This game is so great it deserves its own thread.
I'm now 35 hours or so into this, and I have no idea how much progress I have made. Every time I play it I discover something new, or a new power, or a new secret. The map gets bigger, there are new enemies. And I get better, too. But as I posted on the other thread, I'm still not even sure what the objective is, so I have no clue how close I am to achieving that! Which is a little annoying, except that the design and writing and gameplay is so exemplary I'm having a blast just wandering around, finding and fighting things. I haven't had this much fun playing a game in ages, and I feel like in some ways it's preparing me for when I finally get around to cracking open my copy of Dark Souls on the PS4.
― Josh in Chicago, Thursday, 16 August 2018 16:13 (seven years ago)
this is a dark souls game posing as a metroid game and i got duped by it
― ciderpress, Thursday, 16 August 2018 18:06 (seven years ago)
I think it's a great hybrid of lots of stuff, but I think what is key for me is as of yet I'm not sick of looking at it. I just love the art and design. That was my problem with Celeste (besides hurting my thumbs and me not really getting any better at it).
― Josh in Chicago, Thursday, 16 August 2018 18:36 (seven years ago)
Something else I've liked about it so far is that I don't think I've hit an enemy or spot I couldn't figure out yet, or at least that required some sort of trick or luck or esoteric strategy. Part of that is because you can almost always go another way, or try some other area. You're never actually "stuck," and whether it's a tricky bit of platforming or an enemy there is no help, per se, just sticking with it until you do the thing. I have turned to one or two wikis or videos, but since there is no right or wrong way to proceed - I've heard of people making it super far before even learning they can upgrade their nail - my biggest takeaway has been discovering stuff/routes/secrets I just didn't see or missed. Or in the case of, say, the dash slash or whatever it is called, needing to look up instructions for how to perform it right. The game is definitely tougher than Steamworld, Dig 2, but iirc in that one I encountered more dead ends that required guidance.
An exception are the plumes of smoke coming up from the ground. I had no clue how to pass them and still don't, because I did a quick google and the explanation was convoluted and foreign to me at this point I decided to just cross that bridge when it became more obvious.
And again, I have absolutely no idea how much of this world I have not explored yet. I have a feeling I'm still at the tip of the iceberg.
― Josh in Chicago, Thursday, 16 August 2018 18:50 (seven years ago)
Heh, I had accumulated over 10,000 geo just goofing around, and then I lost it all doing something stupid (or at least underestimating a commonplace enemy). Oh well, back to the grind!
― Josh in Chicago, Saturday, 18 August 2018 14:49 (seven years ago)
this game owns
― ||||||||, Saturday, 18 August 2018 18:39 (seven years ago)
... but is insanely hard
― ||||||||, Saturday, 18 August 2018 19:15 (seven years ago)
See, posts like that make me wonder if indeed I have only scratched the surface of the game. I've explored tons, but so far nothing has seemed significantly (as in, stuck for hours) hard, at least not compared to Celeste or even Shovel Knight. An exception so far is Crystal Peak, which I find very frustrating, but I seem to be doing OK otherwise! Though to be fair I don't think I've even tried fighting any of the Dream bosses, and my discovery of the flower delivery quest ended in miserable failure when I diligently made it all the way to the (wrong) place only to get injured and lose the challenge at the last second (though I did discover something useful on the way there, so I guess that's a win?).
― Josh in Chicago, Sunday, 19 August 2018 14:06 (seven years ago)
insanely was maybe an exaggeration but in my defense I was drunk when I posted that. I was stuck on the hornet but just applied a little patience and cleared her pretty handily. about 2/3 hours into the game now
― ||||||||, Sunday, 19 August 2018 15:21 (seven years ago)
This game is just the right level of challenge, IMO
― a film with a little more emotional balls (zchyrs), Monday, 20 August 2018 13:22 (seven years ago)
I am 40 hours deep, and I think in the home stretch. Just did the second fight with Hornet, taken out 2 of the 3 dreamers, and mapped all the areas except one, I think. The plot is still almost totally opaque to me. Is it possible to get the story without having to watch a bunch of lore videos on YouTube?
― a film with a little more emotional balls (zchyrs), Monday, 20 August 2018 13:27 (seven years ago)
I am over 40 hours and nowhere near where you are, I don't think ... or I don't know. I keep finding new stuff to distract me. Right now I keep losing my soul ghost in that sealed room with a beating heart and all those manifesting poison-spitting bee-things (not the Hive). I think I have a long way to go, and regret not leaving more markers on my map.
― Josh in Chicago, Monday, 20 August 2018 13:44 (seven years ago)
Out of curiosity I glanced online at a map, and thankfully I think I've explored most/much of the world at this point. Now it's just a matter of discovering all the secrets, unlocking powers, beating enemies/bosses/challenges, that sort of thing, which should be fun!
― Josh in Chicago, Tuesday, 21 August 2018 12:56 (seven years ago)
On sale for $10 right now!!!
― Josh in Chicago, Friday, 24 August 2018 01:13 (seven years ago)
I've just opened up my fifth station and I love this so far. The atmosphere and rhythm of it is great, not getting a map at first in each area is a clever way to step up the sense of danger.
My one complaint is the annoying decision to assign the unnecessary quick cast to R - it's too close to RT and I've accidentally triggered it at the worst possible moment so many times.
― Iain Mew (if), Friday, 24 August 2018 13:29 (seven years ago)
Apparently they just updated it with a big new free DLC.
― Josh in Chicago, Friday, 24 August 2018 13:51 (seven years ago)
Whenever I get stuck I admit I glance at an online map, not for any specific hint but for a general direction as to where to go. But I sometimes I also check in with a particular youtube walkthrough, which is only so helpful, given the person is doing different things in a different order. And yet, every once in a while I watch and he pops into some place for the first time, some place I have been to dozens of times, and just immediately knocks down a hidden wall or finds a secret passage. Similarly faces various challenges in a seriously underpowered state, challenges I have problems with even after getting the thing that does the thing. What the fuck, dude!? How do you do that?
― Josh in Chicago, Sunday, 26 August 2018 03:35 (seven years ago)
Bought it in the sale and enjoying it so far. Does a story/point develop or is it just amiably running and jumping in different directions?
― Chuck_Tatum, Sunday, 26 August 2018 20:20 (seven years ago)
I think the latter? I have played almost 60 hours and have no idea what's going on!
― Josh in Chicago, Sunday, 26 August 2018 21:14 (seven years ago)
I should stress/clarify that as I progress, things *are*changing and developing, and there is an overarching mythology to the world. I'm just not quite clear on the ultimate goal, or whether I am moving toward it. I'm certainly doing stuff, but I think it's partly a matter of trying different things and exploring different areas until other things and areas make themselves apparent to you. And with those areas and things and powers come more aspects of the mythology.
That said, every once in a while I get stuck and hit the internet for advice, and sometimes the advice is all stuff I'm am totally unfamiliar with! And I've made a lot of progress! "Oh, first you should get the thing from the place after you beat the guy." And I think, huh, that seems harder than what I'm trying to achieve!
― Josh in Chicago, Monday, 27 August 2018 12:04 (seven years ago)
I'm enjoying wandering around randomly! I hope I don't have to remember too much about where I've been.
That said I'm wondering about getting a different controller - I'm not sure the basic set that comes with the Switch is really that suited to platforming. Had the same problem with Celeste. It's hard to do little micro-moves with the joystick.
― Chuck_Tatum, Monday, 27 August 2018 18:53 (seven years ago)
I had a much easier time with this and the regular Switch controllers than I did with Celeste. But Celeste benefitted from the Pro, if only for comfort.
― Josh in Chicago, Monday, 27 August 2018 19:05 (seven years ago)
This is great! Maybe the first Switch game outside of Zelda that I feel like I've really connecting with. But even just finding the coin for the quill and compass seems pretty hard!
― Chuck_Tatum, Monday, 27 August 2018 21:49 (seven years ago)
It gets easier, gradually. But you know what? I've accumulated so many power-ups and charms and abilities, improved my nail three times, and still I have yet to encounter anything that made me feel overpowered. Even the simplest enemies can take you down if you don't pay attention, and some of the simpler enemies suddenly get more difficult as you progress in the game. Nothing is easy, just easier.
― Josh in Chicago, Tuesday, 28 August 2018 02:03 (seven years ago)
I take it back: the Dream Shield charm, plus or minus a couple of others, has really helped me steamroll the last few bosses, even bosses that had given me a lot of trouble before (like Watcher Knights and Hive Knight). I don't know if it counts as overpowered, because I am terrible and need the help, but a few of those charms (plus extra life, etc.) have really made a big difference, at least added to my growing experience.
Another thing: I had made good progress but ran up against a figurative wall and needed to get a hint online. Not only had I totally forgotten about a boss I'd put off, even if I had beat said boss I literally would have had no idea what to do next. I would have just dashed around indefinitely. I don't know if that's because I missed a clue, or didn't understand, or what, but the game's dedication to ambiguity and elliptical mythology would have gotten me nowhere without some concrete direction. How some of these (you?) serious gamers figure all this shit out is beyond me.
― Josh in Chicago, Wednesday, 29 August 2018 02:27 (seven years ago)
Made it to Greenpath! Loving this. Hands hurt.
Wonderful music too.
― Chuck_Tatum, Wednesday, 29 August 2018 22:57 (seven years ago)
feels like the jump button has a lag. Or has different timing than most other games.
― for i, sock in enumerate (Sufjan Grafton), Wednesday, 29 August 2018 22:59 (seven years ago)
Jump is fine for me! But finding it a little awkward attacking baddies on the diagonal (although maybe it's meant to be)
― Chuck_Tatum, Wednesday, 29 August 2018 23:14 (seven years ago)
I think there's a problem with my controller when not directly connected. or maybe I am just bad.
― for i, sock in enumerate (Sufjan Grafton), Thursday, 30 August 2018 00:07 (seven years ago)
jumping is really crisp for me. sounds like a controller issue
― ||||||||, Thursday, 30 August 2018 08:27 (seven years ago)
Like I said, I'm generally not very good at these games, and not being a game ninja it takes me longer than many to get a hang of things, but I've been cruising along at a pretty steady clip here so I assume the controls are pretty solid. My theory is that lots of 8-bit styled platformers, whether something challenging like Shovel Knight or punishing like Celeste, the style of the art lends themselves to very precise control movement, down to the pixel. But Hollow Knight (like Steamworld) is so beautifully stylized/designed/drawn that while it can be challenging it feels a little less pixel-precise. There are a couple places with very tough platform moves and attacks, but it all feels very graceful to me, not at all mechanical. That said, I've yet to be able to master the nail bounce in Hollow Knight, and I think that is the downside of its art style; when there's something specific and mechanical you have to do, doing something based almost on intuition and instinct rather than robotic precision is a bit more trouble. I dunno. I wonder how I'd do at something like Donkey Kong Tropical Freeze.
I feel like I'm in the home stretch of this game by the way, certainly the final 20% or so, though I get the impression there's an advanced mode or something you need to beat to really finish it.
― Josh in Chicago, Thursday, 30 August 2018 11:49 (seven years ago)
I have three weeks before I go back to work when I thought I'd have a crack at finishing Middlemarch finally, but, uh, Hollow Knight
― Chuck_Tatum, Thursday, 30 August 2018 12:35 (seven years ago)
All right I started playing this and beat the first boss…it’s good
― faculty w1fe (silby), Thursday, 30 August 2018 15:45 (seven years ago)
This game is so good that sometimes I can't even tell if I'm even fighting a boss.
― Josh in Chicago, Thursday, 30 August 2018 18:14 (seven years ago)
Curious to see how Dark Souls hits you Josh. I haven’t played HK yet (have it on the Switch tho, wanna get thru Zelda first), but a lot of things you’re talking about sound very much DS inspired.
― circa1916, Saturday, 1 September 2018 01:05 (seven years ago)
I got it all figured out. Hollow Knight, then finish Doom, then Dark Souls. I can tell you right now that Hollow Knight is at times cute, and funny, and always nice to look at, even when it is really dark. Dark Souls is all gloom all the time isn't it?
― Josh in Chicago, Saturday, 1 September 2018 02:07 (seven years ago)
um, well, there's a certain humor that can potentially be found in dying a lot, if you look at it from one perspective. but yeah, not too cheerful. but it does an excellent job of setting a distinct and memorable mood
― Karl Malone, Saturday, 1 September 2018 02:09 (seven years ago)
Yeah it’s super gloom for the most part but there’s comedy to be had through getting wrecked like Karl said. Also unexpected lols from certain enemies.Meant more the unexplained, esoteric nature of it. Also it’s supposed difficulty, but sounds like you’re managing it pretty well in HK.
― circa1916, Saturday, 1 September 2018 07:29 (seven years ago)
Man, this Hornet is really really really really hard for a second level Boss
― Chuck_Tatum, Saturday, 1 September 2018 14:56 (seven years ago)
Yeah I'm not much farther than you are and I had trouble with Hornet too - all I can say is just be patient, keep your distance, get in a hit or two when you can but just try to avoid her hits and wear her down
― Screamin' Jay Gould (The Yellow Kid), Saturday, 1 September 2018 15:35 (seven years ago)
I am super stuck on Hornet too. As much as I appreciate not having to fight bosses again if you'd rather just peace out and do something else (and it's cool you can get your shade back without initiating the boss fight), I wish you could just hit "try again" rather than spending a couple minutes after every regen filling up with soul and heading back to their lair.
The Switch is the first videogame system I've played since the PS2, and the deterioration in my skills is never more evident than when I mess up and die fighting Hornet because my hands are sweaty lol. This game is extremely pretty and fun though, and I look forward to maybe getting to see at least one more area.
― rob, Saturday, 1 September 2018 16:00 (seven years ago)
Hornet is pretty tough. Mantis Lords are super tough. Watcher Knights were hard. I'm trying to remember a few more. None has been totally maddening yet, except maybe Hive boss for me, mostly because I would get my ass kicked on my way there by enemies, so I'd arrive in a weakened state.
― Josh in Chicago, Saturday, 1 September 2018 20:10 (seven years ago)
I took an hour and like eight tries to beat the soul master today. After taking an hour and like twelve tries to even open up the way to his room. I haven’t played a game tuned to this kind of difficulty since Viewtiful Joe I think. (Which I never beat.) Celeste B-sides are harder but the deaths are much less of a punishment so they don’t key me up as much.
― faculty w1fe (silby), Tuesday, 4 September 2018 01:15 (seven years ago)
I think - and I could be wrong - that as you go along money/geo becomes less important, so losing that cash (and the time spent accumulating it) isn't as soul destroying. Plus, there's that dude you can unlock up in Dirthmouth who will restore your soul for a rotten egg, which is a) funny and b) a relief. I do like the spikes in difficulty, though. It keeps me engaged. I thought every single second of "Celeste" was tough, which eventually turned me off.
― Josh in Chicago, Tuesday, 4 September 2018 02:23 (seven years ago)
I really hate this game and love it
― for i, sock in enumerate (Sufjan Grafton), Tuesday, 4 September 2018 03:52 (seven years ago)
I'm definitely really close to (I think) the (first) final boss, and I only know that because once again I more or less did everything I thought I was supposed to be doing and literally had no idea what to do next and had to look it up.
― Josh in Chicago, Wednesday, 5 September 2018 02:53 (seven years ago)
can someone come to my house and do hornet please
― Chuck_Tatum, Wednesday, 5 September 2018 13:43 (seven years ago)
iirc just take your time and heal when you get the chance. I want to say there are times she gets tired and you are tempted to attack, but sometimes you just got to take one for the team and heal instead.
― Josh in Chicago, Wednesday, 5 September 2018 14:18 (seven years ago)
if you think hornet is hard just wait for hornet v.2
― Mordy, Wednesday, 5 September 2018 14:48 (seven years ago)
yeah i never got past hornet the game wasn't hooking me enough to persevere
― ciderpress, Wednesday, 5 September 2018 16:12 (seven years ago)
Hornet was harder for me the first time around. All the time it took to get to Hornet v.2 plus all the upgrades I'd made made it less of a challenge the second time around. Then again, I had a lot of trouble fighting what some consider easier bosses, like Mantis Lords and Hive Knight. Right now started working on (first) final boss and have no idea how hard it will be. But hard enough so far!
Man, some of the art as you wrap up the first phase is gorgeous. And now that I know what my percentage is - 78% - I know how much more of the game there is for me to explore even after I "beat" it.
― Josh in Chicago, Wednesday, 5 September 2018 17:49 (seven years ago)
Rob OTM upthread, I wish I could just hit "fight again" instead of having to go through the five minute kill shade/gather energy rigmarole after every death. It's so frustrating when the shade hits you too!
― Chuck_Tatum, Wednesday, 5 September 2018 22:40 (seven years ago)
That said the Green level music is so good, it's gotta be one of the best computer game themes I've heard
― Chuck_Tatum, Wednesday, 5 September 2018 22:41 (seven years ago)
I think the music is pretty impressive across the board. I read somewhere that that is one of the few things the tiny team outsourced and spent money on.
― Josh in Chicago, Wednesday, 5 September 2018 23:00 (seven years ago)
Holy shit! Beat the (first) final boss, who was surprisingly fun and not too bad, though man, the match gets super dark and the twist when it's over is ... also super dark. I know there's more to the game, but I have no idea what to expect. Man, what a ton of fun this has been so far.
― Josh in Chicago, Thursday, 6 September 2018 01:58 (seven years ago)
I managed to beat Hornet a couple days after I posted. There are various bits of good advice on fighting her out there, but one thing I saw helped more than I expected: turn the sound down. I love the music and sound design on this game, but they seem designed to mess with you in this fight, and Hornet's yelps (which are random afaict) are actively distracting since you need to register her moves visually to react well.
― rob, Thursday, 6 September 2018 15:15 (seven years ago)
In the meantime, I looked up what the postgame White Palace "real" ending game is like, and yeah, no thanks. At least not now. One of the reasons I liked Hollow Knight is that it was not Super Meat Boy or Celeste.
― Josh in Chicago, Thursday, 6 September 2018 15:27 (seven years ago)
Heh, every once in a while I read something about Hollow Knight and there are references to bosses and battles and challenges I somehow totally missed, despite "completing" the game. Totally nuts, the amount of content in here.
― Josh in Chicago, Monday, 10 September 2018 19:30 (seven years ago)
yesterday I bumbled my way out of the logjam I was in w/r/t knowing where to go next, and in the process encountered at two bosses I suspect are optional (one definitely is).
― faculty w1fe (silby), Monday, 10 September 2018 19:32 (seven years ago)
Then I found the part of the map where the enemy bugs all have little cravats and waistcoats
I was unpleasantly stuck again and then I glanced at a walkthrough which suggested I go left and lo and behold, progress.
― faculty w1fe (silby), Wednesday, 26 September 2018 15:53 (seven years ago)
video games have conditioned us all to go right
― ciderpress, Wednesday, 26 September 2018 15:58 (seven years ago)
Ok I started this and it's pretty great. Just past the False Knight and the area where you get your first spell.
It does feel overwhelmingly massive, even the first area seems huge. And where Dark Souls gives you a bonfire after each boss, here you have to run back to a warp spot, so you're even more tempted to explore a little further instead (and then wind up deep in a new section with tons of currency on the line).
― change display name (Jordan), Thursday, 27 September 2018 16:25 (seven years ago)
Some travel times stay long, some get shorter. Eventually you get some skills that significantly speed things up, but by then (imo) some aspects of the game get a little tougher, so it sort of balances out.
― Josh in Chicago, Thursday, 27 September 2018 16:48 (seven years ago)
It wasn't even that long, I just never want to take the time to go back to home base areas even though it's the logical thing to do.
― change display name (Jordan), Thursday, 27 September 2018 16:56 (seven years ago)
Also the choice not to show boss health bars adds some tension, but also makes it easier not to get greedy near the end.
― change display name (Jordan), Thursday, 27 September 2018 18:22 (seven years ago)
"A world of insects and heroes" hits my twee heartstrings so hard! And a sidescrolling platformer would be a great change of pace from all these open-worldish 3D games I've been playing lately.
― Nag Reddit (Leee), Friday, 28 September 2018 15:57 (seven years ago)
The lack of boss bars was (in this game and others) a little off-putting to me, because there were times I got really frustrated when I died not knowing if I was even remotely close. Definitely forces you to think through strategies and/or adjust expectations.
― Josh in Chicago, Friday, 28 September 2018 16:19 (seven years ago)
Beat the hornet lady on the second try! Now I guess I need to backtrack through everything to find the newly accessible places, huh. As you do.
― change display name (Jordan), Monday, 1 October 2018 15:07 (seven years ago)
Jealous
― Chuck_Tatum, Tuesday, 2 October 2018 07:03 (seven years ago)
Seething, actually
(I’m still stuck there. Playing mario odyssey instead.)
― Chuck_Tatum, Tuesday, 2 October 2018 07:04 (seven years ago)
I don't think I've ever liked a game this much so soon after starting it. The design is so enchanting, top to bottom. This is exactly the game I need right now
― Deontology Sanders (Leee), Sunday, 7 October 2018 08:36 (seven years ago)
Beat the Broken Vessel last night, got the double-jump, I’ve got one more Dreamer to murder free
― I have measured out my life in coffee shop loyalty cards (silby), Monday, 8 October 2018 17:57 (seven years ago)
Beat the Hornet (not quite as quickly as Jordan, but definitely < 10 tries), so I've got my dash! THERE ARE CATERPILLARS THAT NEED SAVIN.
― Deontology Sanders (Leee), Monday, 8 October 2018 18:18 (seven years ago)
just in case you haven't been doing it, be sure to check in on them in their little caterpillar conclave every once in awhile.
― Josh in Chicago, Monday, 8 October 2018 18:34 (seven years ago)
The caterpillars are the best. I'm in the City of Tears so far, at a boss. I'm pretty sure I missed two bosses in the last area though?!
― change display name (Jordan), Monday, 8 October 2018 18:41 (seven years ago)
Yes! It took me a little while to figure out what was going on there. xp
― Deontology Sanders (Leee), Monday, 8 October 2018 18:42 (seven years ago)
Got the mantis claw! The part in the same region where you have to jump off walls and dash over a bed of spikes, all to flip a switch, is one of the hardest video game things I've done in a LONG while.
― Deontology Sanders (Leee), Tuesday, 9 October 2018 17:57 (seven years ago)
Is that the bit in Queen's Station? I gave up on that after a couple of tries.
― change display name (Jordan), Tuesday, 9 October 2018 17:59 (seven years ago)
I think he means that bridge that leads you out of the Fungal Wastes. There's a part in Crystal Peak later that is a lot like that but much harder!
― rob, Tuesday, 9 October 2018 18:01 (seven years ago)
I am back to loving this after a brief period being mad at how easy it is to wander into areas you have no business trying
― rob, Tuesday, 9 October 2018 18:02 (seven years ago)
Not far from there, the Mantis Village (which I think is in the Fungal Wastes).
One thing that does bug (hah geddit) is the amount of slow traveling I have to do, what with dying all the time and benches being relatively sparse.
xps
― Deontology Sanders (Leee), Tuesday, 9 October 2018 18:04 (seven years ago)
OTOH! The bouncy mushrooms are love.
Other things that I am proud of:- Figuring out how to kill the Mantises without resorting to projectile blasts (two ways, though one is pure cheese)- Figuring out how to kill the fungi that spit spore bombs at you
― Deontology Sanders (Leee), Tuesday, 9 October 2018 18:07 (seven years ago)
Ah ok, I was thinking of a different area in the FW. There are a lot of super hard platforming zones lol
― rob, Tuesday, 9 October 2018 18:10 (seven years ago)
I bought this a second time, on PS4, because my PC can't run it properly.
I like how the map doesn't update until you save. It makes exploring new areas feel mysterious.
― adam the (abanana), Tuesday, 9 October 2018 18:18 (seven years ago)
- Figuring out how to kill the fungi that spit spore bombs at you
Good for you, I just started running past them.
Somehow I got the Mantis Claw (which is amazing) but didn't find the Mantis Lords, will have to go back.
― change display name (Jordan), Tuesday, 9 October 2018 18:48 (seven years ago)
I want to say there is only one enemy I totally avoided attacking, and that's the bigger jellyfish that spits out a hollow knight seeking missile. Also, after some of the earlier stages ... change, I tended to avoid those newly aggro enemies.
It's been interesting playing Dark Souls more or less after this one. HK clearly owes a lot to DS, but the design, while dark, I find to be a bit easier on the eyes. DS is just so relentlessly grim.
― Josh in Chicago, Tuesday, 9 October 2018 19:11 (seven years ago)
I haven't found the Mantis Lords either.
Josh, I'm experiencing the same thing with Bloodborne. I unequivocally prefer playing HK, though.
― Deontology Sanders (Leee), Tuesday, 9 October 2018 19:17 (seven years ago)
Recently went back to Greenpath to try something with a new ability and as much as the whole game is superbly designed and scored, I would love a sequel/spin-off/whatever that was entirely in this style
― rob, Tuesday, 9 October 2018 19:28 (seven years ago)
The music may be key to this game. I read somewhere that the design team was super small but they decided to splurge on an outside composer, which was smart.
― Josh in Chicago, Tuesday, 9 October 2018 19:31 (seven years ago)
absolutely. Crystal Peak might have ended me without the music
― rob, Tuesday, 9 October 2018 19:53 (seven years ago)
I believe u all but I have been playing this one on mute/listening to podcasts a fair amount
― I have measured out my life in coffee shop loyalty cards (silby), Tuesday, 9 October 2018 20:11 (seven years ago)
I stumbled into the City of Tears and crawling without a map was some stressful stuff!
― Deontology Sanders (Leee), Wednesday, 10 October 2018 17:58 (seven years ago)
All of the audio design in this game is A++; the music, the sfx, the way the volume momentarily cuts out when you get hit, (my favorite) the wonderfully expressive gibberish voice-acting.
― a film with a little more emotional balls (zchyrs), Wednesday, 10 October 2018 18:25 (seven years ago)
Yeah the voice acting rules.
― I have measured out my life in coffee shop loyalty cards (silby), Wednesday, 10 October 2018 18:28 (seven years ago)
Geo, kalala!
― a film with a little more emotional balls (zchyrs), Wednesday, 10 October 2018 18:35 (seven years ago)
the sound of opening up a hidden passage with your nail is so satisfying
― rob, Wednesday, 10 October 2018 18:40 (seven years ago)
Ok I went back and found the Mantis Lords. Haven't gotten through it yet but I can see how it's done.
― change display name (Jordan), Wednesday, 10 October 2018 18:51 (seven years ago)
The Mantis Lords are surprisingly easy once you get their pattern down. The Watcher Knights on the other hand...(I'm still stuck here)
― a film with a little more emotional balls (zchyrs), Wednesday, 10 October 2018 19:00 (seven years ago)
^ hit the Watcher Knights the other day and while I know tanking up isn't really the solution to these bosses I had no real ideas about them
― I have measured out my life in coffee shop loyalty cards (silby), Wednesday, 10 October 2018 19:05 (seven years ago)
Are they the four or five knights that sort of roll around in pairs? Make sure you have upgraded your nail at least once or twice before you fight them. There's also a trick to get the chandelier to kill one of them...
― Josh in Chicago, Wednesday, 10 October 2018 20:24 (seven years ago)
What constitutes tanking up in this game, upgrading your masks and getting cool charms?
― change display name (Jordan), Wednesday, 10 October 2018 20:27 (seven years ago)
My nail is on upgrade 2 and I've done the chandelier trick as well. My biggest problem seems to be dodging one's roll attack and getting hit by the other's bounce (or vice versa), or getting smacked while healing. I've tried all kinds of peculiar charm loadouts to help. I think I just have to git gud as they say.
― a film with a little more emotional balls (zchyrs), Wednesday, 10 October 2018 20:28 (seven years ago)
I want to say that/those boss/bosses gave me the hardest time. Oh, wait, there is a magic ground smash attack that I think helped, I forget what power that was ...
― Josh in Chicago, Wednesday, 10 October 2018 21:09 (seven years ago)
Ok I beat the Mantis Lords and it was extremely satisfying.
― change display name (Jordan), Thursday, 11 October 2018 01:20 (seven years ago)
I tried my hand at the Mantis Lords unsuccessfully. Am I right that they attack too quickly to heal? I got as far as the 2-vs-1 portion and then their double projectile attack pwned me hard.
Then I tried to fight the Soul Master. He can kiss my butt.
0 for 2 against bosses tonight.
― Deontology Sanders (Leee), Thursday, 11 October 2018 05:27 (seven years ago)
I used a key I found on a random door, and it opened up an empty "house of pleasure" which seems to be for world building -- then I found a breakable wall and got into two new zones, wtf.
― adam the (abanana), Thursday, 11 October 2018 08:18 (seven years ago)
*sigh* bapanada
― Dan I., Thursday, 11 October 2018 13:28 (seven years ago)
I found that the projectile attacks were the only chance to heal, especially when there were two of them (they descend more slowly, and if you stand in the middle they'll just miss you much of the time). But then again I was using a Quick Focus charm that I bought from the large slug lady.
― change display name (Jordan), Thursday, 11 October 2018 16:35 (seven years ago)
But then again I was using a Quick Focus charm that I bought from the large slug lady.
I *think* I've found her but the charm is apparently 800 geos, and instead I splurged on a simple key. :\
― Deontology Sanders (Leee), Thursday, 11 October 2018 19:07 (seven years ago)
fwiw I put off fighting the Mantis Lords for a really long time. There's a ton of other stuff you could do first
― rob, Thursday, 11 October 2018 19:17 (seven years ago)
I'm not sure where I'm 'supposed' to go now, I guess back to poking around in the City of Tears? I did beat that Soul Master boss down there.
― change display name (Jordan), Thursday, 11 October 2018 19:35 (seven years ago)
you have a few options iirc, though that might depend on whether you've bought the lantern yet or not. But even without that, the ability you get from the Soul Master should lead you to some new area(s)
― rob, Thursday, 11 October 2018 19:43 (seven years ago)
I'm having fun just wandering around, filling in small portions of the map.
― adam the (abanana), Friday, 12 October 2018 02:43 (seven years ago)
I bought the QF charm and that was all the difference -- beat both the Mantis Lords (which makes traversing Mantis Village so much easier) and Soul Eater!
― Deontology Sanders (Leee), Friday, 12 October 2018 16:06 (seven years ago)
I love the gibberish voice acting on this. So diverse and silly.
― Josh in Chicago, Monday, 15 October 2018 14:50 (seven years ago)
I think I'm pretty far into the game. I just got the upgrade that lets you deal with those shaky floors. None of those 3 boss icons have been dealt with, though.
― adam the (abanana), Monday, 15 October 2018 20:09 (seven years ago)
I'm around the same place and feel like I've barely cracked the surface.
― change display name (Jordan), Monday, 15 October 2018 20:12 (seven years ago)
Shaky floors? You mean what lets you slam through them? I love the violence of that and a few other upgrades. You bounce and hop around, but a few on them are like BLAM, out like a bullet.
― Josh in Chicago, Tuesday, 16 October 2018 02:26 (seven years ago)
Got my double jump, acid immunity, and second nail upgrade yesterday!
― Catherine Power (Leee), Tuesday, 16 October 2018 17:03 (seven years ago)
I love how there is no specific order for the upgrades.
― Josh in Chicago, Tuesday, 16 October 2018 17:05 (seven years ago)
Watcher Knights ugghhhhhhhhhhh I even cheated and looked up where to get a Pale Ore because I hadn’t found any and that helped but not enough. Trying the same boss for two hours is the woooooorst
― I have measured out my life in coffee shop loyalty cards (silby), Sunday, 21 October 2018 04:33 (seven years ago)
I finally got the poison water immunity, somehow I missed it (and the map) when I went through its area. Also got the extra jump and the third sword upgrade.
I tried to beat a hard boss but died over 10 times. Think I'll explore some more. Got to remember to use that teleport sword power more often -- I've wasted a lot of time moving back to places I die.
― adam the (abanana), Sunday, 21 October 2018 05:53 (seven years ago)
There's a way of preemptively killing one of the Watchers, if you haven't tried that. Otherwise, try to isolate the Watchers because when they do different rolls at the same time from the same direction, it's virtually impossible to dodge. Also, get good at down slammed.
I had Defenders Crest and the thorn charm equipped too to do as much damage as possible.
― Is Guardians of the Galaxy worse than it used to be? (Leee), Sunday, 21 October 2018 06:00 (seven years ago)
I don't think I ever got a sword teleporter!
― Josh in Chicago, Sunday, 21 October 2018 15:28 (seven years ago)
watching this thread has gotten me back into this game! i've put 18 hours into it and i'm way behind everyone else. i definitely haven't gotten a sword teleporter, and i only have the double-jump, not the triple.
― Karl Malone, Sunday, 21 October 2018 16:11 (seven years ago)
I got nowhere with the Watcher Knights for a long time, couldn't even beat one. So I went off and did everything else I could (including looking up a whole not-very-obvious area and getting the reward for finishing it) and came back and then beat them on my second go. The upgrade from the very bottom of the map was the one that made the biggest difference.
― Iain Mew (if), Sunday, 21 October 2018 17:22 (seven years ago)
Also, get good at down slammed.
This should read down slash.
― Is Guardians of the Galaxy worse than it used to be? (Leee), Sunday, 21 October 2018 17:38 (seven years ago)
Thanks for the tips, I didn’t actually get what Defender’s Crest did before. I beat them!
Here’s a fun thing, try having the Womb and Defender’s Crest on at the same time. It buffs your bugs! At least I think that’s what is doing it.
― I have measured out my life in coffee shop loyalty cards (silby), Sunday, 21 October 2018 17:43 (seven years ago)
Just found the watcher knights myself. Even with the nail upgrades it was hard.
What charms are you guys using? I use a bunch of cheap ones, the sprint (I think this is DLC), dashmaster and mark of pride (aka really long nail). For bosses I put in quick charge.
― adam the (abanana), Sunday, 21 October 2018 18:48 (seven years ago)
I almost always used the map, long nail, quick focus and a couple of the smaller ones I can't remember. the one you get from the bee Knight or whatever is useful for some specific tasks.
― Josh in Chicago, Sunday, 21 October 2018 18:51 (seven years ago)
If I'm just wandering around I use the compass, Grubsong, Longnail, Soul Catcher, and something else, usually Baldur Shell, though Quick Focus is great and Steady Body is kind of a must in some spots. I recently got a fun one that makes three little spider friends who attack enemies and gather soul for you, but I don't use it much since in certain environments they are useless. Stalwart Shell has been useful in a few specific situations.
I am bad at bosses and often have to use weird charm combos on them. Just beat this dude in Royal Waterways by maxing out my spell power with at least two charms and then just blasting it with Shade Soul. Other times I've used a few passive-damage ones like Defenders Crest and Dreamshield. Shamefully, I accidentally beat the mantis lords posthumously with this technique.
I do wish you got more notches more easily just because it's fun to experiment, but I can't imagine ever sacrificing three slots for, say, Flukenest even though it sounds intriguing
― rob, Sunday, 21 October 2018 20:02 (seven years ago)
Dreamshield! I used that a lot.
― Josh in Chicago, Sunday, 21 October 2018 20:23 (seven years ago)
I'd probably use it more but it's a little distracting. def a go-to when trying to crack a boss fight
― rob, Sunday, 21 October 2018 20:40 (seven years ago)
I used Dreamshield a bit and it fit my play style of moving around rapidly and randomly hitting enemies -- but 3 slots was too much.
― adam the (abanana), Sunday, 21 October 2018 21:05 (seven years ago)
For normal wandering, I use Wayward Compass, Gathering Swarm, Longnail, Thorns of Agony pretty much all the time, and I fill out the rest of my notches with stuff like Steady Body (which really helps when you need precision jumping with enemies around).
For bosses, Quick Focus is a must, and if I'm resorting to cheese, Thorns of Agony and Defenders Crest. I might try Dreamshield on the current Warrior Dream that I'm stuck on.
― Is Guardians of the Galaxy worse than it used to be? (Leee), Monday, 22 October 2018 05:55 (seven years ago)
So for the boss that you fight more than once, it's still remarkably hard even despite all the upgrades I've gotten!
― Is Guardians of the Galaxy worse than it used to be? (Leee), Monday, 22 October 2018 06:00 (seven years ago)
It seems I'm way closer to the end than I realized! Is there a point of no return, or can I keep roaming around after beating the game?
― Is Guardians of the Galaxy worse than it used to be? (Leee), Monday, 22 October 2018 19:46 (seven years ago)
I think it's the latter but I'm probably about at the same spot you are
― I have measured out my life in coffee shop loyalty cards (silby), Monday, 22 October 2018 19:48 (seven years ago)
i'm not sure how far i am, but getting the monarch wings reaaaally helped out with exploration. i feel like as soon as i found them i almost doubled the map. it also makes playing the game a lot more fun, imo, control-wise.
― Karl Malone, Monday, 22 October 2018 19:50 (seven years ago)
https://www.reddit.com/r/HollowKnight/comments/8xdhsg/preend_game_checklist/e23da8i/
When you beat the last boss the game will let you continue to use the save that was created at the last bench you rested at. So you don't really have to stress too much about doing every last thing in the game. You can beat the last boss, then load that save again and keep playing the optional content, and eventually beat the last boss again if you want.
― Is Guardians of the Galaxy worse than it used to be? (Leee), Monday, 22 October 2018 19:59 (seven years ago)
I haven't been playing so I'm way behind you all now. I think it's because I'm not sure where to go next and I just need to explore around the City of Tears, so when I only have a free 20 min I'm unlikely to fire it up (compared to having a clear objective like beating a boss).
― change display name (Jordan), Monday, 22 October 2018 20:12 (seven years ago)
well, i beat it. the easy version, not the really hard ending. 77%, 38 hours (i am really slow. also i spent about 5-8 hours mid-game just wandering around, unable to find the double jump or other key abilities and just kind of locked into the same few areas)
question: how hard is it to get the "real" ending? i mean, i know it will be difficult. but is this a 9.5/10 difficulty kind of thing or a 9.9? don't say 10, which may never be used so that there is always the possibility of more difficulty
― Karl Malone, Wednesday, 31 October 2018 20:34 (seven years ago)
I got into the Black Egg Temple the last time I played, gave what was inside a shot, and was like "I think I've seen enough of this game". I'll go back to it when I feel like just trying hard bosses repeatedly; the last thing I want to do is go hunting for upgrades
― I have measured out my life in coffee shop loyalty cards (silby), Wednesday, 31 October 2018 20:40 (seven years ago)
the thing i'm worried about is that the real ending is the classic 'beat every boss you ever fought...but this time, all in a row, without ever healing or changing equipment!' style of 'difficult', and i really don't want to deal with that. if, on the other hand, the ending is kind of interesting and it feels like new stuff rather than a remix, i'm game
― Karl Malone, Wednesday, 31 October 2018 20:48 (seven years ago)
"I'll go back to it when I feel like just trying hard bosses repeatedly"
lol I have not beaten this game yet, but I wandered into Godhome and was like, game you don't get me
― rob, Wednesday, 31 October 2018 20:50 (seven years ago)
Yeah, I too have kind of left the game alone after I passed my "this is the hard part" saturation point.
― Captain Hardchord (Leee), Wednesday, 31 October 2018 20:55 (seven years ago)
I stopped with the first final boss. But what I've seen of the White Palace level, which comes after the first ending, seems so maddeningly frustrating, like Celeste. The farthest I got in the post-game game, which is a lot different from just replaying bosses afaict, is starting to fight the Grimm Troupe, who were haaaaard. Or maybe they're DLC? Regardless, I never fought them in the first place. I never made it to the coliseum either, for that matter, but that seemed fun.
― Josh in Chicago, Wednesday, 31 October 2018 21:11 (seven years ago)
I also reached a point after the “easy” ending where I realized any additional progress (hard ending, hard version of dlc boss, spirit versions of various bosses) was more effort than it was worth
― Dan I., Thursday, 1 November 2018 01:41 (seven years ago)
Ah, I skipped the final round of the coliseum, too
― Dan I., Thursday, 1 November 2018 01:43 (seven years ago)
I got to what might be the final boss (what you get to when the masks disappear from the map), but I haven't bothered to beat him yet. Don't know anything about different endings. If there's really a boss rush, I'll lose interest just like I lose interest near the end of Mega Man games.
― adam the (abanana), Thursday, 1 November 2018 05:18 (seven years ago)
That's a good question, did I beat all the spirit bosses? I can't remember. I think at some point I realized all the dream nail stuff had nothing really to do with the game, as far as I could tell. It was fun and cool, but I don't know if I finished all the related stuff.
― Josh in Chicago, Thursday, 1 November 2018 11:55 (seven years ago)
this game is haaaaard and so so gooooooood
not quite sure where to go next. I’m avoiding the brooding mawket (?) for the meantime
― ||||||||, Monday, 5 November 2018 21:20 (seven years ago)
dung defender down. second nail upgrade bagged. a couple more locations opened. progress
― ||||||||, Tuesday, 6 November 2018 00:13 (seven years ago)
dung defender is my boyfriend
― I have measured out my life in coffee shop loyalty cards (silby), Tuesday, 6 November 2018 00:26 (seven years ago)
making good progress now. one dreamer bagged. soul master down. the long dash and vertical smash added to my moveset. just need to find another pale ore (for third nail upgrade) and 7 more charms (for last charm slot off the vendor)
― ||||||||, Tuesday, 6 November 2018 19:19 (seven years ago)
did a dozen or so attempts of the boss inside the black egg last night and was making some progress through the phases, I may yet persevere
― I have measured out my life in coffee shop loyalty cards (silby), Tuesday, 6 November 2018 20:05 (seven years ago)
omw to the watcher knights ;_;
― ||||||||, Tuesday, 6 November 2018 21:58 (seven years ago)
watcher knights buhbye
― ||||||||, Tuesday, 6 November 2018 22:37 (seven years ago)
19h28m in. two masks done... going for the third next
― ||||||||, Tuesday, 6 November 2018 22:51 (seven years ago)
I took a break from Hollow Knight and beat Yoku's Island Express, which is a fun metroidvania that is much easier.
― adam the (abanana), Saturday, 10 November 2018 05:16 (seven years ago)
I finally, finally beat those fuckers the Watcher Knights. I took a break from them for a while to take down The Collector, free a few grubs, & get another nail upgrade. The nail upgrade plus using more of my charge attacks did the trick. Had to restrain myself from triumphantly shouting "EAT IT" in my office cube.
― a film with a little more emotional balls (zchyrs), Thursday, 15 November 2018 18:26 (seven years ago)
I haven't touched this game in a long time (and Bloodborne for even longer), because I don't think I want to deal with the amount of frustration that I'm sure I'd be courting.
― Alexandric Ocasek-Carstez (Leee), Thursday, 15 November 2018 21:43 (seven years ago)
I just beat the first final boss (inside the egg), and got the incomplete ending (95 % of the game completed)... And I gotta say, even though I've loved most of the game, that was quite disappointing. Without having read the Wiki for the game, I would have had no idea what the ending was all about, or how to proceed to get the better ending. I mean.... SPOILERS FOR THE FIRST ENDING!......it looks like the dude was sealed inside the egg for some reason? It seemed like he was the source of the orange light that's infected most of the bugs, but clearly sealing him away didn't make the light disappear, so what was the point of that? So I get egg unsealed, kill the dude, and take his place inside the egg? What did that achieve, aren't we just back to square one? Or is the orange infection now sealed away for good? Who knows?...SPOILERS END..And yeah, I was at complete loss what to do next to get the good ending, so I had to cheat and use the Wiki, and apparently I need to collect way more Essence to get an upgrade that will let me move forward? I'm sure I would've figured it out eventually, but that probably would've taken hours, there's absolutely no hint anywhere you can get an enhanced version of the Dream Nail that lets you do other things. Despite the obvious freedom of exploration, which I love, I feel like up to this point the game has been pretty good at letting you know what the objective is: find the three dreamers, break the seal on the egg, see what's inside. But here they could've at least given some hint how to move forward.
― Tuomas, Sunday, 18 November 2018 19:47 (seven years ago)
Also, am I the only one who was surprised that two of the Dreamers were protected by bosses while one wasn't? I had saved that Dreamer the last, because based on the area where it's located I was expecting a really gruesome boss fight. So finally I enter the room with the Dreamer's body, all psyched, and... nothing happens? Where's the boss? Did the developers run out of time to come up with one, or what?
― Tuomas, Sunday, 18 November 2018 19:57 (seven years ago)
Ok, since my comment above I defeated the Traitor Lord and spoke with the White Lady, and her comments made me understand what the first final boss fight and the incomplete ending were all about. But the fact that you can fight the boss and get the ending without ever having talked with her makes me feel this is the one point where the freedom of exploration (which, like I said, is mostly a good thing) in this game makes its storytelling fail.
― Tuomas, Monday, 19 November 2018 21:10 (seven years ago)
nearing the end now I think
beat hornet II. fighting ummuu (?)
― ||||||||, Sunday, 16 December 2018 14:49 (six years ago)
completed !
65%
amazing game
― ||||||||, Sunday, 16 December 2018 17:28 (six years ago)
the hornet battle music really is something else, soundtrack is soooooo good
― esby, Sunday, 16 December 2018 20:33 (six years ago)
Can I play this thing with a keyboard and mouse?
― calstars, Sunday, 16 December 2018 20:34 (six years ago)
technically you could, and i bet you could get pretty far if you have keyboard master dexterity. but you might also get really frustrated and hulk smash your keyboard? depends on your patience level
― Karl Malone, Sunday, 16 December 2018 20:43 (six years ago)
this game is a stone cold masterpiece in my opinion and everyone who has switch should own it. I can't believe it costs like 20p too - it's massive
― ||||||||, Monday, 17 December 2018 23:26 (six years ago)
things I know I still have to do: - unlock about 20+ charms- complete the second trials- find isma's tear- do the flower quest- all of grimm's troupe- upgrade my nail one more time- try godhome (lol?)- get all charm notches/masks
― ||||||||, Monday, 17 December 2018 23:33 (six years ago)
don't think I went to the white palace either
― ||||||||, Monday, 17 December 2018 23:34 (six years ago)
Dammit you guys making me want to try to finish this again.
― Siouxie Sioux Vide (Leee), Tuesday, 18 December 2018 01:08 (six years ago)
I know there is a ton of stuff I didn't do, but I loved every second of what I did do.
― Josh in Chicago, Tuesday, 18 December 2018 01:39 (six years ago)
Played this again last night trying and failing by to beat Zote. Instead, I'm going to try to get more charms to pick up the last notch from Salubra (I've got 24). I also realized that my nail isn't fully upgraded, so I might try the Colosseum of Fools again (I beat the first wave).
― Stateleee, Plump Buck Mulleeegan (Leee), Sunday, 3 February 2019 18:24 (six years ago)
Yay! Got 2 more charms, plus a notch from (the second wave of COF), found/beat the Collector (I'd already found the Love Key but had no idea what to do with it), and beat Zote v1.
― Stateleee, Plump Buck Mulleeegan (Leee), Monday, 4 February 2019 18:31 (six years ago)
Also PSA: if you're doing the delicate flower quest, don't think that, because the dreamgate is not explicitly prohibited, it will work, because I tried it and let's just say I had to go back for a fresh flower.
― Stateleee, Plump Buck Mulleeegan (Leee), Wednesday, 6 February 2019 00:15 (six years ago)
Finished! 89%.
I gave up on the game last year when I was stuck on the Traitor Lord and the HK, but getting the final upgrade for my nail plus getting quick slash makes boss fights way more forgiving.
― Stateleee, Plump Buck Mulleeegan (Leee), Saturday, 9 February 2019 19:11 (six years ago)
I will say that I have very little idea of what's going on in the world, which is too bad.
― Stateleee, Plump Buck Mulleeegan (Leee), Saturday, 9 February 2019 19:15 (six years ago)
Ha, I think that's yet another element this game borrows from Dark Souls, this mysterious mythology that is as cool and compelling as it is utterly impenetrable.
― Josh in Chicago, Saturday, 9 February 2019 19:17 (six years ago)
Hornet DLC!
Ready your Needle!First look at Hornet's new adventure coming this Valentine's Day, February 14th! pic.twitter.com/LVgKkPYi1U— Team Cherry (@TeamCherryGames) February 11, 2019
― Stateleee, Plump Buck Mulleeegan (Leee), Monday, 11 February 2019 22:05 (six years ago)
The mythology is not really unpenetrable! If you just explore the world and talk to everyone you meet, it's not that hard to gather what's happening. Though do you need to talk with the White Lady, acquire the Void Heart, and gather enough soul pieces so the moth prophet will give you her final message... Like I said upthread, if you get to the bad ending (defeat the Hollow Knight without the Void Heart), it might be kinda baffling, but at that point the game is helpful enough to tell you you haven't finished it 100% yet, so you know there's more stuff to discover.
― Tuomas, Monday, 11 February 2019 22:28 (six years ago)
For me, I think that I have a hard time digesting story when I have to read it when I'm gaming, and I also took off several months from the game.
― Stateleee, Plump Buck Mulleeegan (Leee), Monday, 11 February 2019 22:47 (six years ago)
Deserves to be here:
https://www.youtube.com/watch?v=pFAknD_9U7c
― Josh in Chicago, Thursday, 14 February 2019 12:54 (six years ago)
it's a whole new game(!!!) not just DLC, apparently http://www.kotaku.co.uk/2019/02/14/hollow-knight-is-getting-a-full-sequel
― Neil S, Thursday, 14 February 2019 13:07 (six years ago)
FUCK ME UP
― ||||||||, Thursday, 14 February 2019 13:22 (six years ago)
SO PRETTY.
― A Grape Ape Agape (Leee), Friday, 15 February 2019 02:59 (six years ago)
Live that her moveset seems to be pretty intact, too!
I beat Zote v2, and started on the White Palace! I expected it to be more rage inducing, but then I’ve only lit two of the lanterns.
― A Grape Ape Agape (Leee), Friday, 15 February 2019 17:10 (six years ago)
I totally stalled out on HK, but I'm excited at the prospect of a new game
― change display name (Jordan), Friday, 15 February 2019 17:22 (six years ago)
This game makes me sad because I could never beat the first hornet and I was loving the game up to the point.
Illl buy this obvs
― Chuck_Tatum, Saturday, 16 February 2019 13:37 (six years ago)
I did manage to beat Hornet, though I gave up on this game toward the end when all my options narrowed to: fight another boss.
My not-a-real-gamer hope is that they offer different difficulty levels this time--I don't really get denying the Chucks of the world the chance to experience the game in full because they couldn't get past one arbitrary checkpoint. But all I want is more levels to explore, so I will also buy this obvs.
― rob, Saturday, 16 February 2019 14:24 (six years ago)
I like the setup in Mario Odyssey, where if you're crap at beating a boss, after a few turns an NPC turns up to give you free hearts.
I probably would've managed the boss fight eventually, but I lost patience with all the preamble (after every fight resurrection you have to wander off for ten minutes to collect hearts before fighting).
― Chuck_Tatum, Saturday, 16 February 2019 17:56 (six years ago)
I finished the White Palace yesterday! It was strangely not as hard our frustrating as I was expecting? Or maybe I've gotten good at the game? (Probably not, I wasn't terribly close to beating Zote 4.)
― A Grape Ape Agape (Leee), Sunday, 17 February 2019 16:52 (six years ago)
I've put 60 hours (and counting) into this game! (103% game completion, I think.)
LATE GAME SPOILERS
I'm currently trying to beat the true boss -- anyone else have luck/advice? Incidentally, I love the design: you go into the dream, strike a cool pose, then the screen goes blank except for the name of the boss. Team Cherry's design sense is so beautiful.
END LATE GAME SPOILERS
― Gaseous Clay (Leee), Monday, 25 February 2019 18:05 (six years ago)
I beat The Radiance last night (60 hours, 102%). This really is one of my favorite games of all time. Even though it got really unnecessarily hard at times, I love pretty much everything about it.
So very reassuring to read this thread and realize that the consensus is that the plot is pretty impenetrable.
Managed to mostly avoid spoilers before I caved and looked up all the stuff I was struggling with towards the end and was relieved to realize that it was either stuff that I was never, ever going to figure out (how to open the lifeblood door on the way down to the Abyss) or stuff that wasn't really worth doing.
Now I have to convince myself not to start buying Hollow Knight merch.
― cwkiii, Thursday, 7 March 2019 02:38 (six years ago)
I love how instantly iconic Hollow Knight has become, just the design alone.
― Josh in Chicago, Thursday, 7 March 2019 15:22 (six years ago)
If you're into collectibles: https://www.fangamer.com/collections/hollow-knight/products/hollow-knight-switch-ps4-pc-collectors-edition-game
― Gaseous Clay (Leee), Tuesday, 12 March 2019 17:53 (six years ago)
I still think about this game a lot, just the mood and style of it. Can't wait for the sequel.
― Josh in Chicago, Sunday, 12 May 2019 13:23 (six years ago)
― Chuck_Tatum, Saturday, 1 September 2018 14:56 (nine months ago) Permalink
Beat the hornet!!!!! In just NINE MONTHS.
― Chuck_Tatum, Thursday, 13 June 2019 23:48 (six years ago)
Fourth level boss to complete by 2021, I reckon
I don’t know what happened to me, but some SM3, and some Celeste, and nine months later I seem to be um much better at video games?
― Chuck_Tatum, Thursday, 13 June 2019 23:50 (six years ago)
SMB3 is core platform video game training imo
― i will never make a typo ever again (Karl Malone), Thursday, 13 June 2019 23:55 (six years ago)
SMB3 is too fucked up for my baby mind and I cleared a lot of Celeste B sides
― don't mock my smock or i'll clean your clock (silby), Friday, 14 June 2019 01:26 (six years ago)
I watched a couple of minutes of one of those E3 Silksong playthroughs, and given how the visuals and sound and music made me feel, it really made me consider that Hollow Knight could be my favorite game of all time.
― Josh in Chicago, Friday, 14 June 2019 11:44 (six years ago)
Didn't notice, but apparently there was a big interview with the Team Cherry people at the end of December. No "Silksong" release date, but as I understand it they claimed to be almost done. Also hinted at a totally unrelated game they may have in the pipes. It's kind of remarkable how quiet they've been about "Silksong," but on the other hand it's a nice respite from relentless hype. I'd rather they take their time and get it right than overpromise and underdeliver or, worse, rush a release (though they're clearly not running the risk of the latter at this point, lol).
― Josh in Chicago, Friday, 5 February 2021 13:56 (four years ago)
I just hope they had second thoughts about every single jump being slightly out of reach, requiring the new mechanic of grabbing onto the edge of the platform you're trying to reach and pulling yourself up that was present in the preview they showed a few years back. That didn't look very fun...
― cwkiii, Sunday, 7 February 2021 18:59 (four years ago)
Radio silence for "Silksong" remains. First announced back in February 2019 but probably started well before that, there's been basically nothing since that announcement trailer three years ago. Hmm.
― Josh in Chicago, Friday, 10 June 2022 13:43 (three years ago)
Yeah I watched that whole Geoff Keighley thing yesterday in hopes of hearing something about Silksong, but nope. Apparently the pandemic hit development extra hard on this one. Still, maybe something will turn up in the coming weeks.
― feed me with your chips (zchyrs), Friday, 10 June 2022 16:12 (three years ago)
Speak of the devil
https://kotaku.com/hollow-knight-silksong-xbox-game-pass-team-cherry-gamep-1849051064
― Josh in Chicago, Sunday, 12 June 2022 20:54 (three years ago)
I sat down to watch Giant Bomb talk over the Xbox thing yesterday, and I actually *screamed* when I saw the Silksong announcement. And I never even *beat* Hollow Knight, I'm such a poser
― feed me with your chips (zchyrs), Monday, 13 June 2022 12:32 (three years ago)
I never beat it after the first ending, iirc, when the difficulty spikes to perverse levels (buzzsaws and boss rushes!), but I had so much fun with the game I may just play it again.
― Josh in Chicago, Monday, 13 June 2022 12:52 (three years ago)
https://www.youtube.com/watch?v=w_lMn6nalqM
― Josh in Chicago, Tuesday, 6 December 2022 00:08 (two years ago)
video games are hard to make dude
― G. D’Arcy Cheesewright (silby), Tuesday, 6 December 2022 00:32 (two years ago)
If that were true, then why are there so many of them?
― Josh in Chicago, Tuesday, 6 December 2022 00:49 (two years ago)
🤔
― G. D’Arcy Cheesewright (silby), Tuesday, 6 December 2022 01:26 (two years ago)
Eh
I mean, I’ll buy it but I can wait
This video is pretty jerky
― Chuck_Tatum, Wednesday, 7 December 2022 17:33 (two years ago)
Heh, I agree it's pretty lame. The lack of updates from Team Cherry has been equally mysterious and maddening, though, so I took it as more funny than frustrated. Personally, I kind of admire TC's restraint/radio-silence for going on four years without more than the barest of teases. The last glimpse of gameplay was ... three years ago? Is that right?
― Josh in Chicago, Wednesday, 7 December 2022 17:55 (two years ago)
60 hours in, i’m probably almost done right? still have at least 10 charms to collect. right now the plan is to finally beat this third colosseum challenge and then go fight the final boss.
loved the experience tho, this game is really impressively deep
― avatár the way of watár (voodoo chili), Monday, 13 March 2023 14:47 (two years ago)
I don't know/remember where you are at, exactly, but I believe there is a bit more to do ...
I recommended this to a friend that likes Metroid and Castlevania and generally all points in between, but he found it too oppressively lonely to get into. I don't think he made it far at all, though, so I should pressure him to try again or follow a guide or something.
― Josh in Chicago, Monday, 13 March 2023 18:30 (two years ago)
I loved almost everything about this game, but still ended up bailing after a few (?) bosses due to all the backtracking, getting lost and not knowing where I hadn't been and where I should go, etc.
― change display name (Jordan), Monday, 13 March 2023 19:35 (two years ago)
Yeah I got stuck in the maze after two bosses, but fun while it lasted
I’d love to start from scratch again but there’s no point starting another big game when Zeldas out soon
For a first level boss Hornet was freaking hard a fuck
― Chuck_Tatum, Monday, 13 March 2023 20:11 (two years ago)
*er, as fuck
― Chuck_Tatum, Monday, 13 March 2023 20:12 (two years ago)
Ori: Will of the Wisps scratched all of the itches of a Metroidvania for me. Hollow Knight felt too monochrome, convoluted, and overly challenging for me and I stopped playing it after about 5-8 hours in. Loved the style, atmosphere and mysteriousness of it, though.
― octobeard, Monday, 13 March 2023 20:12 (two years ago)
Both Oris are beautiful (in every sense). HK is pretty bleak, though nonetheless pretty cute in its own way.
― Josh in Chicago, Monday, 13 March 2023 20:53 (two years ago)
I think I’m gonna play HK right now. Good plan!
― Chuck_Tatum, Monday, 13 March 2023 21:15 (two years ago)
Kind of having my mind boggled that people are calling HK monochrome and too hard when they also play From games.
― Shartreuse (Leee), Monday, 13 March 2023 21:17 (two years ago)
I loved the bosses and the aesthetic, it was really just the way finding. I think I'm over the Metroidvania thing, it would just stress me out to go past all these areas that were obviously inaccessible until I got some upgrade, then would have to find them all again.
Feels very different from the "aha!" moment you get in a From game when you find the shortcut in a winding level and realize how everything connects.
― change display name (Jordan), Monday, 13 March 2023 22:20 (two years ago)
Just got this game. Died to the first boss
― the forces of darkness making making us laugh ourselves into DEATH?? (dog latin), Monday, 13 March 2023 22:23 (two years ago)
But also I'm playing Ori and they feel quite similar?
― the forces of darkness making making us laugh ourselves into DEATH?? (dog latin), Monday, 13 March 2023 22:24 (two years ago)
I also got stuck/lost and bailed a few hours in. People do love it, but it never really clicked with me. Which is odd cuz I like From games and metroidvania stuff generally. Maybe I’ll give it another spin sometime down the line.I don’t recall how the map and navigation system works exactly but yeah, I think that was part of what kind of threw the wrench into the works for me.
― circa1916, Monday, 13 March 2023 22:26 (two years ago)
felt like the first few map areas took me forever to get through but then once i reached the city of tears, the game totally opened up for me. i started navigating and conquering the areas in much shorter times. there is very little hand-holding tho, and it's not always clear where to go (took me forever to find the kingdom's edge smh)
― avatár the way of watár (voodoo chili), Monday, 13 March 2023 23:17 (two years ago)
i still haven't mastered the nail arts (rarely use them, prob should use em more), but i've definitely progressed a lot. now i can just demolish that soul warrior guy who it took me something like two hours to beat when i first encountered him in the soul asylum lol
― avatár the way of watár (voodoo chili), Monday, 13 March 2023 23:18 (two years ago)
Reportedly Team Cherry quietly changed the "Silksong" domain, which means 6 more weeks of winter.
― Josh in Chicago, Saturday, 25 March 2023 14:10 (two years ago)
Been revisiting this in anticipation of whenever Silksong decides to appear. About 15 hours in, just finished Deepnest & Herrah. Is it an unpopular opinion to say this game is maybe *too* big? On my first playthrough, I clocked close to 40 hours and never even finished it, because I just burned out after a while. It makes me wonder if Silksong is going to be even more sprawling, and IDK if I have the stamina for that.
Also I learned recently that there is now a fan-made full voice acting mod, which I just do not understand at all. The gibberish voices are already perfect! I can *kinda* get it from an accessibility standpoint, but from an aesthetic standpoint...meh
― feed me with your chips (zchyrs), Monday, 8 May 2023 15:34 (two years ago)
I burned out too, the thought of all the Metroidvania backtracking began to feel like a chore. But I really loved the look and feel, and the boss fights, so I'm kinda hoping Silksong will be a tighter experience? Although after all this time I suppose they're going to want to deliver something really big.
― Random Restaurateur (Jordan), Monday, 8 May 2023 15:56 (two years ago)
i finally got access to the white palace, once i clear this, i think i'm finally ready to fight the knight.
i am def sympathetic to the "too big" feeling, but i have a tendency to completely bury myself in games, so the bigger the better imo. i've clocked close to 100 hours, ready to stop just in time for zelda to take over my life.
― ludicrously capacious bag (voodoo chili), Monday, 8 May 2023 16:00 (two years ago)
Hey gang, just a quick update about Silksong.We had planned to release in the 1st half of 2023, but development is still continuing. We're excited by how the game is shaping up, and it's gotten quite big, so we want to take the time to make the game as good as we can. Expect…— Matthew Griffin (@griffinmatta) May 10, 2023
― Josh in Chicago, Wednesday, 10 May 2023 02:12 (two years ago)
*gang gets sad*
― z_tbd, Wednesday, 10 May 2023 02:57 (two years ago)
Ok I'm psyching myself up to get back into this. Curious if it will be possible to get back in the swing of things on my old save, given that I have no memory of anything.
― Random Restaurateur (Jordan), Wednesday, 10 May 2023 19:13 (two years ago)
That's sort of a weird waking nightmare I have, that I will be mostly through a challenging game and then get distracted by something else, and by the time I get back to it I have forgotten how to do anything.
― Josh in Chicago, Wednesday, 10 May 2023 19:58 (two years ago)
Haha. Ok, it took a few bumbling deaths and accidentally selling something for a few hundred currency units and dying again, but I'm back in! Apparently I'm at the Royal Waterway, and I've found two bosses there.
― Random Restaurateur (Jordan), Wednesday, 10 May 2023 23:39 (two years ago)
Lol, yesterday I beat the infamous Dung Defender, then in the next area I threw all of my money in a fountain just before running into the map seller and the paid bench unlock for the area. I guess I thought it might function like a bank? That one is really on me.
― Random Restaurateur (Jordan), Thursday, 11 May 2023 14:08 (two years ago)
i love the dung defender
― ludicrously capacious bag (voodoo chili), Thursday, 11 May 2023 14:45 (two years ago)
I'm fully committed now, but I've seldom had less idea where I'm supposed to go in a video game.
― Random Restaurateur (Jordan), Friday, 12 May 2023 17:01 (two years ago)
I've got the super dash and the double jump so now we're fully ready to wander.
I accessed the 'dream nail' version of one of the bosses (Broken Vessel/Lost Kin) for the first time, did you all do those? Is it worth it? I like the boss battles but I'm not especially compelled to repeat them, but maybe it's something you do later on when you're fully powered up?
― Random Restaurateur (Jordan), Monday, 15 May 2023 17:58 (two years ago)
It's been too long to remember the details, but I don't recall a clear incentive to do all the dream nail battles. But I didn't do all the post-game/deep endgame stuff, either, so maybe it has something to do with that?
― Josh in Chicago, Monday, 15 May 2023 18:06 (two years ago)
― Random Restaurateur (Jordan), Thursday, May 11, 2023 3:08 PM (one month ago) bookmarkflaglink
If put 3000 geo in it gives you a vessel fragment, which I only discovered after looking at a guide and trying to figure out how I'd missed so many upgrades
I'm currently playing on the Switch which I'm convinced has some control issues over the PC version, I've played both now and I don't think it's just me. It just feels like something is slightly off and they aren't tight enough to pull off certain moves with confidence every time. I find I'm constantly ending up diving straight into the ground when I should be going left/right, and it feels the game only randomly decides when you've successfully pulled off a downstrike or not leading to some sections just being absolute misery. Trying to obtain the vessel fragment in Deepnest is the worst so far, total hell.
― "Spaghetti" Thompson (Pheeel), Sunday, 18 June 2023 11:05 (two years ago)
Supposedly there's been some movement on the Silksong front. Has there ever been a game that missed an entire console generation between announcement and release?
― Josh in Chicago, Tuesday, 2 April 2024 20:30 (one year ago)
duke nukem forever was announced in 1997 and released in 2011. and wow was it worth the wait!!!!
― z_tbd, Tuesday, 2 April 2024 20:34 (one year ago)
Def the Chinese Democracy of games. That Bethesda game that came out last year was under dev for at least 10 years, but apparently only announced 5 years before it came out.
― Jordan s/t (Jordan), Tuesday, 2 April 2024 20:39 (one year ago)
When did half life 3 come out again?
― H.P, Tuesday, 2 April 2024 23:22 (one year ago)
When it finally drops, I'll be curious what the story was that drove development to take so long. I don't care if they're a small studio, the first game took a small handful of people only 3-4 years to create. 7+ years is a long time for this genre, even if a solo developer was putting it together. I'd be willing to bet the pandemic and lockdown had a huge negative impact.
― octobeard, Wednesday, 3 April 2024 00:34 (one year ago)
Though perhaps it will be like 2-3 times the size of the first game; an Elden Ring style expansion over DS3?
I assume they calculated their days-cash-on-hand and decided to blow up the scope
― G. D’Arcy Cheesewright (silby), Wednesday, 3 April 2024 18:12 (one year ago)
Delays are understandable, but I wonder what accounts for Team Cherry's near complete radio silence?
― Josh in Chicago, Wednesday, 17 April 2024 19:46 (one year ago)
They don’t owe you shit is what
― G. D’Arcy Cheesewright (silby), Wednesday, 17 April 2024 20:17 (one year ago)
For sure. That's why they don't *have* to do it. But they do have a web presence - twitter, facebook, youtube, website - just not one that's updated. At this point I'm honestly more worried for the team than anxious for a new game.
― Josh in Chicago, Wednesday, 17 April 2024 20:27 (one year ago)
You think this team of three people who made bank with their first game are struggling to keep the lights on?
― reggae mike love (polyphonic), Wednesday, 17 April 2024 20:36 (one year ago)
No, I was thinking more mentally/emotionally.
― Josh in Chicago, Wednesday, 17 April 2024 20:36 (one year ago)
Yeah true... I imagine they won't be rushing into Hollow Knight 3 after this one drops.
― reggae mike love (polyphonic), Wednesday, 17 April 2024 20:37 (one year ago)
@griffinmatta I just want to know if the game is progressing in its development or if the team has given up on the project, please i only need a: yes, the game is real and someday it will release", PLEASE 🙏🏻😭 https://t.co/Uyki85Zpc6— Leo (@Leo_C007) January 18, 2025
― Josh in Chicago, Monday, 20 January 2025 22:18 (ten months ago)
Of your like me and have been ignoring the Switch 2 stuff: https://www.pcgamesn.com/hollow-knight-silksong/launch-window
― Baroque Obama (Leee), Wednesday, 2 April 2025 14:46 (seven months ago)
sure
― Josh in Chicago, Wednesday, 2 April 2025 15:01 (seven months ago)
the official switch account tweeted about it, if that means anything
― gestures broadly at...everything (voodoo chili), Wednesday, 2 April 2025 15:12 (seven months ago)
It was in an official Xbox thing in 2022, when the Microsoft guy said next 12 months, so no later than June 2023. I haven't watched this, but there was virtually no footage, right? And no new footage? Not saying it's not coming out this year, but it has been announced before.
― Josh in Chicago, Wednesday, 2 April 2025 15:39 (seven months ago)
Oh I know, this could be another false start, but there was skepticism about the XBox showcase thing IIRC.
― Baroque Obama (Leee), Wednesday, 2 April 2025 16:38 (seven months ago)
lol well plenty of people are skeptical about the Switch 2 thing now, so I guess I'm not going to hold my breath.
― Baroque Obama (Leee), Wednesday, 2 April 2025 20:54 (seven months ago)
Apparently the Summer Games Fest (?) trolled Team Cherry hard enough that one of the devs actually broke radio silence and responded. I guess there is an Xbox thing tonight, too?
― Josh in Chicago, Sunday, 8 June 2025 15:54 (five months ago)
https://www.eurogamer.net/hollow-knight-silksong-release-once-again-confirmed-2025
― Krustacean the Clown (Leee), Sunday, 8 June 2025 18:18 (five months ago)
No actual date yet, it's still just a vague release window.
― Krustacean the Clown (Leee), Sunday, 8 June 2025 18:19 (five months ago)
https://preview.redd.it/ahhhhhhhhhhhhhhh-v0-va8eg0cq0r5f1.jpeg?width=1080&crop=smart&auto=webp&s=0027769cb39e0ffcb3f8b1f2e94d6725719999f0
― Josh in Chicago, Sunday, 8 June 2025 20:40 (five months ago)
https://preview.redd.it/thank-you-leth-v0-c1oykj2u4r5f1.jpeg?width=1080&crop=smart&auto=webp&s=718692cb1b9c9451e751669ccf3c151aa38a59d1
― Josh in Chicago, Sunday, 8 June 2025 20:41 (five months ago)
NOT A DRILL:
https://www.youtube.com/watch?v=6XGeJwsUP9c
― Slow Loris Leachman (Leee), Tuesday, 19 August 2025 17:52 (three months ago)
never thought i’d see the day
― gestures broadly at...everything (voodoo chili), Tuesday, 19 August 2025 18:58 (three months ago)
haven't had a chance to watch that, do they give a date? or has it been suddenly dropped?
― Josh in Chicago, Tuesday, 19 August 2025 19:46 (three months ago)
that video isn't live yet, it's still 42 hours away from the premier.
― c u (crüt), Tuesday, 19 August 2025 19:47 (three months ago)
what if after all this, it’s… like, bad… ?
― ||||||||, Tuesday, 19 August 2025 19:49 (three months ago)
HERETIC.
― Slow Loris Leachman (Leee), Tuesday, 19 August 2025 20:36 (three months ago)
if this game is shit, call me dung defender
― gestures broadly at...everything (voodoo chili), Tuesday, 19 August 2025 21:27 (three months ago)
its going to be hollow knight but with a different map and moveset. hard to imagine that landing too far above or below hollow knight in quality. maybe the extra time has gone towards some big cool setpieces idk. it still looks like hollow knight in the new footage though
― ciderpress, Tuesday, 19 August 2025 21:42 (three months ago)
yeah I fully expect it to be great. it’d just be funny tho, after such a long wait, if it stunk
― ||||||||, Tuesday, 19 August 2025 21:44 (three months ago)
didn't they mention an insane number of new enemies or something?
― Josh in Chicago, Tuesday, 19 August 2025 23:39 (three months ago)
TWO WEEKS!
― Slow Loris Leachman (Leee), Thursday, 21 August 2025 14:41 (three months ago)
um holy fuckin shit
― gestures broadly at...everything (voodoo chili), Thursday, 21 August 2025 15:03 (three months ago)
psyched. how much?
― Josh in Chicago, Thursday, 21 August 2025 15:34 (three months ago)
was fully expecting to see "2026" pop up after the "September 4"
― c u (crüt), Thursday, 21 August 2025 15:59 (three months ago)
are you really going to turn your nose up at the price at this point?
― ciderpress, Thursday, 21 August 2025 16:01 (three months ago)
guy who feverishly waited 7 years for the game but decides not to buy it because it's $25 instead of $15 this time
― ciderpress, Thursday, 21 August 2025 16:03 (three months ago)
if you equip the defender's crest, they might sell it to you for $20
― gestures broadly at...everything (voodoo chili), Thursday, 21 August 2025 16:15 (three months ago)
also sounds like the reason it took so long truly was because they were enjoying making it and had the financial stability to take their time and make it without staffing up from the hobbyist level of the first game. no drama or setbacks
― ciderpress, Thursday, 21 August 2025 16:27 (three months ago)
https://bsky.app/profile/jasonschreier.bsky.social/post/3lww5zc46522y
― ciderpress, Thursday, 21 August 2025 16:28 (three months ago)
Hollow Knight has always been a bargain, just wondering if they're still bucking trends and pricing low. I'll pay whatever, lol, support indie games, etc.
― Josh in Chicago, Thursday, 21 August 2025 16:36 (three months ago)
“What is Jira?” Gibson said when I asked if they used the task-management application.“Is it a software?” Pellen said, adding that they’d briefly used Trello before their account was deactivated because they didn’t use it enough.
“Is it a software?” Pellen said, adding that they’d briefly used Trello before their account was deactivated because they didn’t use it enough.
lol
― c u (crüt), Thursday, 21 August 2025 16:46 (three months ago)
what’s another two years’ wait for it to drop to £6.99 on the eshop at this point
― ||||||||, Thursday, 21 August 2025 17:32 (three months ago)
lol, I'll probably end up buying it more than once, again.
― Josh in Chicago, Thursday, 21 August 2025 17:40 (three months ago)
― ciderpress, Thursday, August 21, 2025 12:27 PM (one hour ago) bookmarkflaglink
read some thing that said that a lot of successful indie games never get follow ups because their authors have enough money that they can just keep working on them forever without ever releasing
― lag∞n, Thursday, 21 August 2025 17:50 (three months ago)
“There was a period of two to three years when I thought it was going to come out within a year.”
― lag∞n, Thursday, 21 August 2025 17:55 (three months ago)
holy shit
When the studio announced Silksong in February 2019, Hollow Knight had sold 2.8 million copies. The game has sold another 12 million copies since then
― lag∞n, Thursday, 21 August 2025 17:58 (three months ago)
salute to team cherry for living their best lives
yeah the classic "# of steam reviews * 30" estimator would suggest its sold ~4 million just on there. and it was a big early Switch game too, freaking Reggie introduced it in the E3 nintendo presentation the year it came out
― ciderpress, Thursday, 21 August 2025 18:07 (three months ago)
taking seven years to make silksong was a genius business decision
― lag∞n, Thursday, 21 August 2025 18:12 (three months ago)
probably the 2nd biggest hit all-time in indie games after stardew valley? hades is up there too but supergiant is like 50+ people, not 1-3, feels like cheating
― ciderpress, Thursday, 21 August 2025 18:13 (three months ago)
Bloomberg article on archive.is:https://archive.is/20250821173550/https://www.bloomberg.com/news/newsletters/2025-08-21/why-silksong-team-cherry-s-sequel-to-hollow-knight-took-so-long-to-make
The end hints at a Stardew Valley like process of bonus content
Gibson and Pellen say they’re happy that the game is finally coming out — and even happier that they will get to keep working on it, which they still find enjoyable even after seven years. They haven’t burned out or shown any desire to take a break. Instead, they’re already making big plans to add extra content to Silksong in the months and years to come.“Launching it is obviously quite exciting,” Pellen said. “What comes after for us is equally as exciting.”“The most interesting thing now is what can we add to it next,” Gibson said. “We got a plan. Admittedly, some of the plans for that stuff are kind of ambitious as well, but hopefully we can achieve some of it.”
― octobeard, Thursday, 21 August 2025 18:13 (three months ago)
We'll see if they learn the lesson of Silksong being a "DLC" for Hollow Knight, and have a piecemeal approach for content they add, but who knows with these guys. They're living the dream down in Adelaide.
― octobeard, Thursday, 21 August 2025 18:15 (three months ago)
hollow knight got a bunch of dlc even before they spun off the hornet dlc into a full game
― ciderpress, Thursday, 21 August 2025 18:18 (three months ago)
i think it was already packed in by the time of the console releases so people might not know it as DLC
― ciderpress, Thursday, 21 August 2025 18:20 (three months ago)
aha - good to know, I never finished HK, played it for a few hours on the Switch during lockdown (so well after it was "completed") and got frustrated when I had a huge quantity of "souls" vanish on a run and then forgot wtf to do or where to go. I should go back and start a new game but tempted to try out Silksong instead. I adore a good Metroidvania, but HK's Soulslike elements threw me off when I first played it.
― octobeard, Thursday, 21 August 2025 18:26 (three months ago)
Yeah, the hybrid nature makes it pretty tough! iirc I followed a guide for at least some of it.
― Josh in Chicago, Thursday, 21 August 2025 18:31 (three months ago)
xp yep i had the same experience and bounced off it back then. but i think i'm less sensitive to that type of friction now, at least in 2D games
― ciderpress, Thursday, 21 August 2025 18:37 (three months ago)
― ciderpress, Thursday, August 21, 2025 1:07 PM (one hour ago) bookmarkflaglink
billboard article says 15 million copies sold
― gestures broadly at...everything (voodoo chili), Thursday, 21 August 2025 19:35 (three months ago)
xp yeah same. This was before I got into Elden Ring (the first Fromsoft game I played and beat), which also kinda threw me off for a bit when I kept trying to bash my head towards Stormveil until a friend told me to head south first and clean out the Weeping Peninsula. I'll definitely do that for HK and/or Silksong if I get a bit stuck next time.
― octobeard, Thursday, 21 August 2025 19:46 (three months ago)
i'm still so highly amused by that article, the degree to which they didn't scale up at all just kept happily making their cute bug game with 3 guys in a grungy office as millions of dollars poured in year after year. miraculous stuff
― ciderpress, Thursday, 21 August 2025 19:48 (three months ago)
Minecraft is technically an indie game isn't it?
― c u (crüt), Thursday, 21 August 2025 20:03 (three months ago)
I guess they were bought by Microsoft
― c u (crüt), Thursday, 21 August 2025 20:04 (three months ago)
yeah i guess that might count
― ciderpress, Thursday, 21 August 2025 20:09 (three months ago)
hollow knight is clearly the greatest game of its type ever made so i'm delighted that the sequel's almost here
as far as 'best-selling indie game' goes:
terraria has sold 64m
minecraft had sold 54m by the time it was sold to microsoft (it's currently 350m)
stardew valley has sold 41m
phasmophobia has sold 25m
there's a few more (the forest, don't starve together, valheim, lethal company) that have clearly sold somewhere in the ballpark of hollow knight based on steam stats but no exact/recent figures are available. the games industry is incredibly opaque with sales figures in general, except for a few of the big publishers (capcom and nintendo are the ones that come to mind) which are fairly open. hades was very successful but it doesn't seem have sold as much as hollow knight (the only figure available is 'more than 3m' and it has 1/3 of the steam reviews as hk, which is an ok proxy for steam sales)
― ufo, Friday, 22 August 2025 04:42 (three months ago)
other indie hits: among us, five nights at freddy's, human fall flat
― adam t (dat), Friday, 22 August 2025 04:52 (three months ago)
Among Us is f2p though.
― Slow Loris Leachman (Leee), Friday, 22 August 2025 05:45 (three months ago)
oh yeah i forgot about human fall flat which has sold 55m
the five nights at freddy's franchise overall seems to have sold a lot (mostly on mobile?) but there's no exact figures and it doesn't seem like any individual game has sold particularly high numbers
― ufo, Friday, 22 August 2025 10:36 (three months ago)
most of these ultra-successful games got mobile ports which is probably where a large amount of their sales came from but mobile games are just a different world really to the point it makes comparisons a fair bit less like-for-like
― ufo, Friday, 22 August 2025 10:46 (three months ago)
mobile games are just a different thing entirely yeah
― ciderpress, Friday, 22 August 2025 11:30 (three months ago)
playing through hollow knight again and it's still the best. this time i'm going to try to do the white palace and some of the other ultra-hard bullshit (one of the few negatives really) i never managed originally, we'll see. it's kinda wild that out of all the indie metroidvanias released since then i can only think of one that really feels indebted to hollow knight's very open design, which is one of its great strengths
― ufo, Saturday, 23 August 2025 12:31 (three months ago)
the large amount of optional ultra-hard bullshit is pretty cool the arena where you fight waves of enemies, the second end boss, the pantheon where you can fight all the bosses and fight all of them in a row
― lag∞n, Saturday, 23 August 2025 12:53 (three months ago)
and the white palace of course
― lag∞n, Saturday, 23 August 2025 13:12 (three months ago)
i did the white palace but not the path of pain
It's gonna be $19.99. I actually saw a few people complaining that it should cost more!
― Josh in Chicago, Monday, 1 September 2025 13:05 (two months ago)
$20 is pretty standard for the type of game it is. did people think elden ring or baldurs gate 3 fucked up by not pricing at $100?
― ciderpress, Monday, 1 September 2025 18:05 (two months ago)
The two arguments I've seen are that Team Cherry *deserves* to charge more, and that setting the price so (relatively) low hurts other less rich indie devs that want to charge more. Both arguments are pretty silly.
― Josh in Chicago, Monday, 1 September 2025 18:14 (two months ago)
https://i.imgur.com/WqD9K4b.png
― lag∞n, Monday, 1 September 2025 20:00 (two months ago)
I was pleased to hear they priced it at $20. Given the amount of time they put into it, plus inflation, it wouldn't have surprised me if they priced it closer to $40. But they'll make money hand over fist either way. Presumably being such a small core team allows them to keep costs low compared to AAA devs and even some indies
― feed me with your chips (zchyrs), Tuesday, 2 September 2025 19:55 (two months ago)
switch eshop has wet the bed
― ||||||||, Thursday, 4 September 2025 14:07 (two months ago)
steam too apparently
― lag∞n, Thursday, 4 September 2025 14:20 (two months ago)
Not on PS5, yet, either. Lol, after all that ...
― Josh in Chicago, Thursday, 4 September 2025 14:31 (two months ago)
Maybe Team Cherry forgot to set their alarm?
― Josh in Chicago, Thursday, 4 September 2025 14:36 (two months ago)
Wonder why they didn't have pre-orders/pre-loads?
― Josh in Chicago, Thursday, 4 September 2025 14:47 (two months ago)
was just trying to buy a game on Steam but it kept erroring outwas wondering why Steam was broken, guess I know now why lol
― ( X '____' )/ (zappi), Thursday, 4 September 2025 16:02 (two months ago)
Purchased and (waiting for it to start) downloading for PS5. Will probably wait to finish a few things before diving in, though.
― Josh in Chicago, Thursday, 4 September 2025 16:44 (two months ago)
very much HK 1.5 so far, about two hours in. looking forward to it opening up - already encountered my first soft lock boss
― ||||||||, Thursday, 4 September 2025 16:48 (two months ago)
How does Hornet handle compared to the Knight? The trailers all make it seem like she's much faster and more fluid, but trailers can never really translate a game's kinetics
― feed me with your chips (zchyrs), Thursday, 4 September 2025 18:04 (two months ago)
was wondering the same hollow knight had a sort of old school floaty feel compared to say metroid dread that was super sharp and fast
― lag∞n, Thursday, 4 September 2025 18:13 (two months ago)
about an hour and a half in, first thoughts:
control/handling: so far, very much like hollow knight! i love the hollow knight feel so cool with me
i’m wondering if there are some bugs? i’m playing steam/mac, but a number of weird things have happened related to the map and crests/tools. like, i bought a bunch of map enhancement stuff, including a compass which was supposed to show me where i was, but it just doesn’t work. same with buying tokens to mark the map - you buy them, but you can’t use them(?). and biggest problem, same with the tools you find. you’re supposed to be able to change them out at the rest benches, same as hollow knight. the very first time i tried, i saw the word “tools” (i think?) when i sat down at the bench, but i couldn’t select it. and then, i’ve never been able to access it ever again - in fact now it doesn’t even say “tools” (?) when i sit down at the bench, or show it as an option. i rebooted a few times, no luck.
so basically i think there will probably be a little patch soon to fix stuff like that, i’ll probably resume my journey then!
― z_tbd, Thursday, 4 September 2025 19:17 (two months ago)
i have purchased the game
― lag∞n, Thursday, 4 September 2025 19:20 (two months ago)
i’m wondering if there are some bugs?
― Josh in Chicago, Thursday, 4 September 2025 19:21 (two months ago)
ha
― lag∞n, Thursday, 4 September 2025 19:21 (two months ago)
Oh, also something I love - in this game, you, the main character, “talk” and say things! You have a personality and you don’t just stare blankly as bugs (and fleas and ticks) talk to you! Very nice
― z_tbd, Thursday, 4 September 2025 19:23 (two months ago)
I was able to equip the compass at a bench
― ||||||||, Thursday, 4 September 2025 19:34 (two months ago)
I love the map salesman’s vibe
The voice acting is low-key Hollow Knight's greatest contribution to the canon.
― Josh in Chicago, Thursday, 4 September 2025 19:54 (two months ago)
Map salesbug is a great one
― z_tbd, Thursday, 4 September 2025 19:59 (two months ago)
And thanks ||||||||, yeah I can’t access the equipment (or anything, like the menu) at the benches, weird
― z_tbd, Thursday, 4 September 2025 20:00 (two months ago)
(just in case someone reads this has my issue, i’m using an old ps4 controller via USB, and it still doesn’t access some of the menus, but you can use the mac keyboard (like Q) to access the menu
― z_tbd, Thursday, 4 September 2025 20:12 (two months ago)
the red flower platforming sections are going to rip some people’s knitting
(mine)
― ||||||||, Thursday, 4 September 2025 20:39 (two months ago)
the diagonal pogo spacing is tricky
― ||||||||, Thursday, 4 September 2025 20:41 (two months ago)
Beat what I assume is the tutorial boss on my second try, these old fingers need to some practice.
― Neil Coup De Grace Tyson (Leee), Thursday, 4 September 2025 20:47 (two months ago)
do think the controls are a lil snappier in this that diagonal attack is fast the lil flip jump off of a platform corner is slick wonder what youll be able to do with more abilities
― lag∞n, Thursday, 4 September 2025 21:45 (two months ago)
― ||||||||, Thursday, September 4, 2025 4:39 PM (five hours ago) bookmarkflaglink
these are so good
― lag∞n, Friday, 5 September 2025 02:08 (two months ago)
this game is absolutely excellent but it's so fucking hard lmao, it's a significant step up from the first game. it is just brutally punishing and money is much tighter (not helped by only some enemies dropping the main currency)
How does Hornet handle compared to the Knight?
the basics are very similar but she has a bigger moveset & the dash upgrade comes alongside a sprint which opens up a lot of options. so, like the first game but faster & more fluid is otm
the button for the menu on a ps4 controller (which i'm using) is the left of the touch pad. maybe try rebinding the controls if you're having trouble with that button?
― ufo, Friday, 5 September 2025 06:57 (two months ago)
yeah it’s brutal - the red flower sections are kicking my arse
― ||||||||, Friday, 5 September 2025 07:04 (two months ago)
those sections are much more manageable if you get one of the crests that have a pogo like the first game's. there are two i've come across so far that have this, they're available relatively early but not right at the start
― ufo, Friday, 5 September 2025 07:24 (two months ago)
that run from the bench through the red flower platforming sections to the first colosseum-style mini-boss fight gave me no amount of trouble
― ||||||||, Friday, 5 September 2025 07:29 (two months ago)
it’s so satisfying landing a combo of in-air pogo attacks on an enemy without touching the ground
― ||||||||, Friday, 5 September 2025 08:26 (two months ago)
talk about cost of living crisis - everything is quite expensive, and money quite scarce (and easily lost)
― ||||||||, Friday, 5 September 2025 10:16 (two months ago)
also there's Souls-like opacity with the game mechanics- should I buy that crafting kit to upgrade my needle, or is that just a waste of my precious ball bearings?
― Critique of the Goth Programme (Neil S), Friday, 5 September 2025 10:19 (two months ago)
in general i've found that if a shop's item description is incredibly vague, you absolutely want the item because it will be an important upgrade in a way that was not at all obvious from the description
― ufo, Friday, 5 September 2025 11:22 (two months ago)
the movement in this is so good once you add a few powerups - you basically turn into a ninja
― ||||||||, Friday, 5 September 2025 11:38 (two months ago)
It's been a while since I played the first one, but iirc, as with most of these sorts of games, you can never go wrong with upgrading health/healing and weapons, esp. early on. Other important progression stuff, like double jumps or zipping or whatever, seem gifted to you at the right point.
― Josh in Chicago, Friday, 5 September 2025 12:20 (two months ago)
team cherry have done it again. masterpiece
― ||||||||, Friday, 5 September 2025 13:34 (two months ago)
how's the music? in some ways that's what I remember most about the original
― rob, Friday, 5 September 2025 13:45 (two months ago)
That and the rain/nature sounds combo, just so moody and evocative.
― Josh in Chicago, Friday, 5 September 2025 13:47 (two months ago)
music is just as strong as last time, and much much more of it is live instruments this time (although sadly not all)
― ufo, Friday, 5 September 2025 15:00 (two months ago)
the art is clearer in this one more delineation between the foreground and background
― lag∞n, Friday, 5 September 2025 15:14 (two months ago)
having said that i need to figure out how to upgrade my sword i got to a too hard area
awesome, thanks. I will almost certainly buy this, but ufo's comments about the difficulty were giving me pause. the only bad thing about the original was that, because I played it after not playing any video games for a decade, it made me think I liked metroidvanias (or w/e) in general, rather than HK being a unique aesthetic achievement where I could tolerate the difficulty because I loved the visuals + sounds
― rob, Friday, 5 September 2025 15:19 (two months ago)
― Critique of the Goth Programme (Neil S), Friday, September 5, 2025 6:19 AM (four hours ago) bookmarkflaglink
im enjoying the opacity tho i did get to some lil kiosk that asked for 80 units and i deposited it and nothing happened it just asked for more, also the store you have to pay to get in cmon
― lag∞n, Friday, 5 September 2025 15:21 (two months ago)
fuck birds
― ||||||||, Friday, 5 September 2025 15:25 (two months ago)
nonces
every flying enemy is a hard-coded wee arsehole
― ||||||||, Friday, 5 September 2025 15:26 (two months ago)
otm
― lag∞n, Friday, 5 September 2025 15:43 (two months ago)
I was about to post those exact sentiments. I guess an ignoble HK tradition.
― Neil Coup De Grace Tyson (Leee), Friday, 5 September 2025 23:31 (two months ago)
Beat my first real boss, I'm starting to cook!
― Neil Coup De Grace Tyson (Leee), Saturday, 6 September 2025 05:07 (two months ago)
tho i did get to some lil kiosk that asked for 80 units and i deposited it and nothing happened it just asked for more
check your inventory
― ufo, Saturday, 6 September 2025 09:56 (two months ago)
re: difficulty, it starts out somewhere around midgame hollow knight and escalates further, though it's not really that linear. broadly it just gives you less room for error
a lot of the worst of it is optional fights that are really brutal early on but become manageable much later than you can first encounter them
― ufo, Saturday, 6 September 2025 10:26 (two months ago)
Iirc isn't there one NPC in the first game that steals your money?
― Josh in Chicago, Saturday, 6 September 2025 12:27 (two months ago)
― ufo, Saturday, September 6, 2025 5:56 AM (two hours ago) bookmarkflaglink
what does it do
― lag∞n, Saturday, 6 September 2025 12:35 (two months ago)
― Josh in Chicago, Saturday, September 6, 2025 8:27 AM (fifty-two minutes ago) bookmarkflaglink
the banker but then you catch her in the hot tub
― lag∞n, Saturday, 6 September 2025 13:20 (two months ago)
if it's the thing i'm thinking of it should have given you a rosary string which will give you 60 rosaries when used, so in effect paying 20 beads so the other 60 can survive dying while your cocoon is out there
― ufo, Saturday, 6 September 2025 14:25 (two months ago)
ah so ty
― lag∞n, Saturday, 6 September 2025 15:28 (two months ago)
savage beastfly is owning me
― ||||||||, Saturday, 6 September 2025 15:55 (two months ago)
money is much tighter (not helped by only some enemies dropping the main currency)
― ufo, Friday, September 5, 2025 2:57 AM (yesterday) bookmarkflaglink
found a good money farming spot on the border of mosshome and the marrow where theres two connections between the areas one right above the other and theres a bench on the marrow side if you start at the bench go into mosshome via the top entrance and loop around through the lower entrance theres five enemies along the way that each drop five beads takes about 30 seconds to get 25 and the bench is handy for not worrying about taking damage
― lag∞n, Saturday, 6 September 2025 16:05 (two months ago)
i managed to get through the diagonal-pogo sections, and i get how this is going to be a core mechanic (useful for bopping enemies multiple times and doing clever shit in combat), but maaaaaan honestly the pogo-shovelknight-ducktales mechanic is not one of my faves. it’s like parries. as much as i want to like a game that’s all about the parry, i know it’s probably not gonna work. silksong has plenty of other shit going on so i’m not too worried but maaaaan i find the pogo physically unsatisfying, like it makes me grimace when i do it
― z_tbd, Saturday, 6 September 2025 16:49 (two months ago)
there are things that make those sections easier imo - principally by removing need to pogo at 45 degrees, which I find hard to space
― ||||||||, Saturday, 6 September 2025 17:19 (two months ago)
yeah i got the thing that lets you do the direct down slash and its way easier but still not easy
― lag∞n, Saturday, 6 September 2025 17:23 (two months ago)
there’s some diabolical celeste-esque platforming sections in this
― ||||||||, Saturday, 6 September 2025 17:27 (two months ago)
That's kind of scary to hear. The first game, I recall it only got really bad at that very end game part.
― Josh in Chicago, Saturday, 6 September 2025 17:35 (two months ago)
they’re optional - though result in goodies
― ||||||||, Saturday, 6 September 2025 17:44 (two months ago)
the harder ones are optional. there are some tough platforming sections that aren’t optional tho
― ||||||||, Saturday, 6 September 2025 17:45 (two months ago)
― ||||||||, Saturday, September 6, 2025 12:19 PM (forty minutes ago) bookmarkflaglink
ok i can deal with this - need to find the direct down “tool” asap, i think that’ll help
― z_tbd, Saturday, 6 September 2025 18:00 (two months ago)
Just spent probably 30+ fighting one boss only to realize he's not an official boss, AND the next section has hard platforming.
― Neil Coup De Grace Tyson (Leee), Saturday, 6 September 2025 19:39 (two months ago)
phase 2 widow is a wee fuck
― ||||||||, Saturday, 6 September 2025 20:14 (two months ago)
defeated. that was hard
― ||||||||, Saturday, 6 September 2025 20:51 (two months ago)
Aaaaand I just kissed 200+ beads goodbye.
― Neil Coup De Grace Tyson (Leee), Saturday, 6 September 2025 20:58 (two months ago)
So I'm finding the pogoing is a little easier with analog sticks as opposed to the d pad, even though I've seen an article recommending that latter. I'm getting much finer precision with the stick (even if I had to reaclimmate to using it), and probably just a importantly, easier on my thumb!
― Neil Coup De Grace Tyson (Leee), Saturday, 6 September 2025 22:42 (two months ago)
People are not exaggerating the increased difficulty. Two questions about Hunters March: Are there any benches in the area before the arena? So tired of going through that pogo gauntlet every time I did. Also how tf do I beat the arena? I can barely see what's going on for all the characters onscreen and I tend to die to an attack I don't notice.
― Neil Coup De Grace Tyson (Leee), Sunday, 7 September 2025 06:14 (two months ago)
on my map in that area, I can only see one bench unlocked
― ||||||||, Sunday, 7 September 2025 07:55 (two months ago)
there are a lot of tanks in this game. feel like I need to up my dps
― ||||||||, Sunday, 7 September 2025 08:05 (two months ago)
there's a single bench in hunter's march which is clearly marked by a sign outside
if you're struggling there you should just come back later, it's an optional side area and is much easier later on. the only thing there that's any use early on is hidden past the room with the bench and doesn't require clearing the toughest fights
― ufo, Sunday, 7 September 2025 09:33 (two months ago)
I’m nearing the end of act 1 and the runback for the last judge is some bullshit
― ||||||||, Sunday, 7 September 2025 09:49 (two months ago)
Man, I am so torn, because I want to jump right into this game ASAP, but as someone who generally doesn't replay games I also kinda want to wait for everyone to figure everything out so that I don't miss too many things the first time around. Not least because as I understand it the map is bigger than the first game (and that map was huge). Though playing blind can be lots of fun, too.
― Josh in Chicago, Sunday, 7 September 2025 13:24 (two months ago)
haha, i love reframing of “quests” as “wish granting”. makes me feel much better
― z_tbd, Sunday, 7 September 2025 17:31 (two months ago)
Apparently there is some debate about this game's difficulty. As in, it was created so hermetically that no one had a chance to tell the team when or where to tone things down a little.
― Josh in Chicago, Monday, 8 September 2025 02:52 (two months ago)
I spent three hours on Moorwing last night, and finally beat the fucker, apparently it's one of the easier bosses?
― Critique of the Goth Programme (Neil S), Monday, 8 September 2025 08:48 (two months ago)
maybe theyre fromsoft pilled
― lag∞n, Monday, 8 September 2025 13:18 (two months ago)
if you get far enough it becomes very clear that the difficulty is intentional, though it's mostly not that bad except for a few specific areas. it is a noticeable step up from most of hollow knight and it's possible to make things worse for yourself by trying to do various fights/areas too early
― ufo, Monday, 8 September 2025 13:25 (two months ago)
One description I saw said this feels like a DLC only in the sense that it sort of assumes your hands and fingers are already in shape after recently beating "Hollow Night."
― Josh in Chicago, Monday, 8 September 2025 14:45 (two months ago)
Bosses!
Beating Lace was a lot of fun!Fourth Chorus(?) killed me in I think 20 seconds.
― Neil Coup De Grace Tyson (Leee), Monday, 8 September 2025 20:24 (two months ago)
I've come to the conclusion that this game is a rhythym action game with some platforming and exploration interludes
― Critique of the Goth Programme (Neil S), Tuesday, 9 September 2025 08:41 (two months ago)
rhythym action game
Ugh, please don't say that.
― Josh in Chicago, Tuesday, 9 September 2025 13:18 (two months ago)
It's a rhythm action game in the same way that soulslikes are.
BTW patch next week is going to make parts of the early game easier: https://steamcommunity.com/app/1030300/discussions/0/595159519774039622/
I just encountered one of the bosses that are getting nerfed, I wonder if I'll be able to beat them before the patch.
― Lauren Epsom (Leee), Tuesday, 9 September 2025 14:24 (two months ago)
the flying boss that’s getting nerfed was a right pain. I didn’t think the other boss was all that bad (except the adds were annoying)
― ||||||||, Tuesday, 9 September 2025 14:43 (two months ago)
I just managed to beat Sister Splinter today after a long time trying, I just couldn't get the hang of dealing with the Groot minions
― Critique of the Goth Programme (Neil S), Tuesday, 9 September 2025 14:45 (two months ago)
i’m watching my roommate play it but i like how hard it is lol
― ivy., Tuesday, 9 September 2025 14:47 (two months ago)
Gotcha. I was worried it would be like some of those legit rhythm games, where you have to memorize certain patterns and parry timing to get everything just right. I hate those. Soulslikes, I can handle them (with a Sekiro sized asterisk, though even that one I more or less finished).
― Josh in Chicago, Tuesday, 9 September 2025 15:57 (two months ago)
its hard but not crazy im def getting better at it than if it was easier like i wouldnt have bothered with bouncing off a flower to dash to bouncing off a flower if i didnt need to but now i can do it
― lag∞n, Tuesday, 9 September 2025 17:00 (two months ago)
― Critique of the Goth Programme (Neil S), Tuesday, September 9, 2025 10:45 AM (two hours ago) bookmarkflaglink
the minions are assholes for real
― lag∞n, Tuesday, 9 September 2025 17:01 (two months ago)
i like the round slow armored guys with spears in the deep docks. they remind me of tick-tock from the return to oz
― z_tbd, Tuesday, 9 September 2025 17:14 (two months ago)
I'm trying not to spoil the game by looking at comments, so maybe this was mentioned already.
In the early game at least, it seems like the game is constantly forcing hornet into a small area with a boss and forcing the fight in order to get the next progression skill to leave. It's kind of annoying. Super Metroid did this only once, with the walljump aliens! At least the optional upgrades are pretty worthless so far.
Is the boss being nerfed moorwing, the one you fight with an assistant? That's what i'm currently stuck on.
― adamt (abanana), Tuesday, 9 September 2025 17:28 (two months ago)
yeah that one and another one
― lag∞n, Tuesday, 9 September 2025 17:53 (two months ago)
man the reaper crest makes jumping on the flowers etc so much easier theres levels to the jumping on flowers game
― lag∞n, Tuesday, 9 September 2025 17:54 (two months ago)
Further fixes are already being worked on for a second patch. If you have an issue and you don't see the solution in the list above, we may be working on it.
― Josh in Chicago, Tuesday, 9 September 2025 18:09 (two months ago)
about 12 hours in now! i can confirm that the pogoing thing is much less of a big deal, difficulty-wise, after a couple other skills are unlocked. it’s interesting, in that they force you to git gud with pogo skill though, before they let you go easy on yourself
― z_tbd, Tuesday, 9 September 2025 19:14 (two months ago)
late 90s alt kid what’s on your skip-proof cd player in the alt universe where silksong came out as the sequel to super metroid?
wish fulfillment
― z_tbd, Tuesday, 9 September 2025 19:16 (two months ago)
you really need to get good at the pogoing because there’s some gnarly “path of pain was a piece of piss” platforming sections coming up
― ||||||||, Tuesday, 9 September 2025 19:32 (two months ago)
I discovered the worst place in the game, bilewater
― ||||||||, Tuesday, 9 September 2025 19:33 (two months ago)
Oh is that the version of Deep nest in this game? This time with horrible giant screaming rats? I probably need to explore some more because I'm going commando i.e. without a map.
― Lauren Epsom (Leee), Wednesday, 10 September 2025 00:39 (two months ago)
no map thats crazy
― lag∞n, Wednesday, 10 September 2025 00:41 (two months ago)
going commando is actually when you wear no underwear without a map
― z_tbd, Wednesday, 10 September 2025 01:00 (two months ago)
whats it called when you wear a map as underwear
― lag∞n, Wednesday, 10 September 2025 01:01 (two months ago)
oh that’s going private first class
― z_tbd, Wednesday, 10 September 2025 01:07 (two months ago)
ah very good
― lag∞n, Wednesday, 10 September 2025 01:13 (two months ago)
Turns out I missed the map yesterday because I turned left instead of right.
― Lauren Epsom (Leee), Wednesday, 10 September 2025 04:26 (two months ago)
high halls arena fs
― ||||||||, Wednesday, 10 September 2025 12:11 (two months ago)
Just a couple of animation touches that have yet to stop amazing me: Hornet's cloak spinning around her when she walks, and the way she somersaults if you jump again after she catches onto the corner of a ledge.
― Lauren Epsom (Leee), Wednesday, 10 September 2025 15:43 (two months ago)
every time I think I’ve discovered the biggest bullshit this game has to offer, it serves me up some even bigger bullshit. celeste C sides have nothing on mount fay
― ||||||||, Wednesday, 10 September 2025 15:51 (two months ago)
hornet is not a never nude
insanely good game. it’s massive - I’ve gone from “how can it take team cherry so long to make this” to “woah they made all of this, in that little amount of time between the three of them”
― ||||||||, Wednesday, 10 September 2025 15:53 (two months ago)
Exploring Shellwood: pogoing (UGH) through that one bouncy flower/spikes platforming section, I saw a side cavern and got my fourth mask shard, so now I have 6 hearts! But then on my way towards the trapped flea, I get ambushed by some "flower" that spits projectiles at me and kills me. Decided that'll be it for now and am done for the day.
― Lauren Epsom (Leee), Wednesday, 10 September 2025 21:20 (two months ago)
God I just do not like these games at all. As utterly tedious and full of “where the absolute fuck do I need to go now?” as the first. On paper for me. Was able to dig the thru and enjoy the esoteric depths of Animal Well, play every From game. But these bounce off so hard.
― circa1916, Thursday, 11 September 2025 03:42 (two months ago)
On paper for me *in my wheelhouse
― circa1916, Thursday, 11 September 2025 03:46 (two months ago)
yeah i recognise. just find the mechanics very… well, what a former gf would have described as “niminy piminy” (no, no idea, might even be deeply offensive, wouldn’t have a clue - but it just *fits* here)
― Fizzles, Thursday, 11 September 2025 13:58 (two months ago)
u gotta love to backtrack to play metroidvanias which tbf is a normal thing to not love doing
― lag∞n, Thursday, 11 September 2025 14:02 (two months ago)
I don't think you have to live it because I certainly don't, but some of it is mitigated by unlocking fast travel points.
I'm not sure but I may have beaten Moorwing because they're no longer at that location, but that could also be because freeing a certain number of fleas cause them to travel there and moves the Moorwing fight to Act 2 if you haven't beaten them yet.
― Lauren Epsom (Leee), Thursday, 11 September 2025 14:42 (two months ago)
The "run" is a big part of Souls games too. though I don't think anybody complained about Elden Ring making it a lot easier by putting those Stakes outside boss fights.
― Josh in Chicago, Thursday, 11 September 2025 14:44 (two months ago)
i love backtracking to find new areas in metroid, the dark souls corpse run isnt the same thing as that, it's redoing rather than progressing. these games have both
― ciderpress, Thursday, 11 September 2025 15:10 (two months ago)
I kind of agree, on paper I should love this (have finished every Souls game multiple times, etc) but I bailed on Hollow Knight too. I had a really hard time keeping the map in my head or feeling the desire to go back and explore, which was not a problem at all in the recent Prince of Persia or Blasphemous 2 (the last two Metroidvanias that I really got into).
― Jordan s/t (Jordan), Thursday, 11 September 2025 15:18 (two months ago)
I normally hate backtracking which is why I bounce off metroidvanias but the moment to moment gameplay in this is so satisfying, just exploring is generally pretty fun
― ||||||||, Thursday, 11 September 2025 18:25 (two months ago)
Agreed with everyone on the adds in the Sister Splinter fight, I think I kind of lucked into beating her a bit, but who cares, I can put that fight behind me now.
I also found my second spool fragment so now I have incrementally more silk to spend. Saw another hateful platforming section and noped out of that.
― Lauren Epsom (Leee), Thursday, 11 September 2025 20:33 (two months ago)
I’ve beaten - by most accounts - the hardest arena in the main game. the final wave was brutal
― ||||||||, Thursday, 11 September 2025 21:43 (two months ago)
The patch is released already, exactly when I'm not sure, but I want to believe I beat Sister Splinter pre nerf (yesterday).
― Lauren Epsom (Leee), Saturday, 13 September 2025 00:27 (two months ago)
I just waded through 2 unmapped areas without any save spots. I got as far as possible and received next to nothing for it. grrr.Also I used my one key on the door to the west. I received a subweapon I never use, because I always go with venom, and if you combine it with venom they cancel each other out.
― adamt (abanana), Saturday, 13 September 2025 01:24 (two months ago)
which areas? you very likely missed a map and some benches at least
― ufo, Saturday, 13 September 2025 06:09 (two months ago)
think I’m on the act 2 final boss
difficult sections ranked1. high halls arena2. lace 2.03. widow4. mount fay climb5. just bilewater generally
― ||||||||, Saturday, 13 September 2025 10:11 (two months ago)
ufo: it was the areas to the right of sinner's road. bilewater and the mist.
― adam t (dat), Saturday, 13 September 2025 14:16 (two months ago)
https://www.eurogamer.net/what-weve-been-playing-enjoy-the-rest-of-your-evening-going-around-in-circles-and-dying-lots
The other night, I let my children watch me play Silksong before they went to bed. They probably sat with me for about 20 minutes before I paused to tuck them in. "Goodnight my love, sleep well," I said to my daughter. She replied, with complete sincerity: "Goodnight Mama, enjoy the rest of your evening going around in circles and dying lots."She wasn't wrong.
She wasn't wrong.
I'm banging my head against the Widow fight now, and I feel this sentiment acutely.
― Lauren Epsom (Leee), Saturday, 13 September 2025 14:18 (two months ago)
i got to the widow fight and just noped out ill come back when theres nothing else i can do
― lag∞n, Saturday, 13 September 2025 14:21 (two months ago)
That might be the right move for me but think I'm being overly attached to the 40 rosaries that are now stuck in her arena.
― Lauren Epsom (Leee), Saturday, 13 September 2025 14:53 (two months ago)
Won't get to play this for a couple of weeks I think, but I'm both intrigued and scared by the diverse opinions. I've heard some people say this is harder than Hollow Knight. I've heard some people say it's just as hard, not sure I've heard anybody say it is less hard. I've definitely heard some people say it's harder than Sekiro, for example, but I've also seen people say it's a lot easier. Sometimes I will play a game somebody considers difficult and it's not that bad, sometimes I will play a game others consider easy or manageable and I find them super difficult. The only games I think I've bounced off of for being too difficult either I find super boring in terms of repetition or I get worried I will break the controller, not by throwing it or anything like that but just the way I play, I'm worried about stick drift and damage. Celeste was a pretty dramatic combination of the two, super difficult and twitchy and also potentially controller damaging. At least Hollow Knight and I presume this game looks cool and has good music and atmosphere, that counts for a lot.
― Josh in Chicago, Saturday, 13 September 2025 15:09 (two months ago)
much to consider
― starring jean-claude van damme as paving mctasel (bizarro gazzara), Saturday, 13 September 2025 15:48 (two months ago)
josh if you liked hollow knight you’ll like silksong
― z_tbd, Saturday, 13 September 2025 16:01 (two months ago)
I'm sure! I remain super psyched and frustrated that I am away from the console!
― Josh in Chicago, Saturday, 13 September 2025 16:05 (two months ago)
For what it’s worth, i found Sekiro to be so difficult (for me - I hate parrying) that i was not having fun. My biggest thing is just “am I having fun”. Silksong can be difficult, and I have let out the fuck word a few times, but in general I can’t wait to get back in there and explore
― z_tbd, Saturday, 13 September 2025 16:14 (two months ago)
Yeah, can't wait. Hollow Knight, to be honest I didn't bother with a lot of the very end or post game, it just seemed way too hard. But the game that I did play, the bulk of it I assume, was a blast, so I don't feel bad about not 100% completing it. Similar Sekiro, I did make it to at least the first ending, then didn't have the energy to continue (because I hate parrying, too) but generally appreciated what I did before that.
― Josh in Chicago, Saturday, 13 September 2025 16:20 (two months ago)
i never beat hollow knight. i don’t beat most games, actually. i just play until it’s not making me feel good anymore. i loved hollow knight because i felt that way riiiiiight up to the end, the final boss run (or not ‘final’, i know there’s lots of post-game contents challenges etc), i died like 10 times in a row and thought “what does it matter, to actually ‘beat’ this. i played through like 90% of the game and it ruled”. then i offered a prayer to the sun gods and meditated in the woods for 4000 days until silksong came out
― z_tbd, Saturday, 13 September 2025 16:22 (two months ago)
I've got news for you, Silksong has a parry mechanic (which I only gradually learned about through repeated moments of fanfic button mashing). The actual good news is that it doesn't seem to be essential during most combat AFAICT.
― Lauren Epsom (Leee), Saturday, 13 September 2025 17:08 (two months ago)
oh, i mean, i’m parrying in silksong! on accident, most of the time, but yes it’s there. and i bet there will be a parry-specific boss at some point and i am going to hate that shit! but luckily i am enjoying most of the rest of the game (and finally got the crest that lets you do the down-pogo motion, which also seems to freeze you in the air for a moment, too, which helps when you’re trying to do hunter’s march pogo-heavy core, which has made life much easier
― z_tbd, Saturday, 13 September 2025 17:20 (two months ago)
so consider the news ALREADY digested! lol jk <3
― z_tbd, Saturday, 13 September 2025 17:21 (two months ago)
Hell you're ahead of me! I'm still diagonally pogoing, though I've gotten ok at it.
― Lauren Epsom (Leee), Saturday, 13 September 2025 17:39 (two months ago)
you can unlock a more sophisticated parry too
― ||||||||, Saturday, 13 September 2025 17:47 (two months ago)
i am NOT ahead of you! every time i check your hide tags i’m like whoa leeee is way ahead of me
but for real i’m still in the early goings i think, like i just defeated BEAST for possibly the first time? thinking beating beast might be related to that other part where i can see and hear a giant beast trying to break through a wall? although, when you talk about “arenas” do you mean those battles where several different waves of the area attack consecutively ? because at first when i saw those mentioned i was thinking it was like postgame content lol.
btw how “long” is this game? i hope i can beat this one
― z_tbd, Saturday, 13 September 2025 18:17 (two months ago)
*gen z stare*
silksong? completed it, mate
― ||||||||, Saturday, 13 September 2025 18:32 (two months ago)
though I see someone has completed it “steel soul” already
― ||||||||, Saturday, 13 September 2025 18:33 (two months ago)
41h58m to clear
― ||||||||, Saturday, 13 September 2025 18:34 (two months ago)
niiiiiiiice congrats!! holy shit, ok, so based on my usual pace compared to others, i expect 80-100 hours for me on this
― z_tbd, Saturday, 13 September 2025 18:37 (two months ago)
speaking of steel soul, xposts to balatro thread but the developer said that they just recently got 100% of the achievements!
― z_tbd, Saturday, 13 September 2025 18:38 (two months ago)
love that
steel soul speedrun seems like…where some people will go and never return from
still got act 3 to do but end credits rolled once silk motherdefeated
― ||||||||, Saturday, 13 September 2025 18:45 (two months ago)
i got to the final boss of hollow knight, died once, decided to stop playing. i wasn't interested in the boss fights apart from the techniques they teach you. and i had a nonsense weaversong build going just to spam my way through bosses.
― adam t (dat), Saturday, 13 September 2025 20:55 (two months ago)
you guys shouldve just beat the hollow knight he wasnt even the hardest boss not that hard really hes still there waiting for you
― lag∞n, Saturday, 13 September 2025 21:41 (two months ago)
hollow knight had parrying too tho i never did it on purpose
lost the save game, and i just can’t go through it all again. plus silksong
― z_tbd, Saturday, 13 September 2025 21:43 (two months ago)
parrying too tho i never did it on purpose
only acceptable kind of parrying imo
Same. Play a good bit of Metroidvania stuff (Blasphemous 2 included). But for whatever reason, likely map related, I get stuck/lost/frustrated way more in these games.
I recognize their quality though. Enough so that I’ve given HK like 3 honest-to-god multi-hour attempts over the years.
― circa1916, Saturday, 13 September 2025 22:14 (two months ago)
I've gotten to the boss at the end of the game's first quest. It's harder than anything else so far. I don't enjoy spending a minute getting to the boss followed by dying after seeing a few of his patterns, rinse and repeat. I think I'll look at a video to get past this one, although I haven't done so yet.
― adamt (abanana), Sunday, 14 September 2025 15:35 (two months ago)
Hmmm wonder what y'all think of this fairly critical review that focuses on the game's difficulty level and accessibility
https://www.videogameschronicle.com/review/hollow-knight-silksong/
― octobeard, Sunday, 14 September 2025 19:56 (two months ago)
i think they gotta cowboy up
― lag∞n, Sunday, 14 September 2025 20:00 (two months ago)
complaints about the money and losing it are kinda silly its easy and quick to farm it and put it on strings so you dont lose it ive bought everything possible in the game to the point im at and it wasnt hard
― lag∞n, Sunday, 14 September 2025 20:07 (two months ago)
only problem i have with it is its a bit too many bosses for my taste but that is a matter of taste
i agree with the part about there being a lot of natural friction between an adventure game structure (which is what 'metroidvania' is) and high difficulty. havent played silksong so i dunno how strongly it applies but i've definitely felt it in other indie games
― ciderpress, Sunday, 14 September 2025 23:14 (two months ago)
Isn't that hybrid nature (metroidvania plus souls) partly what made Hollow Knight different?
― Josh in Chicago, Sunday, 14 September 2025 23:32 (two months ago)
The only modern games i’ve really fucked with have been Zelda: BOTW and Hollow Knight. I didn’t think HK was that bad until after the end and you could fight ghosts of the old bosses and didn’t care enough to keep going. Back in the day, the Mega Man games were my favorite so maybe my muscle memory is still there. I’ve been more interested in the production of Silksong than actually playing it.
― Cow_Art, Monday, 15 September 2025 02:16 (two months ago)
re: difficulty - the early game is much more punishing than in the first game (though they've toned that down a bit in the first patch, in ways that sound reasonable) which is where a lot of the difficulty complaints are coming from. there are also boss fights that you can encounter fairly early that are absolutely brutal if you don't decide to come back later (thinking mostly of savage beastfly). by the midgame the difficulty evens out as you're able to reach a lot more upgrades etc. which make things much less punishing. it ends up only a bit harder than the first game on average, and there aren't any bosses comparable to nightmare king grimm. the platforming is overall harder than in the first game, but it never comes close to path of pain (some stuff approaches white palace but that's it), and a lot of the movement abilities you get make the platforming more manageable compared to the options you had in the first game.
it's not harder than sekiro, not harder than nine sols. the hardest fights in elden ring (malenia etc.) are harder than anything in silksong
― ufo, Tuesday, 16 September 2025 01:03 (two months ago)
its hard but getting good is actually not that bad like youre all oh god jumping on the flowers but then you just get the hang of it get the upgrade to do it easier and youre doing it without thinking about it i appreciate how well done it is in that sense
― lag∞n, Tuesday, 16 September 2025 01:10 (two months ago)
I'm reminded specifically of a game like Ori, which I loved and I didn't think was that bad, but a good friend of mine bounced off pretty early because he found it too difficult. Different strokes, etc. Me, I'm stoked to get home, finish the mediocre game I started, then get right into this.
― Josh in Chicago, Tuesday, 16 September 2025 01:13 (two months ago)
I've gotten to the boss at the end of the game's first quest. It's harder than anything else so far.
do you mean a side quest boss or a main quest boss? because if it's a side quest boss you absolutely should come back later
― ufo, Tuesday, 16 September 2025 01:32 (two months ago)
a lot of stuff in that review is just wrong and it seems the reviewer got to the point where they were too frustrated to really approach anything in good faith
(discussion of a particular trap relatively early in the game)
The infamous bench within Hunter’s March is a microcosm of Hollow Knight: Silksong’s uniquely tiring brand of deliberate cruelty: a safe refuge after an extended series of increasingly difficult platforming and combat challenges ending in a tough gauntlet that likely leaves you with low health — except, unlike every other bench in the game, this one breaks Hollow Knight: Silksong’s own rules of safety and swings a deadly spike trap at you upon sitting down. It’s not reactable unless you know it’s there, and it’s very unlikely for a player to be looking for the well-hidden trap mechanism amongst the greenery in the ceiling.
it is a fairly mean trap but it's also completely avoidable if you're observant, it's not unfair but it is teaching the player that the game rewards being observant and exploring. maybe i'm just immune to being mad at that sort of thing because i love la-mulana but idk it's really not that bad
Others, such as enemy contact, almost every attack, and most environmental hazards dealing two masks of damage — Hornet starts with only five precious masks of life — alongside the arduous, several-minute-long runbacks to several bosses due to cruel bench placements, are closer to making the player suffer just for the sake of living up to the ‘Soulslike experience’.
there are certainly more enemies & bosses that do two damage in silksong, and that does make the early game particularly punishing, but it's not "almost every attack" and not contact with most enemies. they did nerf most of the environmental hazards in the patch to only do 1 damage and that was a good change. there are no several-minute boss runbacks. the one everyone's heavily complaining about is 30 seconds with all enemies being easily avoidable, it's nowhere near as bad as a large amount of fromsoft runbacks. there's a single one that's genuinely pretty frustrating but it's still not that bad compared to a lot of fromsoft ones.
Unless you’ve stocked up on strings to keep your loose currency together, the fear of losing them all by dying on your way back to a cocoon will be at the forefront of your mind, especially with how few are given out for the majority of the runtime (without grinding, of course).
there's a few areas where the game doesn't give you many beads, which can feel a bit frustrating, but they've adjusted the economy a bit in the first patch & as they say it's possible to mitigate your losses by buying the strings, it's just not that big of a deal. once you're in act 2 proper the game is throwing beads at you in huge amounts and you can grind for them pretty quickly if you really need to, so "majority of the runtime" is just totally incorrect and only makes sense with the later revelation that the reviewer gave up on it early into act 2 for an extremely stupid reason.
Aspects auxiliary to the main exploration and combat loop, such as side quests and Hornet’s customisable equipment, are also a little underbaked. Side quests come in the form of Wishes, requests from various bugs and pilgrims for Hornet to help out their corner of Pharloom. The small bits of characterisation and humour that these grant to the citizens are the highlights of Team Cherry’s writing, but in practice, they’re often little more than ‘Kill x amount of this enemy’.On your travels, you’ll acquire various tools and Crests, either through finding them in hidden rooms or as Wish rewards, to make Hornet’s playstyle your own. Offensive tools offer variation and ranged utility in combat, deploying gadgets like floating spike traps or firebombs alongside needle and silk attacks, but for every Warding Bell that substantively alters the risk-reward of healing mid-combat and creates interesting player choice, there’s a Compass.It’s a baffling decision to include in a toolset with limited slots, as there is no reason you would ever unequip it, effectively removing one customisable slot from Hornet’s tool pouch entirely.
On your travels, you’ll acquire various tools and Crests, either through finding them in hidden rooms or as Wish rewards, to make Hornet’s playstyle your own. Offensive tools offer variation and ranged utility in combat, deploying gadgets like floating spike traps or firebombs alongside needle and silk attacks, but for every Warding Bell that substantively alters the risk-reward of healing mid-combat and creates interesting player choice, there’s a Compass.
It’s a baffling decision to include in a toolset with limited slots, as there is no reason you would ever unequip it, effectively removing one customisable slot from Hornet’s tool pouch entirely.
the side quests that are just 'kill x of this enemy' are total filler and a clear weak point, but thankfully there's not very many of them. complaining about the compass is ridiculous though - it takes up a yellow slot and there's really not much competition for yellow slots once you get far enough (not that far) to have unlocked a single extra slot. i understood the complaint a little more about the first game, where the charm slots were all general-purpose so there were interesting trade-offs and i'd usually have one build for exploration and one build for boss fights, but in silksong there's not usually anything i want to replace the compass with, even for boss fights where it does nothing, it's kinda the opposite problem.
After all of this, with the end in sight, Hollow Knight: Silksong threw a curveball that ground the pace to a halt and destroyed all excitement I held to complete the game. A sudden, mandatory fetch quest drags Hornet around mostly the same area Act 2 has been limited to for the past five to ten hours, just to earn permission to reach the final boss. It’s a disappointing pace-breaker to close an already inconsistently paced game out on, and recalls the much-maligned Artifact hunt at the end of Metroid Prime — a mistake that should never be repeated.
this is just completely wrong. once you beat the first main quest boss in act 2 (which is pretty early in act 2), you are told you need to collect three things to reach the final area and the locations are marked on your map. these are found in sizeable new areas that were previously inaccessible before that boss, and that makes up the bulk of act 2 (though there are a lot of other optional areas too). it's not at all like the artifact hunt in metroid prime which was entirely lengthy (it didn't have a fast travel system) backtracking into previous areas to find hidden items with only vague clues to help you, which has been pretty fairly criticised as tedious padding. it seems like the reviewer just gave up at this point, early in act 2, because they made a bad, completely groundless assumption about what the rest of the game was going to be like? makes it clear it's not worth taking seriously at least
― ufo, Tuesday, 16 September 2025 02:19 (two months ago)
I've beaten Widow! The best part of which is progressing obviously, but the next best is not having to hear her horrible vocalizations anymore. I heard on a podcast that one of Hornet's tools is really useful against bosses, which I'd been sleeping on prior. Something interesting too is that even though she is a typical boss in that you react to openings instead of charging in, you can still be relatively aggressive in attacking her, at least in her first stage. In her second stage, my winning run was extremely cautious, just trying to avoid her attacks and the bells and only trying to land a single hit when she charges by, and then throwing traps during breaks.
Interestingly, I felt incredible after defeating her, a feeling I never got beating bosses in Bloodborne. I'm trying to think of why and the only thing I can come up with is that the atmosphere of decay and oppression added to my discomfort, while so many characters in HK and Silksong have cute designs.
― Lauren Epsom (Leee), Tuesday, 16 September 2025 04:58 (two months ago)
started playing this weekend. is the map lady giving anyone else q lazzarus vibes? i keep expecting her to break out into “goodbye horses”
― gestures broadly at...everything (voodoo chili), Tuesday, 16 September 2025 12:23 (two months ago)
so close to act 3 - just need to find a few more fleas, I think…
― ||||||||, Tuesday, 16 September 2025 13:54 (two months ago)
I started replaying Hollow Knight and it's easier than I remember. I remembered the "wave" boss rooms being grueling but they are so simple compared to Silksong's.
Also, Hollow Knight's dash is far worse than Silksong's. Silksong's complex dash is one of my favorite parts of the game.
― adamt (abanana), Tuesday, 16 September 2025 16:11 (two months ago)
uhhh act 3 is nails
― ||||||||, Tuesday, 16 September 2025 16:23 (two months ago)
seems like another step change in difficulty - not sure how far in I’ll get
― ||||||||, Tuesday, 16 September 2025 16:24 (two months ago)
ufo I think that your points largely stand, but AFAIK Team Cherry didn't send preview codes out to any reviewers, so I expect that the VGC one was written with more haste than usual.
― Lauren Epsom (Leee), Tuesday, 16 September 2025 17:36 (two months ago)
think I’ve died more to the first (seemingly more trivial) boss in act 3 than I did in the others combined. feels that way at least - lack of readable tells, some very cruel pinches, and homing missiles… not fun. may be reaching end of road sooner than I’d though
― ||||||||, Tuesday, 16 September 2025 21:59 (two months ago)
and I think my architect crest is bugged - it won’t let me re-craft tools so I can’t just cheese it with drones
― ||||||||, Tuesday, 16 September 2025 22:31 (two months ago)
lol, i spent the last 4-5 hours of gameplay trying to figure out how to double jump or wall climb. i thought i’d explored absolutely everywhere i could access, and then of course i finally consulted a video and saw there there was this wide open door in shellwood i was supposed to go through a very long time ago
― z_tbd, Tuesday, 16 September 2025 22:42 (two months ago)
turns out the answer was ‘git gud’
― ||||||||, Wednesday, 17 September 2025 07:30 (two months ago)
finally went to the abyss to obtain the farsight so can now see I’m at 72% completion
― ||||||||, Wednesday, 17 September 2025 08:22 (two months ago)
I was stuck vs Moss Mother so I decided to give Hunter's Match another shot, and the arena fight is completely different now!
― Lauren Epsom (Leee), Wednesday, 17 September 2025 14:15 (two months ago)
Moss Mother down! (An interesting side note is that on the way there is ran by a couple flies because I didn't feel like spending time fighting them, and after the arena unlocked the flies were still there and in fact flew in!)
I've also beaten the mini arena in Hunter's March and unlocked some shortcuts into it, so now I have the Savage Beast Fly to look forward to. Am I actually gitting gud??
― Lauren Epsom (Leee), Wednesday, 17 September 2025 23:18 (two months ago)
depending on what upgrades you have - SBF might be relatively straightforward. SBF 2 is the real fun
― ||||||||, Thursday, 18 September 2025 11:36 (two months ago)
Saw a bit of Jacob Geller's take. He really likes it but says that while he would recommend Hollow Knight to pretty much anyone that likes video games, he thinks Silksong has a much narrower appeal because, in his words, it's "unbelievably hard." I'm further intrigued that he implies (as did this other guy) that the difficultly level is sort of ... thematic?
Anyway, can't wait! (though for me it still has to wait a bit, lol)
― Josh in Chicago, Friday, 19 September 2025 00:22 (two months ago)
lol pls no
Hello Team CherryI would like to apply for the position of designing boss fights for the pantheon in silksong pic.twitter.com/sipAsi4vJO— Pingi🐧 (@pingi_pro_max) September 18, 2025
― ||||||||, Friday, 19 September 2025 18:25 (two months ago)
― lag∞n, Friday, 19 September 2025 18:43 (two months ago)
Sinners Path: so far my most reliable tactic against those damn roaches is to jump into their jaws to ragdoll me and then spam attacks while I still have i frames.
― Lauren Epsom (Leee), Friday, 19 September 2025 19:10 (two months ago)
i just tried to avoid them
― lag∞n, Friday, 19 September 2025 19:12 (two months ago)
what were TC smoking when they came up with those lads
― ||||||||, Friday, 19 September 2025 19:14 (two months ago)
that biome rivalled only by stinking bilewater in the main game for annoyance levels
― ||||||||, Friday, 19 September 2025 19:17 (two months ago)
area in spoilers is up next for you, leee, after SR. enjoy…
― ||||||||, Friday, 19 September 2025 19:18 (two months ago)
I'm already there and I hate it too.
― Lauren Epsom (Leee), Friday, 19 September 2025 19:27 (two months ago)
― lag∞n, Friday, 19 September 2025 19:29 (two months ago)
what about
I'd like to suggest one change pic.twitter.com/2JvdgYOjZO— Kuuhaku (@Kuuhaku3993) September 18, 2025
― ||||||||, Friday, 19 September 2025 19:36 (two months ago)
some aspects of the difficulty are definitely thematic, some are just that the early game was a bit overtuned, and some are just the game being balanced around hornet having a lot more options than the knight in the first game
― ufo, Saturday, 20 September 2025 09:26 (two months ago)
Starting the game out now, think I'm 3-5 hours in, bosses so far have been challenging but quite reasonable, with Lace being the most recent and hardest. She was kinda fun though, and it was clear you were supposed to use your new move set to beat her. Does the difficulty ramp up in a big way after that?
― octobeard, Saturday, 20 September 2025 18:49 (two months ago)
The hardest bosses for me have been when they spawn minions or arena fights. I've just finished Act 1 and being disciplined about waiting for an opening and not getting greedy made the fight straightforward.
BTW now that I'm in Act 2, I'm still missing a map for Bilewater -- is that to be expected?
― Lauren Epsom (Leee), Saturday, 20 September 2025 22:55 (two months ago)
minions are the worst
― lag∞n, Saturday, 20 September 2025 22:58 (two months ago)
the early game bosses people seem to struggle the most with are after lace (well, you can get to some of them before lace but most people aren't going to), though some of them were nerfed in the first patch
you need some movement upgrades to get to that map
― ufo, Sunday, 21 September 2025 00:02 (two months ago)
FWIW I am really enjoying the aesthetics and gameplay a lot more than the original Hollow Knight, whose early game felt very limited in its color palette and seemed harder to navigate
― octobeard, Sunday, 21 September 2025 03:03 (two months ago)
discushttps://aftermath.site/silksong-problems-runback-criticism
― ||||||||, Wednesday, 24 September 2025 15:07 (two months ago)
Second patch just went live, iirc.
― Josh in Chicago, Wednesday, 24 September 2025 16:12 (two months ago)
Couriers rasher you've got to be kidding me. Hated this in the first game, I'm sure this will be utter Hell.
― Lauren Epsom (Leee), Wednesday, 24 September 2025 19:01 (two months ago)
lol - it gets a little easier once you optimise your route and get the movement speed charm. another thing you can do is on a failed run retrace your steps clearing out all enemies. as long as you don't rest at a bench, only the minor bugs will respawn next time through
― ||||||||, Wednesday, 24 September 2025 19:54 (two months ago)
my one tip in hindsight would be do not rush into act 3. the game gets significantly different (and harder)
― ||||||||, Wednesday, 24 September 2025 19:55 (two months ago)
I'm going to have to wait quite a bit of time before I can actually tackle that quest, since I apparently haven't gotten certain movement skills yet, nor have I opened all the paths in.
― Lauren Epsom (Leee), Wednesday, 24 September 2025 20:55 (two months ago)
Bit stuck on multiple fronts.
In the High Hall, I've gotten as far as the arena, and I was getting wrecked by that big guy. I beat him, thinking he's surely the last one, then I get another way of manageable guys, then TWO big guys. Cherry are sadists.
Mount Fay; I resent having gotten decent at the first half(?) (God I hope that's halfway) with the bit outside, but getting back inside, I think I'm missing another skill, or something.
And then Sam Bankman Fried, of course.
― Lauren Epsom (Leee), Saturday, 27 September 2025 03:59 (one month ago)
courier's rasher is nowhere near as bad as it seems, you're not really expected to be able to do it asap. it's much easier once you've upgraded movement abilities and fully explored (there are some alternate routes to the obvious one), and clearing out enemies beforehand is pretty essential.
high hall is a 'come back later' thing - you don't have to do it immediately so may as well leave it until you've got less to do. there are other some unrelated quests that can make it easier, but in general the trick to making the last fight possible is saving some strong tools to rapidly spam at one of them.
you can definitely do mount fay with the abilities you have
― ufo, Saturday, 27 September 2025 04:24 (one month ago)
having completed celeste (through the C sides) stood me in good stead for mount fay
― ||||||||, Saturday, 27 September 2025 05:34 (one month ago)
then TWO big guys. Cherry are sadists.
― Lauren Epsom (Leee)
i was upset about this too and turned to the internet and there is a way to cheese them
― lag∞n, Saturday, 27 September 2025 10:28 (one month ago)
i do really like the citadel overall tho pretty cool how the game starts out very hollow knight then switches aesthetics
― lag∞n, Saturday, 27 September 2025 10:29 (one month ago)
Yes and the soundtrack, especially in Choral Chambers, is gorgeous.
― Lauren Epsom (Leee), Saturday, 27 September 2025 14:34 (one month ago)
I beat Hollow Knight including the second boss. Once again I lost most interest right when I reached the end.
I restarted Silksong. I beat most early bosses on the first or second attempt. I even beat the moorwing and savage beastfly which I had given up on before. early silksong boss/horde hint: the air and ground traps are excellent for killing off lesser enemies during fights. Now to fight the act 1 boss again.
― adamt (abanana), Saturday, 27 September 2025 19:34 (one month ago)
Me currently on my way to mount fay, stopping every few minutes so that my papa can dry.
― Lauren Epsom (Leee), Saturday, 27 September 2025 19:40 (one month ago)
Took like 3 hours but I finally reached the summit.
― Lauren Epsom (Leee), Sunday, 28 September 2025 01:30 (one month ago)
I see the Last judge run back (which I did do after getting the double jump which obviously made it easier) and raise you the Bilewater one.
― Lauren Epsom (Leee), Friday, 3 October 2025 21:58 (one month ago)
made so much worse by the pre-boss gauntlet
I think act 3 effectively killed my enthusiasm for this game. too spartan, too hard
― ||||||||, Friday, 3 October 2025 22:04 (one month ago)
Going to dive in pretty soon, but part of me wants to wait a little longer in case they make it easier.
― Josh in Chicago, Friday, 3 October 2025 22:34 (one month ago)
I've taken a break to play Hades, which has instantly gripped my attention far more than Silksong has
― octobeard, Friday, 3 October 2025 22:55 (one month ago)
I'm deep into act 2, I think. 2 new abilities, 2 pin upgrades, 1 new heart/vessel. It's a decent level of challenge right now, with new areas coming up at a decent pace. Some of the optional items are useful now, unlike in act 1 where every optional area was barren of value. The game is growing on me.
― adam t (dat), Saturday, 4 October 2025 04:44 (one month ago)
Well, the first 10 minutes and first/tutorial (?) boss weren't too bad!
― Josh in Chicago, Saturday, 4 October 2025 13:19 (one month ago)
Played this a bunch, I know it's early going but there's a good deal that's kind of a PIA from the first minute.
― Josh in Chicago, Sunday, 5 October 2025 03:27 (one month ago)
I'm a bit past Moorwing, in the Wormways now, and honestly it's not that much outside the norm for an "old school" style Metroidvania in terms of challenge and PIA qualities. Brings me back to Castlevania 2, Metroid 1, Game Boy era challenges in spots, but with much more modern control sensibilities.
That said, one of my favorite features of Prince of Persia: The Lost Crown was its ability to tweak some of the sensitivity of its controls (in addition to adjusting enemy health % or damage intake %), it's ease of movement around the map, and ability to retry bosses immediately after dying.
― octobeard, Sunday, 5 October 2025 21:18 (one month ago)
Yeah some difficulty tweakability would be nice, finally got to Act 2 via the alt route after noping out of the main path and flinging myself against the other boss for several sessions.Really enjoying the aesthetics and general vibe, but suspect I'll bounce off Act 3 if the difficulty spike is as steep as reported.
― glynsync, Monday, 6 October 2025 00:16 (one month ago)
That's sort of what I did with the first game, iirc. Hit a point where everything was ramped up to Super Meat Boy or whatever levels and decided, nah, not for me.
This one, I've beaten a couple of the relatively easy early bosses, but I'm still getting the hang of the controls, so I think I'll explore a bit more. I'm sure I missed a lot already so don't want to speed ahead. I did reach a point with lots of bouncing off those red buds/flowers, and ... what a pain that is.
― Josh in Chicago, Monday, 6 October 2025 00:47 (one month ago)
This game is great, but I wish I was half my age and sharper, because there is so much to explore and remember, especially as the map gets bigger and bigger. It is much less forgiving than Hollow Knight so far, with bits here and there that more or less demand get good or give up, and yeah, everything costs too many beads. But I just got my sprint, and I feel that gives me a little much needed boost.
― Josh in Chicago, Monday, 6 October 2025 22:38 (one month ago)
I loved the first 2 acts but I’m not having as much fun with act 3. It really ramps up the difficulty on an already very challenging game.
― ColinO, Tuesday, 7 October 2025 12:42 (one month ago)
yeah I bounced hard off act 3
― ||||||||, Tuesday, 7 October 2025 12:52 (one month ago)
I might go back to it but even if I don’t I still loved the game and got about 60 hours of fun out my 20£
― ||||||||, Tuesday, 7 October 2025 12:53 (one month ago)
Even early on, where I am, I wish there were some QoL adjustments. I don't remember how it worked in Hollow Knight, but it's definitely annoying that the compass takes up that slot (at least for now), which makes going to a bench to swap things out feel a bit like busywork, especially since aiui the game will eventually give you lots of crests and tools to play around with. And the high price of certain items, at least at this point, almost implies you're encouraged to grind, and that's also busywork, especially early game. And then, yeah, losing two health bars to pretty much anything and everything makes margins of success super slim, which is fine but also frustrating; the first definitely did not have it, but boss health bars would at least let you know what progress you're making. A lot of these built-in challenges echo Dark Souls, right down to basic enemies that can still kill you if you're not careful, but of course Dark Souls doesn't usually also include crazy pinball platforming on top of it all.
Regardless, the game is good, and I know I have a looooong way to go and it won't get any easier. In that sense the design inconveniences are actually well considered, in that they force you to practice different fighting or traversal techniques, as trying as that may be.
― Josh in Chicago, Tuesday, 7 October 2025 13:23 (one month ago)
Cruising right along, I've been exploring Hunter's whatever and Greyworld. Greysmoor? Both have some real PIA platforming, lol.
― Josh in Chicago, Wednesday, 8 October 2025 03:24 (one month ago)
I don't remember how it worked in Hollow Knight, but it's definitely annoying that the compass takes up that slot
This is exactly the same as Hollow Knight.
And the high price of certain items, at least at this point, almost implies you're encouraged to grind
You do need to grind a bit, but there are plenty of places to farm without too much trouble, and they're usually reasonably close to the vendor.
― Lauren Epsom (Leee), Wednesday, 8 October 2025 15:37 (one month ago)
What the utter Hell at Sands and also the Raging Conch Fly ha ha ha very funny.
― Lauren Epsom (Leee), Wednesday, 8 October 2025 15:39 (one month ago)
I'm late in act 2 and in the game so far, yellow items are the worst tools, other than the compass. The bead collector seems useful at first, but it's faster to find a grinding spot and ignore the beads while exploring. The weighted belt is the one I equip the most, although every enemy in the game is designed to be fought without it.
Basically yellow items are the 1-pointer pins in Hollow Knight. You aren't missing much by losing a yellow slot to the compass.
― adam t (dat), Wednesday, 8 October 2025 15:54 (one month ago)
just totally noped out of the widow fight lol. went through wormways instead
― harper valley paul thomas anderson (voodoo chili), Wednesday, 8 October 2025 16:16 (one month ago)
Yeah, I don't feel bad about the compass being there, per se, I just feel like the game gives you lots of tools (and Tools) but makes it hard to use them. At least so far. I do appreciate how the different crests (I think I have three so far?) have their pros and cons, though any crest that helps with pogoing (for platforming and attacks is a major pro in my book.
― Josh in Chicago, Wednesday, 8 October 2025 16:34 (one month ago)
But yeah, tbf, so far I haven't found anything else I'd really want to put where the compass is, though that is almost a reason why the compass and slot combo feels pointless. It would be like having a cape slot and the only thing that goes there is your cape.
― Josh in Chicago, Wednesday, 8 October 2025 16:36 (one month ago)
FWIW once you have better tools and start using them more (esp in boss fights), you're going to want shards and beads are only going to be useful for buying shard bundles.
― Lauren Epsom (Leee), Wednesday, 8 October 2025 17:42 (one month ago)
I think I'm at the first place where I need to take a break, lol. Hunter's whatever? What a pain. I'm at the battle royale and I think you're supposed to get Shakra as a helper, except I explored some other place first and because of that she's not there, which means I have to do it solo, and I'm already sick of the run back through the thorns and annoying ants. And it's not even a real boss, sigh.
― Josh in Chicago, Wednesday, 8 October 2025 21:27 (one month ago)
NM, I figured it out. Just had to be more patient. If there's one lesson Dark Souls taught me (that I didn't learn), it's to be patient, ignore the chaos and noise, and just look for openings.
― Josh in Chicago, Wednesday, 8 October 2025 22:36 (one month ago)
that area's completely optional at the moment so come back later if you're finding it to be a pain, there's some stuff there that's an absolute nightmare at the point you're at
― ufo, Wednesday, 8 October 2025 22:38 (one month ago)
What should I be doing instead? I think the only other area I have unlocked and mapped but haven't entirely explored is Greymoor and the pogoing is even worse there, because you literally have to do it to get out!
― Josh in Chicago, Wednesday, 8 October 2025 22:58 (one month ago)
OK, making progress, but this game is huuuuuuge. Just did some exploring in worm world, and then dipped into Bellview or whatever.
― Josh in Chicago, Thursday, 9 October 2025 19:35 (one month ago)
it’s probably even huger than you think at this stage
― ||||||||, Thursday, 9 October 2025 21:09 (one month ago)
i have zero issue with the pogoing, it’s a fun mechanic
the fake bench in hunter’s march is diabolical
― harper valley paul thomas anderson (voodoo chili), Friday, 10 October 2025 01:14 (one month ago)
Yeah, that got me. But at least you can deactivate it. I've been wasting my time on the annoying (optional?) boss in that area. A lot of this game feels very troll-y, and in that sense very indebted to From, even more than Hollow Knight, imo. Maybe Dark Souls 2 specifically?
― Josh in Chicago, Friday, 10 October 2025 13:08 (one month ago)
I remember how big the first game is, and I knew this one was bigger, so I assumed I was still at the top of the iceberg. Another quality of life adjustment that would be nice wood be to be able to toggle maps, but I get it.
― Josh in Chicago, Friday, 10 October 2025 13:30 (one month ago)
Oh, and pogoing is fine and fun, but I find it very stressful, so I in turn put a lot of stress on the controllers.
― Josh in Chicago, Friday, 10 October 2025 13:31 (one month ago)
I'm at the end of act 2 I think (the lace fight), but i'm doing all the odds and ends I can find first.
I'm only now noticing that enemies have similar attacks: sword thrust, double slash, parry, item toss, divekick. They are better at teaching tactics to use against bosses than I had thought.
― adam t (dat), Friday, 10 October 2025 20:13 (one month ago)
That sounds like a little bit further than I am -- I just finished the couriers rasher quest and upgraded my nail again. I'm also working on the first sinner and as hard as it is so far, I'm having fun with it! A video I saw explains why, because this is one boss fight where you really want to be fast and aggressive, unlike most others where you kind of have to play defensively and wait for openings.
― Lauren Epsom (Leee), Friday, 10 October 2025 20:44 (one month ago)
Someone beat Mount Fay in 12 minutes... without having the claw line.
― Lauren Epsom (Leee), Sunday, 12 October 2025 04:31 (one month ago)
https://www.youtube.com/watch?v=BC9LS9KuCJo
― Lauren Epsom (Leee), Sunday, 12 October 2025 04:32 (one month ago)
I've been wasting my time on the annoying (optional?) boss in that area
this is exactly what i was thinking of when i said it was a nightmare, it goes from being absurd to extremely manageable as soon as you get a needle upgrade.
― ufo, Sunday, 12 October 2025 11:21 (one month ago)
Ironically, I think I'm pretty close to beating it. I have an OK approach, and I've been following the Dark Souls strat of muting the sound and focusing on the fight. But my thumb hurts and I think I'm moving on instead. Unlike Dark Souls, these bosses don't seem to drop anything of value, so avoiding optional bosses seems like a fine choice.
I did beat the optional boss in Greymoor by accidentally stumbling on a cheese strat that was *not* the common (and encouraged?) cheese strat I've seen online. I'm very proud of myself.
― Josh in Chicago, Sunday, 12 October 2025 13:17 (one month ago)
Beat Sister Splinter, I always appreciate when a tough game throws you a relatively dopey boss.
― Josh in Chicago, Sunday, 12 October 2025 23:30 (one month ago)
Now I'm fighting Widow, which I believe I need to do to progress. I'll get there, but it's a pretty annoying fight; the RNG of the bouncing balls isn't as bad as the bugs in that optional boss battle I'll come back to, but it's close. Definitely need to play with the sound off. Getting a little worried about the damage I'm possibly doing to my left controller stick and/or thumbs.
― Josh in Chicago, Tuesday, 14 October 2025 01:58 (one month ago)
i didn’t struggle with widow as much as i thought i was going to when I started fighting her
― harper valley paul thomas anderson (voodoo chili), Tuesday, 14 October 2025 03:59 (one month ago)
widow is a fun fight. I think there's some clever enemy programming that prevents boss randomness from ever trapping the player. similarly, most bosses with a running attack won't do it if you're stuck in the corner.
I am currently in act 3. It's odd that the game has 1 minigame in act 1 (the knife shooting range), then nothing else until the final third of the game where I've found 4 so far.
― adam t (dat), Tuesday, 14 October 2025 07:33 (one month ago)
The first couple of Widow phases (or however you want to divide it) are relatively straight forward. She telegraphs her moves, but it's still challenging, since it's fast and there's enough going on that you really have to pay attention; getting greedy with hits or in particular bumping into the enemy have been the literal death of me in this and multiple fights so far. But the final phase, that's just kind of crazy. There's so much to focus on, which is one reason I've been playing with the sound off.
― Josh in Chicago, Tuesday, 14 October 2025 12:59 (one month ago)
ready to go to act three went back to mop up acts 1 and 2 before moving on as per the advice itt, looked at a map and there were multiple areas i hadnt even visited yet, this game has a lot of stuff
― lag∞n, Tuesday, 14 October 2025 13:08 (one month ago)
Widow down.
― Josh in Chicago, Tuesday, 14 October 2025 17:10 (one month ago)
josh did you buy a gaming chair recently or what
― ||||||||, Tuesday, 14 October 2025 17:23 (one month ago)
Would a gaming chair help? I have a gaming couch, lol. Which is also used for watching TV, reading a book and/or general sitting.
― Josh in Chicago, Tuesday, 14 October 2025 17:27 (one month ago)
even though i didn’t get “stuck”, i haven’t played in a couple weeks and i’m scared to go back
i have been playing these horrible free to play idle games. one of them has a little peggle side hustle where you can watch a couple ads to charge your pegs and maybe score some bonus shards which can be used to merge and upgrade relics all the way up to legendary status
silksong bring me back. hopefully bring me back at that one spot where you’re all tied up in silk when you start at the bench
― z_tbd, Tuesday, 14 October 2025 18:24 (one month ago)
just got captured and sent to the slab. and then escaped from the slab and immediately got eaten by roach dogs
― harper valley paul thomas anderson (voodoo chili), Tuesday, 14 October 2025 18:49 (one month ago)
FINISHED ACT 2 OMFG HOLY BUGS!!!! What a finish!
99 hours, if you were wondering (I died lots obv lol).
― Lauren Epsom (Leee), Thursday, 16 October 2025 18:19 (one month ago)
This mountain is a bit annoying eh
― crisp, Thursday, 16 October 2025 18:34 (one month ago)
OK, cruising right along, and here are some thoughts:
1) As with From games there is no way I could play this without a guide. Not just for tips and help, since they only go so far with a game this innately challenging, but for all the hidden secrets and NPC quests and all that good stuff I absolutely would have missed.
2) Even as far as tips and tricks go, this game is indeed still absolutely a PIA, lol. I was in The Slab, and there was this one jump I spent soooo many attempts on. I just couldn't do it and was worried, well, that's it for me. But after a bit of googling it was explained that part of me was apparently hitting a little piece of the room that jutted out, which was bouncing me into spikes. I don't think I *ever* would have noticed that. There are also some standard QOL annoyances as well. I've gotten used to some, like everything hitting for two masks, but some are just a waste of time, like having to constantly farm (or buy) shells, since everything from your tools to some (?) benches require shells. It's not hard to do at all, which is why is feels so pointless.
3) At least in the first Act (which I believe I'm mostly through) too many of the boss battles (big and little) are just boss+plus little guys+rocks falling from the ceiling. It was getting a little monotonous, so that when I did the fight for my stuff in the Slab I actually smiled, because it was actually *fun* for the first time in a while. Not that the other bosses haven't been fun, per se, just kind of weirdly similar.
Anyway, game is beautiful, and I do think they justified the wait by offering more than just more of the same. My quibbles are just that. I am curious to read stuff from people that have never played Hollow Knight or any From games before, though, drawn in by the hype before drowning in the deep end.
― Josh in Chicago, Thursday, 16 October 2025 18:47 (one month ago)
With at least 3 required bosses to go in act 3, I'm taking a break. One of the bosses requires you to fight two gauntlets before every attempt. I'm not interested.
― adamt (abanana), Thursday, 16 October 2025 23:29 (one month ago)
I think I've got the boss at the end of Act 1 coming up soon. Maybe another optional boss to hit beforehand? Anyway, it's kind of exhausting to think there is a ton more, but I worry that if I take a break I'll both lose interest and my muscle memory.
― Josh in Chicago, Friday, 17 October 2025 12:36 (one month ago)
I was feeling like that too but the boss at the end of act 1 was a breeze and act 2 has been going at a brisk pace, mount fay speedbump notwithstanding (and it was actually a perversely fun change of pace with no enemies and the cold mechanic). The dancers were such a cool boss fight as well.
― crisp, Friday, 17 October 2025 13:25 (one month ago)
the boss at the end of act 1 was a breeze
Uhhhh ... I have yet to face a boss in this game I'd call a breeze, lol, not even the "easy" ones. (Sister Splinter aside.) I'm king of panic dashing/jumping, and it takes me several stabs at everything before I chill out enough to win.
― Josh in Chicago, Friday, 17 October 2025 13:40 (one month ago)
One of the bosses requires you to fight two gauntlets before every attempt.
I assume worse than the one in Bilewater?
― Simile Deschanel (Leee), Friday, 17 October 2025 14:59 (one month ago)
there is one pre-boss gauntlet in act 3 that is diabolical. in the coral tower
― ||||||||, Friday, 17 October 2025 15:05 (one month ago)
I think it can be skipped after clearing it once though
the gauntlets are before karmelita.
― adam t (dat), Friday, 17 October 2025 17:13 (one month ago)
I take it back, btw, the (optional?) double carrot/drill guys in Blasted Steps were pretty easy. Good morale booster!
― Josh in Chicago, Friday, 17 October 2025 19:15 (one month ago)
Act 3 Abyss: You thought you hated flying mfers before?
― Simile Deschanel (Leee), Friday, 17 October 2025 20:25 (one month ago)
OK, I've fought the Act 1 final boss a few times, and while I'll get there eventually, just *getting* there is such a drag. It doesn't take a long time, but the platforming and enemies (however few) is still just so tedious.
― Josh in Chicago, Friday, 17 October 2025 20:27 (one month ago)
Yeah, I think I'm going to take some time off, at risk of bouncing off the whole game. I love the design, but I'm not sure how much it's really clicking. In fact, this boss fight, it kind of feels like the *opposite* of clicking. That first bird that fires a rocket at you on the runback, so you're all but guaranteed to get hit, or worse? Just lame. And it sounds like things only get more frustrating and challenging from here.
― Josh in Chicago, Friday, 17 October 2025 22:38 (one month ago)
If you sprint forward straight away and jump the gaps you’ll be gone before the bird attacks. That runback took a while to nail down but should be doable without taking much damage - also it’s easy to get hits in on the boss so you don’t need to go in with loads of health. But I mean it’s definitely not a game for everyone!
― crisp, Friday, 17 October 2025 23:11 (one month ago)
You can skip all the enemies up to that boss. The bird is the hardest to avoid.
Here are the bosses that I didn't manage to beat: ShakraPinstripesTrobbio 2Krust King Krabs - didn't seem that hard, but i was giving up by this pointKarmelita - the gauntlet and boss that broke me
and here are the bosses that I found annoying:Moorwing Savage Beastfly GroalNyelith (the wall boss), which I cheesed with the boomerang and triple knives
― adamt (abanana), Friday, 17 October 2025 23:13 (one month ago)
That runback took a while to nail down but should be doable without taking much damage - also it’s easy to get hits in on the boss so you don’t need to go in with loads of health
See, this is what I mean, why even have an enemy positioned there, then, let alone *that* enemy, to more likely than not damage you, unless you're just being a dick designer? The game is hard enough without flinging superfluous shit at you. Because I agree the boss is pretty easy to hit and gain back health, but that begs the question of why even engineer it to make you lose health on the way there anyway? It's just a nuisance, and nuisances are not fun, they're aggravating.
It's been a while since I played Dark Souls 2, but iirc one of the criticisms of that installment was that it was annoying just for the sake of being annoying, which, yeah, is a bit less fun. It's been a long time, but I remember Hollow Knight being tough but fair, but really only kicking into twitchy hair-pulling gear after the main game. Same with Sekiro, I think. In both cases I hit that wall and thought, sure, eventually I'll probably get this, but it wasn't satisfying enough to continue. This game, the headaches seem to be arriving earlier. (I think I've put 35 hours into it.)
Anyway, my backlog is huge but there's nothing pressing, so maybe a brief break is all I need.
― Josh in Chicago, Friday, 17 October 2025 23:33 (one month ago)
It’s a shame but nothing is really persuading me to buy this.
― Chuck_Tatum, Saturday, 18 October 2025 11:33 (one month ago)
Did you play Hollow Knight? It's basically more of the same, in every sense, for better and for worse. But if it follows the Hollow Knight pattern, it should be less than $15 sooner or later, or eventually even less than $10, and it's probably worth that. Heck, it's worth $20 - it's well made and creative - it's just a really challenging game with relentless and evolving skill checks. Which the first game had, too, just that this one seems more self-aware and sometimes sabotages expectations, imo. For example, I'm almost done the first act, and it still hasn't given me a double jump, which is a Metroidvania staple. I know it's on the horizon, but I also know when I get it, if I get it, the game will adjust accordingly and get even more difficult.
― Josh in Chicago, Saturday, 18 October 2025 14:04 (one month ago)
its worth $70 at least
― lag∞n, Saturday, 18 October 2025 17:36 (one month ago)
Do I hear $75? $80? Did someone say $80? How about $85?
― Josh in Chicago, Saturday, 18 October 2025 18:06 (one month ago)
the important figure is not dollars. it’s dollars divided by playtime, multiplied by fun factor
in this case, it’s $15 and a lifetime to master, so that’s 15/75 = $0.20 per year. fun factor is definitely 5 out of 5, so $0.20 x 5 is 1
1
― z_tbd, Sunday, 19 October 2025 14:53 (one month ago)
This run up to the judge is such a fucking drag. sometimes it seems okay, sometimes it's a huge pain, never is it fun or easy for all of the 25 seconds it takes. I'm starting to think there's something wrong with my controller, drift or something, cuz there's some jumps that are just wildly inconsistent in achievement. it's such a bummer. I'm trying to think of any example where the run to the boss is far more frustrating than the boss itself. because this boss does not seem that bad, it's just so annoying to get to it.
― Josh in Chicago, Sunday, 19 October 2025 23:46 (one month ago)
i had the run down except the one ball you had to dash pogo dash on, first dash fell short a lot
― lag∞n, Sunday, 19 October 2025 23:53 (one month ago)
lol I'm not even sure which one that is, so maybe I am still doing it wrong.
― Josh in Chicago, Monday, 20 October 2025 00:10 (one month ago)
spoiler/hint for that areathe humanoid enemies are called judges, and they have the same moves as the final judge.
― adam t (dat), Monday, 20 October 2025 00:36 (one month ago)
theres a path that allows you to skip all the enemies except for that one bird that shoots the cone at the beginning tho u can get by it just by going fast xp
― lag∞n, Monday, 20 October 2025 00:57 (one month ago)
I think I finally figured that out. I'm generally a cautious player, but this run sort of demands you go all Leeroy Jenkins.
spoiler/hint for that area
Huh, didn't notice, but those guys suck, too, lol!
― Josh in Chicago, Monday, 20 October 2025 01:12 (one month ago)
I was just googling for sympathy, and I'm not alone. Lots of people using words like "annoying" and "tedious," even while praising the game's design and music and whatnot. I found one thread where someone went back to play Hollow Knight as a distraction, and found it so much more manageable. The difficulty of "Silksong" is often as much if not more nuisance than challenge, and that's just not that much fun (conceding that as with all games ymmv). I have no problem with its difficulty, per se. I get it with bosses, and even platforming. But when even scrub enemies take two or three (or more!) hits, that's kinda bullshit. Obviously it's doable, but I hope they tweak it a bit more, maybe the devs have been living in this world for too long.
― Josh in Chicago, Monday, 20 October 2025 01:45 (one month ago)
OK, first, I definitely have stick drift, so need to (hopefully) fix that. Second ... I'm out. I was bored of attempts on that Act 1 boss so decided to see what else I could explore, if anything. That brought me to the Sinner's Road, and ... nah. If that's the kind of stuff I have to look forward to, then no, I do not have the disposition to continue, I don't think. Too bad, the game has a lot going on, but knowing that even if I can get past this Act 1 roadblock there are several hard-stop difficulty walls built in for me somewhere shortly down the line, I don't think I'll bother. I simply lack the skills and focus, and that's OK.
― Josh in Chicago, Monday, 20 October 2025 03:20 (one month ago)
FWIW sinners road is the start of an alternate route to Act 2, which is what I took. You can go back to blasts sands later, and if you get the double jump (which is also what I did), the run back to the last judge is trivial.
― Simile Deschanel (Leee), Monday, 20 October 2025 15:13 (one month ago)
But ... this alternate run looks like a huge pia, too. Maybe even more so. Gotta love (hate) how this Metroidvania withholds the double jump, a staple, until (relatively) late in the game, how goofy is that?
Yeah, think I'm out. If I was able to impose qol adjustments, I would suggest to Team Cherry that scrub enemies (and maybe even bosses) lose some HP, and/or that first needle upgrade is a hair more dramatic. Too much of this game would be annoying *without* enemies, the challenge has been pretty relentless, and the fun/satisfaction nowhere near in line (personally) with the time and effort it takes to advance. It's really too bad, because if it was just a tad easier I would probably stick with it, but the combination of it being harder than Hollow Knight and me being older/slower just isn't working for me. Looking back at the first post in this thread, which I started seven years ago (!), it seems I played the first game before I had played a single From game. That I more or less managed all of those notorious high-bar/git-gud games in the ensuing years but can't manage this one (beyond the 35 hours I've already put in) maybe says as much about it as it does me, I think.
― Josh in Chicago, Monday, 20 October 2025 16:09 (one month ago)
Did you play Hollow Knight? It's basically more of the same, in every sense, for better and for worse.― Josh in Chicago, Saturday, 18 October 2025 14:04 (three days ago)
Yeah, I really enjoyed it but struggled with the first boss, then got stuck again, and just kind of petered out on it due to difficulty. I also found having to redo the preamble to the boss fight every time a real drag.
Generally I don't really enjoy games with high difficulty, except Celeste for some reason - I guess it doesn't have the punishing returns to checkpoints, instead you more or less die and restart where you left off.
Silksong IS cheap, though, so I imagine there's enough in it before it gets relentlessly difficult to be worth $20.
― Chuck_Tatum, Tuesday, 21 October 2025 11:06 (one month ago)
silksong is good dont listen to the haters
― lag∞n, Tuesday, 21 October 2025 12:54 (one month ago)
only couple of the runbacks are even hard anyway, and the hard runbacks you can get good at them just like you can get good at the bosses, its just for fun
― lag∞n, Tuesday, 21 October 2025 12:56 (one month ago)
Lol, come on, it's *all* hard!
Silksong is absolutely good, probably even better than good. But the difficulty level is real and, imo, arbitrary, which at least in my case was really annoying, which makes me sad, because I was totally enjoying it until I wasn't, and am jealous of people that had/have an easier time with it, since there is some really cool stuff I never got to experience. I read that Team Cherry scaled everything up because Hornet's speed and moveset was scaled up, too, which I suppose is fair but still frustrating, because it means that every single enemy has too much HP (2-5 hits, even after your first upgrade) and really insidious AI (so that it is often both very clever at avoiding your attacks and downright aggressive in attacking you). In my sympathy googling (because I am not alone, a lot of people shared many of my exact same issues) I came across what I thought was a legit criticism/contradiction, which is that as a a fusion of Metroidvania and Soulslike, Silksong both encourages and, at the same time, thwarts exploration. That is to say, it's hard to explore or take in an area when you constantly being bombarded by flying enemies shooting shit at you, just as its dispiriting to try and, say, get good at some tricky parkour when the cost of failure is being bumped back to the beginning of the area, and forces you to fight through the same gauntlet of enemies again and again and again. At least this is my experience, having made a huge dent in this game and yet, apparently, only scratched the surface of both the map and the difficulty.
The suppose the tl;dr of it is that the entire game started to feel like one long runback.
― Josh in Chicago, Tuesday, 21 October 2025 13:19 (one month ago)
whats wrong with hitting a guy a couple times i dont understand why this is an offense to gamers everywhere, i mean its harder than mario but thats part of the fun of the gameplay you cant just rip through it you have to move strategically learn the weapons and so forth, like there are ways to deal with flying guys that arent that hard you just gotta figure it out, or google it
― lag∞n, Tuesday, 21 October 2025 13:46 (one month ago)
the lil fixes they have for the various annoyance is one of the delightful things its really well thought out they know theyre annoying you and they will offer you relief but you have to figure it out a lil its not totally obvious, like in the beginning theres the shaft youre always accidentally falling down in bone bottom then you donate to the bridge fund and they build a bridge across it, but they dont explicitly tell you thats the bridge theyre going to build its just like give us $200 for a bridge, its quite nice actually
― lag∞n, Tuesday, 21 October 2025 13:51 (one month ago)
I think the reason it can be frustrating (at least to me) to have little enemies that take so many hits is that given the nature of the game - backtracking, exploration - you'll be going through some areas again and again, which either forces you to be very fast and evasive or forces you to slow down and fight. Both aspects aren't particularly satisfying to me. If the "trick" to avoiding certain enemies is just to rush by them as fast as possible, then why even put them there? And if so many enemies require your time and attention should you slow down and fight them, then that just adds redundancy and roadblocks that frequently results in lost health and/or risks death when maybe you want to explore. The example I (and others) have raised is that rocket shooting bug in the runback to the Judge. It's almost always going to hit you if you slow down, and still often hits you when you rush by, which is just irritating, given you also have to deal with the wind and the worms and platforming (and eventually the boss).
Now, in this case, at least as I understand, this is one of things Team Cherry changed in their first patch. There used to be *two* of these rocket shooting bugs, *plus* the worms used to do two damage, and there were maybe other challenges in this one specific (and notorious) run they lightened up as well, which means they quickly recognized they perhaps had gone a step too far in the difficulty. Imo even with tweaks the challenge remains, there and everywhere, because it's still tough and, sure, doable, but imo in a really boring way, which reduces the fun. Some players are built for this kind of thing, just like some people are really good at, say, competitive eating or long distance running or memorizing digits in Pi. But having played plenty of tricky games, for a casual, for whatever reason the constant demands on my time and attention of this particular game offset whatever pleasures I was getting from it, which was doubly frustrating, because it absolutely looks great and sounds great and plays great and is really well made and creative.
― Josh in Chicago, Tuesday, 21 October 2025 14:09 (one month ago)
At the end of the day I'm also just really bad at pogo-platforming, and the only way that could be made easier for me is if it wasn't there, lol.
― Josh in Chicago, Tuesday, 21 October 2025 15:10 (one month ago)
I had to cheese it but I finally finished the Act 3 coral tower.
― Simile Deschanel (Leee), Wednesday, 22 October 2025 06:34 (one month ago)
Just curious, do you play on a console or PC?
― Josh in Chicago, Wednesday, 22 October 2025 13:14 (one month ago)
PC.
― Simile Deschanel (Leee), Wednesday, 22 October 2025 15:06 (one month ago)
I think that might have been one of my (many) problems. For games that require crazy precision, like tough platformers or shooters, as I understand it mouse and keyboard can help. Not that I can imagine this game ever being easy, and the fact that you have made it as far as you have, no matter what you were playing on, is impressive!I've read a couple of things in the last couple of days that have made me feel less bad about quitting. Some really good comments and essays about difficulty, fairness, accessibility, game design, including more than a few people in my position, that find the game too difficult and yet recognize it as an achievement. Apparently there are a couple of quality of life mods people have been adding on PC, like starting points closer to bosses to cut down on runs and the like. The most useful one to me, however, would be the one that adds health bars to the bosses. Not only do I think it would have helped me psychologically, but strategically it would be helpful to know how close I was getting the bosses, too, whether I was just a few hits away or not making a dent, or should shift from being defensive to aggressive. Might have made some fights more fun, and provided necessarily encouragement.For what it is worth, one essay I encountered made the good point that a lot of the game's challenges or perceived awkward design choices seem related to plot and story. For example, the diagonal pogo that you start the game with, that's because of Hornet's move set from the first game. But does anyone actually stick with the diagonal pogo when there are much better crests to use, especially for platforming? You begin with an awkward move set just to be consistent with the first game, and yet it's almost as if the developers expect you to bounce off of it the first chance you get (no pun intended).
― Josh in Chicago, Wednesday, 22 October 2025 15:22 (one month ago)
― Josh in Chicago, Tuesday, October 21, 2025 11:10 AM (yesterday) bookmarkflaglink
do you use the reaper crest pogoing very easy with it
― lag∞n, Wednesday, 22 October 2025 15:53 (one month ago)
Let me stop you right there: I play on a controller (I actually play in two PCs,a Deck and a Mac), and the game starts with a screen recommending a controller, and I cannot imagine playing on any other input device. I also played the first game on PS4.
I figured out the secret to diagonal pogoing, i.e. only doing it when you're basically already on top of the bouncy.
I can see wanting a boss health bar, but that might be more frustrating given how often I see how close I'm coming to beating someone and then get greedy (instead of remaining opportunistic) and immediately dying. The game really wants you to stick to pattern recognition.
I'm starting to realize that there's a kind of in-game proprioception that hasn't naturally to me, where I have trouble keeping precise track of where my character is in relation to hazards, especially during bosses. I keep running into projectiles that should be relatively easy to dodge but my eyes are looking at scoring else and I'm misjudging the margins of safety.
― Simile Deschanel (Leee), Wednesday, 22 October 2025 16:01 (one month ago)
I used reaper crest for much/most of my play. It's definitely easier than the OG pogo, and what you lose in attack/swing speed you gain in range. But it only helped so much for my pogoing, as (imo) every time the game gives you something to make things easier it adds something to make it more difficult, which is an aspect of design I did not appreciate. And even with reaper help I am still bad at pogoing, and that's before they throw in spikes, blades, enemies, projectiles, etc.
But as it is, without knowing how much progress you are making or have made, you need to play more defensively, yet the longer the fight goes on, the more opportunities to take damage/die arrise. If I were playing and saw that 10 rounds in a row I got the boss down to minimal health, I might fight one more time to beat it. Not knowing how close I am getting fuels my frustration, because I have no idea if I am making progress, which makes me feel like I am just wasting time. And there are already enough elements of this game that made me feel like I was wasting my time. Again, I get it. Clearly plenty of people have done OK with the game as it is (even pre patches). It's a cool game. But for whatever reason it just wasn't for me.
Per that, here are a couple of the thoughtful (I thought) video essays I watched.
https://www.youtube.com/watch?v=VWJv955_etM
https://www.youtube.com/watch?v=2XIxW1Umq6M
FWIW, the Fightin Cowboy uber-bro streamer I followed for all my From game tips called it the hardest Metroidvania he's ever played. He, like a couple of other people I encountered, finished it but didn't have a ton of fun doing so and couldn't imagine returning to it any time soon. I think this dude admitted he ultimately resorted to a couple of the aforementioned "easy mode" mods, because it was do that or quit. He also admitted he, a guy that explores everything and knows every inch of Dark Souls et al, missed the needle upgrade and played something like 10 hours with the basic duller needle before he gave in and googled its location. Which would make me salty, too, lol.
― Josh in Chicago, Wednesday, 22 October 2025 16:37 (one month ago)
Josh, you're allowed to not enjoy a game, and you don't have to justify yourself!
― Simile Deschanel (Leee), Wednesday, 22 October 2025 19:31 (one month ago)
And when other people disagree with your complaints you don’t need to respond with multiple video essays explaining how actually you’re right and it is in fact a badly designed game
― crisp, Wednesday, 22 October 2025 19:46 (one month ago)
just participating in the discourse. I thought they brought up some interesting points. I hadn't considered myself.
― Josh in Chicago, Wednesday, 22 October 2025 22:05 (one month ago)
I'm mostly bummed out, I wish i was a better player!
― Josh in Chicago, Wednesday, 22 October 2025 22:06 (one month ago)
I don't think it's skill issue (and I get the FOMO -- see me and Zelda or every game From releases), because I'm positively terrible at the game but love the aesthetics, character designs, etc. I mentioned earlier up thread that Silksong is resonating with me in a way that e.g. Bloodborne never did, and as hard as Cherry made this, after the billion times I die to bosses or stupidly walk into enemies, I'm still having a ton of fun. I don't know if there's a compelling way to try to qualify or quantify why this is hitting for me when I've mostly given up on "git gud" style games; the best I can come up with is cute bugs and this is in 2D, which makes a lot of the action more legible for me.
Also, being unemployed has given me lots of time to use this as a coping mechanism, probably shouldn't discount that.
― Simile Deschanel (Leee), Wednesday, 22 October 2025 22:50 (one month ago)
If you want to shatter your heart into a million pieces, play your Needolin after beating Lost Garmond.
― Simile Deschanel (Leee), Sunday, 26 October 2025 04:48 (four weeks ago)
cogwork dancers fight was a lot of fun, got a good laugh out of the end
― harper valley paul thomas anderson (voodoo chili), Sunday, 2 November 2025 00:16 (three weeks ago)
you’re meant to cry!
― ||||||||, Sunday, 2 November 2025 09:32 (three weeks ago)
whoops
― harper valley paul thomas anderson (voodoo chili), Sunday, 2 November 2025 12:39 (three weeks ago)
Beaten! Only took me 128 hours.
― Simile Deschanel (Leee), Sunday, 2 November 2025 14:32 (three weeks ago)
kudos
what’s your take on act 3
― ||||||||, Sunday, 2 November 2025 14:47 (three weeks ago)
Gameplay wise, it ramps up the difficulty of mob encounters, but not to an onerous degree, and among all acts probably took me the least amount of time to finish (about 30 hours). I do think some of the ways to progress are typically obscure and so I ended up following guides a lot more, which is a lot less fun than previous acts (and after breaking the seal, so to speak, I also looked up some builds and tactics that definitely made certain boss fights easier).
Story wise, like with the first game, I missed quote a few important details! But it still has some incredible and beautiful moments that I didn't need
― Simile Deschanel (Leee), Sunday, 2 November 2025 15:16 (three weeks ago)
... context to appreciate.
― Simile Deschanel (Leee), Sunday, 2 November 2025 15:17 (three weeks ago)
one thing no one mentions about this game is act three is actually a post credits part when you beat act two you win, i actually had to look up how to get act three to trigger, i hadnt done some minor not obvious thing youre supposed to do
― lag∞n, Sunday, 2 November 2025 15:35 (three weeks ago)
you need to flag one of your ILG nemesis’ posts to trigger act 3
― ||||||||, Sunday, 2 November 2025 15:37 (three weeks ago)
thats right
― lag∞n, Sunday, 2 November 2025 15:38 (three weeks ago)
I used reaper crest for much/most of my play.
reaper crest is a real trap option - the extra range seems great early on but it's so slow which ends up making its damage output significantly worse. wanderer crest has a vertical pogo but is much much faster which really makes everything feel better and makes things significantly easier as your damage output is significantly higher just from that higher attack speed.
Fightin Cowboy uber-bro streamer I followed for all my From game tips called it the hardest Metroidvania he's ever played
this is crazy to me because i know he's played nine sols and that's a much much harder game. i guess maybe he's just absurdly good at parrying from playing so many parry-based games that it was just second nature to him but idk the boss fights in nine sols are on another level. i've played a ton of metroidvanias and silksong is on the hard side but far from the absolute hardest. i think fairly crucially the difficulty in silksong is very fair - enemy patterns are very telegraphed and the controls are extremely responsive, so dying never really feels like you're fighting the game itself, which is actually fairly common in these sort of games. zexion is a metroidvania that i played recently and found a lot of it to be even harder than silksong and in a much less fun way - it's a very blatant homage to super metroid and deliberately imitates the clunky jump mechanics, but also demands a lot more precision than super metroid (or silksong even, as silksong at least gives you the opportunity to heal) ever did, especially in boss fights. there's a lot of things i really liked about zexion but also a lot that was just total bullshit and that's not something i'd say about silksong at all - the worst thing in silksong is the bilewater runback which is pretty annoying but still doesn't compare to some of the bullshit in zexion. the traps in silksong are also much kinder than something like la-mulana so they really didn't bother me at all.
― ufo, Monday, 3 November 2025 11:50 (three weeks ago)
also d-pad > analogue stick for 2d platformers, it's just so much easier to be precise with your inputs
― ufo, Monday, 3 November 2025 11:54 (three weeks ago)
silksong demands a lot but it's extremely readable & controls very precisely which makes its challenges about as compelling as possible to me
― ufo, Monday, 3 November 2025 12:11 (three weeks ago)
imo reaper is the best for exploration architect is best for most bosses
― lag∞n, Monday, 3 November 2025 12:24 (three weeks ago)
this is crazy to me because i know he's played nine sols and that's a much much harder game.
Yeah, I barely made it into Nine Sols before quitting. It was both too slow and too exacting, as far as play style goes, at least for me. (I hate parrying.) I think iirc his ultimate complaint/confession was both that he went too long before learning how to upgrade his needle (for whatever that is worth in this game), and by then he was pretty frustrated and frazzled. He also admitted he is impatient (which seems contrary to parry games), and since so much of this game is unforgiving repetition - of areas, of enemies, of traversal attempts - by the time he got better he was pretty much done/over it/beat down. I appreciate his honestly!
But also, imo this game throws more bullshit at you than most, in terms of RNG, enemy AI, etc. I believe the developers have talked about this, how they gave Hornet a pretty zippy moveset and more versatility, so ramped up the enemies accordingly. Which is probably what did me in, ultimately. Between the twitchy platforming around spikes or thorns, the flying enemies and other projectiles, the elaborate runbacks and limited resources, there was just never a time I felt relaxed enough to fully enjoy the game or explore. Everything started to get this let's-get-this-over-with vibe, which is for sure impatience on my part at work. Again, real bummer, since the run through I've been watching reveals all sorts of good or clever or creative stuff I'm missing, in addition to all sorts of areas I would just not have made it through (Sinners Walk, Bilewater, Mt Whatever, even the dark cogworks area).
It's kind of an unknowable thing, whether a game is hard because a player is not good enough, whether it's hard because the devs are devious, or whether it's hard because of poor game design. The last does not seem to be the case here, because these nerds know what they're doing, but iirc I have seen people complain that things like getting and then putting on the fire charm to fight the Last Judge was not intuitive (which seems like a very From sort of complaint), or that you get a maggot protection charm *after* dealing with the maggots (?). Or forcing you to deal with so much platform and other challenges *before* giving you the double jump, a Metroidvania mainstay. Everything takes *work*, lol.
Leee, I'm kind of fascinated that this game clicked for you but you can't get into From games! Though per your post a few back, I actually thought the cute bugs worked against me, too, because at some points (or for a few enemy types) I felt a little bad killing them.
― Josh in Chicago, Monday, 3 November 2025 14:13 (three weeks ago)
anything that looks hot put on the fire charm, tho i did complete the maggot areas while apparently holding the maggot charm for at least some of it without realizing what it did
― lag∞n, Monday, 3 November 2025 14:25 (three weeks ago)
But you'd have to know that there even *is* a fire charm first, right? And even then, iirc the charm description says it's meant to protect from "fire and magma," but implied specifically to be used in the Deep Docks, so there are a few leaps you need to make. One, find the vendor selling it. Two, have craftmetal and beads to buy it. Three, realize it is useful outside of the fire/magma area that's mentioned in the description. Four, equip it in this totally unrelated area to fight a boss (and not just the fire boss in the Docks). That's why it feels very From to me: there is this thing that does a thing if you find the thing and know exactly when to use the thing, but we're not going to explicitly connect all those dots for you. That's why I don't avoid guides for some of these more obscure, byzantine games. Like the famous hidden wall behind a hidden wall behind a hidden wall in Dark Souls that leads to an entire new area. I appreciate the secret and also the troll-y ness of the design, but at the same time, I want to progress and find/see stuff!
― Josh in Chicago, Monday, 3 November 2025 16:12 (three weeks ago)
i think most people are going to get the fire charm just in the course of playing the game, but its true you have to figure out its uses, or just watch a video of a boss youre having trouble with and someone tells you lol, i try not to google stuff but i will eventually
― lag∞n, Monday, 3 November 2025 16:15 (three weeks ago)
theres tons of stuff in this game that almost no one would find on their own
― lag∞n, Monday, 3 November 2025 16:16 (three weeks ago)
the sharing of info is dare i say assumed in the games design, people want an easy mode but there already is one google.com
― lag∞n, Monday, 3 November 2025 16:17 (three weeks ago)
Well, *easier* mode, lol.
― Josh in Chicago, Monday, 3 November 2025 16:22 (three weeks ago)
Leee, I'm kind of fascinated that this game clicked for you but you can't get into From games! Though per your post a few back
I mentioned that 2D helps a lot, as I tend to get lost in 3D, especially if I don't have a map. I also like jumping! And From doesn't have video gamey jumps.
I actually thought the cute bugs worked against me, too, because at some points (or for a few enemy types) I felt a little bad killing them.
It's kill or be killed! Also, thank God there's no Myla analogue in this game.
― Simile Deschanel (Leee), Monday, 3 November 2025 16:31 (three weeks ago)
btw i really like the lore in this game i make no attempt to understand whats it means but i like that its there in the background being spooky and they obvs put a lot of thought into it which i appreciate
― lag∞n, Monday, 3 November 2025 16:55 (three weeks ago)
But also, imo this game throws more bullshit at you than most, in terms of RNG, enemy AI, etc.
what do you mean? it's a difficult game, but it's mostly not throwing arbitrary nonsense at you which is unfortunately not that uncommon in metroidvanias (i have played way too many). the bosses don't say, chaotically spam projectiles all over the place from all directions while suspended over acid that rapidly drains your health. the closest is probably savage beastfly, which is that sort of chaotic bullshit if you don't have enough upgrades to kill the enemies it summons quickly due to how chaotic they are, but it stops being such a problem once you're capable of doing enough damage.
But you'd have to know that there even *is* a fire charm first, right? And even then, iirc the charm description says it's meant to protect from "fire and magma," but implied specifically to be used in the Deep Docks, so there are a few leaps you need to make. One, find the vendor selling it. Two, have craftmetal and beads to buy it. Three, realize it is useful outside of the fire/magma area that's mentioned in the description. Four, equip it in this totally unrelated area to fight a boss (and not just the fire boss in the Docks).
this is just the game is rewarding exploration, i don't think there's really any leaps involved here at all. finding the vendor selling it isn't hard at all, they're not at all off the beaten path and most players are going to naturally stumbling across them. finding craftmetal probably requires a bit of exploration, but the very first shop in the game does sell one at least and none of the others accessible early on are that well hidden. you aren't going to know that the boss has fire attacks, but as soon as you see that it does and die to it, it's pretty obvious to equip the fire resistance charm for subsequent attempts.
― ufo, Tuesday, 4 November 2025 01:25 (two weeks ago)
By bullshit I mean - and yeah, this might just be me - so many things to deal with at once. You have to platform while flying things are shooting at you with projectiles that seem to know where you'll be (because they do, by design), and spikes or thorns all around you, or lava below, with rocks falling and things blowing up, and oh yeah, many of the enemies and hazards take off two health. And this is just a relatively early game regular room, not a boss room, though many of these things are in boss rooms at well; there were many boss battles in the chunk of the game I finished that *also* involved shit falling from the ceiling and other enemies and their projectiles and whatnot. Can't say how unusual this is, but it's unusual for me, at least, to bounce off a game, any game, let alone one I'd been looking forward to for so long, and whose attributes are clear. Of course people can beat it, just like blind people have beat Dark Souls, but it ain't easy.
pretty obvious
Nothing in this game was pretty obvious to me, lol! If Fightin Cowboy, a dude that has mapped out and calculated every single aspect of those From games, somehow missed the needle upgrade for 10+ hours of his play through, is that his problem or a problem with game design? Dunno! A bit of both, I'd say.
― Josh in Chicago, Tuesday, 4 November 2025 03:08 (two weeks ago)
Look, the idea of monolithic media that is universally beloved is a myth, which is why some people don't enjoy it. You bring up your experiences with the game (albeit mentioning things that basically are inaccurate, namely that RNG really only shows up in boss battles with variable waves of adds), then other people ITT bring up their experiences. Obviously it's all subjective, but the "yes yes but what about" concerns kind of devalue the counter arguments we're making and it feels to me like we're going around in circles. It's like someone who likes one novelist but not another on the same genre.
To address the specific point about losing two health, it's definitely possible to avoid getting totally wrecked outside of gated areas with patient cat & mouse/hit & run tactics. However, it largely becomes a moot point in the late game, and I'd regularly tank the damage out of laziness.
And I don't think the boss fights are unfair, there was one where I dimly could not avoid its bouncing projectiles and barely made it out to the other side. Then just this week I watched a video of another normal player simply walk under it; they still needed some precision because the safe space was small but I think the design of that bale speaks to a kind of theme of starting calm and overcoming your instinct of running away from something fearsome, and instead going towards it so that you can whale away with the wanderer crest.
― Simile Deschanel (Leee), Tuesday, 4 November 2025 09:44 (two weeks ago)
We're definitely going around in circles, heh. And I'm not devaluing anyone's experience, at least not purposefully. If there's been any pushback on my part it's been on denials or dismissals that this game is particularly difficult. *Of course* it is objectively difficult, that's a major part of the ongoing discourse. The subjective ymmv questions are "how difficult?" or "too difficult?" or "yes it is difficult but is it manageable?"
I think, Leee, you really got to the heart of maybe why my playstyle or habits don't jibe with this one. Part of the sleight of hand working with this game is that in a sense it rewards punishment, which is counterintuitive. There are certain situations where taking damage is built in and expected as a sacrifice for reward (healing power, attacks). Like, you know you will get hit, but it's worth it for the damage you can do in return or silk you can regain back. In a way this is a different kind of parry method, since it encourages aggressive play over caution, at least sometimes. I think my problem, though - and it is *my* problem - is that the cost of failure was too frustrating, especially relative to my improvement. That's why I found the notion of health bars intriguing/appealing. At least I would have some measure of progress, to know if I was close, which would provide necessary encouragement to counter the frustration. As it is my own balance was off, as the frustration of failure was leading to either more caution or impatience, which are both often signs of needing a break.
― Josh in Chicago, Tuesday, 4 November 2025 13:17 (two weeks ago)
Part of the sleight of hand working with this game is that in a sense it rewards punishment
Again, I completely disagree. Aggressiveness is NOT generally rewarded in this game, aside from a few bosses (and even in these fights you don't need to trade hits). Instead, the game wants you to hang back to learn attack patterns, and wait for the right time, which is extremely typical stuff.
Tanking damage has very few applications in this game. I admit that there's a build where you can face tank, but I only used it against one boss, and my other comment about tanking was against regular enemies that annoyed me, at which point I had max health and could regenerate silk at a bench and didn't feel like being careful.
Nearly every objection you bring up is why I have no interest in From games.
― Simile Deschanel (Leee), Tuesday, 4 November 2025 16:04 (two weeks ago)
been trying for way too long to beat the waves of choir enemies in the high halls and finally had an epiphany: you lose shell shards to replenish the secondary items you use! i always thought the number of shells i lost was random but nope, i stopped replenishing my supplies once i ran out of shells
― harper valley paul thomas anderson (voodoo chili), Friday, 7 November 2025 21:01 (two weeks ago)
did everyone else already know this?
I did know it but didn't figure it out until Act 2 because of how reluctant I was about using red tools.
― Simile Deschanel (Leee), Sunday, 9 November 2025 16:17 (two weeks ago)
tools are crucial
― lag∞n, Sunday, 9 November 2025 16:37 (two weeks ago)
1st act: im never going to use this silly shard bundle
2nd act: i must spend one hour farming beads in order to afford essential shard bundles
― lag∞n, Sunday, 9 November 2025 16:40 (two weeks ago)
3rd act: fsck I need tools more than ever now and there’s no xunting way to farm beads
― ||||||||, Sunday, 9 November 2025 16:48 (two weeks ago)
i luckily had totally maxxed out on beads before i got there, real bead hoarding
― lag∞n, Sunday, 9 November 2025 16:49 (two weeks ago)
went to get my needle upgraded and then beat that gauntlet in like two seconds haha
now i am working on trobbio. love the way he taunts me whenever he kills me (“trobbio!”)
― harper valley paul thomas anderson (voodoo chili), Sunday, 9 November 2025 17:05 (two weeks ago)
Honestly boss health meters is the only real thing I would want changed in this game. Not having them feels 100% unnecessarily psychologically difficult. I would greatly appreciate having them. That said, you can demarcate progress through witnessing advancement in phases during the fight, but still
― octobeard, Monday, 10 November 2025 21:17 (two weeks ago)
Hades 2 does this with Typhon and it's super annoying but you can gauge progress through similar phase advancement.
― octobeard, Monday, 10 November 2025 21:20 (two weeks ago)
Was just watching more of the playthrough I've been dipping in and out of, and hoo boy, that barnacle/urchin covered area in Act 2? Sands of Karak? I know there's harder, but there's no way I would have remotely had the patience/skill for even that, lol!
Btw, my favorite detail even in Act 1 is the way the ant enemies carry away their fallen comrades.
― Josh in Chicago, Thursday, 20 November 2025 17:31 (four days ago)
Full of spoilers, but thoughtful Jacob Geller essay:
https://www.youtube.com/watch?v=Rp-gPD_-RM4
― Josh in Chicago, Thursday, 20 November 2025 19:26 (four days ago)