Best bit of any computer game ever. Spoilers allowed.

Message Bookmarked
Bookmark Removed
I nearly put video game, but that put out my own entry.

There is a text adventure called "Spider And Web" written about 4 years ago. The setup for the stunning moment of "ah!" in this game is a bit tortuous, so patience...

In the game you start off as a secret agent trying to get into some secret complex, but very quickly you realise that you are actually playing a reconstruction of the break in. You are actually being interrogated after your capture, strapped into a metal chair unable to move. Every time you do something that doesn't accord with the evidence, you are brought out of the reconstruction to be heckled by the interrogator who has your brain hooked up to a machine. Got it so far?

Well in the reconstruction of the break in you have lots of smashing gadgets - an explosive, an acid bomb - and various triggers to attach them to: one activated by a remote switch, one activatd by a remote microphone and so on. Nearly there now?

What you have to realise is that in the reconstruction, YOU ARE LYING. There comes a point when they go looking for the gadgets you hid before capture and when they arrive, there is an important item missing, BUT THE REMOTE MICROPHONE IS THERE. You say the keyword and the acid bomb that you REALLY placed under the chair explodes freeing you.

When I realised the solution to the problem, it just floored me with its brilliance. It was the first time the "unreliable narrator" had been used in a text game to good effect. It's been used before, but usually as a gag.

Alan (Alan), Friday, 8 August 2003 09:05 (twenty-one years ago)

blimey, that's long. I'd link you to where to get the game, but I've given away the best bit, so there's no point. Sorry to Andrew Plotkin, the writer of the game.

Alan (Alan), Friday, 8 August 2003 09:06 (twenty-one years ago)

So many to choose from...

Most recent (memory fades) fave - the bit in Metal Gear Solid where you have to become a sniper; blew me away how you had to calm down youself before you could really do this bit - in terms of mood management, that game was simply superb. Your own 'emotional response', fatigue levels brilliantly matched the character's own. magnificent.

Dave B (daveb), Friday, 8 August 2003 09:12 (twenty-one years ago)

The games I like playing tend not to have 'great bits' cos I'm no good with buttons so go for overall immersive atmosphere blah blah.

My favourite single-event computer game memory might be the first time I played through the raid on the governor's mansion in Monkey Island I.

For repeated satisfaction, being the first civilisation to get armor in Civ II games takes some beating - the moment the first tanks roll out towards those cunting city walls that have been defying you for ages.

Tom (Groke), Friday, 8 August 2003 09:49 (twenty-one years ago)

I was going to say Monkey Island I as well. But for the bit where the cliff breaks under Guybrush and the Sierra-style "Oh no! Hope you saved the game!" box comes up before Guybrush bounces back up and the game continues like nothing happened.

That game was full of really good moments though.

robster (robster), Friday, 8 August 2003 09:56 (twenty-one years ago)

One that comes to mind is the bit in Metal Gear Solid--as above-- when you're fighting the mind-control boss guy and he tells you, tells, that is, not Snake the character but you the player, to put the controller down on the ground at your feet. You do it, feeling a little silly and a little spooked, and he proceeds to look right into the "camera" and "telepathically" move the controller on the floor at your feet: the game sets off the vibrating function and the thing rattles across the floor. Great bit of videogame self-referentiality, and one of the first moments I saw the medium as a possibilty for artistic expression. Uh, theoretically. He also looks at your memory card and "reads your mind," telling you what kind of games you like to play.
The end boss of Bad Dudes is wicked too. President's daughter: HOTTTT

Lucas R, Friday, 8 August 2003 09:59 (twenty-one years ago)

There is a text adventure called "Spider And Web" written about 4 years ago.

Wonderful scene, I agree, but I still prefer the last few paragraphs of Photopia.

Christine 'Green Leafy Dragon' Indigo (cindigo), Friday, 8 August 2003 09:59 (twenty-one years ago)

most satisfaction - age of empires 2. used to play it a lot when i was 16, with my mates, and when you finally managed to tear thru your best mates walled and well protected city after about 15 hours of grewling 2 on 2 action, damn theres nothing like it.

Bob Shaw (Bob Shaw), Friday, 8 August 2003 10:00 (twenty-one years ago)

Photopia was lovely wasn't it. You do care about the death, and the end was spot on. I was baffled why people kept posting "Have I finished?" or "What do I do next?".

Not the best ever bit, but recent and memorable addition to the above lengthy rant, are the moments in Eternal Darkness where you start hallucinating. Principally I recall the hallucination where you delete your saved game! I yelled a lot at that point I can tell you. (Odd that these and the above anecdote both involve events that don't actually happen.)

Alan (Alan), Friday, 8 August 2003 10:03 (twenty-one years ago)

Re: Acid bomb - err, when did you get the chance to slip said acid bomb under the chair you are strapped to?

Alex K (Alex K), Friday, 8 August 2003 10:51 (twenty-one years ago)

Going back much further: Playing Zzoom on the ZX Spectrum and discovering that you could shoot the tiny people you were meant to be protecting. Took the game to a whole 'nother level.

robster (robster), Friday, 8 August 2003 10:52 (twenty-one years ago)

Re: Acid bomb - err, when did you get the chance

In the re-enactment of the break-in you are able to access the interrogation room, but you do not do anything there. If you replay the game and try to place the bomb there you get an italicised instruction along the lines of "you really don't want to do that". The point is that this is EXACTLY what you did do, but you don't want to let this fact on to the interrogator. There are other things you lie about too, but this is the first point when you realise that you have been lying. There is also a mysterious package that you carry all the time, but this turns out to be a fiction too. it was invented as part of the lie to explain something else I've forgotten.

Alan (Alan), Friday, 8 August 2003 11:09 (twenty-one years ago)

finding the magic feathers on super mario brothers 3 on the nes was also pretty cool, but once you jumped to the last world it was impossible

Bob Shaw (Bob Shaw), Friday, 8 August 2003 11:12 (twenty-one years ago)

So how come you anticipate your own interrogation?

Alex K (Alex K), Friday, 8 August 2003 11:14 (twenty-one years ago)

the bit in Wolfenstein with the huge guy with the massive guns

electric sound of jim (electricsound), Friday, 8 August 2003 11:18 (twenty-one years ago)

Half Life is sort of the canon for this, but with good reason. Two from the Surface Tension level:

Crawling along the ventilation shafts above a room with soldiers in it, you hear one of them hear you, and then 10 feet ahead of you shaft of light start appearing from where they're shooting, and head towards you. Then you drop into the room.

You see a pool of water. You swim into it, over to a pipe by the edge, and start crawling along. When you're ten feet from the hatch at the end, a soldier passes it by, looks at you, tosses in an explosive and closes the hatch. You think "That's ridiculous, the range on those is only five feet. Oh shit, it's got nowhere else to go!" You scrabble backwards, fall into the water, and look up through the surface as a finger of fire comes roaring out of the pipe.

In ICO, in the second-last fight (I'm sorry, I can't really bring myself to spoil this).

Andrew Farrell (afarrell), Friday, 8 August 2003 11:20 (twenty-one years ago)

haha level nine of wolfenstein where the room is FULL of HUNDREDS of the huge guy with massive guns and you have to run the gauntlet of them along a roped-off walkway to a locked door

every other level is doable — yes yes of course i used cheats to scope stuff out — but this is just like x10000000 impossible

mark s (mark s), Friday, 8 August 2003 11:27 (twenty-one years ago)

There was a reason that you plan to get caught. I can't recall why.

Alan (Alan), Friday, 8 August 2003 11:28 (twenty-one years ago)

Brutal Deluxe 56 Super Nashwan 52, i won the Speedball championship - and the man in the crowd was still shouting 'ICE CREAM! ICE CREAM!'

winning the World Cup as England manager in Sensible World Of Soccer's career mode was also pretty fucking special

stevem (blueski), Friday, 8 August 2003 11:59 (twenty-one years ago)

my sigh of contentment re: Civ 2 was when I got the railroad. civil perfection!!

the first time the soldiers take a shot at you in HalfLife is my favorite. hey wait ow you bastards ohhh I geddit I geddit.

g--ff c-nn-n (gcannon), Friday, 8 August 2003 12:13 (twenty-one years ago)

who's geeked for HALFLIFE 2?

g--ff c-nn-n (gcannon), Friday, 8 August 2003 12:14 (twenty-one years ago)

Tom Clancy's Splinter Cell has been taking up my hours lately. Awesome game.

Chris V. (Chris V), Friday, 8 August 2003 12:19 (twenty-one years ago)

hmm. I wonder if we should do a separate thread for best freak-out moments, but whatever.

here's what i posted in the Tom Braider thread about one of my fave bits of the first game:

yeah, the first game had one of the few game-related freak-out moments for me; i'd been playing it for hours and Cherry Coke is the only thing keeping me conscious and it's 2AM and i'm in the Valley of the Land of the Lost or Some Shit and OH SNAP A DINOSAUR COMES OUT OF FUCKING NOWHERE JUST LIKE IT'S COMING FOR DADDY TANG

Kingfish (Kingfish), Friday, 8 August 2003 12:24 (twenty-one years ago)

Metal Gear Solid was stunning.

Resident Evil 2, towards the end, you've to return to one of the early rooms to get a key, of course it's all matter of fact cos you've killed everything right? WRONG! Anyway it's set in a police station and the room in question is an interview room with one of those huge mirrors/windows. You walk in fine and then as you leave this gigantic lizard mutant or "licker" as they're called in the game, smashes through the window flinging glass everywhere. It scares the living shit out of you, I remember I flung the controller away. God it was awful.

Championship Manager, loads of moments, from individual goals to signings to beating my brother's Italy side with my Northern Ireland side in Euro 2008.

Ronan (Ronan), Friday, 8 August 2003 12:27 (twenty-one years ago)

Splinter Cell has a whole level based on your character sneaking into the CIA Headquarters, without a weapon! You have to hide in the shadows to avoid camera's, take out guards by sneaking up on them and choking them. Great game.

Chris V. (Chris V), Friday, 8 August 2003 12:32 (twenty-one years ago)

i liked all of half-life and most of System Shock 2, which were the two games that really proved for me the possibility of interweaving a strong narrative into a game.

i loved the fact that Half-Life begins with a tram ride thru the complex as the credits play and you get an overture of sorts of all the places that you'll have to blow up later in the game.

heh. and an appropiate quote from Valve head guy, from their webpage:

His most significant contribution to Half-Life was his statement "C'mon, people, you can't show the player a really big bomb and not let them blow it up."

Kingfish (Kingfish), Friday, 8 August 2003 12:34 (twenty-one years ago)

It wasn't a best bit, but in the first Ressie Evil, when the doberman's jump out of the windows in the hallway. I shat myself. I never played anymore, and never played any other RE games. Silent Hill was also not for me.

Dave B (daveb), Friday, 8 August 2003 12:34 (twenty-one years ago)

stevem, I think this is more "the best bits of a game" than "the best time I've had playing a game". Otherwise Wipeout 2097 to thread.

I am so fucking geeked for Halflife 2.

Andrew Farrell (afarrell), Friday, 8 August 2003 12:36 (twenty-one years ago)

oh god this is embarrassing...but the love plots in baldur's gate 2 are really good.

g--ff c-nn-n (gcannon), Friday, 8 August 2003 12:40 (twenty-one years ago)

Homeworld, with the level where there's a target surrounded by a sphere of a hundred ion frigates... wtf??? :o)

Half-Life there were loads of great moments but the bit when the soldiers start to attack to is mental. (Saving for a 9800pro for HL2...)

Oh, and Space Invaders... that moment when they hit the edge of the screen and then head back the other way... oh my god... ;o)

Charlie B., Friday, 8 August 2003 12:57 (twenty-one years ago)

Shooting the last Space Invader!! Ohhhh bliss!

robster (robster), Friday, 8 August 2003 12:59 (twenty-one years ago)

Scoring a perfect 10 on the Hot Dog event in Winter Games was probably a high point of my youth.

Aaron W (Aaron W), Friday, 8 August 2003 13:00 (twenty-one years ago)

the best bit of Speedball 2 is when you beat Super Nashwan to win the championship, the best bit of SWOS is winning the World Cup as a manager - snark snark...

but i have a better nomination. the bit in the old Amiga game D/Generation where you finally encounter John Of Maryland who has gone mad but is the only person who can give you security clearance to the next floor of the building or something, then as you pass thru to the final stage your character is wandering thru this room of invisible walls and the floor is just a thousand eyes staring at you - its simple but wonderfully surreal and spooky

also in Flashback, when you have to enter the Death Tower tournament to win enough money to buy a trip to the alien homeworld so you can regain your memory - the whole Death Tower stage is intense and gripping and i nearly had a heart attack trying to complete it.

stevem (blueski), Friday, 8 August 2003 13:06 (twenty-one years ago)

and when Head is finally re-united with Heels - that brought a tear to my eye

stevem (blueski), Friday, 8 August 2003 13:09 (twenty-one years ago)

yesterday I got Red Faction, Halflife, Return to Castle Wolfenstein, and Tom Clancy's Rogue Spear for 11 euro 50, Andrew Farrell take note, it was in game on grafton street.

Ronan (Ronan), Friday, 8 August 2003 13:10 (twenty-one years ago)

There was this great early PC game (from around about 1984 or so) called Alley Cat, where you played a cat who had to find his kidnapped girlfriend cat. The best moment was where you had to dive into a huge goldfish bowl and eat all the goldfish but you had to avoid the electric eels and remember to come to the surface for air occasionally, otherwise you'd drown in a comical fashion (the poor kitty would slowly sink to the bottom with the word "GLUG" slowly printed down the screen beside him as he sunk).

Chriddof (Chriddof), Friday, 8 August 2003 13:13 (twenty-one years ago)

http://www.pcgameplay.co.uk/Specials/Big%2050/Impossible%20Mission.jpg

DESTROY HIM, MY ROBOTS

(etched into my brain forever)

Oh and the reforestation apocalypse in Sam & Max is prolly the funniest game epilogue ever.

Sommermute (Wintermute), Friday, 8 August 2003 13:19 (twenty-one years ago)

Scoring a perfect 10 on the Hot Dog event in Winter Games

heh. playing Summer Games as the USSR so we could sing long with the anthem, just like Nikolai Volkoff useta.

Kingfish (Kingfish), Friday, 8 August 2003 13:25 (twenty-one years ago)

Rainbow Road in Mario Kart, and killing the guy with the MASSIVE PANTALOONS in Prince of Persia (a.k.a any guy in Prince of Persia)

Nellie (nellskies), Friday, 8 August 2003 13:28 (twenty-one years ago)

OMG I still have Ico sitting unplayed I totally forgot about that!

And, Andrew, two words: Half Life II!!! Have you seen the demonstration video? Wow.

David. (Cozen), Friday, 8 August 2003 13:31 (twenty-one years ago)

Sam and Max! Oh yes. Must dig that out now. :o) Speaking of Lucasarts, the bit in The Dig where you solve the asteroid key and it takes you off to the alien planet... whooooooooooaahhhh. :o)

ICO is great. I'm not that far in, but should really re-immerse.

Charlie B. (Charlie B.), Friday, 8 August 2003 13:32 (twenty-one years ago)

To answer the question:

1) The game were you played as a little budge who had a bow and arrow (based in New Zealand?) and one of the end level bosses was a big whale who gobbled you up and then the lining of his stomach starting falling on you as you blasted him with your arrows.

2) Realising that the sun is actually setting for the first time in Ocarina of Time; scoping around Gerudo fortress with your bow and arrow; finally getting Big Goron's Unbreakable Sword; so many so many.

3) When you register that Ico is wearing a wooden helmet and has a wooden sword and really runs like that!

4) Terminator 2 on the original GB: the part in the film where T1000 chases Arnie and John in the lorry down the slip on their motorbike - this was totally classic in the game and just reward after the gruelling initial puzzle ('fix my circuits', shut up tool!) levels.

5) Holding down for three seconds while on the White Blocks in Mario 3 then falling through into 'behind' the scenery.

6) The whole of Pikmin.

7) ...

David. (Cozen), Friday, 8 August 2003 13:38 (twenty-one years ago)

There was a Pac Man rip-off on the TRS-80 called "Bug Out"

you only had one life and when you were caught by ver bugs they would say—in evil mecha-bug voices—"WEEEEEE GOTCHA!!" (the vocal effect very likely came first, with the bug slant of the game spinning off of that, because it was so surprising and strange and awful, it's like "we gotta make a game that includes that voice!")

remember this was a home computer with 16 kilobytes of RAM

Tracer Hand (tracerhand), Friday, 8 August 2003 13:41 (twenty-one years ago)

8) Getting the sniper rifle in Syndicate!

9) Eliding the big dog-beast in Another World right at the start (or was that Flashback?) - I'm sure there were many better moments in this game but it was too hard for me.

10) Walker on the Amiga when the little troopers are trying to parachute and abseil onto the hub of your dreadnought and you're just sitting there shooting their lines with each successive click of the right mouse button.

11) Robocop on the Amiga - OMG the only good Big Film cash in (which is a lie because...)

12) Batman on the Amiga too! (Both made by the same company?)

13) The Amiga's excellent Aliens clone, Alien Breed, which allowed you to buy your arsenal (one of the main attractions of Syndicate, and the only of Dogs of War) and then forced you to run around its mazed level designs as it proceeded to count down to apocalypse at the end of almost every level.

14) OMG, Halo. So many Halo moments: when you get killed by one the Chief guys and you're lying there waiting to respawn and you can hear one of the little pleb aliens saying 'I killed him'; killing the big-ass bad guys on the Legend setting; and even better killing two at once by smartly attaching a plasma grenade sweetly to their domes; coming across pitched battles and wading in etc.

15) The pure fact of Rez.

David. (Cozen), Friday, 8 August 2003 13:43 (twenty-one years ago)

any time a flamethrower is used in the Close Combat games. horrifying.

g--ff c-nn-n (gcannon), Friday, 8 August 2003 13:44 (twenty-one years ago)

David: New Zealand Story on the Amiga? Was a semi-sequel to the Bubble Bobble games. And it was a Kiwi not a budgie... ;o)

Charlie B. (Charlie B.), Friday, 8 August 2003 13:49 (twenty-one years ago)

Who said anything about a budgie? < /relying on yr typos for smug retorts: c or d? d>

(Thanks, yeah, it was a total classic, I must have completed it three or four times.)

David. (Cozen), Friday, 8 August 2003 13:52 (twenty-one years ago)

Rainbow Islands was the follow-up to Bubble Bobble. New Zealand Story was quite similar though.

robster (robster), Friday, 8 August 2003 13:53 (twenty-one years ago)

the spaceship shoot 'em up stage in Turrican 2 (Amiga) was exquisite. gorgeous console-style graphics, great music but best of all the bit where you shoot the little robots and they unveil a banner saying 'KATAKIS LIVES!' (Katakis aka Denaris was an early but unreleased Amiga clone of R-Type by the creators of Turrican) - you then go into this maze section where you have to steer the ship into little nooks and crannies while the screen shifts you around this techno labyrinth - beautifully done

stevem (blueski), Friday, 8 August 2003 13:55 (twenty-one years ago)

the 'thunderstorm' and 'mothership' levels of Taito's 1987 arcade shooter Gemini Wing - this coin-op was alive with quality atmospheric effects and an innovative power-up system - the flamethrower was the best weapon seen in any 80s video game.

stevem (blueski), Friday, 8 August 2003 13:56 (twenty-one years ago)

Hmmm... There is nothing quite as satisfying for the frustrated-by-one's-own-crapulence-in-real-life-footballer (ie; ME) as scoring a wicked goal on ISS Pro Ev2. Particularly with yourself after you've edited in your Sunday league team as the England squad and put yourself up front.

Nick Southall (Nick Southall), Sunday, 10 August 2003 06:54 (twenty-one years ago)

The lost art of text adventures.

ISS Pro Ev2 - best game evah! I can watch it with camera setting at far and it looks like real football. ISS - the king of football games.

Dave B (daveb), Sunday, 10 August 2003 21:49 (twenty-one years ago)

S, W, O, S.

(Can you get SWOS for the Mac?)

David. (Cozen), Sunday, 10 August 2003 21:51 (twenty-one years ago)

Um, yeah, text adventures are actually a thriving underground art. The ones created in the last, oh, six years or so are often better than the classics of the Infocom/older skool era. Check out Dave's link, and especially the work of Andrew Plotkin and Adam Cadre and Emily Short.

Chris P (Chris P), Monday, 11 August 2003 01:23 (twenty-one years ago)

my tastes in computer games are rather pedestrian... my favourite bit of any game ever is when Commander Slade (or whatever his name is) wastes some bad guy and then says "I'm gonna make you my bitch". this is in popular game "Sin" (n.b. this game is not actually popular).

DV (dirtyvicar), Monday, 11 August 2003 08:53 (twenty-one years ago)

another great grim fandango moment is when manny slides down the banisters in the club.

angela (angela), Monday, 11 August 2003 09:58 (twenty-one years ago)

cant remember it exactly, but the start of sam and max where the bomb gets tossed out into the street and blows up a bus.

"i wonder if there were any people on that bus...."
"only strangers and people we dont care about"

says it all about that game really. that and the uri geller-alike tourettes sufferer. swearing is funny when youre 12.

mr man, Monday, 11 August 2003 12:43 (twenty-one years ago)

If you get a math problem right in the game "AstroGrover" for the Atari, AstroGrover comes out and disco dances for you in space gear for FIVE SOLID MINUTES. There's really nothing that tops that, I pretty much can't play video games now though when the Sims all catch on fire and beat the shit out of each other, it's pretty funny for like a minute or two.

Ally (mlescaut), Monday, 11 August 2003 13:12 (twenty-one years ago)

Some of my favorite moments include:
The snotty cat outside your window, and when you finally give up and just sic Max on him, who proceeds to slam his arm down his throat and pull out what you want.
http://www.grendel.org/hunter/db/pics/samnmax2.gif

Turrican 2: Realizing that when fighting the boss in level 1,you can jump up on his gun and shoot him safely in the face from there. That level had a great wind-effect too, leaves blowing everywhere and and small badguys coming flying helplessly through the air.

Doom 1.
end of world 2, I believe. You're in a room with four buttons, wondering which one you should click next, and suddenly you hear it: "STOMP! STOMP! STOMP! STOMP!" and choke on your heart. Geez, the first time I met that boss was unnerving!
I also remember seeing DOom for the first time when it was brand new. I was an Amiga enthusiast at the time, but finally realized that PCs were the way now. I was absolutely blown away by that game! And when the guy picked up a chainsaw! GEeeeeeeeeeeeeeeeeeEEz!

Thief: First time I played the demo version, I wasn't really expecting much of the game, and it was just about the tensest experience I've ever ha dplaying a game. You'd sneak through rooms for half an hour, then suddenly hear something like "I see you!" and just jump sky-high out of surprise, and try to high-tail it out of there. A highlight for me was being chased by two guards and shooting a rope arrow up through a window and hauling myself out of harms way.
I still need to play the full thing properly.

Hauling my computer down to a friend's house to play Duke Nukem 3D deathmatch. That game was by far the most fun I'd ever had with multiplayer gaming, as we'd constantly try to set traps for each other A nice one was putting a pipebomb or two in an elevator, then hang around, if you were lucky the other guy would summon the elevator and you'd try to blow up the bomb just as the doors would open, or laser-activated bombs hidden right behind a door, with the last out towards the door so it'd active if someone opened it.
That game was absolutely amazing.

The secret of Monkey Island:
You get thrown into the ocean, your leg tied to a heavy statue with a rope. Everywhere around you there are knives, cleavers, axes etc, but the rope is exactly too short to get any of it.
How do you get out?
Why, you pick up the statue that you're attached to!
Incidentally, Guybrush Threepwood has the greatest superhero-skill of all time: He can hold his breath for more than ten minutes.

Writing things like "Masturbate" in Police Quest etc and getting comments like "Hey man, this isn't Leisure Suit Larry" was pretty cute.
Don't ask me why I actually wrote that in the game though!

Less specifically:
X-Com: UFO was full of great moments, I hated those sort of turn-based action things, but this game was just one huge great moment, as was Dune 2.

Øystein Holm-Olsen (Øystein H-O), Monday, 11 August 2003 14:32 (twenty-one years ago)

That part in Phantasmagoria when you have to get out this snowman christmas ornament to get your husband all sentimental so he won't chop off your head. Although I failed a few times before I figured that out so my character got decapitated twice. This was the last computer game I played. (1998 or so)

Mandee, Monday, 11 August 2003 14:47 (twenty-one years ago)

yeah, that decapitation scene, for some reason, always struck me as hilarious. I laughed my ass off when i first saw it, and had to go get my then-dorm-roommate to show him.

Kingfish (Kingfish), Monday, 11 August 2003 15:09 (twenty-one years ago)

A good enough friend of mine was making noise sophomore year about making a custom level of Unreal that was laid out and constructed to look like the campus of [minor Brooklyn art school]. Later, just in time for senior show, he did, and had it locked away on his display computer at the Manhattan Show [he was a CG guy]. We would bust that out and play in front of all these faculty heads. There were rocket launchers poised on the tops of some very historic buildings. Sniper rifles too.

Man that was wikkid.

ModJ, Monday, 11 August 2003 15:35 (twenty-one years ago)

It was also pretty great when Adrienne was decapitated later on by the giant egyptian spirit beast.

Mandee, Monday, 11 August 2003 15:38 (twenty-one years ago)

incidentally, with the monkey island statue-underwater-slowly-drowning thing, if you leave him there for longer than ten minutes he dies. the only way i know of to kill him in any monkey island game. the nice touch is all the actions in the toolbar change to "Decompose - Rot - Gargle" etc.

mr man, Tuesday, 12 August 2003 08:10 (twenty-one years ago)

one month passes...
Hey! Download a freeware version of Star Control II HERE!!!!

Windows, OSX, Linux versions too. I just loaded it up last night. Works great

phil-two (phil-two), Saturday, 13 September 2003 17:16 (twenty-one years ago)

Best bit of any computer game ever:
1. The ending sequence of "Fallout"
2. The ending sequence of "Diablo II"
3. When the hero brings back the dying girls teddy bear in "Sanitarium" (Don't laugh until you've played the game. You'll see what I mean. Somebody deserved an Oscar.)

Lord Custos Epsilon (Lord Custos Epsilon), Monday, 15 September 2003 02:27 (twenty-one years ago)

haven't played those, sorry.

lately, i've been thinking how much i liked the design in the first 3 Space Quest games. Even with big-ass pixels, they were able to do a lot.

http://wiw.org/~jess/magic/a_mallard.jpg

Kingfish (Kingfish), Monday, 15 September 2003 02:57 (twenty-one years ago)

You really aughtta. Find it, buy it, learn it, live it, love it.
Both "Fallout" and "Sanitarium" can be found in the $9 or less bin by now.

Lord Custos Epsilon (Lord Custos Epsilon), Monday, 15 September 2003 11:36 (twenty-one years ago)

There is a fan-made Space Quest prequel out. You can get it here:-

http://wiw.org/~jess/replicated.html

Not sure what it's like but I've heard good things.

Lynskey (Lynskey), Monday, 15 September 2003 11:39 (twenty-one years ago)

when you ride the swordfish in Onimusha 2.

Ronan (Ronan), Monday, 15 September 2003 11:41 (twenty-one years ago)

I've played Sanitarium. It was ... um ... weird.

caitlin (caitlin), Monday, 15 September 2003 12:47 (twenty-one years ago)

Half Life is sort of the canon for this, but with good reason. Two from the Surface Tension level:
One of the demo levels had another great scene:
You run down a narrow underground steam tunnel after being sniped at by soldiers. the narrow corridor ends at a wall with a ladder on it.
You look up and for a moment, you see the head and shoulders of a soldier looking down at you over the edge of the top of the ladder. He then "slides backwards out of sight"
Since it would be crazy to go back a fight off 10 snipers...you have no choice but to go up and fight this one soldier.
You scamper madly up the ladder planning on shooting this soldier the instant you get to the top of the ladder....

and find that he was already dead.

he wasn't "sliding on his belly" to hide himself. Some...thing... was dragging the corpse away, probably for food. But by now, you've already fired off a shot...and gotten the critter mad.

Lord Custos Epsilon (Lord Custos Epsilon), Monday, 15 September 2003 14:11 (twenty-one years ago)

yeah, i'm waiting for the neat things they load into HL2. I have a copy of the full demo reel, and some of that shit is fookin' killer.

Kingfish (Kingfish), Monday, 15 September 2003 14:50 (twenty-one years ago)

oh god this is embarrassing...but the love plots in baldur's gate 2 are really good.

That's not embarrassing in any way - though I'd argue they're not as good as the love plots in Planescape: Torment. I'd say just about everything in that game makes it my favorite ever, but the NPC's and especially the girl with the rat tail are unmatched. I was mondo depressed for a few days after I finished that game (the abrupt ending didn't help).

By the way, I bought Grim Fandango - but haven't played it yet. I haven't even started it yet. Kinda makes all you Grim Fandango fans a little jealous, huh?

Chris Dahlen (Chris Dahlen), Monday, 15 September 2003 22:13 (twenty-one years ago)

YES!

Dan I., Monday, 15 September 2003 22:21 (twenty-one years ago)

i've halfway thru Grim Fandango once again...

Kingfish (Kingfish), Monday, 15 September 2003 22:27 (twenty-one years ago)

i just downloaded day of the tentacle, and am downloading sam n max hit the road!

phil-two (phil-two), Monday, 15 September 2003 22:31 (twenty-one years ago)

go for the CD versions, they're cheap & fucking killer

the voice work on there is stupendous.

Kingfish (Kingfish), Monday, 15 September 2003 22:47 (twenty-one years ago)

I'm a big fan of the last stage of Lucky Wander Boy. In fact, there's an outside possibility I'm playing it right now.

Jesse Fuchs (Jesse Fuchs), Tuesday, 16 September 2003 06:30 (twenty-one years ago)

beating sampdoria 7-0 in championship manager

Ronan (Ronan), Tuesday, 16 September 2003 07:34 (twenty-one years ago)

I think my wettest moment in game-playing was getting gold in all the license tests of Gran Turismo, not the most interesting of games but I think I broke my bedsprings after I kept jumping up and down on them. and the shouting, ooh the shouting.

Fuzzy (Fuzzy), Tuesday, 16 September 2003 08:19 (twenty-one years ago)

ah, I have answered this question wrong haven't I.

My real answer would be the very first scene in Silent Hill 1. Where you run down an alley chasing your daughter, running past all sorts of scum things and the camera angles go all scary and drums start banging and then you get cornered and killed, sort of.

Fuzzy (Fuzzy), Tuesday, 16 September 2003 08:56 (twenty-one years ago)

though I'd argue they're not as good as the love plots in Planescape: Torment.
YES! Planescape: Torment r0x0rs my cosmology.
(Also: a bit of trivia. Sheena Easton does the voice for Annah, the rat-tailed girl and Mitch Peleggi (Assistant Director Skinner from "The X-Files) does the voice for Dak'kon the Githzerai Samurai.)

Lord Custos Epsilon (Lord Custos Epsilon), Tuesday, 16 September 2003 14:33 (twenty-one years ago)

one year passes...
when you go to the elves town in final fantasy, on one of the graves it reads "erdrick: 834 - 867" or something (erdrick was the hero from ff rival dragon warrior; apparantly in the japanese version the grave reads "rip link").

on the first zelda when you pay the witch all your money to give you a secret and she just says "boy you're rich!". i thought that was cool.

in sharky water, Wednesday, 16 February 2005 21:22 (twenty years ago)

Seeing your doppelganger in Tomb Raider I

Tracer Hand (tracerhand), Wednesday, 16 February 2005 21:37 (twenty years ago)

You get to the Jedi enclave on Dantooine where they finally spell out what happened to you on Malachor V (although it's hinted at throughout the game) and Kreia, your first and up to that point most stalwart ally, proceeds to suck the council of all of their life force and runs off to kill the galaxy.

The Ghost of Dan Perry (Dan Perry), Wednesday, 16 February 2005 21:39 (twenty years ago)

this was a ps1 game (i think) but Driver2 the whole ending sequence in/around/above Rio in the background was the biggest payoff i'd ever experienced from completing a video game.

gygax! (gygax!), Wednesday, 16 February 2005 21:39 (twenty years ago)

That rush towards the end of Loom, I've realised - seeing just how vulnerable everything was, even after all that.

The pregnant alley in Planescape is probably second, the moment that world's logic became one I never wanted to leave.

Gravel Puzzleworth (Gregory Henry), Wednesday, 16 February 2005 21:41 (twenty years ago)

of course I'm opting for a GTA San Andreas moment, when you fly the jet on a mission out to sea, and then suddenly you are BACK IN LIBERTY CITY AND ITS SNOWING!

Ste (Fuzzy), Wednesday, 16 February 2005 21:51 (twenty years ago)

Hero's Quest / Quest For Glory 1:
'House of Brown Now Sit Down'
Breaking into houses and stealing stuff like candelabras.
Walking around in the forest, hearing the computer load up some data and knowing that one of those little dinosaurs were going to come at you.

Colonel's Bequest:
The maid's striptease!

57 7th (calstars), Wednesday, 16 February 2005 21:58 (twenty years ago)

Terranigma for the SNES, first you 'resurrect' all the continents, then you have to restore the spirits of the plants and trees, the animals, the birds, and the humans - after you fight the evil guardian who's keeping you from freeing the spirit of the humans, you wake up in a Tibetan mountain village and realize you've lost all ability to talk to the animals and plants you had been friends with before the humans came back, and the entire world has been changed.

Later, shortly after that, you're in a bustling city, and you spend the night in the inn there. You wake up in the middle of the night to realize that the entire city is an illusion conjured up by a small girl who was orphaned by some catastrophe - which killed everybody else. Now they're zombies and the buildings are all revealed to be one step away from rubble.

Then, at the very end, you discover that the helpful spirit who's been encouraging you and explaining the situation to you from the very beginning of the game is actually an agent of a dark power which was trying to use you to gain control over the earth and destroy your whole world.

Terranigma was so fucking great. Time to load that sucker back up.

TOMBOT, Wednesday, 16 February 2005 22:31 (twenty years ago)

whoa!

Fat Anarchy on Airtube (ex machina), Wednesday, 16 February 2005 22:47 (twenty years ago)

terranigma rules!

cozen (Cozen), Wednesday, 16 February 2005 22:57 (twenty years ago)

they really should remake Soul Blazer, Terranigma and Illusion of Gaia for the GBA. HELLO?

TOMBOT, Wednesday, 16 February 2005 23:02 (twenty years ago)

wasn't terranigma the one where you had to sleep with a goat and then she forced you to eat her dead goat husband? Or was that something else?

Allyzay Dallas Multi-Pass (allyzay), Wednesday, 16 February 2005 23:12 (twenty years ago)

The Metal Slug series is full of great little touches.

Especially at the end of the later ones where you join forces with the guys you've been fighting the whole game to battle aliens.

Sasha (sgh), Thursday, 17 February 2005 02:00 (twenty years ago)

Terranigma was the one where goat lady made me spoon with her and then dine on her dead husband's flesh. I try to block that part out, that's right before you finish the talking-to-animals-and-trees segment of the game.

TOMBOT, Thursday, 17 February 2005 04:18 (twenty years ago)

Then, at the very end, you discover that the helpful spirit who's been encouraging you and explaining the situation to you from the very beginning of the game is actually an agent of a dark power which was trying to use you to gain control over the earth and destroy your whole world.

isn't this a standard feature of japanese RPGs, tho? it happens in Xenogears, and multiple FFs, etc

Kingfish MuffMiner 2049er (Kingfish), Thursday, 17 February 2005 07:04 (twenty years ago)

eight months pass...
>I

You are carrying:
Tea
No tea

wombatX (wombatX), Monday, 7 November 2005 00:41 (nineteen years ago)

twelve years pass...

Terranigma was the one where goat lady made me spoon with her and then dine on her dead husband's flesh. I try to block that part out, that's right before you finish the talking-to-animals-and-trees segment of the game.
― TOMBOT, Wednesday, February 16, 2005 11:18 PM (twelve years ago) Bookmark Flag Post Permalink

https://kotaku.com/a-goat-made-me-cry-in-terranigma-1820575518

El Tomboto, Saturday, 25 November 2017 22:22 (seven years ago)


You must be logged in to post. Please either login here, or if you are not registered, you may register here.