― Markelby (Mark C), Monday, 23 February 2004 10:57 (twenty-two years ago)
"Too far away" filming of scenes,Too much 'pause' time before and after delivery of lines
But I'm not industry, so I 'know' nowt.
― mark grout (mark grout), Monday, 23 February 2004 11:05 (twenty-two years ago)
― caitlin (caitlin), Monday, 23 February 2004 11:13 (twenty-two years ago)
― Markelby (Mark C), Monday, 23 February 2004 11:26 (twenty-two years ago)
I think what I notice most about the direction of a film is something I can best describe as coherence. Not the greatest word, but I can't think of a better one right now. An extreme example of this is visible in auteur-type films (anything by Hitchcock, etc. and many others of course) where the director's mark seems all over the place somehow, though I don't mean to say auteur=director I think is good.
I will try to give an example of this nebulous thing I mean by coherence. Watching the director's commentary to 'Maborosi,' (Japanese movie by former documentary director Hirokazu Kore-eda) he explained that he made the decision early on in the process to use only long and short (close?) shots for everything, barring a single scene between two of the central characters, where he used the only medium-length shots in the movie. I didn't consciously process this while watching, but in retrospect that decision made the film flow and cohere in a distinct way that I think really affected any viewer's relation to the story. It's these kinds of details that fit into the flim-as-whole that I think good directors have under control.
Another Hitchcock example, (according to David Chase/Peter Bogdanovich conversation re: the Sopranos) being the first director to use only atmospheric music (i.e. no score) in 'Rear Window.' Something that someone watching may not consciously parse, but that affects the whole feel of the thing.
Hope this helps, Mark.
― sgs (sgs), Monday, 23 February 2004 11:38 (twenty-two years ago)
― Markelby (Mark C), Monday, 23 February 2004 11:49 (twenty-two years ago)
― sgs (sgs), Monday, 23 February 2004 11:55 (twenty-two years ago)
― Markelby (Mark C), Monday, 23 February 2004 12:16 (twenty-two years ago)
― Pete (Pete), Monday, 23 February 2004 12:42 (twenty-two years ago)
― Markelby (Mark C), Monday, 23 February 2004 12:56 (twenty-two years ago)
― Tracer Hand (tracerhand), Monday, 23 February 2004 13:08 (twenty-two years ago)
Rub. If this guy can't do both, what's he on screen for?
Case in point, the situation where Tom and Nicole had to be 'taught' how to make love from a 'presentation' point of view, i.e. what looks good to a camera 'over there' had to be taught (I'm assuming they were'nt actually both rubbish in bed together).
― mark grout (mark grout), Monday, 23 February 2004 13:13 (twenty-two years ago)
― Pete (Pete), Monday, 23 February 2004 13:16 (twenty-two years ago)
― Tracer Hand (tracerhand), Monday, 23 February 2004 13:18 (twenty-two years ago)
― Markelby (Mark C), Monday, 23 February 2004 13:28 (twenty-two years ago)
― Pete (Pete), Monday, 23 February 2004 13:30 (twenty-two years ago)
― Markelby (Mark C), Monday, 23 February 2004 13:31 (twenty-two years ago)
Film actors are not used to actually being directed AT ALL though because half the fucking Hollywood directors these days took a path that goes straight from quick n dirty film school --> TV ads --> music videos --> movies. These types (i.e. Michael Bay et al) have zero idea of how to speak actors' language, so they just tell the actors to "do what they do" or "make it more intense" or whatever. Luckily they are highly-schooled in technical aspects of film-making so the lack of inventive blocking or character interaction w/the set can be made up for with expressionist scenery and on-a-dime camera movement (and of course, brutal editing) in order to convey the meaning of the scene. The humans get lost in the shuffle but the director's job - of telling a story with pictures (and sound, but usually to a lesser degree) - is somewhat carried out.
Of course Mark if you're talking about technical things like "cheating" towards the camera and such you'll have no argument from me. These are techniques that become second-nature very quickly and thus pose no mental distraction from actually DOING what the hell it is your character's supposed to be doing.
― Tracer Hand (tracerhand), Monday, 23 February 2004 13:43 (twenty-two years ago)
But then consider the massive difference between stage and screen acting (and even screen and TV acting) and there are lots of practicale differences between the two (how or what you are acting at for example).
― Pete (Pete), Monday, 23 February 2004 13:48 (twenty-two years ago)
1) How far apart are the actors from each other?
2) Are they facing each other or not?
3) What activity are they engaged in (washing up, shuffling cards, picking at fingernails, brooding)?
4) What kind of room are they in, and how is it lit? Daytime or nighttime?
5) What kinds of sounds can we hear?
6) Where is the camera placed? Will it move?
The answers to all these questions should come directly from the script itself, and from what you and the actors have discovered during rehearsals.
The only things in which the actors should have any input are 1, 2, and 3, but even then they'd better listen when you talk!
― Tracer Hand (tracerhand), Monday, 23 February 2004 13:57 (twenty-two years ago)