DOOM 3 - does it own, pwn, or both?

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seriously, why no Doom3 thread?

it pwns. discuss.

g-kit (g-kit), Friday, 6 August 2004 11:07 (twenty-one years ago)

i always thought Quake I was Doom 3! so what's it like? i haven't played it!

ken c (ken c), Friday, 6 August 2004 11:09 (twenty-one years ago)

it pwns!

it's very creepy, very dark, immersive. lots of shocks, amazing atmosphere (thanks to the sound, more than anything). to be played at night with the lights off, it's that eerie. i keep having to have a break to chill out and smoke a cigarette.
extremely well designed. there's even some plot.

can't... find... enough... superlatives...

g-kit (g-kit), Friday, 6 August 2004 11:13 (twenty-one years ago)

It's good. Not great. Too thinky--ie not enough of the run and gun speed demon stuff Dooms 1 and 2 had.

It is quite creepy though.

adam (adam), Friday, 6 August 2004 11:24 (twenty-one years ago)

that's what i like about it. i prefer creeping around slowly, checking corners and such to just rampaging through 10 monsters with a shotgun every minute. it's not thinky as such - at least, i've not encountered any HalfLife-esque puzzley sections. it just has a slower pace, to its advantage, imo.

i don't think i could handle 5 imps in Doom3 as easily as Doom1...

g-kit (g-kit), Friday, 6 August 2004 11:27 (twenty-one years ago)

Does it still have CACODEMONS??

http://www.trilobite.org/doom/graphics/cacodemon.gif

robster (robster), Friday, 6 August 2004 11:30 (twenty-one years ago)

not as far as i've seen...
i hope so, though.

it has two-headed-wall-scuttling-omg-wtf-oh-no-i-got-pwned things though.

g-kit (g-kit), Friday, 6 August 2004 11:38 (twenty-one years ago)

Do you still hear the far-off snorting of demonpigs?

Jordan (Jordan), Friday, 6 August 2004 12:23 (twenty-one years ago)

they're not that subtle anymore. they tend to bash doors down with their heads and leap through windows to get to you.

g-kit (g-kit), Friday, 6 August 2004 12:41 (twenty-one years ago)

It's okay. I mean, the graphics are good of course, but they messed up the dynamic of it. See, I do like that slow strategic swat-team method of play, it works and is great in games like Far Cry where your enemies never spawn out of mid-air. But Doom 3 gets repetitive fast:
Enter room, it looks empty but there are three pillars and there are always 3 zombies behind them. As you finish killing them an "imp" appears in front of you, and as you back up into the doorway you came from, one spawns there behind you too. Kill them and compartments open in the walls releasing zombies/imps/whatever. Enter the next room and it's the same. etc.
The physics are great, and the gameplay would be wonderful if everthing weren't so utterly scripted. The game forces you into this robotic little box. And that would be okay if there were a measurable plot (like in Half Life, and we can be certain Half Life 2); but there's really not.
Really it just feels like the level design and the "concept" of game-play are outdated. Another example is how almost every level is entirely hallways. This used to be expected, it was how almost every FPS was, but after the wide open spaces of Far Cry (and in HL2 screenshots you can see it'll be similar in parts of that game) it's hard to take all the halls. It fucks with a sort of spatial suspension of disbelief.
I'm totally just rambling cause I've been up all night, but I'm also sort of grumpy cause I didn't expect to be this disapointed with D3.

Dan I. (Dan I.), Friday, 6 August 2004 12:53 (twenty-one years ago)

It's really weird. When I was playing Far Cry it didn't seem like any great sort of hallmark experience, but now that I've played another game that was supposed to be one but wasn't I'm retroactively reevaluating it or something. It's really good! There's this one HUGE fucking level that must cover like 10 miles of outdoor terrain, and you could tackle it basically an infinite number of ways. Really impressive.

Dan I. (Dan I.), Friday, 6 August 2004 12:56 (twenty-one years ago)

Is there a two player (i.e. working together, not fighting against each other) option for any of the games mentioned in this thread?

Markelby (Mark C), Friday, 6 August 2004 13:14 (twenty-one years ago)

who's hosting the ILX death match then?

ken c (ken c), Friday, 6 August 2004 13:19 (twenty-one years ago)

(i'm assuming that there's a DEATH MATCH thing on doom 3)

ken c (ken c), Friday, 6 August 2004 13:19 (twenty-one years ago)

Interesting. Sort of like how the interior environments in Halo are just incredibly repetitive, in a "this room again, surely you're kidding" way, but the outdoor ones are gorgeous and huge and immersive.

Jordan (Jordan), Friday, 6 August 2004 13:39 (twenty-one years ago)

Doom 3 has (I believe - don't get my copy until next week, after I take my shiny new gfx card out of the box) Death Match and Team Death Match modes.
I like the close compact nature of Doom levels, it suits the mooD of the game.
Agreed on the Halo interiors, I think they got bored making it and just copied and pasted the same corridor for a week to increase the longevity of the game.

Onimo (GerryNemo), Friday, 6 August 2004 14:02 (twenty-one years ago)

I don't expect much from Carmack games in terms of gameplay! You play them to see the engine and to see the future.

Spencer Chow (spencermfi), Friday, 6 August 2004 16:37 (twenty-one years ago)

i'm waiting for the xbox version.

latebloomer (latebloomer), Friday, 6 August 2004 16:43 (twenty-one years ago)

Oh and it runs perfectly fine and looks all right even on older machines--don't believe the "you need 134208230498324 gigabytes of RAM and a video card from the far future!" hype! I run it in Medium detail, 640x480 on a P4 1.6ghz with 512mb of RAM and a dumpy Radeon 9200 128mb video card.

adam (adam), Friday, 6 August 2004 16:43 (twenty-one years ago)

but I want to run it at 1600x1200!!!

Spencer Chow (spencermfi), Friday, 6 August 2004 17:07 (twenty-one years ago)

The game is just fucking great. While there's some truth to what Dan says, I completely disagree with what's been said about it being slow. There have been a couple of instances thus far (I'm a couple of hours in) where I've just completely flipped out and just sprinted off through a level, taking down zombies and shit left and right. It made me feel like a fucking badass. Scared as fuck, but a badass none the less.

The atmosphere of the game is perfect. The PDA you carry around (which allows you to gradually assimilate the personal files of former UAC employees) is a powerful storytelling tool which allows you to experience first-hand the discomfort and fear of the now-zombiefied occupants of Mars by way of brilliantly produced voice recordings and emails.

I run it at 1024x768 on High on my Radeon 9700pro, and it runs pretty well.

Andrew (enneff), Friday, 6 August 2004 17:28 (twenty-one years ago)

yeah, it had deathmatch.
i'm running at 1024x786, medium detail on an overclocked nvidia fx5900xt, generally getting 35-40fps on average.
the PDA stuff is indeed involving, and i found out (the hard way) that the game keeps running while you're flipping through the data. I'd closed myself in wee room to look through some new data, and after a minute or so, POW! zombie attack! crapped myself AGAIN.

g-kit (g-kit), Saturday, 7 August 2004 07:37 (twenty-one years ago)


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