Article Response: Tomb Raider

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http://www.freakytrigger.co.uk/lara.html

Magnus Anderson on Lara Croft.

Tom (Groke), Thursday, 7 August 2003 12:42 (twenty-two years ago)

Not enuff norks.

Ahem - I mean that if anyone was wholly unaware of the Tomb Raider phenomenon this article would tell them everything they need to know.

For someone who is aware of the phenomenon it is the best dissection of what her cultural position is and why the stock has dwindled so much over the last few years. Bravo.

Pete (Pete), Thursday, 7 August 2003 12:50 (twenty-two years ago)

Except I think it's mistaken in a crucial bit of evidence: Tomb Raider 3 was the first one that sold shite, causing an implosion in Eidos shares and a lot of talk of buyouts. The brand has been running on empty for a while: everyone assumes that everyone buys the games, but no-one buys the games.

It's a really good article, but I think the crucial link between the quality of the games and the ascendance of the brand is broken. I mean, surely in the last two years 10x as many people have seen the lucozade ads as have laid a hand on the games.

PS: I am mysteriously grumpy today. No offense. You too, Pete, y'cunt.

Andrew Farrell (afarrell), Thursday, 7 August 2003 13:37 (twenty-two years ago)

Thanks Pete, thanks Andrew.

TR3 was the best selling PC game in Europe in 1998 and during the year following its release the shareprice increased five-fold. The crash came at the end of 1999 for many factors, although TR4 sales were certainly one.

Perhaps there is milage in the Mickey Mouse watch approach to the marketing, though.

Magnus, Thursday, 7 August 2003 21:13 (twenty-two years ago)

Magnus I thought this article was terrific, cheers.

Tom (Groke), Thursday, 7 August 2003 21:37 (twenty-two years ago)

i'm disappointed that the "Nude Raider" patch/myth was never mentioned. seriously, do you REMEMBER how many chatterboards were freaked out by that possibility?

Kingfish (Kingfish), Thursday, 7 August 2003 21:59 (twenty-two years ago)

Nail on the head with what made the first game so special. I remember acting out Lara's moves, the side-steps, the hop back, the stealthy step backwards.

Tracer Hand (tracerhand), Friday, 8 August 2003 04:44 (twenty-two years ago)

yeah, the first game had one of the few game-related freak-out moments for me; i'd been playing it for hours and Cherry Coke is the only thing keeping me conscious and it's 2AM and i'm in the Valley of the Land of the Lost or Some Shit and OH SNAP A DINOSAUR COMES OUT OF FUCKING NOWHERE JUST LIKE IT'S COMING FOR DADDY TANG

yeah, that actually was fun. and the cheat codes.

still. jumping puzzles = TEH SUCK.

Kingfish (Kingfish), Friday, 8 August 2003 04:53 (twenty-two years ago)

Should someone start a thread about videogame freakout moments? I have a couple to share.

Leee (Leee), Friday, 8 August 2003 04:55 (twenty-two years ago)

go for it. you first, i've already posted mine and it's off to bed for me.

Kingfish (Kingfish), Friday, 8 August 2003 05:05 (twenty-two years ago)

The jumping puzzles were the best, fool. At least they were athletic and sporty. The pushing-blocks-around puzzles were the worst by far.

My biggest freakout moments in TR (I already knew about the dinosaur, a friend spoiled it for me):

When you run up to the exercise mat at Chez Croft and she talks to you about how to jump and move. It's like she's letting you use her body for awhile while her voice just floats around the house! Weirdness!!

When you see your doppelganger and realize you have to kill it.

Eh I don't remember the rest. It's really not about the freakouts though, it's about patience and aloneness and the steady march towards perfection, what all classic videogames are about, ultimately.

Tracer Hand (tracerhand), Friday, 8 August 2003 05:07 (twenty-two years ago)

I am a man to inveigh against the tedium of pooter games, as poor Magnus has found to his cost (cost = boredom and wasted time listening to me). But I enjoyed this piece very much.

Tim (Tim), Friday, 8 August 2003 08:21 (twenty-two years ago)

TR I was my first introduction to PSX games; I'd not played pooter games since selling my Atari ST in 1990, and two things struck me; firstly, how amazing it was, and seco0ndly, how good to watch it was - me and a housemate would take turns, and avidly watch - it was'nt by any stretch cinematic, but it was _so_ engrossing. I was utterly hooked.

Best bit of any game - the 3rd section of TR III where you are in an abandoned choob station - I was thus able to live out a long held fantasy of running around such a place with gay abandon.

Dinosaur moment - so OTM it hurts. Fave memory of TR I - cracking the cog and wheel turning puzzle. That's another aspect - it was for me what I'd always wanted in many respects - a truly lifelike version of IF (minus the character interactions). Also, must add that Indy Jones is perhaps my favourite movie character, and to be able to perform something like his crazy exploits was great.

All in all, top work Magnus.

Dave B (daveb), Friday, 8 August 2003 08:31 (twenty-two years ago)

Best bit of any game Hmm, new thread...

Alan (Alan), Friday, 8 August 2003 08:53 (twenty-two years ago)

My apologies to Magnus for my miscorrection. And I agree you nailed what it was in the first game that really stood out.

The Indiana Jones and the Infernal Machine PC game that was a blatant TR-clone was actually kind of pathetic. Not least because they couldn't/wouldn't licence Harrison Ford's face, so they got their verisimiltude by playing the same three seconds of the Indiana Jones tune every time you accomplished anything.

The T-Rex in TR: classic. The T-Rex in TRII: dud.

Andrew Farrell (afarrell), Friday, 8 August 2003 09:48 (twenty-two years ago)

Sounds like the end for Core Design, now that Crystal Dynamics have been given the next TR game to produce. Obviously, it's a real shame for the company and for Derby but, in gaming terms, it's not a great loss. "Herdy Gerdy"? "Blam! Machinehead"? "Swagman"? "Fighting Force"?

gobemouche, Monday, 11 August 2003 09:42 (twenty-two years ago)

two years pass...
That was a fascinating article, even for someone who's not a gamer.

moley, Friday, 18 November 2005 12:32 (twenty years ago)

I remember liking this article a lot, even though I've never mastered anything more sophisticated than Atari.

Lars and Jagger (Ex Leon), Friday, 18 November 2005 12:34 (twenty years ago)

It was great for an outsider to read, wasn't it? You really felt you had entered the world of gaming, seeing it from a point of view that you had only previously observed in others.

moley, Friday, 18 November 2005 12:38 (twenty years ago)

I wonder if her stock may be due to rise again. a programmer mate of mine was overseas recently and visited the crystal dynamics office where they're making the new one. toby gard is involved again, and apparently it's looking really good.

that guy who pretended to be Ya Kid K that one time (haitch), Friday, 18 November 2005 13:30 (twenty years ago)

A huge part of the appeal of the original Tomb Raider when it came out was the fact you were walking and jumping around in a completely 3D environment. There were plenty of 3D graphics before TR, but the extent to which you were freely walking through and interacting with the environment was pretty novel at the time. The only other game at that time with a similar approach was Mario 64 on Nintendo 64, to which Tomb Raider was compared as its "mature" counterpart on Playstation. The game also had great atmosphere, that wonderful feeling of exploring ancient, mysterious tombs and solving their puzzles while fighting scary beasts.

The sequels failed to capture the ambience of the first game, by either going too far out beyond the premise of Lara as TOMB Raider and putting her in distractingly bland action scenarios, or making the levels overly complicated. Plus, by the time TR had sequels the Playstation had fully come into its own with others taking 3D and using it in newer ways.

latebloomer (latebloomer), Friday, 18 November 2005 15:20 (twenty years ago)

I remember a friend showing it to me once. I was struck by how quiet, open and empty the game was. Back in those days, games had noise, explosions, and crazy music throughout, like a busy pachinko parlour. It was quite novel to be able to run your character around in near silence, or just hang for a while on a slab, taking stock.

moley, Friday, 18 November 2005 20:39 (twenty years ago)

Everybody played it. Even my roommate, a cocktail waitress whose idea of a good time was drinking champagne on the roof wearing nothing but a bra and coming downstairs blind drunk to paint her toenails, became obsessed. She finished the whole thing in like three weeks. It was in the air, somehow.

Tracer Hand (tracerhand), Friday, 18 November 2005 20:47 (twenty years ago)

Tell us more about this roommate.

moley, Friday, 18 November 2005 21:01 (twenty years ago)

three years pass...

i recently played TR Anniversary, the "remake" of the classic TR.

it is RUBBISH. they ruined:

- the dinosaur moment
- the entire movement/jumping system (which is unsuited to the analogue controller)
- the training scene (i.e. laura's house), the original of which is probably the most brilliantly-conceived (and voice-acted) training level ever created

Tracer Hand, Tuesday, 10 February 2009 12:55 (seventeen years ago)

oh, and

- balancing on the TOP OF POLES??

Tracer Hand, Tuesday, 10 February 2009 12:57 (seventeen years ago)


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