so you all are getting valentines from me right? just want to make sure im doing that right
― O_o-O_O-o_O (jjjusten), Thursday, 14 February 2013 17:15 (eleven years ago) link
STOP RUINING THIS THREAD YOU GUYS
― JimD, Thursday, 14 February 2013 17:18 (eleven years ago) link
oh yeah, tons of valentines everywhere
― Mordy, Thursday, 14 February 2013 17:19 (eleven years ago) link
<3 <3 <3
― Ima R.A.E.D. (DJP), Thursday, 14 February 2013 17:21 (eleven years ago) link
http://i48.tinypic.com/2utmeco.gif#40: SSX – X360, PS3 – 15 pts – 3 votes
http://86bb71d19d3bcb79effc-d9e6924a0395cb1b5b9f03b7640d26eb.r91.cf1.rackcdn.com/wp-content/uploads/2012/02/ssx-2012-walkthrough-cover.jpg
Official Game Site
Metacritic
Gameplay Video
http://www.gametrailers.com/side-mission/files/2012/08/ssx.jpg
Quarter to Three
Dev Interview
http://thecontrolleronline.com/wp/wp-content/uploads/2012/02/SSX-Race-It.jpg
T/S: SSX vs SSX Tricky vs SSX3 vs SSX whatever!
― Even by Zales standards, that's sad. (forksclovetofu), Thursday, 14 February 2013 17:26 (eleven years ago) link
i voted for that!
― Mordy, Thursday, 14 February 2013 17:28 (eleven years ago) link
That SSX GIF is killer! Nicely done, Z S.
― EZ Snappin, Thursday, 14 February 2013 17:28 (eleven years ago) link
http://i47.tinypic.com/264newp.gif#39: Dear Esther – PC – 16 pts – 1 vote - 1 top game votes
http://www.pageofreviews.com/wp-content/uploads/Dear-Esther1.jpg
http://cdni.wired.co.uk/620x413/a_c/2012-02-13_00004.png
Brainy Gamer: Dear Eisenstein
PopMatters - Isolation in Gaming
Postmortem
The Thin Play of Dear Esther
”Speedrun”
Nightmare Mode: The Wonderful Accessibility of Dear Esther
Dear Esteban
Soundtrack
http://www.primagames.com/media/images/games/hub/hero/dear-esther.jpg
― Even by Zales standards, that's sad. (forksclovetofu), Thursday, 14 February 2013 17:28 (eleven years ago) link
http://i47.tinypic.com/9srl3s.gif#38: Hotline Miami – PC – 16 pts – 3 votes
http://gamingirresponsibly.com/wp-content/uploads/2012/10/Hotline-Miami-Logo-Small.png
http://thecontrolleronline.com/wp/wp-content/uploads/2012/10/Hotline-Miami.jpg
Errant Signal
Zero Punctuation
Wreck-It Richard
http://25.media.tumblr.com/f125fa78bbab68f320e8a8cb10880917/tumblr_meoxcscnY51qbqo3ao1_1280.jpg
WillM: The flip side of the Fez coin. I didn't get too far, like Fez. I didn't quite love the gameplay. I thought the overt story bits were so super hokey. But there was something about the feel of it. Again, probably the music and the visuals and the pacing of the whole thing. the whole game feels like the sticky floor of a movie theatre. Kind of gross, kind of foreign, best not to think about it too much.
― Even by Zales standards, that's sad. (forksclovetofu), Thursday, 14 February 2013 17:31 (eleven years ago) link
#37: Zero Escape: Virtue’s Last Reward – 3DS – 18 pts – 2 votes - Top 3DS Game
http://www.technologytell.com/gaming/files/2012/11/zero-escape-virtues-last-reward-e1352227187810.jpg
http://cdn.dualshockers.com/wp-content/uploads/2012/10/Zero-Escape-Virtues-Last-Reward_2012_10-22-12_003.jpg_600.jpg
YouTube Soundtrack Playlist
”Why ZE:VLR should be Game of the Year”
http://media.giantbomb.com/uploads/8/85333/2361540-zero_escape_vol._2__virtue_s_last_reward__17_.jpg
if: I loved 9 Hours, 9 Persons, 9 Doors. The sequel most importantly keeps the general sadistic Crystal Maze approach, and also removes most of the annoyances in mechanics terms, has some particularly clever puzzles and ups the scale and complexity of the story to this amazing meta thing with hilarious/stunning twists everywhere. The prose is still overwrought but when you don't have to read it several times it doesn't seem a bit issue All of which makes it all the more annoying in the few occasions where it also takes the dubious innuendo/character design that infected the first game in places and puts much more uncomfortable needless sexism into the mouth of the first person main character.
lamp: In the movies of my childhood the heroesafter skilled swordplay and moral victoriesleave with absolutely nothingto do for the rest of their lives
― Even by Zales standards, that's sad. (forksclovetofu), Thursday, 14 February 2013 17:33 (eleven years ago) link
http://i47.tinypic.com/awxi4k.gif#33 (Tie): Motorstorm: RC – PSVita – 20 pts - 1 vote - Top PSVita Game
http://beefjack.com/files/2012/02/motorstorm-RC-review.jpg
http://roxarmy.com/wp-content/uploads/2012/03/motorstorm-rc-vita1.jpg
http://1.bp.blogspot.com/-7ocDzS84eRg/T1gBJDzhcFI/AAAAAAAAEwg/Z_YaMfatzf8/s1600/MotorstormRC2.jpg
JCL: Top-down, remote control car racer with tons of content and challenge. For some reason, I feel like this game has been over-looked, but damn, it’s really good. If only it had online multiplayer, it could have been perfect.
― Even by Zales standards, that's sad. (forksclovetofu), Thursday, 14 February 2013 17:36 (eleven years ago) link
http://i.imgur.com/iJ8gDd9.gif#33 (Tie): Sine Mora – PSN, XBLA – 20 pts - 1 vote
http://bulk2.destructoid.com/ul/224060-review-sine-mora/SM_screenshot_3-620x.jpg
http://www.onlysp.com/wp-content/uploads/2012/11/Sine_Mora.jpg
http://cdnl.complex.com/m.php/CHANNEL_IMAGES/VIDEO_GAMES/2012/06/the-top-25-video-games-of-2012-so-far/sine_mora_new_screenshot_010_270369.jpg
JCL: Probably the best looking STG ever. The soundtrack, by Akira Yamaoka, is wonderful. Also just a really solid game.
― Even by Zales standards, that's sad. (forksclovetofu), Thursday, 14 February 2013 17:42 (eleven years ago) link
http://i48.tinypic.com/5y9uhd.gif#33 (Tie): Star Wars: The Old Republic – PC – 20 pts - 1 vote
http://www.universostarwars.com.br/wp-content/uploads/2011/12/star-wars-the-old-republic-gameplay.jpg
http://3.bp.blogspot.com/-m4DAgQcR7ns/TvCCYh651_I/AAAAAAAAAd4/BBFOdw2dUTw/s1600/Star+Wars+Old+Republic+gameplay.jpg
How I Got Through SW:TOR
Gamasutra: The Burning of SW: TOR
Darth Hater
Late 2012 Dev Interview
Dev Blogs
Tanking the Old Republic
http://www.gamersbliss.com/wp-content/uploads/2012/04/Star-Wars-The-Old-Republic-Legacy-Update-Tauntaun-Pet-600x300.png
Zora: I know this has been out a while, but you said MMOs were ok, and I only started playing it in 2012. What can I say about it? It's an MMO, it's star wars, it's exactly what you'd expect, but... just a little better. Well written, well voiced, nicely balanced. The PvP lets it down something fierce, because it all takes place in instanced scenarios, and they are really, really well designed but there's only so many of them, so it suffers from that paintball problem all instanced PvP is subject to. Coming from years of open-world PvP in Dark Age of Camelot and EVE Online, the instances are repetitive, frenetic, and ultimately feel a bit silly. Think of this as a multiplayer adventure game, however, and it's not going to disappoint.
― Even by Zales standards, that's sad. (forksclovetofu), Thursday, 14 February 2013 17:43 (eleven years ago) link
http://i49.tinypic.com/110avrd.gif#33 (Tie): Unchained Blades – PSP – 20 pts - 1 vote - Top PSP Game
http://gamingbolt.com/wp-content/uploads/2013/01/UnchainedBladesSlider.jpg
http://www.blogcdn.com/www.joystiq.com/media/2013/01/ucb.jpg
XSEED Blog - How To Do What You Love (If Your Love Is Nerdy and Awesome)
XSEED in 2013
http://www.gameplox.com/wp-content/uploads/2012/07/unchained-blades1.jpg
lamp: so much dependsuponthe way youlevel
― Even by Zales standards, that's sad. (forksclovetofu), Thursday, 14 February 2013 17:48 (eleven years ago) link
so basically this list is making me feel bad about how few games i played this year.
― O_o-O_O-o_O (jjjusten), Thursday, 14 February 2013 17:49 (eleven years ago) link
u totally wasted your life not playing games dude
― zero dark (s1ocki), Thursday, 14 February 2013 17:53 (eleven years ago) link
Amazed that nobody else gave Dear Esther a vote! Best thing I played all year. By dropping everything else gamey and just letting itself be a journey through a landscape, it really achieved what in truth I think lots of games aim for but then fall short of, because they then trip up over their own combat or menus or levelling or whatever - it felt a real visit to a real place.
I really enjoyed the writing and voice acting and experimental story structure too. But they all felt secondary to that sense of place.
― JimD, Thursday, 14 February 2013 17:56 (eleven years ago) link
xp they're all out there and readily available and MUCH CHEAPER now, so rejoice!
― Even by Zales standards, that's sad. (forksclovetofu), Thursday, 14 February 2013 17:56 (eleven years ago) link
it was a pretty solid year, more than i realized, as i often feel during these yearly recaps
JCL votes in character, nice
SSX was a lot of fun, and didn't overstay its welcome. wish it had a better soundtrack, better multiplayer and a little more variance in the levels, but i really appreciate what was there for a "fresh" start
I would've rated Hotline Miami higher if I'd played a little more before voting, it's fucking great btw. i mean really great, easily on par with the best stuff I played this year. deserves to be a LOT higher in this list.
recommended review: http://hardcoregaming101.net/hotlinemiami/hotlinemiami.htm
― Nhex, Thursday, 14 February 2013 17:57 (eleven years ago) link
haha forx did you just link a couple of random XSEED-related blog posts in the 'unchained blades' entry??
― kill yuppies (Lamp), Thursday, 14 February 2013 18:02 (eleven years ago) link
seemed appropriate. i like what they do but it's all of one color, isn't it?
― Even by Zales standards, that's sad. (forksclovetofu), Thursday, 14 February 2013 18:08 (eleven years ago) link
i think theres probably a greater aesthetic/cultural consistency than there is in gameplay
― kill yuppies (Lamp), Thursday, 14 February 2013 18:13 (eleven years ago) link
Infectonator and Rebuild are ace.
I've just installed Super Monsters Ate My Condo on my iPod, but it looks like the sort of thing I'll enjoy for a while despite being absolutely shit at it, then give up in the not-so-distant future. I can't even imagine how you guys are getting such high scores.
Dear Esther looks AMAZING and right up my alley, I might spend some of my birthday money on it.
― emil.y, Thursday, 14 February 2013 18:24 (eleven years ago) link
Sine Mora OMG I waaaant itI always forget about 2D space shooters and then they appear
― flamboyant goon tie included, Thursday, 14 February 2013 18:29 (eleven years ago) link
emil.y: Super MAMC is all about appropriate boost selection once you've unlocked all of them. There are a few that look like they will be indispensable at first that turn out to be kind of terrible and others whose possibilities explode once you start using the monsters' powers more effectively. Scoring high in the game is all dependent upon extending the gameplay time and raising your multiplier; once you unlock enough of the starting boosts where you can begin focusing on that (and making chain combos) you'll find it very hard to score less than a billion points in a game.
For example, a strategy I like is choosing the "double pink condo" boost, where every time, pig and multiplier condo you create for the first 15 seconds creates a double and then creating and feeding bronzes and silvers to the blue monster, who doubles the value of all pink condos matched, right at the beginning of the game. If you can get your matches right and you are lucky with chains, you can end up with 5 minutes of time on the clock and a multiplier that's pushing 300 after the first 15 seconds of play. If you can then balance between making matches with time condos while blue's power is active and activating yellow before going into Megazone, you will find that every time you launch Megazone you can rack up over a billion points. Then it becomes a game of "how long can I keep this going" wrt combos and keeping blue active as long as possible.
― Ima R.A.E.D. (DJP), Thursday, 14 February 2013 18:41 (eleven years ago) link
xxp yeah, that's what i mean by color i guess
― Even by Zales standards, that's sad. (forksclovetofu), Thursday, 14 February 2013 18:44 (eleven years ago) link
My high is 376 million. And I thought I was doing good.
― Jeff, Thursday, 14 February 2013 18:48 (eleven years ago) link
I've settled on using the peace, long combo and double pink boosts as my go-tos; I think if I swapped out the peace boost for either the dog or the cat I could probably take my baseline score up to the next level
also I play this game compulsively
― Ima R.A.E.D. (DJP), Thursday, 14 February 2013 18:52 (eleven years ago) link
how do you "afford" to use the boosts though? seems like you'd only be able to use them once every few games, and the rest of the time save up money
― Nhex, Thursday, 14 February 2013 18:53 (eleven years ago) link
My money management strategy for the first 30 "levels" of the game was to only use the peace boost and to avoid events until I had over 10,000 gold; then I added another cheap boost and kept playing until I could reliably make 1000 gold per game, at which point I added a third cheap boost. I would also take whatever free boost I won on the wheel.
So, for a while until I built up my bank, I only played with peace, yellow, and +10 multiplier and would regularly end the game with 1000+ gold, which when added to the incidental gold you make during the game and the bonus gold you can win on the wheel, meant that I was always coming out positive in the coins. I recently switched to long combo/peace/double pink, which is 2000 gold, and have been reliably scoring 1800-2100 gold at the end of the game which has kept me at about the break even point while I work on figuring out how to get to the trillion mark. If I get too low in funds due to a string of bad games, I just go back down to the peace boost and play some games to get my bank back up.
― Ima R.A.E.D. (DJP), Thursday, 14 February 2013 19:02 (eleven years ago) link
in mamc i always am held back by not wanting to feed my bronze/silver/gold/etc to the monsters because i want to build more of them
― zero dark (s1ocki), Thursday, 14 February 2013 22:34 (eleven years ago) link
its like i kinda keep refusing to play it correctly
haha yeah, I understand that; the realization that I could make more points by feeding bronzes to blue rather than hoarding them was a long time coming, mostly because in the original MAMC blue was useless except for in very specific situations where I was likely to not even have him swapped in
― Ima R.A.E.D. (DJP), Thursday, 14 February 2013 22:40 (eleven years ago) link
doesnt the blue do the same thing?
― zero dark (s1ocki), Thursday, 14 February 2013 22:45 (eleven years ago) link
keep the tower straight no matter what?
in the original, blue keeps the tower from falling and that's itin super MAMC, blue keeps the tower from falling AND doubles any time bonus, coin bonus or multiplier bonus you get from matching pink condos
he basically went from being the least useful monster to the most useful IMO; he's the only one that radically boosts your ability to extend the time limit on the game, giving you more of an opportunity to score points
― Ima R.A.E.D. (DJP), Thursday, 14 February 2013 22:47 (eleven years ago) link
ohhhhhhh
― zero dark (s1ocki), Thursday, 14 February 2013 22:50 (eleven years ago) link
http://i.imgur.com/rTFDA1m.gif#32: Atelier Meruru: The Apprentice of Arland – PS3 – 20 pts - 1 vote - 1 top game votes
http://farm8.staticflickr.com/7025/6842904475_d3a60afdb9_z.jpg
http://m5.paperblog.com/i/24/240244/ss-reviews-atelier-meruru-the-apprentice-of-a-L-V1SRlK.jpeg
Localization Interview
RPGamer
Coming to Vita
http://d1vr6n66ssr06c.cloudfront.net/wp-content/uploads/2012/05/Atelier-Meruru-Apprentice-of-Arland-gallery-01.jpg
zappi: If you can get past the ubertwee cutesy graphics (and switch off the English dub, ugh nobody needs to hear that garbage) there is a really fun worldbuilding JPRG underneath. Oh and half the game is spent tooling around in menus combining items to create new ones through alchemy.
― Even by Zales standards, that's sad. (forksclovetofu), Thursday, 14 February 2013 23:19 (eleven years ago) link
that was the worst gif, right there
― Z S, Thursday, 14 February 2013 23:22 (eleven years ago) link
http://i.imgur.com/evELBtU.gif#30 (Tie): Far Cry 3 – PS3, X360, PC – 20 pts – 2 votes
http://i.telegraph.co.uk/multimedia/archive/02413/Far-Cry-3-cover_2413312b.jpg
http://img.gawkerassets.com/img/18at7esoy8pp7jpg/xlarge.jpg
I Broke Far Cry 3
California Literary Review
Author Interview
Producer Interview
http://www.capsulecomputers.com.au/wp-content/uploads/2012/11/Farcry-3-Story-Trailer-Screenshot-01-600x336.png
The Crysis/Far Cry/Crytek-in-general thread
Jordan: The best hang-gliding sim of the year.
jjjusten: YES THE STORY IS STUPID PROBABLY. NO I DIDN'T ASK FOR A GAME WHERE MY PROGRESS IS MEASURED BY A TRIBAL TATTOO. Okay, now that that's out of the way, FC3 a much more enjoyable followup to FC2, with the nice changes as listed here:1. Your character might be a jerk, but he isn't actually an inherently evil and terrible person. 2. Sound and visual design is as good as it gets. Seriously. 3. Respawning murderous animals makes a lot more sense than respawning guard posts, probably. 4. Lots of diversity in mission design. 5. Great use of vertical space. In a lot of ways, the map feels like Just Cause 2, but with less abject stupidity (dont get me wrong, love that game but wow is it dumb).
― Even by Zales standards, that's sad. (forksclovetofu), Thursday, 14 February 2013 23:24 (eleven years ago) link
serious questoin: is the tribal tattoo/progress bar symmetrical and located directly above the butt?
― Z S, Thursday, 14 February 2013 23:25 (eleven years ago) link
http://i.imgur.com/xPpkicz.gif#30 (Tie): Wargames: WOPR – iOS – 20 pts – 2 votes
http://bulk2.destructoid.com/ul/230127-WOPR-Header.jpg
http://www.gametrailers.com/side-mission/files/2012/12/wargames.jpg
Developer Interview
A Brief History of Match Three
http://www.pixelitis.net/wp-content/uploads/2012/06/wargames_wopr.jpg
S. Clover: Wargames certainly profited from a retro tie-in, officially franchised no less! But the story is mainly confined to some clips and dialogue between levels. The rpg-puzzling itself is where the action is at. More than other draw-a-line matchers, there's both scarcity and time constraints in the wargames world. The field is basically littered with ticking bombs, and against a sufficiently powerful opponent you'll always, eventually lose. So play is strategic, but also over quickly. And unlike the steady grind of some other similar games, you can just jump into a level of your choice.
Forksclovetofu: Late to the game on this one but I think it's not unfair to say this is nearly as good as 10000000. http://i.somethingawful.com/forumsystem/emoticons/emot-colbert.gif
― Even by Zales standards, that's sad. (forksclovetofu), Thursday, 14 February 2013 23:27 (eleven years ago) link
tribal tattoo is on the arm because main character IS A TOUGH GUY MAN GODDAMNIT
― O_o-O_O-o_O (jjjusten), Thursday, 14 February 2013 23:31 (eleven years ago) link
http://i.imgur.com/maOKvlY.gif#29: Fairway Solitaire – iOS – 21 pts – 3 votes
http://cdn3.mos.techradar.futurecdn.net//art/features/10%20more%20free%20iPhone%20games%20and%20edits/25-freeway-solitaire-580-90.jpg
http://blog.swagbucks.com/wp-content/uploads/2012/05/fairway-solitaire-2.jpg
Play Free Online
Dev Interview, Part One
Dev Interview, Part Two
http://4.bp.blogspot.com/-tmaH7-jeWzM/Tz8iEX3HFYI/AAAAAAAABJc/-0dc7ypf7T4/s640/FairwaySolitaireCheat.png
EZSnappin: Loved the PC version, but the iOS one is better. Once they added the daily challenges I was hooked. Worth that 5 minutes of play each day.
― Even by Zales standards, that's sad. (forksclovetofu), Thursday, 14 February 2013 23:32 (eleven years ago) link
ok to be fair, the game is actually weirdly good at defeating that same mythos as much as celebrating it, but still, dudertown tribal armband thing is dumb as shit
― O_o-O_O-o_O (jjjusten), Thursday, 14 February 2013 23:32 (eleven years ago) link
http://i.imgur.com/BjEqiCd.gif#27 (Tie): I Am Alive – PS3 – 25 pts – 1 vote
http://static9.cdn.ubi.com/en-US/images/IAA_Screenshot_12_620x350tcm1932369.jpg
http://thecontrolleronline.com/wp/wp-content/uploads/2011/10/i-am-alive-trailer.png
Rock Paper Shotgun
”Development Disaster”
Soundtrack on Spotify
http://media.t3.com/img/resized/i_/xl_I_Am_Alive_4_624.jpg
come anticipate a TS w/me: infamous Vs. prototype Vs. I am alive
Jordan: I am the only person alive who liked this game. It worked within its limitations so well that it always felt bigger than it was.
― Even by Zales standards, that's sad. (forksclovetofu), Thursday, 14 February 2013 23:34 (eleven years ago) link
http://i.imgur.com/Hv0bt6L.gif#27 (Tie): Pro Evolution Soccer 2013 – PS3 – 25 pts – 1 vote
http://cdn.pocket-lint.com/images/4S5W/pes-2013-pro-evolution-soccer-2013-review-1.jpg?20120923-193438
http://www.ubergizmo.com/wp-content/uploads/2012/05/pes-ps3.jpg
Dev Video Interview
”Brand Manager” Interview
http://screenshots.nl.sftcdn.net/nl/scrn/3342000/3342271/pro-evolution-soccer-2013-02-700x393.png
EZSnappin: The best soccer game got better, primarily through better AI. Remember when we all wanted some of the processing power to go towards better AI? At least one group of developers got the message.
― Even by Zales standards, that's sad. (forksclovetofu), Thursday, 14 February 2013 23:35 (eleven years ago) link
http://i.imgur.com/Fgj9cLp.gif#26: Puzzle Craft – iOS – 26 pts – 2 votes
http://quickman.gameological.com/wp-content/uploads/2012/09/120905_sawbuck_puzzlecraft_featured.jpg
http://www.gamasutra.com/db_area/images/feature/180102/PUZZLECRAFTFINAL.jpg
Gamasutra: The Evolution of Puzzle Craft
”Good At Killing Time, Not Good At Usability”
http://www.hookshotinc.com/wp-content/uploads/2012/08/Puzzle-Craft-1.jpg
― Even by Zales standards, that's sad. (forksclovetofu), Thursday, 14 February 2013 23:37 (eleven years ago) link
Top 25 to come.Can a fella hear a little enthusiasm?
― Even by Zales standards, that's sad. (forksclovetofu), Thursday, 14 February 2013 23:38 (eleven years ago) link
I know nothing about video games of the 21st century, but I am v much enjoying the rollout and imagining in my head what the games might be.
― brogue element (seandalai), Thursday, 14 February 2013 23:40 (eleven years ago) link