c/d s/d: the GRAND THEFT AUTO series

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i guess i feel kind of self-concious about my love for san andreas, it seems like such a conventional and maybe juvenile choice, but it is probably the most satisfying game i've ever played. the other two gobble huge plates of dick IMO. i've never played any of the pre-PS2 games. discuss

I GUARONTEE ::cajun voice:: (Adrian Langston), Wednesday, 4 January 2006 18:25 (twenty years ago)

How do the other two do the gobblecock? The three games are cut from the same cloth, only with slightly altered trappings.

the first two are kinda fun if you only expect it to be as good as certain flash games.

kingfish holiday travesty (kingfish 2.0), Wednesday, 4 January 2006 18:31 (twenty years ago)

Kingfish, stop smoking B Dup's caine! "Slightly altered trappings" whatever.

I loved GTA III. Then I was like WOW re: Vice City. THEN I was like WOWOWOWOWOO re: San Andreas. This has all happened within the past 6 months, however, so I might be biased juuuuuuuust a bit.

I would like to know the ways in which the previous versions gobbled the cock.

David R. (popshots75`), Wednesday, 4 January 2006 18:41 (twenty years ago)

But the games are much the same, with pretty much the same engine, with minor tweaks between versions.

kingfish holiday travesty (kingfish 2.0), Wednesday, 4 January 2006 18:57 (twenty years ago)

But those tweaks! SWIMMING!

David R. (popshots75`), Wednesday, 4 January 2006 19:01 (twenty years ago)

should've mentioned that me getting 100% on GTA3/Vice City only came AFTER i'd finished San Andreas, obviously altering my expectations for the previous games.

gta3 had awful controls/camera, and i missed all the refinements of gameplay that andreas brought to the table. san andreas was monstrously challenging at times, but you always sensed the difficulty originated in the challenge before you. there were challenging scenarios in gta3, but most of the game's obscene difficulty was due to it just being very hard to play. putting it next to san andreas makes it seem awfully bland and barren as well, i wasn't particularly stoked about the radio stations or the silent protagonist.

vice city was the easiest in the series. i actually just got 100% on it last week, which is what prompted me to walk down memory lane like this. vc felt very slight next to the other games - for all of gta3's faults, it's a very large game and you get your money's worth. there weren't that many story missionsand as those are usually my favorite parts of these games i was pretty disappointed. the "meat" of the game didn't feel proportionate to all the extra horseshit i went through to get 100%. it was just kind of small and boring with no sense of place or adventure to it. great music tho.

sa literally delighted me from beginning to end. even the hardest tasks, some of which were more difficult than any other game i'd ever played, ultimately were worth it to me because of the elation i felt after finally wrapping them up. it was a perfect fit for my ADD-having ass - i literally just CANNOT WAIT for most games to end bcz i tire of them after a few hours. games that know when they've worn out their welcome are just amazingly rare. but i feel like i could play this same game for years. the repetition that repels me from most games - repetition of action, setting, atmosphere - is completely absent. any time you're tired of one milieu or challenge you can move onto one that's just as fun or interesting. that's what the previous games really lacked, they had the ambition but not exactly the artistry to see it all the way through. and those games were probably necessary to refine it all down to what we have now. it's the most immersive game i've ever played, if not by design then by dint of what it evoked for me. there are a lot of other 'immersive' games that leave me absolutely cold, but this shit is like baby bear's porridge: just right.

I GUARONTEE ::cajun voice:: (Adrian Langston), Wednesday, 4 January 2006 19:21 (twenty years ago)

i guess that didn't need to be so long. it's funny that i'm completely barren of the impulse to clog ILX with long blowhard missives... except when it comes to video games.

I GUARONTEE ::cajun voice:: (Adrian Langston), Wednesday, 4 January 2006 19:25 (twenty years ago)

OTM re: SA, especially the difficulty of it. I cuss like a sailor when I'm flubbing up a mission (like trying to fly a propellor plane, or that blasted "steal 4 police bikes" nonsense I'm currently avoiding for fear of breaking something), but when I get past a hurdle, it does feel great. I'm gonna miss it when I'm done (tho I'll probably be playing blackjack & video poker all the live long day, even after I'm done) (or just farting around in one of the race arenas).

I played GTA III on the PC, but bought it as part of the 3-pack w/ VC & SA - I was thinking about going back to it, as I never finished it (& missed a lot of stuff - I didn't even know about the Rampages until I read an FAQ!), but I'm afraid I'll be sorely disappointed.

David R. (popshots75`), Wednesday, 4 January 2006 19:34 (twenty years ago)

yeah, every once in a while i fire it up again and go on a harrier rampage, but it's not exactly the same. i'll tell you what would make the game absolutely perfect: if after beating the game or getting 100% they would give you the option to repeat any of the missions, because some of them were just too incredible.

I GUARONTEE ::cajun voice:: (Adrian Langston), Wednesday, 4 January 2006 19:37 (twenty years ago)

Vice City is way better than San Andreas. Think I probably played the first one even more than SA too, tho the music and trimmings made San Andreas feel alot nicer.

Ronan (Ronan), Wednesday, 4 January 2006 19:39 (twenty years ago)

the only time i felt gypped by SA was when I finished the NRG challenge. it was (for me at least) head and shoulders above everything else in the game re: difficulty, and the only 'reward' you get for beating it is one tick closer to 100%.

I GUARONTEE ::cajun voice:: (Adrian Langston), Wednesday, 4 January 2006 19:39 (twenty years ago)

Is it just me, or do some of the news bits on the talk radio station change depending on how far you've progressed in the game? I ask, because while tooling around Las Venturas, I noticed 2 news stories re: a Mafia massacre in the meat packing district (that I just executed!) AND a puff piece about Los Santos philanthropist Big Smoke! And a promo by Big Smoke, to boot!

I'm also a sucker for how everything came around full circle in SA - I said this on the Liberty City Stories thread, but when Toreno told CJ his last mission for him was to go pick up Sweet, now that CJ's gone from disrespected hood rat to a guy rolling in dough in his own mansion, I got a little choked up!

BTW, suggestions on how to defeat that mothertrucking "steal 4 police bikes & drive them onto that stupid truck that's always on the side of the city opposite where you're at, and oh by the way don't mind the 15 cop cars on your ass" mission would be much appreciated. I've tried stashing the mobile bikes in 1 spot, and then driving them onto the truck one @ a time once they're acquired, but that doesn't work.

David R. (popshots75`), Wednesday, 4 January 2006 19:49 (twenty years ago)

Granted, that strategy probably doesn't work because I can't get it to work.

David R. (popshots75`), Wednesday, 4 January 2006 19:50 (twenty years ago)

The news station changes through the game, yes. Some of the comments from other DJs do too, when you're doing the Catalina missions the country DJ will talk about how romantic this couple that are travelling around the countryside robbing places are.

The bike missions - all I can think of is to anticipate where the truck will be (it moves) rather than to go straight towards the blip. Parking the bikes in the same place will be pointless if the truck is nowhere near that place. I didn't have a problem with it, sorry.

The PS2 games do seem to be dissappointing if you don't play them in the GTA3 - VC - SA order. I started with Vice City and loved it, but could never get into GTA3.

Cressida Breem (neruokruokruokne?), Wednesday, 4 January 2006 20:06 (twenty years ago)

that's from the heist strand right? i remember it, sorta. the two biggest tips i can give are just general gameplay tips - pause and look at the large map constantly so you know you've plotted out the best course, and remember where every pay n spray is and abuse them thoroughly. i believe the truck basically just circles the freeway around las venturas right? when you get a new bike, pause & look at the map, and try to anticipate which direction you should go in to intersect the truck in the least amount of time. playing catch-up to it will sap a lot of time away.

I GUARONTEE ::cajun voice:: (Adrian Langston), Wednesday, 4 January 2006 20:21 (twenty years ago)

I will say that I loved SA best of all, due to everything from its scope, the writing/dialogue, etc. It's the only GTA I've ever beaten(tho I ain't the type to try for 100%), or played on the PC. I just don't that you can really amplify up the refinements of SA to claim that the first two just SUCK that dick down, since they aren't as evolved. I think that there is a definite progression of course, but it's not a night & day thing.

I wonder how well any of the GTA soundtracks sold.

kingfish holiday travesty (kingfish 2.0), Wednesday, 4 January 2006 20:24 (twenty years ago)

On the bike missions, you have to memorize where the the stars are that drop your wanted rating. There's an easy one in the median (I think) near the bike on the east side (where there's a cop giving someone a DUI test.) You'll still have the man after you, but any little bit really helps with that part.

and remember where every pay n spray is and abuse them thoroughly. --- Yes, definitely that, too.

Fugging around with the riot cheat turned on (and definitely not saving anything) helped a lot with stuff like being chased by four-stars of cops and copters. Once you play for awhile where pedestrians are shooting rocket launchers at you, stealing a pig's bike ain't really all that.

I still haven't finished GTA3. I started playing after GTA:SA, so maybe it never stood a chance in comparison. And to hell with swimming, not being able to climb over a two-foot barrier is the thing that pisses me off more about the first two.

I'm playing the Warriors right now. Kinda weird playing a rockstar game where you can't walk up to someone in the street and completely blow their head apart like a melon. I'm digging on the "quaintness" of it all.

Pleasant Plains /// (Pleasant Plains ///), Wednesday, 4 January 2006 20:25 (twenty years ago)

not being able to climb over a two-foot barrier is the thing that pisses me off more about the first two.

this is kinda standard for many games, shitty tho it is, like in FPS

kingfish holiday travesty (kingfish 2.0), Wednesday, 4 January 2006 20:30 (twenty years ago)

Oh, god, I forgot about CLIMBING.

David R. (popshots75`), Wednesday, 4 January 2006 20:32 (twenty years ago)

Yeah, I figured (re: the heist / bike thing) it's just a matter of perfect timing & path-plotting. Fuck me if I don't run into every ding donging car making a right turn from the left lane when I do it, though. Also, the few times I've deigned to use the P&S to wipe the stars off my back, the exit gets clogged w/ pedestrians & oncoming cars, so I either have to wait for the jerks to get out of the way, or just barrel through & get the stars back on my ass. Multi-car pile-ups are a big problem for me, too. I was super fond of the time I had to wait for a car to get OFF the back of the truck so I could drive my bike up the ramp.

I should probably give it a go during nighttime, instead of noon time.

David R. (popshots75`), Wednesday, 4 January 2006 20:38 (twenty years ago)

"I just don't that you can really amplify up the refinements of SA to claim that the first two just SUCK that dick down, since they aren't as evolved. I think that there is a definite progression of course, but it's not a night & day thing."

ahaha. Yeah, if you just compare the changes made there's probably a small percentage of a difference between SA and the other two games. but those changes are SO crucial that they impact the rest of the game profoundly - swimming is a biggie, no more pissing my pants when i try to hop into a boat (which is freakishly hard because of the shitty camera and platformer mechanics) (those were improved too though) and the weapon aiming stuff is BIGBIGBIG as well. being able to independently aim any weapon (allowing you to, say, shoot down a helicopter with a handgun) is tremendous, and the way the new auto-targeting system tracks, its range, and its very intuitive camera set up (ie. if you target something the game makes sure it's in frame, and if you change targets it'll swivel around, looking sort of RE4-ish) is massively helpful. also being able to move while crouched is great. just tons of little things that confounded me playing the other games, that when included suddenly open up a new world (for me) of potential.

also in SA's favor: way funnier than the other two games.

I GUARONTEE ::cajun voice:: (Adrian Langston), Wednesday, 4 January 2006 20:39 (twenty years ago)

ok, here's the third huuuuuge thing that helped me get through the game intact, but i have a feeling it's a little more idiosyncratic in nature and so is possibly not useful to you: mute the game. i'm ADD as fuck, so any environmental noise kind of totally limits how much i can concentrate, and a lot of missions and whatnot require some extreme concentration. ymmv!

I GUARONTEE ::cajun voice:: (Adrian Langston), Wednesday, 4 January 2006 20:43 (twenty years ago)

OH and the other thing (haha god): use the first-person perspective for any vehicle missions. it's less smooth of a ride on the bikes, but overall gives an amazing advantage.

I GUARONTEE ::cajun voice:: (Adrian Langston), Wednesday, 4 January 2006 20:44 (twenty years ago)

I've got ADD coming out the follicles, and i found the game radio to help.

I suppose it's a matter of individual standards and thresholds. I enjoyed all three games immensely, but I agree that the improvements tilt towards favoring SA the most. Still, none of the other games are such that I accuse them of the high crime of choad chomping.

kingfish holiday travesty (kingfish 2.0), Wednesday, 4 January 2006 21:03 (twenty years ago)

Not that there's anything wrong w/ that.

David R. (popshots75`), Wednesday, 4 January 2006 21:05 (twenty years ago)

No, but I'm sitting here thinking of entertaining synonyms. this pile of work can go auto-fellate.

still, what is good in some contexts is not in others; the metaphors don't extend fully. while such acts as the blowing of phallus and the eating of ass can be fully commendable things, you don't necessarily want your $49.99 game to toss that salad.

While you may want Candy SuXXX onscreen to do the rusty trombone, you do not want the gameplay involving Candy SuXXX to.

kingfish holiday travesty (kingfish 2.0), Wednesday, 4 January 2006 21:16 (twenty years ago)

dennis hopper was hilarious in vice city

I GUARONTEE ::cajun voice:: (Adrian Langston), Wednesday, 4 January 2006 21:23 (twenty years ago)

"when the giant shark comes in and JUST BITES THEIR DICKS OFF"

I GUARONTEE ::cajun voice:: (Adrian Langston), Wednesday, 4 January 2006 21:23 (twenty years ago)

but, anyway, back to GTA. The frist two still hold charm, even when compared with the later advancements. I do wish that Rockstar would release updates or patchs for the PC versions that incorporate the engine improvements. You might not be able to climb or swim(since the map probably ends right at that point), but the whole targeting/car-jumping bits would help.

kingfish holiday travesty (kingfish 2.0), Wednesday, 4 January 2006 21:25 (twenty years ago)

One thing that VC has over SA - the taxi hops! I loved tooling around the main drag of VC @ top speed, hopping over cars, & getting $30 every time I did it. Tho there is something to be said for getting just enough air on a taxi bounce to land on TOP of a car. Especially while on nitro.

David R. (popshots75`), Wednesday, 4 January 2006 21:29 (twenty years ago)

i liked the Borgnine cabs

kingfish holiday travesty (kingfish 2.0), Wednesday, 4 January 2006 21:30 (twenty years ago)

It took me FOREVER to find the stupid cab company, and my time in the Borgnine cab lasted approximately 2.5 seconds because I drove into Mafiaville and got shotgunned.

David R. (popshots75`), Wednesday, 4 January 2006 21:32 (twenty years ago)

I also lost the bulletproof Patriot TWICE because I deigned to exit the car and run 50 feet away to snipe some folks @ the construction site. Stupid GTA III.

David R. (popshots75`), Wednesday, 4 January 2006 21:35 (twenty years ago)

That'll learn ya to just run them over instead

kingfish holiday travesty (kingfish 2.0), Wednesday, 4 January 2006 21:42 (twenty years ago)

It's kinda hard to run over guys staked out in a rat-maze-like thing on a construction site while driving an SUV! Also, I was on THE DRUGS while sniping - slo-mo long-distance death is awesome.

David R. (popshots75`), Wednesday, 4 January 2006 21:56 (twenty years ago)

that's what garages are for!

kingfish holiday travesty (kingfish 2.0), Wednesday, 4 January 2006 21:57 (twenty years ago)

If I had known my car was going to go POOF after I parked it, I would've kept it in the consarning garage!

David R. (popshots75`), Wednesday, 4 January 2006 22:00 (twenty years ago)

Please note that my parking technique involves a few crushed lightpoles, some dead pedestrians, and blocking at least 1 lane of oncoming traffic.

David R. (popshots75`), Wednesday, 4 January 2006 22:01 (twenty years ago)

Yeah, the disappointment I felt when I returned to the police detective's garage and THE BULLETPROOF PATRIOT WAS GONE was pretty bad.

Pleasant Plains /// (Pleasant Plains ///), Wednesday, 4 January 2006 22:45 (twenty years ago)

If I had known my car was going to go POOF after I parked it

yet you did this twice!

kingfish holiday travesty (kingfish 2.0), Wednesday, 4 January 2006 23:09 (twenty years ago)

GTA3 seemed to be a little more glitchy than the other two for me. I once got on the train in Portland and was never seen again.

Pleasant Plains /// (Pleasant Plains ///), Wednesday, 4 January 2006 23:24 (twenty years ago)

SA has been though most glitchy for me, but the glitches are more fun (eg. flying over San Fierro airport on a train). Or they were more fun at least, before last week when I was looking for horseshoes and managed to get stuck inside a building unable to remember which window I'd walked though to get in. I didn't play GTA3 for long mind, but I still managed to fall through a crack in the pavement into a grey void twice.

Cressida Breem (neruokruokruokne?), Wednesday, 4 January 2006 23:46 (twenty years ago)

I was looking for horseshoes and managed to get stuck inside a building unable to remember which window I'd walked th[r]ough

The pathetic thing is that I know exactly what building you're talking about.

Pleasant Plains /// (Pleasant Plains ///), Wednesday, 4 January 2006 23:54 (twenty years ago)

OK, I should've clarify:

VANISHING PATRIOT #1: I drive the fucking dirty cop to the airport, & drive to his garage to pick up the booty. However, I didn't realize I'd get a CAR along w/ all the kewl weapons; hence, I drove my car down the garage path, thereby blocking the Patriot. So, OK, no prob, I'll just back out and go get the Patriot. So I back out. And run back to the garage. AND THE CAR IS GONE.

VANISHING PATRIOT #2: The one where I park to go shoot folks @ the construction site on drugs, then return to where I parked. AND THE CAR IS GONE.

David R. (popshots75`), Thursday, 5 January 2006 00:01 (twenty years ago)

VANISHING PATRIOT #1: I drive the fucking dirty cop to the airport, & drive to his garage to pick up the booty. However, I didn't realize I'd get a CAR along w/ all the kewl weapons; hence, I drove my car down the garage path, thereby blocking the Patriot. So, OK, no prob, I'll just back out and go get the Patriot. So I back out. And run back to the garage. AND THE CAR IS GONE.

Exactly what happened to me.

Pleasant Plains /// (Pleasant Plains ///), Thursday, 5 January 2006 00:11 (twenty years ago)

GTA3 although despite it's flaws remains the one I keep coming back to. Out of the three it was the one that created the grittiest atmosphere, you really felt like the city was against you. The radio station helped, especially some of the guests on the talk shows. The rumbling sound of the passing train on Portland, the litter floating by (something which SA seems sadly lacking) all created a nightmare city where survival meant wacking your way through the levels. The missions were difficult, challenging with it though, I enjoy replaying most of them.

Vice City shines for me still, it's like GTA3 gone on holiday. The music is fantastic and is the best out of all 3 games, as well as the hilarious talk show stations. I think I prefer the graphics on VC to any of them, especially the beach front at night time. Missions were slightly easier than GTA3 but only just, and the whole purchasing property and working your way up the ladder of the city was genius. There was something genuinly slicker than GTA3 when you first played VC, the improvements were obvious and life felt good.

SA was the easiest of the lot, finished it in less than half the time as the previous two. Sure they improved the control system for shooting when on foot but then this just made those types of missions a doddle, no challenge in them whatsoever. Lots of unused map areas, surely they could've put that space to better use. Awful awful radio stations, I turn it off most of the time. Dreadful pop up of graphics on PS2 and Xbox when in flight or driving fast. Nice idea to include the change of clothes feature, gives the game at least some variety but the eating and other character development feature is totally flawed and pointless, I never go to the gym and my muscle stat is maximum. Physics on SA seems to have taken a dump too, car upside down rolling down a hill? get out and watch it stop dead (??) No rampages? Explosions were way less satisfying, collisions with other vehicles were drab and lacked impact. There some minor HUD annoyances too ie fonts, health bar design rushed, irritating radar blue blips difficult to see, wanted level stars don't flash clearly when you reverse into a cop car out of the pay'n'spray.
On the plus side, it looks great most of the time, the swimming is a god send as is the climbing fences. tons of vehicles to choose from. I've still yet to find a couple of tags and some horseshoes, other than that I've done everything. The side missions had some meat to them, more so than the main game which again was just soooo bloody easy. I enjoy the gang warfare sometimes, though it's a little frustrating when your zones are invaded but you miss the tiny message the comes up (due to being in another battle or something) in the corner of the screen. Cops aren't as brutal as GTA3, meaning longer 'being-on-the-run' shoot outs.

SA is a great game don't get me wrong, I still play it and enjoy myself. But in comparison to the previous two, it just doesn't hold a candle and I just wanted to some things off my chest.

Ste (Fuzzy), Thursday, 5 January 2006 10:09 (twenty years ago)

oh and SA had silly car camera angles, but the game included sky diving and parachuting. See, these things balance out.

Anyway, all 3 games - CLASSIC
I might even go so far as to say the very first two top-down viewer ones were great, GTA London was just awful though.

Ste (Fuzzy), Thursday, 5 January 2006 10:13 (twenty years ago)

As long as we're just shooting the shit about GTA games, did anyone else have the problem in SA of not being able to take certain gang territories because

a)nobody ever came there to pick a fight with or
b) on the beachfront ones the baddies respawned like 100 yards out from shore and got trapped underwater? I tried many things to kill these underwater baddies, such as dropping lots of package bombs down there and hoping for the best, or even sinking boats atop them, but nothing seemed to work. Ideas?

antexit (antexit), Thursday, 5 January 2006 15:24 (twenty years ago)

i had that problem, you mean next to the lighthouse. but i didn't have to do anything they just died eventually.

The only area i had trouble picking fights with was at the corner of the road at the far east beach, where there's a small pipe sticking out of the sand. But I managed to get this one last night funnily enough.

Ste (Fuzzy), Thursday, 5 January 2006 16:19 (twenty years ago)

one of my greatest achievements in VC (of which there are many) was bazookering one of the sea bouys out of the water, onto the beach, and all the way down to the hotel front.

Ste (Fuzzy), Thursday, 5 January 2006 16:20 (twenty years ago)

My least favorite territory to get in SA was two pixels wide on the map. It was basically a bridge in the northeast part of the city.

Pleasant Plains /// (Pleasant Plains ///), Thursday, 5 January 2006 18:24 (twenty years ago)

"SA was the easiest of the lot, finished it in less than half the time as the previous two."

oof, really? the other two took about 35-40 hours each to get 100%. SA took me 180 hours (admittedly, I did leave the console on overnight a lot back then - but still).

you reminded of the other thing that endeared me to SA so much, which was the wardrobe. 90 of those hours were probably spent staring at the wardrobe loading screen as I'd try on millions of different outfit combos :'(. lol i'm so queer :'(

I GUARONTEE ::cajun voice:: (Adrian Langston), Thursday, 5 January 2006 20:10 (twenty years ago)

"Lots of unused map areas, surely they could've put that space to better use."

That's something that made me like SA even more though, the things that were completely pointless yet had been created in just as high detail as everywhere else. Like all the factories on LV or the stately home place in LS that has a huge garden, mountain path with ramblers, a pond with people sitting on benches talking, and is all completely pointless apart from having a spray tag on it.

Gang territories from hell = the 3 foot wide stretch of pavement just mentioed, and the Bayside one (no one ever spawned). Due to some creative methods of getting my flying skill up early in the game the first time I played I ended up with some territories in other places. Most of them were easy enough, but the ones in the middle of the countryside never had anyone spawn, and the San Fierro ones where they spawned rarely and the other gangs killed them before I had a chance, were impossible.

Cressida Breem (neruokruokruokne?), Thursday, 5 January 2006 20:21 (twenty years ago)

were there gang territories in the other cities? i only remember there being ones in LS

kingfish pibb Xtra (kingfish 2.0), Thursday, 5 January 2006 20:26 (twenty years ago)

There was one in Bayside normally, the others came from a glitch that happens when you fly too far away from the map. I've been trying to repeat the glitch, without much success.

Cressida Breem (neruokruokruokne?), Thursday, 5 January 2006 20:36 (twenty years ago)

I'll rep for GTA3 (and have done on the previous thread on this) as making the biggest impression on me, being the funniest of the lot, first driving game that I was ever interested in driving well in (though of course I was drawn in by the fact that you don't have to, you can trash 1 or 2 cars per mission no problem). I must go back and play it again, again.

I really have no interest in firing up Vice City again, the soundtrack's completely classic but the story's dull, and the city is SO FUCKING FLAT, the little overpass near the shopping mall is the highest point on the map. It feels like one of those 'continuing the brand' games made for Crash or Spyro after the original team has gone on to something interesting.

San Andreas needs no defense.

Andrew Farrell (afarrell), Friday, 6 January 2006 08:52 (twenty years ago)

"SA was the easiest of the lot, finished it in less than half the time as the previous two."
oof, really?

Okay, might have exaggerated a *little*, I'm talking about the main game not 100% anyway (still haven't one hundred percented SA, damn tags). I don't remember having to retry many of the SA missions at all, whereas GTA3 had me tearing my hair out. I think they just made the on foot shooting parts too easy, I walzed through them.

Ste (Fuzzy), Friday, 6 January 2006 09:49 (twenty years ago)

andrew otm about vice city - everything in it felt like it was made out of cardboard. just a dull experience.

you're right ste, GTA3's missions were monstrously hard. and it wasn't just like a handful of really tough ones - they ALL were hard. hell, there were a lot of rampages that i needed to repeat. that said, I felt like a lot of the big set-piece missions in SA were pretty tough, some I had to do over quite a few times. i dunno, i just ENJOYED the on-foot shooting more. yes gta3's on foot stuff was challenging, but it's not really a challenge you can overcome... you just work around it. it's like a handicap.

i have to say though, you're right about GTA3 and its gritty atmosphere. vice city has made me really appreciate how much character and grime and bleakness was in that game. it was a very well-realized world, i just didn't enjoy playing in it that much.

The Legend of Tony Balls (Adrian Langston), Friday, 6 January 2006 11:23 (twenty years ago)

omg the rampages on gta3 were a fucking nightmare, how many times did i retry the mafia one. in fact the mafia were hard as nails in general in the third game with their car destroying shotguns.

such a shame SA never had rampages, apart from the 2 player ones but who the hell plays GTA with two players.

Ste (Fuzzy), Friday, 6 January 2006 11:53 (twenty years ago)

wtf people vice city is the most beautiful place in the world, I wish it was a real place and I wish I lived there! (well, in one of the nicer areas, anyway) The location in GTA3 might be gritty, more realistic, I garee, but it's also an absolute shithole, and sometimes I'd get depressed playing it. Also, when the mafia start to h8 you, when you drive through their area the fuckers keep shotgunning & blowing up your car! REALLY ANNOYING & NOT FUN. Trying to do that mission where you have to pick up the pr0n magazines for el burro, and the van keeps getting blown to shit by mafia shotgun guy = ARGH. Also that road tunnel at the end of the dam on the 3rd island, no doubt it's there to make the place seem more real & connected to the outside world, but it also makes me think there should be more of it, like there's a bit missing.

I like the story & characters & humour in VC better, and really, flat it may be, but I love the location. Even though I completed the game, & found all the secret bits, I like to get it running in the computer & have a drive around from time to time, like I'm visiting it. I wish the game had never ended, really.

Also, the submarine up north of the shopping mall, and the big sunken ship by the stilt houses really creeped me out when I found them for some reason. I still get this uneasy feeling when I go out in a boat and sail over the submarine. It feels kind of wrong somehow. Ugh. There's nothing like that in GTA3 that I've found anyway.

I haven't played SA yet. I'm scared to get it b/c of how into Vice City I was, and how much time I spent on it..

Pashmina (Pashmina), Friday, 6 January 2006 15:46 (twenty years ago)

I don't remember ever finding the sub or the sunken ship

kingfish pibb Xtra (kingfish 2.0), Friday, 6 January 2006 15:51 (twenty years ago)

The funniest thing in either game, though, is the helicopter cops' dialogue in GTA3:

"I. WILL. KILL. YOU!!"

"You can't say that! It's against the rules"

etc.

Pashmina (Pashmina), Friday, 6 January 2006 15:51 (twenty years ago)

I dunno, i think the chopper pilots in SA were funnier, but I think this is just a common feature of the game. Like whores.

kingfish pibb Xtra (kingfish 2.0), Friday, 6 January 2006 16:00 (twenty years ago)

Sunken ship 1 - take a boat out to the stilt houses & go a little bit south-west of them, alt, if you do the picking up packages from the water mission when you buy the boatyard, I think you have to go over it to pick one of them up.

Submarine - take a boat or a helicopter out to the north of the east island. Line up w/the west side of the shopping mall, and sail/fly directly north. You might have to go up & down a few times.

Sunken ship 2 - position yrself directly over the submarine, and sail/fly directly east.

they're just set dressing, but great. The submarine especially - you could explore & play the entire game to 100%, and never even be aware of its existence.

Pashmina (Pashmina), Friday, 6 January 2006 16:03 (twenty years ago)

They over did the humour in SA, all the visual inuendos especially, like calling everything 69, which is funny once really.

Pash, am in agreement with you all the way about VC - half the time I load it up was just to see how gorgeous it all looked driving around. Come and live at my house, you will be welcomed with open arms where GTA is on the consoles almost 24 hours a day. (although Res Evil 4 did hog the limelight for a brief moment)

One great thing about SA's size is the relaxing boat rides around the coasts, that can just go on forever.

In fact I take it all back, I fucking love all three of these games, each for different reasons.

Ste (Fuzzy), Friday, 6 January 2006 16:30 (twenty years ago)

As an aside, since I upgraded to XP, GTA3 doesn't work anymore (see also Quake 2 and Arx Fatalis :( ) All the motion is horribly jerky. Is there a fix I can d/l anywhere?

Pashmina (Pashmina), Friday, 6 January 2006 16:53 (twenty years ago)

I've been playing GTA3 on XP just fine! Could it be some video card driver problem?

David R. (popshots75`), Friday, 6 January 2006 17:43 (twenty years ago)

I just finished SA last night, FWIW - didn't do the stupid "bike truck heist" crap yet, but I had some fun taking down the gangs a peg or 20. The M4 is awesome. Only problem - when I have the spraycan, I never find tags. Then, when I'm WASTED, and I pop up @ the hospital, I just reload @ Ammu-Nation & go back to work. And, of course, then I find loads of tags. Grrrrrrrr.

David R. (popshots75`), Friday, 6 January 2006 17:44 (twenty years ago)

Find Katie in San Fierro and date her. You don't have to go out with her anywhere, as long as she's your girlfriend you'll keep all your weapons (and spraypaint) when you die.

She's opposite the gym in some bushes, I think.

Cressida Breem (neruokruokruokne?), Friday, 6 January 2006 19:40 (twenty years ago)

Cool, thanks! I need more girlfriends, anyway - I only have whats-her-face from Los Santos & the dominatrix from Las Venturas. I might starve myself for a while, tho, so I can get w/ some ladies I found @ a driving school in SF & on the roof of an Ammu-Nation somewhere in Deliverance Country.

David R. (popshots75`), Friday, 6 January 2006 19:59 (twenty years ago)

They over did the humour in SA, all the visual inuendos especially, like calling everything 69, which is funny once really.

Totally agree. SA is fun, but VC is way better. I can listen to VCPR over and over again and still laugh at the jokes, but I mostly groan at SA's jokes. VC also has much more of a unified style, from the art to the music to the dialogue. It also has motorcycles. SA is visually kind of a mess in parts, the rpg-ish stuff (losing/gaining weight) is kind of neat but gets silly after a while. The driving physics is a lot more forgiving in it, too, and I think that detracts. Once your motorcycle skill is up high enough you can crash into stuff full speed and not fall, you can unflip cars WAY to easily, etc etc. All stuff that detracts from the experience imo. The shooting is way better in SA but the GTA games were always about driving for me.

tylero (tylero), Friday, 6 January 2006 20:22 (twenty years ago)

One of my favorite gags in Vice City: Note the names of the self-help guy's seminars:

Motivate, Demonstrate, then Motivate Again

Think, Hold that thought, Complete

Learn, Start, Doing

har har har.

tylero (tylero), Friday, 6 January 2006 20:27 (twenty years ago)

I never hated on the eating in SA. In other games, when your health levels get way down, you have to run around looking for a health packet or something. In SA, it was never too difficult to find a Burger Shot or Stacked Pizza to get your health bar raised.

Pleasant Plains /// (Pleasant Plains ///), Friday, 6 January 2006 20:27 (twenty years ago)

I thought the dialogue in SA was funnier (german DJ, james woods), but it didn't strike me until v. recently how good some of the stuff in VC is. i'm so used to just ignoring all the "lol BJ69GAY" humor that i never noticed a lot of fairly subtle jokes.

the more i think about it, the more impressed i am with the middle island from GTA3. it was just an uncannily evocative environment, and all the missions on that island took advantage of the fact. i really didn't see anything like that at all in VC, it was visually attractive but it never felt like anything more than a lego city to me.

The Legend of Tony Balls (Adrian Langston), Friday, 6 January 2006 21:52 (twenty years ago)

VC was how I got my friend addicted to the series. She's run a motorcycle into a ramp or a bus or a building, watch the guy fly, and laugh and laugh.

kingfish pibb Xtra (kingfish 2.0), Friday, 6 January 2006 21:59 (twenty years ago)

I LOATHE the 3rd island on GTA3. Fuck uphill roads & having a savepoint out in the boonie hoods.

David R. (popshots75`), Friday, 6 January 2006 22:06 (twenty years ago)

That's pretty much where I began my GTA3 hiatus.

Pleasant Plains /// (Pleasant Plains ///), Friday, 6 January 2006 22:10 (twenty years ago)

It was cool in GTA3 when you got onto the 2nd island, but not the 3rd, not knowing anything about it, you could stand on the bit of parkland next to the sports stadium, and look across the gulf using the sniper rifle scope - you could see the arched bridge & the dam in the distance - wow that looks great, but it was a bit of a let-down when I got there. It felt a bit unfinished in some way. Also, the layout is confusing, I keep getting lost.

Also, wtf is the sports staduim for? there's no way of getting into it, is there, apart from mastering flying the dodo, which I gave up on after 2 nights, fuck that, it's no fun at all. Is there anything in it, dodo masters?

There's that whole thing in GTA3 about the missing mission as well, the story (which is kind of credible, once you untangle it from all the fluff about "carcer city") being that as originally envisaged, there was amission where you had to hijack/steal a plane and fly it into love media's skyscraper. Obviously, I can see why they pulled that bit & clipped the dodo's wings, but it's still annoying that there's a/ a bit missing and b/the dodo is (nearly ) unflyable.

It reminds me of the old spectrum game "dun darach" where if you mapped the city out, there was a missing section in the middle - the red light district, apparently pulled b/c of distribution fears!


I might pick up SA on the way home tonight.


Pashmina (Pashmina), Saturday, 7 January 2006 14:37 (twenty years ago)

Funnest thing in VC, which never gets old, no matter how many times I do it - get a pjc motorbike, ride to the docks, then blast all the way northwards on the dual carriageway, ignore the one-way system bit via the biker's bar, just keep going str8ahead past the fire station, go up those outside steps across from the ammu-nation, then wheee! up over the road & on to the roof. Great.

Pashmina (Pashmina), Saturday, 7 January 2006 15:02 (twenty years ago)

OTM. Or take the right and smash into the window of the bike shop!

melton mowbray (adr), Saturday, 7 January 2006 16:23 (twenty years ago)

there's not much in the stadium, i crashed my dodo in there once. the graphics are a bit fucked up obv not expecting people to get in there. there's like a two layer graphic for the pitch, I just ended up falling below it.

yeah i totally kept getting lost on the third island, it's a nightmare and don't even bother attempting the paramedic mission there.

Ste (Fuzzy), Sunday, 8 January 2006 04:45 (twenty years ago)

I went back to GTA3 for a bit this afternoon. First time I had played it since last September.

I just don't like that third island. The two halves that are connected only by the one bridge (or by going underground which always invites disaster) completely suck.

I did have fun messing around on the drawbridge thingy. If you can get someone out of their car on the bridge, when it goes up, the person sinks into the pavement as the bridge rises. Or - if you stand in front of an automobile and wait until the bridge goes up, step out of the way, and sometimes the car will keep driving off the edge and float on back to Staunton Island.

I also drove a Perennial into the subway, parked on the tracks, waited for a train to smash into it, got on the train, and watched the explosion as we pulled away from the station.

I've got 19 more missions to go. Haven't even seen anything close to resembling this dodo thing.

Pleasant Plains /// (Pleasant Plains ///), Sunday, 8 January 2006 08:36 (twenty years ago)

Considering that GTA 3 was release at the end of October 2001, I really can't see how Pashmina's rumour can be true at all. Apart from anything else, It would be daft to take proper flying out. I mean, no-one's going to beat the game up just for something you _can_ do with it. Oh, hang on...

Andrew Farrell (afarrell), Sunday, 8 January 2006 16:57 (twenty years ago)

From imdb.com, of all places:

Bill Fiore was cast in the role of Darkel, which made it into the pre release version. But for undisclosed reasons, the producers decided not to include him in the final version, which has become the subject of hot debate for fans. The most popular reasons for his absence include: Darkel was going to be a revolutionary street urchin who vowed to bring down the city's economy. Rumour has it, is that many of his missions were based on terrorism and even included an aeroplane explosion. Thus, due to the games releases proximity to the events of [September 11], he was promptly removed from the final version. The final and most popular reason, stems from the fact that Darkel was originally going to give out Rampage esque missions and even had his voice recoreded for this part. Rockstar games then decided that they would like to go back to the original system of giving out rampages as featured in Grand Theft Auto and Grand Theft Auto 2.

Also, Originally the police cars were going to use the NYPD blue and white paint scheme. A few screenshots of them can be seen in the map/poster that comes with the game (the best one is right under the word "Liberty" in the title "Welcome To Liberty City"). It is believed that the police cars were changed to the standard black and white paint scheme to make them not look like the NYPD cars because of the terrorist attacks on the USA of 11 September 2001.

Pleasant Plains /// (Pleasant Plains ///), Sunday, 8 January 2006 18:07 (twenty years ago)

I heard the skyscraper rumour the other day for the first time. I can believe some missions and characters could be removed for being a bit terrorist, but I find it hard to believe you had to do that. After 11th September you had people quoting fake Nostradamus quatrains about "two brothers" that vaguely sounded like the event as if he had psychically predicted it, and weird things in Wingdings. If there was a game where the programmers had spent months making a situation where you fly a plane into a skyscraper in a city based on New York shortly before it had happened, you'd never hear the end about how Rockstar had spookily predicted it.

Cressida Breem (neruokruokruokne?), Sunday, 8 January 2006 23:16 (twenty years ago)

I guess I'm one of the few people who really loved Staunton Island. The save point is stupid, but in a weird way it's in the right place since it has easy access to the tunnels and is conveniently located for the late missions. I loved the hills and awesome jumps.

Vice City's map, for me, was always its main drawback, as it is largely flat with grided streets. Andreas was the perfect mix, with grided cities and winding country roads and freeways.

I prefered the plot of III the best, especially the fact that you don't talk, as it always creeps me out when Ray Liotta chimes in with some catchphrase as I'm crushing some grandma's skull.

polyphonic (polyphonic), Monday, 9 January 2006 05:29 (twenty years ago)

I played a bit more of San Andreas again over the christmas break, and it really does rule over GTAIII and Vice City for playability.
In fact I found the game mechanics of GTAIII so annoyting that I got nowhere with it. Vice City was a bit more playable, if still far too awkward for it to be truly enjoyable.

Greig (treefell), Monday, 9 January 2006 15:44 (twenty years ago)

VC and GTA3 certainly miss the fluid 360 viewing mechanism from San Andreas I feel, not to mention all the other extra abilities your player has when on foot, but on PS2 I found myself to be quite fluid with the controls of Vice City and don't have any complaints with it.

Since this thread started I've been playing SA quite a bit, in fact found two more tags at the weekend. Having lots of fun with the handheld gattling gun and the police choppers, not so much fun for the choppers mind.

Ste (Fuzzy), Monday, 9 January 2006 16:12 (twenty years ago)

That gattling gun... good times.

Pleasant Plains /// (Pleasant Plains ///), Monday, 9 January 2006 20:21 (twenty years ago)

the minigun is great, if not super useful. in vice city it was a pretty problematic weapon, because it could shred things to pieces in a heartbeat, but you couldn't actually aim the fucking thing. there was an extremely unreliable auto-aim but it never worked in the way you wanted, when you wanted. it's a lot of fun to use in both games though, in terms of sheer badassery. heat-seeking rockets obv. most useful heavy weapon though

The Legend of Tony Balls (Adrian Langston), Monday, 9 January 2006 23:27 (twenty years ago)

Can I thank you schmucks for getting me to pick up San Andreas again in an effort to get 100%? TENDINITISVILLE, HOORAY.

c(''c) (Leee), Tuesday, 10 January 2006 05:31 (twenty years ago)

This thread made me go back. Just spent the evening dogfighting and had really trouble getting to sleep due to excitement!

Still can't finish last mission though.

Kv_nol (Kv_nol), Tuesday, 10 January 2006 12:17 (twenty years ago)

One thing I never got in SA was where you legally get the heat-seeking rocket-launcher. I've seen it with the codes of course, but it's the one weapons I never managed to find otherwise. Where it is?

antexit (antexit), Tuesday, 10 January 2006 17:24 (twenty years ago)

Seems like there was one between a couple of buildings at San Fierro's airport, but it's been awhile.

Pleasant Plains /// (Pleasant Plains ///), Tuesday, 10 January 2006 18:11 (twenty years ago)

that's right, in between the tanker looking structures, there's also one back at Toreno's house where you start the monster truck race. It appears there after you've completed his missions, as well as the normal rocket launcher, the gattling gun, and the flame thrower.

Ste (Fuzzy), Tuesday, 10 January 2006 18:14 (twenty years ago)

Really? I'll be goddamned. Imagine not noticing something like that.

antexit (antexit), Tuesday, 10 January 2006 18:16 (twenty years ago)

yeah, i remember like... immediately after i got to San Fierro i would use an nrg to jump into the airport, grab the heat-seeking rockets, zoom out and back up the mountain to jump back in, by which time it had respawned, etc. etc. not terrifically useful, but it made it a lot easier whenever i wanted to stop the game and shoot down a shitload of helicopters.

The Legend of Tony Balls (Adrian Langston), Wednesday, 11 January 2006 10:44 (twenty years ago)

i'm marginally tempted to replay this game now, just to do the story missions again. is this what madness is like?

The Legend of Tony Balls (Adrian Langston), Wednesday, 11 January 2006 10:46 (twenty years ago)

I never knew that about Toreno's house. I'll look tonight. Anyone any clue on how to get gold on the parachute thing in flight school. Went back last night to it and just can't seem to do in less than 58 seconds!

Kv_nol (Kv_nol), Wednesday, 11 January 2006 14:27 (twenty years ago)

don't open your chute when it says, wait a little bit longer. then use the pull-down control to get closer to the target. i think, been a while.

Ste (Fuzzy), Wednesday, 11 January 2006 14:31 (twenty years ago)

or maybe use the push-forward option before your chute has opened? to get down a bit faster.

Ste (Fuzzy), Wednesday, 11 January 2006 14:32 (twenty years ago)

I've done both. It's all just a matter of guessing I suppose. It's the only one that I can't do properly. That and circle the fucking airfield and land grrrrr!!!

Kv_nol (Kv_nol), Wednesday, 11 January 2006 16:03 (twenty years ago)

circle and land is really annoying, takes ages to circle and then you just fuck up the landing.

Ste (Fuzzy), Wednesday, 11 January 2006 16:39 (twenty years ago)

Always. The plane just bounces like hell. Still, had a funny moment yesterday where I just thought I'd try and get all gold in boke school. Too easy really, don't know why I couldn't before!

Kv_nol (Kv_nol), Wednesday, 11 January 2006 17:04 (twenty years ago)

DEAR "BARNSTORMING" RACE,

I HATE YOU WITH THE HEAT OF A THOUSAND SUNS AND IF I COULD I WOULD SHOVE A KOMODO DRAGON UP YOUR ANUS UNTIL ITS HEAD CAME OUT OF YOUR MOUTH AND THEN IT WOULD SLOWLY EAT YOU.

xoxo
(>")>

c(''c) (Leee), Friday, 13 January 2006 00:31 (twenty years ago)

That's the one race I haven't completed yet.

Pleasant Plains /// (Pleasant Plains ///), Friday, 13 January 2006 01:22 (twenty years ago)

t(^o^t)

The Legend of Tony Balls (Adrian Langston), Friday, 13 January 2006 05:31 (twenty years ago)

Oh god - there are SO many races I need to complete in SA. That one all around San Fierro's not gonna get done for a while.

David R. (popshots75`), Friday, 13 January 2006 05:40 (twenty years ago)

The long ones ain't too bad if you just take it easy, the computer cars end up trashing themselves.

The races I struggled with were the short NRG bike one on los santos, if you went too fast up the hill the bike did some crazy things and you'd fall off. And the Freeway one, again on LS, because the car is so fucking awful to drive!

Ste (Fuzzy), Friday, 13 January 2006 09:16 (twenty years ago)

The bike races pissed me off b/c you can't shoot your competitors.

never did beat any of the figure 8s

kingfish russian bigamist (kingfish 2.0), Friday, 13 January 2006 09:19 (twenty years ago)

Vinewood.

Andrew Farrell (afarrell), Friday, 13 January 2006 09:40 (twenty years ago)

I actually gave up on the races, I thought that the tightening of the chest and tingling in my arms wasn't a good sign!

Kv_nol (Kv_nol), Friday, 13 January 2006 09:51 (twenty years ago)

Despite failing to complete any of the games (or even come close with the last two) I love reading GTA threads. Lots of people who've mostly never met getting all nostalgic about going to the same places and reminiscing about doing the same things in slightly different ways.

My fondest memories are of GTA3 as it's the one I got most of the way through.

I remember being stuck on a race mission on GTA3 and ended up stealing a fire truck and parking it across the road in front of the other three cars before it started.

My favourite between missions carnage was going up on the roof above the nightclub (Luigi's? The first missions guy) and taking out everything that moved until I ran out of rockets for the helicopters, then jumping off the roof into a swarm of cops and trying to jack a car and make it to the paint and spray.

Onimo (GerryNemo), Friday, 13 January 2006 14:43 (twenty years ago)

I'm also kinda miffed re: GTA3 because I never finished all the Mafia missions - both times I played GTA3 (once when I first bought it, once about 18 months later), I started the KILL MUTE GUY mission before I could complete the bankheist mission for Michael Rapaport.

David R. (popshots75`), Friday, 13 January 2006 15:48 (twenty years ago)

"Hey I'm bored! When yer gonna drill me?"

Ste (Fuzzy), Friday, 13 January 2006 15:56 (twenty years ago)

the race tournaments were the easiest part of SA! i mean, once you've mastered the 8-track there's basically no race that can confound you. in ANY of the races you can pretty much assure yourself of a win by getting an early lead and driving conservatively the rest of the way. use the PIT maneuver every now and then if necessary. and obviously always drive in first-person. and use the map often to make sure you know in advance where the next two checkpoints are gonna be.

A BOLD CLAM (Adrian Langston), Friday, 13 January 2006 19:06 (twenty years ago)

First person! Fuck that! I need to see the clowns that are turning right from the leftmost lane. But, yeah, getting a lead and playing it (somewhat) safe is the key. I tried the 8-track ONCE. And died.

David R. (popshots75`), Friday, 13 January 2006 19:08 (twenty years ago)

dude, once you go 1st person you NEVER GO BACK. i think the actual physics of the game change in that view, because you get much subtler reactions from the car when performing the same joystick movez you were using earlier. i won almost all the race tournaments in one try this way. (the bike ones were probably pretty hard though, i don't remember)

A BOLD CLAM (Adrian Langston), Friday, 13 January 2006 19:13 (twenty years ago)

ADE, did you even see my new ilx name :(

A BOLD QUAHOG (ex machina), Friday, 13 January 2006 21:49 (twenty years ago)

LOLOL NO, FUCK

WELL.

I'M NOT CHANGING MINE >:[

A BOLD CLAM (Adrian Langston), Friday, 13 January 2006 21:59 (twenty years ago)

TAKE THAT BARNSTROMMING. AND YOU TOO VINEWOOD.

c(''c) (Leee), Saturday, 14 January 2006 01:23 (twenty years ago)

I use first person (SHOCK) at the start of the gate when the road's congested, but then I switch out to the regular POV because I need to see where I'll be going next.

c(''c) (Leee), Saturday, 14 January 2006 01:26 (twenty years ago)

There was a motorcycle race where it was necessary for me to cut between a lamppost and a corner that was best performed w/o first person.

Pleasant Plains /// (Pleasant Plains ///), Saturday, 14 January 2006 01:27 (twenty years ago)

yeah, the motorcycles are a huge pain in the ass in first person - for one thing, all the dipping left and right is really disorienting, and even worse the camera will sometimes switch to cinematic mode, showing an outside perspective from the bottom of the bike, and usually at the moments when you most need to be in control of your shit.

A BOLD CLAM (Adrian Langston), Saturday, 14 January 2006 01:42 (twenty years ago)

Too true. Barnstorming is a fucker but I do like the stuntplane!

Does anyone else get so frustrated they just switch on cheats (and don't save obviously!) and go mental. It's replaced the rampages I miss so much from GTA2.

Not tried VC or III but never say never etc.

Kv_nol (Kv_nol), Saturday, 14 January 2006 14:47 (twenty years ago)

I bought "San Andreas". I need more memory in the ms b0x & a better video card before it'll run. I can't afford one 'till next month. Fuck.

Pashmina (Pashmina), Saturday, 14 January 2006 15:27 (twenty years ago)

^^^ idiot.

Pashmina (Pashmina), Saturday, 14 January 2006 15:27 (twenty years ago)

you will love it all the more for the wait, pash!

i am not a nugget (stevie), Saturday, 14 January 2006 16:19 (twenty years ago)

Indeed!

David R. (popshots75`), Saturday, 14 January 2006 18:57 (twenty years ago)

Hi, now I hate that last trucking mission.

c(''c) (Leee), Saturday, 14 January 2006 20:28 (twenty years ago)

What does it mean if I have no desire to do any missions in Los Venturas but just grab a Sanchez and just head for the hills... just gnarly jump after jump going for epic, killer airs?

Steve

Steve Shasta (Steve Shasta), Tuesday, 17 January 2006 21:30 (twenty years ago)

Unique Jumps will be my next band name.

Pleasant Plains /// (Pleasant Plains ///), Tuesday, 17 January 2006 22:39 (twenty years ago)

For all you GTASA nuts:

http://www.youtube.com/w/N.W.A.---100-Miles-N-Runnin%27?v=AYzxhi4EyEc

Steve Shasta (Steve Shasta), Friday, 20 January 2006 08:12 (twenty years ago)

Link above down unfortunately. Jumps are king as is first person driving! After this thread I thought I'd give it a go and yup, I'm in lurve. Shit on motorbikes and no fun if you're in shitty form and on a rampage but still, totally different level of control!

Kv_nol (Kv_nol), Friday, 20 January 2006 11:25 (twenty years ago)

"Hey I'm bored! When yer gonna drill me?"

Ha ha. I got GTA3 running good on the computer and was up 'till 3am playing it, that bit was one of the last missions I did before I went to bed.

I was contemplating trying for 100% on it, but I forgot about that side-mission where you have to drive the "patriot" 4 x 4 around the cliffs next to the beach. Fuck that, life's too short.

I picked up the little hidden package in the disused railway tunnel, weirded out by the four down-and-out guys standing around it. I noticed they were all holding molotov cocktails! WTF.

Stunt driving pleasure of the 1st island is undoubtedly getting one of the mafia cars from the don's clifftop house, driving it full-tilt down the hill, up the little grassy hillock, and seeing how far over the diablo's car park the car will fly.

The rampage where you have to shoot all the triad guys using a machine pistol you find in the back yard of that building up by the bridge that gets blown up in the opening cutscene is INCREDIBLY DIFFICVLT. It took me like 20 goes to do it!

Pashmina (Pashmina), Saturday, 21 January 2006 10:46 (twenty years ago)

A little collection of great GTA3 clips, including flying the dodo and doing the "patriot playground" side mission.

Actually practicing the latter until I can do it would definitely cross the line between "fun" and "annoying". The first clip, of "claude" jumping the ruined bridge right at the very beginning is amazing! Sneaky fucker!

Pashmina (Pashmina), Saturday, 21 January 2006 12:43 (twenty years ago)

guess how busy I am at work today...

Sunken ship 1, Vice City: (the one near the docks/stilt houses)

http://www.sixdegreesnetwork.co.uk/vicecitysunkenfreighter.jpg

Pashmina (Pashmina), Saturday, 21 January 2006 14:06 (twenty years ago)

the submarine:

http://hoodoo.isten.hu/vc/images/news/2003.5/Submarine_Medium.jpg

Fuckin' impressive, eh?

Someone must have used a mod to get this image, in the game you can see it deep below the water, but the location in the pic is sort-of correct.

Pashmina (Pashmina), Saturday, 21 January 2006 14:11 (twenty years ago)

Here's where someone has hax0r3d it so it's moored near the docks next to the airport.

http://vice-city.13rus.ru/mods/submarine.jpg

Pashmina (Pashmina), Saturday, 21 January 2006 14:13 (twenty years ago)

lmao @ this mod:

http://vice-city.13rus.ru/mods/beach_park.jpg

WRONG!! WRONG!!

Pashmina (Pashmina), Saturday, 21 January 2006 14:21 (twenty years ago)

remember the super jumps in gta3 where you would align your car on the train rails and let it hit you from behind?

http://s9.yousendit.com/d.aspx?id=30FDL4UQGH4FC38RBBDCN7SB9H
http://s28.yousendit.com/d.aspx?id=04SLQM0PWOCHX26TK7MB2HD158



anonymous celebrity (anonymous celebrity), Saturday, 21 January 2006 17:14 (twenty years ago)

let me try the second one again

http://s28.yousendit.com/d.aspx?id=04SLQM0PWOCHX26TK7MB2HD158

anonymous celebrity (anonymous celebrity), Saturday, 21 January 2006 17:19 (twenty years ago)

the last patriot playground was a fucking ordeal. 99% of the stuff on gamefaqs is useless, but one of the offroad faqs on there was pretty helpful on this one. now that i think about it, "the cliffs next to the beach" could mean either the first or the last one - which are you stuck on? they're both huge pains in the ass, i remember the one on shoreside being the hardest but it could easily be a tossup. the second one, in the park in staunton, was cake though.

Sloths B. Creepin (Adrian Langston), Saturday, 21 January 2006 19:09 (twenty years ago)

i always loved jacking a banshee from the car showroom and driving it full speed down that underground tunnel, stopping as soon as i cream the homeless dudes so i can pick up the molotovs. i always got one star for doing it though, which makes no sense to me.

Sloths B. Creepin (Adrian Langston), Saturday, 21 January 2006 19:16 (twenty years ago)

He's an undercover agent who lets the CIA directors know when field agents want to enter the top secret command center from the tunnel.

c(''c) (Leee), Saturday, 21 January 2006 20:09 (twenty years ago)

I forgot about the one next to the picnic tables on shoreside vale. God, that was a fucker (I never managed it). I'm replaying it @ the moment, and am still only on portland island.

Pashmina (Pashmina), Saturday, 21 January 2006 20:40 (twenty years ago)

Also, I'll post the link again, b/c I love this picture:

http://hoodoo.isten.hu/vc/images/news/2003.5/Submarine_Medium.jpg

does anyone know the location of the mod that removes all the water? That sounds like lotsa phun.

Pashmina (Pashmina), Saturday, 21 January 2006 20:42 (twenty years ago)

rip officer pulaski

j blount (papa la bas), Wednesday, 25 January 2006 04:34 (twenty years ago)

never forget

http://graphics4.racingteam.com/pictures/Patriotic/We_Never_Forget_Attack_Eagle_CR_600.jpg

butts lmao (Adrian Langston), Wednesday, 25 January 2006 04:46 (twenty years ago)

Officer Eddie Pulaski: Get outta here, you grease-ball bastard! Stupid Mexican... [to Officer Hernandez] Oh, hey, sorry.

Carl Johnson: Any last requests?
Officer Eddie Pulaski: Yeah... can I fuck your sister?

Pleasant Plains /// (Pleasant Plains ///), Wednesday, 25 January 2006 04:48 (twenty years ago)

I bought the 128 video card & more memory.

I was up 'till 2am last night, a 6hr stretch. Muh Wuhmmun was not too impressed.

First impressions:

bad - it's a bit grim, at least until og loc (very funny) turns up - everyone calling each other "nigga" & "motherfucker", the scene with the fucked up crack addict, the crack house and so on, it's a bit heavy, subject matter wise.

Ryder is very very annoying.

good - the location, holy fuck, most of the 6hrs was spent just driving around the freeways & country roads. It's awesome, and frighteningly convincing in places. Driving through some of the little villages at night was even a bit eerie!

The DJ on the country station is very funny. Totally sick.

being able to swim = r0x0r. If someone did a conversion on "Vice City" with all the additionals from San Andreas, inc. swimming, it would be great.

So far I have spotted these "real world" things - the observatory from the cover of the byrds "untitled", a chevrolet corvair monza, a vw minibus with a peace sign on the front (!) I dragged the hippie out from behind the wheel and beat him up - the watts towers. The storm drain place, is that the location from the custom car race in "Grease"?

I have a lowrider with a flame paint job in the garage in the johnson house.

Pashmina (Pashmina), Wednesday, 25 January 2006 12:37 (twenty years ago)

the swimming is a godsend isn't it, VC could've near perfect if your character could survive in a few feet of water.

my lowrider 'slamvan' with blue flame paint and chrome bars just looked simply amazing. you could even see the nitro cannisters in the back.

i've decided i'm going back to the PS2 version of this game, the colours are so much better, night-time especially. Plus the carnage that happens randomly on the expressways is just hilariously good fun.

all it means is i have to re-do the paramedic mission.

Ste (Fuzzy), Wednesday, 25 January 2006 13:33 (twenty years ago)

Yeah I should have mentioned the frewway pile-ups! Unbelievable! Also, I noticed that if you bump into another car, most of the time, they get all road-ragey on you and chase you, ramming into you if you stop. Plus if you stop in the middle of the road, half the time people don't stop behind you, they run into you.

I have SA running on the downstairs computer, and like an idiot I installed GTA3 on the music computer! So I've got both games running concurrently, ha I'm such a saddo.

On the subj of GTA3 though, I should mentione that 1/I love that fatamarse track and 2/WELCOME TO THE GANGSTA WORLD OF AGALLAH.

Pashmina (Pashmina), Wednesday, 25 January 2006 13:41 (twenty years ago)

i loved 2/ (Rising to the top) so much i bought it on vinyl a while back, shame i don't have a deck to play it on.

do we know of any news/rumours of a new one being made for the PS3?

Ste (Fuzzy), Wednesday, 25 January 2006 13:47 (twenty years ago)

Weird thing I recently noticed in GTA3 is the pedestrians walking around reciting lines from village poeple songs - "in the navy" "you can put your mind at ease" etc.

Also funny, the ad for eres running shoes - "yesterday, I earned a DOLLAR" "I get to play with knives" etc.

Pashmina (Pashmina), Wednesday, 25 January 2006 13:57 (twenty years ago)

"my friend sewed his hands together"

Ste (Fuzzy), Wednesday, 25 January 2006 14:08 (twenty years ago)

Not much is known about GTA4, Ste, except that it'll likely be released in October for the PS3 and won't be a MMORPG this time. There have been a few fake screenshots circulating around. There was a big rumour a little while ago that it'll be England-- like, ALL of England, which does make a lot of sense and sounds pretty fun. Western Europe generally would full of new fun stuff to play with. Can we talk about places we'd like to see GTA-ized? I love the idea of a condensed northeastern GTA with Detroit, DC, Philly and Baltimore. Think about how fucking good the music would be, and all the fun diffeent organized crime cultures to play with.

antexit (antexit), Wednesday, 25 January 2006 16:31 (twenty years ago)

i would even settle for them redoing Vice City again, with all the new enhancements from SanAndreas and a better map. Perhaps Florida+New York+LA again, only bigger and better obv.

Or Tokyo, that would be decent.

Ste (Fuzzy), Wednesday, 25 January 2006 16:48 (twenty years ago)

I kinda want a sci-fi version of GTA, similar to Sierra's Space Quest games.

David R. (popshots75`), Wednesday, 25 January 2006 16:53 (twenty years ago)

I said that too and got shouted at by EVERYONE IN THE WORLD!

Ste (Fuzzy), Wednesday, 25 January 2006 16:56 (twenty years ago)

Sure, GTA with robotic limb upgrades and hover scooters. Or Space Quest with headshots. That sounds TERRIBLE? Are you crazy man?

Yeah, Tokyo or all of Japan would be fun, except that I think the culture might be a little more homogenous than the other cities that lent themselves so well to GTA games. What do I remember about there already being a really good GTA-stlye game about crime in Tokyo for the PS2 that isn't being imported?

antexit (antexit), Wednesday, 25 January 2006 16:59 (twenty years ago)

Soryr, that should be "TERRIBLE!", not "TERRIBLE?"

antexit (antexit), Wednesday, 25 January 2006 17:03 (twenty years ago)

Plus if you stop in the middle of the road, half the time people don't stop behind you, they run into you.

There are a few bridges where you can stand underneath them, and the traffic above you swerves and wrecks as if you were standing on the road in front of them. Sometimes the carnage will drop below and you can watch cars fall and explode in front of you.

I wouldn't be interested in a sci-fi GTA. Part of the fun is that it seems all so real. There have been one or two times where the wife and I have driven through a town, feeling like we were about to spot the stooped, shirtless bald guy or a farm girl in overalls.

Pleasant Plains /// (Pleasant Plains ///), Wednesday, 25 January 2006 17:59 (twenty years ago)

PP OTM. Anybody read Steven Poole's essay about the mastery of the urban environment in these games, specifically Spider Man 2? http://homepage.mac.com/steven_poole/spnet.mac/edge/E140.html A lot of the thrill in these games would be lost if the landscape was too fantastic. I could see a near-future thing, like Splinter Cell, but a game that gave you Blade Runner-type cities, or worse, to run around in wouldn't interest me at all.

antexit (antexit), Wednesday, 25 January 2006 18:51 (twenty years ago)

dude tokyo and/or osaka would RULE!!

s1ocki (slutsky), Wednesday, 25 January 2006 19:01 (twenty years ago)

Here's that yakuza game I was thinking of. Looks pretty rad!
http://www.gamespot.com/ps2/action/ryugagotoku/news.html?sid=6141128&mode=previews

antexit (antexit), Wednesday, 25 January 2006 19:05 (twenty years ago)

In SA, what I like to do when I'm lazy is to jump on top of a car and let it drive me around. And if it's not going fast enough, I let the driver know by the sound of my FISTS CRUSHING THE CAR and then VRRROOOM!!

c(''c) (Leee), Wednesday, 25 January 2006 20:10 (twenty years ago)

I hop into the backs of pick-ups and let them drive me around while I shoot bikers off of their motorcycles (and tailgaters, too.)

Pleasant Plains /// (Pleasant Plains ///), Wednesday, 25 January 2006 20:21 (twenty years ago)

I just tool around on my jetpack and pick off passerby. :(

David R. (popshots75`), Wednesday, 25 January 2006 20:22 (twenty years ago)

I once popped up over Pier 69 and started picking off tourists that way. "Wouldn't that scare you if this really happened?" I asked my wife. Her answer was yes. Guess it was kinda obvious.

Pleasant Plains /// (Pleasant Plains ///), Wednesday, 25 January 2006 20:34 (twenty years ago)

No children or pets in this game. Probably very much for the best.

Pleasant Plains /// (Pleasant Plains ///), Wednesday, 25 January 2006 20:35 (twenty years ago)

I'm done with SA forever! 100%, suckers!

c(''c) (Leee), Monday, 30 January 2006 01:06 (twenty years ago)

Well done dude, did you cheat though?

how can you be finished with it, you now have infinite ammo. When I accomplish this I will be tear assing my way around the map.

Ste (Fuzzy), Monday, 30 January 2006 09:45 (twenty years ago)

Well done! Contrary to what I thought I am working through the races. Does anyone know about that thing where you can shoot the other cyclists in the Chilliad Challenge? I heard about it but never worked when I tried it. Has anyone managed it?

Kv_nol (Kv_nol), Monday, 30 January 2006 12:05 (twenty years ago)

I think you need to use a grenade rather than a gun.

Cressida Breem (neruokruokruokne?), Monday, 30 January 2006 14:15 (twenty years ago)

CJ, having tried out a blond mohawk, now has a blond afro, a silver cuban chain, shorts, orange trainers, a t-shirt w red sleeves and blue-tinted shades. He looks fucking well cool, no more binco shite for this CJ.

I trashed the flame-painted low rider, argh.

Pashmina (Pashmina), Monday, 30 January 2006 14:29 (twenty years ago)

Difficvlt so far:

the low rider races - the cars all handle like shit! I jacked a "slamvan" thinking it would handle better and it's actually worse.

that bit where you have to follow the train w the gangsters on the roof on yer motorbike. Fuck!

What I like best is the locations, they're amazing, a real step up from III and VC, also the clothes/haircut thing is lots more fun than I expected.

what I like least is the level of the violence, which seems a lot less cartoony than before. The mission where you have to rip off madd dogg's book of rhymes, and you have CJ creeping round the mansion sticking knives in the guards was a bit much to stomach, tbh.

Pashmina (Pashmina), Monday, 30 January 2006 14:37 (twenty years ago)

funnyest bits so far - passersby commenting on CJs smell after he's been running for a while, and the guy in the cluckin' bell - "if you come back here, you're a moron" etc.

The storm drains are amazing as well.

Pashmina (Pashmina), Monday, 30 January 2006 14:38 (twenty years ago)

get the pimp car for the lowrider races - it handles perfectly. i owned the races in it.

the kit! (g-kit), Monday, 30 January 2006 15:09 (twenty years ago)

Pash - I had the same problem w/ that train mission! Big Smoke's fat ass can't shoot for shit. The only suggestion I have: stay w/ the head of the train as long as you can - when you have to take that detour to avoid getting clobbered by that stationary blockage, get back on the train tracks ASAP. It took me at least 10 tries to get past this mission.

& YES to the pimp car, tho I ran the first LR race just fine w/ the car I found. Also, if you need quick cash, the pimp side-missions are the way to go.

David R. (popshots75`), Monday, 30 January 2006 15:20 (twenty years ago)

train mission was a bit of a bastard, yeah - pay attention to the angle of fire from whathisname's gun. make sure his shots are hitting, adjust your positioning left and right a bit. the first few times it seemed impossible, but when i twigged the technique, it was total pish.

the kit! (g-kit), Monday, 30 January 2006 15:23 (twenty years ago)

Oh, Big Smoke - if only you could fire straight...

David R. (popshots75`), Monday, 30 January 2006 15:28 (twenty years ago)

No children or pets in this game. Probably very much for the best.

also, isn't that a market consideration, too? Aren't there big rules in the UK about being able to do violence to children in a video game, which is why they had to alter Fallout 2 to pull out the kids(since you could cap 'em, make them steal your primed explosives, etc)?

kingfish kuribo's shoe (kingfish 2.0), Monday, 30 January 2006 16:16 (twenty years ago)

You can beat up zombie kids in Silent Hill, but it's probably ok as they're already dead.

Onimo (GerryNemo), Monday, 30 January 2006 17:03 (twenty years ago)

The only upside to losing the train mission is that you get the "sanchez" trails bike, & yer out in the countryside, exploring the countryside on the sanchez is great fun.

How do you get into the pimp side missions?

Oh, picked up the purple dildo from the police station showers as wll, har har. Jill was like "what's that he's got in his hand?" "it's a purple double headed dildo" "you don't actually use it in the game do you" "no, well, you can beat people up with it" (long silence) "that's really sick".

Pashmina (Pashmina), Monday, 30 January 2006 18:01 (twenty years ago)

I just caught myself typing "I don't see what's sick about it" there :-/

Onimo (GerryNemo), Monday, 30 January 2006 18:05 (twenty years ago)

Well done dude, did you cheat though?

how can you be finished with it, you now have infinite ammo. When I accomplish this I will be tear assing my way around the map.

No cheating at all! I forgot about the infinite ammo thing, though. Ah, I can finally use the spaz shotgun I've been keeping but never used because I only had 20-something shells.

Does anyone know about that thing where you can shoot the other cyclists in the Chilliad Challenge? I heard about it but never worked when I tried it. Has anyone managed it?

It does work, but the method can be a little tempermental. First, you have to do it after everyone else has crossed the finish line, which makes having the sniper rifle important. But I think the key thing is not to fall off the course too often. If you do (like I did), then once you get to the finish, some riders aren't there -- once I saw a guy cross the finish line, then leave like he was scared of me, which he should've been obviously. Thus: go slow, be patient, don't fall off the trails, shoot 'em dead. (Watch out for the cop who often appears though -- and keep an eye on the timer to get back onto your bike!)

You can also use the dildo "on" your girlfriends!

c(''c) (Leee), Monday, 30 January 2006 18:10 (twenty years ago)

How do you get into the pimp side missions?

There's a nice phat car parked on the side of the gas station down the road from the train tracks. Jump in and start pimpin'.

Pleasant Plains /// (Pleasant Plains ///), Monday, 30 January 2006 18:17 (twenty years ago)

OK, that's my mission for this evening!

I'm limiting myself to only playing this every other night so as to not annoy Jill too much.

Gaze upon my heinous double standards as well - when I had CJ stabbing the guard to death in Madd Dogg's mansion I was all like "ban this sick filth" for a moment, as above, but when I had CJ hijack Madd Dogg's manager's car & drive it off the pier - "we're taking the scenic route motherfucker" - I thought it was the funniest thing in the game so far. God knows why.

Pashmina (Pashmina), Monday, 30 January 2006 18:22 (twenty years ago)

Soundtracks make everything fun. The lack of music during the stabfest tensed me up & freaked me out.

David R. (popshots75`), Monday, 30 January 2006 18:31 (twenty years ago)

Many many larfs at the demented background burble while yr in the ammunation store, also at the deranged looking store clerk there.

Mount Chilliad and the "back o beyond" = WOW.

Best so far is the scene w/the hardass chix0r from GTA3 - that scene where you turn up & she's holding a knife to the guy's throat, and in fact all her dialogue is really, really funny.

Weird long-running problem I'm getting with SA is that the people - pedestrians, characters, anyone except CJ, in fact - keep going semi-invisible, like to can only see their outline, or 1/2 the vectors or whatever. Kind of difficult to snipe @ baddies, plus it detracts from the atmosphere somewhat. Any ideas?

Pashmina (Pashmina), Thursday, 2 February 2006 12:11 (twenty years ago)

Cool I'll give that chilliad thing a go so. I tried similar but we'll see how it goes. Not tonight tho, Age of Empires III sits on my desk at work waiting to be brought home.

Kv_nol (Kv_nol), Thursday, 2 February 2006 15:46 (twenty years ago)

http://nl.wikigta.org/index.php/Image:EGG_SB.JPG

Pashmina (Pashmina), Thursday, 2 February 2006 18:59 (twenty years ago)

didn't work.

Pleasant Plains /// (Pleasant Plains ///), Thursday, 2 February 2006 19:19 (twenty years ago)

OK, I'm now the owner of a run down garage in san frans-er-fierro. Last night, I pushed a building site foreman into a ditch with a bulldozer, and filled the ditch with concrete. It was a bit gross.

I note:
name of airline - Juank Air
name of car showroom - Wang Cars
name of fancy hotel - vank hoff

the coders' dedication to peurile jokes and only-just-double entendres is admirable.

Mainly though, I noticed a really freaky thing last night - I was having CJ walk through the streets of SF, when I needed to go for a pee, so I just left him standing on a street corner while I went off. When I came back, the POV on the computer screen was languidly wandering back and forth, occasionally pausing on some interesting thing that was happening - a cop chasing somebody, someone getting out of a car, and suchlike. From time to time it would zoom in on something particularly interesting. Pretty much what you'd be looking at if you were standing waiting on a street corner. A woman in a skimpy top walked past, and the POV zoomed in on her breasts! I was like WHOA what the FUCK!!??

When out at night in the "back o' beyond" area I've seen a, I dunno a foo fighter(?)/ufo type thing zoom past really quickly, followed shortly thereafter by a WW2 fighter plane. That's pretty weird.

Pashmina (Pashmina), Friday, 10 February 2006 14:00 (twenty years ago)

the coders' dedication to peurile jokes and only-just-double entendres is admirable.

See also: the name of every single horse when you go betting.

Onimo (GerryNemo), Friday, 10 February 2006 14:15 (twenty years ago)

AIR BISCUIT

the kit! (g-kit), Friday, 10 February 2006 14:21 (twenty years ago)

When out at night in the "back o' beyond" area I've seen a, I dunno a foo fighter(?)/ufo type thing zoom past really quickly, followed shortly thereafter by a WW2 fighter plane. That's pretty weird.

I was once horsing around on top of Mt. Chilliad, trying to climb it just by walking up it. I was on the other side of the mountain, the side that faces the highway when I was aiming for a clearing. FROM OUT OF NOWHERE, the biplane/cropduster comes crashing toward me, skidding across the clearing and bursting into flames. I got knocked back halfway down the mountain myself, but it was definitely moments like that in the game that endeared it to me so much.

Pleasant Plains /// (Pleasant Plains ///), Friday, 10 February 2006 17:43 (twenty years ago)

From time to time it would zoom in on something particularly interesting.

I liked this bit. Made the game more immersive or even realistic, as CJ would just kinda stand there and lapse into his "idle" stage. Either by boredly looking around, or singing Rod Stewart before catching himself.

kingfish has gene rayburn's mic (kingfish 2.0), Friday, 10 February 2006 17:50 (twenty years ago)

so looking at my stats today I noted that I've so far played Vice City for 370 hours and San Andreas for 323 hours. Cor!

Ste (Fuzzy), Sunday, 12 February 2006 23:24 (twenty years ago)

I saw two SWAT dudes fight over who got to drive. Like, SWAT A got into their truck, SWAT B pulls him out and climbs in, A does the same, etc. I dunno how long it would have gone on because I killed them and took the SWAT van.

While jumping off that huge ramp in the desert the other day I jumped off the bike before hitting the water and CJ screamed "WHAT THE FUCK!" Awesome.

adam (adam), Monday, 13 February 2006 04:14 (twenty years ago)

I want to try that. Does anyone know how to do playback or record things?

Started playing drunk on Saturday, random killings = uber classic!

Kv_nol (Kv_nol), Monday, 13 February 2006 11:44 (twenty years ago)

CJ is now a lardarse ("you are FLABBY") has pink hair, is wearing a revolting outfit from, Zip, is it? I forget, the Gap equivalent (2 more floors of khakis.) incl a blue plaid hat. This is what happens when you let yr significant other play for a bit (hahahaha look if he eats too much at clucking bell he throws up!!") I looked at him waddling along attempting to run, and I felt terrible. Of course she saved it like that. How long will it take him to work the lbs off?

Pashmina (Pashmina), Monday, 13 February 2006 12:50 (twenty years ago)

also noticed the bearded clam seafood restaurant in hashbury ("we've got crabs") and the pink oboe music store, which had a one-holed flute on sale in the window.

Pashmina (Pashmina), Monday, 13 February 2006 12:53 (twenty years ago)

Looks like someone's gonna be hitting the gym for the next week or so.

David R. (popshots75`), Monday, 13 February 2006 14:17 (twenty years ago)

That said: there might be some girls out there that'll enjoy your flabby physique, Pash, so keep an eye out for 'em!

David R. (popshots75`), Monday, 13 February 2006 14:18 (twenty years ago)

Is it the gurl in the driving school who likes fat men? I do recall one prospective date saying something about CJ not having enough on him.

I aslo noticed, when it was in idle/ogle/perve mode last night, that the female pedestrians' breasts jiggle up and down as they walk. Such dedication.

Pashmina (Pashmina), Monday, 13 February 2006 15:19 (twenty years ago)

There are a couple of girls that want some meat on their man (or, at the very least, less muscle) - I was too busy oiling my pecs to pitch that game, tho. I found some girl in the countryside shooting bottles off a rooftop that could possibly be The One angling for a little fat in the can.

David R. (popshots75`), Monday, 13 February 2006 15:47 (twenty years ago)

helen is the bottle shooting girl on the roof, she likes her men to have little muscle not sure about fat though i think she likes a bit.

michelle the driving school girl likes her fat men yes, i never got very far with her as she also likes a stylish man.

i've killed millie, been dumped by Denise, about to be dumped by barbara and katie, and haven't even had a sniff from helen or michelle.

Ste (Fuzzy), Monday, 13 February 2006 15:53 (twenty years ago)

when i say little muscle i mean she doesn't like muscly men.

Ste (Fuzzy), Monday, 13 February 2006 15:54 (twenty years ago)

but that whole girlfriend thing was horrible and too inadvertanly like real life for me. the dates were painful and long winded, with little reward at the end.

its worth keeping katie and barbara though, just don't bother answering the phone when they ring.

Ste (Fuzzy), Monday, 13 February 2006 15:57 (twenty years ago)

YOU KILLED MILLIE!?!? WTF?

I'm so good, I don't even know anyone's names (aside from Millie, my ride-or-die ladyfriend). I have a helluva time showing Dildo Girl a good time, though - fuck a RATM soundtrack. Also, aside from showing the San Fierro Chick a good time by driving like a jackass, I dunno what else she wants.

David R. (popshots75`), Monday, 13 February 2006 16:23 (twenty years ago)

aside from showing the San Fierro Chick a good time by driving like a jackass,

yeah, to state the point again, I like how all the girlfriends CJ can get tend to enable his worst tendencies. Esp. the hispanic psychotic chick: "PEEEEEEEEEEEG"!

kingfish has gene rayburn's mic (kingfish 2.0), Monday, 13 February 2006 18:36 (twenty years ago)

Millie is the dildo girl, on Las Venturos. I killed her because it was the easiest way to obtain the key card.
ride or die girl would be Michelle? the one with the monster truck on San Fierro. Katie is the other girl on San Fierro who likes you to drive into other cars.

Ste (Fuzzy), Tuesday, 14 February 2006 13:15 (twenty years ago)

The traffic pile-ups on the freeway are a/halriously twisted, warped and ott when yr observing them, and b/the biggest pain in thee ass in the entire game, if yr on a timed mission, or chasing someone and you get stuck in the middle of one.

Pashmina (Pashmina), Tuesday, 14 February 2006 13:24 (twenty years ago)

yeah they're great fun. the worst time for them though was the quarry missions, the final level i think, where you had to cross the road with the dumper truck with the bodies in the back. almost tore my ps2 to bits over that one. on the xbox the freeway traffic is nowhere near as bad.

has anyone noticed how wildy the Vortex hovercraft can explode? It's a challenge just to stay alive if you end up upside down in one of these and have to get out quickly before the thing violently erupts and sends you hurtling to your death 100 yards down the road. Fun though.

Ste (Fuzzy), Tuesday, 14 February 2006 14:00 (twenty years ago)

Didn't finish the quarry missions, that crane just pissed me off too much, could never get it to shorten it's reach or whatever.

Kv_nol (Kv_nol), Wednesday, 15 February 2006 11:03 (twenty years ago)

the view is annoying too

Ste (Fuzzy), Wednesday, 15 February 2006 11:08 (twenty years ago)

Yeah, like a lot of times in GTA SA the camera angle makes a mission much more frustrating.

Kv_nol (Kv_nol), Wednesday, 15 February 2006 13:15 (twenty years ago)

"supply lines" GRAARGH. After abt 5 goes, I managed to strafe all the couriers, great I've won, but no "get my radio-controlled plane back to the shop, even though you've go about 1 pixel left on the fuel gauge" FUCKER. Even worse than that stupid mission in VC where you have to bomb the boats with the r/c plane!

Pashmina (Pashmina), Thursday, 16 February 2006 10:30 (twenty years ago)

that VC mission is alright, i really like all those voodoo woman missions, especially the sniper one where you take the adrenalin pill first.

Ste (Fuzzy), Thursday, 16 February 2006 10:58 (twenty years ago)

I have a friend who's way better at video games than me. So I called him for Supply Lines. That shit is sadistic.

adam (adam), Thursday, 16 February 2006 12:49 (twenty years ago)

I keep trying to find a Chevrolet Corvair Monza, which google tells me is called a Tampa in the game, so I can stick it in the garage. I've seen one twice - once when doing the learn to shoot mission right back at the beginning - you have to shoot the petrol cap off one, and once when one of those winter beater type cars that looks like a ford capri drove past the garage in doherty, with a "tampa" right behind it. This is super-sad, I know, but I love the shape of the Corvair, one of the nicest looking american cars ever:

GTA:SA "Tampa"

IRL Corvair Monza

Pashmina (Pashmina), Thursday, 16 February 2006 13:35 (twenty years ago)

From gamefaqs car locations faq.

Tampa

Parked Locations:


Spawn Locations:

*Bayside Marina Parking Lot, Las Venturas
*Parking Lot west of the jefferson hotel in jefferson/glenpark, Los Santos

Greig (treefell), Thursday, 16 February 2006 14:25 (twenty years ago)

The Tampa is gorgeous, one of my favourites in the game, it's located in a small car showroom car park on Los Santos, next to the large orange motel where you do the large mission with Smoke and Ryder (next to the railway line)

Ste (Fuzzy), Thursday, 16 February 2006 14:26 (twenty years ago)

OH GOD those remote control plane missions were GAH. I especially liked the 20 times I'd divebomb at a courier & end up crashing into the ground / wires / tree branch / building / the fucking courier.

David R. (popshots75`), Thursday, 16 February 2006 16:10 (twenty years ago)

I think I passed that mission via fortuitous high-alt divebombing - fuck accuracy, just get as high as possible, and then accelerate towards your target, firing the whole time, then pulling up and making another sweep. I forget if I did the "stop on the road & open fire" trick, too.

David R. (popshots75`), Thursday, 16 February 2006 16:16 (twenty years ago)

i think i did the "stop on the road & open fire" trick for most of em, apart from the motorbike - that was a little bit more tricky.

the stop on the road trick is best for when you revisit the complete Zero missions and then its just a bonus timed mission with random appearing couriers.

i just laughed my ass off playing it at lunch time. i was causing chaos on the freeways again and was in bulk when i saw a car biff out and drive off at full speed with some guy still stood on his roof in a ready to fight stance.

Ste (Fuzzy), Thursday, 16 February 2006 16:48 (twenty years ago)

You might hate me for saying this, but the RC mission would be a breeze if you first mastered that air race that I hated. I think the key to flying most of the planes, including the RC, is to NOT hold down on the gas!

c(''c) (Leee), Thursday, 16 February 2006 18:06 (twenty years ago)

In the original PS2 release at least, the fuel still went down even if you didn't hold down on it. I think they changed it in some later versions. The fuel did stay still if you parked the plane somewhere and waited for the courier to get near to you though.

Cressida Breem (neruokruokruokne?), Thursday, 16 February 2006 19:11 (twenty years ago)

i found that the only way to beat the rc plane mission was to never land and always get the target on the first pass AND to plan your route accordingly. Once you do that, the thing is pretty doable every time.

polyphonic (polyphonic), Thursday, 16 February 2006 19:46 (twenty years ago)

the trick with supply lines: i thought it was unwinnable until i realized that when you shoot at the two couriers who abandon their vehicles, they will chase after you on foot. those two couriers are also the ones closest to you when you start out!! so just quickly fire at both of them and continue west to take out the third courier. after you make him explodey, you literally turn the plane around and the two couriers on foot are lined up, waiting to be mowed down. if it all goes well you should mos def have enough time to get the other two and still get back to the red corona.

-- \(^o^)/ (adelangston@hotmail.com), December 9th, 2004 10:15 AM. (Adrian Langston)

Milhouse is not a meme. But 'Milhouse is not a meme' IS a meme. (Adrian Langston, Friday, 17 February 2006 00:27 (twenty years ago)

Leee absolutely correct, he's not talking about how to save fuel, it just makes control a lot easier if you're not pressing down on the gas all the time. and it's the same for all the other planes. i only ever apply the throttle if i'm climbing (or diving like a madman into traffic)

Ste (Fuzzy), Friday, 17 February 2006 09:36 (twenty years ago)

currently having good fun with cop chases through the countryside. Although long lasting when on the Sanchez there is something immensly satisfying when doing it in a car you manage to land upright after a series of back-flips and rolls.

Ste (Fuzzy), Friday, 17 February 2006 13:12 (twenty years ago)

Controlling the thing was never a problem with me though, it was always running out of fuel. Adele's method seems pretty clever though.

Cressida Breem (neruokruokruokne?), Friday, 17 February 2006 17:57 (twenty years ago)

I have never liked a single GTA as hard as i've tried. I always feel as if i am in the matrix or somesuch and am playing the code. Hold X, press left on d-pad, etc. etc. i can never actually dissacoiate myself from teh mechanics and actually enjoy the game.

jeffrey (johnson), Friday, 17 February 2006 18:16 (twenty years ago)

I got through "Supply Lines"!! Third go last night.

Pashmina (Pashmina), Saturday, 18 February 2006 09:44 (twenty years ago)

i revisited Vice City last night, hooking the playstation up to my housemate's 5:1 system (it wasn't in 5:1 but still sounded impressive). god damn, i was surprised at how much i *missed the place - i almost wet myself when the first green cop car cruised past.

but its not as good a game as SA, especially in that saving a game does not kill yr cop rating.

i am not a nugget (stevie), Tuesday, 28 February 2006 12:04 (twenty years ago)

"Flying School" argh not fun at all.

OTOH, parachuting out of that black ops C-5 was quite something.

The desert scenery up around verdant meadows is the best bit of the game so far for me.

I remember when you could fly helicopters in Vice City, it was amazing to see how small the location actually was, and how cleverly it was laid out, to make it seem bigger than it actually was. Not the case in San Andreas though, eh? I got up in a Lear Jet lookalike, and Wow, the size of the place. I tried to fly the learjet under the garver bridge, and of course crashed it into the sea.

Pashmina (Pashmina), Tuesday, 28 February 2006 12:37 (twenty years ago)

Be strong my son. Be strong. Great things come to those who wait when it comes to flying!

Kv_nol (Kv_nol), Tuesday, 28 February 2006 15:35 (twenty years ago)

I remember when you could fly helicopters in Vice City, it was amazing to see how small the location actually was, and how cleverly it was laid out, to make it seem bigger than it actually was.

yes! i enjoyed causing much hysteria on ground level, achieving a five star rating, and then sneaking into the chopper on top of that skyscraper and taking off and landing it back at the vercetti mansion, just kind of guessing my way along...

i am not a nugget (stevie), Tuesday, 28 February 2006 15:39 (twenty years ago)

fucking flying school. i gave up at that point. well, i let it go for a while. i play these games wrong anyway. both vice city and san andreas were all about property for me. mug and rob until i can afford the next house. i was done with vice city when i got the apartment with the regenerating helicopter. that was rich enough for me.

sunny successor (katharine), Tuesday, 28 February 2006 16:22 (twenty years ago)

Pash, I hope you're not making the same mistake I did during flying school - I tried the damn thing 50 times before I realized I was forgetting to retract my landing gear.

David R. (popshots75`), Tuesday, 28 February 2006 16:51 (twenty years ago)

snicker

sunny successor (katharine), Tuesday, 28 February 2006 16:56 (twenty years ago)

No! It was that fly the plane in a circle, then the fly the plane in a circe and land it. PURE TEDIUM. After I'd got through those 2 bits, the rest of the flying school challenges were pretty easy.

Pashmina (Pashmina), Tuesday, 28 February 2006 16:58 (twenty years ago)

It doesn't help that the training plane SUCKS.

David R. (popshots75`), Tuesday, 28 February 2006 17:41 (twenty years ago)

True dat. Barnstorming still a bitch.

Tried last mission this weekend and fucked up at the same place again. I have put this game on hold indefinitely.

Kv_nol (Kv_nol), Wednesday, 1 March 2006 11:56 (twenty years ago)

Played this for the first time in a year and it was fun but man the graphics are kinda bad.

I can't seem to get into the GTA games when I don't have plot to get through. Everyone else seems to dig driving around and collecting horseshoes and killing grandmothers for fun but it doesn't hold my interest for very long.

polyphonic (polyphonic), Wednesday, 1 March 2006 17:47 (twenty years ago)

This is true. Once I beat the game, I lose damn near most of my interest in playing again. It's like the narrative framework of the game helps the immersiveness of it, like CJ's world is populated with actual folks who have actual relationships w/ him, etc.

kingfish has gene rayburn's mic (kingfish 2.0), Wednesday, 1 March 2006 17:58 (twenty years ago)

Or, when you beat the game, you've really got nothing else to do. Except maybe Beat the Cock.

c(''c) (Leee), Wednesday, 1 March 2006 19:47 (twenty years ago)

Once you beat the game (100%) you get infinite ammo, surely you can have some fun with that?

Ste (Fuzzy), Thursday, 2 March 2006 09:42 (twenty years ago)

You've so much ammo so early in the game that I actually regret getting near the end. I'd go back and max out stats again early in game if it wasn't for the time I.Saved.Over.My.60%+.Game.

::shudders with rage::

Kv_nol (Kv_nol), Thursday, 2 March 2006 12:00 (twenty years ago)

Favourite thing at the moment = BAILING OUT. IE, if you want to get somewhere quickly, go to the nearest airport, jack a plane, fly there, and when you get to your destination, jump out! Left mouse button opens the parachute, and you can watch the plane spiralling out of control. Also, when you jump out, sometimes CJ goes OH FUUUUCK!!! which is good for a larf.

Best one was bailing out of the little helicopter whilst above the clouds over the triad casino, watching the heli dropping down & vanishing through the clouds was actually strangely unnerving. It's amazing just how into this little world you get.

Pashmina (Pashmina), Thursday, 2 March 2006 12:01 (twenty years ago)

I remembered yesterday that GTA games have all kinds of crazy cheats, for flying cars and riots and stuff like that. I've not tried any of them since the original GTA3 (I remember turning on pedestrians-have-rockets and pedestrians-are-aggressive and feeling like I was suddenly in 'nam or something!), but thought I might boot up san andreas again later on (since I doubt I'm ever going to get round to finishing it, now) and give some of them a go. Anyone got any recommendations?

JimD (JimD), Thursday, 2 March 2006 16:15 (twenty years ago)

I was thinking of doing the same after reading this thread! A friend and I used to play GTA3 with "Pedestrians hate you", "Pedestrians hate eachother" and "Pedestrians have guns" switched on. It was excellent for a two-player games of who-can-survive-the-longest. I imagine it'd be even better on San Andreas, with the countryside, freeway and what-not. Infact, I might just fire up the game and do this in a minute.

melton mowbray (adr), Thursday, 2 March 2006 17:19 (twenty years ago)

Go for the ninja one, the super punch, the float away cars, the super bunny hop, getting the hydra (type jumpjet), perfect handling. There are a few more I do when very frustrated but I can't remember.

I found all these all over the place. They're fun but unfortunately there's no invinvibility, that would r00l!!!11!

Kv_nol (Kv_nol), Thursday, 2 March 2006 17:19 (twenty years ago)

Cor, there's thousands of them!

JimD (JimD), Thursday, 2 March 2006 17:31 (twenty years ago)

"All Pedestrians Are Elvis"!! haha!

JimD (JimD), Thursday, 2 March 2006 17:31 (twenty years ago)

I murder the Elvis dudes on sight anyway, that would be a bloodbath.

adam (adam), Thursday, 2 March 2006 17:47 (twenty years ago)

The RIOT mode I used to play for hours. The first time I tried it, I had yet to have discovered the rocket launcher normally. I was simply walking across the street when wham-Wham-WHAMN, this fucking fireball came out of nowhere and knocked about a dozen of us back. I was in awe.

I used to go up to that hotel place where the Russian mission takes place in Los Santos, and get into sniping mode while the riots were goin' on. Littering the streets with exploded helicopters while watching out for hookers with bazookas could go on forever.

It was so engrossing that when I would turn off the game, I'd actually feel a sense of relief that it was all, in fact, "just a game". That I could turn the game back on, and everything would be back to normal.

Pleasant Plains /// (Pleasant Plains ///), Thursday, 2 March 2006 18:25 (twenty years ago)

WOW. This is fun.

melton mowbray (adr), Thursday, 2 March 2006 19:16 (twenty years ago)

I finally found my last tag! but a warning to all you other hunters..

my tag was actually already done. my housemate decided he'd had enough of me whining about not finding it and he printed off a tag-map to check all mine. he couldn't find any I hadn't done.

so i went around and targeted with the spray can all my tags, luckily after only about the seventh one it bleeped and gave me the "all tags sprayed" message.

so i'd been searching for MONTHS for nothing, ah well at least a lot of people got killed along the way.

Ste (Fuzzy), Thursday, 16 March 2006 10:50 (twenty years ago)

Ste. My hat goes off to you. Never have I seen such dedication!

Have you any oysters or Horseshoes still to go?

Kv_nol (Kv_nol), Thursday, 16 March 2006 11:29 (twenty years ago)

I still, un-bloody-believably, still have 4! horseshoes to find. I think I managed to get 49 on the xbox version but I cannot remember where the new ones were.

only a couple of oysters to go i think.

I think I'll still be searching for these when I'm 80

Ste (Fuzzy), Thursday, 16 March 2006 13:05 (twenty years ago)

Am now back in los santos, running the ballaz and the vagos out of town, fuckers. Pleasant to see og loc get his comeuppance, though thet mission w/the hovercraft and the go-carts wasn't a lot of fun.

I think a couple of Las Venturas missions have vanished somehow. Aren't you supposed to do some kind of robbery on the mafia casino?

I now have a fleet of brightly-coloured Corvairs, all with nitrous injection at my disposal "unsafe at any speed" haha.

Pashmina (Pashmina), Thursday, 16 March 2006 14:19 (twenty years ago)

Are you done w/ the plot part of the game? The mafia casino thing shd still be there, if you haven't actually done it yet. In my game, I stopped @ the mission where you have to steal cop cars, and I still seem to be able to go back to the casino to give it another go, should I desire to do so.

David R. (popshots75`), Thursday, 16 March 2006 14:29 (twenty years ago)

Not quite done with the plot bit, I completed "beat down on b dup" or whatever it's called last night.

Pashmina (Pashmina), Thursday, 16 March 2006 14:47 (twenty years ago)

thet mission w/the hovercraft and the go-carts wasn't a lot of fun

oh the amount of times i landed the fucking thing on the pier!

There is indeed a mission for the mafia heist on LV, have you obtained the key card from Millie yet though? just shoot her in the face, and then you can rob her house for it.

my 'brightly coloured' cars always lose their paintjobs after I've reloaded my game.

Ste (Fuzzy), Thursday, 16 March 2006 15:00 (twenty years ago)

Customising is for suckahs! Takes too much time IMHO.

NRG 500 fo life y'all! They are my babies. Once you go bike you never go... um... back?

Kv_nol (Kv_nol), Thursday, 16 March 2006 16:22 (twenty years ago)

You certainly never go backwards.

Andrew Farrell (afarrell), Thursday, 16 March 2006 16:33 (twenty years ago)

the lowriders and the street-racers are pretty good customized, I like the subura lookalike with its similar rally counterpart customization.

but they just get trashed too soon and I end up just keeping them in my garage.

Mind you, doing laps around San Fierro airport is quite fun in a race circuit type way.

Ste (Fuzzy), Thursday, 16 March 2006 16:39 (twenty years ago)

The only accessories I got is my blunt and my gat...

so rat a tat tat ::MAKES GANG SIGNS::

and some flame decals whenever I get a lowrider near accessories. CHildish but FUN

Kv_nol (Kv_nol), Thursday, 16 March 2006 17:30 (twenty years ago)

wtf j00 talkin bout kv_nol??? sanchez pwnz teh nrg!!! even teh bf-400 is teh better! It's got so much more muscle than the NRG, even if it's not as fast, it feels like it's got better handling and it's a TEH MAN'Z BIKE, NOT A GRRRLY BIKE LIKE TEH NRG, MANG.

c(''c) (Leee), Thursday, 16 March 2006 20:41 (twenty years ago)

4 teh visual comparisonz:

LAME PUSSY NRG
AWESOMENESS BF-400

c(''c) (Leee), Thursday, 16 March 2006 20:44 (twenty years ago)

christ, who's dressed Carl in those pics?

Ste (Fuzzy), Thursday, 16 March 2006 21:22 (twenty years ago)

Are they pedal-pushers he's wearing?

NRG for concrete, Sanchez for countryside.

Cressida Breem (neruokruokruokne?), Friday, 17 March 2006 00:50 (twenty years ago)

bf-400 looks like old batbike know what I'm sayin foo'?

I'd forgotten the sanchez. Fun but not as AWESOME AND FAST AS THE NRG!

Favourite car: the tank. I wonder if you can bring it out on dates. Think of the jokes about big cannons that could be made. A real way of filling those awkward moments...

Kv_nol (Kv_nol), Monday, 20 March 2006 11:35 (twenty years ago)

http://t-c.servepics.com/bat/bat010u.jpg - Batbike yo!

Kv_nol (Kv_nol), Monday, 20 March 2006 11:47 (twenty years ago)

I present to you the real King of Bikes - The FCR900
http://www.gtagaming.com/images/sanandreas/cars/FCR900%20copy.jpg

Greig (treefell), Monday, 20 March 2006 12:02 (twenty years ago)

Oh, that's bigger than I thought

Greig (treefell), Monday, 20 March 2006 12:02 (twenty years ago)

That's what she etc.!

c(''c) (Leee), Monday, 20 March 2006 18:13 (twenty years ago)

last night: exploring the carpark under the police station in (i think) san fierro, accidentally came across 2 cops brutalising a suspect, instantly scored 2 Stars of trouble, and was attacked by said cops... had i spooked some cops from their illegal brutalisin???

i am not a nugget (stevie), Monday, 27 March 2006 09:47 (twenty years ago)

sometimes you'll find your old vehicles parked at the back there.

Ste (Fuzzy), Monday, 27 March 2006 10:14 (twenty years ago)

I started all over again. It was that or study. Didn't know that about all the old vehicles.

Dud: getting stats back to max. So much time. Not to mention tags etc. Much easier now that I know what I'm about though.

Kv_nol (Kv_nol), Monday, 27 March 2006 14:23 (twenty years ago)

Hot tip for getting around! Hijack a train and do the two R3 Train Missions~! You'll get free rides all around the world, plus you get to skip the actual ride and go straight to the station!

Or! If getting to just one place is made easy by going to the airport and using a plane!

c(''c) (Leee), Monday, 27 March 2006 18:37 (twenty years ago)


WTF @ NRG hate.

The NRG is KING for unique stunt jumps! Especially the one at the montgomery intersection, which rocks.

^^^^ Keeping it real, not like you fake-ass motherfukcers ;)

Pashmina (Pashmina), Monday, 3 April 2006 12:33 (twenty years ago)

Word Pahmina. Punks jump up to get beat down ya hear?

Kv_nol (Kv_nol), Monday, 3 April 2006 15:10 (twenty years ago)

Unique jumps is for suckazzz!!!

c(''c) (Leee), Monday, 3 April 2006 17:32 (twenty years ago)

Mainstream jumpz be fo' chumps foo'!!!

Kv_nol (Kv_nol), Tuesday, 4 April 2006 09:48 (twenty years ago)

two weeks pass...
i watched Ghost Dog again last night, and was thinking how great it would be if the next GTA had a real strong mystical martial-arts theme going through it, if it approximated that same clash of noble warrior and gritty street trash.

i am not a nugget (stevie), Monday, 24 April 2006 09:45 (twenty years ago)

Sad moment at work: Boss asks me what tune I was humming ("Walking through Darkness"). I told him that he wouldn't know it as it was off the Ghost Dog soundtrack. Hurt at this assumption he is now determined to prove his youth and with-itedness and pushes for an answer. I explain about the sample of "across 110th street" etc, he demands (positively demands) to know the lyrics because he's sure he knows this. I have to sing the chorus at him: "Let's get drunk. Let's get drunk and high. Yeah!" He didn't know it. Blushes all round.

I love where I work sometimes!

Kv_nol (Kv_nol), Monday, 24 April 2006 10:35 (twenty years ago)

two weeks pass...
here it is, kids!

http://www.rockstargames.com/grandtheftauto4/

now get ready for NO MORE INFORMATION FOR ONE YEAR

antexit (antexit), Tuesday, 9 May 2006 21:38 (twenty years ago)

I have heard (from what I consider to be a reliable source) that this game is going to be both smaller than San Andreas and online.

Greig (treefell), Wednesday, 10 May 2006 07:41 (twenty years ago)

I don't think I like that :( I loved the sprawl of SA and the way you could walk away for a couple of days. I don't want to share my CJ, I ain't no hood rat!

Kv_nol (Kv_nol), Wednesday, 10 May 2006 08:15 (twenty years ago)

surely it won't be solely online, I don't mind the size thing though. I still love Vice City and thats tiny compared to San Andreas

Ste (Fuzzy), Wednesday, 10 May 2006 09:17 (twenty years ago)

I must buy a copy of that! I've never played it to my eternal shame.

I'm sure it won't solely be online but I'd be worried that it's smaller to almost force people online to have more game.

Kv_nol (Kv_nol), Wednesday, 10 May 2006 11:26 (twenty years ago)

you might find it a bit wonky compared to SA, particularly the controls, if you've never played it. It looks and sounds gorgeous though.

Okay, I'm excited now. Finally something to live the next 16 months for!

Ste (Fuzzy), Wednesday, 10 May 2006 12:23 (twenty years ago)

Sold!

I can't wait to see what the new one looks like. I still occasionally play SA as a stress reliever!

Kv_nol (Kv_nol), Wednesday, 10 May 2006 12:27 (twenty years ago)

now we wait for the trickle of rumours and screenshots over the next year and a half

Ste (Fuzzy), Wednesday, 10 May 2006 12:35 (twenty years ago)

I still occasionally play SA as a stress reliever!

reliever??? inducer too, right?

so i guess if this thing is coming out oct 2007 it'll be for ps3, not ps2?

sunny successor (katharine), Wednesday, 10 May 2006 14:23 (twenty years ago)

does anyone know where the new one will be based on? im guessing chicago based on badass US cities already covered:
nyc
miami
la
sf
lv

whats left? DC, jersey, chicago?

sunny successor (katharine), Wednesday, 10 May 2006 14:27 (twenty years ago)

this game is going to be both smaller than San Andreas

This would need to be true for me to even consider buying it. I'm all GTA'd out, I couldn't cope with another enormous one.

JimD (JimD), Wednesday, 10 May 2006 14:41 (twenty years ago)

Unless it was in London...in fact, jeez, imagine a GTA which covered the same area as SA but was set in Britain! It'd need to be set in ALL of Britatin! GTA Manchester! GTA Edinburgh! GTA Bognor Regis!

JimD (JimD), Wednesday, 10 May 2006 14:45 (twenty years ago)

ooo! mexico city!

sunny successor (katharine), Wednesday, 10 May 2006 15:13 (twenty years ago)

NEW ORLEANS though i may be biased. it'd be like hard target + big easy.

adam (adam), Wednesday, 10 May 2006 15:22 (twenty years ago)

but good.

adam (adam), Wednesday, 10 May 2006 15:22 (twenty years ago)

Unless it was in London...in fact, jeez, imagine a GTA which covered the same area as SA but was set in Britain! It'd need to be set in ALL of Britatin! GTA Manchester! GTA Edinburgh! GTA Bognor Regis!

I strongly doubt this would ever happen, mostly because most Americans are vaguely xenophobic, and don't want to buy a game that plays entirely in a British accent. Note the lack of success of a relatively fun game like The Getaway. I think it could work if the UK was one of the maps, but I don't think they'll make the game without a good deal of the gameplay occuring in American cities.

polyphonic (polyphonic), Wednesday, 10 May 2006 15:45 (twenty years ago)

Also Britain is boring and 'Mericans and Japanese have no strong regional / demogrpahic archetypes. Only suitable for a happyslapping MMORPG

JW (ex machina), Wednesday, 10 May 2006 15:46 (twenty years ago)

I'm still waiting for a Rockstar Smokey & The Bandit adaptation.

Pleasant Plains /// (Pleasant Plains ///), Wednesday, 10 May 2006 17:10 (twenty years ago)

GTA4 could be set inside my anus and it would still set crazy sales recordz and whatnot. miami and LA are obviously more appealing locales though.

INSANE CLOWN FOSSE (Adrian Langston), Wednesday, 10 May 2006 18:49 (twenty years ago)

GTA:Naples. Organised crime + bad traffic = fantastic game!

"Stress reliever" only because I don't do the things that are hard and just spend my time shooting shit up. (xxxxxxxxxxpost)

Kv_nol (Kv_nol), Thursday, 11 May 2006 13:40 (twenty years ago)

BRAZIL.

s1ocki (slutsky), Thursday, 11 May 2006 14:51 (twenty years ago)

cf: Driver

the end of Driver 2's Rio De Janeiro montage is pretty cinematically amazing (for PS1 standards)

Steve Shasta (Steve Shasta), Thursday, 11 May 2006 15:12 (twenty years ago)

GTA: Amsterdam - where you're either riding around on crappy bikes or those weird shoebox cars the whole time.

Thermo Thinwall (Thermo Thinwall), Friday, 12 May 2006 14:51 (twenty years ago)

GTA:naples is brilliant

sunny successor (katharine), Friday, 12 May 2006 15:19 (twenty years ago)

Hahaha they're taking the piss, aren't they? (w/r/t that gta4 teaser)

New Orleans would be good. Set in the seventies would rock. Online? Fuck that shit. IN MY DREAMS a much larger version of Vice City, set in the '90's, familiar, but different to the version in the older game. BETTER STILL Vice City and Liberty City in the present day, & you fly between them or something (really, I just want VC and LC with all the extra trimmings & stuff from SA)

recently I noticed for the first time the graves beside Catalina's shack out in the countryside. Catalina is my favourite from the game, I have decided.

This guy wearing a light grey hoody hangs around outside the metro station near where I work. He looks just like one of the 2 types of crack dealer who hangs around ganton Every time I see him I briefly get the urge to shoot him in the head w/a tec-9 and take all his money! God.

Taking it easy on the GTA at the moment, cos I'm going through arx fatalis again. god, the 2nd level down of the crypt is fucking scary.

Pashmina (Pashmina), Friday, 12 May 2006 19:13 (twenty years ago)

i think i bought 50% of my properties by shooting those greyhoodies.

omg the 70s would RULE. great clothes, great talk, great music, GREAT HAIR.

sunny successor (katharine), Friday, 12 May 2006 19:17 (twenty years ago)

They should do a 70s one where you can join the Weathermen/SLA

JW (ex machina), Friday, 12 May 2006 20:04 (twenty years ago)

Or how awesome would an early-70s Detroit one be? With the mob, the unions, the radicalism, the fires, the riots-- And Motown and Motor City rock 'n' roll. I guess it'd be too political, though. But they didn't have a problem with doing the LA riots!

antexit (antexit), Friday, 12 May 2006 20:45 (twenty years ago)

I've always wanted to like the GTA series, but I never got into it. The controls were too crappy, and it's too damn hard for me (mostly due to the aforementioned crappy controls). The driving part of the game was fun, but the rest always felt tacked-on.

schwantz (schwantz), Friday, 12 May 2006 20:54 (twenty years ago)

How about doing one with a Chicago and a Detroit

JW (ex machina), Friday, 12 May 2006 20:59 (twenty years ago)

Chicago would be grate if they set it in the 30s with bootleggers, gangsters, and G-men on the take! And your character would be Matches Malone!

c(''c) (Leee), Friday, 12 May 2006 21:44 (twenty years ago)

Ha, and prohibitionists!

JW (ex machina), Friday, 12 May 2006 21:52 (twenty years ago)

But they already made The Godfather.

polyphonic (polyphonic), Friday, 12 May 2006 22:10 (twenty years ago)

Did I mention that Matches Malone is really Batman?

c(''c) (Leee), Friday, 12 May 2006 22:32 (twenty years ago)

"Chicago would be grate if they set it in the 30s with bootleggers, gangsters, and G-men on the take!"


NO THAT WOULD SUCK

INSANE CLOWN FOSSE (Adrian Langston), Saturday, 13 May 2006 00:22 (twenty years ago)

look. i just want to shoot people.

sunny successor (katharine), Saturday, 13 May 2006 13:33 (twenty years ago)

to the sounds of the allman brothers

sunny successor (katharine), Saturday, 13 May 2006 13:34 (twenty years ago)

wtf

Pleasant Plains /// (Pleasant Plains ///), Tuesday, 16 May 2006 22:16 (twenty years ago)

one month passes...
I've been playing Vice City a bit, the computer I have SA on has some issues w/overheating & shutting down. I was playing GTA:Vice City on another computer last night - I was driving a car over the bridge by the golf course in the direction of the 2nd island, and I noticed the "ghost tower". I'd read about this somewhere, it's a remnant from an earlier prototype version of the game, that still shows up. The airport originally was larger apparently, and that odd little curved runway that just seems to end in a backlot originally extended out across where the military base was. If you go to the place behind the sunshine autos showroom, there's a map of the 2 islands as they must have been originally designed - a lump of beach missing in the north-east, and the stadium missing in the north-west, but the area just north of the airport/military base a fair bit larger.

If you look across from many places on the east island to the west island you can clearly see the ghost tower on the skyline - a largish skyscraper with a big thick aerial sticking up from the top of it. Drive across a bridge, or take a boat towards the west island, and after you get to the crossover point where it briefly displays the "welcome to vice city" then the tower vanishes. I presume there are 2 files, one for each island, with the other island just as background images. The blue and yellow "welcome to Vice City" screens are presumably to cover the files getting swapped over? I guess the background image file for the first island didn't get updated when they changed the 2nd island map. Weirdest of all was taking a helicopter up and flying between the 2 islands - position the helicopter correctly, and you can see the tower, as well as the original map layout, blurred in the distance. As you approach the shore of the 2nd island, everything starts to pull into focus a little more, the palm trees next to the dual carriagewar appear, then you hit the load screen, and suddenly the tower, and a big lump of land just vanishes.

I got a really odd and strong feeling of dislocation doing this, and I went back and did it several times. I guess some of these game locations must exist as real places somewhere in your mind, and to see something just change like that does your head in in some way. Weird shit, eh.

Pashmina (Pashmina), Tuesday, 27 June 2006 09:35 (nineteen years ago)

here it is!

http://www.affekong.de/html/vicecity/files/screens/ghosttower01.jpg

Pashmina (Pashmina), Tuesday, 27 June 2006 09:38 (nineteen years ago)

cor! i've never heard of this, i'll check it out when i get home.

(does it work on ps2?)

Ste (Fuzzy), Tuesday, 27 June 2006 09:46 (nineteen years ago)

yes it's there! that is a bit spooky, especially when you do the helicopter thing

Ste (Fuzzy), Thursday, 29 June 2006 07:50 (nineteen years ago)

Cool

def zep (calstars), Thursday, 29 June 2006 11:14 (nineteen years ago)

Did anyone else hear that the next GTA will be coming out for the XBox?

def zep (calstars), Friday, 30 June 2006 16:36 (nineteen years ago)

Well, they all have been since GTA3. I think it's just that it's coming out at the same time on 360/PS3.

Andrew Farrell (afarrell), Friday, 30 June 2006 19:35 (nineteen years ago)

gta q: do the drugs (pill icons) serve any purpose other than making us say 'hahaha everything is slow! hes high!!'?

sunny successor (katharine), Sunday, 9 July 2006 22:27 (nineteen years ago)

Yes, the drugs slow the world down more than they slow you down, so they can be quite useful for speeding up your reflexes in a fight.

The Yellow Kid (The Yellow Kid), Monday, 10 July 2006 04:01 (nineteen years ago)

i think they're mostly useful for sniping, there's a mission in vice city where you have to snipe a ruck of gang members quickly. A pill is right near where you position for sniping, handily.

Ste (Fuzzy), Tuesday, 11 July 2006 15:39 (nineteen years ago)

the helicopter mission? where you fly out to the island with lance vance and he does the umm lance vance dance? or was that the boat? the helicopter/island mission is what stops me from going back to vice city despite the sweet ass soundtrack. who knew it would be so fun to kill random people to the sounds of 'steppin' out'?

sunny successor (katharine), Wednesday, 12 July 2006 03:12 (nineteen years ago)

No, he means that mission you do for the Voodoo lady voiced by Madame Cleo or whatever her name was. Two gangs are fighting, and you have to snipe the guys from one of the gangs.

The Yellow Kid (The Yellow Kid), Wednesday, 12 July 2006 03:45 (nineteen years ago)

Yellow kid is correct

Ste (Fuzzy), Wednesday, 12 July 2006 07:24 (nineteen years ago)

one month passes...
I've gone from San Andreas to GTA3 to Liberty City and now I'm finally getting started on Vice City. This time, I'm aiming for 100% completion and relying on a Walk-through. It seems like that wouldn't be the fun way to go about it, but it's kinda neat, like going on a prescribed diet. The weird part is that I'm supposed to avoid the missions until I'm done with all the hidden packages, taxi rides, etc. I drive past that lawyer's office every once in awhile. That guy's gotta be getting pissed by now that I haven't showed back up since the drug heist.

One funny part of the walkthrough was in the list of hidden packages I can get right now on the east island. I saw on the map that there was one near the parking deck with the corkscrew ramp. I got a motorcycle up there, ramped off across the street, landed on the building on the other side ... got the package. I look at the list and it says something like "(42.) Don't worry about this one. It's too hard to get right now."

HA. SHOWED YOU, GAMER!

Pleasant Plains /// (Pleasant Plains ///), Wednesday, 6 September 2006 20:40 (nineteen years ago)

one month passes...
The walkthrough let me down. Apparently, there's a rampage in Vice City somewhere that DISAPPEARS if you don't complete it in one try. I get to the last rampage in my walkthrough and my stats say "34 of 35". Now, I'll never get 100%.

Gah.

Pleasant Plains /// (Pleasant Plains ///), Monday, 30 October 2006 19:59 (nineteen years ago)

surely an intermittent problem, no way did i complete all the rampages first try and i have 100%

this doesn't help you though. thats a real bummer. :(

Ste (Fuzzy), Monday, 30 October 2006 23:50 (nineteen years ago)

I had to go through about seven pages deep into a Google search before I found dudes on messageboards saying "Better get that one by the hotel done in one try or you're fUKKed lol."

Pleasant Plains /// (Pleasant Plains ///), Tuesday, 31 October 2006 00:24 (nineteen years ago)

is this on PC or PS2, or xbox?

Ste (Fuzzy), Tuesday, 31 October 2006 01:22 (nineteen years ago)

PS2. They say it's the rampage at the other corner of the hotel where you find the PCJ to do the motorcycle challenge, at the end of the Ocean Beach strip.

Pleasant Plains /// (Pleasant Plains ///), Tuesday, 31 October 2006 05:57 (nineteen years ago)

is that the flamethrower or molotov one? i think I know what you're talking about luckily I read abt it before hand. don't sweat it tho, all you get for 100% is a t-shirt. seriously.

(9Ă²_Ă³)-o Q(^.^Q) (Adrian Langston), Tuesday, 31 October 2006 06:57 (nineteen years ago)

and infinite ammo, and +50 to health and armour, and the ability to hire goons that follow you around (but they are useless tbh), and double car health.

Ste (Fuzzy), Tuesday, 31 October 2006 10:14 (nineteen years ago)

i know which rampage you mean, its a shotgun one. i think its rather easy as well, maybe i did complete it first time !?

Ste (Fuzzy), Tuesday, 31 October 2006 10:15 (nineteen years ago)

Yeah, it's just around the building, on the south east corner that the PCJ is on south west corner of, in some bushes.

Andrew Farrell (afarrell), Tuesday, 31 October 2006 10:25 (nineteen years ago)

ehy what do you need all the ammo and cash and health for when youve already done everything? am i missing something?

sunny successor (katharine), Tuesday, 31 October 2006 15:49 (nineteen years ago)

some people, like my good self, carried on playing/driving/killing etc way way *way* after 100% mark. It's just too much fun.

Ste (Fuzzy), Tuesday, 31 October 2006 15:56 (nineteen years ago)

Anyone buying Vice City Stories? Unfortunately it looks like it's getting some so-so reviews.

antexit (antexit), Tuesday, 31 October 2006 20:45 (nineteen years ago)

Got a link? If the price for the eventual PS2 release is as cheap as Liberty City Stories, I'll buy it.

Pleasant Plains /// (Pleasant Plains ///), Tuesday, 31 October 2006 21:32 (nineteen years ago)

http://www.metacritic.com/games/platforms/psp/grandtheftautovicecitystories

But don't be fooled by the number; all the reviews talk mostly about how frustrating the problems with it are, but then say "but it's still GTA and it's still amazing so thumbs up."

And it's not coming out on PS2, sorry! However, you can swim in it, which is a Vice City dream come true.

antexit (antexit), Tuesday, 31 October 2006 22:02 (nineteen years ago)

How is it not coming out on PS2?

Andrew Farrell (afarrell), Tuesday, 31 October 2006 23:50 (nineteen years ago)

They said the same thing about LCS and look what happened.

Pleasant Plains /// (Pleasant Plains ///), Wednesday, 1 November 2006 00:37 (nineteen years ago)

anyone else not get that link to work.

i'm hoping it will be out for ps2 yes, i'm sure it will eventually.

Ste (Fuzzy), Wednesday, 1 November 2006 10:00 (nineteen years ago)

I still haven't finished LCS. Got quite near the end and then just got bored in a way. So much *empty* space compared to SA. Unfair, I know!

Kv_nol (Kv_nol), Wednesday, 1 November 2006 10:26 (nineteen years ago)

The hidden packages were fun to find, lots of bike jumping needed to areas i'd never been to in GTA3.

Ste (Fuzzy), Wednesday, 1 November 2006 10:31 (nineteen years ago)

two weeks pass...
Anyone playing Vice City Stories?

Am enjoying it, but it seems glitchy - have had problems with enemies getting absorbed by buildings (and surviving, and therefore becoming very difficult indeed to shoot), and defending your businesses when they are under attack from rival gangs is extreme glitchy, with gang members either driving away to the other side of Vice City before returning to attack the business - but you aren't allowed to chase after them, you just have to stand there and wait for them to return. and when they do, further multiple gang members will just start materialising in the foreground.

the rest of the game is pretty good, some missions are compellingly tricky, the soundtrack is aces - but these glitches give the game a rushed, cheap feel.

i am not a nugget (stevie), Thursday, 16 November 2006 15:50 (nineteen years ago)

Sounds good. Finished missions in Liberty City Stories. I thought the game itself was fairly boring. I can't be arsed getting to 100% in this one, there's nothing to absorb like SA. The whole not being able to climb walls thing and lack of swimming really pisses me off!

Kv_nol (Kv_nol), Friday, 17 November 2006 10:51 (nineteen years ago)

yeah i have to really mind-shift my focus for LCS, and pretend that I'm playing a direct add-on to GTA3 released back then, instead of a game only a year old.

i'm tempted to get a PSP and VCS, due to my love affair with Vice City originally.

Ste (Fuzzy), Friday, 17 November 2006 11:01 (nineteen years ago)

I need to get VC. Is it better on PC or on PS2?

How about GTA3?

Kv_nol (Kv_nol), Friday, 17 November 2006 13:50 (nineteen years ago)

if you were bored with LCS, don't get GTA3 - its' the same.

VC is graphically better on PC, to a small degree. But it's superb on PS2 anyway (runs better than San Andreas anyway). But again there's no swimming or climbing walls. The neon lighted graphics and music more than makes up for this, imho.

Ste (Fuzzy), Friday, 17 November 2006 14:00 (nineteen years ago)

I don't think I'd mind about the loss of swimming and climbing in a game that's a few years old. It really hacks me off in a new game like LCS. That said it was designed for PSP but I thought they were meant to be pretty good.

What got me the day before yesterday was when I was cruising around for hidden packages how empty or inaccessible the majority of the landscape was. Pretty crap imo!

Kv_nol (Kv_nol), Friday, 17 November 2006 14:30 (nineteen years ago)

the landscape in LCS is a lot more accessible/functional than in GTA3, and its the same map more or less. Because you get bikes in LCS, you can jump onto roofs etc for unique jumps and hidden package locations. not so in GTA3, most of the roofs have holes in - you find that out when you managed to glide the Dodo high enough.

Oh god that's it, now I'm off to Amazon to buy a PSP and Vice City Stories.

Ste (Fuzzy), Friday, 17 November 2006 14:48 (nineteen years ago)

You're a danger to yourself, Ste!

teh_kit (g-kit), Friday, 17 November 2006 14:53 (nineteen years ago)

i know, only gone and chuffin ordered tho haven't I.

wierd as well, i put a camera tripod in my amazon basket this morning, hesitated on clicking the submit button for some reason. Just checked it now and it's since gone down in price by almost twenty quid! that was lucky.

Ste (Fuzzy), Friday, 17 November 2006 15:13 (nineteen years ago)

Oh Stepaws!

I'll keep at it with a hangover on Sunday (only way to do these things). I got in a boat the last time I played and was gutted how badly they steered :(

It had machine guns though so that was fairly rad. Pity there was nothing to use them on though :(((

Kv_nol (Kv_nol), Friday, 17 November 2006 16:55 (nineteen years ago)

I used the weird wk chariot balcony quirk to fly a helicopter UNDER THE MAP in GTA:VC last night. Really, really,REALLY weird, & slightly disturbing to me seeing as I'm such a saddo for VC that it's almost like a real place to me. I flew a helicopter through one of the shipwrecks, even! So wrong!

Pashmina (Pashmina), Friday, 17 November 2006 18:04 (nineteen years ago)

I keep trying to do that (flying into the basement pool area of the mansion), but when I tried to go further ahead, I just popped out on the street, scaring the bejeezus out of a pedestrian.

Pleasant Plains /// (Pleasant Plains ///), Friday, 17 November 2006 18:16 (nineteen years ago)

shit Pash I know what you mean totally. When someone showed me that ghost tower glitch it was completely earth shattering to me, it was like I was watching a *real* building vanish in front of my real eyes. Instead of just some lines of code on a circuit board :/

Ste (Fuzzy), Friday, 17 November 2006 18:54 (nineteen years ago)

Yeah, w/r/t the ghost tower, and worse still THE WHOLE EXTRA BIT OF LAND THAT VANISHES WHEN YOU CROSS THE 1/2WAY POINT I still look at that whenever I'm up in a helicopter, and I still get a slight wtf feeling of disorientation when I see it. I wonder if it's there in VCS?

I tried the swimming pool glitch, and the one where you go into the little apartment w/the bloodstained bathroom walls, and jump up on top of the bedside table, and cound't get them to work, the wk chariot (wk chariot, haha) one worked great, though. Fly the helicopter up to the front door, go vertically upwards into the little overhead awning thing, forward through the slot into the hotel itself (you can see the stairwell from that mission where you have to photograph congressman shrub, then drop down under the map. So weird.

Pashmina (Pashmina), Friday, 17 November 2006 19:02 (nineteen years ago)

(plz to delete fucked up post, kingfish or g-kit, thx)

Pashmina (Pashmina), Friday, 17 November 2006 19:03 (nineteen years ago)

cool i'll have to try that one

Ste (Fuzzy), Friday, 17 November 2006 19:07 (nineteen years ago)

fixt.

kingfish prætor (kingfish 2.0), Friday, 17 November 2006 20:24 (nineteen years ago)

if you were bored with LCS, don't get GTA3 - its' the same.

I don't think I would agree with this. LCS bored me also, but GTA3 is my favorite of the 3.

The Yellow Kid (The Yellow Kid), Saturday, 18 November 2006 06:58 (nineteen years ago)

Exploring the seabed north of the first island on Vice City, last night:

http://i23.photobucket.com/albums/b379/Vietgrove/ayrtrip06b011.jpg

http://i23.photobucket.com/albums/b379/Vietgrove/ayrtrip06b004.jpg

Pashmina (Pashmina), Saturday, 18 November 2006 10:12 (nineteen years ago)

Do you like my submersible helicopter? Haha.

Pashmina (Pashmina), Saturday, 18 November 2006 10:13 (nineteen years ago)

The amazing thing about the second pic is that it actually does look somewhat like films I've seem made by scuba divers, the quality of the light, the surface of the sea as seen from beneath and so on.

The objects are not solid, and neither is the seabed, you can drop down through the seabed, and if you go down far enough the helicopter reappears in the carpark attached to the north point mall.

Pashmina (Pashmina), Saturday, 18 November 2006 10:21 (nineteen years ago)

OK, maybe it's not actually "amazing", more "mildly interesting, maybe".

Pashmina (Pashmina), Saturday, 18 November 2006 13:02 (nineteen years ago)

Not bad for a location not even designed to be seen from the game in the first place.

Pleasant Plains /// (Pleasant Plains ///), Saturday, 18 November 2006 16:08 (nineteen years ago)

two months pass...
Finally getting in to Vice City. It's not as much fun as SA but it is still great just tearing around etc.

Kv_nol (Kv_nol), Wednesday, 7 February 2007 10:14 (nineteen years ago)

I've been playing these again lately, as I'm getting bored with all my other games.

I've come to a slight halt in VCStories though, only because of the hardware. I have large hands and struggle playing any of the hand helds.

I've gone and cheated at finding one of the horseshoes in San Andreas. I'm so ashamed. Especially as it's somewhere where I've stood many times causing motorway accidents and watching the carnage. If I'd turned around I'd have found it.

If I start it all again from scratch can my pride be saved?

I've still got to 100% Liberty City Stories, on PS2 this time so controller is not a problem.

Ste (Fuzzy), Wednesday, 7 February 2007 11:00 (nineteen years ago)

mouse + kybd 4tw though

teh_kit never wins (g-kit), Wednesday, 7 February 2007 11:11 (nineteen years ago)

i tried playing gta3 on the pc but there's just little extra buttons on these games that the ps2 controller seems ideal for. even the xbox controller wasn't right for me.

Ste (Fuzzy), Wednesday, 7 February 2007 11:27 (nineteen years ago)

I don't like playing GTA:SA on the puter, but I've seen a controller in Game that's a near-exact copy of the PS2 controller, so maybe I'll buy it. But I'm not really that committed to playing on the computer just so's I can play Garth Vader on the radio and do the Hot Coffee thang.

It's Tough to Beat Illious (noodle vague), Wednesday, 7 February 2007 11:55 (nineteen years ago)

I've gone and cheated at finding one of the horseshoes in San Andreas. I'm so ashamed. Especially as it's somewhere where I've stood many times causing motorway accidents and watching the carnage. If I'd turned around I'd have found it.

Et tu, Ste? :(

If I start it all again from scratch can my pride be saved?

No but you were great for waiting so long! Which one was it in the end? Was it the very last one?

I don't like playing GTA:SA on the puter, but I've seen a controller in Game that's a near-exact copy of the PS2 controller, so maybe I'll buy it. But I'm not really that committed to playing on the computer just so's I can play Garth Vader on the radio and do the Hot Coffee thang.

I got the PS2 controller for PC and it was the best purchase ever! You can configure the buttons and there's auto-aim! BUY IT! The best part is for the sharp shooting you can switch to mouse which makes life easier x 10000000

Kv_nol (Kv_nol), Wednesday, 7 February 2007 12:30 (nineteen years ago)

No, I have one more to find - which i will not cheat at.

It was at the south end of the strip, carry on across the freeway up the small grass verge and its just there at the back of a small house.

so how far are you in VC ?

Ste (Fuzzy), Wednesday, 7 February 2007 13:54 (nineteen years ago)

Not at the point where I'm going to need walkthroughs :)

Nah, I've demolished a building, done a few missions for Diaz (incl. that fantastic helicopter one) and a couple of the phone calls. I'm finding the driving a bit harder in this one but switching to first person in the car works well.

I had to turn the radio off, the random thing was a real pain.

Kv_nol (Kv_nol), Wednesday, 7 February 2007 14:23 (nineteen years ago)

is that the helicopter one where you're shooting the guys in the gang den, while Lance flies the chopper?

lol i'm gobsmacked that you've turned the radio off, I found it far better than the San Andreas one.

i've lost count how many times i've replayed vice city, a blimmin lot. and GTA3, i remember once i loaded that sucker up on a saturday afternoon and finished it sunday evening.

god, wait till you have to do 'driver', there's a knack to it but if you don't know what it is the mission is a bloody nightmare.

i think my favourite missions were,
voodoo woman, the remote control planes dropping bombs
phil, right at the end of the game. stealing back the guns from the Walton vans and then having all those motorbike thugs chase you.
Sir, Yes sir. stealing the tank. so many ways to do this one.
the taxi one where you have to fight several over cabs and then finally the zebra striped one.
the sanchez mission in the stadium, the kickstart type one.
shooting all the shop windows in the mall
killing the jury people (telephone mission)
chasing the dude in the golf caddy
messin with the man, having to cause all that destruction
rescuing lance from the scrapyard
dropping the flyers from the seaplane

fuckit i loved them all!

Ste (Fuzzy), Wednesday, 7 February 2007 14:55 (nineteen years ago)

is that the helicopter one where you're shooting the guys in the gang den, while Lance flies the chopper?

Indeed!

Spoiler city above! Had to stop reading after first line. Soon I will be able to read them all, soon!

Kv_nol (Kv_nol), Wednesday, 7 February 2007 15:10 (nineteen years ago)

oops, sorry :)

Ste (Fuzzy), Wednesday, 7 February 2007 15:17 (nineteen years ago)

the gun you use on that chopper mission is awesome too. once i got 100% and obtained my infinite ammo i spent many a while standing in the shop doorway of the chemist on the main road of the second island, picking up an adrenalin pill, then using first person aim to just take out every sod who went past - in car or on foot.

Once you stay in aim mode and keep your finger on the aim button the adrenalin pill NEVER wears off. a small bug thats pleasant to abuse, on ps2 anyway.

Ste (Fuzzy), Wednesday, 7 February 2007 15:23 (nineteen years ago)

Now THAT is worth knowing about! Cheers.

Kv_nol (Kv_nol), Wednesday, 7 February 2007 15:49 (nineteen years ago)

Gotta ask: why do you guys avoid walkthroughs when trawling for horseshoes, oysters, gang tags, etc.? I understand for regular missions, but looking for hidden stuff = massive pain to me.

c(,,c) (Leee), Wednesday, 7 February 2007 17:32 (nineteen years ago)

I'm with you. I printed out their locations and just did them one by one.

polyphonic (polyphonic), Wednesday, 7 February 2007 17:50 (nineteen years ago)

What really sucks is when you use the map and still only get 99.

Pleasant Plains /// (Pleasant Plains ///), Wednesday, 7 February 2007 18:02 (nineteen years ago)

Because to me they're still part of the game. Getting all of the items in San Andreas rewards you with weapons and so if you've done this before you've finished the game you've kinda improved your chances at the main game.

I know I didn't collect mine until after, but still, it's a habit picked up from the previous games where you got rewards for every 'ten' or so items found.

Besides I like the exploring part anyway, I just felt that I'd explored enough of Las Venturos and was actually beginning to think that a bug had eaten my last couple of horseshoes. thats why i cheated.

Ste (Fuzzy), Wednesday, 7 February 2007 18:19 (nineteen years ago)

uh huh

sunny successor agrees: gay dad always trumps slutty mom (katharine), Wednesday, 7 February 2007 20:09 (nineteen years ago)

I for one salute Ste for holding out this long!

I use 'em because a) I likes getting shiny weapons b) I wouldn't have the patience to explore everywhere.

For the first time I think I'll do a gather before the missions and give myself the abovementioned edge! I'll see though, it would be a real pity to turn the game into a chore...

Kv_nol (Kv_nol), Thursday, 8 February 2007 09:08 (nineteen years ago)

It's nice to have the Cougar gun available, you don't need all 100 items for that.

Ste (Fuzzy), Thursday, 8 February 2007 09:43 (nineteen years ago)

sorry I meant the Python

Ste (Fuzzy), Thursday, 8 February 2007 10:01 (nineteen years ago)

Does it autoaim?

Kv_nol (Kv_nol), Thursday, 8 February 2007 10:14 (nineteen years ago)

yes, and its one shot kills too.

Ste (Fuzzy), Thursday, 8 February 2007 10:20 (nineteen years ago)

I want this more than anything now. Except the minigun, the bullet trails are so cool!

Kv_nol (Kv_nol), Thursday, 8 February 2007 12:16 (nineteen years ago)

I just accidentally bought the safe house with the helicopter! Now to find the others!

Kv_nol (Kv_nol), Thursday, 8 February 2007 22:01 (nineteen years ago)

thats a good place to buy, you get your hidden object rewards there too

Ste (Fuzzy), Friday, 9 February 2007 00:53 (nineteen years ago)

I dunno, that all seems a bit random (the hidden packages thing). Also my vest appeared at one of my Ocean Beach props but I can't find it!

I bought a python last night. I love it. Also MP5, glad to have that bad boy back!

Kv_nol (Kv_nol), Friday, 9 February 2007 09:22 (nineteen years ago)

the vest should be upstairs in the corridor

Ste (Fuzzy), Friday, 9 February 2007 09:49 (nineteen years ago)

That would make sense. Tell me, can I only get the assets after completing the "Shake Down" Mission? I've purchased the other safe houses (it was a long night last night!).

Kv_nol (Kv_nol), Friday, 9 February 2007 09:52 (nineteen years ago)

which one was Shake Down?

if i recall you purchase assets after you've reclaimed the mansion on Starfish island and completed the 3 missions after that which lie around the mansion property.

Ste (Fuzzy), Friday, 9 February 2007 10:20 (nineteen years ago)

Shit. Those are the shake down ones. The first one (which I fecked up terribly as I was exhausted) is shoot out windows in a mall. Any tips much appreciated!

How much do the assets bring in? Which is the best order to go for them in?

Kv_nol (Kv_nol), Friday, 9 February 2007 12:13 (nineteen years ago)

i have hit a point in vice city stories where neither of the available missions seem 'do-able' - one involves killing an ever-spawning army of hellaciously murderous bikini wearing ladies, the other involves bazooka-ing transmitters at all the police stations, with a permanent **** cop rating that no amount of resprays will shake. good job the side-missions are so much fun...

i am not a nugget (stevie), Friday, 9 February 2007 17:14 (nineteen years ago)

Drink + controller = patience of Buddha. Try that and see if it works...

Kv_nol (Kv_nol), Friday, 9 February 2007 17:25 (nineteen years ago)

with a permanent **** cop rating that no amount of resprays will shake.

What if you drive over those stars that are hidden all over the place? I bet if you get down to three or two stars it'll let you spray your car.

polyphonic (polyphonic), Friday, 9 February 2007 19:07 (nineteen years ago)

stevie those missions were the exact same ones where i hit a brick wall. After a couple of weeks i came back and did them both in the same night. i don't remember having a problem pay'n spraying my four star off though.

The bikini girls were a fucking nightmare though.

shooting the mall windows? hmm, i remember doing it sometimes on a bike but once you get handy with using most of the guns its not that difficult. the shotgun is probably best if you decide to do it on foot.

Ste (Fuzzy), Saturday, 10 February 2007 02:32 (nineteen years ago)

I used the MP5 and it went like a dream. Now to buy some stuff!

Kv_nol (Kv_nol), Saturday, 10 February 2007 13:27 (nineteen years ago)

one month passes...
So let me get this straight...

SPIOLAZRE

You jack Madd Dogg's rhymes on behaldf of your no-talent friend, but then you befriend Y U Madd Dogg and take over his crib?? I DON'T UNDERSTAND SUCH A WORLD YET I PLAY IT COMPULSIVELY.

Leee, Wednesday, 28 March 2007 19:19 (nineteen years ago)

Life is full of regrets, even for gun toting gangster maniacs like CJ

Ste, Thursday, 29 March 2007 08:31 (nineteen years ago)

Just the other night, I finally completed the rip off the mafia casino set of missions, and I'm still not quite done! there's a set of missions attached to the wang cars showroom across from the old filling station in doherty, but I can't buy the showroom for some reason. Argh.

Pashmina, Thursday, 29 March 2007 08:50 (nineteen years ago)

Don't you have to rob cars or something to enable that?

kv_nol, Thursday, 29 March 2007 10:00 (nineteen years ago)

Robbing cars comes after you buy that, I think you need to complete the driving school. Either that or the Zero missions.

V, Thursday, 29 March 2007 11:18 (nineteen years ago)

I completed the driving school (argh. AARRGGHH.) and was then able to buy the showroom - missions from the old garage, and also races became available.

Pashmina, Friday, 30 March 2007 10:46 (nineteen years ago)

that fucking driving school. it was similar to the licence tests in Gran Turismo. Hair torn out all over the shop.

Ste, Friday, 30 March 2007 10:52 (nineteen years ago)

That fucking driving around in the circle with the banshee = Reason that I nearly broke computer.

kv_nol, Friday, 30 March 2007 12:02 (nineteen years ago)

eight months pass...

It's weird starting GTA3 after just beating SA. Actually I've only just started - I think I just finished the 5th mission tonight - the first one where you have to wack a couple of guys and it was tough (the first four were extremeely easy tho). Kind of fighting the controls and the differences playing a (somewhat) less refined game.

For one thing - it's weird how quickly your cars break down and blow up (compared to SA). Also targeting who you want to shoot, so far, is a lot more difficult, because it's even a challenge to get the camera turned on 'em - and meanwhile they shoot you a few times and you're a goner. I'm hoping you build up your health as the game progresses? Or can at least buy some body armor or something???

The cops also seem a lot more agressive. It seems a lot easier to get them after you and a lot harder to escape. I already got stuck between my car and a wall with the cops on the other side and no way for me to get untrapped (had to reload).

And because I was having such a hard time shooting the two guys in the 5th mission before they did me in, I finally beat the mission by just ramming them with my car, quickly hoping out and running around the corner as the car exploded killing them both. Car bomb deluxe!

I 'm hoping as I get used to the differences between the games, this one will start to feel more natural, but right now it's definitely a fight.

Jeff LeVine, Tuesday, 11 December 2007 04:49 (eighteen years ago)

yes III was notorious for having tough cops, those hour long seiges that you could perform in Vice and SA are almost impossible in III.

Ste, Tuesday, 11 December 2007 09:37 (eighteen years ago)

one year passes...

Most of the Namlook stuff I've heard is kind of a snooze, and the black hole that is Bill Laswell lurks behind these records. But Schulze is something of a wayward genius even if quality control isn't his strong suit. Besides, the idea behind this series intrigues me: epic analog texture-fests, composed on giant modulars by two generations of synth-heads.

I regret to say, however that what I've heard thus far (I, II and IV) tends far too much toward the ambient and not enough towards Moog-i-ness.

What say ILM of this eleven volume series with the cute Pink Floyd puns ("Obscured by Klaus" being my favorite)?

Naive Teen Idol, Tuesday, 30 December 2008 21:30 (seventeen years ago)

Faust Arp?

Euler, Tuesday, 30 December 2008 21:39 (seventeen years ago)

Bill Laswell! It's me, your cousin, Roman!

Everyone is a Jedi (Will M.), Tuesday, 30 December 2008 21:50 (seventeen years ago)

??

Harvey Weewax (stevie), Wednesday, 31 December 2008 09:58 (seventeen years ago)

two years pass...

i'm going to talk about mafia II here because we don't have a mafia thread. it's a GTA-alike so why not.

i've been playing this (courtesy jjj) and after a few hours, my judgment is that it's a halfway decently made game and i totally hate it.

someone needs to write a big thinkpiece essay on how to make drama work inside an interactive environment. because i can't understand any of the gameplay or narrative choices in this game. everything that the game does well, it does stupidly. like, everything that is a slight improvement over the GTA template is given to you in the most pointless and un-fun way possible.

i really like all the actionable interior detail: lightswitches, doors, windows, faucets -- but, it's mostly pointless, and when it isn't pointless it's tedious. you have to open doors and climb three flights of stairs to save your game? every time?

the city is beautiful and feels very real and period -- but you don't do anything in it? you aren't free at all, you are always 'on' a mission, so when you wander around you always feel like you're playing hooky. there might be 'side' missions or moments of freedom but i haven't gotten there yet if so. there's no reason for the city to be there.

all the cars are really cool (though fake; i wonder what rockstar had to do to use real 40s cars in LA noire?) -- but why the fuck do you have to drive so much? just, to run these dumb errands? and when you finish a mission, yup, a nice ten minute drive home. i ran out of gas once? "realism", thanks assholes.

the writing, characters, motivations, plotlines, missions, and voice acting is all completely shitty. none of it makes any sense, or matters, or is enjoyable. say no to cutscenes in 2011.

so yeah, bad game.

5ish finkel (goole), Tuesday, 9 August 2011 16:17 (fourteen years ago)

sadface

man idk i finished mafia II and i never finished the last gta so - also its closest recent competition would be the godfather games (awful) and la noire (which i really couldnt hate more than i do) so in comparison, its a win.

I dream of vodka sandwich (jjjusten), Wednesday, 10 August 2011 16:14 (fourteen years ago)

The best non-GTA GTA game is still Bully.

polyphonic, Wednesday, 10 August 2011 16:21 (fourteen years ago)

i might soldier through anyway! i do with most games. i got to a mission last night that was a little more interesting (a stealth thing through a meat locker)

but of course it ended with some really dumb make-work -- drive to bar, watch cutscene, drive to clothing store, drive back to bar, watch end cutscene. 2k czech i hate you.

5ish finkel (goole), Wednesday, 10 August 2011 16:25 (fourteen years ago)

non-rockstar sandbox games i've really liked are far cry 2 and just cause 2

5ish finkel (goole), Wednesday, 10 August 2011 16:26 (fourteen years ago)

haha tbf i did mostly get carried through because i thought the script/characters were pretty good and i loved the soundtrack and the feel of the game - its def not using the open world much (although its fucking gorgeous). part of the reason i finished it is that it really is pretty on rails, and half the problem i have wrt gta stuff is that i can make it through like half a mission and then get frustrated and try to like jump off an embankment and get jacked up and restart or whatever. but at the same time lots of the stuff that maybe should have bothered me more here were pretty much game destroying aspects when it comes to la noire

xpost did you ever try the saboteur

I dream of vodka sandwich (jjjusten), Wednesday, 10 August 2011 16:34 (fourteen years ago)

I quit playing Saboteur pretty quickly. I didn't like how it handled.

polyphonic, Wednesday, 10 August 2011 16:36 (fourteen years ago)

xp no, what's it like?

it's got a fairly low metacritic score and the publications i sort-of trust (1up, game informer) didn't like it much

back to mafia: do you ever use the ww2 military weapons again at all? it was a neat thing opening the game as a soldier in sicily, seems like a waste to not have that equipment show up again

5ish finkel (goole), Wednesday, 10 August 2011 16:41 (fourteen years ago)

i dont remember whther the ww2 stuff comes back or not

saboteur def scratches the just cause 2 itch, and while its definitely not a triple A game it was way way underrated, to the point where i was kind of confused when i finally got it. id be curious to see what the neg reviews are saying because i dont see any real reason to complain that much? idk

I dream of vodka sandwich (jjjusten), Wednesday, 10 August 2011 18:20 (fourteen years ago)

saboteur is rad b/c it's Paris! with building climbing! & nazis!

Euler, Wednesday, 10 August 2011 18:21 (fourteen years ago)

I see Bully is on Wii. Is that the closest game I can get to GTA:SA on Wii?

Elderflower Gimcrax Flores (admrl), Wednesday, 10 August 2011 18:24 (fourteen years ago)

yeah pretty much - i never played it on wii but i cant imagine they motion controlled it to death or anything

I dream of vodka sandwich (jjjusten), Wednesday, 10 August 2011 18:25 (fourteen years ago)

saboteur is rad b/c it's Paris! with building climbing! & nazis!

I grant you that the setting was awesome, and I thought the voice performances were good.

But the climbing paled in comparison to Just Cause 2 or Assassin's Creed 2, or Lara Croft, or etc., and the combat was sort of terrible? And the driving was awful, I thought. Paris feels very empty and sterile, even if it looks amazing.

polyphonic, Wednesday, 10 August 2011 18:34 (fourteen years ago)

Paris is like the one city in the world that I know super-well so playing it in was terrific for me, whereas I've spent like 48 hours in NYC & so GTAs there leave me cold. I agree that the climbing is worse than in AC.

Euler, Wednesday, 10 August 2011 18:42 (fourteen years ago)

I wish I had like even a slight bit of aptitude at these types of games

CLUB PISCOPO (DJP), Wednesday, 10 August 2011 19:10 (fourteen years ago)

agree that the climbing is worse than in AC.

worse how? like, clunky and bad gameplay? or just less crazy and slow?

i ask cos the climbing in AC is both dead simple (hold A = do everything) and kung-fu movie nuts

5ish finkel (goole), Wednesday, 10 August 2011 19:12 (fourteen years ago)

it's simple to do: just jump onto the building & push up & mash a button when you reach a ledge to hop onto it, but it feels less fluid than AC. also Paris has relatively few places much higher than the rest of the city so you rarely get that "whoosh" feeling like you do in AC atop a minaret, except on the Eiffel Tower, which is kinda too high for that.

Euler, Wednesday, 10 August 2011 19:17 (fourteen years ago)

worse how? like, clunky and bad gameplay? or just less crazy and slow?

Slow, tedious, clunky, boring, poorly animated, etc.

It lacks the fluidity of motion of something like, say, Prince of Persia. And since it's a major part of the game, it's kind of a drag.

polyphonic, Wednesday, 10 August 2011 19:19 (fourteen years ago)

one year passes...

saboteur: lol this game. i will play any gta clone it seems, cos this is Not That Great and i am into it.

perfect summation is the horribly vo'd vamp sex interest, the only posh englishwoman from the 40s named... skylar

goole, Tuesday, 30 April 2013 04:45 (thirteen years ago)

ha! that sounds dreadful!

media conglomerates are pedaling the same product (stevie), Tuesday, 30 April 2013 07:00 (thirteen years ago)

I remember enjoying this game for the $5 I got it for from an Amazon sale. Worth a try, at least.

Hockey Drunk (kingfish), Tuesday, 30 April 2013 07:42 (thirteen years ago)

strangest quirk i've noticed in it: the enemies are called "nazis," "krauts," and i think "jerries" but not "Germans," ever. i know there are laws in .de about presence of swastikas etc in media, is this a choice related to those restrictions? or sensitivities, or something?

goole, Tuesday, 30 April 2013 19:16 (thirteen years ago)

six years pass...

https://www.instagram.com/p/B2usGMRlIFG

calstars, Friday, 27 September 2019 15:28 (six years ago)


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