the glass bead game

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a review :

"Final novel by Hermann Hesse, published in two volumes in 1943 in German as Das Glasperlenspiel,
and sometimes translated as Magister Ludi. The book is an intricate bildungsroman about humanity's
eternal quest for enlightenment and for synthesis of the intellectual and the participatory life.
Set in the 23rd century, the novel purports to be a biography of Josef Knecht ("servant" in German),
who has been reared in Castalia, the remote place his society has provided for the intellectual elite
to grow and flourish. Since childhood, Knecht has been consumed with mastering the Glass Bead Game,
which requires a synthesis of aesthetics and scientific arts, such as mathematics, music, logic,
and philosophy. This he achieves in adulthood, becoming a Magister Ludi (Master of the Game). "


a passage:

"The rules, sign language and grammar of the Game, constitute a kind of highly developed secret language drawing
upon several sciences and arts, but especially mathematics and music, and capable of expressing and establishing
interrelationships between the contents and the conclusions of nearly all scholarly disciplines.

The Glass Bead Game is thus a mode of playing with the total contents and values of our culture; it plays with them as,
for example, in the great age of the arts a painter might have played with the colors of his palette.

All the insights, noble thoughts, and works of art that the human race has produced in its creative eras -
on all this immense body of intellectual values the Glass Bead Game player plays like an organist on the organ. "

How to implement a game like that?
It sounds like hypertext theory so one way to go at it could be that players create links between "cultural objects"
(text, sound, image, music, scientific formula, video clip, statistic, etc) they put at play on a board.
Following this line of thought there is http://home.earthlink.net/~hipbone/index.html who sets the basics.
To augment the level of complexity, the next step would be to theorize how each link could cover as much ground as
possible or how they could register into an interdisciplinary strategy etc
I have a problem with the boards "hipbone" is using because they are irrelevant to the gameplay as I see it / a
game like "the glass bead game" should have a board as extensible as our culture can be; one way to do it
might be to apply the six principles of the rhizome as listed by Deleuze and Guattari
(Connection, Heterogeneity, Multiplicity, Asignifying rupture, Cartography, Decalcomania) to a serie of boards slightly
more complex, like the one used in "the player of games" by Iain M Banks:

" (...) Gurgeh and the drone called Worthil were, seemingly, at one
end of a huge room many times larger than the one they in fact occupied. Before them stretched a floor covered with a
stunningly complicated and seemingly chaotically abstract and irregular mosaic pattern, which in places rose up like hills
and dipped into valleys. Looking closer, it could be seen that the hills were not solid, but rather stacked, tapering
levels of the same bewildering meta-pattern, creating linked, multi-layered pyramids over the fantastic landscape, which,
on still closer inspection, had what looked like bizarrely sculpted game-pieces standing on its riotously coloured surface.
The whole construction must have measured at least twenty metres to a side.
'That,' Gurgeh asked, 'is a board?' He swallowed. He had never seen, never heard about, never had the least hint of a game
as complicated as this one must surely be, if those were individual pieces and areas.

'One of them.'

'How many are there?' It couldn't be real. It had to be a joke. They were making fun of him. No human brain could
possibly cope with a game on such a scale. It was impossible. It had to be.

'Three. All that size, plus numerous minor ones, played with cards as well. "


The thing is, I would like to give the "Culture" treatment to the board and the gameplay of Azad :-)

What other novel is openly inspired by "the glass bead game"?

Anyone would like to brainstorm on the theory of such a game?

Here's another quote from "The player of games" to show some directions possible for the gameplay:
"(..) memorising the moves each piece could make, as well as their values, handedness, potential and actual morale-strength,
their varied intersecting time/power-curves, and their specific skill harmonics as related to different areas of the boards;
he pored over tables and grids setting out the qualities inherent in the suits, numbers, levels and sets of the associated
cards and puzzled over the place in the greater play the lesser boards occupied, and how the elemental imagery in the later
stages fitted in with the more mechanistic workings of the pieces, boards and die-matching in the earlier rounds, while
at the same time trying to find some way of linking in his mind the tactics and strategy of the game as it was usually
played, both in its single-game mode one person against another - and in the multiple-game versions, when up to ten
contestants might compete in the same match, with all the potential for alliances, intrigue, concerted action, pacts
and treachery that such a game-form made possible."

That was a very competitive and agressive game made by a cruel empire but I like to keep in mind an "ideal game" would not
have tobe so limited; many styles of play can be possible, different shades from competitive to collaborative.


It could be a good playground to theorize democratic progressive values and actions and how they fit within different complex systems,
Theory of Everything, game theory, hypertextuality, cognitive science, multimedia, autopoiesis, pop culture theory or whatever etc etc

ps I'm not interested in no esoteric nonsense and other kaballah :-)

I hope it will be a subject of interest.

Sébastien Chikara (Sébastien Chikara), Monday, 15 December 2003 21:05 (twenty-one years ago)

A novel by Kate Atkinson briefly mentions The Glass Bead Game. A particularly tedious hippy is reading it.

isadora (isadora), Monday, 15 December 2003 21:29 (twenty-one years ago)

Someone mentionned me Perec's life:a user's manual, anyone can concur it have some links to it?

Sébastien Chikara (Sébastien Chikara), Monday, 15 December 2003 21:43 (twenty-one years ago)

It's one of those books that sounds more interesting than it actually is, in my experience. A very flat style - I couldn't finish it.

I enjoyed Hesse's Steppenwolf, Siddartha, and Journey to the East.

Bob Six (bobbysix), Monday, 15 December 2003 22:12 (twenty-one years ago)

I haven't read the GBG but when I heard that idea on tv I decided to google it to see if some people had tried to make it happen.
In his novel, Hesse doesn't explain how it is played so anything goes to get there.

I haven't found much info on the subject, but I liked that webpage:

"
Hermann Hesse's Glass Bead Game: A Game Designer's Holy Grail...
Written primarily for interested members of the game design community, this piece lays out the essence of the game genre called Glass Bead Games, and suggests why the development of successful, playable Games in this genre can serve as something of a "holy grail" for designers. The GBG is outlined here without quotation from Hermann Hesse's writings. This should permit game designers to grasp the essence of the Game itself, without getting bogged down in the specifics as Hesse described them for his own novelistic purposes -- and should also allow those who are already familiar with his work to see the Game in a fresh perspective. "

Sébastien Chikara (Sébastien Chikara), Monday, 15 December 2003 22:36 (twenty-one years ago)

read 75 pages of it. 1st chapter somewhat prescient but once the story got going foudnb it fairly dull. Bob Six OTM.

fcussen (Burger), Monday, 15 December 2003 23:09 (twenty-one years ago)

It's among my favourite books, certainly my favourite by Hesse.

Martin Skidmore (Martin Skidmore), Tuesday, 16 December 2003 19:09 (twenty-one years ago)

I was too stupid when I tried to read this back when I was 16. I may be smart enough to read it now but unfortunately all those parts of me that were interested in stuff like this died long ago.

anthony kyle monday (akmonday), Tuesday, 16 December 2003 19:15 (twenty-one years ago)

I liked "the player of games"

s1utsky (slutsky), Wednesday, 17 December 2003 05:01 (twenty-one years ago)

that sounds interesting, i haven't read it yet...but "bildungsroman" is one of the ugliest words ever

Maria (Maria), Wednesday, 17 December 2003 05:02 (twenty-one years ago)

oh i dunno it's kinda cute, u think bilge and dung at first but the roman is elegant and turns it into a roman building thing and the way the roman sort of peters out off yr tongue at the end makes the dungs bit a fun dip to swing yrself around, an adventure for the mouth at any rate. wouldnt recommend saying it in convo tho

prima fassy (bob), Wednesday, 17 December 2003 11:24 (twenty-one years ago)

i think i prefer it to gesamkunstwerk, which is more east german angular and showy rather than the more forest-minded teuton's bildungsroman

prima fassy (bob), Wednesday, 17 December 2003 11:27 (twenty-one years ago)

as a system of understanding how would this game illume further life's stupor of having dared and won?

prima fassy (bob), Wednesday, 17 December 2003 11:32 (twenty-one years ago)

I like kunsterroman

s1utsky (slutsky), Wednesday, 17 December 2003 16:29 (twenty-one years ago)

two years pass...
"Can we use our current technology to bring C. P. Snow's two cultures
closer together? For example, could we produce a vision-oriented,
computer-based version of the cross-cultural artifact envisioned in
Hermann Hesse's Das Glasperlenspiel?"

JOHN HENRY HOLLAND
Computer Scientist at the University of Michigan; author of Hidden
Order: How Adaptation Builds Complexity; Emergence.

2342345245@2452345.net, Tuesday, 10 January 2006 08:29 (nineteen years ago)

four years pass...

^this spammer has sold me on this.

xyzzzz__, Wednesday, 3 March 2010 21:43 (fifteen years ago)


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