Metal Gear Solid 4: Guns of the Patriots

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Set "X years afte Big Shell." Snake is old, with grey hair and a cybernetic eyepatch. Whether this is due to his real age or to advanced aging currently due to cloning is not known.

here's some ultra-high-res screenshots. Snake has a little helper droid, looking very much like a "Snatcher" robot from Kojima's earlier game for the same name.

and here's the trailers

and Otacon now looks like Bono, sans bloat

kingfish superman ice cream (kingfish 2.0), Sunday, 18 September 2005 06:27 (nineteen years ago) link

MGS3 got a little silly for me though it was still miles better than all those other stealth games. I've decided that I really can't stand any game that makes claims to realism (besides sports games)--ie why Burnout is way better than Gran Turismo and why Halo is way better than like Generic WW2 D-Day Shooter Simulator 6000.

There's not going to be an incredibly elaborate and laborious camo system, is there?

adam (adam), Sunday, 18 September 2005 13:27 (nineteen years ago) link

I still haven't played MGS3! Is it ok?

Leeeeeeeee (Leee), Sunday, 18 September 2005 21:53 (nineteen years ago) link

I didn't get that far--I borrowed it from a friend in late August and then Katrina etc but the camoflauge thing is kind of annoying and cool at the same time. Switching face paint and outfit depending on background, etc. Time-consuming. Also, hunting for food is amusing but I don't know how it holds up over the whole game.

The graphics are fantastic and sneaking around outside is really fun, hiding in the grass until some asshole wanders close enough to get a tranq dart in the face is kind of gratifying.

adam (adam), Sunday, 18 September 2005 22:08 (nineteen years ago) link

MGS3's retarded fealty to "realism" (the camo system, field surgery, eating, elimination of the radar...) is half of what makes it unbearable. Actually, just being retarded is what made it unbearable, I guess. There are some gameplay elements that are improved from the previous games, but they're negated by the HUGE STEPS BACKWARD. i'll just copy and paste something my friend wrote about that:

I played the motorcycle chase again yesterday though, and that really is awesome. There's no people pissing themselves in front of other people, or guys made of bees, or gigantic fireballs with faces that swerve through the air and yell at you.

One other positive about this game is, besides the shitty camera where you can't see someone who might be right in front of you no matter how many sonar pings you fire or how much you crank up the motion detector, the environments are really pretty good. The jungle is really like a jungle with lots of grass, plants, trees, and little tiny animals hopping around, and then you can kill all them animals or shoot fruit down from the trees. Not that you'd ever need that much food. Basically you can find all the food you'd ever need for an entire game in one or two of the first areas.

Back to negative though, I still want to BITCH about the camera system. You can go prone and use the scope and zoom in and look for enemies, but the fact is that if the camera won't show them to you, you won't see them UNLESS you go into first person and go into first person again and then again and again until you basically are never moving. And what really sucks is when you try really hard to get the feel of an area and the location of the enemies, you take some out, and then you go to get a tempting looking treasure box and some guy over there sees you and hits the alarm instantly and you have 50 people shooting at you. The fact is that this game doesn't really rely on stealth or a camo index or blending in or being sneaky or using the Mk23 instead of the 1911, or trying to gather intelligence on a location, or using your scope and first person and thermal goggles, or throwing empty magazines to "divert" the enemy's attention (directly to you, every time), or setting up TRAPS!!! by blowing up the food storage and then throwing food on the ground. Getting through this game without being detected relies a billion percent on the plain old tired Japanese rote memorization of areas from multiple playthroughs. In fact the game seems even more made for playing after finishing it, because the the more you finish it the more of the camos you get to keep, and it keeps a game completion counter on your save now. But being "stealthy" by just remembering "hey, there was an enemy there the last time I played, he will probably be there this time as well" is dumb.

sux2bu (Adrian Langston), Sunday, 18 September 2005 23:39 (nineteen years ago) link

i have yet to play MSG3. it came out after I'd sold my ps2 to an ilxor to help pay for moving costs.


guys made of bees

now, now. I like what your friend wrote, but i do think he's giving short shrift to guys made of bees. Guys made of bees helped build this country, ya know...

kingfish superman ice cream (kingfish 2.0), Monday, 19 September 2005 03:25 (nineteen years ago) link

"Guys made of bees helped build this country, ya know..."

this is actually, no hyperbole, one of the game's plot points.

sux2bu (Adrian Langston), Monday, 19 September 2005 04:09 (nineteen years ago) link

this is actually, no hyperbole, one of the game's plot points.

as it should be

kingfish superman ice cream (kingfish 2.0), Monday, 19 September 2005 04:12 (nineteen years ago) link

yer covered in Beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees....

Forksclovetofu (Forksclovetofu), Monday, 19 September 2005 04:38 (nineteen years ago) link

MGS3 is awful; its fealty to reality I can just about handle, its camera however is another thing altogether. the abolition of the radar means you have no third eye to help you know where enemies are and so you are fully dependent upon the camera allowing you to see in full 360 the area surrounding snake: which would be fine (apparently they're implementing this in 'subsistence') but what you actually get is a camera that is limited to about a quarter of the actual area you would need to survey before actually making any moves or counter-moves. the game was ruined by the abolition of the radar. any views contrary to this, I'd like to hear, cs maybe you know how to play the game a bit better than me, y'know that makes it enjoyable, because I loved MGS2 and ws v. disappointed with 3 : /

cozen (Cozen), Monday, 19 September 2005 06:58 (nineteen years ago) link

I tried playing 3 last night, but for some reason I couldn't get the sound to work.

Leeeeeeeee (Leee), Monday, 19 September 2005 17:20 (nineteen years ago) link

Fixed the audio. But this game is hard! I can't see how you're supposed to get through it without a walkthrough.

Leeeeeeeee (Leee), Monday, 19 September 2005 21:49 (nineteen years ago) link

are you having camera issues lee?

cozen (Cozen), Tuesday, 20 September 2005 05:01 (nineteen years ago) link

I will say one thing. there is a section some way into where you come upon a building in a clearing, which is surrounded by guards, there are a couple of outhouses, a few miniguns and an airplane in the yard. I took my time with this section, being very careful, evading and then killing all the guards silently, maximum stealth, maximum care, and it was thrilling, a flavour of the original MGS2 but with the atmosphere and feeling of MGS3, I thought I'd got the game back, wrestled it frm its own dodgy camera till I looked at my watch and noted that I'd spent 2hrs clearing a non-vital section of the game tht should have and could have taken me 20 or 30 minutes. the moral is, there are joys and nuance to be had with MGS3 but you have to invest a lot of your time. if your working and reading and trying catch up with films and music then I'm not sure it's really tenable.

cozen (Cozen), Tuesday, 20 September 2005 06:53 (nineteen years ago) link

MGS3 is not at all awful! but cozen otm about it being time consuming, it really is longer, more challenging and not as breezy as the previous Metal Gear Solids. I loved it though, the only thing is disliked was the camera, which complicates things way more than it should.

but it has everything i love about Metal Gear: the emphasis on stealth, the over-the-top bosses, amazing graphics and cinematics.

latebloomer (latebloomer), Wednesday, 21 September 2005 04:35 (nineteen years ago) link

"Snake has a little helper droid, looking very much like a "Snatcher" robot from Kojima's earlier game for the same name."

perhaps he intends it as a prequel?.

latebloomer (latebloomer), Wednesday, 21 September 2005 04:39 (nineteen years ago) link

I didn't get far enough for the camera to be a big problem. That stupid British guy told me that I wasn't to engage the enemy because of diplomatic hoo hah, so I spent 10 minutes thinking how I could sneak past the guards in one screen when normally I would've popped them. Also, they changed the controls for snapping necks. But the most crucial feature that makes MGS3 more trouble for me than it's worth is the LACK OF RADAR.

Leeeeeeeee (Leee), Wednesday, 21 September 2005 04:44 (nineteen years ago) link

i don't think it's a straight prequel, but definately an influence. Otacon talks about it when we first meet him in MGS in the lab. I think you also see a poster for Policenauts on the wall(another Kojima game).

you can get Snatcher here from Underdogs, by the way...

kingfish superman ice cream (kingfish 2.0), Wednesday, 21 September 2005 04:45 (nineteen years ago) link

thanks! ive been wondering if a rom was available for it, as ive wanted to play this for a long time.

latebloomer (latebloomer), Wednesday, 21 September 2005 05:11 (nineteen years ago) link

"But the most crucial feature that makes MGS3 more trouble for me than it's worth is the LACK OF RADAR."

well see, its not so bad if you pay attention to your surroundings and your camouflage, which is why the camera is crucial and needs to be fixed so bad. however they ARE fixing it in the upcoming 'director's cut' style game MGS 3 Subsistance, with which you can move the camera around anywhere, like in Splinter Cell.

Otacon talks about it when we first meet him in MGS in the lab. I think you also see a poster for Policenauts on the wall(another Kojima game).

well he just talks about 'japanese animes', not policenauts per se, though clips from policenauts play over his dialogue.

latebloomer (latebloomer), Wednesday, 21 September 2005 05:18 (nineteen years ago) link

its not so bad if you pay attention to your surroundings

This is asking a LOT from me. I really hate holding onto R1, and also the possibility that a guard will sneak up behind me is a terrifying thought.

Leeeeeeeee (Leee), Wednesday, 21 September 2005 05:36 (nineteen years ago) link

well he just talks about 'japanese animes', not policenauts per se, though clips from policenauts play over his dialogue.

i thought that he made more of a direct reference to Snatcher somewhere in the game.

kingfish superman ice cream (kingfish 2.0), Wednesday, 21 September 2005 05:51 (nineteen years ago) link

yeah, the inclusion of a full 3d camera in subsistence has me thinking I might lay down some money for it

cozen (Cozen), Wednesday, 21 September 2005 06:55 (nineteen years ago) link

nine months pass...
You can go prone and use the scope and zoom in and look for enemies, but the fact is that if the camera won't show them to you, you won't see them UNLESS you go into first person and go into first person again and then again and again until you basically are never moving.

My god that's my experience to the letter. That is, until I tossed caution to the wind and let myself get alerted.

Now I am at the final boss! Oh god, time limit!

c(''c) (Leee), Monday, 10 July 2006 22:39 (eighteen years ago) link

If the fourth game has guys made out of bees, THE FEEEEEAR or useless facepaint designed around flags I could possibly be persuaded to part with five hundred and ninety-nine US dollars. Possibly.

melton mowbray's APOCALYPTO! (adr), Monday, 10 July 2006 23:26 (eighteen years ago) link

I played the Subsistence version of MGS3 a couple of months ago and loved it almost as much as Resident Evil 4. Maybe as much. I'm banking on the PS3 being a Saturn-sized flop and Kojima caving and porting MGS4 to the 360.

adam (adam), Tuesday, 11 July 2006 01:54 (eighteen years ago) link

were you guys dissing the old version of MG3 above?

s1ocki (slutsky), Tuesday, 11 July 2006 02:32 (eighteen years ago) link

people who don't like the bee boss are Tom Clancy support-our-troops fascists and will be sent to the gulag when the16-bit revolution arrives after World War Terminus

introducing latebloomer, his dad itchy, and his son lumpy (latebloomer), Tuesday, 11 July 2006 05:50 (eighteen years ago) link

In Arrested Development, when GOB misheads the word "beads" and says "BEES?", all I can think of is MGS3. The voice is perfect and everything.

Will M. (Will M.), Tuesday, 11 July 2006 06:53 (eighteen years ago) link

Yay I beat MGS3 in the second-lamest way imaginable, the first being Claymoring my way to victory (which I actually tried but failed to pull off). I'd been using the sniper rifle, the Boss had just the tiniest bit of life left, I had her in my scope but she was hiding behind a tree with just an arm exposed and I wanted a clearer shot but then she moved! GRR. And with 30 seconds left, she comes after me, knocks me down, I panic, change to the knife and stab wildly, and then, CUT SCENE CITY.

In other news: will MGS4 continue Kojima's fascination with pants-wetting?

c(''c) (Leee), Tuesday, 11 July 2006 16:01 (eighteen years ago) link

I gave up after MGS 2 which involved me paying £40 to watch a long series of fucking cutscenes interspersed with having to press X now and again. Eat my sweaty sack Hideous Kut-a-donki.

Darramouss ftw! (Darramouss ftw), Wednesday, 12 July 2006 01:15 (eighteen years ago) link

please to not include boss spoilers (especially how to cheap out boss soilers) in threads about games some cool guys may still be playing!

antexit (antexit), Wednesday, 12 July 2006 20:00 (eighteen years ago) link

There are cool guys here?? ;D

I didn't think they were spoilers! My bad!

c(''c) (Leee), Wednesday, 12 July 2006 20:09 (eighteen years ago) link

ten months pass...

http://www.metalgearsolid.org/show_downloads.php?id=739

Your own little Otacon desktop clock -- for Win/Mac

kingfish, Tuesday, 22 May 2007 07:32 (seventeen years ago) link

two months pass...

http://www.gametrailers.com/player/22703.html

Kojima walks you thru 15 minutes of game play footage. Pretty impressive looking stuff

Jeff LeVine, Wednesday, 25 July 2007 02:51 (seventeen years ago) link

the link to the osx one doesn't work!

antexit, Thursday, 26 July 2007 15:08 (seventeen years ago) link

bleurgh. this is exactly what i DON'T want from mgs. i.e. less fantasy, more military, less aloneness..

Tracer Hand, Friday, 27 July 2007 12:51 (seventeen years ago) link

four weeks pass...

http://wire.ggl.com/2007/08/24/mgs4-the-beauties-are-beasts/

Leee, Saturday, 25 August 2007 05:59 (seventeen years ago) link

I was watching this the other day when I realized I had just reached the point where I didn't want to hear or watch one more thing about this game before I get to actually play it. It's the game I'm most anticipating right now, but I want some surprises left.

Jeff LeVine, Sunday, 26 August 2007 03:11 (seventeen years ago) link

yeah, i've avoided all info on the game so far, really. i think the last thing i watched was that trailer from like a year ago, where a little robot with otakon's voice shows up or something.

Will M., Monday, 27 August 2007 17:33 (seventeen years ago) link

five months pass...

Longish Eurogamer preview of MGO...
http://www.eurogamer.net/article.php?article_id=93022

Jeff LeVine, Wednesday, 20 February 2008 20:55 (sixteen years ago) link

Apparently June 12th, 2008!

Jeff LeVine, Tuesday, 26 February 2008 20:25 (sixteen years ago) link

Sweet Christmas, I just got a boner.

Leee, Saturday, 1 March 2008 18:48 (sixteen years ago) link

one month passes...

This makes me more excited than ever to get my hands on this game.

MGS4 Hands On

You might not want to read though!

Mr Raif, Thursday, 3 April 2008 13:18 (sixteen years ago) link

three weeks pass...

I can't think of a single thing worse that a multiplayer MGS

I'm honestly surprised about the appetite for this

czn, Friday, 25 April 2008 22:07 (sixteen years ago) link

haha those videos make it look as awful as I expected!

what d'you reckon, jeff, you interested?

czn, Friday, 25 April 2008 22:08 (sixteen years ago) link

I'm extremely skeptical. I do want to try out the man catapult though :)

Jeff LeVine, Friday, 25 April 2008 22:20 (sixteen years ago) link

I don't think it looks terrible... it looks a lot like Rainbow 6 / Graw with a sense of humor, but maybe a little more fussy in the control department (which probably isn't a good thing for a multiplayer game).

Jeff LeVine, Friday, 25 April 2008 22:29 (sixteen years ago) link

The guy in the youtube video is too stonered to narrate.
"This game is crazy, I didn't know it would be like this. like, I thought it would be like, you know, fun - and fun-NY."

Z S, Saturday, 26 April 2008 00:34 (sixteen years ago) link

I enjoyed this video where that dude tries out all his webcam settings:

http://www.youtube.com/watch?v=2ojAIWNt4ms

polyphonic, Saturday, 26 April 2008 02:44 (sixteen years ago) link

good god, this thread is 2.5 years old.

kingfish, Tuesday, 29 April 2008 07:12 (sixteen years ago) link

The new multiplayer mode, where one player is snake and the rest are militia charged with hunting him down seems rather promising.

Jeff LeVine, Tuesday, 29 April 2008 16:19 (sixteen years ago) link

New theatrical trailer

Wow.

Mr Raif, Tuesday, 13 May 2008 13:30 (sixteen years ago) link

Writers of the UK magazine PSW have played the full game (their review can be found in the latest issue, which hit newstands today) and soon told their mates CVG that Metal Gear Solid 4 includes cut-scenes that approach the 90-minute mark. That's not a total, that's the length of at least one of the cutscenes, individually.

http://www.ps3fanboy.com/2008/05/23/mgs4-features-90-minute-cutscenes-4-6gb-installation/

holy shit

Roberto Spiralli, Friday, 23 May 2008 13:45 (sixteen years ago) link

does anyone actually want to sit through a 90 minute cut scene? 9 minutes would be too much for me.

Roberto Spiralli, Friday, 23 May 2008 13:47 (sixteen years ago) link

I'm guessing that length includes radio communication. still ridiculous though.

abanana, Friday, 23 May 2008 15:01 (sixteen years ago) link

somehow I can't believe that, although i can't access that article at work.

Ste, Friday, 23 May 2008 15:28 (sixteen years ago) link

perhaps they said 19 ? and someone misheard? Still, long.

Ste, Friday, 23 May 2008 15:30 (sixteen years ago) link

ugh

no. fuckin. way.

s1ocki, Friday, 23 May 2008 17:18 (sixteen years ago) link

as a cut-scene hater, this dismays me.

s1ocki, Friday, 23 May 2008 17:18 (sixteen years ago) link

I read somewhere that the ending cutscene is the one that's more than an hour long. The rest are what you'd expect Metal Gear wise.

Mr Raif, Friday, 23 May 2008 17:23 (sixteen years ago) link

The 90 minute cut scene thing has to be an exaggeration / mistake blown out of proportion thanks to the internet. If not - WOW! Maybe they meant that like in the last game you can unlock and watch the cut scenes after beating the game in several 90 minute chunks or something?

Jeff LeVine, Friday, 23 May 2008 17:42 (sixteen years ago) link

I truly wouldn't be surprised if it were 90 minutes including radio sequences. The end of MGS2 was like an hour with about 1 minute of play, maybe.

Will M., Friday, 23 May 2008 18:07 (sixteen years ago) link

A 9.9 from IGN

Mr Raif, Friday, 30 May 2008 22:15 (sixteen years ago) link

if only i had time for this

jeff, Friday, 30 May 2008 22:36 (sixteen years ago) link

I hear it requires 4.6Gb of your hard drive space too? That's a pretty meaty chunk for anyone who only has 20Gb to start with.

JimD, Sunday, 1 June 2008 13:39 (sixteen years ago) link

that's one reason I can't play new videogames ... they're waaayyyyyyyy too involved now. It's like you have to dedicate your life to these things. Just let me jump in and kill some shit while I'm waiting for my Boboli pizza to cook.

burt_stanton, Sunday, 1 June 2008 16:02 (sixteen years ago) link

JimD - a lot of ps3 games require installs of about that size (about one-third to half of them?). I guess it's mainly to speed up loading because the blu-ray drive spins pretty slow. It is sort of a problem. I have a sixty gig drive and this will be the fifth or sixth game I've had to install on there - eventually I'll have to start deleting installs to play a new game - which is a drag because then if you want to play an old game again you're going to have to wait 20-30 minutes to re-install it. On the other hand, you can use any hard drive with your ps3 - so if it really bugs, you can always go buy a new 500 gig or whatever harddrive and never have to worry about space again (just like with any home computer).

Burt - there are plenty of just jump in and kill things games out new today too - c'mon. There has always been long involved video games (well, since the late 1980s) and shorter experience too.

Jeff LeVine, Sunday, 1 June 2008 17:02 (sixteen years ago) link

Anyway, I'm glad I'm heading out of town for a while and am not sitting around here getting over-hyped for this game like I did with GTA IV. And I'll have something to look forward to returning home - finally getting to play this thing (and getting to watch those 90 minute cut scenes, I guess)

Jeff LeVine, Sunday, 1 June 2008 17:06 (sixteen years ago) link

lol

latebloomer, Sunday, 8 June 2008 03:13 (sixteen years ago) link

Uh oh, the Gekkou have started to move!

The new controls are taking a bit of getting used to but this is incredible.

Mr Raif, Thursday, 12 June 2008 12:03 (sixteen years ago) link

So excited about this. Tonight!

Matt D, Thursday, 12 June 2008 17:00 (sixteen years ago) link

Have finished the first section. So much of the game is cut-scenes, it's sort of more of a tv mini-series than a game, but the cut-scenes are usually pretty impressive. So far I don't mind that over half the time I'm playing I don't need to even hold the controller, but I do hear that the second half of the game becomes even more cut-scene heavy, which I guess does worry me a bit... mostly because I do like the actual game play so far. Sneaking works pretty good - shooting is fine & switching in and out of first person works well. The graphics are really nice.

Jeff LeVine, Sunday, 15 June 2008 16:27 (sixteen years ago) link

lovin this so far. i can't tell if hideo kojima is the most brilliant man alive or just insane and drunk on his own power.

one of the mgs4 reviews i read said he has collected every pokemon in every pokemon game.

adam, Sunday, 15 June 2008 18:43 (sixteen years ago) link

i can't tell if hideo kojima is the most brilliant man alive or just insane and drunk on his own power.

Both!

Leee, Sunday, 15 June 2008 19:00 (sixteen years ago) link

So far I don't mind that over half the time I'm playing I don't need to even hold the controller

what?! i'm no hater of story and cut-scenes in games, but that's inexcusable.

latebloomer, Sunday, 15 June 2008 20:34 (sixteen years ago) link

There is no doubt it's an incredible game but even the most die hard MGS fan would have to admit some of the cutscenes are a bit much. I've never minded the cutscenes in Metal Gear games but if you're going to have long cutscenes then the balance with the gameplay needs to be right.

The opening was incredible, Otacon got mad at me for trying to take on the Gekko, lol. I did the hold up and crotch grab on one of the super female soldiers then she CQC'd my ass. The little Snatcher bot is awesome.

Mr Raif, Sunday, 15 June 2008 21:46 (sixteen years ago) link

how is tha vaunted non-linearness of it?

Tracer Hand, Monday, 16 June 2008 16:18 (sixteen years ago) link

Somebody tried sharing a load of MGS4 spoilers with me today, but I'm so unaware of the backstory that none of them even made sense to me.

JimD, Monday, 16 June 2008 18:08 (sixteen years ago) link

just beat this.
wowee that ending was long. good though.

Creeztophair, Thursday, 19 June 2008 03:32 (sixteen years ago) link

i spoiled the ending for myself, since there's no way i''ll get a chance to play this anytime soon.

liked the ending, it wraps everything up pretty nicely. in a metal gear sorta way.

latebloomer, Thursday, 19 June 2008 19:38 (sixteen years ago) link

i really want to play the game now.

latebloomer, Thursday, 19 June 2008 19:38 (sixteen years ago) link

just beat this.
wowee that ending was long. good though.

-- Creeztophair, Thursday, 19 June 2008 03:32 (16 hours ago) Link

Was the last cut scene really 90 minutes??

BIG HOOS aka the steendriver, Thursday, 19 June 2008 19:53 (sixteen years ago) link

people used to complain that the endings of video games were too short. now they be complaining shit is too long. god.

cutty, Thursday, 19 June 2008 20:23 (sixteen years ago) link

a film length CONCLUDING cut scene strikes me as a bit excessive

but what do i know maybe its totes worth it

BIG HOOS aka the steendriver, Thursday, 19 June 2008 20:24 (sixteen years ago) link

yeah, it was about 90 minutes. but really good.
i'd rather have a really long cutscene ending than "YOU WON, NOW PLAY AGAIN" or whatever.

Creeztophair, Thursday, 19 June 2008 21:16 (sixteen years ago) link

getting to watch a cool movie as a reward doesn't seem entirely that bad of an idea to me, as long as there's no big surprise ha-ha-you-wanted-to-get-up-to-eat-or-pee-or-something and now you have to sit there for a number of seconds possibly in the four digits and your pause button has ceased to work

El Tomboto, Thursday, 19 June 2008 21:20 (sixteen years ago) link

you can pause durring all cutscenes. also, if you get bored you can zoom in and out to make it look like snake is on mtv.

Creeztophair, Thursday, 19 June 2008 21:48 (sixteen years ago) link

I'm about 9 hours into the "game" so far. Really surprised by how much of that has been looong cut-scenes and just how little gameplay there has been. The cut scenes are indeed some of the best I've ever seen, but it's just not right to turn on a game ready to play and instead end up watching fifty minutes of movies just to get to ten or twenty minutes of gameplay, then hit another huge endless wall of movie.

Jeff LeVine, Sunday, 22 June 2008 07:50 (sixteen years ago) link

My guess would be that of the 9 hours of playing the so called game, there has been three hours max of gameplay

Jeff LeVine, Sunday, 22 June 2008 07:53 (sixteen years ago) link

I don't want to go into details in fear of spoilers for some people I know who read this board, but, wow, possibly best wrap-up ending for the series and the character of Solid Snake possible, really exceeded my expectations.

Matt D, Wednesday, 25 June 2008 16:33 (sixteen years ago) link

one of the producers said there will be a mgs5. most likely starring big boss again.

Creeztophair, Wednesday, 25 June 2008 21:54 (sixteen years ago) link

i can't believe some of you people defend this shit! consistently! fuck you! FUCK YOU!!!!

cankles, Monday, 30 June 2008 07:06 (sixteen years ago) link

oh no, my friend.

fuck u.

BIG HOOS aka the steendriver, Monday, 30 June 2008 07:19 (sixteen years ago) link

"I can't believe people watch zombie movies! There's no way zombies could be real and the acting and plots are sooooo bad!"

Will M., Monday, 30 June 2008 14:58 (sixteen years ago) link

you know i really like this game but sometimes, like right now, i feel like i cannot watch any more cutscene. god. there is a cutscene on right now. i have already gone to the bathroom, gotten something to eat, eaten it, gotten caught up on this thread, and drebin is still running his fucking mouth.

adam, Monday, 7 July 2008 20:18 (sixteen years ago) link

I am in Act 2 now (Matt D lent me his PS3 which is awes, I can play the one or two games and not think about PS3 again until 2018 when FFXIII comes out). Not sure how I feel about the game so far. I really miss the MGS1/2 puzzley corridor-filled gameplay vs. this new camouflage-y openish area stuff. Plus the cutscenes my god. Normally I am the least angry peson about cutscenes, but the thing that's really really killing me is CODECS WHERE IT DOESN'T EVEN SHOW A DUDE'S FACE ie. the 10-minute codec speech from Drebin. Seriously I know people were mad because the other games didn't explain enough but it feels like this one is trying to explain too much. Show me your crazy, kojima, don't just write me a book and get a voice actor to read it.

Will M., Wednesday, 9 July 2008 16:42 (sixteen years ago) link

three months pass...

Tonight I realized I only ever played the online portion of this once (after getting very frustrated just with the rings you had to set up an account), so anyway, I thought I should give it a second chance. Put it in for about an hour - played some deathmatch, team deathmatch and a sneaking game. Unfortunately, first impressions remained accurate. MGO is terrible! Probably the worst multiplayer game I've ever tried. How could one create a shooting game, where the shooting is so awful is something I'll never understand.

Jeff LeVine, Sunday, 19 October 2008 04:26 (sixteen years ago) link

two months pass...

Metal Gear Group Therapy

Mr Raif, Saturday, 3 January 2009 16:19 (fifteen years ago) link

Wow it's too bad they all looked like they were having their teeth pulled. I don't blame them though.

Tracer Hand, Sunday, 4 January 2009 17:01 (fifteen years ago) link

"The constant poisoning is getting to be tiresome."

HOOS GRAB IT INSTEENLY (BIG HOOS aka the steendriver), Sunday, 4 January 2009 18:05 (fifteen years ago) link

two months pass...

pretty funny april fool, Kojima set this up with his GDC speech
http://www.konami.jp/kojima_pro/movi...l/index_j.html

zappi, Wednesday, 1 April 2009 08:14 (fifteen years ago) link

one month passes...

poised for some E3 xbox 360 MGS4 megatonz everyone?

zinguist (cozwn), Saturday, 9 May 2009 22:37 (fifteen years ago) link

for realsies?

languid samuel l. jackson (jim), Saturday, 9 May 2009 22:55 (fifteen years ago) link

that would be the sweetest.

Love is a Battletoad (circa1916), Saturday, 9 May 2009 22:59 (fifteen years ago) link

all signs point to yes

wait & see wht this is http://www.vg247.com/2009/05/19/want-fanboy-action-be-watching-at-300pm-bst-today/

zinguist (cozwn), Tuesday, 19 May 2009 11:49 (fifteen years ago) link

^^^^I reckon tht might be GTA DLC on PS3 actually

zinguist (cozwn), Tuesday, 19 May 2009 13:45 (fifteen years ago) link

what what what?

Ant Attack.. (Ste), Tuesday, 19 May 2009 13:47 (fifteen years ago) link

check my link, they're saying they have big reveal today at 3pm which will upset fanboys

GTA DLC on ps3 would be megatonz and make fanboys shit

zinguist (cozwn), Tuesday, 19 May 2009 13:51 (fifteen years ago) link

might be nothing but we'll know in ten minutes

zinguist (cozwn), Tuesday, 19 May 2009 13:51 (fifteen years ago) link

ah, barf, just fallout 3 dlc coming to ps3
http://www.incgamers.com/News/16452/Fallout3DLCComingToPS3

zinguist (cozwn), Tuesday, 19 May 2009 14:02 (fifteen years ago) link

BOOYA

s1ocki, Tuesday, 19 May 2009 14:16 (fifteen years ago) link

so happy about this!

s1ocki, Tuesday, 19 May 2009 14:17 (fifteen years ago) link

and so glad i didn't sell my fallout disc!

s1ocki, Tuesday, 19 May 2009 14:17 (fifteen years ago) link

ah, barf, just fallout 3 dlc coming to ps3

oh yes yes

Ant Attack.. (Ste), Tuesday, 19 May 2009 14:32 (fifteen years ago) link

so happy about this!

yes yes yes!

Ant Attack.. (Ste), Tuesday, 19 May 2009 14:36 (fifteen years ago) link

Remember to skip Operation Anchorage, y'all. It's not worth it. Pitt great though. Broken Steel too.

JimD, Tuesday, 19 May 2009 14:50 (fifteen years ago) link

It would seem there is only five more hours before an MGS 5 announcement:

http://www.konami.jp/kojima_pro/next/

Mr Raif, Thursday, 21 May 2009 19:30 (fifteen years ago) link

someone checked out the source code - apparently there's a new countdown every week until E3. apparently the last one runs out during Microsoft's big address, so lots of ppl think MGS4 is going multiplat (which would be ridiculous due to the storage requirements, although I guess it could just have you install 20GB of it).

or they cd fkn edit the thing

zinguist (cozwn), Thursday, 21 May 2009 20:29 (fifteen years ago) link

so what's on the thing now is a gloomy landscape with rain, a big 5 in the background, and a clock, currently, counting down 100 hours and 30 minutes.

languid samuel l. jackson (jim), Friday, 22 May 2009 20:26 (fifteen years ago) link

if I didn't know any better I'd almost think this whole promotion was a giant waste of time.

I loved 3, but 4 was disappointing - I've yet to even bother with finishing it. There's no reason it couldn't come out for the 360, reworked slightly and put on several discs. For whatever reason, I'm not too sure it's going to happen. Probably a weird Japanese reason. Looks like the announcement would be for the 5th game, but honestly, I don't care anymore. Series should be put out to pasture.

Jeff LeVine, Saturday, 23 May 2009 16:28 (fifteen years ago) link

Looks like a Metal Gear Prequel

I'd rather see Kojima make another ZOE or just move on to something else.

Mr Raif, Wednesday, 27 May 2009 01:25 (fifteen years ago) link

PRS3E@(snake)S@PE3R etc

surprise @ e3 ? I'm getting tired of Metal Gears too.

abanana, Wednesday, 27 May 2009 02:31 (fifteen years ago) link

Thanks for that image. I just went back to the site and it looks like the countdown restarted. Man, I really need to get moving on this "buy a PS2 so I can finally play Snake Eater" plan.

Nhex, Wednesday, 27 May 2009 03:23 (fifteen years ago) link

Btw, this webcam 3D-image creation-from-paper is some cool stuff.

Nhex, Wednesday, 27 May 2009 03:55 (fifteen years ago) link

make sure you get subsistence, nhex; the vanilla snake eater is a pita to play without the fully controllable camera

slim ps3 + mgs5 + trico. gimme a price drop and I'm sold

zinguist (cozwn), Wednesday, 27 May 2009 09:51 (fifteen years ago) link

don't forget heavy rain! but yeah

Tracer Hand, Wednesday, 27 May 2009 11:13 (fifteen years ago) link

Pages from the new issue of Famitsu have leaked and it looks like the next picture to appear on the countdown will be one of a one eyed, ninja cyborg Raiden

It's not that i'm tired of Metal Gear, i'd just like to see Kojima take his batshit insanity to new places before making another MG. In many ways 4 was a step forward but every step of progress came with a step back, i guess you could argue that that's MG entire history though, for everything that's amazing about it there are incredibly frustrating things about it too.

A familiar face appears around 0:45

Mr Raif, Wednesday, 27 May 2009 14:52 (fifteen years ago) link

i'm FINALLY playing this.

i'm not sure if it's the kidn of game i really dig... cutscenes and crawling around. but man, you can't deny how cool and inventive and thoughtful so much of it is. the death screen alone is brilliant.

s1ocki, Wednesday, 3 June 2009 17:56 (fifteen years ago) link

honestly, i don't even own a wii and i wish his next game was for the wii. what made MGS1 so awesome is that it really took the console it was on (and all of the changes since the last generation like memory cards and vibration and turbo button recognition and the composite cable instead of the rf switch, but also old stuff like controller slot 2 and the jewel case) and implemented them to make a game that existed outside of its own little bubble. it interacted with shit you'd already played (CHILLING when i first saw it-- i didn't realize that games could DO that), it played tricks on you (remember when the video cut to a black screen with green HIDEO in the corner?), it fucked with your notions of what a console game really was. EVERY GAME SINCE has lost that magic, or rehashed it, or made reference to it without adding to it.

But, fuck, throw the Wii into the mix? whole new ball game. evne the DS would rule (anyone remember in hotel dusk when you had to use two fingers to solve one puzzle? GENIUS). the guy needs to be on a console that isn't the same thing as a PS1 only faster/prettier.

Aieritating vowele syndroume (Will M.), Wednesday, 3 June 2009 20:56 (fifteen years ago) link

honestly, i don't even own a wii and i wish his next game was for the wii. what made MGS1 so awesome is that it really took the console it was on (and all of the changes since the last generation like memory cards and vibration and turbo button recognition and the composite cable instead of the rf switch, but also old stuff like controller slot 2 and the jewel case) and implemented them to make a game that existed outside of its own little bubble. it interacted with shit you'd already played (CHILLING when i first saw it-- i didn't realize that games could DO that), it played tricks on you (remember when the video cut to a black screen with green HIDEO in the corner?), it fucked with your notions of what a console game really was. EVERY GAME SINCE has lost that magic, or rehashed it, or made reference to it without adding to it.

yes^

Vokuhila (latebloomer), Thursday, 4 June 2009 00:07 (fifteen years ago) link

The other games in the series are good but the first MGS was one of those religious nerd experiences that can never be matched.

Vokuhila (latebloomer), Thursday, 4 June 2009 00:19 (fifteen years ago) link

I do like the PeaceWalker trailer though (maybe it'll get ported to wii someday?)

https://www.youtube.com/watch?v=VQ57JsmyM7s

Jeff LeVine, Thursday, 4 June 2009 00:36 (fifteen years ago) link

haha kojima loves those fake trailer endings

Nhex, Thursday, 4 June 2009 02:31 (fifteen years ago) link

Pretty awesome MGS4 speed run. My Big Boss Emblem run took me three and a half hours.

https://www.youtube.com/watch?v=0PCmcohwi40

Mr Raif, Wednesday, 17 June 2009 18:05 (fifteen years ago) link

four months pass...

Just started this for first time, wtf I spent a minute trying and failing to pick up a rifle so I went commando the rest of the way wtf this game is hard.

Leee, Monday, 2 November 2009 01:35 (fifteen years ago) link

It makes it easier if you take your underpants off?

antexit, Monday, 2 November 2009 02:27 (fifteen years ago) link

this was like 22 bucks so i bought it

I AM NOT ONE TO PURSUE GAME, MY FRIEND - NO, INDEED. (forksclovetofu), Monday, 2 November 2009 02:40 (fifteen years ago) link

note gameplay tip from leee

antexit, Monday, 2 November 2009 02:47 (fifteen years ago) link

I remember the bulk of the game as being pretty easy except for the boss fights, which are just obscurely designed and aggravating. I guess it depends on your play style?

Don't you just pick up any guns you want by walking over them? They're all ID locked though, so you won't be able to use them until after you meet Drebin and you pay him to unlock them.

Jeff LeVine, Monday, 2 November 2009 03:30 (fifteen years ago) link

I see what you did there, antexit.

Leee, Monday, 2 November 2009 05:00 (fifteen years ago) link

one month passes...

I can haz gunz now!

This game is pretty fun.

Leee, Thursday, 24 December 2009 23:14 (fourteen years ago) link

two months pass...

http://twitter.com/hideo_kojima_en

Jeff LeVine, Monday, 8 March 2010 17:48 (fourteen years ago) link

two weeks pass...

Back to negative though, I still want to BITCH about the camera system. You can go prone and use the scope and zoom in and look for enemies, but the fact is that if the camera won't show them to you, you won't see them UNLESS you go into first person and go into first person again and then again and again until you basically are never moving. And what really sucks is when you try really hard to get the feel of an area and the location of the enemies, you take some out, and then you go to get a tempting looking treasure box and some guy over there sees you and hits the alarm instantly and you have 50 people shooting at you. The fact is that this game doesn't really rely on stealth or a camo index or blending in or being sneaky or using the Mk23 instead of the 1911, or trying to gather intelligence on a location, or using your scope and first person and thermal goggles, or throwing empty magazines to "divert" the enemy's attention (directly to you, every time), or setting up TRAPS!!! by blowing up the food storage and then throwing food on the ground. Getting through this game without being detected relies a billion percent on the plain old tired Japanese rote memorization of areas from multiple playthroughs. In fact the game seems even more made for playing after finishing it, because the the more you finish it the more of the camos you get to keep, and it keeps a game completion counter on your save now. But being "stealthy" by just remembering "hey, there was an enemy there the last time I played, he will probably be there this time as well" is dumb.

― sux2bu (Adrian Langston), Sunday, September 18, 2005 11:39 PM (4 years ago) Bookmark Suggest Ban Permalink

so otm. subsistence totally fixed this issue but it cost £60 now on ebay. I'll never play MGS3 again :/

the consensus on MGS4 above seems to be... what there is of the gameplay is good but there are far too many cutscenes getting between you and the actual game. I've played every MGS so I might as well give this one a go. it certainly looks stunning in videos

cozen, Tuesday, 23 March 2010 18:56 (fourteen years ago) link

the version of MGS3 that was in the Essential Collection 3-pack is Subsistence, btw - it just doesn't come with the second disc w/the now-dead online portion and the MSX games

Nhex, Tuesday, 23 March 2010 22:58 (fourteen years ago) link

yeah but they never released that in PAL land ;_;

cozen, Tuesday, 23 March 2010 23:19 (fourteen years ago) link

cozen check out your local used games shop, i found Subsistence a couple of years ago for like £20 and i've seen it for that since

i have to agree that the "distract the guards" stuff never really worked in MGS games, which was frustrating - all of it had been animated, coded and done, and it looked great when you knocked on a wall or chucked a magazine down on the floor, but it's like they forgot to worry about how it actually played out in the game, which as the reviewer above says simply attracted guards right to you

the CQC system was also pretty much a failure - did anybody actually play with gun + knife? did anyone ever feel competent at creeping up on someone and strangling them silently?

i will admit to not really being bothered by the game being based on memorizing guard patterns, it feels comforting

Tracer Hand, Wednesday, 24 March 2010 17:25 (fourteen years ago) link

cozen check out your local used games shop, i found Subsistence a couple of years ago for like £20 and i've seen it for that since

yeah um about that... I found a copy for £20 but couldn't resist scalping it for £55 on ebay so it's my own damn fault I guess

cozen, Wednesday, 24 March 2010 17:40 (fourteen years ago) link

loving this

sure it has its problems but it's much better than the haters make out

corporal buzztitle (cozen), Wednesday, 31 March 2010 16:01 (fourteen years ago) link

raiden is a BADASS in MGS4 but what's w/the cuban heels?

corporal buzztitle (cozen), Thursday, 1 April 2010 14:31 (fourteen years ago) link

I thought the ipod was bad but vamp placing calls on his sony ericsson was a bit much

corporal buzztitle (cozen), Thursday, 1 April 2010 14:35 (fourteen years ago) link

Are you going to try out the online?

Jeff LeVine, Thursday, 1 April 2010 15:36 (fourteen years ago) link

I doubt it; I know it has its fans but I don't see the appeal

on chapter 3 of the SP now and I'm still really enjoying it; there are lots of cutscenes but you can kinda get a feel for whether you should skip or not within 30 secs or so.

cool that you get to play alain delon in le samourai at the beginning of ch.3

corporal buzztitle (cozen), Thursday, 1 April 2010 15:49 (fourteen years ago) link

act 3 was kinda a chore (despite the alain delon section), the turret section on the motorbike was zzzz and the boss was irritating

but it was TOTALLY worth plodding through act 3 to get to the payoff in act 4. so. good.

this game, like most MGS games I guess, is chock full of ideas. it's just a shame the engine is so creaky

etrian odysseus (cozen), Saturday, 3 April 2010 16:13 (fourteen years ago) link

I think the best bit about this game is the guinea pigs

etrian odysseus (cozen), Saturday, 3 April 2010 16:13 (fourteen years ago) link

I was going to say something disparaging about the wtfness of the storyline, but then I realized it took me 4 MGS games to get to this point so the joke's on me, right?

Daleks in NYC (Leee), Saturday, 3 April 2010 17:18 (fourteen years ago) link

casenater93 laughing octopus has a huge cameltoe and big ass and big titties and shes hot. i got a boner watching the cutscenes with here :P so what are you talking about and yes i got a stiffy from pixles DAMN YOU HIDEO KOJIMA!!!!!!!!!!!!!!! 8 3 months ago

etrian odysseus (cozen), Saturday, 3 April 2010 17:42 (fourteen years ago) link

it's just a shame the engine is so creaky

I don't know what you mean by this. Game had amazing graphics.

I didn't skip any cut-scenes when I played through this, which was probably a mistake. The excessive cut-scenes definitely added to the uneven feeling and off pacing, and kept me feeling somewhat uninvolved. There are some really good bits to the game, but for every good bit, there's a tiring bit. In particular, the boss fights all felt like a grind. Also all the rolly robots in chapter 4 got on my nerves. Would have really liked if more of the game was like chapter 1 when you are sneaking though the battlefield.

Still holding on to this and thinking of replaying it again at some point though.

Jeff LeVine, Monday, 5 April 2010 17:13 (fourteen years ago) link

the framerate is terrible, the textures are pretty low-res in places and the game needs to be re-installed at the beginning of every chapter

it's not the best engine, optimisation-wise

etrian odysseus (cozen), Monday, 5 April 2010 17:40 (fourteen years ago) link

the boss fights really are a boring grind, with the exception of the battle against crying wolf which is very reminiscent of the fight against the end in MGS3

etrian odysseus (cozen), Monday, 5 April 2010 17:40 (fourteen years ago) link

I forgot about the five minute installs between every chapter. Not ideal, especially because I only have a sixty gig hard drive. Didn't really notice the framerate or textures, but I'm not nit-picky about that stuff in general. At the time the graphics looked great, but maybe these days (in a post Uncharted 2 world?) they're showing their age? Just noticed this thread is almost five years old!

Jeff LeVine, Monday, 5 April 2010 17:50 (fourteen years ago) link

yeah, I went from uncharted 2 to this and the comparison does MGS4 no favours. uncharted 2 is buttery smooth throughout and the backgrounds are much more detailed. plus you don't even need to install uncharted 2, period, in fact it's not even possible

I understand naughty dog have made their pre-caching code available to all PS3 developers. maybe kojipro cd have a look at it for MGS4: existence

etrian odysseus (cozen), Monday, 5 April 2010 18:05 (fourteen years ago) link

fuck fuck fuck fuck fuck fuck

the last boss is the most fucking tedious shit I have ever played in a MGS game and I don't think I can bring myself to grind out beating him. fuck.

this game only gets worse after the crying wolf boss. it turns into a total cutscene-fest, with several turret sections, low framerate split-screen sections, arena shootouts and horrible boss grinds. terrible terrible endgame that has eroded all of the goodwill I expressed upthread. no wonder so many people were sour on this game.

etrian odysseus (cozen), Wednesday, 7 April 2010 16:16 (fourteen years ago) link

Originally I gave up on the game at the final Vamp fight, but finally went back to it and beat the rest about a year later. I'd like to say it's worth it to finish that last boss fight (the fist fight one?), but it really isn't unless you're desperate to see another two hours of incomprehensible or pointless cut-scenes.

Jeff LeVine, Wednesday, 7 April 2010 16:51 (fourteen years ago) link

I'm not sure most of the boss fights are really less tedious in 3, it's just that the stuff that surrounds the boss fights in 3 is much more compelling and fully realized and integrated into a somewhat cohesive story, while 4 feels very much like bits of a bunch of games (some good) kind of mushed up together and never really gets into any kind of good flow that makes one want to keep progressing.

Jeff LeVine, Wednesday, 7 April 2010 16:58 (fourteen years ago) link

you normally get some pretty nifty unlocks at least when you complete MGS4

I will complete but goddamn that fist fight is a chore

etrian odysseus (cozen), Wednesday, 7 April 2010 17:31 (fourteen years ago) link

completed it. the fist fight was OK once I realised I had been doing it wrong. best to just fist fight rather than dodge and try and initiate the QTE cutscene as it takes too long that way

anyway final breakdown:
14 continues
31 alerts
247 kills
"EAGLE"

good game. flawed but v.good, and a fitting end to the series on consoles ;)

etrian odysseus (cozen), Wednesday, 7 April 2010 20:14 (fourteen years ago) link

do I try a big boss emblem run: y/n

(n)

etrian odysseus (cozen), Wednesday, 7 April 2010 20:43 (fourteen years ago) link

ilx poster cozen u lead a rich & fulfilling lyfe: y/n

f a ole schwarzwelt (Lamp), Wednesday, 7 April 2010 20:45 (fourteen years ago) link

(m)

etrian odysseus (cozen), Wednesday, 7 April 2010 20:47 (fourteen years ago) link

If you do try a Big Boss Emblem run be prepared for controller smashing levels of frustration with the motorbike chase in Act 3.

alananana (Mr Raif), Wednesday, 7 April 2010 21:10 (fourteen years ago) link

yeah def not goin to do tht - only so much of my rich & fulfilling lyfe going spare

etrian odysseus (cozen), Wednesday, 7 April 2010 21:52 (fourteen years ago) link

perhaps u wd enjoy these rich & fulfilling recypes mr lamp?
http://www.bilerico.com/2009/07/semen_recipes.png

etrian odysseus (cozen), Thursday, 8 April 2010 07:26 (fourteen years ago) link

is that a cum flan

full government name (cutty), Thursday, 8 April 2010 19:54 (fourteen years ago) link

homophobia nagl there bro hb n.e.way tho yung blud

Lamp, Friday, 9 April 2010 05:08 (fourteen years ago) link

Started this but it just seemed like a movie. Girlfriend gone this weekend so might try again.

Spencer Chow, Friday, 9 April 2010 06:59 (fourteen years ago) link

hb to u too apols for the cum blancmange

etrian odysseus (cozen), Friday, 9 April 2010 09:21 (fourteen years ago) link

np but my birthday isnt for months

Lamp, Friday, 9 April 2010 09:45 (fourteen years ago) link

me either hi5

etrian odysseus (cozen), Friday, 9 April 2010 09:50 (fourteen years ago) link

two years pass...

EYE HAVE YOU

god this was such a chore to get through. i agree that there are a lot of neat things about the gameplay itself but you never get a chance to really try it out. the story makes no sense and is impossible to care about, and they kinda ruined the stealth aspect by making every weapon in the world available at any time.

sonderangerbot, Wednesday, 23 May 2012 19:00 (twelve years ago) link

it's variability and options the game gave you. you didn't have to purchase a single weapon - but that they were there, and in such a plethora, i thought one of the game's strong points. i love any game that allows me to oversee exactly how i enact things.

the story definitely didn't make sense, but neither did the other 3 games so it wasn't an entire groaning point this late in the series.

/defenseofoneofmyfavoritegames

kelpolaris, Sunday, 27 May 2012 04:58 (twelve years ago) link

oh i know and i've always defended the series cut-scene orgies before, but i think they finally overdid it this time with the mission briefing stuff and the monkey. could also be i had more tolerance for that sort of thing when i was younger and could play for 10 hours straight, where nowadays i kinda want to actually play when i can find the time

sonderangerbot, Sunday, 27 May 2012 11:04 (twelve years ago) link

yeah, i can sympathize and yet at the same time MGS has always been a series, to me, that demanded an afternoon and all attention. it's never been a quickie-let's-do-one-mission-before-my-ride-gets-here kinda thing. which relays in fact that i absolutely loved the mission briefing scenes, the novelty in fact that a game is actually allowing itself just to wallow and experience things at their most unexciting in preparation for whatever's to come. i wouldn't say it's on a tranquil shadow of the colossus level, but as someone who often hates the medium i spend so much time within it was pretty refreshing to me to find that there were developers who valued the potential for the medium to accomplish something outside of immediate and constant action. videogames could be so much more and it continually bums me out we've been playing the same things/concepts for decades on end. so anyways: interactive cut-scenes i might be blowing up here, but i appreciated wholesale.

i can't really excuse the monkey. i didn't find that really funny at all.

kelpolaris, Monday, 28 May 2012 20:46 (twelve years ago) link

one year passes...

i can't believe some of you people defend this shit! consistently! fuck you! FUCK YOU!!!!

― cankles, Monday, 30 June 2008 07:06 (5 years ago) Bookmark Flag Post Permalink

♛ LIL UNIT ♛ (thomp), Thursday, 22 May 2014 21:39 (ten years ago) link

four years pass...

playing through this for the first time. it is pretty good. it is funny as much as MGS2 denies to be a power fantasy this game is the ultimate indulgence of that. cutscene heavy and every bit the overblown western action film inspired military sci fi fantasy the series has always been.

the cyborg ninja Raiden is totally redeemed and we see him delivering the most emo edge lines of all time in that plane lol. i love it.

the game itself feels very safe, like chicken noodle soup. i have not died once and am 4/5 of the way through. it has Huey and the Col. helping you, just like MGS, it has Naomi, it has the return of MGS1 levels, etc.

i am enjoying the return to Shadow Moses even though as a level it's really the most aimless one yet, it proves that you can't really remake those old games cos the entire game would be one level! then again the start of MGS4 is full of walk across a room, see a cutscene, walk across another room, see another cutscene, save, see another cutscene.

there were times when i was in Europe (that stalking through the foggy city streets level ruled) when it was playing cutscenes and pausing to save, multiple times, during the cutscenes. lol.

on some level i can't help but love this for the audiaciousness. this game is in the Guiness Book of World Records for this stuff.

PS. MGSV is still my favorite.

Hazy Maze Cave (Adam Bruneau), Monday, 25 June 2018 01:54 (six years ago) link

oh yeah wtf is with the game installing in between chapters? the first time that happened i thought my PS3 was losing its mind

Hazy Maze Cave (Adam Bruneau), Monday, 25 June 2018 01:56 (six years ago) link

suddenly the difficulty has skyrocketed. i made it through most of act 4 with no problem, took out the Sniper Wolf robot, was enjoying the constant nostalgia and Otacon saying awestruck things about the first MGS, literally saying "You are the shit", etc.

now i am in the split screen duel. on the right half Raiden is in a fight with Vamp and on the left i am stuck in a little spot of ground in front of the Metal Gear and charged with killing endless waves of gekkos. now this is bullshit and not fun. i have heat seeking rocket launchers and a rail gun, i can call up Drebben in the middle of a fight and buy ammo as much as i want, but no matter what i keep dying. inevitably there is a gekko that jumps next to me, count down to self destruction, and explodes, killing me in the process. even if i have rations equipped, i still die. any tips for this part?

Hazy Maze Cave (Adam Bruneau), Monday, 25 June 2018 23:55 (six years ago) link

ok some quick googling told me to charge the rail gun. will try that...

Hazy Maze Cave (Adam Bruneau), Monday, 25 June 2018 23:59 (six years ago) link

https://www.gameinformer.com/b/features/archive/2014/02/28/the-story-behind-metal-gear-solid-4-39-s-bizarre-intro.aspx

this is pretty awesome read talking about the making of the intro live action segments.

Hazy Maze Cave (Adam Bruneau), Wednesday, 27 June 2018 20:53 (six years ago) link

also i watched the Superbunnyhop review last night. i LOL'd at him pointing out that this game has the main villains

a) shutting down all guns, resulting in the first total global ceasefire
b) curing cancer with nanomachines

it is hilarious that halfway through the game the main bad guy has inadvertently caused world peace.

Hazy Maze Cave (Adam Bruneau), Wednesday, 27 June 2018 20:55 (six years ago) link

Man, do I ever not remember any of this nonsense, which almost makes me question if I ever even played 4 (which I did, because old Snake, and Johnny Diarrhea).

Martin Landau Ballet (Leee), Wednesday, 27 June 2018 21:03 (six years ago) link

i finished this game today. the end of the game is like 3 hours of cutscenes w some gameplay just tossed in. really once you get through Shadow Moses the game goes entirely linear, to the point where you are just holding forward for a good while.

it's a shame cos the gameplay during the start is a nice evolution of MGS3-style but by halfway through there is nothing stealthy about it. the last few hours you shoot like a million bullets. often there will be a room but of badguys and you just fight them over and over until the game just steps in and takes the control away from you.

still, it's pretty enjoyable. definitely worth a watch a least once. it really feels like the sequel to MGS everyone wanted from MGS2. the ending is super melodramatic. i like how during the very last bonus audio Snake calls himself a "blue rose", Kojima w the FWWM reference.

Hazy Maze Cave (Adam Bruneau), Saturday, 30 June 2018 23:22 (six years ago) link

shoot i didn't have this thread bookmarked, v happy to read all of your posts on here adam! so many things i love abt this game, thought i talked abt it around here somewhere, maybe on one of the other mgs threads. the gear vs gear 5-minute combat remains one of my most favourite video game things ever because it's just such an absurd waste of development money for something that is completely unused at any ohter point. not even in a dumb dlc rush mode or something.

challops trap house (Will M.), Tuesday, 3 July 2018 19:00 (six years ago) link

i loved that bit. all the MGS games have a OTT action setpiece, usually near the end of the game, where it just goes crazy. MGS2 had that bit at the end of the postmodern part where you just fight 2 dozen enemies in room after room that is also completely at odds with the rest of the game, where you stealth your way past a dozen enemies spread out over the entire game map. it is part and parcel with the cutscenes, the interactive cinematic stylisms that are the bread and butter of the series.

was kind of surprised that half the game was just a recreation of MGS, tho i guess that IS what the fans wanted, the expectation subverted by MGS2. the happy endings were all pretty nice, Big Boss as always pulling a fast one on everybody, Raiden waking up to have his life also revealed as a life and bestowing a suburban fairy tale ending on the ultimate tortured edgelord emo robot ninja of all time.

Hazy Maze Cave (Adam Bruneau), Tuesday, 3 July 2018 20:04 (six years ago) link

i liked how at one point they are all stuck and Johnny is the only one that can help them, and it turns out that him having diarrhea and being a general weirdo meant that he refused the nanomachines treatment, so he is free to save the day.

Hazy Maze Cave (Adam Bruneau), Tuesday, 3 July 2018 20:07 (six years ago) link

https://www.youtube.com/watch?v=KWqlz0wsQQ4

Raiden's speech starting around 3:00 in is so classic. "I'm a shadow, one that no light will shine on". you could open a Hot Topic just selling t-shirts with every line that he says here.

Hazy Maze Cave (Adam Bruneau), Tuesday, 3 July 2018 20:11 (six years ago) link

"It was never going to work out for me. It even rained the day I was born."

Hazy Maze Cave (Adam Bruneau), Tuesday, 3 July 2018 20:12 (six years ago) link

"I have nothing. I have always been alone. Always."

Hazy Maze Cave (Adam Bruneau), Tuesday, 3 July 2018 20:15 (six years ago) link

i think it would rank near the bottom for me though, i like playing 2/3/V way more, i like the stories in those games more as well. still a lot of fun and worth seeing at least once.

Hazy Maze Cave (Adam Bruneau), Tuesday, 3 July 2018 20:16 (six years ago) link

six years pass...

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