it pwns. discuss.
― g-kit (g-kit), Friday, 6 August 2004 11:07 (twenty-one years ago)
― ken c (ken c), Friday, 6 August 2004 11:09 (twenty-one years ago)
it's very creepy, very dark, immersive. lots of shocks, amazing atmosphere (thanks to the sound, more than anything). to be played at night with the lights off, it's that eerie. i keep having to have a break to chill out and smoke a cigarette.extremely well designed. there's even some plot.
can't... find... enough... superlatives...
― g-kit (g-kit), Friday, 6 August 2004 11:13 (twenty-one years ago)
It is quite creepy though.
― adam (adam), Friday, 6 August 2004 11:24 (twenty-one years ago)
i don't think i could handle 5 imps in Doom3 as easily as Doom1...
― g-kit (g-kit), Friday, 6 August 2004 11:27 (twenty-one years ago)
http://www.trilobite.org/doom/graphics/cacodemon.gif
― robster (robster), Friday, 6 August 2004 11:30 (twenty-one years ago)
it has two-headed-wall-scuttling-omg-wtf-oh-no-i-got-pwned things though.
― g-kit (g-kit), Friday, 6 August 2004 11:38 (twenty-one years ago)
― Jordan (Jordan), Friday, 6 August 2004 12:23 (twenty-one years ago)
― g-kit (g-kit), Friday, 6 August 2004 12:41 (twenty-one years ago)
― Dan I. (Dan I.), Friday, 6 August 2004 12:53 (twenty-one years ago)
― Dan I. (Dan I.), Friday, 6 August 2004 12:56 (twenty-one years ago)
― Markelby (Mark C), Friday, 6 August 2004 13:14 (twenty-one years ago)
― ken c (ken c), Friday, 6 August 2004 13:19 (twenty-one years ago)
― Jordan (Jordan), Friday, 6 August 2004 13:39 (twenty-one years ago)
― Onimo (GerryNemo), Friday, 6 August 2004 14:02 (twenty-one years ago)
― Spencer Chow (spencermfi), Friday, 6 August 2004 16:37 (twenty-one years ago)
― latebloomer (latebloomer), Friday, 6 August 2004 16:43 (twenty-one years ago)
― adam (adam), Friday, 6 August 2004 16:43 (twenty-one years ago)
― Spencer Chow (spencermfi), Friday, 6 August 2004 17:07 (twenty-one years ago)
The atmosphere of the game is perfect. The PDA you carry around (which allows you to gradually assimilate the personal files of former UAC employees) is a powerful storytelling tool which allows you to experience first-hand the discomfort and fear of the now-zombiefied occupants of Mars by way of brilliantly produced voice recordings and emails.
I run it at 1024x768 on High on my Radeon 9700pro, and it runs pretty well.
― Andrew (enneff), Friday, 6 August 2004 17:28 (twenty-one years ago)
― g-kit (g-kit), Saturday, 7 August 2004 07:37 (twenty-one years ago)