Do they not realise that the most efficient form of advertising is publicity?This age old blame debate has arisen once again, but IlXors your thoughts please ?
― Ste (Fuzzy), Thursday, 29 July 2004 12:17 (twenty-one years ago)
― Ste (Fuzzy), Thursday, 29 July 2004 12:19 (twenty-one years ago)
― Pashmina (Pashmina), Thursday, 29 July 2004 12:22 (twenty-one years ago)
― MarkH (MarkH), Thursday, 29 July 2004 12:24 (twenty-one years ago)
I don't know why, its just the way it is.
― Mr Noodles (Mr Noodles), Thursday, 29 July 2004 12:27 (twenty-one years ago)
― Ste (Fuzzy), Thursday, 29 July 2004 12:31 (twenty-one years ago)
― Alba (Alba), Thursday, 29 July 2004 12:33 (twenty-one years ago)
― Ste (Fuzzy), Thursday, 29 July 2004 12:51 (twenty-one years ago)
― PinXor (Pinkpanther), Thursday, 29 July 2004 12:51 (twenty-one years ago)
and where was brian cox during all this?
― cutty (mcutt), Thursday, 29 July 2004 12:55 (twenty-one years ago)
― g--ff (gcannon), Thursday, 29 July 2004 12:57 (twenty-one years ago)
― Alba (Alba), Thursday, 29 July 2004 12:58 (twenty-one years ago)
― g--ff (gcannon), Thursday, 29 July 2004 13:01 (twenty-one years ago)
― Kingfish von Bandersnatch (Kingfish), Thursday, 29 July 2004 13:10 (twenty-one years ago)
― g--ff (gcannon), Thursday, 29 July 2004 13:15 (twenty-one years ago)
― g--ff (gcannon), Thursday, 29 July 2004 13:16 (twenty-one years ago)
― ENRQ (Enrique), Thursday, 29 July 2004 13:18 (twenty-one years ago)
Nit-picking? Well they started it.
― Ste (Fuzzy), Thursday, 29 July 2004 13:18 (twenty-one years ago)
(xpost)
― Madchen (Madchen), Thursday, 29 July 2004 13:21 (twenty-one years ago)
― PinXor (Pinkpanther), Thursday, 29 July 2004 13:30 (twenty-one years ago)
― Alba (Alba), Thursday, 29 July 2004 13:32 (twenty-one years ago)
― ENRQ (Enrique), Thursday, 29 July 2004 13:33 (twenty-one years ago)
― g--ff (gcannon), Thursday, 29 July 2004 13:34 (twenty-one years ago)
Yuk no, it's a tripe game to be fair and bores the hell out of me.
― Ste (Fuzzy), Thursday, 29 July 2004 13:36 (twenty-one years ago)
― PinXor (Pinkpanther), Thursday, 29 July 2004 13:37 (twenty-one years ago)
― ENRQ (Enrique), Thursday, 29 July 2004 13:39 (twenty-one years ago)
― Alba (Alba), Thursday, 29 July 2004 13:40 (twenty-one years ago)
― PinXor (Pinkpanther), Thursday, 29 July 2004 13:42 (twenty-one years ago)
― Alba (Alba), Thursday, 29 July 2004 13:43 (twenty-one years ago)
― PinXor (Pinkpanther), Thursday, 29 July 2004 13:44 (twenty-one years ago)
― Ste (Fuzzy), Thursday, 29 July 2004 13:47 (twenty-one years ago)
― PinXor (Pinkpanther), Thursday, 29 July 2004 13:48 (twenty-one years ago)
― Alba (Alba), Thursday, 29 July 2004 13:53 (twenty-one years ago)
― PinXor (Pinkpanther), Thursday, 29 July 2004 13:55 (twenty-one years ago)
I agree GTA games look less real than Manhunt although there's tons more in them for a parent to be concerned about. My sister wouldn't let her 2 teenage sons play them, ever, and rightly so.
― Ste (Fuzzy), Thursday, 29 July 2004 14:02 (twenty-one years ago)
― Alba (Alba), Thursday, 29 July 2004 14:03 (twenty-one years ago)
― Kingfish von Bandersnatch (Kingfish), Thursday, 29 July 2004 14:04 (twenty-one years ago)
― g--ff (gcannon), Thursday, 29 July 2004 14:17 (twenty-one years ago)
― cutty (mcutt), Thursday, 29 July 2004 14:17 (twenty-one years ago)
― g--ff (gcannon), Thursday, 29 July 2004 14:31 (twenty-one years ago)
― Ste (Fuzzy), Thursday, 29 July 2004 14:33 (twenty-one years ago)
― Ste (Fuzzy), Thursday, 29 July 2004 14:34 (twenty-one years ago)
― Kingfish von Bandersnatch (Kingfish), Thursday, 29 July 2004 14:36 (twenty-one years ago)
― g--ff (gcannon), Thursday, 29 July 2004 14:40 (twenty-one years ago)
― Ste (Fuzzy), Thursday, 29 July 2004 14:41 (twenty-one years ago)
― g--ff (gcannon), Thursday, 29 July 2004 14:45 (twenty-one years ago)
― Ste (Fuzzy), Thursday, 29 July 2004 14:50 (twenty-one years ago)
Predictably, this Leblanc lad basically seems like a total violent criminal type, even prior to having the internal workings of his brain malevolently reconfigured towards maiming by Manhunt.
― Fergal (Ferg), Thursday, 29 July 2004 14:57 (twenty-one years ago)
― Kingfish von Bandersnatch (Kingfish), Thursday, 29 July 2004 15:17 (twenty-one years ago)
and i kinda agree. i'm a lot happier killing aliens or zombies (or zombie aliens) than humans.
― koogs (koogs), Friday, 30 July 2004 07:21 (twenty-one years ago)
― PinXor (Pinkpanther), Friday, 30 July 2004 07:44 (twenty-one years ago)
― dog latin (dog latin), Friday, 30 July 2004 07:47 (twenty-one years ago)
how about "a computer game can contribute in making you think violence is cheap"?
― Sébastien Chikara (Sébastien Chikara), Friday, 30 July 2004 07:53 (twenty-one years ago)
― PinXor (Pinkpanther), Friday, 30 July 2004 07:55 (twenty-one years ago)
― Sébastien Chikara (Sébastien Chikara), Friday, 30 July 2004 08:01 (twenty-one years ago)
Seriously though - cobblers, you've got to be some sort of menko to start stabbing people in the first place, video game or not.
― Porkpie (porkpie), Friday, 30 July 2004 08:08 (twenty-one years ago)
― dog latin (dog latin), Friday, 30 July 2004 08:09 (twenty-one years ago)
but kids do latch on to these things. go and stand outside any playground in the country and you'll see countless spider-men beating up doctor octopii (not just kids either - star trek conventions for instance). and these games are interactive, and that's an important distinction - it's me pushing the button to take the top of that bloke's head off, i'm not just sat there watching bruce willis do it, it's me. and the bloke i'm killing is looking and acting more and more realistic with every year what with advances in technology.
and it worries me. who hasn't gone to sleep and dreamed of falling tetris bricks? these things DO get into your subconscious (imho).
xposts, lots of them.
― koogs (koogs), Friday, 30 July 2004 08:12 (twenty-one years ago)
― dog latin (dog latin), Friday, 30 July 2004 08:13 (twenty-one years ago)
― PinXor (Pinkpanther), Friday, 30 July 2004 08:14 (twenty-one years ago)
er, actually... 8)
― koogs (koogs), Friday, 30 July 2004 08:18 (twenty-one years ago)
If someone's going to do an inhumane act of harm then they're going to do it. The video game could maybe have influenced the way he did it, but then so could an episode of Eastenders - he'd still have done something equally grievious.
― dog latin (dog latin), Friday, 30 July 2004 08:19 (twenty-one years ago)
but as i said above, video games are interactive, and that is an important difference.
― koogs (koogs), Friday, 30 July 2004 08:19 (twenty-one years ago)
― dog latin (dog latin), Friday, 30 July 2004 08:21 (twenty-one years ago)
― dog latin (dog latin), Friday, 30 July 2004 08:22 (twenty-one years ago)
― Sébastien Chikara (Sébastien Chikara), Friday, 30 July 2004 08:22 (twenty-one years ago)
― PinXor (Pinkpanther), Friday, 30 July 2004 08:23 (twenty-one years ago)
Sebastien, really, it's not all about capitalism.
― Porkpie (porkpie), Friday, 30 July 2004 08:27 (twenty-one years ago)
yes, but these people DO exist and i believe VGs can tip such people over the edge. but it's perfectly safe (as is The Ale) in 99+% of cases. which is why i *don't* think they should ban them.
> If someone's going to do an inhumane act of harm then they're going to do it.
i do believe killing something hundreds of times in your head can make the leap killing something once in reality easier. the recent bbc2(?) program about how they went from the 2% of effective soldiers in WW1 to 90% in armed forces today basically said that they just remove the barrier to killing by introducing the soldiers to more and more realistic targets and repeating this again and again until it's a conditioned response. which to me is a very similar thing.
― koogs (koogs), Friday, 30 July 2004 08:29 (twenty-one years ago)
― PinXor (Pinkpanther), Friday, 30 July 2004 08:30 (twenty-one years ago)
― koogs (koogs), Friday, 30 July 2004 08:33 (twenty-one years ago)
― PinXor (Pinkpanther), Friday, 30 July 2004 08:35 (twenty-one years ago)
― dog latin (dog latin), Friday, 30 July 2004 08:36 (twenty-one years ago)
― PinXor (Pinkpanther), Friday, 30 July 2004 08:38 (twenty-one years ago)
― Dom Passantino (Dom Passantino), Friday, 30 July 2004 08:43 (twenty-one years ago)
― PinXor (Pinkpanther), Friday, 30 July 2004 08:47 (twenty-one years ago)
― dog latin (dog latin), Friday, 30 July 2004 08:58 (twenty-one years ago)
Anybody who currently cannot distinguish the two is indeed heading for big trub.
But interesting point koogs re the conditioning, makes me wonder that when and if games become ultra-realistic (user immersed in the world, perhaps more feedback involved), that will this indeed become a problem. Makes yer think.
― Ste (Fuzzy), Friday, 30 July 2004 08:59 (twenty-one years ago)
― koogs (koogs), Friday, 30 July 2004 09:00 (twenty-one years ago)
― Ste (Fuzzy), Friday, 30 July 2004 09:02 (twenty-one years ago)
― PJ Miller (PJ Miller), Friday, 30 July 2004 09:05 (twenty-one years ago)
What I find weird and wrong about this situation is that it's the parents of the victim who are kicking up the fuss. If I'd been beaten to death by a murderous nut, I'd be really angry to then find that my parents were making excuses for the fucker. "It's not his fault! it's that nasty game he was playing that made him do it!" I mean, jesus.
― JimD (JimD), Friday, 30 July 2004 09:18 (twenty-one years ago)
-- Tuomas (tuomas.alh...), July 30th, 2004.
― latebloomer (latebloomer), Friday, 30 July 2004 10:47 (twenty-one years ago)
― latebloomer (latebloomer), Friday, 30 July 2004 10:48 (twenty-one years ago)
i dunno, i think my knowledge of how to take out zombies has been improved due to video games-- just like in Thief, you only need to fire a water arrow dipped in Holy Water at the head of a zombie and BLAMMO zombie limbs everywhere.
also, thanks to Aliens comics, i know now to cap zombies in the knees to immobilize them, then, as they crawl towards you to feast on your cranial innards, blast them in the skull twice with a Desert Eagle to finish the job.
still, folks pointing to vid games as tipping points or motivating factors to someone finally snapping and going psycho have not much of an arguement -- if you're not in a rational frame of mind, ANYTHING can tell you to kill, like, oh, your dog, or TV static...
― Kingfish von Bandersnatch (Kingfish), Friday, 30 July 2004 13:59 (twenty-one years ago)
― Onimo (GerryNemo), Friday, 30 July 2004 14:37 (twenty-one years ago)
Don't they see that more copies will now sell of this?
Silly people.
― C-Man (C-Man), Friday, 30 July 2004 14:49 (twenty-one years ago)
― dog latin (dog latin), Friday, 30 July 2004 14:51 (twenty-one years ago)
Does this make me evil?
― JimD (JimD), Friday, 30 July 2004 16:06 (twenty-one years ago)
― Kingfish von Bandersnatch (Kingfish), Friday, 30 July 2004 16:15 (twenty-one years ago)
Non-stop violence, they feed us cascadesOf non-believers dying in the sandFeeding us with violence, we face the fall of manBelieve me, and catch me if you can
Catch me if you can!
Come close, step insideRadiance from a dying worldContagious and carelessYou're spreading your disease among usWhite noise in your earsYour eyes look like monitorsBut what you need is silenceAnd a positive vibe
― Sébastien Chikara (Sébastien Chikara), Friday, 30 July 2004 22:13 (twenty-one years ago)
Victim not killer owned 'murder manual' game
It seems the game in question was owned by the victim and not the killer. Police yet again stating there is no link to the game. I wonder if Dixons, the Daily Mail et al will take back all the crap they've been spouting since this link was first made.
― Onimo (GerryNemo), Thursday, 5 August 2004 16:25 (twenty-one years ago)
― cozen (Cozen), Monday, 6 June 2005 21:54 (twenty years ago)
― mike h. (mike h.), Monday, 6 June 2005 22:36 (twenty years ago)
― kingfish maximum overdrunk (Kingfish), Monday, 6 June 2005 23:25 (twenty years ago)
I will take a guess that the Warriors game will be of similar style, if done by the same team.
― Ste (Fuzzy), Tuesday, 7 June 2005 08:20 (twenty years ago)
It is good at first, a guy keeps talking to you and saying "KILL THAT DUMB FUCK, VERY GOOD MY SON" etc and it's kind of scary, but after a while you begin to see him as a father figure and the game gets more relaxed, you become focussed and calm but no less intense.
― Ronan (Ronan), Tuesday, 7 June 2005 08:54 (twenty years ago)