Dragon Quest VIII

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Anyone know if this is any good? Or expect it to be any good? I know it was only released today, but I haven't played a Dragon Quest/Warrior game since Dragon Warrior III on the NES. Have they been any good since then?

Craig Gilchrist (Craig Gilchrist), Tuesday, 15 November 2005 13:26 (twenty years ago)

I'll let you know as I've decided in favor of this vs Mario Kart. Reviews describe it as a story-lite level-grinding dungeon crawl with difficult random battles--ie, groping toward the ideals discussed in the "RPGs are better in 2D" thread.

adam (adam), Tuesday, 15 November 2005 14:04 (twenty years ago)

I hate that DBZ character design

kingfish hobo juckie (kingfish 2.0), Tuesday, 15 November 2005 17:20 (twenty years ago)

It's from Japan. What do you expect? Better the DBZ dude than the cast of FFX.

adam (adam), Tuesday, 15 November 2005 17:51 (twenty years ago)

From what's been said over at 1UP I think it looks like a lot of fun, but I don't have time these days for console RPGs at all.
I'm beginning to think I don't have time or money for Mario Kart DS either! F.

TOMBOT, Tuesday, 15 November 2005 18:05 (twenty years ago)

This game is pretty as hell. Also I stepped foot in the first dungeon and got my ass kicked. I'll let you know whether that's good or bad.

adam (adam), Wednesday, 16 November 2005 22:05 (twenty years ago)

Did a slime approach?

kingfish hobo juckie (kingfish 2.0), Wednesday, 16 November 2005 22:16 (twenty years ago)

Mario Kart is very playable in chunks, and way less demanding re: time than an RPG... if I start a cup immediately when I get on the train after work, I can finish right before my stop (less than 15 minutes). I left it on pause this morning half way through a race, and opened it back up when I was in line at the post office, too. It's very pick-up-able. Sometimes less put-down-able. And very worthwhile, if you like Mario Kart games at all.
xxpost

Laura H. (laurah), Wednesday, 16 November 2005 22:20 (twenty years ago)

Can you not keep your DS prattling out of ONE FUCKING THREAD, PEOPLE?

antexit (antexit), Wednesday, 16 November 2005 23:28 (twenty years ago)

Yes, we can keep it out of exactly one. Unfortunately, it's not this one.

Laura H. (laurah), Thursday, 17 November 2005 00:36 (twenty years ago)

3 hours in... more slimes than I can count have approached, as have pairs of evil bell peppers held together by a skewer. They're called capsichums. I'm enjoying it very much even though 2/3 of what I've done has been
http://www.pitchforkmedia.com/top/2000-04/singles/092.gif

adam (adam), Thursday, 17 November 2005 00:40 (twenty years ago)

Haha. So is it classic turn-based old skool gameplay? Are there torches involved?

Jordan (Jordan), Thursday, 17 November 2005 00:43 (twenty years ago)

Also, this might be an ignorant question, but what's the relationship between the Dragon Warrior and Dragon Quest games? I kinda lost track after DWIII.

Jordan (Jordan), Thursday, 17 November 2005 00:49 (twenty years ago)

In the first dungeon my d00d carried a torch but I didn't have to light it or nothin. The fighting is straight up old skool turn by turn . Good stuff. DW and DQ = same thing methinks.

It comes with a Final Fantasy 12 demo that I'm going to fuck with after Top Model tonight.

adam (adam), Thursday, 17 November 2005 00:51 (twenty years ago)

For example, Jessica's special ability tree is "sex appeal." Putting points into this trait not only teaches her new magic spells, but also generates passive powers, like being able to randomly charm enemies simply by appearing in battle in front of them. There's nothing quite like facing a daunting group of foes, only to have two of them completely forget to attack for a turn because they're too busy admiring Jessica's…attributes.

Jordan (Jordan), Thursday, 17 November 2005 01:03 (twenty years ago)

Dragon Warrior is just what the Dragon Quest series is called outside of Japan. They aren't two separate series or anything.

Philip Alderman (Phil A), Thursday, 17 November 2005 02:15 (twenty years ago)

I have to say that I love the fact that the Dragon Warrior series, which infuriated me so more than fifteen years ago, seems to be holding that exact shit down even now. This is the game, obsessed though I was with it at the time, that furnished me with the impressions and tableaux through which I have discounted pretty much every subsequent fantasy-based console RPG that's been recommended me since as boring and repetitive and silly, the game that soured me for life from fantasy RPGs of that time, and it seems all that bugged me about it is still going strong.
Does it still have the optional/compulsory free-roaming plains around the towns with nothing to do but fight piss-takingly lame baddies, through darkness or grass and on and on and on for no reward but some pittance of experience or gold? Is it all bad guys and levels and dungeons that are impossible to beat until you engage those endless tedious battles and up your levels? Is it all "you have encountered 3 GREEN SLIME. Do you attack, defend, run? You have defeated 3 GREEN SLIME. You gain 3 GOLD 3 EXP.) for hours and hours and hours?
Is it still so god damned wonderful?

So how are the green slimes looking in the '05? Daunting? Quivering? Green? What kind of money are they walking around with these days? Where'd they get it? Who's bankrolling them?

antexit (antexit), Thursday, 17 November 2005 07:43 (twenty years ago)

It all sounds pretty good. I guess it depends on what they mean by being story-light. After all, I like my RPG's to have a good, strong story. But by the same token if a game's too story heavy it can become unplayable in my eyes (Not an RPG, but Metal Gear Solid 3 did this to me). It certainly sounds from all the online reviews that it'll be worth checking out.
I also now have a strange urge to get a DS + Mario Kart...

Craig Gilchrist (Craig Gilchrist), Thursday, 17 November 2005 13:01 (twenty years ago)

Fuck a story. Japanese RPG stories are always bad and ridiculous. Sometimes it works in a silly, ott way (FF7) but most of the time it's painful and another reason to mash the x button through the dialogue (Xenosaga, Star Ocean, FF8-9-10-X2, etc). Story in DQ8 is fairly minimal though not as much as the reviews would have you believe. I yearn for the days of Clouds/Darkside of Xeen, where the only real story comes through the most bizarre intro ever and the rest of the game is killing vampires for money.

I'm really enjoying this game, by the way. I spent like 2 hours wandering the countryside around the first town making sure I got every treasure chest and killed every flavor of monster. Only two slime varieties so far (blue and bubble). Eagerly awaiting the next slime upgrade.

adam (adam), Thursday, 17 November 2005 21:57 (twenty years ago)

The unrelentingly jovial appearance of your garden-variety slime is unnerving:

http://www.ebgames.com/ebx_assets/product_images/257521.jpg

kingfish hobo juckie (kingfish 2.0), Thursday, 17 November 2005 23:02 (twenty years ago)

Fuck a story. Japanese RPG stories are always bad and ridiculous.

This comment only has mileage because Squenixto/Atlus/Sega have been so up their own ass since they started developing in earnest for Sony.co.jp and giving up on the US market. Nintendo's Intelligent Systems still know how to do high fantasy right, and I think Level 5 has been (apparently, since I don't actually have the time) developing decent material sort of quietly in the background.

But otherwise I wholeheartedly agree. "Story" doth not make grinding a rewarding experience. Which reminds me of my actual question: What, exactly, is so fun about this game?

[I still have the blue slime controller on my wishlist]

TOMBOT, Friday, 18 November 2005 14:51 (twenty years ago)

The sound and animation in the battle scenes has kind of a pleasant and satisfying impact (like stomping on a goomba). It's also quick (ie no ludicrous summon animation or omega-level Disgaea casting sequence). The text descriptions are completely superfluous and old-school but are amusing and wacky ("Yangus intimidates! A slime is not impressed. A slime is not impressed. A slime is not impressed") ie random encounters aren't lengthy and tedious.

Skill plateaus and improvement schemas are hidden, in a way--you can talk to an NPC who'll hint around about how many points you need to upgrade an ability etc--so there's this joy-of-discovery thing going on when the scrolly text tells you that character X has learned spell Y. There's an alchemy system that I've haven't fucked with much yet. Voice acting in the cutscenes isn't as bad as I feared.

(DQ8 is Level 5)

adam (adam), Friday, 18 November 2005 16:13 (twenty years ago)

In short, it has the stuff I like about rpgs (deep character customization, exploration, lots of crap to do) without a lot of the stuff that makes me fucking crazy (emotionally haunted androgynes, hour-long cutscenes). At least so far.

Also, the female lead has some of the most lovingly rendered boob jiggle I've seen outside of DOA Extreme Beach Volleyball.

adam (adam), Friday, 18 November 2005 16:18 (twenty years ago)

Haha.

I think I would like this game! I just don't think I have 50 hrs to spend on it. :(

Jordan (Jordan), Friday, 18 November 2005 16:27 (twenty years ago)

(so I'll just keep scratching that itch with Kingdom of Loathing!)

Jordan (Jordan), Friday, 18 November 2005 17:30 (twenty years ago)

A SLIME IS NEVER IMPRESSED

I wish I was actually getting a real christmas or some time off
seriously need to go update the resume and find something more cushy than this bullshit

TOMBOT, Friday, 18 November 2005 21:06 (twenty years ago)

Yo a hipster just attacked me.

A hipster points at Angelo.
Angelo is cursed!

adam (adam), Sunday, 20 November 2005 01:30 (twenty years ago)

is this cool

tyson thomas jeffrey, Monday, 21 November 2005 06:23 (twenty years ago)

I just watched a couple of the trailers & this looks fantastic. Dammit.

TOMBOT, Monday, 21 November 2005 23:04 (twenty years ago)

two months pass...
over 50 hours in and still much more left to play (I'm a bit slow, but I've talked to one person who has 100 hours in). I've really enjoyed it, more than any other RPG. The side quests are fantastic, and for the lads there's Jessica (funniest cutscene ever in Ascantha).

patita (patita), Monday, 20 February 2006 22:23 (twenty years ago)

hahaha "for the lads"

s1ocki (slutsky), Monday, 20 February 2006 22:36 (twenty years ago)

Yeah lads typically hate games where they roam around endlessly just killing monsters with swords, they had to throw in some trampoline cleavage to get the teenage otaku crowd even vaguely interested.

TOMBOT, Tuesday, 21 February 2006 17:45 (twenty years ago)

well I'm not interested in her bunnysuit or the inverse body coverage/defense value ratio ;)

patita (patita), Wednesday, 22 February 2006 21:13 (twenty years ago)

five months pass...
SUCKED IN.
the music is GREAT.
also voice casting pretty entertaining but boy do these folks take a lot of time between sentences.
I'm just at the beginning trying to find the crystal ball, any pointers?

TOMBOT (TOMBOT), Wednesday, 26 July 2006 14:52 (nineteen years ago)

I wanna know if Adam ever finished this.

Jordan (Jordan), Wednesday, 26 July 2006 15:40 (nineteen years ago)

I put in 25 or 30 hours, moved back to NOLA and completely forgot about it. Sold it to fund purchase of Oblivion, which turned out to be totally not worth it. I'll get a new copy when it drops down to ten or fifteen bucks.

I had a serious console rpg jones the other night and started playing Wild Arms 4 (picked up at super cheap Circuit City sale). It's decent but definitely no DQ8.

adam (adam), Thursday, 27 July 2006 01:34 (nineteen years ago)

fifteen hours and counting

Forksclovetofu (Forksclovetofu), Thursday, 27 July 2006 03:54 (nineteen years ago)

I never finished Wild Arms 1. :(

Jordan (Jordan), Thursday, 27 July 2006 04:43 (nineteen years ago)

where the hell is that damned tool bag. also I forgot how much saving the game only in towns SUCKS

TOMBOT (TOMBOT), Thursday, 27 July 2006 14:11 (nineteen years ago)

adam why didnt u like Oblivion?

BUJU DANSON (Adrian Langston), Friday, 28 July 2006 10:06 (nineteen years ago)

Scaled levels! Arena, Daggerfall and Morrowind had no story and many deep flaws--but there was much joy to be had in powering up to some ungodly level, creating some armageddon-level spell and wreaking fiery havoc upon hapless townspeople and woodland animals. Oblivions townspeople, guards and monsters all stay within x levels of you at all times, so the challenge is constant. No fun.

Also, when I finished the Mage Guild quest and became the ARCH MAGE OF TAMRIEL and no one seemed to notice, I got annoyed. Like, the guards around the guild were all "Oh, hey stranger, do you have business here?" Fuck you dude, I'm your boss.

adam (adam), Friday, 28 July 2006 14:09 (nineteen years ago)

Oh dang :( I was thinking of picking it up too, I've never played any of the... whatever-series-this-is games but the idea sounded really cool. It seems like the kind of game I wished existed when I was a kid

BUJU DANSON (Adrian Langston), Friday, 28 July 2006 15:12 (nineteen years ago)

Morrowind is far superior and probably very cheap these days.

adam (adam), Friday, 28 July 2006 19:54 (nineteen years ago)

I beat DQVIII some time ago, it took about 80 hours. There is something to do AFTER the final boss/ending/credits/bonus quest that gives you the better ending called the Dragovian Trials. It involves leveling up for hours and hours to kill a bunch of dragons. The recommended level for killing them is 65, and I was level 40 when I beat it. So, right now I'm about 100 hours in, Level 52, occasionally taking a break from hunting Metal King Slimes and Liquid Metal Slimes on Howlwind Hill to try and kill one of the stupid dragons.

Marmot 4-Tay: Hold these goddamn chickens! (marmotwolof), Saturday, 29 July 2006 02:42 (nineteen years ago)

I am going to start this tomorrow. excited.

Dxy (Danny), Saturday, 29 July 2006 16:47 (nineteen years ago)

I would recommend new players look at the skill building FAQs before they get too far. If you planned ahead you could probably end up with better characters than what I have now.

Marmot 4-Tay: I'll sip from his well without hesitation. (marmotwolof), Saturday, 29 July 2006 20:54 (nineteen years ago)

Yeah I did take a look at that but kinda breezed through it, it's really poorly arranged. Luckily there's only like one spoiler in it and it's well marked.

TOMBOT (TOMBOT), Monday, 31 July 2006 14:23 (nineteen years ago)

http://db.gamefaqs.com/console/ps2/file/dragon_quest_viii_spells_skills.txt

TOMBOT (TOMBOT), Monday, 31 July 2006 14:29 (nineteen years ago)

Haha, goddamn gamefaqs and their stupid link protection. That's the one I was talking about. Has some Dragovian Trial hints at the end but Red Scarlet's FAQ goes into a lot more detail (and is the best overall FAQ for anything you need to know, dude played through the game over 10 times):

http://db.gamefaqs.com/console/ps2/file/dragon_quest_viii_g_1.txt

Marmot 4-Tay: The root cause of dragon hatred among power metal bands. (marmotwo, Monday, 31 July 2006 18:54 (nineteen years ago)

I felt sad when I finished the game, I didn't want it to end. Something like 120 hours, in all. Loved it.

patita (patita), Monday, 31 July 2006 18:57 (nineteen years ago)

did u doo teh drafgon trials?

Marmot 4-Tay: The root cause of dragon hatred among power metal bands. (marmotwo, Monday, 31 July 2006 19:27 (nineteen years ago)

Ok, I killed the first dragon and claimed my Super Alchemy Pot, which means now I can make a bunch of strong armor and healing items and shit that would otherwise take forever (it creates items instantly).

Marmot 4-Tay: The root cause of dragon hatred among power metal bands. (marmotwo, Monday, 31 July 2006 23:08 (nineteen years ago)

alright I binged yesterday and now I have the load music stuck in my head - that cartoony pizzicato number that plays while you stare at the world map and are repeatedly told to resist the urge to pull all the shit out of the front of the PS2

I quite enjoyed the fact that casting Zoom in a dungeon resulted in hitting my head on the ceiling. That, and despite myself, all of Yangus' exclamations.

TOMBOT (TOMBOT), Thursday, 3 August 2006 12:51 (nineteen years ago)

COR BLIMEY

Marmot 4-Tay: The root cause of dragon hatred among power metal bands. (marmotwo, Thursday, 3 August 2006 19:03 (nineteen years ago)

are repeatedly told to resist the urge to pull all the shit out of the front of the PS2

lol

Jordan (Jordan), Thursday, 3 August 2006 19:06 (nineteen years ago)

three weeks pass...
Castle Trodain's a BITCH
hit my head on the ceiling AGAIN and had to waste a Magic Water to get the fuck out of there 'cause nobody who knew Evac had any MP left!

somebody convince me I should not Buy this Now:

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=170012658588&category=21188

TOMBOT (TOMBOT), Thursday, 24 August 2006 14:01 (nineteen years ago)

I'm avoiding all FAQs so far despite my incredibly poor alchemy talents. I skimmed the skills/spells one but knowing too much about that kind of thing never really adds to your enjoyment. I figure if I get through it once just playing it by ear I can go through again and build a Napoleon party with a project plan etc.

The graphics have become my favorite graphics in any game ever. This game has me ready to finally admit that RPGs can be great in 3D. (emphasis on CAN BE). I'm consistently impressed with the number of frames in literally every animation (except for the boobs on Witches. I'm kinda disturbed by that actually. There is absolutely no good reason for a monster to have massive cleavage that jiggles around every time you damage them. FFS).
The music is somewhere in the top 10, but I'm not about to go buy the double CD set or anything.

If I were Square/Enix, I'd be looking at the engine on this thing, and drawing up some numbers on how much it would cost to update DQ3-DQ7 for this level of quality and localization. Because that, to me, would be free fucking money.

Last thought - having the Maps be relatively uninformative and undetailed is really nice, because you don't grind just to grind - you wind up doing all the grinding you need to do just because you're exploring big blank areas looking for goodies and people to talk to.

TOMBOT (TOMBOT), Thursday, 24 August 2006 14:14 (nineteen years ago)

Your search - Dragon Quest VIII witch cleavage - did not match any documents.

:(

Jordan (Jordan), Thursday, 24 August 2006 14:30 (nineteen years ago)

ok whoa if you type "dq8" into google it automatically includes the expansion "dragon quest viii" into your search terms

TOMBOT (TOMBOT), Thursday, 24 August 2006 14:42 (nineteen years ago)

I'm cute and I'm a controller too!

kingfish trapped under ice (kingfish 2.0), Thursday, 24 August 2006 15:34 (nineteen years ago)

:(

there's some flash/anim demo out there of the chick running.

kingfish high command (kingfish 2.0), Thursday, 24 August 2006 15:35 (nineteen years ago)

if you can find that slime controller at gamestop, they marked the price down to $20.

Christopher Costello (CGC), Thursday, 24 August 2006 15:59 (nineteen years ago)

29 hours! plz let this game go on for many, many more.

1. The oceans are rife with peril.
2. Alchemy is hard.
3. Great Sabrecats are not the easiest thing to steer.
4. The text explanation of why the Siren's Puff-Puff technique does not work on Jessica is the cherry on top of what is so far the best localization I have ever seen in a JRPG bar none.
5. If you have a PS2, but do not have this, you are wasting your time.

TOMBOT (TOMBOT), Monday, 28 August 2006 13:24 (nineteen years ago)

OK re: 2, I took the entire Alchemy FAQ down, copied it into a new text file and changed it into a dingbats font, then deleted everything that came after the "=" character for each item. So I just have a list of ingredients that work together with no other information! I may or may not put it to much use, but if anybody wants a copy, just use this e-mail address.

TOMBOT (TOMBOT), Monday, 28 August 2006 16:56 (nineteen years ago)

this game has turned me into a complete dork.

TOMBOT (TOMBOT), Monday, 28 August 2006 19:03 (nineteen years ago)

um

Vacillatrix (x Jeremy), Monday, 28 August 2006 19:20 (nineteen years ago)

My roommate just bought this game, he is totally hogging it. I don't mind though because I just began my FIRST CHRONO TRIGGER PLAYTHROUGH EVER. Ever since Tales of Symphonia I get kind of agitated that RPGs aren't 2 player.

captain reverend gandalf jesus (nickalicious), Monday, 28 August 2006 20:57 (nineteen years ago)

one month passes...
So anyhow I beat the fat fucker at the "end." I stopped there because I have a thesis to write, so no more games until that happens. I'm going to start all over from the beginning in January because I missed a ton of shit and it's worth it, I think. However:

I'll get a new copy when it drops down to ten or fifteen bucks. - It's $19.99 on Amazon now.

Red Scarlet's FAQ goes into a lot more detail (and is the best overall FAQ for anything you need to know, dude played through the game over 10 times) - I've read part of this faq and it's terrible. this would be the reason I avoid walkthroughs; dude literally eschews fun completely and he tells you as much multiple times. It's like he's training you for a speed run. Ugh.

SOME LOW END BRO (TOMBOT), Wednesday, 25 October 2006 18:55 (nineteen years ago)

I never quite got into this past nine hours or so. Think I'll try again.

Forksclovetofu (Forksclovetofu), Wednesday, 25 October 2006 22:55 (nineteen years ago)

Oh, I wouldn't recommend using the walkthrough for any game if you want to have any fun, no. Just as a reference if you're stuck on something in particular.

I still haven't got around to beating the Ultimate Dragon. I beat all the other ones and got all the prizes (the dragovian armor + helmet makes Hero look pretty cool, it's like a samurai outfit), but the only point to beating him is if you're going for 100% monsters and items, which I'm not even close to yet. There are other games, and that shit is tedious.

Marmot (marmotwolof), Thursday, 26 October 2006 02:09 (nineteen years ago)

I'm imagining shit could be a lot less tedious if I actually talked to Morrie before beating The Fat Hovering Trucker From Hell, among other things.

Nine hours?!?!? You ain't even got properly puff-puffed at nine hours.

SOME LOW END BRO (TOMBOT), Thursday, 26 October 2006 02:41 (nineteen years ago)

Ha, dude I totally ignored Morrie too! I had that little cutscene where you look at him on the roof and was all "whatever" and just kept walking. It wasn't until I was getting near the end and realised I hadn't found the monster arena yet that I remembered that and went back to see what his deal was. Duh.

Marmot (marmotwolof), Thursday, 26 October 2006 03:08 (nineteen years ago)

I got to the church after I got off the boat and then got distracted by, you know... life. Got me some slime scalps on my belt, tho.

Forksclovetofu (Forksclovetofu), Thursday, 26 October 2006 06:14 (nineteen years ago)

things I plan to do when I pick it back up and start over:

1. axes instead of clubs
2. better distribution of skill points instead of just racing to 100 in a couple of them to see what happens
3. spears instead of swords
4. whips instead of staves
5. sabers instead of bows
6. more cheese
7. monster arena, as noted
8. more fastidious/obsessive-compulsive use of "nose for treasure"
9. actually follow through with minnie and dodgy dave


SOME LOW END BRO (TOMBOT), Thursday, 26 October 2006 11:48 (nineteen years ago)

one year passes...

Finally playing this. Great soundtrack. Turns out the music composer is supposedly some rightwing japanese schmuck. I doodled blue slimes while having to sit thru cpr class today.

I want a slime controller. It's still only like $20 + shipping.

kingfish, Tuesday, 20 November 2007 07:57 (eighteen years ago)

Does it still have the optional/compulsory free-roaming plains around the towns with nothing to do but fight piss-takingly lame baddies, through darkness or grass and on and on and on for no reward but some pittance of experience or gold? Is it all bad guys and levels and dungeons that are impossible to beat until you engage those endless tedious battles and up your levels? Is it all "you have encountered 3 GREEN SLIME. Do you attack, defend, run? You have defeated 3 GREEN SLIME. You gain 3 GOLD 3 EXP.) for hours and hours and hours?

DUEDS this is what I LOVE about Dragon Quest/Dragon Warrior!

Tho admittedly VII has much better shit in it.

Abbott, Tuesday, 20 November 2007 23:07 (eighteen years ago)

uh...VIII

shoulda gone w/Arabic numbers, they're hard to misspell

Abbott, Tuesday, 20 November 2007 23:07 (eighteen years ago)

three weeks pass...

OMG I am loving this game. Just up to the DARK RUINS and have died at the hands of DHOULEMAGUESYUS.

I broke this out because I broke my collarbone and need to not move around much and boy howdy did it work. Only problem is via roomy seeing me play it he's decided he wants to REplay it and is on the fucking thing like 10 hours a day and I am not getting any playtime and I have to constantly remind him that I'm the one with the broken fucking collarbone and dude please just be fair.

I love ALCHEMY and MAKING GNARLY SHIT. For the longest time also I was certain Trode's voice was the guy who was Hoggle in Labyrinth. Alas.

Also BOUNCY BOOBS! This is the best game.

nickalicious, Monday, 17 December 2007 21:48 (eighteen years ago)

I've been trying to spread out my skill points between a variety of things but now I'm wishing I had dropped them all into one weapon each.

nickalicious, Monday, 17 December 2007 21:49 (eighteen years ago)

I'd be playing it right now instead of digging up old threads about it on ILX if I had my way.

Okay I am going to go lay a guilt trip on a motherfucker again.

nickalicious, Monday, 17 December 2007 21:51 (eighteen years ago)

Have fun with alchemy but be careful with the Slime Crowns, there's only like 2 in the game.

abanana, Monday, 17 December 2007 22:02 (eighteen years ago)

Also BOUNCY BOOBS!

you're talking about slimes, right?

Jordan, Monday, 17 December 2007 22:59 (eighteen years ago)

I'm not even about to alchemyize the one slimecrown I've got; in fact I'm completely resisting the urges to get massive alchemy & skill lists online because I am enjoying so much doing it myself.

ALSO: I had been making crazy cheeses in the alchemy pot for like 10 hours of gametime before I realized exactly what to DO with them...and NOW I am REALLY enjoying the CHEESE IN BATTLE OPTION.

Also where are the best monsters for my team? Right now my best 3 are the goldman guy, an orc guy and a chicken guy with a sword.

nickalicious, Tuesday, 18 December 2007 01:15 (eighteen years ago)

five months pass...

I'm playing this again from scratch. It's still a blast.

El Tomboto, Sunday, 8 June 2008 21:19 (seventeen years ago)

important discovery: axes better than clubs

El Tomboto, Sunday, 8 June 2008 21:19 (seventeen years ago)

Scythes better than both, though.

Lamp, Monday, 9 June 2008 04:32 (seventeen years ago)

I like the boomerang.

Abbott, Monday, 9 June 2008 16:57 (seventeen years ago)

is the scythe really the best weapon for yangus? even in the endgame?

what should I do with the templar this time around? last time I had him with the bow & arrow, I dunno what should be his steez.

El Tomboto, Monday, 9 June 2008 22:44 (seventeen years ago)

For scythes its only 70 points to Stainless Steel and 80 points to Attack +25. I can't remember what the modifier is for the ss attack (+30% maybe) but that's still a really good increase for an attack with 0 cost. With an axe you only get an Attack +20 boost that requires 82 points + the special moves cost 2/3 sp. Also, you can get the second-best scythe relatively early via the Monster Arena.

I think the best weapon for Yangus in the end game is the flail you get from Minnie but that takes a v. long time to get and you can stop leveling scythes after 80 points anyway.

I level staves for Angelo but maybe not actually the best? Level whatever you want him for e.g. I use him mostly for healing/defence so Staff of Antimagic (which you can get pre-Trodian) + the MP +20 skill works for me until after Baccart at least. If you need him for attack then swords is best since you can get an A+ rapier v. quickly as well. Bows are a good compromise of the other two esp. if you're leveling knives w/Jessica and thus cannot get Liquid Metal Swords for both.

Lamp, Tuesday, 10 June 2008 01:36 (seventeen years ago)

I beat it a few weeks back and it took me close to 80 hours. If I do the whole trials thing at the end, about how much longer should it take?

James, Wednesday, 11 June 2008 21:03 (seventeen years ago)

20-40 more?

El Tomboto, Wednesday, 11 June 2008 23:06 (seventeen years ago)

Re-reading my post above made me realise that even if I start a Chaos Wars thread I can't look like any more of loser than I already do. Still... update?

Lamp, Monday, 16 June 2008 05:21 (seventeen years ago)

I was planning to move ahead this week but drinking and lurve got in the way. also a little bit of work, but eh.

El Tomboto, Monday, 16 June 2008 05:25 (seventeen years ago)

real definition of loser = dude who is disappointed in himself, even for just a moment, because he let fucking and drinking get in the way of pre-planned video game progress

El Tomboto, Monday, 16 June 2008 05:26 (seventeen years ago)

Lechery, sir, it provokes, and unprovokes;
it provokes the desire, but it takes
away the performance: therefore, much drink
may be said to be an equivocator with lechery:
it makes him, and it mars him; it sets
him on, and it takes him off; it persuades him,
and disheartens him; makes him stand to, and
not stand to; in conclusion, equivocates him
in a sleep, and, giving him the lie, leaves him.

Lamp, Monday, 16 June 2008 05:38 (seventeen years ago)

Alternate post: My girlfriend accused me of continuing to play videogames while she talking to me. It's true. Now we're not drinking or fucking. What do I do?

Lamp, Monday, 16 June 2008 05:40 (seventeen years ago)

yeah jessica has some bazooms

El Tomboto, Monday, 16 June 2008 05:49 (seventeen years ago)

tell her your frequent erections are for her to do with as she pleases and if she wants more than that then good fuckin' luck on the circuit

El Tomboto, Monday, 16 June 2008 05:50 (seventeen years ago)

I heard those were Pavan's last, heartbroken words to Sasha in the Japanese version of the game.

Lamp, Monday, 16 June 2008 05:58 (seventeen years ago)

one month passes...

about 40 hours in on playthrough #2 (this time it's for keeps!) and a few thoughts

1. the knowledge to build and operate an alchemy pot has got to be some close-hold black helicopter shit because there's no way you could let people play with these things willy-nilly and expect a barter economy to survive - clearly king trode, despite his ignorance of the scepter's significance, has been keeping good notes on THIS (and who can blame him, it basically prints money, or should I say moon's mercy)

1a. interestingly, however, the fortune-teller's trade is a common one, and valued at jack of all shit in the epoch our adventure occupies; compare and contrast with the 21st century where the "knowledge worker" and "creative" class rule the roost and people who make things are regarded as either the globe's poo-poo or at best a troop of rustic craftsmen who just couldn't deal with a real career; in the age of equities trading it's the motherfuckers with the crystal balls who run the show and not some lil' dude with a pot in his wagon

2. the party structure, even given the addition of the monster team (Donkey Force Alpha, if you must ask, maxed out the 18 character limit, that's right) argues for small elite units in military operations and takes a very clear stance against conscription; sure the world is full of tough guys and bad-asses and all manner of talented privateers, but any mission worth doing demands a far more discriminate bunch of revenge-bent lunatics highly motivated individuals

2a. in contrast to 1a, we see this actually playing out in modern times, where asymmetric warfare has become the rule and laggardly divisions of draftees are the exception

3. I'm certainly not the first to point this out but it is quite disappointing that the simple switch from fishnet stockings to the much more effective ruby of protection as an accessory means having to give up the bunny girl costume altogether. That shit doesn't even make any sense.

4. Man I'm happy I read the gameFAQs this time around, jesus

El Tomboto, Thursday, 17 July 2008 09:22 (seventeen years ago)

oh and 5. is Jessica adopted or is it just me

El Tomboto, Thursday, 17 July 2008 09:22 (seventeen years ago)

or perhaps she has the same problem as Angelo/Marcello, right place, wrong parent? Actually that goes for the Hero as well I suppose, man these kids are all fucked up

El Tomboto, Thursday, 17 July 2008 09:24 (seventeen years ago)

this shit is so much more enjoyable to think about than my job or the economy, unfortunately it keeps me up just as late (but less drunk)

El Tomboto, Thursday, 17 July 2008 09:26 (seventeen years ago)

That is the best thing I've ever read, Tombot.

Abbott, Wednesday, 23 July 2008 03:15 (seventeen years ago)

four weeks pass...

5. Marcello's speech to the gathered boojwahzee on Neos is great; the whole game's plotline (bloodline? lol!) is rooted in the business of family descent, and then he just stands in front of everyone and goes off on how meritocracy is the way of the future also PS. fuk u if u disagree

5a. Sounds vaguely acceptable at first but then you realize he's actually a proto-fascist or a pretty boy bolshevik, especially the part where he calls out the Goddess as just another false idol. It's a nicely done moment because at this point you've been to Tyran Gully and dealt with all sorts of discrimination yourselves, this fuckwit up on the dais may be ahead of the curve on a couple of points but one more putsch and he's going to be gassing the fatties and belt-sanding the nuts off every male who doesn't enlist in the Templars. Compared to Marcello that Charmles looks harmless, amirite.

5b. The bit after DQ9/11 happens and Angelo saves him almost out of spite is money. "You know I REALLY don't care," in the Jude Law voice and everything. I basically never gave two shits about Angelo outside of casting Multiheal until he said that.

6. Pickham is an interesting social experiment, a bit sci-fi really. Why does every city have to have its own accompanying slums? Why not just have one city that's all the slums at once? The dregs of every major area wind up sleeping on the dusty floors in a den of thieves and fighting over scraps. Plus you put it just far enough out of the way that they don't bother anyone else, except to consume the occasional gambling addict who can't afford to sail to Baccarat anymore. The whole Swordsman's Labyrinth fetch-quest could practically be a John Carpenter film by way of Sam Raimi.

El Tomboto, Wednesday, 20 August 2008 22:36 (seventeen years ago)

7. Are Slimes the Jews of monsterdom?

El Tomboto, Wednesday, 20 August 2008 22:48 (seventeen years ago)

Angelo is kind of dreamy.

Oh my god to what new lows can a lady sink?

Abbott, Thursday, 21 August 2008 18:41 (seventeen years ago)

http://i46.photobucket.com/albums/f105/ELEmblem/puff/102206057.jpg

El Tomboto, Thursday, 21 August 2008 18:53 (seventeen years ago)

Oh right. :(

Wikipedia, re 'Dragon Warrior': Regarding the Japanese version, in the town that the hero first buys keys, a woman offers to provide "puff-puff" to the Hero. This was changed in the American release as the woman asks if the hero would like to purchase tomatoes.

1. Tomatoes!
2. So puff-puffs have been around a while.

Abbott, Thursday, 21 August 2008 23:52 (seventeen years ago)

How many times have you played this thing through, Tombot?

Also DQ IV redo coming out for DS soon, wootles.

Abbott, Thursday, 21 August 2008 23:53 (seventeen years ago)

I feel diminished and saddened that I spent all my time playing considering the stastical ramifications of an extra point of attack power and )not joking( calculating damage modifiers instead of wondering at the larger philosophical and sociological ramifications of DQ8.

Corollary: I spent hours trying to gauge what monster team was most effective in the S-level battle only to find that, to my chagrin, my team looked exactly like the one in the GameFAQs FAQ.

Lamp, Friday, 22 August 2008 03:21 (seventeen years ago)

this is only my second playthrough, and much improved from my first. I've been going through it like butter this time, aided in no small part by bothering to follow up on the side quests.

El Tomboto, Friday, 22 August 2008 04:01 (seventeen years ago)

My FIRST go at the S Rank, one of My Three Golems stuck the liquid metal slime with a critical hit coming right out of the gate, after that it was mop-up by Mazin.

El Tomboto, Friday, 22 August 2008 04:02 (seventeen years ago)

Yeah, I used the Golems to beat S as well. Best team may actually be the two metal slimes + cureslime.

Lamp, Friday, 22 August 2008 04:15 (seventeen years ago)

two metal slimes + cureslime aren't going to put 1200+ damage up in a single round, though, are they

El Tomboto, Friday, 22 August 2008 04:17 (seventeen years ago)

I dropped off playing this not too long after Tittys McGee's heelturn and started playing Rogue Galaxy instead. I wonder what Level 5's been up to, aside from the Prof Layton series.

kingfish, Friday, 22 August 2008 05:11 (seventeen years ago)

Pretty sure Magic Burst does 1000+ damage. Not the best for the arena but they're hard to kill and Hev has 999 defence.

Wasn't someone on another thread asking about this?

Lamp, Friday, 22 August 2008 15:50 (seventeen years ago)

two weeks pass...

Hero = Jim Thorpe

I'm done for now, on to FF12.

El Tomboto, Thursday, 11 September 2008 20:06 (seventeen years ago)

I figure slimes are cute to make up for their lack of strength. They are cute enough that adventurers like me don't want to kill them. It's an evolutionary advantage.

abanana, Friday, 12 September 2008 00:07 (seventeen years ago)

three months pass...

I have, I think, an hour left on this game, from like a year ago, and I've never finished it. (Last I battled was some weird vadge/flame boss?)

Should I go finish this up? Somehow I'm scared to!

Abbott of the Trapezoid Monks (Abbott), Friday, 12 December 2008 23:06 (seventeen years ago)

yeah you have to finish it so you can start over again and give everybody different skills

El Tomboto, Friday, 12 December 2008 23:31 (seventeen years ago)

or did you get pretty much everything on the first play-through? (my three golems, jessica's best gear, the underpants dance, etc)

El Tomboto, Friday, 12 December 2008 23:32 (seventeen years ago)

dude wtf

TOMBOT, Thursday, 18 December 2008 08:49 (seventeen years ago)

huh?

Abbott of the Trapezoid Monks (Abbott), Friday, 19 December 2008 02:11 (seventeen years ago)

started playing DQIV today, first DQ I've played

surprised by the scots accents in the first area : )

cozwn, Friday, 19 December 2008 02:14 (seventeen years ago)

abbott did you fire it back up and end this thing or what, is what I was dude wtf abt

TOMBOT, Friday, 19 December 2008 05:02 (seventeen years ago)

No, but I think about doing that every couple of hours.

Abbott of the Trapezoid Monks (Abbott), Saturday, 20 December 2008 00:55 (seventeen years ago)

I thought you were "dude wtf" about the username switching from El Tomboto to TOMBOT. I thought you had been hacked by psychotic teens.

(Z S) (Z S), Saturday, 20 December 2008 03:57 (seventeen years ago)

Abbott, you have to beat it. If you don't, you'll regret it the rest of your life.

In 2005 I got to the very end of Xenogears, but I didn't finish. I forget what happened. There was some sort of bullshit problem where I had saved but I was near death with no possibility of recovery, or I was missing some item, or something. Either way, it stung. And to this day, when I hear the word Xenogears - and trust me, it's every day, every day - I cringe. Now go beat Dragon Quest VIII, NOW!

(Z S) (Z S), Saturday, 20 December 2008 04:00 (seventeen years ago)

i feel bad about signing you up for that xenogears e-bulletin now

ice cræm and cæk (Lamp), Sunday, 21 December 2008 17:54 (seventeen years ago)

Well, I did go and beat the game last night. I had, seriously, just the one final boss battle to go (with hideous morbidly obese purple demon Rhapthorne). And I realize now why I let it languish so long – I didn't want it to end. I didn't want to say goodbye to that good friend.

I'm glad I did it, though.

Abbott of the Trapezoid Monks (Abbott), Sunday, 21 December 2008 19:15 (seventeen years ago)

Now you can finally move on with the rest of your life. Though, you don't have to say goodbye to that good friend. You could say hello to that good friend in a new way, a la Tom, by beating it in a more complete and exhaustive manner.

(Z S) (Z S), Sunday, 21 December 2008 19:51 (seventeen years ago)

five years pass...

so this came out a week or two ago on iphone/ipad, and i'm finally going to play it (ipad style)! it's supposed to be a decent port (http://toucharcade.com/2014/05/29/dragon-quest-viii-review/).

if anyone else wants to join me on this epic quest it would be cool! please note that i am really slow and will not be beating this in 2 weeks or anything close to it.

Karl Malone, Thursday, 12 June 2014 14:48 (eleven years ago)

I'm still waiting for this to be ported to a DS system or to HD more or less

Nhex, Thursday, 12 June 2014 14:50 (eleven years ago)

from that review:

As for the iOS port, it's not quite as good as you might hope. Since this is just a translated version of the Japanese release, the orchestrated music and voice acting found only in the western PS2 release are out. The orchestrated music, I can live without, since it was recorded at low quality and bloated the game's loading times, but losing the voice acting hurts. Reading Yangus say "Cor Blimey!" just isn't the same as hearing it, and some of the jokes have a lot less punch in text, like the gags around Prince Charmles' name. Tailored for the train-faring Japanese population the game is played in portrait mode, which is going to seem like an odd choice for some people. I actually like being able to play one-handed, but there's no doubt the lack of horizontal space cuts down on the feeling of grandness in some of the game's environments. The controls themselves take a little getting used to, but after an adjustment period, I didn't have any problems with them. It's certainly a unique interface, but it ends up working out fine.

don't really care about the music because i'm usually playing ipad games on silent mode while my gf sleeps, and same with the voice acting. and actually i wouldn't care about the voice acting even if i had the sound on. i almost always hate voice acting in video games. bah humbug.

Karl Malone, Thursday, 12 June 2014 15:15 (eleven years ago)

fuck this ipad shit hook yr PS2 up already and play it legit

dude (Lamp), Thursday, 12 June 2014 16:20 (eleven years ago)

i'm lazy man, so lazy

Nhex, Thursday, 12 June 2014 16:24 (eleven years ago)

i never bought a ps2

i had a ps1 but haven't had a sony device since

Karl Malone, Thursday, 12 June 2014 16:26 (eleven years ago)

i'm apparently about 10 hours in, although i don't trust the game clock. i don't think i've spent ten HOURS already (have i? oh god). i think i'm about to get angelo to join the party, except i'm embarrassingly having trouble finding the secret underground entrance to the sanctuary or whatever. they gave me clear instructions - head toward Simpleton but stay close to the river until you get to the ruins - but somehow, even though i see the little dot on the map where the ruins are, it's blocked off by the landscape and every 8 seconds i have to deal with a random encounter. maybe i should cast padfoot so i have some more time to explore. on the other hand i'm getting some much needed leveling up in while i wander. i fear that i spent too much time in simpleton village at the tavern and now i too am a true Simpleton.

my hero is named DIRKBURT.

the game itself is a lot of fun, and i like the characters. i feel like i probably don't exploit the tension system enough, and i probably rely on 'fight wisely' tactic way too much. part of that has to do with the menu system, and i'm not sure if it's in the original or if it's an iPad modification. but basically, any deviation from the fight wisely tactic results in several button presses. and it's especially cumbersome when switching weapons in the middle of a battle (which is often necessary to use certain abilities):

- tap DIRKBURT's options pane
- tap "items"
- tap the new weapon to select it
- tap the new weapon to equip it
- tap to close out of the options pane

it's not really a huge deal in isolation, it's that you have to do it so often. it would have been really cool to add a quick weapons switch button to streamline the process.

i especially enjoy how every village has a burly S&M guy wearing a horned mask.

Karl Malone, Saturday, 14 June 2014 14:54 (eleven years ago)

Tailored for the train-faring Japanese population the game is played in portrait mode, which is going to seem like an odd choice for some people. I actually like being able to play one-handed, but there's no doubt the lack of horizontal space cuts down on the feeling of grandness in some of the game's environments.

bummer. this game is so pleasant and mainly because of the big, colorful environments.

original bgm, Sunday, 15 June 2014 17:58 (eleven years ago)

seven years pass...

I know the olympics are bad but pretty awesome to see all the teams march out to Dragon Quest music lol

Daniel_Rf, Friday, 23 July 2021 12:07 (four years ago)

I hope someone puts up a video of this

Nhex, Friday, 23 July 2021 12:27 (four years ago)

stopped watching but apparently they played some Sonic too!

Daniel_Rf, Friday, 23 July 2021 12:29 (four years ago)


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