Are video games art at all?
Have the visuals of any game old or new ever struck you as moving, beautiful, meaningful, important?
Do you know of any exhibitions, books, websites or essays which dealt with video games as art? Any "high art" artists influenced by video game aesthetics?
― fritz, Thursday, 1 November 2001 01:00 (twenty-three years ago)
Short answer - yeah. Stephen/Steven Poole's "Trigger Happy" is the book.
― Tom, Thursday, 1 November 2001 01:00 (twenty-three years ago)
jess' snap response: vg = art, obviously, if pop muzik = art, obv. just as much creative engineering goes into a gamecube title as britney spears, maybe more. (note: i am not being crass. i hold many vid games more dearly than a good chunk of "high art." or, if this ever sees the light of day, "why i value the creator/designer of mario/zelda more than any artist since ed kienholz died." [title pending approval.])
― jess, Thursday, 1 November 2001 01:00 (twenty-three years ago)
― Nick, Thursday, 1 November 2001 01:00 (twenty-three years ago)
― Sam, Thursday, 1 November 2001 01:00 (twenty-three years ago)
http://asuartmuseum.asu.edu/haddock/
Saw an article about it in Salon I believe...
― will__, Sunday, 4 November 2001 01:00 (twenty-three years ago)
having spending dangerous amounts of time on a speccy emulator recently, I R considering whether 8 bit games/music could be considered art.
― I R developing carpel tunnel, Sunday, 4 November 2001 01:00 (twenty-three years ago)
here's my theory: you're more likely to find art of merit where the audience/cash isn't big enough for marketing to kick in. not because better stuff is written, but because only the really good stuff is talked up, rather than the latest studio release. which sets me up for another plug for text-based games :-)
― Alan at home, Sunday, 4 November 2001 01:00 (twenty-three years ago)
― I R spoken, Monday, 5 November 2001 01:00 (twenty-three years ago)
― Norman Phay, Monday, 5 November 2001 01:00 (twenty-three years ago)