - 30 pts
2) The Cave (Xbox 360) - 30 pts
3) Tomb Raider (Xbox 360) - 10 pts
4) Batman - Arkham Origins (Xbox 360)- 10 pts
5) Flower (PS4) - 5 pts
6) Candy Box - 5 pts
7) The Stanley Parable (PC) - 5 pts
8) The Wolf Among Us - Episode 1 (Xbox 360) - 5 pts

festival culture (Jordan), Tuesday, 11 March 2014 21:49 (eleven years ago)

emil.y told me privately that her 11th place game was Call of Duty Black Ops 2 in case you were wondering

polyphonic, Tuesday, 11 March 2014 21:50 (eleven years ago)

Hahaha.

emil.y, Tuesday, 11 March 2014 21:51 (eleven years ago)

Maybe we should've been talking about making an ilx FPS instead of an RPG.

emil.y, Tuesday, 11 March 2014 21:53 (eleven years ago)

Top 20 best selling games:

1. Grand Theft Auto V (Rockstar)
2. FIFA 14 (EA)
3. Call Of Duty: Ghosts (Activision)
4. Battlefield 4 (EA)
5. Assassin’s Creed IV: Black Flag (Ubisoft)
6. Tomb Raider (Square Enix)
7. FIFA 13 (EA)
8. Lego Marvel Super Heroes (WB Games)
9. Minecraft: Xbox 360 Edition (Microsoft)
10. The Last Of Us (Sony)
11. Batman: Arkham Origins (WB Games)
12. Call Of Duty: Black Ops II (Activision)
13. Just Dance 2014 (Ubisoft)
14. Far Cry 3 (Ubisoft)
15. Saints Row IV (Deep Silver)
16. BioShock Infinite (2K Games)
17. Killzone: Shadow Fall (Sony)
18. Need for Speed: Rivals (EA)
19. Lego Batman 2: DC Super Heroes (WB Games)
20. Skylanders: Swap Force (Activision)

polyphonic, Tuesday, 11 March 2014 22:02 (eleven years ago)

(oh, that's just uk)

polyphonic, Tuesday, 11 March 2014 22:02 (eleven years ago)

Top ten US:

Grand Theft Auto V
Call Of Duty: Ghosts
Madden NFL 25
Battlefield 4
Assassin's Creed IV: Black Flag
NBA 2K14
Call of Duty: Black Ops II
Just Dance 2014
Minecraft
Disney Infinity

polyphonic, Tuesday, 11 March 2014 22:04 (eleven years ago)

i have played zero of those this year

PSY talks The Nut Job (forksclovetofu), Tuesday, 11 March 2014 22:13 (eleven years ago)

nice work polyp. well done to the academy too, adorably ilxish results.

Roberto Spiralli, Tuesday, 11 March 2014 22:28 (eleven years ago)

i hate when people call me polyp but thanks

polyphonic, Tuesday, 11 March 2014 22:29 (eleven years ago)

http://cdn0.dailydot.com/uploaded/images/original/2012/5/20/Herc_is_Disappointed.gif

2014 Biggest Disappointment: Bioshock Infinite

i was pretty excited for this game tbh. just garbage. like it was designed by people who heard about the first game but never played it. much much less absorbing setting and much much more boring gameplay. i made myself play it for a while and then just quit and never thought about it again. - Roberto Spiralli

I like that everyone else is kinda catching on to the fact that Bioshock is dumb and bullshit and not fun and not clever. Well, not everyone. Legit facepalms all throughout the game on account of how bad the "gameplay" AND how bad the "story" are but these were SOMEWHAT redeemed by the LEGIT LOLS at how AWFUL the ending of the story is. Unbelievably garbage, like if Christopher Nolan got a concussion and tried to make a movie with Dreamworks. InSHREKtion. God this game was dumb. It'd be less annoying if it didn't, like, stand in close proximity to a good story though? Like it was irredeemably bad but given the setting and themes it wouldn't have even been hard for this game's story to be good. Cyndi Lauper was the best part of this game. Fuck this game. – Will M.

Others receiving votes:

Deadly Premonition:

The PC port of Deadly Premonition was my greatest disappointment of the year: unplayable on release, with a strange text glitch that rendered all UI text and subtitles as unintelligible symbols. It's true that the game did live up to its uncanny reputation in that regard, but I couldn't play for more than five minutes out of fear that my laptop would melt and congeal into an eldritch mass or begin emitting messages from the Black Lodge. – one way street

The Stanley Parable:

... which said all it had to say in about a minute and then just got endlessly clumsy, not helped by being able to get endings in an order which further ruined the experience (e.g. I got the museum one first) - if

Tiny Death Star:

the stores update too quickly! too many notifications! and the food stores are boring: shoulda been like "Ewok Barbecue" and "Yoda's Yogurt". shoulda been funnier. - Euler

Pokemon X & Y:

I guess I didn't like this series as much as I thought I did – diamonddave85

Nimble Quest

polyphonic, Tuesday, 11 March 2014 22:52 (eleven years ago)

Ducktales: Remastered was just a nice shining turd of everything wrong w modern gaming. NES for idiots.

Emperor Cos Dashit (Adam Bruneau), Tuesday, 11 March 2014 22:57 (eleven years ago)

my ballot:

The Legend of Zelda: A Link Between Worlds (3DS)
Batman Arkham Origins (360)
Luigi's Mansion 2 (3DS)
Steamworld Dig (3DS)
Tomb Raider (360)
Lego Marvel (PS4)
Pokemon X/Y (3DS)
Rayman Legends (Vita)
Doki Doki Universe (PS4)
The Cave (360)

salsa shark, Tuesday, 11 March 2014 23:11 (eleven years ago)

nimble quest was my biggest disappointment, forgot to blurb it.

All the other nimblebit games have been stupid but addictive. This was just a dull as rocks ios also ran, all grind and no gusto. and hardly any charm.

eric banana (s.clover), Tuesday, 11 March 2014 23:38 (eleven years ago)

I didn't feel right voting for Ni No Kuni higher b/c I've barely played it, much tho I love Level-5 and Studio Ghibli.

Limiting my voting to games I actually played(and mostly beat) makes an interesting contrast for the usual top-10 lists that incorporate all games on all systems.

I like the graphic used for the #1 pick.

President Frankenstein (kingfish), Wednesday, 12 March 2014 01:14 (eleven years ago)

1. 868-HACK - 20
2. Saints Row IV - 15
3. Papers, Please - 15
4. State of Decay - 10
5. Spaceteam - 10
6. Ridiculous Fishing - 10
7. Rogue Legacy - 5
8. People - 5
9. Stanley Parable - 5
10. Card Hunter - 5

Mordy , Wednesday, 12 March 2014 01:20 (eleven years ago)

yes bagman in the fight is key

eric banana (s.clover), Wednesday, 12 March 2014 01:33 (eleven years ago)

1. Gone home - 20
2. Gunpoint - 20
3. Assassins Creed IV -10
4. Lego Marvel SH -10
5. Tomb Raider -10
6. Thomas was Alone -10
7. Saints Row IV
8. Stanley Parable
9. Shadowrun Returns
10. Guacamelee

President Frankenstein (kingfish), Wednesday, 12 March 2014 01:48 (eleven years ago)

Papa Louie 2: When Burgers Attack! (Browser) - 20
Cookie Clicker (Browser) - 10
Icarus Proudbottom Teaches Typing (Browser) - 10
Bubsy 3D: Bubsy Visits the James Turrell Retrospective (Browser) - 10
Pom Gets Wi-Fi (PC) - 10
Gone Home (PC/Mac/Linux) - 10
The Last Door: Chapter 1 - The Letter (iOS/PC) - 10
Paint it Back (iOS) - 10
A Dark Room (Browser) - 5
No One Has to Die (Browser) - 5

looking over it now, i see my ballot is split between shortish games whose concept/writing/humor i enjoyed, and more grind-y games that i fixated on for a month or two and then abandoned. that's probably due to low finances steering me toward games that are cheap or free. i'm interested in checking out some of the longer PC games on the rollout once they start showing up in bundles.

reddening, Wednesday, 12 March 2014 01:54 (eleven years ago)

thanks poly

Batman: Arkham Origins (PC) - 5
BioShock Infinite (PC) - 30
League of Legends (PC) - 5
Marvel Puzzle Quest: Dark Reign (Android/iOS) - 20
Tomb Raider (PC) - 10
XCOM: Enemy Within (PC) - 5
Pikmin 3 (Wii U) - 10

from what i played since I'd give Rayman Legends at least 15-20 pts

bnw, Wednesday, 12 March 2014 02:01 (eleven years ago)

Well hey I've started ni no kuni and hey this is goddamn depressing

Corpsepaint Counterpaint (jjjusten), Wednesday, 12 March 2014 03:33 (eleven years ago)

game takes basically forever to ramp up but hey thats a jrpg for you

eric banana (s.clover), Wednesday, 12 March 2014 03:46 (eleven years ago)

Ok and now it is tremendously charming

Corpsepaint Counterpaint (jjjusten), Wednesday, 12 March 2014 03:52 (eleven years ago)

someday i wanna go back to it when i have no job

PSY talks The Nut Job (forksclovetofu), Wednesday, 12 March 2014 04:30 (eleven years ago)

cool list, thanks polyphonic and everyone who voted

goole, Wednesday, 12 March 2014 20:09 (eleven years ago)

'gone home' is 8 bucks on steam today, fyi. even though i voted for it, i think it counts as my 'disappointment' of the year; it just didn't quite live up to what i was anticipating. the ability to pick up objects was pretty pointless, no traditional puzzles, and i guess i just wanted more of a creepy/scare factor. i think if it had been a flash game i would've been supremely impressed by it, but as a downloadable title i just expected there to be more.

reddening, Wednesday, 12 March 2014 20:43 (eleven years ago)

someday i wanna go back to it when i have no job

This is what I tell myself about every game

Vinnie, Thursday, 13 March 2014 13:06 (eleven years ago)

Yeah I mostly agree on Gone Home, the main flaw for me was the fact it gave me a specific character to play then didn't really let me play that character realistically. If the set up had been "you are just some dude exploring an abandoned house" then spending ages rifling through drawers and cupboards reading old receipts etc would've felt fine, but telling me I'm a sister who's home from college to find my family missing spoilt that, because I wanted to be calling the cops, not wandering down to the basement to search for old newspaper clippings about the previous owner of the house etc (or spending the first 15 minutes going around turning all the lights on ffs). Didn't feel like it needed a scare factor, but did think it was a bit cheap of them to imply early on that it was going to have one when it ultimately didn't.

Still voted though because once I'd got past all that I really really enjoyed the period detail, I'm the right age now to have been around the same age as the main characters at the time the game's set, and they just got a lot of the "being a late teen in the mid 90s" stuff dead right.

JimD, Thursday, 13 March 2014 14:23 (eleven years ago)

Where's my family? I know! I'll sift through my dad's vinyl to find out.

Mordy , Thursday, 13 March 2014 14:33 (eleven years ago)

'gone home to vibe out'

no war but glass war (Lamp), Thursday, 13 March 2014 17:28 (eleven years ago)


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