On the bus home, I was bored out of my fukcing skull, so I was thinking about how stuff like this seems rare, as opposed to the routine extreme violence in lots of computer games. How "sex and violence" are the 2, I dunno, signifiers of adult content or something. I thought about this bit in "Half Life", when I was playing that, which was pretty fukcing gross I thought at the time. You're in the bit with the ruined buildings, just before you have to go through the bit where the soldier throws the grenade into the air conduit you're going down. you're up on this bit of 1/2 ruined floor, and there are soldiers on the ground. If you have a crossbow, you can sneak up to the edge, put the thing into zoom, and shoot the soldiers in the head with crossbow bolts. It's really gory, and I remember having this "naked lunch" moment, realising that the level of gore, the extremity of violence depicted in the game, well, if it were depicted thusly in a film, that would be a pretty far fucking out example of "extreme cinema", certainly a bit beyond what I'd be able to enjoy watching, personally. Nevertheless, I really enjoyed playing the game, in fact, I found it tremendously thrilling, sneaking around, thinking of devious ways to outmanouvre the soldiers and alien monsters, so I could KILL THEM WITH GUNS. I was completely into this little computer-world, to the extent that stuff happening around me probably wouldn't register. If you were going to describe something as "sad", that would probably qualify, inhabiting this stupid virtual world, where you're only aim is to blow shit up, and kill weird things before they get you, and it takes up hours and hours of your life. Yet somehow it seems 1000 times less sad than spending hours prodding a couple of little computer generated avatars around in a virtual apartment, in the hope of watching them fuck. I'm thinking that it shouldn't be really - because irl, sex is better than violence perhaps? But somehow it is. I dunno, what do you think? (too little to do, too much time to think to-day, obv.)
(I'd link to stuff abt the game, but I can't remember what it's called. I'll check on the way home tonight)
― Pashmina (Pashmina), Friday, 4 June 2004 11:13 (twenty-one years ago)
― Pashmina (Pashmina), Friday, 4 June 2004 11:14 (twenty-one years ago)
― Jarlr'mai (jarlrmai), Friday, 4 June 2004 11:38 (twenty-one years ago)
― Pashmina (Pashmina), Friday, 4 June 2004 11:38 (twenty-one years ago)
It stands out because it's a European game, and most games come from Japan/US, whose fucked-in-the-headness regarding sex vs violence is well documented re: cinema.
It makes sense that violence is immediately available in a point-and-click way, and sex (with the exception of a few really dodge games) is tricky - this is how it is in the real world!
I understand that Singles isn't a very good game, but not because it's "The Sims, except about sex", just because it's not very well followed through.
― Andrew Farrell (afarrell), Friday, 4 June 2004 11:41 (twenty-one years ago)
The ultimate computer game taboo would be one with sex and violence combined - a game where yr character goes round raping the computer generated avatars would almost certainly be banned immediately in every country where they attempted to sell it.
― MarkH (MarkH), Friday, 4 June 2004 11:45 (twenty-one years ago)
― Andrew Farrell (afarrell), Friday, 4 June 2004 11:48 (twenty-one years ago)
"Singles", that's the one, I recognise the box pic.
― Pashmina (Pashmina), Friday, 4 June 2004 11:50 (twenty-one years ago)
― Pashmina (Pashmina), Friday, 4 June 2004 11:58 (twenty-one years ago)
― robster (robster), Friday, 4 June 2004 12:13 (twenty-one years ago)
― 57 7th (calstars), Friday, 4 June 2004 12:14 (twenty-one years ago)
― Pashmina (Pashmina), Friday, 4 June 2004 12:15 (twenty-one years ago)
― MarkH (MarkH), Friday, 4 June 2004 12:17 (twenty-one years ago)
but i suppose the fundamental difference is that we'd all rather be having sex for real so any associated behaviour in a game feels a bit silly. violence on the other hand is not something most of us want to experience in real life, certainly not on a Half Life scale, so it's more logical to indluge in that virtually where the real thrill comes from knowing you can't really get hurt rather than the fact you're destroying textured polygons as people/mutants/demon creatures
― stevem (blueski), Friday, 4 June 2004 12:18 (twenty-one years ago)
sevem = so otm that this thread now = redundant.
― Pashmina (Pashmina), Friday, 4 June 2004 12:26 (twenty-one years ago)
― Pashmina (Pashmina), Friday, 4 June 2004 12:27 (twenty-one years ago)
I think that there are equal doses of sex and violence all over the video game industry. It largely depends on the cultural environment - American developers are much more likely to make a game involving massive amounts of gory violence, Japanese developers are much more likely to include sex, esp. apparently fetishistic pedophile rape fantasy type shit, which to my mind (as an American, natch) is a bit more horrifyingly offensive than any 50FPS cuban necktie murderbot game, which you almost NEVER see from Japan (it took Americans to make Mortal Kombat) - conversely I feel that if Tomb Raider originated in Japan Lara Croft would never have made it through the tomb without encountering at least five different cases of "naughty tentacles" or some shit.
Different cultures have different ideas about what kind of distance you can put between yourself and imaginary entertainments, depending on the topic.
a website like C0nsumpt10nJunct10n really hammers the point home, though, that the kind of people who seek out snuff films and the kind of people who seek out hardcore pornography are really one and the same. So I think it's not so much the consumers that are different, culturewise, but the developers and what they feel comfortable/profitable providing.
Arrgh I hate what this post says about me. Blame the Air Force.
― TOMBOT, Friday, 4 June 2004 12:40 (twenty-one years ago)
so, presumably the grunts who got headshot are only asleep, to be incinerated when the entire Black Mesa compound gets nuked from orbit, presumably sometime after the game has ended.
I've been playing a lot of HL lately; i just wish that this used copy of _Opposing Force_ i picked up yesterday would install on my system...
― Kingfish Disraeli (Kingfish), Friday, 4 June 2004 13:07 (twenty-one years ago)
ha, so the red goo which spurted out of the soldier's head when I hit him w/the crossbow is like red tranquiliser liquid?
I got "opposing force" to install OK on my computer, but "Blue Shift" fucked up. You get so far (the railway yard) and this door or gate is supposed to open or something (I looked at a walkthrough b/c I thought I was stuck) and it doesn't!!
Of course, I never thought of Japan, TomBot, argh, what was that thing, "trance vibrator"?
― Pashmina (Pashmina), Friday, 4 June 2004 13:13 (twenty-one years ago)
― Pashmina (Pashmina), Friday, 4 June 2004 13:14 (twenty-one years ago)
either that or somebody at Valve not taking the time to change the animation. we'll see if tranqs make it into HL2.
― Kingfish Disraeli (Kingfish), Friday, 4 June 2004 13:22 (twenty-one years ago)
also, "swapping tartar sauce" is now the Euphemism of the Day.
― Kingfish Disraeli (Kingfish), Friday, 4 June 2004 17:09 (twenty-one years ago)