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Feel something real: The Dogme 95-inspired battle for the heart of live action role-playing
"We wanted to kill the game," says Eirik Fatland, a Norwegian interaction designer who has spent over twenty years creating, participating in, and theorizing about these types of forward-thinking LARPs. In 1999, he and some others started a movement called Dogma 99. Modeled after Lars Von Trier's Dogme 95 and Jerzy Grotowski's minimalist, impulse-driven notion of a "poor theatre," the movement included a ten-point "vow of chastity" intended to maximize LARP's dramatic immersion, while removing pretty much everything else.Furthermore, I swear to regard myself as an artist, and any LARP I write as my "work". I stand open for criticism and wholesale slaughter of my works, and promise to apologise to my players for all that is imperfect in the LARPs I write. My highest goal is to develop the art and medium of live-action role-playing. This, I promise, will be done through all means available, and at the expense of good taste, all conventions and all popularity amongst the so-called LARPers. Thus, I take the Vow of Chastity.
Poll Results
Option | Votes |
SUPERFICIAL ACTION IS FORBIDDEN. | 5 |
NO OBJECT shall be used to represent another object. | 3 |
THE PLAYWRIGHTS shall be held accountable for the whole of their work. | 2 |
NO CHARACTER shall only be a supporting part. | 2 |
ALL SECRECY is forbidden. | 1 |
THERE SHALL BE no "main plot." | 1 |
GAME MECHANICS are forbidden. | 1 |
IT IS FORBIDDEN to create action by writing it into the past history of a character or the event. | 1 |
AFTER THE EVENT HAS BEGUN, the playwrights are not allowed to influence it. | 0 |
LARPS INSPIRED BY table-top role-playing games are not accepted. | 0 |
― Elvis Telecom, Thursday, 23 April 2015 10:46 (ten years ago)
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