...deserves its own thread
I am already very stuck on some of the early puzzles - this is the developer's take on that:"some of the puzzles will be hard. but when you manage to solve those hard puzzles, you will feel very good about it. the game will feel very rewarding. don't rob yourself of that feeling by reading a walkthrough!"
― webinar, Thursday, 7 August 2008 10:02 (seventeen years ago)
there's a couple of jigsaw pieces at the end of world two that are near the massive jigsaw and I just cannot fathom how to get these at all
my gf has had to solve a number of the puzzles for me already tho, bcs I'm too dumm
― webinar, Thursday, 7 August 2008 10:26 (seventeen years ago)
I'm defintiely going to give this a go, as soon as geometry wars stops eating up my few gaming hours. Dude needs our money too, it seems...
― JimD, Thursday, 7 August 2008 10:55 (seventeen years ago)
played the demo last night, and it's pretty fantastic. slightly reminds me of LostWinds, but with more depth. smart to let us see how the time effects are different in each level, what with the glimpses of worlds three and four and everything. I will probably pay money for this tonight.
― Garrett Martin, Thursday, 7 August 2008 13:48 (seventeen years ago)
makes me wish i had a 360
― abanana, Thursday, 7 August 2008 13:56 (seventeen years ago)
abanana, I'm pretty sure the game is coming out on PC too - yup, just looked and blow says on his blog, "PC version will come… in a while."
I've only gone through the first two levels so far, but I'm liking it a lot. Especially the art and mood. Also jumping on things heads. I'm not super into the puzzles and the time rewind thing yet, as I haven't really figured it out and have probably skipped half the puzzles so far. Also it's weird that you can do that. Did I mention I really like the way the lion head creature things groan when you jump on them? It's a beautiful game, but I guess I haven't decided yet if it's actually a fun game?
― Jeff LeVine, Thursday, 7 August 2008 16:32 (seventeen years ago)
looking forward to playing this some more tonight
― jeff, Thursday, 7 August 2008 17:27 (seventeen years ago)
this puzzle is fiendish http://www.1up.com/media/03/5/9/1/lg/222.jpg
― webinar, Thursday, 7 August 2008 20:56 (seventeen years ago)
Oh, the game itself is much better than the demo, and the puzzles are fucking hard. This might be this year's Portal, I think. The way you use time to your advantage is amazing.
― polyphonic, Friday, 8 August 2008 07:40 (seventeen years ago)
yeah, wow, difficulty jumps exponentially in the second world, the first section after you unlock the full game.
also, that screenshot above: what're the legal issues when it comes to just straight-up recreating famous and iconic level designs from other games? I'm sure it's just visual, with little gameplay similarity, and obviously an homage. Still, though, if that was a song Nintendo would be sharing credit.
― Garrett Martin, Friday, 8 August 2008 11:16 (seventeen years ago)
Colour me ignorant: what's it from?
― Andrew Farrell, Friday, 8 August 2008 13:10 (seventeen years ago)
okay, it's not exactly like the first level of Donkey Kong, but it's obviously designed to make you think of that.
― Garrett Martin, Friday, 8 August 2008 13:46 (seventeen years ago)
http://www.radiosonic.fm/rick/images/donkey_kong_screen.jpg
a number of differences, but I still immediately thought of Donkey Kong when I saw that screenshot. Can't wait to get to that level on Braid and see how it plays.
― Garrett Martin, Friday, 8 August 2008 13:48 (seventeen years ago)
There are several things in this game meant to evoke Mario levels. In fact, that room in the game is called "Jumpman"-- which was Mario's name in that game. This one I didn't find that hard, though.
I KNOW THE EXACT ONES YOU MEAN, I CANNOT GET THEM.
― Will M., Friday, 8 August 2008 14:41 (seventeen years ago)
Me neither!
― JimD, Friday, 8 August 2008 15:07 (seventeen years ago)
I got one of them and when I figured out the puzzle I instantly fell in love with the game
the puzzle I posted above is ingenious and I've not yet had a proper go at cracking it
*minor spoilers*
it is in the first or second room in world 3, when you walk forwards time goes forwards, and when you backtrack time goes back, so the little head-dudes are continually going back and forward... it doesn't seem that tricky until you realise that you can't get onto the last run of the structure because the way the little dudes are placed is perfectly co-ordinated to mean you always hit a little dude when you're trying to jump from the third run up to the last
sorry, that's not the best explanation, but hopefully you get the gist
― webinar, Friday, 8 August 2008 15:21 (seventeen years ago)
I really struggled with the two on "irreversible" as well
*spoilers*
until I took a hint from the level title...
― webinar, Friday, 8 August 2008 15:22 (seventeen years ago)
guys, I LOVE braid
the one I posted above turned out to be pretty simple
I've now got both the jigsaw pieces near the big jigsaw in world 2
some of the puzzles in worlds 5 and 6 are unholy
― cozwn, Saturday, 9 August 2008 13:10 (seventeen years ago)
anyone else notice it namechecks david lynch, italo calvino and a few others in the credits?
and the credits quote christina rossetti:
Who has seen the wind? Neither you nor I: But when the trees bow down their heads, The wind is passing by.
― cozwn, Saturday, 9 August 2008 13:12 (seventeen years ago)
Just did the demo for an hour; this is pretty special.
― forksclovetofu, Saturday, 9 August 2008 14:58 (seventeen years ago)
seriously, fuck some of these puzzles
― cozwn, Saturday, 9 August 2008 15:17 (seventeen years ago)
I'm the world with the shadow doppelganger and lordy is it a mind-bender at times. Somehow I've avoided frustration even while spending thirty minutes or so on the same damn puzzle.
― Garrett Martin, Saturday, 9 August 2008 15:19 (seventeen years ago)
Took the homage to its or at least a logical conclusion Braid + mushrooms is pretty gawddam awesome, you guyz. Although I spent like ten minutes in the snow-globe level just playing and rewinding in order to hear the musicbox-music playing backwards. And the snowflakes!
Those were a neat trick, for real. The one jump in I think the Leap of Faith level took me ~ 12 minutes of rewinding and replaying to get. Only got to World 5 (the one with the time-shadow) and I cannot figure out a couple of the pieces in the Crossing the Gap level. SO HARD!
― Lamp, Saturday, 9 August 2008 15:25 (seventeen years ago)
just solved "hunt"; that was nasty
― cozwn, Sunday, 10 August 2008 14:56 (seventeen years ago)
god, I can't get any of those pieces in "crossing the gap" : /
― cozwn, Sunday, 10 August 2008 14:59 (seventeen years ago)
"fickle companion" is so annoying because the key seems to behave in random ways; it's hard to use logic against it
― cozwn, Sunday, 10 August 2008 15:10 (seventeen years ago)
in case you were wondering, I can confirm the first piece in the level before "crossing the gap" is actually possible - I was sure it wasn't for the longest time
― cozwn, Sunday, 10 August 2008 15:16 (seventeen years ago)
I can confirm that all of the pieces in the game are possible just based on what's around you if you think about it long enough, but one or two of them I would never have figured out without cheating.
― polyphonic, Sunday, 10 August 2008 17:49 (seventeen years ago)
If you are trying to use mega-finesse to get any of the pieces, you're probably doing it wrong.
― polyphonic, Sunday, 10 August 2008 17:50 (seventeen years ago)
Should I buy this game or Madden 09?
― Mr. Snrub, Sunday, 10 August 2008 22:19 (seventeen years ago)
yeah, I don't think I've got a piece yet using mega-finesse (nor cheating :P)
― cozwn, Sunday, 10 August 2008 22:35 (seventeen years ago)
I only cheated twice!
But yeah, I lack patience for that sort of thing.
― polyphonic, Sunday, 10 August 2008 22:39 (seventeen years ago)
four to go, haven't cheated once, but I might god-damn have to soon...
― Garrett Martin, Monday, 11 August 2008 00:45 (seventeen years ago)
A couple of the world 5 pieces brought me to the verge of cheating but, seriously, fuck that. The one nice thing is that it got easier as you went along the last couple of levels (Lair + the last one) were straightforward.
I figured that one okay the problem was getting the timing of the shadow down + the placement of the key. The Crossing the Gap one that drove me crazy was the last one up and to left of the door I was actually thinking about it all today finally figured it out like one of those magic eye puzzles I'd been looking at it all wrong and then I refocused and saw the firetruck or the light or w/e.
Which are you stuck on, GM? Decided to give it a rest before I start on World 6.
― Lamp, Monday, 11 August 2008 04:37 (seventeen years ago)
I had a braid dream last night.
― forksclovetofu, Monday, 11 August 2008 06:06 (seventeen years ago)
the puzzle for the last piece in "crossing the gap" was definitely a neat trick
― cozwn, Monday, 11 August 2008 09:10 (seventeen years ago)
I can't see this thread without thinking of all those Jade Tree samplers they sent to my radio station about 8-9 years ago.
― kingfish, Monday, 11 August 2008 15:22 (seventeen years ago)
Braid was on Polyvinyl, fool.
― David R., Monday, 11 August 2008 17:32 (seventeen years ago)
NARY a difference. I just remember getting handed a stack of samplers to review, and wanting to kill myself from the overload of adenoids by the time i was halfway thru
― kingfish, Monday, 11 August 2008 17:39 (seventeen years ago)
I don't know the name of the level, but the one that I'm most stuck on (with two to go now) involves a platform high above the exit door, and green goomba guys that aren't affected by the rewind, and a ladder partially blocked by a carpet so that you can't jump from the ...
oh shit I think I just figured it out
― Garrett Martin, Monday, 11 August 2008 18:11 (seventeen years ago)
some light reading
http://www.gamasutra.com/view/feature/3753/the_art_of_braid_creating_a_.php
http://www.alessonislearned.com/
http://www.davidhellman.net/
http://www.metafilter.com/74031/Braid
― cozwn, Monday, 11 August 2008 21:14 (seventeen years ago)
Just started playing this today. Love this game. Completed 2 + 3 without any problem. Two more pieces left in 4.
― Mordy, Tuesday, 12 August 2008 02:15 (seventeen years ago)
5 pieces total left.
― forksclovetofu, Tuesday, 12 August 2008 05:08 (seventeen years ago)
So far only two of the puzzles seem unfair. The fickle key one behaved so poorly that I only solved it by accident, and there was one particular jump that I couldn't make about a dozen times, but didn't require any special solution. You just had to time it correctly.
― Mordy, Tuesday, 12 August 2008 05:31 (seventeen years ago)
i am actually listening to this douche's presentation, god help me
― thomp, Tuesday, 12 August 2008 17:18 (seventeen years ago)
The only ones I found unfair were those two in World 2 which seemed to introduce a mechanic into the game without making it clear in any way whatsoever. Maybe I'm just bitter because I had to ask my friend for hints. Maybe it was genius. I still hate it.
Anyone read any of the insane theories about the game's themes? IT's spoilerheavy so I won't talk aobut it here but WOW I just read one that took me kinda aback.
― Will M., Tuesday, 12 August 2008 17:32 (seventeen years ago)
link it so we can read it when we've finished too?
― cozwn, Tuesday, 12 August 2008 19:08 (seventeen years ago)
Really satisfying ending. This is ridiculously emo but gets all kinds of bonus points for trying new things. What a great way to get introduced to a new system!
― forksclovetofu, Wednesday, 13 August 2008 04:46 (seventeen years ago)
Seems to be drawing the xkcd crowd: "What is Braid? One may as well ask what life is. It is art, it is love, it is pain, it is a journey. It is itself. I don't mean to sound pretentious."
Wanna get a copy of the soundtrack.
― forksclovetofu, Wednesday, 13 August 2008 04:57 (seventeen years ago)
I can't be the only one that skipped all the shit about blazer-wearing dude's gf, right? Do not want to hear about it irl either.
― Lamp, Wednesday, 13 August 2008 05:11 (seventeen years ago)
Link here, czn: http://www.rllmukforum.com/index.php?showtopic=190136
it might be asshattery, but I think there's something to it.
obviously major spoilers.
― Will M., Wednesday, 13 August 2008 18:05 (seventeen years ago)
No, I think that guy's pretty on point and most of that is actually kind of obvious. The notes on the flags was illuminating, tho'. It's still awfully emo; complex themes and higher plot points aside.
― forksclovetofu, Wednesday, 13 August 2008 18:25 (seventeen years ago)
thanks will, I'll read that when I've had a chance to finish braid
― cozwn, Wednesday, 13 August 2008 18:32 (seventeen years ago)
I've beaten the game, so anything below might be spoilers? Just a warning to other readers. I'll italicize it.
It was kinda emo, yeah, but if anything, if vilifies that main character instead of going "oh poor him." Then again maybe that's my own bias, but by then I found myself completely not empathizing with him as much as I felt like a bad guy for getting him that far, and empathizing w/ the princess. If it were all "oh poor tim he didn't get the lady he stalked" then yeah, bad emo, but "hey chasing a princess is kinda creepy yo" is good emo, imo.
― Will M., Wednesday, 13 August 2008 18:33 (seventeen years ago)
The story was kind of ridiculous and "emo", but I liked that you didn't even have to bother with it unless you wanted to. Stop on the books, or don't.
― polyphonic, Wednesday, 13 August 2008 18:51 (seventeen years ago)
I may be conflating "emo" with twee, precious and affected.
― forksclovetofu, Wednesday, 13 August 2008 19:13 (seventeen years ago)
when are the new maps out?
― cozwn, Wednesday, 13 August 2008 20:32 (seventeen years ago)
I had braid dreams last night. And then when my alarm went off and I pressed snooze, my still-dreaming brain thought I'd just rewound time. This happened 4 or 5 times, with me constantly believeing it was still only 7am. Ended up getting up 50 minutes late. It was FANTASTIC!
― JimD, Thursday, 14 August 2008 13:21 (seventeen years ago)
WTF @ "secret stars": http://www.gamefaqs.com/boards/genmessage.php?board=943284&topic=44749717 Anybody confirm this is real?
― forksclovetofu, Thursday, 14 August 2008 21:17 (seventeen years ago)
It certainly explains some of the cloud placement...
― forksclovetofu, Thursday, 14 August 2008 21:24 (seventeen years ago)
yeah, pretty sure it's real.
― Garrett Martin, Thursday, 14 August 2008 21:26 (seventeen years ago)
So I was getting frustrated, & decided to check out the official walkthrough. And the 2nd page of the walkthrough (which is quoted in the first post on this thread) inspired me to go back. And I got through more! Tho there's still 1 piece in Room 2 (just above the door) that I can't figure out. (Don't tell me.)
― David R., Friday, 15 August 2008 02:36 (seventeen years ago)
(Not that you'd be able to tell, given how inadvertently vague I was.)
― David R., Friday, 15 August 2008 03:56 (seventeen years ago)
Ha. I know exactly which piece you're talking about.
― Mordy, Friday, 15 August 2008 05:18 (seventeen years ago)
Tho there's still 1 piece in Room 2 (just above the door) that I can't figure out. (Don't tell me.)
I will give you the vague hint that if you look at the setup, there really is only one possible way it could happen.
― polyphonic, Friday, 15 August 2008 07:16 (seventeen years ago)
reading through those explanations of how to get the "secret stars" make them seem immeasurably difficult and my suspicion is its a ruse concocted to make you - in trying over and over to nail the precise jumps and configurations necessary - i.hate yourself, ii.hate braid and iii.hate life
― cozwn, Friday, 15 August 2008 09:32 (seventeen years ago)
OK - so turns out they're real
ngh
― cozwn, Friday, 15 August 2008 09:39 (seventeen years ago)
Yeah, if I swapped in Luigi!
― David R., Friday, 15 August 2008 12:26 (seventeen years ago)
Polyphonic's hint is a hint for the whole game rather than that one particular piece, really.
― JimD, Friday, 15 August 2008 12:32 (seventeen years ago)
http://www.cubeecraft.com/character076.html http://www.cubeecraft.com/character077.html
― forksclovetofu, Friday, 15 August 2008 13:30 (seventeen years ago)
One of the best things about braid is that reading about it has finally opened up the world of "intelligent game bloggers", people who write about game theory and execution; why we play and what it is that makes the games fun. Finally finding people who can write above the eukaryote level is ace. Here's folks I'm now reading daily:
http://versusclucluland.blogspot.com/ http://www.artfulgamer.com/ http://www.brainygamer.com/ http://sexyvideogameland.blogspot.com/ http://insultswordfighting.blogspot.com/
― forksclovetofu, Friday, 15 August 2008 13:42 (seventeen years ago)
woah, that's weird
I have been doing the exact same thing since braid came out - including reading those top three blogs and contributing to the brainy gamer's "vintage game club"
uncanny
― cozwn, Friday, 15 August 2008 14:26 (seventeen years ago)
Hey, dudes like Mitch Krpata been writing since long before Braid! I think. Anyway I love insult swordfighting-- if you haven't read his new taxonomy of gamers article it is vital.
― Will M., Friday, 15 August 2008 14:57 (seventeen years ago)
Also, actionbutton.net reviewed the game and I agree with a LOT of what they say.
― Will M., Friday, 15 August 2008 14:59 (seventeen years ago)
yeah, the text in Braid is often quite embarrassing. doesn't come close to ruining the game, though. ridiculously pompous, overwritten tripe is no more or less annoying than your typical "cool-guy" youthspeak or poorly translated non sequiturs.
also, that review (and its comments) overstate the misogyny, don't you think?
― Garrett Martin, Friday, 15 August 2008 15:10 (seventeen years ago)
okay, actually it's far more annoying than poorly translated non sequiturs (one of the reasons to love games in the first place), but you don't see those too often anymore.
― Garrett Martin, Friday, 15 August 2008 15:12 (seventeen years ago)
Heh, I see there are others here who are always reading those GameSetWatch roundups in the past year... not a bad thing at all, mind you. Those blogs are quite good though, I wish I'd discovered them even earlier. The writing on them is quite good, but since most of them are journalists, they're all constantly on top of all the new releases and such, and it's kind of hard to keep up with sometimes. Kind of off-topic... out!
― Nhex, Friday, 15 August 2008 20:20 (seventeen years ago)
I dunno, the game's "misogynist" insofar that it's not not misogynist, but that is still a valid point, i think.
― Will M., Friday, 15 August 2008 21:22 (seventeen years ago)
OK, done; let's start reading the batshit analyses of the game then
so frustrated: apparently I can't get one of the secret stars because you need the jigsaw pieces for world 3 to be un-sorted... is there no way to detach the jigsaw pieces from one and other when they've been put in place?
― cozwn, Saturday, 16 August 2008 13:58 (seventeen years ago)
how long did it take for that guy in will m.'s link to piece all that stuff together? the mind boggles
― cozwn, Saturday, 16 August 2008 14:02 (seventeen years ago)
OK, so I figured it's not going to spoil the story any and the secret stars are apparently unfathomably difficult to track down so I watched a video of how to do them and all I can say is
WOW
fk tht sht
― cozwn, Saturday, 16 August 2008 14:09 (seventeen years ago)
cosined: http://www.youtube.com/watch?v=3bJYEk-IXa8&feature=related
― forksclovetofu, Saturday, 16 August 2008 15:19 (seventeen years ago)
So, I finally finished it. There were only a couple pieces I thought were actually unfair. (I ran into another piece where I had solved it, but because I didn't have the finesse to time a jump correctly, I thought there must've been another solution. Looking at a cheat confirmed that I had solved it correctly, and so I just spent half an hour trying to time the jump.)
The stars thing is pretty cool, tho I'm never going to do it. (I would have been willing to try the princess star - but since it isn't unlocked unless you do the first 7, I'm not going to bother. Especially since there's that one star that apparently takes 2 hours of real time to complete!)
― Mordy, Sunday, 17 August 2008 07:17 (seventeen years ago)
Yeah - this is really good but I don't understand why there are so many pieces that require pixel perfect timing / half an hour's work after you figure out what to do? There's one with a cloud in particular that is just ugh.
― Gravel Puzzleworth, Sunday, 17 August 2008 13:26 (seventeen years ago)
i was playing this when i was drunk and thought i was destroying at it, in the cold light of day i realise that i got like 2 puzzle pieces out of about 5 levels..
― wilter, Wednesday, 20 August 2008 07:32 (seventeen years ago)
<3 it though
I finished by cheating. :\
― David R., Wednesday, 20 August 2008 13:54 (seventeen years ago)
wish this was out for DS pt. 300
― Jordan, Wednesday, 20 August 2008 15:44 (seventeen years ago)
i like that it is still lots of fun, if you have to cheat, because you are not smart (hi dere)
― stevie, Monday, 25 August 2008 14:32 (seventeen years ago)
Yeah, even if you take the easy way out, there's still the matter of executing. But after I found out the trick to getting some of the pieces that stumped me, I felt REALLY stupid (esp. the one in World 2 w/ the piece just above the exit door).
― David R., Monday, 25 August 2008 17:34 (seventeen years ago)
Did you use Luigi?
― polyphonic, Tuesday, 26 August 2008 00:55 (seventeen years ago)
I got the raccoon suit.
― David R., Tuesday, 26 August 2008 01:58 (seventeen years ago)
Finished this last night. I had to look up solutions for my final three pieces. Two of them I don't regret cheating on, because they kinda skankily relied on gamplay dynamics I'd been completely unaware of, just because they hadn't been introduced very well (I'll explain which in a separate spoilery post below). But the third was my final piece, and I think I was just being impatient with that one - another 10 minutes of fiddling and I could have figured it out myself.
World 1 was great though. It's definitely a 9.5 out of 10 game, overall.
― JimD, Thursday, 28 August 2008 11:48 (seventeen years ago)
So yeah, SPOILERS:
The first was the point where you needed to let a goomba dude fall on your head and kill you, so that the goomba would then bounce into the air and your rewound self could use it as a springboard to the just-out-of-reach platform. I'd managed to avoid having any goombas fall on my head all the way through the game. So there was no way I could've known that doing so would make the goomba bounce up into the air. So yeah, the tools to solve that one just weren't in my possession.
And similarly, the one where I had to use the ring to get three time-ignoring goombas past three dragon-plants...the answer was to start rewinding time then right-bumper forward, which stops time altogether. But again, there hadn't been a point in the game that'd shown me that was possible, and I hadn't noticed it myself. Without experimenting with every potential combination of controls (or else just luckily happening across it), there's no way I'd have realised that was something I could do.
They'd be minor niggles in any other game, but they did feel like unusually big flaws given that the rest of Braid was so carefully and cleverly designed.
― JimD, Thursday, 28 August 2008 11:57 (seventeen years ago)
I mean, did any of you figure those two out without help?
I did! :D
― cozwn, Thursday, 28 August 2008 12:19 (seventeen years ago)
this is the only puzzle game I ever completed; so frustrating in parts, but AMAZING when you finally figured out the puzzles
I started playing through again so I could pick up the 8 secret stars and see the official ending; I'm cheating on the secret stars and the puzzles I can't remember how to do tho
― cozwn, Thursday, 28 August 2008 12:22 (seventeen years ago)
this is the first game i played through with no help (from the web, friends or elsewhere) in a long long time; trial and error paid off. Fuck some secret stars tho'.
― forksclovetofu, Thursday, 28 August 2008 15:59 (seventeen years ago)
You found the secret stars without help?
― polyphonic, Thursday, 28 August 2008 16:35 (seventeen years ago)
Soulja Boy loves Braid!
http://gamevideos.1up.com/video/id/21446
― polyphonic, Tuesday, 16 September 2008 22:04 (seventeen years ago)
oh man i love that video more than anything ever
two weeks later, though, i must say: this game was one of VERY few that were actually ruined for me by the fans
― Spock, are you out of your Vulcan mind? (Will M.), Wednesday, 17 September 2008 15:10 (seventeen years ago)
haha otm*
*w/the exception of soulja boy obv
― cozen (cozwn), Wednesday, 17 September 2008 15:13 (seventeen years ago)
two weeks later, though, i must say: this game was one of VERY few that were actually ruined for me by the fans interviews with the creator.
― polyphonic, Wednesday, 17 September 2008 16:29 (seventeen years ago)
That too. But for me it was the people who hang on his every word and can't even jsutify their positions as well as blow (And that's saying something).
― Spock, are you out of your Vulcan mind? (Will M.), Wednesday, 17 September 2008 16:36 (seventeen years ago)
I'm so glad I barely ever read about video games. I don't think I could handle it.
― polyphonic, Wednesday, 17 September 2008 16:48 (seventeen years ago)
what's the creator's deal, is he a nazi or something?
― s1ocki, Wednesday, 17 September 2008 16:50 (seventeen years ago)
That Soulja Boy video is unbeLIEVable
― forksclovetofu, Wednesday, 17 September 2008 16:51 (seventeen years ago)
He's just really pretentious in that 14-year-old film 101 "hidden meaning" and "not intended to be understood" fuck-you-david-lynch kinda way
― Spock, are you out of your Vulcan mind? (Will M.), Wednesday, 17 September 2008 16:56 (seventeen years ago)
Man, don't compare that jerk to David Lynch, please! Besides being much more of a pleasant man, Lynch has actually done a lot of good work, far more than can be said for this sputtering developer who has the need to make of an ass of himself on the internet.
I haven't even played the game, but just from what I've read from Blow, I'm not sure I even want to bother anymore.
― Nhex, Wednesday, 17 September 2008 18:44 (seventeen years ago)
It's a great game.
Lynch is great, but most young film geeks who get obsessed with Lynch/Cronenberg can be pretty insufferable.
― polyphonic, Wednesday, 17 September 2008 18:46 (seventeen years ago)
link please
― s1ocki, Wednesday, 17 September 2008 18:47 (seventeen years ago)
I meant that in that he's the kind of guy who might just yell "Fuck you! David Lynch!"
Here's one link of many, I'm sure: http://savetherobot.wordpress.com/2008/08/27/jonathan-blow-talks-braid-nobodys-figured-it-out-yet/
― THERE IS NO VULCAN DEATH GRIP (Will M.), Wednesday, 17 September 2008 19:06 (seventeen years ago)
― TOMBOT, Thursday, 18 September 2008 10:27 (seventeen years ago)
I was amused. In any case, it's on par with the quality of videogame journalism anyway.
Posted by: sp0rsk | Sep 17, 2008 1:18:46 PM
― TOMBOT, Thursday, 18 September 2008 10:28 (seventeen years ago)
sp0rsk OTM!!!
I agree
joystiq thinks its "retared" thohttp://www.joystiq.com/2008/09/17/soulja-boy-tells-em-about-braid/#comments
― cozen (cozwn), Thursday, 18 September 2008 13:35 (seventeen years ago)
This made me convinced more than anything that Soulja Boy is the Jonathan Swift of our generation. When it comes out that he has a double masters in English and Anthropology at Columbia or something I'll be here to say I told you so. I'm so not joking.
― THERE IS NO VULCAN DEATH GRIP (Will M.), Thursday, 18 September 2008 14:43 (seventeen years ago)
http://ca.youtube.com/watch?v=sBDzc_7Crs4&feature=user
http://www.bungie.net/Stats/Halo3/Default.aspx?player=Souljaboytellem
http://live.xbox.com/en-GB/profile/profile.aspx?pp=0&GamerTag=Souljaboytellem
― logged in (cozwn), Sunday, 21 September 2008 23:01 (seventeen years ago)
souljaboy only got 1 achievement on braid; lame
― logged in (cozwn), Sunday, 21 September 2008 23:04 (seventeen years ago)
so i recently played this through. great game. got every piece without cheating but i will admit the second piece on "elevator action" made me swear, scream and stare blankly at the screen for a long time before i got it. in the long run the game was probably more frustrating than truly rewarding.
― sonderangerbot, Wednesday, 18 March 2009 00:47 (sixteen years ago)
anyone else have the immediate after-effect of feeling like you can hit rewind in other games?
― bnw, Wednesday, 18 March 2009 03:50 (sixteen years ago)
the rewind really should become praxis instead of reload, like in TOCA.
― sonderangerbot, Wednesday, 18 March 2009 17:53 (sixteen years ago)
on steam todayhttp://store.steampowered.com/app/26800/
Video Card: tbd^^^ kind of worried about this since i only have a shitty pci one
― abanana, Friday, 10 April 2009 22:12 (sixteen years ago)
they just pushed it to tomorrow
― abanana, Friday, 10 April 2009 22:17 (sixteen years ago)
have we talked about the Tim Rogers review of Braid yet?
http://www.actionbutton.net/?p=499
a mountain of untenably self-absorbed doodoo IMO (by which I mean the review, the game, Rogers, and Blow)
― jamescobo, Friday, 10 April 2009 22:32 (sixteen years ago)
nooo don't mention Tim Rogers!
(i'm waiting on the mac port, probably)
― Nhex, Saturday, 11 April 2009 02:09 (sixteen years ago)
I think the Mac version came out and nobody even noticed (at least I didn't hear about it on any of a kazillion RSS feeds, surprisingly). That's another game on the "eventually will buy, someday" queue...
― Nhex, Tuesday, 19 May 2009 08:30 (sixteen years ago)
This game seems a lot more pretentious and Donnie Darko-ish in hindsight than it did while I was playing it. I think that without the benefit of the puzzles, the narrative is pretty weaksauce.
― Mordy, Tuesday, 19 May 2009 12:33 (sixteen years ago)
At some point I just started skipping all the story stuff, because f that.
― Your heartbeat soun like sasquatch feet (polyphonic), Tuesday, 19 May 2009 15:56 (sixteen years ago)
the story is offensively bad. or, well, maybe it's just bad, and its fans are offensive. i have a hard time differentiating.
― Qrottytzoppe (Will M.), Tuesday, 19 May 2009 18:26 (sixteen years ago)
demo keeps crashing after about 10 seconds :(
mac version
― s1ocki, Wednesday, 20 May 2009 21:20 (sixteen years ago)
never got the controversy about the angsty sexist tripe in the story. it's the definition of tl;dr.
if there were braid like puzzles for the ipod/iphone, my work productivity would plummet.
― bnw, Wednesday, 20 May 2009 21:51 (sixteen years ago)
The writing is... worse than I anticipated. It's still a gorgeous game, visually and musically. Glad they included some of the trippy World 4 levels in the demo. I'll probably pick it up someday.
― Nhex, Wednesday, 20 May 2009 23:20 (sixteen years ago)
this game is a testament to how quickly puzzle games get me frustrated and headed for the walkthrough. probably will not complete, but hey, it was cheap, so whatever.
― moved to the Home of Rest For Horses at Speen (jjjusten), Wednesday, 20 May 2009 23:26 (sixteen years ago)
ugh, this piece of shit is coming to pollute the PSN
― passed on the lead in "all i can do is crossups cuz ihave no skills" (jamescobo), Saturday, 1 August 2009 03:55 (sixteen years ago)
Why don't you just pretend the little dude's name is Jeff and skip all the story parts? It's one of the best puzzle games of all time.
― Your heartbeat soun like sasquatch feet (polyphonic), Saturday, 1 August 2009 04:00 (sixteen years ago)
because hating on Braid is exponentially more fun than actually playing it
― passed on the lead in "all i can do is crossups cuz ihave no skills" (jamescobo), Saturday, 1 August 2009 04:06 (sixteen years ago)
You must be having a lot of fun, because the game was a fucking blast.
― Your heartbeat soun like sasquatch feet (polyphonic), Saturday, 1 August 2009 05:40 (sixteen years ago)
jamescobo u kno I like ur style but c'mon man!
― I h8 meatheads (cozwn), Saturday, 1 August 2009 09:21 (sixteen years ago)
Great of that news to come less than a week after I get a 360 mostly to play this (and Monkey Island). Oh well, still worth it.
― if, Saturday, 1 August 2009 09:35 (sixteen years ago)
if, if you are going to play this soon and care about 200'ing it I suggest u look up spoilers for the secret stars beforehand cos there's no way you'll work them out without a guide
don't look up spoilers for any of the main stars tho else u r a noob
― I h8 meatheads (cozwn), Saturday, 1 August 2009 10:28 (sixteen years ago)
I'm most of the way through! About 5 left on world 6. I looked up one though, I am a noob :( Related to what I assume Will was complaining about upthread, I figured out the extra mechanic in World 2 but then come the same stage in the next world I bcame so certain there was something similar that I looked up to see why it wasn't working and saw the real answer.
― if, Saturday, 1 August 2009 11:15 (sixteen years ago)
(and Monkey Island).
Wait. What?
― Mordy, Saturday, 1 August 2009 12:59 (sixteen years ago)
monkey island is on xbla now, mordy
― I h8 meatheads (cozwn), Saturday, 1 August 2009 13:06 (sixteen years ago)
The new episodic Telltale one??
― Mordy, Saturday, 1 August 2009 13:30 (sixteen years ago)
um I thought it was an HD remake of the old one w/new art but iunno, haven't heard of this telltale one
I might be wrong
― I h8 meatheads (cozwn), Saturday, 1 August 2009 13:36 (sixteen years ago)
Yeah just the remake, although seems like it might get the new one eventually. Hope so as the Wii one is almost unplayable.
― if, Saturday, 1 August 2009 13:45 (sixteen years ago)
i should see if i can get keith or stet to code an autofill button that just enters "the Wii one is almost unplayable", might save a lot of time.
― MOAR HUMOR THAN A HUMAN(E) (jjjusten), Saturday, 1 August 2009 14:48 (sixteen years ago)
Im too stupid to get these puzzles right and too proud to look up answers, hence I havent played this game in what seems like a year
― mayor jingleberries, Saturday, 1 August 2009 18:42 (sixteen years ago)
morelike brAIDS amirite
― and so Lord Koverren came to this place, his shadow behind him (Lamp), Saturday, 1 August 2009 18:43 (sixteen years ago)
BRAid
― ledge, Saturday, 1 August 2009 18:47 (sixteen years ago)
sadly my final take on this is kind of meh tbf
― MOAR HUMOR THAN A HUMAN(E) (jjjusten), Saturday, 1 August 2009 18:51 (sixteen years ago)
would play BRA ID btw
this game was fun but the design is like so purposefully obscure that its not fun to just "play" its only fun to "solve" and the story is like mindrape
― and so Lord Koverren came to this place, his shadow behind him (Lamp), Saturday, 1 August 2009 18:54 (sixteen years ago)
I think I only like puzzle games when they're completely abstract and self-contained; story-based puzzle games like Braid and The Lost Vikings just strike me as tarted-up and stupid for whatever reason. I mean, I don't need a reason to keep playing Pic Pic, y'know?
for obvious reasons I am avoiding Professor Layton as if it were a jar of mayonnaise left in the sun. really, the biggest exception to the rule I can think of is Puzzle Quest, and even then it was the combination of Puzzles + Stat Management that hooked me, not Puzzles + Story.
― passed on the lead in "all i can do is crossups cuz ihave no skills" (jamescobo), Sunday, 2 August 2009 06:07 (sixteen years ago)
I just started playing the full version of this, having (minimally) read about it in a few places. Just as aggravating as any other puzzle game I've played, although the added gimmicks on each world throw things into the mix. I'm fairly easy to please with games, so it's definitely some fun. I realized that the character does a little head-bobbing motion if you try to activate something and there's nothing there, so I wasted about thirty seconds by doing it repeatedly and then rewinding to make it look like he was headbanging. I hope I'm not the only one.
― mh, Monday, 10 August 2009 19:46 (sixteen years ago)
xp. I loved Braid and I have no idea what the story was since it seemed like a bunch of pseud-shit, didn't detract from my enjoyment. Also like, the story to Lost Vikings isn't exactly a prominent feature of the game.
― De Mysteriis Dom Passantino (jim), Monday, 10 August 2009 19:51 (sixteen years ago)
this is cheap on steam this weekend. worth getting?
― koogs, Friday, 11 September 2009 17:37 (sixteen years ago)
I think there's a thread somewhere on ILG where people talk about it.
― Your heartbeat soun like sasquatch feet (polyphonic), Friday, 11 September 2009 18:58 (sixteen years ago)
lol behave! yeah definitely worth the £3 odd it's going for this weekend on steam
― cozwn, Friday, 11 September 2009 19:13 (sixteen years ago)
You can debate _how_ good of a game is, but you'd be hard pressed to argue that it's not a good platformer. Fun, engaging and brief with loads of other shit to think about and deal with or not as your tastes lie.
― That is awful. I am sorry. Help it up. That is mean. (forksclovetofu), Friday, 11 September 2009 20:55 (sixteen years ago)
$5 definitely the price i want to bite on it, but my Mac stalwart self is forcing me not to, gotta support the few good games that are ported to Mac... there desperately need to be more Mac game sales
― Nhex, Saturday, 12 September 2009 05:26 (sixteen years ago)
well, i've paid for it now but haven't downloaded it yet. booted into windows for first time in about a month and something downloaded 100M of updates(?) without asking.
― koogs, Saturday, 12 September 2009 09:51 (sixteen years ago)
just arrived on PSN.
spent about 90 mins on it last night and apart from flower, its the only game my GF will allow on the television when she's in the room.
So already it's worth the price.
― my opinionation (Hamildan), Friday, 18 December 2009 09:10 (sixteen years ago)
You should get a new gf.
― JimD, Friday, 18 December 2009 11:34 (sixteen years ago)
this game is kind of pretty and ugly at the same time
― congratulations (n/a), Friday, 18 December 2009 12:44 (sixteen years ago)
yeh the backgrounds are ok, but the character sprites are butt ugly
― zappi, Friday, 18 December 2009 16:24 (sixteen years ago)
that little fucker and his fucking tie
― zappi, Friday, 18 December 2009 16:25 (sixteen years ago)
the music is pretty bad, as my friend remarked when i was playing it, it kind of sounds like it should be soundtracking a canadian tv movie about irish fishermen in newfoundland or something
― akira goldsman (s1ocki), Friday, 18 December 2009 16:45 (sixteen years ago)
totally disagree and i know i'm inviting hella potshots, but i listened to the soundtrack a great deal last and this year.
― fictional, homosexual, Baltimore hoodlum (forksclovetofu), Friday, 18 December 2009 16:50 (sixteen years ago)
my loyalty to braid is basically: it is so so rare & exciting in 2009 to meet a game that doesn't treat you like a retard.
― Gravel Puzzleworth, Friday, 18 December 2009 18:31 (sixteen years ago)
emotional retard is still a retard
― cozwn, Friday, 18 December 2009 18:52 (sixteen years ago)
sounds like it should be soundtracking a canadian tv movie about irish fishermen in newfoundland
this is part of the reason it is great. The other part is that they needed music that would be ok when played backwards and mariachi music set to a 4/4 techno drumbeat wouldn't cut it.
Its weird how some of the puzzles in later levels you get immediately, but some of them in the earlier levels you just can't seem to get.
― my opinionation (Hamildan), Sunday, 20 December 2009 16:14 (sixteen years ago)
without shame i'll admit i consulted youtube walkthroughs to complete certain levels, and this didn't compromise my enjoyment of the game and its puzzles one iota.
― who can forget snrub tv? (stevie), Sunday, 20 December 2009 16:17 (sixteen years ago)
Elevator Action level, I kill you.
This game is all kinds of great.
― Chuck_Tatum, Saturday, 6 February 2010 22:17 (fifteen years ago)
ilg you're my only hope. convince me to continue this irritating game. i'm a few worlds in and i keep skipping the painting bits because i find the puzzles infuriating rather than clever and engaging.
things got a little better when i found more of the ffwd/rewind controls up on the triggers, thanks a lot useless help screen.
does the writing stay this insufferable?
― i'll see you in jamie mccourt then (agent hibachi), Thursday, 4 March 2010 20:47 (fifteen years ago)
of note i totally appreciate what this game is trying to do, but something about it angers me; the time manipulation felt better in the ps2 prince of persia when it was married to action; the kind of "bet you cant get here" stuff always worked better for me in a metroid-type game where i knew the main character felt CAPABLE in some way that braid's guy does not.
― i'll see you in jamie mccourt then (agent hibachi), Thursday, 4 March 2010 20:49 (fifteen years ago)
mostly this makes me want to go back and play portal again
― i'll see you in jamie mccourt then (agent hibachi), Thursday, 4 March 2010 20:50 (fifteen years ago)
If you don't like the puzzles, I don't think you're going to start liking the puzzles. It's not worth playing for the story alone.
― Mordy, Thursday, 4 March 2010 21:04 (fifteen years ago)
I think the puzzles in Braid are largely better than the puzzles in Portal.
― Your body is a spiderland (polyphonic), Thursday, 4 March 2010 21:52 (fifteen years ago)
portal has a lot more replay value to it tho
braid is trash & way to overimpressed w/itself. if u dont like the puzzles then theres absolutely nothing there 4 u
― (Head) (Lamp), Thursday, 4 March 2010 21:54 (fifteen years ago)
Braid has my favourite puzzles of any game - they are genuinely hard and genuinely fair. If you don't like them you should quit and play something else!
― Gravel Puzzleworth, Thursday, 4 March 2010 21:59 (fifteen years ago)
Braid doesn't seem impressed with itself if you never read any of those book things.
― Your body is a spiderland (polyphonic), Thursday, 4 March 2010 22:58 (fifteen years ago)
i quit a few worlds in and never went back
― First and Last and Safeways (jjjusten), Thursday, 4 March 2010 22:59 (fifteen years ago)
if u dont like the puzzles then theres absolutely nothing there 4 u― (Head) (Lamp), Thursday, March 4, 2010 9:54 PM (Yesterday) Bookmark Suggest Ban Permalink
got to agree w/this but don't see why that makes it trash
― ©H0©080ZO (cozen), Friday, 5 March 2010 08:35 (fifteen years ago)
https://www.youtube.com/watch?v=e_wl7bInMIo
― 8o---e*.\\\||///.*ə---o8 (forksclovetofu), Friday, 13 August 2010 05:55 (fifteen years ago)
https://www.youtube.com/watch?v=YvsZOcdxHpI^better indication of how lame this likely was
― 8o---e*.\\\||///.*ə---o8 (forksclovetofu), Friday, 13 August 2010 05:57 (fifteen years ago)
Uh…
Where do I begin... Braid has changed my life. I thought I was once another lost soul in this infinite universe, but know I have realized I am the son and the father of chaos and anarchy. One mind, one body, one soul woven, "braided," into space and time. This game makes you look into the darkest caves of the mind, the depths of mankind, until you reach the madness in search for an answer, for her. Defying the law of physics to reach the goal of salvation. Our whole lives we fight the evil, and strive to conquer our demons, but in the end we are the demons. We are the universe observing itself. We are the universe destroying itself.
― litel, Friday, 13 August 2010 07:22 (fifteen years ago)
this is $2 on steam for a couple days so i got it, opened this thread hoping someone would say like, we figure out he was the bad guy all along or smth, but jesus this "story" !!
it's like... an extreme for terrible indie game writing. it's the unfortunate thing about so many talented people w/backgrounds and livelihoods in computers and not basic storytelling. sometimes it can be a good thing (! pixar movies have mostly been written by animators) but so much of the time it's just this basic lazy drivel about some boring breakup barely translated into anything anyone would ever care about especially cause the writer just comes off as a misogynistic jackass. i can imagine horrible people really loving it.
― my whole family is catholic so look at the pickle i'm in (zachlyon), Sunday, 19 January 2014 02:57 (eleven years ago)
"She never understood the impulses that drove him, never quite felt the intensity that, over time, chiseled lines into his face."
― my whole family is catholic so look at the pickle i'm in (zachlyon), Sunday, 19 January 2014 05:07 (eleven years ago)
Yeah it's hilariously bad. But the puzzle-solving is as great as advertised imo
― Matt Armstrong, Sunday, 19 January 2014 19:55 (eleven years ago)
yupi like the limbo story way better and it was never explicitly stated
― this harmless group of nerds and the women that love them (forksclovetofu), Sunday, 19 January 2014 19:56 (eleven years ago)
what's great about the horrible self-serving narration stuff is that, when I played it, every time Tim died - which was very often, I'm pretty clumsy - i laughed.
― if you're happy and you know it, it's false consciousness (c sharp major), Sunday, 19 January 2014 19:59 (eleven years ago)
i will continue to rep for the soundtrack tho
― this harmless group of nerds and the women that love them (forksclovetofu), Sunday, 19 January 2014 20:04 (eleven years ago)
i should probably go back and finish this, shouldn't I... i vaguely remember getting stuck on one level and never going back to it
― Nhex, Monday, 20 January 2014 06:28 (eleven years ago)
I vaguely remember getting stuck on most levels.
― the "Weird Al" Yankovic of country music (stevie), Monday, 20 January 2014 07:23 (eleven years ago)
its really hard
― lag∞n, Monday, 20 January 2014 16:27 (eleven years ago)
how do we get this dude to quit the gaming industry forever
― Wendy Carlos Williams (jjjusten), Monday, 20 January 2014 16:28 (eleven years ago)
video games fixation w and awful execution of storytelling is really funny and point missing
― lag∞n, Monday, 20 January 2014 16:28 (eleven years ago)
these people wld try to give poker a plot
― lag∞n, Monday, 20 January 2014 16:29 (eleven years ago)
http://www.governorofpoker4.net/wp-content/uploads/2013/11/1-home.jpg
― Mordy , Monday, 20 January 2014 16:30 (eleven years ago)
lol
― lag∞n, Monday, 20 January 2014 16:31 (eleven years ago)
no idea what this is about but it felt relevant
http://i.imgur.com/4qCaGxT.png
why is david schmimmer sitting in that barn
― Wendy Carlos Williams (jjjusten), Monday, 20 January 2014 17:55 (eleven years ago)
I have up on this game on like the last level. Could never beat it.
― Jeff, Monday, 20 January 2014 18:11 (eleven years ago)
I'm still glad that I skipped reading 99% of everything in this game. I'm sure it's horrible but I wouldn't know.
― polyphonic, Monday, 20 January 2014 19:05 (eleven years ago)
I'll quote Lars Von Trier and say that sometimes you've got to take the good with the evil.
― Nhex, Monday, 20 January 2014 20:30 (eleven years ago)
Braid's artsy-fartsyness/pretentiousness/preciousness is the package you cannot divorce from the gameplay
― Nhex, Monday, 20 January 2014 20:36 (eleven years ago)
It's very easy to divorce it. Just walk past the books without clicking on them.
― polyphonic, Monday, 20 January 2014 20:41 (eleven years ago)
You're still controlling that little painted man across a storybook landscape.
― Nhex, Monday, 20 January 2014 20:43 (eleven years ago)
Mario you pretentious fuck
― polyphonic, Monday, 20 January 2014 20:44 (eleven years ago)
i like how its mario thats p funny
― lag∞n, Monday, 20 January 2014 20:53 (eleven years ago)
thank you
― polyphonic, Monday, 20 January 2014 21:05 (eleven years ago)
all video games shd be mario just spitballin
― lag∞n, Monday, 20 January 2014 21:08 (eleven years ago)
However, others—including new media academics—have disagreed, praising the philosophical complexity of the game, saying "Jonathan Blow's Braid is the sort of ontological labyrinth that Jorge Luis Borges might have made. Embedded in the simple gameplay design are genuinely huge concepts."[90]
― my whole family is catholic so look at the pickle i'm in (zachlyon), Tuesday, 21 January 2014 01:06 (eleven years ago)
[90] I murdered this guy
― lag∞n, Tuesday, 21 January 2014 01:08 (eleven years ago)
Braid has also garnered academic interest and acclaim for its complexity, with narratologists saying "Anyone who thinks... the unique constraints of game play cannot possibly be used to best structure a story has probably not encountered Braid, which marries pure mechanics and story into a philosophical platform." [109] Braid's use of narrative elements and puzzle-making has been compared to similar techniques of "imperative storytelling" in novels such as Life A User's Manual and Through the Looking-Glass.[110]
― my whole family is catholic so look at the pickle i'm in (zachlyon), Tuesday, 21 January 2014 01:10 (eleven years ago)
Barf
― Jeff, Tuesday, 21 January 2014 01:11 (eleven years ago)
Braid barf.
Journalists have considered Braid's plot to be interwoven with the game itself, much as the book Dictionary of the Khazars and the films Memento and Eternal Sunshine of the Spotless Mind interweave the narrative into the work's construction.[23][24]
Others have likened Braid to punk rock,
― my whole family is catholic so look at the pickle i'm in (zachlyon), Wednesday, 22 January 2014 01:12 (eleven years ago)
so these films interweave the narrative right into the whole work v interesting v unusual have to think abt that
― lag∞n, Wednesday, 22 January 2014 01:13 (eleven years ago)
you forgot punk rock don't forget punk rock
― my whole family is catholic so look at the pickle i'm in (zachlyon), Wednesday, 22 January 2014 01:18 (eleven years ago)
xkcd: the game
― Matt Armstrong, Wednesday, 22 January 2014 01:33 (eleven years ago)
I just started this game I think yesterday? I am at the end of world 5 or 6. I am going to be so sad when this game is over.
― "Jiggle It" - 2 in a Zoo (Stevie D(eux)), Monday, 31 March 2014 01:34 (eleven years ago)
I don't think I've gotten as excited on an intellectual level abt a game since EarthBound. Is Portal really this good??
why is david schmimmer sitting in that barn― Wendy Carlos Williams (jjjusten), Monday, January 20, 2014 12:55 PM (2 months ago) Bookmark Flag Post Permalink
― Wendy Carlos Williams (jjjusten), Monday, January 20, 2014 12:55 PM (2 months ago) Bookmark Flag Post Permalink
― linda cardellini (zachlyon), Monday, 31 March 2014 02:17 (eleven years ago)
http://arxiv-web3.library.cornell.edu/abs/1412.0784
― celfie tucker 48 (s.clover), Friday, 5 December 2014 20:16 (eleven years ago)
https://vimeo.com/36579366#t=13m24s
some clever thinking on playing with code to design games using already created templates
― Fuck the NRA (ulysses), Wednesday, 15 January 2020 16:59 (five years ago)
https://www.youtube.com/watch?v=c53fGdK84rcand xpost to portal and russian doll too i suppose
― Fuck the NRA (ulysses), Wednesday, 11 March 2020 04:03 (five years ago)