innovative video games

Message Bookmarked
Bookmark Removed
http://www.i-p.se/index.aspx?page=mindball

"Mindball is an experience product, a game where two players control a ball with their brain waves. The player being most relaxed wins the game. The brain waves are detected by sensors attached to the headbands. The sensors (electrodes) are connected to a biosensor system. The biosensor system, registers the electrical activity in the brain \u2013 so called EGG. The brain waves increasing the chance to win Mindball are called Alpha- and Theta waves."


http://www.wilddivine.com/banner.php

"The first in a series of “Inner-Active” computer adventures that uses biofeedback to create a truly enlightening experience for the mind and body."


A good comment I came across about these games :"it would be progress if we could use advancing biosensor technology to change our attitudes and psychology to create and maintain more constructive relations".

Sébastien Chikara (Sébastien Chikara), Saturday, 31 July 2004 23:54 (twenty-one years ago)

the first one looked cool.

the second one looks like a new age nightmare.

cutty (mcutt), Sunday, 1 August 2004 00:10 (twenty-one years ago)

I agree.

Anyone remember that indie game where you control someone in the wtc to either jump to your death or go down stairs and burn to death? I don't care much about this game per se but I remember searching about it and finding other video games also labelled as "art". Searching for independent video games didn't get me this information but anyway I find it nice to visit http://www.indiegames.com/ every once in a while. Unfortunately "experimental video game" or "avant garde video game" got me only a few results and that game wasn't among those.

Sébastien Chikara (Sébastien Chikara), Sunday, 1 August 2004 00:22 (twenty-one years ago)

found that tho
"At one showcase, you might see Hrvatski live, and spend your time playing an experimental video game projected behind the performers"
wonder what that was like.

Sébastien Chikara (Sébastien Chikara), Sunday, 1 August 2004 00:34 (twenty-one years ago)

Apparently that new age nightmare's sensors are actually quite
effective. sub-pynchon idea: I would like to see em use as a tool to learn different probability theory theorems, it could be thought in the context of finding one's way through a virtual fractal maze. This idea is very good: it assures fun for at least the next couple of million years.

Sébastien Chikara (Sébastien Chikara), Sunday, 1 August 2004 01:13 (twenty-one years ago)

I finally found something about video game art
"The video game is a medium with its own language generated by rules, stereotypes and the peculiar loops of interaction feedback from the video screen. At the same time, it is one of the most popular and pervasive media, representing dreams and reality with their many paradoxes. One of the key elements is the »play« factor, a universal and instinctive method of interaction that underlies the pleasure of instant gratification. More and more artists are hacking into games' codes in order to deconstruct the entertainment paradigm by adding social values, decontextualizing lead characters and their actions, and subverting the usual rules of contraposition. In this way, the meanings are definitively changed and the digital landscape is clearly manipulated. "

anyone knows more about this?

ps feel free to discuss your opinions about innovations in video games.

Sébastien Chikara (Sébastien Chikara), Sunday, 1 August 2004 10:09 (twenty-one years ago)

Dogma 2001: A Challenge to Game Designers

"(about dogme 95) I believe it's time for a similar debate in the game industry. We, too, have an arsenal of production techniques, and they're getting more spectacular all the time. Yet how many games on the store shelves can genuinely claim to be innovative? They may have innovative algorithms, but very few of them have innovative gameplay. How many first-person shooters, how many war games, how many run-and-jump video games do we really need? We're depending so much on the hardware that we're starting to ignore the bedrock foundation of our business: creativity, especially in devising not merely new games, but new kinds of games."

Sébastien Chikara (Sébastien Chikara), Sunday, 1 August 2004 10:36 (twenty-one years ago)

three years pass...

http://www.highwaygames.com/db_images/screen_2307.jpg

Catsupppppppppppppp dude 茄蕃, Wednesday, 16 April 2008 02:26 (seventeen years ago)

rip: the couple of weeks of archives that got lost during some server switch , anyway I'm pretty sure most of the stuff that was mentioned got talked about at I Love Games

Sébastien, Wednesday, 16 April 2008 03:10 (seventeen years ago)

Mindball goes for $24,000.00/pop.

libcrypt, Wednesday, 16 April 2008 04:10 (seventeen years ago)

I think Im going to d/l Zork now.

csa, Wednesday, 16 April 2008 04:34 (seventeen years ago)

two months pass...

http://www.physorg.com/news129475278.html

«A new game, named Foldit, turns protein folding into a competitive
sport. Introductory levels teach the rules, which are the same laws of
physics by which protein strands curl and twist into three-dimensional
shapes – key for biological mysteries ranging from Alzheimer's to
vaccines.

After about 20 minutes of training, people feel like they're playing a
video game but are actually mouse-clicking in the name of medical
science. The free program is at http://fold.it/ .

[...]

"There are too many possibilities for the computer to go through every
possible one," Baker said. "An approach like Rosetta@home does well on
small proteins, but as the protein gets bigger and bigger it gets
harder and harder, and the computers often fail.

"People, using their intuition, might be able to home in on the right
answer much more quickly."

[...]

The intuitive skills that make someone good at playing Foldit are not
necessarily the ones that make a top biologist. Baker says his
13-year-old son is faster at folding proteins than he is. Others may
be even faster.»

Sébastien, Friday, 20 June 2008 01:20 (seventeen years ago)

http://www.armchairempire.com/images/Reviews/XBox/psychonauts/psychonauts-4.jpg

kingfish, Friday, 20 June 2008 01:22 (seventeen years ago)

there are some foldit videos on youtube
http://youtube.com/watch?v=lGYJyur4FUA&;feature=related

it would be nice to have on the ds

Sébastien, Friday, 20 June 2008 01:52 (seventeen years ago)

I played a bit of foldit tonight and it's pretty fun. I don't know the first thing about chemistry, and it didn't give me a spot of difficulty.

libcrypt, Friday, 20 June 2008 05:04 (seventeen years ago)

In theory, this is awesome. In practice, too arbitrary, for me anyway. Am stuck around level 4-4 - it's too hard to see what generates a good score. Even with no protein clashes and everything tightly packed and all the right hydrogen bonds, I'm still 50+ points off the required total.

ledge, Friday, 20 June 2008 11:22 (seventeen years ago)

But y'know I guess that just means i r not innate expert protein folder. Would love to see more games along this line.

ledge, Friday, 20 June 2008 11:48 (seventeen years ago)

I found myself in that spot a few times but I just did wiggle until I got above the right score. Of course, that doesn't work on many.

libcrypt, Friday, 20 June 2008 21:39 (seventeen years ago)

It does seem arbitrary, I agree, but I guess it's just realistic?

libcrypt, Friday, 20 June 2008 21:39 (seventeen years ago)

well yeah. maybe there's a learning curve, it becomes more apparent... doubt i'll play it enough to find out though.

ledge, Friday, 20 June 2008 21:50 (seventeen years ago)

four years pass...

https://www.youtube.com/watch?v=l7KwdqyyUO8

www.gbokchoymail.com (admrl), Thursday, 21 June 2012 00:35 (thirteen years ago)


You must be logged in to post. Please either login here, or if you are not registered, you may register here.