http://i.imgur.com/84YdyL8.gif#21: Mass Effect 3 – PS3, X360 – 32 pts – 4 votes
http://media.washtimes.com/media/image/2012/03/10/mass-effect-3-allies_r640x400.jpg?5f283927f7404204a81e453b153d50eb7d86d89b
Official Game Site
Metacritic
Gameplay Video
http://cache.g4tv.com/ImageDb3/293725_S/mass-effect-3-multiplayer-guide-a-simple-strategy-to-survive.jpg
Zero Punctuation
Quarter to Three
PopMatters
Gamasutra: Mass Effect 3’s Creative Challenges
California Literary Review
That Game’s(UX)
Pixelogic Interview
YouTube Soundtrack Playlist
Writer Interview
http://media1.gameinformer.com/imagefeed/featured/electronic-arts2012/bioware/masseffect3/MassEffect3GOTY610.jpg
Mass Effect
diamonddave85: As stupid as the ending really was (WHY WAS SETH GREEN RUNNING AWAY FROM THE BATTLE??), as weak as the storyline was, and as much as I hated the protagonist (Shepard looks exactly like this loud jock bro that lived above me at the time), I have a soft spot for space action/adventure games and enjoyed the battle system quite a bit.
WillM: The best thing about Mass Effect 3 is that I'm done with Mass Effect now. I love love love the first game -- it so perfectly captured the essence of space loneliness during those quiet, irrelevant Mako treks on barren planets and moons -- that the shootered up, voice-forever-in-ear Crank 2 High Voltage little brother in Mass Effect 2 could do nothing but disappoint. Mass Effect 3 spends its entirety, from the first five minutes to the last fade out, that HEY USER, THIS IS THE END. Which works for it at times (the Geth/Quarian missions) and not so much others (any time you are reminded of your "galactic readiness" it's just wearying and so so so lame). I was so insanely hyped for 2, and, honestly, 3 too... I'm just glad that it's "over" and that I'll never really be hyped for another one of these. The multiplayer was shockingly competent, which definitely didn't hurt.
― Even by Zales standards, that's sad. (forksclovetofu), Friday, 15 February 2013 16:11 (eleven years ago) link
mass effect 3 was my disappointment of the year. after playing the first 2 (multiple times) i just could not get into the third one. it's not you, mass effect, it's me. i'm sure. i no longer want to watch 4 hour space opera cutscene dialogues in my video games. i want to play them.
― Mordy, Friday, 15 February 2013 16:13 (eleven years ago) link
http://i.imgur.com/t13IVUc.gif#20: Quantum Conundrum – PS3 – 34 pts – 2 votes
http://www.gev.com/wp-content/uploads/2012/07/quantum-conundrum.jpg
http://i1.cdnds.net/12/25/618x347/gaming_quantum_conundrum_8.jpg
Gamasutra: Quantum Conundrum’s Kim Swift
Gay Gamer
Producer Interview
Dev Interview
http://cdn2.gamefront.com/wp-content/uploads/2012/06/quantum-conundrum.jpg?cda6c1
Jordan: Terrible writing (the jokes were not jokes) but some of the puzzle mechanics were great. This is 2012's game that my girlfriend played all the way through with me.
if: Quantum Conundrum is not exactly based on the same mechanics as Portal, but the common creator shows through in a very similar approach and the game play being just as ingenious, even as the story and other design elements all fall a bit flat. Turns out that the puzzles are indeed the single most important part.
― Even by Zales standards, that's sad. (forksclovetofu), Friday, 15 February 2013 16:16 (eleven years ago) link
i'm getting so excited. only 2 of my votes have placed so far which means 8 of my votes are in the top 20!
― Mordy, Friday, 15 February 2013 16:22 (eleven years ago) link
haha, 9 out of my 10 already placed, and i think in all i was the only voter. Mr Niche!
― ( X '____' )/ (zappi), Friday, 15 February 2013 17:07 (eleven years ago) link
I think 6 of mine have placed and of the 4 remaining, 2 of them i am like "of course they'll rank high" and the other two i am SHOCKED are inside the top 20. well one shocked, one kinda surprised.
― Bob-omb The Videogame Industry! (Will M.), Friday, 15 February 2013 18:09 (eleven years ago) link
d85 shoulda been a lady shep
― Bob-omb The Videogame Industry! (Will M.), Friday, 15 February 2013 18:12 (eleven years ago) link
lol@ diamond dave subconsciously choosing a Shepard that looks like his hot neighbour.
― Andrew Farrell, Friday, 15 February 2013 18:26 (eleven years ago) link
i would've chosen femshep if she didn't look exactly like my crazy ex
― ☕ (diamonddave85), Friday, 15 February 2013 19:27 (eleven years ago) link
I voted for ME3, but exclusively for the multiplayer, which I probably dropped 40 hours into
― pun lovin criminal (polyphonic), Friday, 15 February 2013 19:29 (eleven years ago) link
http://i.imgur.com/XMwdCVt.png
(I haven't played any of the ME games)
― abanana, Friday, 15 February 2013 19:47 (eleven years ago) link
I voted for ME3 too but I've got no idea why really. I guess a couple of the characters got their stories wrapped up fairly nicely. But it was pretty bad overall.
― JimD, Friday, 15 February 2013 20:09 (eleven years ago) link
But wait like
You can make either shep look any way you want
― Bob-omb The Videogame Industry! (Will M.), Saturday, 16 February 2013 19:31 (eleven years ago) link
awesome thread, wish I'd known about this and voted now!
― Neil S, Saturday, 16 February 2013 19:47 (eleven years ago) link
http://i.imgur.com/GvqWhMe.gif#19: Legend of Grimrock – PC – 35 pts – 3 votes
http://images.pcworld.com/reviews/graphics/products/uploaded/software_manufacturer_legend_of_grimrock_1199294_g1.jpg
http://www.rockpapershotgun.com/images/12/apr/grimlock/gri8.jpg
Gamasutra Interview
Nightmare Mode
Designer Interview
Theme Composer Interview (and MP3)
http://bi.gazeta.pl/im/5/11526/z11526545Q,Legend-of-Grimrock.jpg
Zora: Old-skool dungeon crawly awesomeness.
Forksclovetofu: Deeply obsessive logic puzzle fiddly stuff masquerading as an RPG. Immensely rewarding and surprisingly immersive despite the last gen visuals.
― Even by Zales standards, that's sad. (forksclovetofu), Saturday, 16 February 2013 19:50 (eleven years ago) link
http://i.imgur.com/bpop80t.gif#18: Fallen London – Browser – 37 pts – 4 votes - FREE
http://www.mmorpg-info.org/wp-content/uploads/2010/01/Fallen-London-Map.jpg
http://images.eurogamer.net/2012/articles//a/1/4/7/0/6/1/4/Fallen_London_1.jpg
”Why Free to Play Could Be the Future of Storytelling”
Rock Paper Shotgun
Streaming Radio Soundtrack
Wiki
8Bit Tavern
On Aggressive Advertising Models
http://media.edge-online.com/wp-content/uploads/edgeonline/2013/01/Fallen-London-01.png
jjjusten: So this is that interactive story thing you people keep talking about. Ok that's a slight exagerration, i've played this shit before and (mostly) hated it, but there's something much deeper going on here, and seemingly a near endless number of things to do. I say seemingly because the action limitations are capped way way too low, so just at the point where you are breaking out some strategic moves, you realize that you have to wait ten minutes to do another thing, which is when I close the browser window and play an actual game instead. There's still something lovely about the whole thing, and i get that peeps need $$$, but maintaining that the speed of action generation is so that I sit back and enjoy the game is only legit if they are assuming that their audience is made up of illiterates that need to sound out all the words or ask their mom to help them with the ones with lots of letters in them.
Zora: I wish I'd written this. It's A+. I just wish there was more scope for players to contribute to the narrative. Here's a random sample of the writing, first thing on my action list:"In the street, you pass a tall, cheerful man with a brisk manner, a stovepipe hat and a row of bright brass buttons down the front of his coat. He winks familiarly as you pass and spreads his hands: eight fingers.You've seen him before. Of course you have. He was beside your bed when you woke this morning. Or were you still asleep?Note - Your Nightmares are reaching a dangerous level."There's a level of ambiguity that can be maintained in a simple text game that 3D photographic quality graphics just don't support, and it's really refreshing.
― Even by Zales standards, that's sad. (forksclovetofu), Saturday, 16 February 2013 19:53 (eleven years ago) link
http://i.imgur.com/fVCrxwC.gif#17: Need For Speed: Most Wanted – PS3, X360 – 40 pts – 3 votes
http://i2.cdnds.net/12/41/618x386/gaming_nfs_most_wanted_2.jpg
http://s.pro-gmedia.com/videogamer/media/images/xbox360/need_for_speed_most_wanted_2012/screens/need_for_speed_most_wanted_2012_31_605x.jpg
Audio Lead Interview
Exec Producer Interview
http://www.gamrreview.com/media/images/need-for-speed-most-wanted-ios-2-74572602486974931659059457164028.jpg
Need For Speed: Most Wanted 2012, because apparently we have run out of names for things
EZSnappin: I loved Burnout Paradise. This isn't exactly the sequel I wanted but it was good enough to scratch the itch. And it's a mighty itch.
jjjusten: After a refreshing break with the last few years top-notch crazed arcade racers (the Split/Second crowd still deserves praise imo), and enduring the not entirely fair half-sim frustrations of the dirt franchise, it's nice to just tear ass around a city bashing the shit out of other drivers. That in itself would be Burnout Paradise 2, which i guess would have been enough to get in here somewhere, but NFS:MW 2012 throws in a few twists that elevate it even further. The integration of getting chased by cops seems simple at first, but it's more game changing than you think. First of all, it forces exploration and driving experimentation - you have to find alternate routes, and you have to hone your driving skills or you will get pwned. Secondly, it brings some of the anarchic s/s stuff into play, because when cops get involved one lap into a career race, it's goddamn bedlam out there. Add to that a huge and varied map, a brilliant way to get you to keep trying alternate cars and rewarding you for digging deep into the map as well as progressing through career unlocks, smart leaderboard integration, and various other tweaks and treats, and suddenly there just isn't really any reason to pop paradise city back into your console.
― Even by Zales standards, that's sad. (forksclovetofu), Saturday, 16 February 2013 19:55 (eleven years ago) link
http://i.imgur.com/5H7DYOD.gif#16: Last Story – Wii – 45 pts – 2 votes - 1 top game votes
http://squadronofshame.files.wordpress.com/2012/06/the-last-story-bar.jpg
http://www.geekscape.net/_wp_/wp-content/uploads/2012/08/Last-Story-Screen-4.jpg
Sakaguchi Interview
”When Good Ideas Go Wrong”
Likely to see a WiiU remake
http://www.nowgamer.com/siteimage/scale/0/0/306673.jpg
zappi: Not as fun as Xenoblade but still miles better than the rubbish that gets released under the Final Fantasy name these days. Poor Sakaguchi.
lamp: I saw the best JRPGS of my generation delayed by publishers, despairing lyrical unkinddragging themselves through the torchlit streets at dawn looking for any fetch questGreasy-fingered neckbeards yearning for the ancient heavenly connectionto the same old games of their youth
― Even by Zales standards, that's sad. (forksclovetofu), Saturday, 16 February 2013 19:58 (eleven years ago) link
http://i.imgur.com/U5Bwcat.gif#15: Tokyo Jungle – PSN – 46 pts – 5 votes - 1 top game votes
http://www.console-arcade.com/wp-content/uploads/2012/09/Tokyo-Jungle-3.jpg
http://www.gametrailers.com/side-mission/files/2012/08/tokyo-jungle.jpg
Zero Punctuation (Jump up to about 3.53)
Lengthy Japanese interview
Initial Pitch “wasn’t received so well”
How to Improve Tokyo Jungle
Muddle through with this ridiculous Google Doc
Battle at Kruger
More Savagery
http://therealmcast.com/wp-content/uploads/2012/09/ss_preview_tokyo_jungle_4_jpg.jpg
Tokyo Jungle
Forksclovetofu: This hit every gaming sweet spot I have, most specifically my love for E.V.O.: Search for Eden. Gleefully batshit concepts married with Dark Souls difficulty and hidden depths only the most deranged and non RTFM-type would ever think to plumb... which is why they were so sweet when I found them. It’s a badly flawed game in a half dozen ways, no doubt; but it’s never broken. Every halting step (and good luck if you choose to play as a vegetarian) pays off with fantastic new abilities and drastically different goals within the same playing field and an almost infinite variability of gameplay. Sure, the game looked like ass. I barely even noticed.
― Even by Zales standards, that's sad. (forksclovetofu), Saturday, 16 February 2013 20:05 (eleven years ago) link
fallen london is great! i haven't played it since i got too far and everything took forever to do. i didn't feel like grinding 100 gangs or whatever crazy things they asked for.
― Mordy, Saturday, 16 February 2013 22:10 (eleven years ago) link
lol lamp, n1 on Last Story
― Nhex, Saturday, 16 February 2013 22:35 (eleven years ago) link
so many ppl w/ psn's on ilx! i didn't realize the system was so popular.
― Mordy, Saturday, 16 February 2013 22:36 (eleven years ago) link
blame the euros
― Nhex, Saturday, 16 February 2013 22:38 (eleven years ago) link
This thread is amazing!
― hyggeligt, Saturday, 16 February 2013 22:49 (eleven years ago) link
xbox only really popular in US & UK, rest of the world think it is butt
― ( X '____' )/ (zappi), Saturday, 16 February 2013 22:49 (eleven years ago) link
Butttbox
― Jeff, Saturday, 16 February 2013 22:59 (eleven years ago) link
)*(box.
― hyggeligt, Saturday, 16 February 2013 23:47 (eleven years ago) link
has Frog Fractions not shown up on this list yet? what the fuck people
― ta-nehisi goatse (fadanuf4erybody), Sunday, 17 February 2013 00:01 (eleven years ago) link
Really this many iterations and assbox hasn't shown up yet c'mon people
― O_o-O_O-o_O (jjjusten), Sunday, 17 February 2013 00:03 (eleven years ago) link
XButt, surely
― ( X '____' )/ (zappi), Sunday, 17 February 2013 00:06 (eleven years ago) link
#83 (Tie): Football Manager 2013 – PC – 8 pts – 1 vote
idea that this pitched up so low (before fucking Pocket Planes ffs) makes me retch.
Kinda new round here so dunno where the consensus lies re: this sort of thing. Is it a forgone conclusion that Skryim mop up in this poll?
― Windsor Davies, Sunday, 17 February 2013 00:25 (eleven years ago) link
i'm pretty sure frog fractions is going to clean up.
― s.clover, Sunday, 17 February 2013 00:29 (eleven years ago) link
I don't think skyrim was 2012...
― Bob-omb The Videogame Industry! (Will M.), Sunday, 17 February 2013 00:33 (eleven years ago) link
Yeah Skyrim won last year.
― JimD, Sunday, 17 February 2013 00:58 (eleven years ago) link
http://i.imgur.com/UL58EYV.gif#14: 10000000 – iOS – 54 pts – 6 votes
http://media1.gameinformer.com/imagefeed/featured/eightyeightgames/10000000/ten1.13610.jpg
http://quickman.gameological.com/wp-content/uploads/2012/08/120809_sawbuck_10000000_featured.jpg
Quarter to Three (he later recanted)
Match 3: A History
That Game’s(ux)
http://upload.wikimedia.org/wikipedia/commons/c/c5/10000000-dinara-1993.jpg
diamonddave85: I had A LOT of fun with this one for about a week but since beating it, i haven't touched it. I'm hoping a sequel is in the works with a bit more replay value.
Forksclovetofu: I love it when people complain about how they want the game to have an expansion where you go twice as long. Guys. It’s the same game regardless. you just want a new carrot so that you get the payoff? That says more about the way we play games than what the game is. And I say this as someone who feels the same way! I was just amazed how so many of us decided to stay in the cell rather than leaving when the opportunity arose.
― Even by Zales standards, that's sad. (forksclovetofu), Sunday, 17 February 2013 05:56 (eleven years ago) link
― ta-nehisi goatse (fadanuf4erybody), Sunday, February 17, 2013 12:01 AM (6 hours ago) Bookmark Flag Post Permalink
Frog Fractions is going to win. Or else I kill everyone. With BUG PORN.
― emil.y, Sunday, 17 February 2013 06:21 (eleven years ago) link
that Frog Fractions made it this far has disappointed me already
― Nhex, Sunday, 17 February 2013 06:36 (eleven years ago) link
You are a fool. I kill you. With BUG PORN.
― emil.y, Sunday, 17 February 2013 06:37 (eleven years ago) link
got WOPR - this is an A+ take on the chain-objects game styleFallen London is interesting, I don't really know what's going on, I'll probably lose interest quickly because of the action constraints.
― Kiarostami bag (milo z), Sunday, 17 February 2013 08:12 (eleven years ago) link
http://i.imgur.com/wmVkwgo.gif#13: FTL: Faster Than Light – PC, Mac – 55 pts – 3 votes - Top PC/Mac Exclusive
http://megagames.com/sites/default/files/game-images/ftl.jpg
http://www.gamrreview.com/media/images/faster-than-light-review-2-56526138635493640648090640945491.jpg
Gamasutra: FTL - Roguelikes and Freedom vs Choice
Composer Interview
Soundtrack
A Captain’s Primer
Throw some LEGO on that
A Common Problem
Going Faster Than Faster Than Light
Kickstopped for the Future
http://4logpc.com/wp-content/uploads/2012/12/Faster-Than-Light-upgrades-screen.jpeg
CraigG: I actually only picked this up a week ago to bolster my roster of games for Coint and Plick, but boy am I glad I did! Direct from the developer's site it came in at a cool £3.20 ($5 American). That £3.20 has returned 13 games (0 completions...) and 5 or 6 hours of play so far, and I don't see me stopping any time soon. The music is awesome, the surface simplicity with underlying complexity make it a really well balanced game.Some genuine panic-stricken moments where the otherwise fairly slow paced gameplay becomes crazy, like when you're just about to jump out of a fight you're completely under-powered for, then your engine gets hit, or solar flares keep starting fires around your ship while you're trying to battle some jerk in a fire-proof pirate ship. I've still got lots to unlock, I've still not made it all the way through (even on easy!), so I can see this one eating a lot of time.
― Even by Zales standards, that's sad. (forksclovetofu), Sunday, 17 February 2013 17:00 (eleven years ago) link
http://i.imgur.com/ylW2S.jpg
― abanana, Sunday, 17 February 2013 17:09 (eleven years ago) link
too low
― Mordy, Sunday, 17 February 2013 17:35 (eleven years ago) link
do you need a mouse for FTL
― слабоумие и отвага (cozen), Sunday, 17 February 2013 17:47 (eleven years ago) link
i have been playing rebuild. it is great!
― Roberto Spiralli, Sunday, 17 February 2013 17:52 (eleven years ago) link
i use a trackpad for FTL.
i think what i like so much about it is that it creates a roguelike experience placed in a new genre and w/ totally new mechanics. but what it keeps is the sense of exploration, the difficulty, the randomness, the lack of save slots, the sense that you're constantly getting better. i remember when i couldn't even beat the game on easy and now i've beaten it on normal w/ a variety of different ships. i love the huge amount of content - numerous species that do different things, different augments, different ships to unlock (still haven't unlocked that crystal ship) and then different ship forms to unlock.
i think a sequel jam-packed w/ new content (and maybe something longer than 7 sectors and a boss sector) would be incredible, or opening the game up for modding. so much potential yet to come i think.
― Mordy, Sunday, 17 February 2013 18:05 (eleven years ago) link
cool, so you don't need the 3-clicks-per-second dexterity a mouse will give you
going to grab that & rebuild I think
― слабоумие и отвага (cozen), Sunday, 17 February 2013 18:07 (eleven years ago) link
this game rules
― a permanent mental health break (difficult listening hour), Sunday, 17 February 2013 18:08 (eleven years ago) link
will never get tired of moving my entire crew to the medbay when i'm boarded, sealing the medbay off, then opening every door and airlock on the ship
― a permanent mental health break (difficult listening hour), Sunday, 17 February 2013 18:09 (eleven years ago) link
you can pause ftl at any time to issue orders so quick responses are never an issue (much like eg nethack where you can always just stop and think for a while about your next move)
― Mordy, Sunday, 17 February 2013 18:10 (eleven years ago) link
FTL looks amazing, can't wait to try it out when I get home!!
― Z S, Sunday, 17 February 2013 19:15 (eleven years ago) link