E3 2018

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semper games

https://i.imgur.com/jPVXLF2.png

ciderpress, Wednesday, 6 June 2018 21:28 (seven years ago)

takin' Tuesday off for the Nintendo shit, I'm in too deep tbh

valorous wokelord (silby), Wednesday, 6 June 2018 22:48 (seven years ago)

eeeeey! had to look up what Limited Run is
Atlus should be announcing two games today, probably western releases of the Persona dancing games tho

Tetris/winamp visualizer mashup game from Rez/Lumines people

https://www.youtube.com/watch?v=Mr8fVT_Ds4Q

( X '____' )/ (zappi), Thursday, 7 June 2018 03:38 (seven years ago)

how r the booth babes

Allen (etaeoe), Thursday, 7 June 2018 03:54 (seven years ago)

tetris effect looks sick

Allen (etaeoe), Thursday, 7 June 2018 03:55 (seven years ago)

tetris effect has convinced me not to sell my psvr

JimD, Thursday, 7 June 2018 11:50 (seven years ago)

hell yeah tetris effect, rez in vr remains the most genuinely astonishing gaming experience i've had since playing the original wpeout on ps1

and TOWERS MONACO as 'seaman' (bizarro gazzara), Thursday, 7 June 2018 11:52 (seven years ago)

yay lets see some video games

Hazy Maze Cave (Adam Bruneau), Thursday, 7 June 2018 16:26 (seven years ago)

There’s this Swedish Things game from the Just Cause/Mad Max develops:

https://youtu.be/L6kheRkaT7Q

EZ Snappin, Thursday, 7 June 2018 16:39 (seven years ago)

Makes me think of Simon Stalenhag's art. Guess them Swedes are super concerned about robits taking over

CraigG, Friday, 8 June 2018 12:51 (seven years ago)

Dying to see tlou2 gameplay.

Martin Landau Ballet (Leee), Friday, 8 June 2018 20:32 (seven years ago)

I can't believe it's still four days to Nintendo day

valorous wokelord (silby), Friday, 8 June 2018 20:33 (seven years ago)

i usually watch the non-nintendo presentations via giant bomb since i enjoy their muted enthusiasm / skepticism at all the big budget nonsense. nintendo i just want to geek out on though

ciderpress, Friday, 8 June 2018 20:48 (seven years ago)

i mostly want to see some FFVIIR and Death Stranding and Metroid Prime 4

Hazy Maze Cave (Adam Bruneau), Friday, 8 June 2018 20:52 (seven years ago)

time to first gameplay footage at EA conference: 29 minutes

( X '____' )/ (zappi), Saturday, 9 June 2018 18:30 (seven years ago)

lol those assholes

CARL MARKS PRINCIPAL INVESTING AND ADVISORY SERVICES (bizarro gazzara), Saturday, 9 June 2018 18:38 (seven years ago)

tbf its a decent looking game, and out now

https://www.youtube.com/watch?v=j2TmLrTl6gs

( X '____' )/ (zappi), Saturday, 9 June 2018 18:39 (seven years ago)

lol they made command and conquer into a mobile game. makes sense but uh

ciderpress, Saturday, 9 June 2018 18:57 (seven years ago)

anthem just looks like xenoblade x as a bioware game

ciderpress, Saturday, 9 June 2018 19:18 (seven years ago)

i was just wondering if they'd played XCX! Doubt based on that footage that they'll tempt the Destiny crowd over.

( X '____' )/ (zappi), Saturday, 9 June 2018 19:23 (seven years ago)

no skate 4? lol

||||||||, Saturday, 9 June 2018 19:38 (seven years ago)

Urgh Unravel 2. Suddenly realising that lots of the announcements at this E3 are going to be for sequels to games I bought ages ago and haven’t even got around to booting up yet.

JimD, Saturday, 9 June 2018 19:52 (seven years ago)

lol Jim I feel your pain

Nhex, Sunday, 10 June 2018 02:02 (seven years ago)

don't think I've seen studio acquisitions being part of an E3 conference before?!?

( X '____' )/ (zappi), Sunday, 10 June 2018 20:46 (seven years ago)

tales of vesperia remaster, hope thats coming to switch

ciderpress, Sunday, 10 June 2018 20:50 (seven years ago)

appreciate microsoft getting on board with the new format of just rolling trailers mostly, not sure how many of these games im gonna play but its been v watchable

ciderpress, Sunday, 10 June 2018 20:53 (seven years ago)

also seeing a tales game, which are basically b-list jrpgs as much as i enjoy them, get a trailer in the middle of all these fancy graphics current gen games was really weird/funny to me

ciderpress, Sunday, 10 June 2018 21:05 (seven years ago)

I watched for a while but I don’t have an Xbox or a PS4 so this whole AAA world means nothing to me for the most part.

valorous wokelord (silby), Sunday, 10 June 2018 21:13 (seven years ago)

I'm never going to play any of these games. Sekiro looks pretty cool.

jmm, Sunday, 10 June 2018 21:18 (seven years ago)

I assume the EA conference is skippable? The last EA game I played was, uh, Fight Night Champion.

adam the (abanana), Sunday, 10 June 2018 22:04 (seven years ago)

really like that cyberpunk2077 doesn't look super serious. if the trailer's representative of the game's tone i think they nailed it.

ciderpress, Sunday, 10 June 2018 22:04 (seven years ago)

tales of vesperia remaster confirmed for switch, nice. can finally play that one.

ciderpress, Monday, 11 June 2018 00:08 (seven years ago)

still have that unplayed on my 360

Nhex, Monday, 11 June 2018 00:31 (seven years ago)

This is worth it for the audience reactions to Andrew WK.

jmm, Monday, 11 June 2018 01:40 (seven years ago)

the Jump Stars crossover game looks really bad, like their own version of Marvel vs. Capcom: Infinite

Nhex, Monday, 11 June 2018 01:45 (seven years ago)

Online Fallout. With dozens of players. Woohoo.

EZ Snappin, Monday, 11 June 2018 02:56 (seven years ago)

well they confirmed that starfield and elder scrolls 6 are both things in production but sounds like they're not targeting this current console gen for either

ciderpress, Monday, 11 June 2018 02:57 (seven years ago)

which means theyre 3 years off at least

ciderpress, Monday, 11 June 2018 02:57 (seven years ago)

He specifically said Starfield was "next gen" and Elder Scrolls is after Starfield, so yeah.

EZ Snappin, Monday, 11 June 2018 02:59 (seven years ago)

I’m so jazzed for Cyberpunk.

"Braindance", a digital recording device streamed directly into the brain, allows the player character to experience the emotions, brain processes and muscle movements of another person as though they were their own.

https://www.discogs.com/Various-The-Braindance-Coincidence/release/20737

Allen (etaeoe), Monday, 11 June 2018 14:23 (seven years ago)

I wonder why they bothered announcing Starfield or the new Elder Scrolls.

Allen (etaeoe), Monday, 11 June 2018 14:29 (seven years ago)

stock market bump, probably

CARL MARKS PRINCIPAL INVESTING AND ADVISORY SERVICES (bizarro gazzara), Monday, 11 June 2018 14:32 (seven years ago)

they're probably just tired of people asking if they're real

ciderpress, Monday, 11 June 2018 15:06 (seven years ago)

dang platinumgames is busy, how many games do they have in dev

ciderpress, Monday, 11 June 2018 17:23 (seven years ago)

Ubisoft presser so far has had a marching band, a dancing panda, and Joseph Gordon-Levitt

valorous wokelord (silby), Monday, 11 June 2018 20:15 (seven years ago)

thats pretty standard for them

ciderpress, Monday, 11 June 2018 20:18 (seven years ago)

trials on switch

ciderpress, Monday, 11 June 2018 20:29 (seven years ago)

hah that was unexpected. starfox crossover in starlink, ubisoft's toys-to-life space game

ciderpress, Monday, 11 June 2018 21:09 (seven years ago)

ubisoft showed a lot of pretty, immersive things and all im excited about is the dumb motorcycle crashing game

ciderpress, Monday, 11 June 2018 21:54 (seven years ago)

The only pretty thing I found interesting was the pirate thing and they’re probably too cowardly to scale it down for the Switch

valorous wokelord (silby), Monday, 11 June 2018 21:56 (seven years ago)

idg the Andrew WK thing. seems like people trying to make a meme out of nothing. i saw the video. there were people smiling and stuff. yes everybody is sitting down because this is a multi hour long stageshow about videogames.

i expected the video to show everybody looking at their phones. they are at least watching him perform. imo the band brought their A game and not holding back but the audio mix is kind of shitty tbh.

what is the cringe here, are we supposed to feel embarrassed for the audience? i guess you can't report an event nowadays without some kind of Schadenfreude slant to it. we have to feel superior to somebody with each piece of news.

Hazy Maze Cave (Adam Bruneau), Monday, 11 June 2018 22:09 (seven years ago)

No Avengers RPG?

Allen (etaeoe), Monday, 11 June 2018 22:25 (seven years ago)

could be at sony presentation still

ciderpress, Monday, 11 June 2018 22:45 (seven years ago)

the trailer for the new DOOM is cool

Hazy Maze Cave (Adam Bruneau), Monday, 11 June 2018 23:38 (seven years ago)

MOOD

ciderpress, Monday, 11 June 2018 23:55 (seven years ago)

love the Moebius style graphics of this

https://www.youtube.com/watch?v=KJFQhEY9udE

( X '____' )/ (zappi), Tuesday, 12 June 2018 00:42 (seven years ago)

awesome look. feels like nausicaa

Nhex, Tuesday, 12 June 2018 00:47 (seven years ago)

sony starting in 10 mins

ciderpress, Tuesday, 12 June 2018 00:50 (seven years ago)

has sony regressed back to the stage show nonsense format

ciderpress, Tuesday, 12 June 2018 01:06 (seven years ago)

Watching The Last of Us 2 gameplay, I’m impressed that games can do all this stuff, but stuff like this still doesn’t resemble anything I want to play

valorous wokelord (silby), Tuesday, 12 June 2018 01:18 (seven years ago)

Why can’t a AAA dev make a game about running around like that in an optimistic future

valorous wokelord (silby), Tuesday, 12 June 2018 01:19 (seven years ago)

Like why not a story about friendship and queer teens playing laser tag in the post-scarcity rewilded Appalachians

valorous wokelord (silby), Tuesday, 12 June 2018 01:25 (seven years ago)

yeah that was too gruesome for my tastes i dont really see the fun in those sort of games

ciderpress, Tuesday, 12 June 2018 01:32 (seven years ago)

ciderpress which thread are we screaming in tomorrow morning, this one or the Switch one?

valorous wokelord (silby), Tuesday, 12 June 2018 01:35 (seven years ago)

https://i.imgur.com/7TilnVF.jpg

( X '____' )/ (zappi), Tuesday, 12 June 2018 02:13 (seven years ago)

i'll post in the switch thread i think

ciderpress, Tuesday, 12 June 2018 02:13 (seven years ago)

i watched the sony showcase. i liked the banana playing a guitar.

adam the (abanana), Tuesday, 12 June 2018 02:15 (seven years ago)

a bit underwhelming this year, feels like there were no really big announcements, just trailers for already revealed stuff.
wonder if studios are already transitioning to next gen development?

( X '____' )/ (zappi), Tuesday, 12 June 2018 02:44 (seven years ago)

ciderpress e3 report

yes:
cyberpunk 2077
trials rising
tales of vesperia remastered
just cause 4

maybe:
sekiro:shadows die twice
fallout 76
ori 2
forza horizon 4
asscreed odyssey idk

need more info:
babylon's fall
starfield

no:
kingdom hearts 3

ciderpress, Tuesday, 12 June 2018 02:53 (seven years ago)

I'm slightly intrigued by Death Stranding.

EZ Snappin, Tuesday, 12 June 2018 03:06 (seven years ago)

all the sony games fall under 'i enjoy looking at them but have no interest in playing them'

ciderpress, Tuesday, 12 June 2018 03:12 (seven years ago)

the Death Stranding moss is so nice

Hazy Maze Cave (Adam Bruneau), Tuesday, 12 June 2018 03:13 (seven years ago)

been waiting so long for games with HD loam

ciderpress, Tuesday, 12 June 2018 03:14 (seven years ago)

I want to watch someone talented play that Samurai game

EZ Snappin, Tuesday, 12 June 2018 03:15 (seven years ago)

Shadows Die Twice looks really cool. Death Stranding as well. so nice to have gameplay footage of both!

Hazy Maze Cave (Adam Bruneau), Tuesday, 12 June 2018 03:24 (seven years ago)

still not convinced that death stranding is a real game and not just kojima messing around making trailers

ciderpress, Tuesday, 12 June 2018 03:40 (seven years ago)

If that's the case I'll watch the eventual blu-ray collection.

EZ Snappin, Tuesday, 12 June 2018 03:43 (seven years ago)

i liked how the death stranding trailer was just showing off the movement animations

adam the (abanana), Tuesday, 12 June 2018 03:51 (seven years ago)

It would be great if Death Stranding has no combat and is just Norman Reedus making deliveries and hiding from ghosts

valorous wokelord (silby), Tuesday, 12 June 2018 05:25 (seven years ago)

TLoU2: ... and then they all lez up

||||||||, Tuesday, 12 June 2018 06:24 (seven years ago)

It would be great if Death Stranding has no combat and is just Norman Reedus making deliveries and hiding from ghosts


I want this game. Tired of shooting shit.

EZ Snappin, Tuesday, 12 June 2018 06:32 (seven years ago)

The Last of Us II trailer was riveting. Super hype.

Nhex, Tuesday, 12 June 2018 06:51 (seven years ago)

big day lads

praying for josh in chicago

||||||||, Tuesday, 12 June 2018 07:18 (seven years ago)

because he won't buy a PS4?

Nhex, Tuesday, 12 June 2018 08:16 (seven years ago)

No joke, depending on how things go today that may decide it for me! Given how inexpensive a used or refurbished PS4 slim is, and given that the games can be $30 or $40 cheaper for big titles, I could save money by spending money. I'd buy it for the Souls and Bloodbourne stuff alone.

Obviously I'd keep the Switch though, because there are all those games I haven't played and my kids like it. Another major factor for me is that I rarely play the switch in portable mode, so I am basically hurting my gaming experience for no reason. Also, with stuff like Fortnite and Animal Crossing on the horizon, a second console might give me something to do when the kids commandeer the Nintendo.

Josh in Chicago, Tuesday, 12 June 2018 11:45 (seven years ago)

My E3 report:

Cyberpunk 2077
Ever Scrolls 6
Death Stranding

I wouldn’t be surprised if all three weren’t released on this generation of consoles. 😳

I expect that I’ll need to update this after today’s Nintendo direct.

Allen (etaeoe), Tuesday, 12 June 2018 13:00 (seven years ago)

cyberpunk looks like its gonna be a 2020 release imo regardless of generation. don't really see anything in that trailer that isn't doable right now

ciderpress, Tuesday, 12 June 2018 13:15 (seven years ago)

im pretty excited for Death Stranding now that i've seen some gameplay (pretty sure all the walky bits are gameplay). yay a game trailer with no guns and no shooting! that world looks incredible. i'd definitely down for some weird sci fi where all you do is explore and see weird stuff if that's what it is.

Hazy Maze Cave (Adam Bruneau), Tuesday, 12 June 2018 13:25 (seven years ago)

don't have massive expectations for nintendo in terms of big surprises, i think the general theme will be games we already know about but haven't seen yet.

ciderpress, Tuesday, 12 June 2018 13:26 (seven years ago)

I think "when" will be very important for Nintendo/me. There are lots of games we already (think we) know about but we still have no idea when they're arriving. Stuff like Metroid and Yoshi or whatever - Hollow Knight - they've been teasing for months. And stuff like Dark Souls, that featured big in the last Direct - it was the finale iirc - but since getting delayed two months ago and missing a perfectly placed May released date, there have literally been no updates.

I watched that grim Last of Us 2 gameplay and was sort of captivated (extreme violence aside). I have no idea how the mechanics of something like that even works, and the AI interaction was uncanny. Like, you sneak up somewhere and hide in some bushes, then baddies in the background hustle over and talk about how they just saw someone right around here but they must be hiding, then divide up to find you. Or you rush through a scene and fluidly grab a bottle and throw it at someone while running. It was like watching someone play a cut-scene, which is to say, like playing an interactive movie. Which was pretty neat. Maybe all big games like this are like that, I have no idea.

Josh in Chicago, Tuesday, 12 June 2018 13:33 (seven years ago)

i just watched Last of Us 2. looks amazing but the violence is a little too brutal/real for me. also why i stay away from horror movies.

Hazy Maze Cave (Adam Bruneau), Tuesday, 12 June 2018 13:41 (seven years ago)

nintendo will continue to publish roughly 1 big game a month which means august thru december will have ~5 games, 2 of which are pokemon and smash and another 2 are likely fire emblem and yoshi

ciderpress, Tuesday, 12 June 2018 13:42 (seven years ago)

based on everything i've heard i think one surprise that could exist is another non-bayonetta platinumgames switch game

ciderpress, Tuesday, 12 June 2018 13:45 (seven years ago)

really hope Fire Emblem is coming before xmas. wouldn't be surprised if another FE Echoes remake was announced for 3DS lol.

( X '____' )/ (zappi), Tuesday, 12 June 2018 13:47 (seven years ago)

Yeah, but we have no idea, right? Metroid 4, for example - wasn't that introduced at E3 2017? Anyway I hope there are some surprises. Love Smash, but no interest in Pokemon, Fire Emblem or Yoshi. And that follows passing on Kirby and DK (the latter at least at that price point).

(LOL aside, I had no idea Marth was from Fire Emblem. There are all these characters in Wii Smash we play that are of unknown provenance, to us!)

So Last of Us 2, how do games like that even work? How do you program stuff that seemingly fluid and reactive, like fight scenes that seem choreographed yet must be responding to controller input? It really baffles me, a different sort of uncanny valley.

Josh in Chicago, Tuesday, 12 June 2018 13:49 (seven years ago)

I hope Death Stranding is something special. I can't tell what the gameplay hook is yet.

jmm, Tuesday, 12 June 2018 13:50 (seven years ago)

it looks like one of those horror walking simulators but with kojima AAA money poured into it

ciderpress, Tuesday, 12 June 2018 13:52 (seven years ago)

So Last of Us 2, how do games like that even work? How do you program stuff that seemingly fluid and reactive, like fight scenes that seem choreographed yet must be responding to controller input? It really baffles me, a different sort of uncanny valley.

― Josh in Chicago, Tuesday, June 12, 2018 9:49 AM (two minutes ago) Bookmark Flag Post Permalink

generally there's 2 criteria to make this work:

1) the inputs/outputs aren't that complex, mostly a pass-or-fail sort of system

2) the content is heavily railroaded, there's not really a world to wander around, just smaller areas where the developers can exercise complete control over whats going on

ciderpress, Tuesday, 12 June 2018 13:55 (seven years ago)

yep. these things always looks great being demoed. in practice, the gameplay's typically more limited than you'd expect.

circa1916, Tuesday, 12 June 2018 14:02 (seven years ago)

the first Last Of Us did a brilliant job of making you feel like you were choosing where to go, while funneling you down a particular direction.

( X '____' )/ (zappi), Tuesday, 12 June 2018 14:03 (seven years ago)

yeah its all smoke and mirrors. not a bad thing, just a thing

ciderpress, Tuesday, 12 June 2018 14:08 (seven years ago)

the samurai game looks like it might actually be witcher style open world where you can hike around but sometimes wander into a cutscene with scripted stuff. spiderman will be that as well. tlou2 will almost certainly not be that, it's a heavily curated experience

ciderpress, Tuesday, 12 June 2018 14:10 (seven years ago)

Josh in the time you’ve been griping about Hollow Knight something like dozens of indie metroidvanias have hit the Switch eShop

valorous wokelord (silby), Tuesday, 12 June 2018 14:17 (seven years ago)

to be fair only a couple of them are as good as hollow knight

ciderpress, Tuesday, 12 June 2018 14:19 (seven years ago)

theres some sort of panel about cyberpunk later tonight possibly showing some gameplay

ciderpress, Tuesday, 12 June 2018 14:29 (seven years ago)

the samurai game looks like witcher 3/red dead redemption in feudal japan, which is cool with me, but it also looks like it has a lot of that high-contrast lighting that witcher 3 has that bugs my eyes sometimes

na (NA), Tuesday, 12 June 2018 14:32 (seven years ago)

Xpost Hollow Knight, from what I've seen, looks really cool, which is something I really liked about Steamworld Dig 2. Not the gameplay per se, but that it is not another riff on retro pixel games.

Josh in Chicago, Tuesday, 12 June 2018 15:09 (seven years ago)

And the griping I've been doing is largely based on the feel of bait and switch. No pun intended. I wanted the system for the promise of certain titles, in addition to the usual Nintendo titles, and they were basically promised, in that they were announced. And either they have been entirely Off the Grid with no update, like Metroid four, have since dropped off the grid with delays and no updates, or have been coming soon for forever, like Hollow Knight. I don't think that's unreasonable of me. I've got plenty of titles to play, from Nintendo heavy-hitters to lot of intriguing little Indies. I just wanted something big to look forward to.

Josh in Chicago, Tuesday, 12 June 2018 15:12 (seven years ago)

> Searching...
> Found <<e3schedule.inf>>
> ERROR
> Data protected
> Please enter password

> ******
> Access granted!_

> 9PM CEST / 12PM PST – GameSpot Live
> 11PM CEST / 2PM PST – IGN Live
> 2:30AM CEST / 5:30PM PST – E3 Coliseum Live#Cyberpunk2077 #E32018

— Cyberpunk 2077 (@CyberpunkGame) June 12, 2018

ciderpress, Tuesday, 12 June 2018 15:13 (seven years ago)

One thing I've appreciated about the press conferences and releases I've heard or heard of is the number of developers conceding that as much as they'd like to release certain titles on the Switch, it would just be too much work if not impossible. They're being honest and transparent. Vs, say, whoever did The Sexy Brutale (Tequila Works?). They excitedly released that game on Switch, and I thought it looked cool, but supposedly it played so badly the developer apologized and announced they would release a patch. Weeks go by, maybe months, and the patch arrives, and reportedly makes the game *worse.* So the developer apologizes again, releases a new patch that reverses that patch, and then ... nothing. Even as they promote discounts and sales on a problematic product. Keep in mind, I've been out of the game (so to speak) for a long time. Is that normal?

Josh in Chicago, Tuesday, 12 June 2018 15:29 (seven years ago)

And the griping I've been doing is largely based on the feel of bait and switch. No pun intended. I wanted the system for the promise of certain titles, in addition to the usual Nintendo titles, and they were basically promised, in that they were announced. And either they have been entirely Off the Grid with no update, like Metroid four, have since dropped off the grid with delays and no updates, or have been coming soon for forever, like Hollow Knight. I don't think that's unreasonable of me. I've got plenty of titles to play, from Nintendo heavy-hitters to lot of intriguing little Indies. I just wanted something big to look forward to.

Haha I'm really not relishing my current role around here as the grumpy old dude who's been through exactly this with multiple previous nintendo generations and tried to do the "switch might go the same way" warning months ago to a chorus of "ah shurrup gramps, it's going to be great this time!".

JimD, Tuesday, 12 June 2018 15:31 (seven years ago)

And hey who knows, maybe waverace and 1080 and f-zero will have been announced an hour from now and I'll switch sides instantly.

JimD, Tuesday, 12 June 2018 15:34 (seven years ago)

Probably none of those things are going to be announced today. I'm just in this for Smash reveals tbqh

valorous wokelord (silby), Tuesday, 12 June 2018 15:46 (seven years ago)

anything surprising is gravy on top of the Smashed Potatoes, as it were

valorous wokelord (silby), Tuesday, 12 June 2018 15:47 (seven years ago)

I'm just in this for Smash reveals tbqh

My bet is Mario

Allen (etaeoe), Tuesday, 12 June 2018 15:49 (seven years ago)

I'm curious, what character do people want in Smash that isn't in Smash? Dr. Jones from Startropics?

Allen (etaeoe), Tuesday, 12 June 2018 15:50 (seven years ago)

A bunch. I want Isaac from Golden Sun. Lots of insane people want Ridley and King K. Rool??

valorous wokelord (silby), Tuesday, 12 June 2018 15:51 (seven years ago)

Ridley would be sick.

Allen (etaeoe), Tuesday, 12 June 2018 15:52 (seven years ago)

What about a Mario Creator level where players can change stuff about the level?

Allen (etaeoe), Tuesday, 12 June 2018 15:53 (seven years ago)

https://www.youtube.com/watch?v=BtvRaMPJWLs

Josh in Chicago, Tuesday, 12 June 2018 15:53 (seven years ago)

Enjoyed this moment in yesterday's Giant Bomb commentary

https://www.youtube.com/watch?v=ozosGipsoNE

jmm, Tuesday, 12 June 2018 16:00 (seven years ago)

Smash Ultimate looks siiiick. So happy I get to play Snake again.

This is one of the best E3s I can remember, honestly.

Nhex, Tuesday, 12 June 2018 19:35 (seven years ago)

Don't know what precisely I was expecting from TLOU2, but I was expecting it to be a Rapture-level event, and instead it was, "Oh, the same HUD and menu system as the first game, plus melee dodge."

Martin Landau Ballet (Leee), Tuesday, 12 June 2018 19:45 (seven years ago)

"Oh wait you can craft arrows now, so if I find a boxing glove...!?" /poofs-into-an-empty-pile-of-clothes

Martin Landau Ballet (Leee), Tuesday, 12 June 2018 19:52 (seven years ago)

Apparently there has been talk that the Last of Us II footage was somehow faked. But this goes into it a bit:

https://kotaku.com/the-last-of-us-part-ii-s-violence-is-designed-to-be-rep-1826781044

Key takeaway:

“Those were all real systems,” Druckmann said. “So at an E3 demo you take complicated systems that are random and we’re making them deterministic and we play it a lot and rehearse it and choreograph it, so we’re showing off very specific things. But those are all real systems that players will experience when they play the game.”

So it's less that the game channels you in specific directions and more that the developers had specific directions in mind that they wanted to show off.

Josh in Chicago, Wednesday, 13 June 2018 02:17 (seven years ago)

“We’re making a game about the cycle of violence and we’re making a statement about violent actions and the impact they have on the character that’s committing them and on the people close to them,” he said. “And our whole approach is to say, ‘We want to treat this as realistically as possible.’ When you stab someone—if you watch reference videos, which we have, it’s gross and it’s messy and it’s not sanitized like you see in most movies and games. And we wanted to get the player to feel that.”

'As realistic as possible' would probably involve making the protagonist a lot more vulnerable - not able to kill twelve enemies in succession with relative ease...

jmm, Wednesday, 13 June 2018 02:32 (seven years ago)

rmde @ "making a statement about violent actions" at least the Far Cry people had the sense to not pretend their 25 hour shooting simulator was "making a statement" on gun violence

also wtf @ "if you watch reference videos, which we have"

Hazy Maze Cave (Adam Bruneau), Wednesday, 13 June 2018 02:49 (seven years ago)

Yeah, that was all bs. If they wanted to make a statement about violence they wouldn't be so violent.

Josh in Chicago, Wednesday, 13 June 2018 03:01 (seven years ago)

Best statement about violence would be to make a video game about gay people kissing and not having to do any violence

valorous wokelord (silby), Wednesday, 13 June 2018 03:59 (seven years ago)

it has been interesting seeing the debate around this. lots of people going "What, you just want it cartoony to make it easier to handle?" as if changing a visceral physical act of leaping onto a human and jamming an edged blade into their neck into a single button press isn't an abstraction. or the fact that if you fail and get killed, you don't die forever, you get a retry, just like any cartoon. it is cartoony anyways. luxuriating in realistic mutilation is just a cherry on top. it's certainly a discussion worth having, as games become more and more realistic, but i don't think it's as simple as "cartoony = bad, realistic = good". videogames strive to be realistic and have long fetishized "realism". in many ways a realistic death is a reward.

on the other hand apparently the first game was super bloody too and these were always horror games. despite hearing that it's an incredible benchmark in gaming, i haven't played it. seeing the second game, i don't think i ever will.

Hazy Maze Cave (Adam Bruneau), Wednesday, 13 June 2018 11:06 (seven years ago)

The preview didn't strike me as being that gratuitously violent, and I generally hate violent games and feel bad when I run over pedestrians in GTA. You know - compared to Sniper Elite, or a Final Destination thing, those things really love to ogle their violence.

Chuck_Tatum, Wednesday, 13 June 2018 11:26 (seven years ago)

It is an interesting debate, sort of, and it's not new. Movies are the best comparison, especially as games continue to approach movies. "Realism" is held in high esteem in movies, both in things like war movies and horror movies, the former more "realistic," the latter more fantasy but both "real" depictions of cause/effect violence (despite, of course, both being fake). You can make a war movie or a horror movie with no violence, but it's probably much harder with a game, not least because games like this are also more or less hybrid-action games (that is, war/horror/action/fantasy all wrapped up). There are plenty of puzzle games and games with cartoonish violence (Mario et al.), just as movies have their equivalent (like the Marvel movies, which are more or less 100% violent yet nearly bloodless). This sort of game is the other end of the spectrum and probably wouldn't work without the hyper realism, which is to say, violence.

Still, I can think of some pretty easy thematic solutions. For example, rewarding, say, mercy killing over sadistic killing, or having killing carry some sort of karmic cost that affects play, so that seeing that sort of hyper violence gore doesn't come as a reward so much as a sign you did something wrong, or could have done things a better way with better results. Or the more violent you are the harder it is to play, or it starts to affect accuracy or something a little bit. Basically the opposite of something like "Doom," where the bigger the violence, the bigger the reward. There are probably games like this already, maybe "Last of Us" (one or two) is one of them, I have no idea. I think the first one involves a lot of strangling? I thought there were zombies involved.

Speaking of which, I watched some of the gruesome gameplay of the Resident Evil 2 remake and yeah, that's pretty realistic and gross, too, but it's straight horror, and you're killing (humanoid) monsters. The little bits I've seen of Resident Evil 7 were a lot more sadistic.

Josh in Chicago, Wednesday, 13 June 2018 12:15 (seven years ago)

https://www.polygon.com/e3/2018/6/13/17459358/super-smash-bros-ultimate-solid-snake-butt

Martin Landau Ballet (Leee), Wednesday, 13 June 2018 20:22 (seven years ago)

fallout76 looks like dogmeatshit but the existence of cyberpunk 2077 makes me not mind

Mordy, Wednesday, 13 June 2018 22:53 (seven years ago)

on the other hand apparently the first game was super bloody too and these were always horror games. despite hearing that it's an incredible benchmark in gaming, i haven't played it. seeing the second game, i don't think i ever will.

FWIW the violence and brutality of the original game are an integral part of the story, and honestly shouldn't be dismissed out of hand. (It also was NOT particularly graphic.)

That said, this article (IMO) rightly questions if the violence is as critically productive as it was in the first game.

https://www.gamesradar.com/the-last-of-us-part-2-is-struggling-to-stand-out-amid-a-brutal-video-game-landscape-the-original-inspired/

Martin Landau Ballet (Leee), Thursday, 14 June 2018 00:05 (seven years ago)

Definitely a good point - I was a bit worried after the first teaser which lacked some needed context for the violence. The E3 trailer took my worries away though.

Nhex, Thursday, 14 June 2018 00:38 (seven years ago)

yeah i hear the story & gameplay is very holistic and cohesive. i have played a little of TLOU but it was mostly killing inhuman monsters so this took me by surprise. i haven't played TLOU all the way through so i don't have full context.

kind of funny that Death Stranding was my favorite and it was mostly just people walking through landscapes lol. it took me a while to realize it wasn't CGI that it was in game footage with the HUD (if there is one) off. very meditative and surreal. i am very curious about this game.

loved Nintendo dropping Fortnight for free. a free game the day of E3! that rules. the game is fun and the art is colorful and nice and a little psychedelic. this is why i go to Nintendo.

can't wait to see the new Bloodstained demo, i know they have something new at the conference that will go out to backers soon. i believe it is a good chunk of the start of the game.

Hazy Maze Cave (Adam Bruneau), Thursday, 14 June 2018 02:18 (seven years ago)

lol Fortnite was already on every other platform including phones but yes it makes sense on Switch

valorous wokelord (silby), Thursday, 14 June 2018 02:53 (seven years ago)

Yeah I pretty much burnt out on Fortnite a while ago but was ready to jump back in on switch. Until this bullshit (which is absolutely Sony's fault btw, not Nintendo's): https://www.eurogamer.net/articles/2018-06-12-fortnite-blocks-users-playing-on-switch-if-youve-already-logged-in-on-ps4

JimD, Thursday, 14 June 2018 07:16 (seven years ago)

So I've played a little bit. Am I right that I am apparently playing against people who have a much easier time aiming than those playing with controllers?

Josh in Chicago, Thursday, 14 June 2018 11:33 (seven years ago)

Well yeah maybe, I think you get to choose whether you're playing against other platforms or just against folks on the same console as you? But even then some sweaty PS4 players are plugging in mouse and keyboard to get an advantage over other PS4 players etc.

In my experience though the more fun way to be good at Fortnite is to play smart and avoid combat until the end game, by which point you're more likely to have picked up some decent enough weapons to have a fighting chance. I've never figured out building but I can still do pretty well about 70% of the time just by adapting my play style to my strengths - the fact that's possible is a big part of what makes it compelling overall.

JimD, Thursday, 14 June 2018 12:48 (seven years ago)

I wish AAA devs had the guts to make actively non-violent games like e.g., Undertale, but fuck it, that'll never happen. I like shooting, hitting, & exploding stuff as much as the next person, but it feels like there is such a wealth of unexplored ludo-narrative territory that has nothing to do with any of those things. Imagine, like, a Tomb Raider game with no combat. IMO that would kinda rule.

a film with a little more emotional balls (zchyrs), Thursday, 14 June 2018 13:21 (seven years ago)

Death Stranding just might be what the doctor ordered here, but it seems to early to tell?

a film with a little more emotional balls (zchyrs), Thursday, 14 June 2018 13:22 (seven years ago)

there's always racing games

ciderpress, Thursday, 14 June 2018 14:13 (seven years ago)

my big E3 takeaway is the good shit isn't coming out until 2020. =|

officer sonny bonds, lytton pd (mayor jingleberries), Thursday, 14 June 2018 16:51 (seven years ago)

Nintendo should release a new console called Coming Soon.

Josh in Chicago, Thursday, 14 June 2018 16:56 (seven years ago)

this is the first time i've seen Octopath Traveler in action. wow - the game looks like a dream!

Hazy Maze Cave (Adam Bruneau), Thursday, 14 June 2018 20:48 (seven years ago)

it's like the ultimate take on a pixel-art-in-2.5D Final Fantasy Tactics-style presentation.

Hazy Maze Cave (Adam Bruneau), Thursday, 14 June 2018 20:49 (seven years ago)

Demo out today with the first chapter of each character's story; progress carries over to the full game.

…I think I'm gonna hold off so I don't get mad about having to wait to keep going

valorous wokelord (silby), Thursday, 14 June 2018 20:50 (seven years ago)

yeah same, no reason to tease myself when i've already got it preordered

ciderpress, Thursday, 14 June 2018 21:09 (seven years ago)

i tried the first demo that came out (w/ 2 playable characters) and i didn't really get it. it seemed like a totally generic JRPG? what am i missing?

Mordy, Thursday, 14 June 2018 21:09 (seven years ago)

the retro textures in a modern 3d engine presentation is cool and the boost system for combat looks satisfying - i didn't play bravely default but that game is very well regarded and this is an evolution of its system. idk more since i barely touched the first demo but it just seems like a well made game overall in a genre that has a lot of uneven games. and the characters all look fun

ciderpress, Thursday, 14 June 2018 21:16 (seven years ago)

the combat felt really unenjoyable -- it wasn't clear to me how to use boost effectively and all the combats felt like a grind and then the [first?] boss beat me and i realized i'd need to grind up to win that fight and it wasn't a strategy issue and that's when i quit.

Mordy, Thursday, 14 June 2018 21:24 (seven years ago)

the combat's designed around you using break/boost well so it's kinda puzzley in that regard - if you don't engage with the system you do like 10% as much damage and fights will take a while. same deal as xenoblade really. i doubt you have to grind, almost no modern jrpg makes you do that.

ciderpress, Thursday, 14 June 2018 21:30 (seven years ago)

I felt like had to grind a little bit for the boss in the original demo, and retry a couple times, which was fine; what wasn't fine is they hadn't implemented cutscene skips so I had to wait through like a three minute dialog each retry. But they already said the final version would have cutscene skipping when they did a video specifically responding to the early demo feedback.

And yeah the combat puzzle is basically identify weakness -> break -> do a ton of damage with a boosted special move, which is the sort of thing I really dig.

valorous wokelord (silby), Thursday, 14 June 2018 21:42 (seven years ago)

new demo has cutscene skipping

||||||||, Thursday, 14 June 2018 21:51 (seven years ago)

wish every jrpg used the same retry system as trails of cold steel - you never lose progress, any time you wipe in a fight you get a choice between 'retry' or 'retry but make enemies a bit weaker'. so if you're having trouble with a fight and aren't feeling it you can just make it incrementally easier until you pass

ciderpress, Thursday, 14 June 2018 23:10 (seven years ago)

cutscene skipping is nice. feels like a SNES RPG with plenty of QOL improvements.

the presentation is so nice and not generic at all. i love the graphics and world design. the music is really good too, again, like a nice old FF entry. on that tip the writing is nice and classic and relatable. feels closer to FFIX than anything in the past decade.

Hazy Maze Cave (Adam Bruneau), Friday, 15 June 2018 15:33 (seven years ago)

heh i just said nice a bunch of times. but that 3d modeled world w pixel art textures & HD shading is legit stunning.

Hazy Maze Cave (Adam Bruneau), Friday, 15 June 2018 15:34 (seven years ago)

Is anyone else sick of 3D games where you shoot people? Half of the games at E3 were like this and I had no interest in them, except maybe the RE2 remake.

adam the (abanana), Monday, 18 June 2018 14:05 (seven years ago)

one reason Death Stranding stood out to me

Hazy Maze Cave (Adam Bruneau), Monday, 18 June 2018 14:16 (seven years ago)

The games are all becoming more movie like, and most big movies seem to be about people shooting each other too.

Josh in Chicago, Monday, 18 June 2018 14:25 (seven years ago)

I am not really in the market for realistic gun games so it’s not much of a stance to say I’m boycotting them but I do think maybe they should stop making them.

valorous wokelord (silby), Monday, 18 June 2018 14:28 (seven years ago)

do you think it matters if you are shooting monsters versus people?

Josh in Chicago, Monday, 18 June 2018 15:33 (seven years ago)

I think the critical/commercial feedback loop is stuck on 3d action-adventure/action-RPG games right now, some of those have guns but I didn't get a sense that there were that many pure shooters at the show

ciderpress, Monday, 18 June 2018 16:01 (seven years ago)

do you think it matters if you are shooting monsters versus people?

That always has mattered to me actually, maybe that's odd. It's not even monsters vs people, it's cartoony people vs people too (or even sci-fi people vs people). So team fortress, fortnight, those angry solider guys in doom, imperial officers in star wars games, all fine. But put me in front of a cod or a battlefront and I just don't feel right about it.

JimD, Monday, 18 June 2018 16:24 (seven years ago)

Yeah, I don't like it either when it veers from fantasy to hyper-realism. I mean, I'm ok with hyper-realism applied to fantasy, a la Doom - it's cartoonishly OTT - but something like that Last of Us trailer, it's just suspect and gross.

Josh in Chicago, Monday, 18 June 2018 16:34 (seven years ago)

i forgot where i heard it, Super Bunnyhop or somewhere, where someone explained that triangulating a single point in space is the most efficient thing you can do with 3D computing. lining up crosshairs with a target is the basis of pretty much all 3D gaming. it just happens that shooting a gun is a real world analogy to that simple act of computation (which you can design an entire game around, just ask 19th century carnival workers).

plus society is entirely violence and pro-gun, tv shows and movies glorify guns, the new/old media promotes the most shockingly violent stories. even at its most divided the US govt has never had trouble jointing reaching into the piggy bank for larger and larger budgets to buy bigger and more sophisticated weapons (that actually kill real people in real life). reality is violent therefore media is violent. sometimes people mistakenly think it is the other way around.

Hazy Maze Cave (Adam Bruneau), Monday, 18 June 2018 16:36 (seven years ago)

Yeah tbh I think I'm a lot more comfortable with shooting for fun as a UK resident than I'd be if anyone here actually had guns for real.

JimD, Monday, 18 June 2018 16:39 (seven years ago)

Which isn't justified at all but yeah.

JimD, Monday, 18 June 2018 16:39 (seven years ago)

triangulating a single point in space is the most efficient thing you can do with 3D computing

Eh, I think shooting at things is just the laziest way for these designers to craft something with minimal world building and story telling.

Josh in Chicago, Monday, 18 June 2018 16:52 (seven years ago)

¿?

valorous wokelord (silby), Monday, 18 June 2018 16:55 (seven years ago)

But put me in front of a cod


there’s a ‘shooting fish in a barrel’ joke in here somewhere but i can’t quite put it together

CARL MARKS PRINCIPAL INVESTING AND ADVISORY SERVICES (bizarro gazzara), Monday, 18 June 2018 16:57 (seven years ago)

do you think it matters if you are shooting monsters versus people?


I think we need some context to answer this. Are we in space?

calstars, Monday, 18 June 2018 17:29 (seven years ago)

I hardly consider myself a sophisticated or self-aware gamer (I barely consider myself a gamer at all!), yet I'm deeply anti-gun IRL but have little problem playing games where you shoot people.

Anyway, I do think that even if the enemies are monsters, that greases the wheel to

Martin Landau Ballet (Leee), Monday, 18 June 2018 18:01 (seven years ago)

... making shooting people in games more acceptable.

Martin Landau Ballet (Leee), Monday, 18 June 2018 18:01 (seven years ago)


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