in DEAD SPACE no one can hear you soil yourself

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i QUITE METAPHORICALLY shit my pants playing it just now. can't remember last time i was this creeped out by a game, so kudos to the makers. also, top game so far. decided it warrants its own thread.

the gum that i like has yet to come back in style (Roberto Spiralli), Thursday, 16 October 2008 02:15 (sixteen years ago)

anyone else picked this up? you can't all be playing fuckin FIFA

the gum that i like has yet to come back in style (Roberto Spiralli), Thursday, 16 October 2008 02:16 (sixteen years ago)

I'm a few hours in; mentioned it somewhere else around here. Thus far it's a solid mash-up of elements from Resident Evil 4, Metroid Prime, and Bioshock.

GM, Thursday, 16 October 2008 02:23 (sixteen years ago)

picked it up today, haven't started it yet though

latebloomer, Thursday, 16 October 2008 07:28 (sixteen years ago)

I gotta grab this. I'll probably end up borrowing it from a friend. Saving up my discretionary Xbox money for Fallout 3.

Mordy, Thursday, 16 October 2008 07:37 (sixteen years ago)

Is it scarier than condemned 2?

I played that for a few hours, it was ok, the controlls annoyed I recall

wilter, Thursday, 16 October 2008 07:48 (sixteen years ago)

The last game that scared me was the demo for F.E.A.R.

I'm a pussy when it comes to video games.

Mordy, Thursday, 16 October 2008 07:58 (sixteen years ago)

as this is ilx, it's only a matter of time before some hero strides in to pull out their enormous testicles and mock my scaredycatness, but the average joe six pack soccer mom will get some good jumps from this and will be generally unsettled/occasionally freaked out.

the rote thing that reviewers seem to be trotting out is this "it's a crazy mix of Resi Evil + two games of your choice" line. this isn't wrong, but for every pixel junk eden there are 99 games released that are direct rip offs of other games or bolted-together amalgams of two or more, so i'm not sure why everyone has decided to jump on this game. and it's a shame because the developers have at least tried to incorporate some original ideas to raise it above that.

the gum that i like has yet to come back in style (Roberto Spiralli), Thursday, 16 October 2008 10:37 (sixteen years ago)

I'm not jumping on anything, just offering up valid comparisons. And all three games I referenced are really, really good; it's not like I said "oh it's just The Club mixed with Kirby's Air Ride and Clive Barker's Jericho".

GM, Thursday, 16 October 2008 10:54 (sixteen years ago)

i hear ya. like i said, i don't disagree.

one thing i forgot to mention: on the advice of one review i skipped over Normal and went straight for Hard. i'm only a couple of hours in but this is working out so far.

the gum that i like has yet to come back in style (Roberto Spiralli), Thursday, 16 October 2008 11:04 (sixteen years ago)

I just blew eighty bucks on a bunch of library material for the 360 (Ultimate Alliance, Dead Rising, Elder Scrolls and such), but the reviews and screen shots and the fact that my gal will likely be entranced and freaked out is making me wanna pick this up on the way home...

forksclovetofu, Thursday, 16 October 2008 13:22 (sixteen years ago)

HEY COMIC NERDS: the Image mini-series tie-in / prequel wasn't all that bad (tho it ended on a duff note, and I wouldn't recommend actually paying for it unless you're a fan of Ben Templesmith's sloppy seconds).

Was going to wait a bit and (heaven forbid) maybe finish some games I've put on extended hiatus, but I might have to stop by my local gamestore franchise and pony up for the greasy gopher guts like the rest of you have / will.

David R., Thursday, 16 October 2008 13:32 (sixteen years ago)

Selling pretty well when I bought it at Gamestop yesterday. Two customers in front of me were both picking it up. One guy with his 8 year old - fuel for nightmares!

I'm less than an hour in, but pretty impressed so far. Beautiful environments with fantastic textures. From screenshots, thought Isaac's suit was armor, but instead it moves like fluid leather. The 3D instruction system is appealing. Plentiful gore, with a good mix of tension and jump scares.

A few event-triggered "monster bursts through the window" moments so far, but nothing as aggravating as Doom 3's constant "imp appears from hidden closet in cleared room". The doors rapidly closing thwarts my usual "hit the door and jump back to shoot" tactics. Fun to rethink strategy. Am enjoying it a lot.

In the opening cinematic, props to the writers for throwing in the line about the Ishimuru having over a thousand people on board. "That's a lot of necromorphs..."

scampering alpaca, Thursday, 16 October 2008 14:07 (sixteen years ago)

xpost: so is that the first readable game-based comic since Atari Force?

GM, Thursday, 16 October 2008 14:40 (sixteen years ago)

Dude you forgot about SONIC?!?!?

David R., Thursday, 16 October 2008 15:31 (sixteen years ago)

"This is the thread where Daver outs himself as a 13-year-old girl."

Like sicking a little bit of water into my mouth (HI DERE), Thursday, 16 October 2008 15:32 (sixteen years ago)

oh poo

David R., Thursday, 16 October 2008 15:42 (sixteen years ago)

Speaking of Ultimate Alliance, I bought it a few days ago, and totally hate it. Complete crap.

polyphonic, Thursday, 16 October 2008 17:12 (sixteen years ago)

I see on Amazon, PC users are again whining and 1 starring the game due to DRM issues.

Ant Attack |=| (Ste), Friday, 17 October 2008 10:02 (sixteen years ago)

Bought it, played it for about 30 minutes, was getting REALLY unnerved by the awesome atmosphere (and those ghostly floating menus!) and turned it off for the rest of the night. Will possibly need to drink a liter of alcohol in order to play s'more.

David R., Friday, 17 October 2008 14:10 (sixteen years ago)

pre-ordered it today. hurrah for next week

Ant Attack |=| (Ste), Friday, 17 October 2008 14:11 (sixteen years ago)

wait, who was talking about Ultimate Alliance????

Like sicking a little bit of water into my mouth (HI DERE), Friday, 17 October 2008 14:19 (sixteen years ago)

I was. I just bought it. Only fired it up for five minutes last night, looks fun to me.

forksclovetofu, Friday, 17 October 2008 14:33 (sixteen years ago)

oh sorry, totally missed that

I agree, total funcakes

Like sicking a little bit of water into my mouth (HI DERE), Friday, 17 October 2008 14:57 (sixteen years ago)

Ultimate Alliance: horrible storyline, miserably repetitive, but one of the most fun games I've ever played. I kinda hope they don't get CB Cebulski to write the sequel.

GM, Friday, 17 October 2008 15:00 (sixteen years ago)

Ultimate Alliance is pretty much next-gen Gauntlet. The more people you've got along with you the more fun it is. I don't think I could play through it alone.

circa1916, Friday, 17 October 2008 19:47 (sixteen years ago)

Ultimate Alliance is pretty much next-gen Gauntlet

OTM OTM OTM OTM OTM OTM OTM

Like sicking a little bit of water into my mouth (HI DERE), Friday, 17 October 2008 20:07 (sixteen years ago)

It's certainly what five minutes solo brought to mind. I like the RPG-ish elements though. Maybe we should start another thread?

forksclovetofu, Friday, 17 October 2008 20:44 (sixteen years ago)

how about a whole new board :p

s1ocki, Friday, 17 October 2008 21:06 (sixteen years ago)

I Love Ultimate Alliance

Like sicking a little bit of water into my mouth (HI DERE), Friday, 17 October 2008 21:07 (sixteen years ago)

Please more Dead Space impressions! I'm on the fence about this game. Not enough time for it right now, but definitely considering picking it up when/if the price drops down to thirty bucks.

Jeff LeVine, Saturday, 18 October 2008 02:59 (sixteen years ago)

i will post when i'm done to give overall impressions but for now i will say that i think it really is excellent. looks great, sounds great, plays great.

Alien Mindbender (Roberto Spiralli), Saturday, 18 October 2008 03:59 (sixteen years ago)

OK now this game is pissing me off (tho really it's more why survival horror games piss me off, and it prob has to do w/ prolonged exposure to FPSes).

What I want:

1) Ammo
2) A character that will STOMP on the fucking thing I want STOMPED
3) A character that will SWING at the fucking thing I want SWUNG AT

What DS offers: NONE OF THE FUCKING ABOVE

NB: I think I just suck, but I'm not willing to come to grips w/ that yet.

David R., Saturday, 18 October 2008 13:11 (sixteen years ago)

i have had no problems with 1 through 3 so far in this game

its pretty fun

senator government (jeff), Saturday, 18 October 2008 16:26 (sixteen years ago)

i like low-ammo games. more scary more fun.

s1ocki, Saturday, 18 October 2008 16:33 (sixteen years ago)

Yeah, I got over it / got better. Now I'm back to crapping myself. :D

David R., Saturday, 18 October 2008 22:46 (sixteen years ago)

one great element of low-ammo survival horrors is that it actually becomes more scary when suddenly the game gives you a load of ammo because you know something fucked up is about to go down.

btw, do download the free obsidian suit from PSN (assume there is 360 equivalent) because it costs 0 credits and has the full complement of inventory spots.

Alien Mindbender (Roberto Spiralli), Saturday, 18 October 2008 23:50 (sixteen years ago)

haha -- thanks for the load-of-ammo comment, RS! Found a room w/ loads of cutter ammo, and I spent the time until the next encounter waiting for some behemoth to rip the hull open and eat me w/ a nice chianti.

David R., Sunday, 19 October 2008 23:57 (sixteen years ago)

Ah so it seems good ? I'm considering picking it up but, for instance, I didn't like bioshock at all although it's considered one of the best games on 360 (ok, I've just played like 20min before I got bored. I will give it another chance later...) but really liked res evid 4 on ps2, for instance.

AleXTC, Monday, 20 October 2008 10:58 (sixteen years ago)

This thread is making this sound cool. Will get.

what U cry 4 (jim), Monday, 20 October 2008 13:38 (sixteen years ago)

I'm hoping this will be cool and something to get into, as i got sooo bored of cod4 after only a few levels in. and wipeoutHD just got too damn hard, fuck having to pixel perfect on every race.

This one sounds like something more up my alley though.

Ant Attack |=| (Ste), Monday, 20 October 2008 13:55 (sixteen years ago)

be

Ant Attack |=| (Ste), Monday, 20 October 2008 13:55 (sixteen years ago)

be!

s1ocki, Monday, 20 October 2008 15:50 (sixteen years ago)

I'm about an hour in and am enjoying it so far. I'm playing it on a pc with headphones and have jumped back in my chair a couple times.

calstars, Thursday, 23 October 2008 22:48 (sixteen years ago)

At this point (midway through Chapter 3), I cannot handle more than 1 encounter at a time.

David R., Thursday, 23 October 2008 22:55 (sixteen years ago)

What kinda weapons do you guys favor? I've been hesitant to part with my plasma cutter/pulse rifle/line gun/flame thrower combo but I cant be convinced otherwise.

mayor jingleberries, Thursday, 23 October 2008 23:26 (sixteen years ago)

Ha -- I've been spending my credits on ammo & health, & only have the cutter & line gun.

David R., Thursday, 23 October 2008 23:33 (sixteen years ago)

line gun seems to be the best weapon in general, especially using the alternate firing mode mines (stasis+mine=1 shot death, more than 1 monster at once if you're lucky). you can't rely on having enough ammo for that so plasma cutter gets most use. pulse rifle has proven very useful situationally. i have a friend who claims the flamethrower is great vs brutes but i experimented and didn't really find that. have experimented with the others too but didn't rate them much. too much messing around.

just finished Chapter 6. for a game that is supposedly repetitive i have been impressed with the new ideas they've consistently added as each chapter progresses. the monsters get so distinct and there is so much strategy to how you go about killing them, not least to conserve ammo. i am glad i hoarded medipacks and ammo early on because it is getting brutal now.

and it's still consistently fraying my nerves. i think i'm getting a stomach ulcer.

Alan Mindbender (Roberto Spiralli), Friday, 24 October 2008 00:12 (sixteen years ago)

I had no interest in this after having seen a few previews but this thread has definitely piqued my interest! is it genuinely scary? how does it get its scares, general creepiness interspersed with classic movie frights?

webinar, Friday, 24 October 2008 00:31 (sixteen years ago)

you wouldn't like it

Alan Mindbender (Roberto Spiralli), Friday, 24 October 2008 00:46 (sixteen years ago)

Yep, you got it -- they do what everyone else does when going for a shock (use loud noises, cut lights, cue the soundtrack), and it still works. Their use of timing is impeccable, too, especially when they SHOW YOU WHAT'S COMING and then leave you waiting a little longer than you expect. And the environment is totally immersive.

xpost -- I'm a little more optimistic than RS wrt yr potential enjoyment of DS

David R., Friday, 24 October 2008 00:49 (sixteen years ago)

stasis+mine=1 shot death, more than 1 monster at once if you're lucky)

I just passed a part where I did this, except I got a little itchy w/ the trigger finger because I was FREAKED OUT.

David R., Friday, 24 October 2008 00:50 (sixteen years ago)

um, OK RS

thanks DR, shame there's no 360 demo but might pick this up tomorrow over far cry 2, which is apparently a little dull

webinar, Friday, 24 October 2008 00:55 (sixteen years ago)

i'm just playin with you dude, you'll love it. in your top 3 for the year.

Alan Mindbender (Roberto Spiralli), Friday, 24 October 2008 01:01 (sixteen years ago)

: )

that settles it

unless the PDC world championship darts demo I'm downloading now successfully convinces me otherwise (don't think it will tho, looks awful)

coznebb (cozwn), Friday, 24 October 2008 01:03 (sixteen years ago)

wish I had a ps3 for this game, the rattle and hum of my 360 will probably lessen the quietness and tension : /

coznebb (cozwn), Friday, 24 October 2008 01:06 (sixteen years ago)

It actually fits right in!

David R., Friday, 24 October 2008 01:21 (sixteen years ago)

yay yay just arrived, will be sampling this at lunch time

Ant Attack |=| (Ste), Friday, 24 October 2008 10:21 (sixteen years ago)

Okay, why am i finding it so hard to press the right buttons. Is there anyway of changing R1 and R2 around, I hate it that games keep mixing these up.

Sadly this hasn't blown me away like I thought it would, on my first hours play. The aliens are ridiculous looking, like something from Red Dwarf.

And what's with this stomping inaccuracy? I assume I'm supposed to use it on the injured aliens to save on ammo, but it's impossible to time it right and get any aim with it.

Ant Attack |=| (Ste), Friday, 24 October 2008 12:37 (sixteen years ago)

i wouldn't recommend stomping monsters unless you have hit them with stasis first. the aiming on stomping is a little funny but i am used to it by now and it's not an issue any more. don't really understand your problem with the monsters tbh. i would like to see that episode of Red Dwarf.

Alan Mindbender (Roberto Spiralli), Friday, 24 October 2008 12:44 (sixteen years ago)

haha i think it was the vindaloo monster i'm thinking of particularly.

i'll obv hammer this game tonight so we'll see how it goes, it's by no means a rubbish game i was just expecting more survival rather than what so far has been a standard baddie blasting affair.

Ant Attack |=| (Ste), Friday, 24 October 2008 12:48 (sixteen years ago)

playing it on Hard has definitely worked out for the best. where i am now is nails at times but in the way that you want from a game like this. i had a friend over who wanted to try it so i put him in Chp 1 on Easy and the monsters went down with two shots and you got a lot more ammo in each pack, which basically ruined a lot of the tension in the game.

Alan Mindbender (Roberto Spiralli), Friday, 24 October 2008 12:54 (sixteen years ago)

yeah feeling that, i'm on medium. I think i'll start again on hard then.

Ant Attack |=| (Ste), Friday, 24 October 2008 12:55 (sixteen years ago)

again, would def recommend getting DLC obsidian suit (which is free; think it's called elite suit on 360). a scorpion suit is available and is better than the obsidian but costs money, and i'm too tight for that scene.

Alan Mindbender (Roberto Spiralli), Friday, 24 October 2008 13:05 (sixteen years ago)

to be fair, i'm really looking forward to spending my entire evening on this tonight. with the lights out of course.

Ant Attack |=| (Ste), Friday, 24 October 2008 14:53 (sixteen years ago)

Slowly advancing in this. Got to the first zero g section yesterday - bit tense leaping around to avoid the necromorphs, reorienting and aiming, all at once.

The ship environment is a lot of fun. Great textures.

scampering alpaca, Friday, 24 October 2008 15:54 (sixteen years ago)

Buying the scorpion suit seems like a cop out. Its available immediately for free, is powered up and has all the inventory slots. Kinda takes alot out of the tension and difficulty of the game early on.

mayor jingleberries, Friday, 24 October 2008 19:24 (sixteen years ago)

i dunno, i got the obsidian suit from the start, before i realised that it was a top level suit, and i definitely regretted that for a while but i don;t any more. the idea that it takes the difficulty out of the game is wishful thinking in the extreme. it doesn't kill any monsters. maybe the 25% armor on the scorpion suit is more of a game changer than the 10% on the obsidian. the extra inventory slots just meant that i wasn't going back and forth to the store all the time to squirrel away my items, which i was pretty pleased about to be honest. it does mean that you save a lot of credits on not leveling up your suit but i can;t say that has spoiled the game for me.

Alan Mindbender (Roberto Spiralli), Friday, 24 October 2008 19:37 (sixteen years ago)

I have the offensive looking elite suit so Im not blameless here. Just think the scorpion is kinda ridic esp since I read its the second best suit in the game.

No other opinions on the weapons? Anyone use the ripper or force gun?

mayor jingleberries, Friday, 24 October 2008 20:57 (sixteen years ago)

okay after some more play i think it's a pretty good game, still a little irked in that it's nothing amazingly original like I was led to believe but it's still a lot more fun than COD4.

I think it's pretty accurate that the reviewers are saying this is a combination of etc games, it truly is a lot more obvious than most other games that borrow ideas.

I just stopped play for tea, and also because I'm up to a horrible part **spoiler alert** shooting asteroids with a gun turret.

love the saw tool

Ant Attack |=| (Ste), Friday, 24 October 2008 20:59 (sixteen years ago)

(is that the ripper?)

Ant Attack |=| (Ste), Friday, 24 October 2008 21:00 (sixteen years ago)

and forgot to say, loving the zero g parts more than i thought i would.

Ant Attack |=| (Ste), Friday, 24 October 2008 21:00 (sixteen years ago)

there's enough ideas and variety in the game that focusing so much on the derivative elements in reviews seems unfair to me. even if a lot of mechanics are familiar, it's not exactly the same as playing any other game in particular, so i don't understand the beef.

Alan Mindbender (Roberto Spiralli), Friday, 24 October 2008 22:49 (sixteen years ago)

nobody is having any 'beef' with it, the games it borrows from are all great games and for me it really really really is similar to Res Evil 4 in gameplay, which has been said to death I'm sure. But it has cool Alien/Ridley Scottesque type atmostphere and industrial visuals which I love.

Having said that I've just finished playing the game for the evening but with a hint of 'hmm not sure if i'm going to be in a hurry to pick this up too soon' as it just got too stressful trying to run everywhere with my oxygen levels running out and bad guys everywhere.

Ant Attack |=| (Ste), Saturday, 25 October 2008 00:23 (sixteen years ago)

Up to chapter 3 now. It's been awhile since a game has kept my interest like this.

calstars, Saturday, 25 October 2008 02:21 (sixteen years ago)

btw what's these suits you guys keep talking about? The only suits I can buy are called "level1", "level2", etc. is this some difference between xbox and ps3?

Ant Attack |=| (Ste), Saturday, 25 October 2008 09:47 (sixteen years ago)

oh just found post upthread which explains it.

Ant Attack |=| (Ste), Saturday, 25 October 2008 09:51 (sixteen years ago)

this game is fun!

s1ocki, Saturday, 25 October 2008 15:14 (sixteen years ago)

okay so i played it a lot today, am now in the hothouse area.

i'm preferring the line gun more now, its pretty devastating.

Ant Attack |=| (Ste), Saturday, 25 October 2008 16:30 (sixteen years ago)

i wish i still had my friend's copy here on this rainy day:/

s1ocki, Saturday, 25 October 2008 16:31 (sixteen years ago)

turning into a sleeper hit on the forums this, after not really reviewing tht well

everyone seems to love it

coznebb (cozwn), Sunday, 26 October 2008 12:18 (sixteen years ago)

luckily enough i found it for rent at blockbuster

it's aweeeeesome

s1ocki, Monday, 27 October 2008 04:03 (sixteen years ago)

i mean it' spretty much all fetch quests. but that's ok.

s1ocki, Tuesday, 28 October 2008 14:10 (sixteen years ago)

Yes after the initial 'grab claw' puzzle (which had me ruddy stooped for a while for heavens sake) it's all just 'go to room X, get Y, repeat'

use of the statis and gravity gun should have made for some crazy puzzles.

great game nonetheless.

Ant Attack |=| (Ste), Tuesday, 28 October 2008 14:14 (sixteen years ago)

its ok, its just an excuse to send you wandering around the spooky spaceship. there's a couple ok puzzles with the stasis/gravity gun (like decoupling the asteroid) but i think i would be annoyed if there were much more.

s1ocki, Tuesday, 28 October 2008 14:24 (sixteen years ago)

i am nearly done, just the last boss to beat. i thought this was really superb. it became more of a shooter at the end, with the game throwing more monsters your way to keep it tough, but i didn't mind that so much. i will definitely play through again next time i am stuck for something to play.

Roberto Spiralli, Tuesday, 28 October 2008 14:29 (sixteen years ago)

I'm just trying to dodge some lightning bolts in the feeding chamber.

Ant Attack |=| (Ste), Tuesday, 28 October 2008 14:42 (sixteen years ago)

that's life, eh.

s1ocki, Tuesday, 28 October 2008 18:39 (sixteen years ago)

Going to get this tomorrow, not going to get a chance to get in to it 'til Thursday night though, seems to be getting unanimously good reviews on the forums plus IRL word-of-mouth reaction is also really good too. Looking forward!

what U cry 4 (jim), Tuesday, 28 October 2008 18:45 (sixteen years ago)

this is officially the first THING i've ever booted up on my new 5.1 speakers (i haven't even watched a movie with them yet) and O M G THE SOUND

Everyone is a Jedi (Will M.), Tuesday, 28 October 2008 19:02 (sixteen years ago)

omg me too will... just went 5.1 last friday!!

s1ocki, Tuesday, 28 October 2008 19:20 (sixteen years ago)

:( only thing 5.1 about my speakers is score out of 10.

men in denim build this country (Roberto Spiralli), Tuesday, 28 October 2008 19:22 (sixteen years ago)

lovin' this game so far.

imperial management trainee (latebloomer), Wednesday, 29 October 2008 17:36 (sixteen years ago)

how out of character haha.

s1ocki, Wednesday, 29 October 2008 17:42 (sixteen years ago)

I know, it's crazy!

Seriously never thought a game about monsters in space would appeal to me on any level.

imperial management trainee (latebloomer), Thursday, 30 October 2008 18:17 (sixteen years ago)

s1ocki, did you get the logitech ones on sale at future shop too?!?! we might be SPEAKER BROTHERS

Everyone is a Jedi (Will M.), Thursday, 30 October 2008 19:12 (sixteen years ago)

nope i got samsungz!!

s1ocki, Thursday, 30 October 2008 20:03 (sixteen years ago)

I managed to get killed by the first enemy in this by wasting the ammo from my gun before I encountered him, just to check out the ROF and how quickly the crosshair moved around. Epic fail.

what U cry 4 (jim), Sunday, 2 November 2008 16:44 (sixteen years ago)

in real life you would be dead

s1ocki, Sunday, 2 November 2008 18:44 (sixteen years ago)

I'll remember that next time I'm on a space ship full of necromorphs...

snoball, Sunday, 2 November 2008 19:24 (sixteen years ago)

Its kind of worth it to get killed by every enemy in the game just to see the incredibly drawn out death animations.

mayor jingleberries, Sunday, 2 November 2008 19:29 (sixteen years ago)

in real life you would be dead if you did that too

s1ocki, Sunday, 2 November 2008 20:15 (sixteen years ago)

in real life, you can watch a youtube video of all the deaths

joe the interneter (jeff), Monday, 3 November 2008 17:32 (sixteen years ago)

Wow, some of the death scenes on youtube are super-gross.

The Plastic Fork (Pashmina), Monday, 3 November 2008 17:44 (sixteen years ago)

there are these face-hugger dudes with tentacles, and if they strangle you to death they tear off your head and then go into the hole where your neck was and operate your corpse like a puppet. don;t know how you might go about youtubing that, but would recommend.

I am currently out of the office (Roberto Spiralli), Monday, 3 November 2008 17:50 (sixteen years ago)

omg

s1ocki, Monday, 3 November 2008 19:41 (sixteen years ago)

i havent seen that yet

s1ocki, Monday, 3 November 2008 19:41 (sixteen years ago)

if i had seen that in real life, of course, i would probably be dead.

s1ocki, Monday, 3 November 2008 19:41 (sixteen years ago)

http://splicd.com/aIdkR85kpKs/210/232

joe the interneter (jeff), Monday, 3 November 2008 23:45 (sixteen years ago)

superb, good work.

I am currently out of the office (Roberto Spiralli), Tuesday, 4 November 2008 02:34 (sixteen years ago)

i finished it!!

s1ocki, Tuesday, 4 November 2008 05:50 (sixteen years ago)

i'm definitely buying dis.

walter (wilter), Tuesday, 4 November 2008 05:52 (sixteen years ago)

after watching that youtube link i mean.

walter (wilter), Tuesday, 4 November 2008 06:01 (sixteen years ago)

it'll be a nice contrast to age of booty u__________u why did i pay for that

walter (wilter), Tuesday, 4 November 2008 06:02 (sixteen years ago)

not that the game's story isn't the most derivative alien/aliens/event horizon bite to begin with, but man, does it go to shit in the end. are you supposed to have read teh comic book or watched the straight-to-dvd movie to figure out what the deal is? so lame

s1ocki, Tuesday, 4 November 2008 14:58 (sixteen years ago)

i don't understand? the ending seemed pretty straightforward to me if you'd been reading all the logs etc as you went along.

I am currently out of the office (Roberto Spiralli), Tuesday, 4 November 2008 15:05 (sixteen years ago)

SPOILERS
the whole "REAL" origin of the artifact, who the chicky really is etc was a bit rushed and confusing i found

s1ocki, Tuesday, 4 November 2008 15:10 (sixteen years ago)

okay, i will agree they could've handled the artifact better. the effect of the twist was lessened because they were still kind of vague about what it was in the first place. but outside of the detail of it, it was pretty clear that something was being covered up, and her involvement made sense. no great feat of story telling bit it did follow the template it was copying neatly enough that nothing jarred with me, and to be honest that's often as much as you can hope for with a video game.

I am currently out of the office (Roberto Spiralli), Tuesday, 4 November 2008 15:20 (sixteen years ago)

ya it's like all you really know is it's some alien artifact that's keeping the bad guys down.. but it turns out it's a man-made artifact that's based on an alien artifact! wow what a twist. and are the bad guys supposed to be man-made too? and who does she work for? is she part of the cult or some other faction? they really should have forgone that dumb twist.

s1ocki, Tuesday, 4 November 2008 15:27 (sixteen years ago)

last level is a bit of a schlep too.

s1ocki, Tuesday, 4 November 2008 15:52 (sixteen years ago)

she's working for the GOVERNMENT (of Earth or whatever). it explained that the military ship actually came to destroy the Ishimura for taking the artifact off the planet and disrupting their EVIL experiment (presumably using TAX PAYERS DOLLARS!). SOYLENT GREEN IS PEOPLE!!!1

I am currently out of the office (Roberto Spiralli), Tuesday, 4 November 2008 15:55 (sixteen years ago)

Stayed up late to finish it. Liked it a lot, particularly the fast necromorphs - next to the wallhuggers, the monsters I had the most trouble killing. Kept forgetting to use kinesis on exploding cannisters, for the wallhuggers.

Dumb question, I'm sure, but now that I've played through and have a cleared game file, if I want to ramp up to Hard, do I start a new game and save OVER the Cleared Game spot? Or do I load that game?

I'd like to use the bonuses you get (10 power nodes, $50K in credit) for the next run at it.

scampering alpaca, Wednesday, 5 November 2008 15:30 (sixteen years ago)

cannisters seemed a little underpowered (and melee was REALLY underpowered)

s1ocki, Thursday, 6 November 2008 06:26 (sixteen years ago)

Finished this yesterday. I stopped paying attention to the story a while back, but the final battles were pretty satisying, esp. the zero-g tunnel.

calstars, Thursday, 13 November 2008 13:11 (sixteen years ago)

ok so dead space is on Targets "Black Friday" lineup for $30. People who dug it initially still digging it?

CHARMING LMAO (John Justen), Wednesday, 26 November 2008 23:31 (sixteen years ago)

i thought it was quality from start to finish. top 3 for the year for sure.

Roberto Spiralli, Wednesday, 26 November 2008 23:36 (sixteen years ago)

good enough for me!

CHARMING LMAO (John Justen), Wednesday, 26 November 2008 23:40 (sixteen years ago)

Started playing this tonight. I finished the first two chapters and then decided I needed a break. This is very intense, and I love the interface. It really raises the level of the stress when you can't jump out of the game to check your inventory. I hate using the store, or a mod machine, and wondering whether something is creeping behind my back. (Especially because something often is.)

I do feel like it suffers as the most recent big game I played was Fallout 3. Obviously they are doing different things, but it still pales by comparison.

Mordy, Wednesday, 3 December 2008 04:17 (sixteen years ago)

I made the mistake of starting Fallout 3 before completing mission 11 in dead space. I hope I get around to finishing it someday.

mayor jingleberries, Wednesday, 3 December 2008 19:49 (sixteen years ago)

target raincheck for this burning hole in pocket GET TO WORK STOCKBOYS AND RESTOCK ME MY GDDM GAME

MINOTAUR FACEPLANT IS ITS OWN REWARD (John Justen), Wednesday, 3 December 2008 20:58 (sixteen years ago)

Ok. So I'm walking a well lit hallway and my shadow is thrown on a door at the end of the hall. And at the end of the hall, suddenly, another, larger shadow, is superimposed on my shadow. So I swing around -- and there's nothing there. And I'm all like: FUCK YOU ALIEN FUCKER FUCK FUCKER MAKING ME SCARED

Mordy, Wednesday, 3 December 2008 22:14 (sixteen years ago)

The demo didn't really grab me at all.

forksclovetofu, Wednesday, 3 December 2008 23:58 (sixteen years ago)

the demo was a shit representation of the game tho to be fair

def. picking this up when it gets sub-£20

czn (cozwn), Thursday, 4 December 2008 00:01 (sixteen years ago)

tonight i try to give money to the target corporation to obtain this product once again. maybe i'll get lucky this time.

MINOTAUR FACEPLANT IS ITS OWN REWARD (John Justen), Thursday, 4 December 2008 18:30 (sixteen years ago)

This game beat me. :(

David R., Friday, 5 December 2008 01:26 (sixteen years ago)

i have unlocked the achievement of getting target to finally sell me this game :))))))))

MINOTAUR FACEPLANT IS ITS OWN REWARD (John Justen), Friday, 5 December 2008 02:41 (sixteen years ago)

ok this is intense. going to have to cut myself off at the end of chapter 2 and return to the warm cheerful embrace of fallout 3

MINOTAUR FACEPLANT IS ITS OWN REWARD (John Justen), Friday, 5 December 2008 04:57 (sixteen years ago)

three weeks pass...

how good is this game?!

ⓒⓞⓩⓦⓝ (cozwn), Tuesday, 30 December 2008 15:27 (sixteen years ago)

pretty!!

s1ocki, Tuesday, 30 December 2008 15:55 (sixteen years ago)

really impressed with this. you always hear people talking about "elegant interfaces" and so on, but this actually is a notable feature with this, and as a result the immersion level is pretty impressive. also, legitimately creepy at points, which is more of an achievement than the jump out of your skin scares (which are also there, no question). thinking there will be more replay value than expected, because when i have had to replay a scene (which happens more than i'm used to - this game is hard at points), i wasn't able to use the same strategy AT ALL. using the vents to let things change position on you is a great idea, and executed really really well.

VISION QUEST TO KNOCK YOU UP (John Justen), Tuesday, 30 December 2008 16:09 (sixteen years ago)

oh yeah and i think the shitty shitty demo probably did more to keep people from buying this than it did to enhance sales. totally unrepresentative of what makes this game great.

VISION QUEST TO KNOCK YOU UP (John Justen), Tuesday, 30 December 2008 16:10 (sixteen years ago)

very impressed. very slick.

cutty, Tuesday, 30 December 2008 16:17 (sixteen years ago)

v. tense too, haven't been this tense crossing an empty room since MGS1

ⓒⓞⓩⓦⓝ (cozwn), Tuesday, 30 December 2008 16:22 (sixteen years ago)

very solid game... not sure the whole "store" concept was needed, and rerunning the same maps was meh. also I totally lost track of the story about 3/4 through. but overall, pretty badass, sets a high bar for RE5.

bnw, Tuesday, 30 December 2008 16:29 (sixteen years ago)

one month passes...

on WII no one can hear you waggle

cozwn, Tuesday, 3 February 2009 23:52 (sixteen years ago)

hmmmm

so this is not a port per se, but a wii developed game? or am i reading that wrong?

born of nililism and iconoclasm (John Justen), Tuesday, 3 February 2009 23:56 (sixteen years ago)

I think it's pretty much going to be a port with wii controls? Maybe some stuff will have to be changed a bit (obviously at least the graphics will be toned down a lot). Still, it's a good idea. They probably should have got it out on all platforms to begin with, like I'm sure Bioshock ps3 woulda sold a lot better if it came out at the same time as the 360 version. I'm curious to see how it turns out, but when I finally get around to playing Dead Space (soon maybe), I'm definitely going with the 360 version - need that HD atmosphere.

Jeff LeVine, Wednesday, 4 February 2009 05:25 (sixteen years ago)

I don't know how much they'll have to be toned down: There's been a Wii release of Resident Evil 4, not exactly a gore-free game.

Andrew Farrell, Wednesday, 4 February 2009 10:51 (sixteen years ago)

By toned down I wasn't speaking of gore, but of HD assets. Unfortunately the wii can't render a game with that nice HD artwork :(

Jeff LeVine, Wednesday, 4 February 2009 17:21 (sixteen years ago)

super mario dead space

s1ocki, Wednesday, 4 February 2009 17:27 (sixteen years ago)

Wow, looks, sounds and plays great, pity about the difficulty. Started on medium, easily passed the first chapter and restarted on hard, only to completely run out of ammo and die often half way through the level. Restarted again on medium and it's just way too easy. It's possible to beat single monsters to death by punching them. Would appreciate a happy medium (or medium hard).

Perhaps I just can't handle zombies. Blazed through Half-Life 2 and Return to Castle Wolfenstein except for the zombie levels which gave me grief... Res. Evil 4 on the gamecube defeated me also. hmm.

Also the chick character sounds exactly like the girl from That 70's Show.

Bored of Canada (S-), Sunday, 15 February 2009 11:00 (sixteen years ago)

its actually set in that that 70s show universe - probably she is meant to be her great great great granddaughter

s1ocki, Sunday, 15 February 2009 17:35 (sixteen years ago)

I still haven't played this game but it seems to have inspired one of the most disgraceful examples of video game writing in history

jamescobo, Sunday, 15 February 2009 18:33 (sixteen years ago)

weird - not what I was expecting... apparently the wii Dead Space is "a ground-up Wii prequel with first-person on-rails gameplay."

http://wii.ign.com/articles/954/954895p1.html

Jeff LeVine, Wednesday, 18 February 2009 17:41 (sixteen years ago)

restarted on hard, only to completely run out of ammo and die often half way through the level.

i found that too, took me over a dozen goes to get past the spaceship explosion bit in ch. 1, but I only had 8 ammo (and even had to track back halfway through the (thankfully empty) level to recharge my stasis). But I'm getting better at stocking up on ammo and being more conservative - stasis + clinical shots rather than wild firing. Being attacked from front and behind at once is still a complete bitch though.

The 'use a power node to unlock this door y/n' is a bit mean considering they're so expensive and you need so many to power up.

ledge, Wednesday, 4 March 2009 10:51 (sixteen years ago)

WHAT, YOU CAN STOMP ON THOSE GREEN BOXES AND GET GOODIES?!

shit.

ledge, Wednesday, 4 March 2009 10:55 (sixteen years ago)

funny you mention that, i loaded this up to show a friend the other day and had completely forgotten the controls. so i kept blasting the green boxes saying 'i'm sure there's another way of opening those but hey..'

Ant Attack.. (Ste), Wednesday, 4 March 2009 10:57 (sixteen years ago)

melee should be more powerful in this

s1ocki, Wednesday, 4 March 2009 14:15 (sixteen years ago)

WHAT, YOU CAN STOMP ON THOSE GREEN BOXES AND GET GOODIES?!

lol. i had the same experience. i was thinking--do i need to start the entire game over now?

cutty, Wednesday, 4 March 2009 15:29 (sixteen years ago)

stompin on xboxes

s1ocki, Wednesday, 4 March 2009 17:54 (sixteen years ago)

i might skip back to my last but one save, end of ch 2, and take a stroll back through the hopefully empty level.

ledge, Thursday, 5 March 2009 14:18 (sixteen years ago)

two months pass...

I picked this up for £12 2nd-hand.

playing it on hard and only at night makes you forget the obvious amalgam of Ressie 4 & other games and appreciate the atmosphere.

I picked it up as it kept getting kudos for the sound and I have to agree, they get a deserted haunted spacecraft to sound exactly like you think a deserted haunted spacecraft would sound like.

they are making a sequel, which needs multi-player like I need wings on my anus.

Hamildan, Monday, 11 May 2009 16:26 (sixteen years ago)

I think multiplayer would be pretty good actually. A bit like the AVP games, where your team has to be well organised to survive, ie you just can't all be blasting the shite out of everything.

snoball, Monday, 11 May 2009 17:11 (sixteen years ago)

played through this, and yeah, from a technical standpoint, the sound design is great. but imo, the sounds they employed are fairly generic and sometimes really cheesy. the kid whispering "twinkle, twinkle, little star..." is just UGGHHHHH.

original bgm, Monday, 11 May 2009 17:36 (sixteen years ago)

and that plays on the TITLE SCREEN if you leave it idle long enough! (which I often did.)

original bgm, Monday, 11 May 2009 17:37 (sixteen years ago)

Maybe one mans generic is another mans classic. I kinda like how it rips from all the great sci-fi films. the "twinkle, twinkle" bit is the wrong side of obvious, but its an EA game.

I feel that multiplayer will need to open up all the corridors and stop it getting claustrophobic. and will just end up as

Hamildan, Monday, 11 May 2009 18:27 (sixteen years ago)

Haven't played this in a while, loved the atmos but the gameplay became gratingly repetitive.

Pro Creationism Soccer 2009 (ledge), Tuesday, 12 May 2009 08:20 (sixteen years ago)

nine months pass...

Got this for cheap today (£8.85 delivered from shopto.net) - just played through the first mission and I'm pretty hooked. Such a bad shot early on though that I'm going to be crying for ammo later on. Not sure about all the stomping. Great atmosphere though. Nice touch having the menu screen not pause the game.

Need to go back to Arkham Asylum now for some relative peace and transquility...

fall down with a bang (onimo), Thursday, 4 March 2010 01:06 (fifteen years ago)

i gave up on this very quickly so long ago. i got as far as fighting the huge greenhouse boss (big round thing)
if i loaded this up now i wouldn't have a clue what was going on

i remember the 'shooting limbs off' quite satisfying though.

bracken free ditch (Ste), Thursday, 4 March 2010 15:09 (fifteen years ago)

i don't remember a big greenhouse so i guess i didn't even get that far. lovely atmosphere (even tho it's yer standard grey dark metallic corridors), great weapons (shooting limbs, yes!), great HUD and look and feel in general, but gameplay just became far too repetitive.

take me to your lemur (ledge), Thursday, 4 March 2010 15:41 (fifteen years ago)

it was a hothouse sorry, with pods and things growing everywhere

bracken free ditch (Ste), Thursday, 4 March 2010 16:31 (fifteen years ago)

you come of the gameplay but end up staying for the level design.

you owe it to yourself to finish this game as it has some amazing level design and rooms but the shooting gets old quite quickly.

the hot house boss just needs you to grab the red canisters and hurl them into his gaping mouth.

my opinionation (Hamildan), Saturday, 13 March 2010 17:18 (fifteen years ago)

three weeks pass...

Dead Space 2 Producer:

According to Rich Briggs, a producer on the game, Isaac is going to be capable of some pretty “epic moments.”

“It was 100 percent white-knuckle tension,” Briggs told G4, “and we did a lot of research after the fact and people were coming back and saying, ‘I never even listened to the logs sometimes because I was so scared of something jumping me out of a dark corner,’ and we don’t want people to be sacrificing their understanding of the story and their enjoyment of the environment because they’re always so scared.

Making the game less scary will ruin it.... as will multi-player and design by people that think Zero G Sarlacc fighting is not epic enough..and people that don't realise you can listen to the logs later.

my opinionation (Hamildan), Tuesday, 6 April 2010 14:39 (fifteen years ago)

this is my exact impression of the process of turning a successful original title into a dismal sequel. the people with the ideas and the talent make a great game and then "producers" slither out of the darkness to get their pawprints all over it, and to justify their involvement and feed their own egos they come up with terrible ideas like "our focus groups indicate that people were having too much fun playing this game to really appreciate the second rate storyline, so i have a number of suggestions for how to avoid this pitfall in the new game". screw rich briggs and all of his kind imo.

aarrissi-a-roni, Tuesday, 6 April 2010 16:38 (fifteen years ago)

that is so depressing

fuckin' rainbows! (latebloomer), Friday, 9 April 2010 09:54 (fifteen years ago)

much crapness, most people i know who've played this their first comment is about how great it is because it's scary.

bracken free ditch (Ste), Friday, 9 April 2010 10:11 (fifteen years ago)

the quote above can be summed up as such:

Uncharted 2 sold shit loads, Resi 5 did not.

We are now going to make a copy of Uncharted2 but without frightening people with a new character.

my opinionation (Hamildan), Friday, 9 April 2010 21:25 (fifteen years ago)

was re5 scary? i remember it just being action movie-ish and relentless, more like proto-l4d.

emotional radiohead whatever (Jordan), Friday, 9 April 2010 21:27 (fifteen years ago)

two months pass...

Steam had this for $10, so I picked it up. Great ideas about HUDs and onscreen info, shitting camera implementation and horrible asteroid sequence so far.

Don Homer (kingfish), Monday, 21 June 2010 02:59 (fifteen years ago)

I tend to have this assumption about any third-person action game but Dead Space especially is a game I can't imagine playing with a mouse and keyboard. The slow, chunky movement would just drive me absolutely bugshit, whereas it somehow feels okay with a pad.

a black white asian pine ghost who is fake (Telephone thing), Monday, 21 June 2010 17:12 (fifteen years ago)

one month passes...

hahahaha thx to spending a little late night time with this, i was just swinging by this thread to bitch about the stupid fucking asteroid sequence.

gg eileen (jjjusten), Tuesday, 17 August 2010 18:07 (fourteen years ago)

hated that part

F-Unit (Ste), Wednesday, 18 August 2010 10:26 (fourteen years ago)

four months pass...

just played the dead space 2 demo and my number one impression is fuck those crying little mutant babies, fuck them straight to hell

seemed idk notably easier? maybe its just me.

O_o-O_0-o_O (jjjusten), Wednesday, 29 December 2010 19:47 (fourteen years ago)

loved this demo once i got the hang of it (never having played the first one).

bows don't kill people, arrows do (Jordan), Wednesday, 5 January 2011 16:46 (fourteen years ago)

although the "hacking" mechanic is lame, worse than the one in arkham asylum. bioshock is the only game i've encountered where this is fun...maybe dead space 2 could have you jump into a donkey kong level or a nice game of solitaire?

bows don't kill people, arrows do (Jordan), Wednesday, 5 January 2011 16:54 (fourteen years ago)

i was home with the flu all weekend and started playing the first dead space, i love it. and i was so dreading that asteroid sequence, but it wasn't that bad! got through it on my second try, whereas other parts (like the emergency room) took way, way more.

bows don't kill people, arrows do (Jordan), Monday, 10 January 2011 20:22 (fourteen years ago)

WHAT, YOU CAN STOMP ON THOSE GREEN BOXES AND GET GOODIES?!

oh shit

bows don't kill people, arrows do (Jordan), Monday, 10 January 2011 20:25 (fourteen years ago)

four weeks pass...

anyone playing dead space 2? it's kinda the opposite of the first game in that i breezed through everything up until chapter 9, and then it started getting hard (low ammo, tough rooms).

bows don't kill people, arrows do (Jordan), Monday, 7 February 2011 15:04 (fourteen years ago)

I tried to play the demo but it was too scary for me. :(

polyphonic, Monday, 7 February 2011 18:39 (fourteen years ago)

I have been playing on Survivalist, seems the right level of difficulty where its hard enough that I can't blow through things. I am only on chapter 6 or so though. Main complaint is not enough anti-gravity stuff so far. You really got to use the telekinesis a lot to save ammo.

51 bans = 1.5 percent of registered users (bnw), Monday, 7 February 2011 18:50 (fourteen years ago)

i always forget to do that

bows don't kill people, arrows do (Jordan), Monday, 7 February 2011 18:53 (fourteen years ago)

it kinda sucks that the stuff laying around does no damage when you tk.. just spiky limbs you tear off aliens and those spears that are laying around will kill anything.

like this game alot tho.. playing a new game plus on survival and its not that much more difficult with upgraded stuff from the first playthrough.

strongly recommend. unless you're a bitch (mayor jingleberries), Tuesday, 8 February 2011 18:26 (fourteen years ago)

one month passes...

Agreed with the mid-stream difficulty. On Normal, spent a few tense moments in Chapters 8 & 9 replaying fights due to low ammo. Going through the container hold, kept running out to save after each kill. I don't use stasis half as much as I should, though. But it's been good for honing the TK skill.

And ramping up the weapons - it's tough spending a power node on an empty bridge spot.

the body of a spider... (scampering alpaca), Tuesday, 8 March 2011 19:04 (fourteen years ago)

yeah my progress stalled around chapter 8 I think. Don't want to turn down difficulty but have low tolerance for being frustrated outside of work, so I just stopped playing :/

bnw, Thursday, 10 March 2011 21:54 (fourteen years ago)

this was superb i thought. level design was just great, always a new twist. and one again they clearly put a lot of thought into the design of the various necromorphs and the different weapons and fire modes, and the relationship between the two. i really enjoyed how strategic it was - often a particular area or sequence would be like a puzzle with different solutions to try to get past it with minimum ammo usage and health loss. survivalist was a well balanced difficulty level. kind of wished i had tried zealot but that might have tipped it too far. will definitely take a pass on hardcore mode tho.

Roberto Spiralli, Saturday, 19 March 2011 22:19 (fourteen years ago)

eleven months pass...

https://www.youtube.com/watch?v=sqWCwcq7egk

starts getting really funny after maybe the 3rd death

http://www.youtube.com/watch?v=s1tAYmMjLdY (dayo), Sunday, 19 February 2012 16:39 (thirteen years ago)

one month passes...

never finished dead space 1, giving it another shot. i love the way this game looks and sounds. i also like at the beginning some dying crew member took the time to write "SHOOT OFF THEIR LIMBS" in blood on the wall.

not really into the enemies tho--they are so goofy and flesh-colored and all their angles make them look like 90s fps enemies. also once i realized that when you see a dude scurry past through a vent or whatever doesn't necessarily mean that dude is lying in wait for you down the line (just that there's a monster closet coming up) the game got a lot less scary.

adam, Thursday, 5 April 2012 14:49 (thirteen years ago)

i remember almost nothing about these two games, yet i will happily play the next one

40oz of tears (Jordan), Thursday, 5 April 2012 14:55 (thirteen years ago)

ten months pass...

Anyone started into Dead Space 3 yet? It's a sure buy for me, so guess I'm more curious if folks here are also getting the "less scary, more action" impressions I've seen in reviews.

the body of a spider... (scampering alpaca), Monday, 11 February 2013 20:04 (twelve years ago)

its ok so far.. this isaac dude's life fuckin sucks btw.. you play the game and youre thinking every single thing this guy does turns to absolute shit every time

panettone for the painfully alone (mayor jingleberries), Monday, 11 February 2013 22:54 (twelve years ago)

man i did not like this demo at all

O_o-O_O-o_O (jjjusten), Wednesday, 13 February 2013 18:24 (twelve years ago)

"less scary, more action" WOOF

original bgm, Wednesday, 13 February 2013 22:21 (twelve years ago)

Listening to all the DS3 talk this week on podcasts has made me restart DS2.

The New Jack Mormons! (kingfish), Wednesday, 13 February 2013 23:41 (twelve years ago)

visually it looks stunning, well it does when sat next to Aliens CM

These are my every day balloons (Ste), Wednesday, 13 February 2013 23:45 (twelve years ago)

Judging from the reviews now coming out, that's not all that hard to do

The New Jack Mormons! (kingfish), Thursday, 14 February 2013 16:58 (twelve years ago)

two weeks pass...

and 3 is already marked down 33% today thru Origin for all platforms, physical or not

The New Jack Mormons! (kingfish), Monday, 4 March 2013 01:13 (twelve years ago)

theres some cool flying around in space parts that are kinda fun when I put in some time yesterday.. but yeah definitely not worth paying full price. Im glad I got the $20 amazon rebate for it.

panettone for the painfully alone (mayor jingleberries), Monday, 4 March 2013 19:45 (twelve years ago)

nine years pass...

https://www.youtube.com/watch?v=DvNtUzSMKeE

From Glen Schofield, co-creator of Dead Space. Lots of similarities. Set on Jupiter's moon, looking forward to some good exterior visuals at some point in the game.

the body of a spider... (scampering alpaca), Monday, 20 June 2022 19:49 (three years ago)

The first DS is one of my 'pretty good game that I never finished but don't have any reason not to really, also stop buying new games idiot'

so I might have to jump back into that hothouse boss fight then.

Ste, Tuesday, 21 June 2022 09:51 (three years ago)

Never forget the STOMP

calstars, Tuesday, 21 June 2022 10:51 (three years ago)

Own DS 1-3, but haven't played the 3rd yet (have that same "stop buying new games, finish your plate" situation). Enjoyed the DS story, so would recommend finishing the first, at least. The final battle is fun. Speaking of story, reminds me I haven't finished "Bioshock: Infinite" either.

the body of a spider... (scampering alpaca), Tuesday, 21 June 2022 14:18 (three years ago)

i bought DS even though it's not officially supported on my OS and i am only about 25% of the way through downloading it. i hear it's good though.

koogs, Tuesday, 21 June 2022 15:16 (three years ago)

two years pass...

Looks like Dead Space Remastered is free on PS+ this month, I'll give it a shot (I remember enjoying the og version, but I haven't played a shooting-based game in so long).

Jordan s/t (Jordan), Wednesday, 2 October 2024 14:00 (eight months ago)

I've heard nothing but good things! I've never played any of them, but I have a copy of the remake, waiting for winter, I think.

Josh in Chicago, Wednesday, 2 October 2024 18:05 (eight months ago)

Need to pick up Dead Space 3 again. Started out dragging a bit, then the enjoyment ramped up in the orbiting wreckage. Now on the ground and stuck at the first snow beast fight. The first of three, egads.

the body of a spider... (scampering alpaca), Thursday, 3 October 2024 01:09 (eight months ago)


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