Arcade Aesthetics

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Video games as art/art as video games: I'm working on a little research piece and would be most grateful for ILE's ideas.

Are video games art at all?

Have the visuals of any game old or new ever struck you as moving, beautiful, meaningful, important?

Do you know of any exhibitions, books, websites or essays which dealt with video games as art? Any "high art" artists influenced by video game aesthetics?

fritz, Thursday, 1 November 2001 01:00 (twenty-three years ago)

(immediate invitation to mutate thread tangential question: is it OK to use ILE as a research tool? do you try out your writing ideas here?)

fritz, Thursday, 1 November 2001 01:00 (twenty-three years ago)

Oi! Nick! Since you're posting again you might as well fetch this man the thread he is looking for.

Short answer - yeah. Stephen/Steven Poole's "Trigger Happy" is the book.

Tom, Thursday, 1 November 2001 01:00 (twenty-three years ago)

not to come off like the il* police, but i'm pretty sure there's another vg as art thread floatin about, so prolly a buncha good info on that to be gleaned.

jess' snap response: vg = art, obviously, if pop muzik = art, obv. just as much creative engineering goes into a gamecube title as britney spears, maybe more. (note: i am not being crass. i hold many vid games more dearly than a good chunk of "high art." or, if this ever sees the light of day, "why i value the creator/designer of mario/zelda more than any artist since ed kienholz died." [title pending approval.])

jess, Thursday, 1 November 2001 01:00 (twenty-three years ago)

I know my place. Are Video Games Art?

Nick, Thursday, 1 November 2001 01:00 (twenty-three years ago)

It's just like old times.

Tom, Thursday, 1 November 2001 01:00 (twenty-three years ago)

Thanks, gentlemen. Now I remember where I swiped the idea in the first place.

fritz, Thursday, 1 November 2001 01:00 (twenty-three years ago)

Nick, where did you go anyway?

Sam, Thursday, 1 November 2001 01:00 (twenty-three years ago)

err - nowhere. personal things.

Nick, Thursday, 1 November 2001 01:00 (twenty-three years ago)

Saw this a while back, may be of some interest...kinda cool regardless:

http://asuartmuseum.asu.edu/haddock/

Saw an article about it in Salon I believe...

will__, Sunday, 4 November 2001 01:00 (twenty-three years ago)

There R some games (such as final fantasy/shenmue) that would try and convince you that they R high art. I R saying no a game is just a way to unwind. When you start adding stories which try and be "important" and meaningful, generally the end result is a film where you have to press the "a" button every so often and R having an absoloutley dreadful script.

having spending dangerous amounts of time on a speccy emulator recently, I R considering whether 8 bit games/music could be considered art.

I R developing carpel tunnel, Sunday, 4 November 2001 01:00 (twenty-three years ago)

s'like any medium innit. say fiction books. some have more artistic merit than others. some are better written than others. most are just passing entertainment. there's been a lot of talking up games as art, but it's largely PR fluff.

here's my theory: you're more likely to find art of merit where the audience/cash isn't big enough for marketing to kick in. not because better stuff is written, but because only the really good stuff is talked up, rather than the latest studio release. which sets me up for another plug for text-based games :-)

Alan at home, Sunday, 4 November 2001 01:00 (twenty-three years ago)

Text based games R being oxymoron

I R spoken, Monday, 5 November 2001 01:00 (twenty-three years ago)

"3-D Ant Attack" certainly is art.

Norman Phay, Monday, 5 November 2001 01:00 (twenty-three years ago)


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