do video games EVER have satisfying endings?

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because i can't think of any. maybe star control 2? they're usually dinky animations at BEST and then 10 minutes of unskippable credits (and you're usually afraid to even TRY and skip the credits because maybe you'll miss something).

i'm sure someone will tell me one of those boring sneak-around games like metal gear has an amazingly nuanced ending. but i never get past the first level of thsoe games anyway so i wouldn't know!

s1ocki (slutsky), Wednesday, 4 May 2005 15:54 (twenty years ago)

metal gear 2 had an amazing ending.

cutty (mcutt), Wednesday, 4 May 2005 15:56 (twenty years ago)

Final one Fantasy, duderino.

nickalicious (nickalicious), Wednesday, 4 May 2005 15:56 (twenty years ago)

i married the monkey princess at the end of pitfall II. damn satisfying.

andrew m. (andrewmorgan), Wednesday, 4 May 2005 15:58 (twenty years ago)

half life had a pretty good either/or ending. the genius there was that there were no cutscenes, stuff just happened in game (tho i think commands were disable other than movement)

g e o f f (gcannon), Wednesday, 4 May 2005 15:58 (twenty years ago)

final fantasy 3 was pretty good too, i think.

g e o f f (gcannon), Wednesday, 4 May 2005 15:59 (twenty years ago)

I've never reached the end.

jel -- (jel), Wednesday, 4 May 2005 15:59 (twenty years ago)

...or i rescued her at least. but i like to imagine that a romance was ignited at that moment between me and the monkey princess.

xpost

andrew m. (andrewmorgan), Wednesday, 4 May 2005 16:00 (twenty years ago)

is there a game with a goodfellas ending? a formally shocking break the frame kind of a thing?

g e o f f (gcannon), Wednesday, 4 May 2005 16:00 (twenty years ago)

katamari damacy was nice!

teeny (teeny), Wednesday, 4 May 2005 16:02 (twenty years ago)

bushido blade's endings are awesome

ken c (ken c), Wednesday, 4 May 2005 16:06 (twenty years ago)

i seem to remember shining force having a good ending, but i cant remember any details. maybe not after all.

AaronK (AaronK), Wednesday, 4 May 2005 16:06 (twenty years ago)

g e of f -- that would be amazing!!!

s1ocki (slutsky), Wednesday, 4 May 2005 16:07 (twenty years ago)

oh and The Getaway's ending was kind of funny.

ken c (ken c), Wednesday, 4 May 2005 16:07 (twenty years ago)

and more details please people! WHY are these endings satisfying?

s1ocki (slutsky), Wednesday, 4 May 2005 16:08 (twenty years ago)

maybe "satisfying" isn't the right word. "empty" or "hollow victory" might be more appropriate.

andrew m. (andrewmorgan), Wednesday, 4 May 2005 16:10 (twenty years ago)

halo 2 = worst ending ever

laurence kansas (lawrence kansas), Wednesday, 4 May 2005 16:17 (twenty years ago)

why why why

s1ocki (slutsky), Wednesday, 4 May 2005 16:18 (twenty years ago)

dear god, why

s1ocki (slutsky), Wednesday, 4 May 2005 16:18 (twenty years ago)

i guess the question is, what constitutes a good video game ending? animations never really did it for me. because almost all VGEs are non-interactive, they're always letdowns. are there any exceptions to this?

s1ocki (slutsky), Wednesday, 4 May 2005 16:21 (twenty years ago)

the ending of guerilla war, a total 3rd tier nes game, had this incongruous "blooper reel" thing during the end credits, with the characters and enemies put into these hokey 5-sec skits and stuff. not "satisfying" really but it was a shitty game to being with.

g e o f f (gcannon), Wednesday, 4 May 2005 16:25 (twenty years ago)

Maniac Mansion DOTT had a great ending if I recall right. I laughed my head off at most of the game, including the beauty contest and the hampster in the microwave bit. But I can't recall what exactly happens other then me laughing.

The beginning for FFX2 was the best part. It set the mood and general stupidty of the game in motion.
I haven't finished Quake 3, but the first 10 or 15 minutes of that game are fantastic.

Rufus 3000 (Mr Noodles), Wednesday, 4 May 2005 16:34 (twenty years ago)

What was FF1's ending? I never finished it. :(

Final Fantasy VII had a pretty fulfilling ending as I remember, what with the cinemas and the lions having taking over the verdant green future world after a bit of credits.

I always liked the endings for Street Fighter II. They were dinky, but always had some funny little thing about the characters, like Gorbachev welcoming back Zangief or Blanka's mom.

Jordan (Jordan), Wednesday, 4 May 2005 16:51 (twenty years ago)

http://www.vgmuseum.com/end/snes/d/sfturbohond-5.gif

Jordan (Jordan), Wednesday, 4 May 2005 16:51 (twenty years ago)

Oh man, this is gold:

http://www.vgmuseum.com/end/snes/

Jordan (Jordan), Wednesday, 4 May 2005 16:52 (twenty years ago)

http://www.vgmuseum.com/end/nes/a/badudes-3.gif

Jordan (Jordan), Wednesday, 4 May 2005 16:55 (twenty years ago)

"phantasmagoria 2" had an incredibly satisfying ending, when you go into the netherzone and collect animated blobs.

jill schoelen is the queen of my dreams! (Homosexual II), Wednesday, 4 May 2005 17:01 (twenty years ago)

GORF! BLASTER!

donut debonair (donut), Wednesday, 4 May 2005 17:12 (twenty years ago)

FINAL FANTASY TACTICS

a banana (alanbanana), Wednesday, 4 May 2005 17:32 (twenty years ago)

also, VAGRANT STORY

a banana (alanbanana), Wednesday, 4 May 2005 17:32 (twenty years ago)

The end of Grim Fandango was amazing. The game itself already had a cinematic feel through most of the rest of it, and the ending had a suitably cinematic resolution.

Sean Carruthers (SeanC), Wednesday, 4 May 2005 17:34 (twenty years ago)

http://solidsharkey.com/pm2marry1.gif

a banana (alanbanana), Wednesday, 4 May 2005 17:35 (twenty years ago)

sorry, I don't trust the person who doesn't get satisfaction from finally pwning the princess at at the end of Super Mario Bros.

Gear! (can Jung shill it, Mu?) (Gear!), Wednesday, 4 May 2005 17:36 (twenty years ago)

Halo 2's ending was so bad I blocked out the specifics but it was one of those TO BE CONTINUED BITCHEZ.

laurence kansas (lawrence kansas), Wednesday, 4 May 2005 17:37 (twenty years ago)

Slocki, dudes aren't telling the ending because other dudes might not have finished them!

I don't know if non-members can see these:

http://www.gamespot.com/features/tenspot_bestending/

http://www.gamespot.com/features/tenspot_readers_endings/index.html

Andrew Farrell (afarrell), Wednesday, 4 May 2005 17:41 (twenty years ago)

Yeah re: Halo 2 - I was geared up for more stuff, and then they pull that COMING IN 2013 crap! LAME! Taking money-making cues from The Matrix = NOT COOL ANYMORE. (The game itself, before the "ending", was pretty sweet.)

David R. (popshots75`), Wednesday, 4 May 2005 17:43 (twenty years ago)

Grim Fandango and Planescape: Torment

kingfish maximum overdrunk (Kingfish), Wednesday, 4 May 2005 17:45 (twenty years ago)

Planescape: Torment has the best ending(s) of any game I've eer played. Any game where you can short-circuit the final confrontation by committing suicide = AWESOME.

The Ghost of Dan Perry (Dan Perry), Wednesday, 4 May 2005 18:06 (twenty years ago)

i understand, andrew, although should we really be worrying about spoilers for 20-year-old NES games?

s1ocki (slutsky), Wednesday, 4 May 2005 18:49 (twenty years ago)

that "a mind forever voyaging" game sounds totally wild!!

s1ocki (slutsky), Wednesday, 4 May 2005 18:54 (twenty years ago)

Smash TV and NARC both had great endings. those are arcade games though... (I also liked how Bluth's stuff ended, but I know I'm in the minority as a lover of Space Ace and Dragon's Lair...)

Shakey Mo Collier, Wednesday, 4 May 2005 18:55 (twenty years ago)

metal gear solid

latebloomer: But when the monkey die, people gonna cry. (latebloomer), Wednesday, 4 May 2005 18:55 (twenty years ago)

Metroid! Oh, I'm a chick!

57 7th (calstars), Wednesday, 4 May 2005 18:58 (twenty years ago)

ooh c'mon! you just can't hate on steve vai's exhuberating quitar licks over the gregorian monks in halo 2!!!

Yaphet Kokko, Wednesday, 4 May 2005 19:17 (twenty years ago)

the metroid one is pretty awesome.

as are the ones in the article andrew farrell linked to (the first article--didn't read the second one yet). now THAT's the kinda shit i was looking for.

s1ocki (slutsky), Wednesday, 4 May 2005 19:19 (twenty years ago)

I will have to find my copy of Grim Fandango and actually finish it now.

caitlin (caitlin), Wednesday, 4 May 2005 19:27 (twenty years ago)

When I was a kid reading about AMFV I was excited about it and cursed that my computer wasn't powerful enough to play it and years and years and decades went by and I finally got a copy and... I couldn't get into it. But I keep meaning to try again!

Casuistry (Chris P), Wednesday, 4 May 2005 19:30 (twenty years ago)

Chrono Trigger, which actually has several bonus endings, stands at the top of my list. The main ending is quite satisfying. Yes, the credits roll (there are like 100 people who worked on graphics alone), but there's definitely a sense of finality and the music is beautiful and you get a glimpse of all the characters' lives after the events of the game are over.

http://www.vgmuseum.com/end/snes/d/cro1a-117.gif

Curt1s St3ph3ns, Wednesday, 4 May 2005 19:50 (twenty years ago)

haha I posted that pic before noticing Jordan's link

Curt1s St3ph3ns, Wednesday, 4 May 2005 19:51 (twenty years ago)

The prince marriage in Princess Maker 2 was FUCKING IMPOSSIBLE to get though.

Gravel Puzzleworth (Gregory Henry), Wednesday, 4 May 2005 20:08 (twenty years ago)

Also FF8 was totally lame in that it was easy to breeze through the entire 4 disc game without trying, and then I was too underpowered to beat Ultimecia at the end. I couldn't be bothered to find an old save or see if I could backtrack in order to level up and just scrapped it. The story was wack anyway.

Jordan (Jordan), Thursday, 5 May 2005 14:07 (twenty years ago)

Panzer Dragon the Saga, although thoroughly enjoyable I really had to grit my teeth on the tower level where you had to use the lifts to get about and one of the vehicles could only go down. Took me ages to find my way out of there.

Ste (Fuzzy), Thursday, 5 May 2005 14:13 (twenty years ago)

I wish they would rework the Wing Commander games for consoles. I never finished the first two, but I bet they had great endings.

Jordan (Jordan), Thursday, 5 May 2005 14:15 (twenty years ago)

FF1's ending was garbage and totally annoying. Actually so was most of FF1. Those games have NOT aged well.

TOMBOT, Thursday, 5 May 2005 14:16 (twenty years ago)

i posted to the wrong thread with my last entry, sorry.

Ste (Fuzzy), Thursday, 5 May 2005 14:17 (twenty years ago)

I don't know Tom, I really enjoyed playing the GBA reissue. Even though it was eeeaaaasssy. I never actually beat Chaos when I was a kid, I guess I didn't have the patience to level up high enough.

Jordan (Jordan), Thursday, 5 May 2005 14:19 (twenty years ago)

Yeah no I sorta enjoyed FF2 until after I figured out fully half the game map was totally superfluous and there were only like 3 towns in the whole world. FF1 I couldn't even be bothered five minutes after my first encounter with the imps in the forest. Too many bad memories of suffering through level-ups and putting in time walking in circles, I couldn't bring myself to do it again. I am also referring to the GBA reissues.

TOMBOT, Thursday, 5 May 2005 14:24 (twenty years ago)

Haha, the first fight in the FF1 reissue is like the hardest one in the game! After that you level up like whoah. They totally upped the xp curve from the original. I killed Chaos in, like, under five rounds.

Jordan (Jordan), Thursday, 5 May 2005 14:28 (twenty years ago)

tom makes an interesting point. does a videogame ending need to be NARRATIVELY satisfying in order to be "satisfying" at all? is there such thing as non-narrative closure?

s1ocki (slutsky), Thursday, 5 May 2005 14:37 (twenty years ago)

(i'm sure there is--but what is it?)

s1ocki (slutsky), Thursday, 5 May 2005 14:38 (twenty years ago)

I'd be happy if most games told me what a good job I've done and then fellated me.

Jordan (Jordan), Thursday, 5 May 2005 14:40 (twenty years ago)

games are not your mother.

s1ocki (slutsky), Thursday, 5 May 2005 14:41 (twenty years ago)

They were my babysitter though.

Jordan (Jordan), Thursday, 5 May 2005 14:50 (twenty years ago)

serious highfives.

s1ocki (slutsky), Thursday, 5 May 2005 14:53 (twenty years ago)

There's no such thing as "non-narrative closure," I mean if you start a race and run around the track and finish a race that's still a narrative.

The closest I can come up with to non-narrative closure would be going to a stand-up arcade machine and beating the high score, but that's still got all the elements of a narrative in it. I think if something has closure then it MUST have narrative by default, but now we're getting into totally lame PHIL 410 territory and I'm not interested today.

I think the difference here is whether the narrative in question is about YOU, and the experience YOU had spending time with the game and getting good at it and finally beating it, or whether it's about some dude in a really really poncey outfit who never goes to the bathroom ever finding his way back home after saving his unrequited love interest from being turned into an obsidian monolith or some shit.

TOMBOT, Thursday, 5 May 2005 15:04 (twenty years ago)

I remember liking the ending to the NES Ninja Gaiden. And, IIRC, you had to fight 3 waves of end bosses to finish the damn thing. (& even if the ending sucked, the rest of the game - especially the interludes! - more than made up for any deficiencies.)

David R. (popshots75`), Thursday, 5 May 2005 15:09 (twenty years ago)

God, that's another game I loved that I could never beat. I could always get to the same boss on like level 6-3 or something and never farther, but it didn't seem to matter.

Jordan (Jordan), Thursday, 5 May 2005 15:14 (twenty years ago)

Emulators, baby.

F = Freeze,
D = Defrost.

(or assigned to the extra side buttons on my USB gamepad)

TOMBOT, Thursday, 5 May 2005 15:20 (twenty years ago)

http://www.achewood.com/index.php?date=05132003

this all reminds me of this story thread on achewood. you won't be disappointed if you click! it's funny, promise.

andrew m. (andrewmorgan), Thursday, 5 May 2005 15:30 (twenty years ago)

regarding game satisfaction and katamari damacy again (which I think is the most perfect game ever) for me what was satisfying was the experience and the visuals, and even though level 7 was probably the hardest to get through, make the moon was still the most satisfying because you get to see and roll up new things. So Tom OTM, it's all about YOU.

I have a messed-up way of approaching video games though, I would much rather play on a moderate difficulty and win than challenge myself with the hardest difficulty and maybe win but probably lose. I worry that this says something about me on a really deep level.

teeny (teeny), Thursday, 5 May 2005 15:31 (twenty years ago)

I think that's everybody who's ever lost anything teeny! Especially if you consider that videogames are supposed to be FUN not just HARD.

Getting to see/hear/do new things in a game is a huge source of satisfaction and enjoyment but I think next to overcoming a nice challenge it's not up there. Engineering difficulty properly in a game so that the last levels are tough enough without being cheap or nigh-impossible has got to be excruciating, though, drawing new pictures is a much simpler way of building in satisfaction in a game.

Sometimes I think game stores should have a genre category for "Frustratainment." Brought to you by GameFAQs.com.

TOMBOT, Thursday, 5 May 2005 17:02 (twenty years ago)

what's the game where, after beating the boss, you and your partner fight each other for the girl you're trying to save? is that double dragon or fists of fury?? anyways, i've always thought that was a great ending.

dave k, Thursday, 5 May 2005 18:14 (twenty years ago)

http://www.vgmuseum.com/end/nes/a/badudes-3.gif

Michael F Gill (Michael F Gill), Thursday, 5 May 2005 18:34 (twenty years ago)

Ha, didn't see it was already posted.

Michael F Gill (Michael F Gill), Thursday, 5 May 2005 18:44 (twenty years ago)

FF2 for SNES was great. It had just the right about of exp. grinding and the EXP grinding was actually fun sometimes! Also, the monster variety was good and the boss battles were actually fun. The plot is kinda cliche but it was well executed. I love the aesthetics of the tile characters in this. I loved seeing them raise their little hands and whack each other. The graphic effects in the tile GFX were tight as well. Tower of Babel = awesome! Airships = Awesome! Moon = Awesome! The level of secrets was just about right.... as opposed to FF3 where the plot just kind of... disappears at one point and all you do is go and find secrets and exp. grind. Fuck that.

A homunculus of Darby Crash, .... created for the purposes of *EVIL* (ex machina, Thursday, 5 May 2005 18:51 (twenty years ago)

Jon do you want to start an indie games company
I can, uh, draw pictures on paper and write strings

TOMBOT, Thursday, 5 May 2005 18:54 (twenty years ago)

Dude, you know that I helped write a 256 color rpg engine in QuickBasic and x86 asm for DOS?

It was pretty fun. It kind of stagnated when we got cease and desisted by Square for using some of their tiles in a demo.

Is the original Chrono Trigger worth getting? I have never played it....

Anyone ever play Earthbound? It was targeted at a younger audience but it was still fun (according to my roommate):

http://outerspace.terra.com.br/retrospace/materias/consoles/imagens/parte26/earthbound.gif
http://www.flyingomelette.com/reviews/snes/screens/ebonett.gif

My roomie also LOVES the fan translation of the FF5JP (3US was 6JP, FYI) ROM. A lot of the combat text is totally broken, but the game is genius. Essentially, your party never changes throughout the game, except sometimes you loose people. The characters have to wear "costumes" and maintain a separate level in each class they have a costume for. I'm told the PS2 games are like this, but not as well done. The graphics for each character in each class are great and it adds a great strategic element to the game. Additionally, some classes have abilities that work outside of battles, like the ability to detect secret passages (at a certain level). I want to play it once it is fully translated.

A homunculus of Darby Crash, .... created for the purposes of *EVIL* (ex machina, Thursday, 5 May 2005 19:04 (twenty years ago)

the double dragon ending is indeed awesome.

i guess i'm trying to distinguish between games that end by resolving their story in a really satisfying way, and games that end by giving the player a really satisfying final gameplay experience.

not that two are mutually exclusive.

but that's what i was getting at with the narrative vs non-narrative idea.

s1ocki (slutsky), Thursday, 5 May 2005 19:07 (twenty years ago)

http://www.interacti.net/personal/2001/OldSite/QB.htm
*koff koff hi dere*

A homunculus of Darby Crash, .... created for the purposes of *EVIL* (ex machina, Thursday, 5 May 2005 19:07 (twenty years ago)

FF5JP should be coming out for the DS, I believe.

Earthbound is one of the most annoying RPGs I've ever played!! Fuck that kid!!!

Chrono Trigger is pretty essential. In the future, Chrono Trigger is going to be another one of those games where you have to know about it to be able to talk about games with other people. They will have 100-level courses at public universities where all the students have to learn about Pacman, Donkey Kong, Metroid, why Mario 2 was so bad & hated (I liked mario 2) and Zelda 3 and Chrono Trigger.

I need to go get Secret of Mana again maybe. The SNES had so much GOOD SHIT. I can't believe I never owned one.

TOMBOT, Thursday, 5 May 2005 19:14 (twenty years ago)

snes was indeed a klassik konsole.

s1ocki (slutsky), Thursday, 5 May 2005 19:15 (twenty years ago)

Secret of Mana was great! I would have liked it more probably if the physical weapons behaved more like Zelda (aka more twitch), but it was a lot of fun, especially when you had a friend over.

Metroid for SNES was another good game. The only thing that sucked was if you fell into that area with one energy tank, a savepoint and the only way out was to do that next-to-impossible wall bounce shit. I could never get out there properly and I lost one game thanks to saving down there. UGH

A homunculus of Darby Crash, .... created for the purposes of *EVIL* (ex machina, Thursday, 5 May 2005 19:16 (twenty years ago)

I totally need to buy a cheapo USB gamepad (or two) because a keyboard only really cuts it for RPGs. Have people found that twitch games are playable in emulation with USB gamepads?

A homunculus of Darby Crash, .... created for the purposes of *EVIL* (ex machina, Thursday, 5 May 2005 19:18 (twenty years ago)

Are they any properly hard turn-based rpgs? Like, at all?

Gravel Puzzleworth (Gregory Henry), Thursday, 5 May 2005 19:18 (twenty years ago)

(Haha besides, like, Zangband, nethack etc)

Gravel Puzzleworth (Gregory Henry), Thursday, 5 May 2005 19:19 (twenty years ago)

This thread made me sign up for a gamasutra.com account and start reading academic articles about the subject. I have a crypto final tonight, what the fuck am I doing?

TOMBOT, Thursday, 5 May 2005 19:20 (twenty years ago)

Tom, do you think the NSA has something thank can break RSA?

A homunculus of Darby Crash, .... created for the purposes of *EVIL* (ex machina, Thursday, 5 May 2005 19:23 (twenty years ago)

aka a quantum computer than can do prime factorizations?

A homunculus of Darby Crash, .... created for the purposes of *EVIL* (ex machina, Thursday, 5 May 2005 19:23 (twenty years ago)

I have never had any trouble with twitch games under MAME on macs but I dunno about OS X and SNES emus. I seem to recall Terranigma (which has a bit of twitch here and there) working just fine with my MacAlly II. Jon if you're down with SoM you need to go find yourself a copy of Terranigma like NOW.

I really need to start backing up my ROM collection so I can stop re-DL'ing shit every couple of months when I want to play it again.

Properly hard turn-based RPGs for consoles, the one that comes to mind right away is FFT, though since the storyline (non-random) encounters are all fixed-level you can still pump yourself up at the beginning and screw up the difficulty. Personally I don't seek out grinding and try to just fight through as best I can which is probably why I spend half of every battle (and most of my money) tossing phoenix down like nobody's business.

FF1 was properly hard, if you ask me, for the NES. And Earthbound, above, was a pain in the ass. But usually "properly hard" in the context of a battle system where your decisions are "fight, magic, item, flee" just means "fucking annoying as shit" if you ask me.

TOMBOT, Thursday, 5 May 2005 19:26 (twenty years ago)

RSA is old hat, dude. Subexponential attacks for it already exist, so you can increase the keylength all you want, past a certain point, it still takes the same amount of time to crack it, which is not infeasible. ECC is the future, baybee.

TOMBOT, Thursday, 5 May 2005 19:29 (twenty years ago)

Yeah, I totally agree with the last bit! I was thinking of maybe something with a combat system like say Grandia II's, which was totally complex and interesting and allowed you to be meaningfully 'good' at it, but unfortunately was still way easy.

I've wanted to check out fft for ages tho, I will now!

Gravel Puzzleworth (Gregory Henry), Thursday, 5 May 2005 19:32 (twenty years ago)

I was not aware there were practical attacks on it. IIRC there were some attacks on implementations....

A homunculus of Darby Crash, .... created for the purposes of *EVIL* (ex machina, Thursday, 5 May 2005 19:33 (twenty years ago)

All the academic stuff on games I've read (with a couple of exceptions - I totally rate Darshana Jayemanne and Christian McCrea) has been strikingly, unspeakably bad. Like, crit for theorists who don't play videogames for therists who don't play videogames. (It's the second bit of that that makes it shit obv)

Gravel Puzzleworth (Gregory Henry), Thursday, 5 May 2005 19:34 (twenty years ago)

can anyone describe the ending of grim fandando now? ive finished but theres no way im going to remember it tis annoying

chupa-cabra, Thursday, 5 May 2005 19:49 (twenty years ago)

Could they whitetext it, if they do? I want to finish it sometime.

Gravel Puzzleworth (Gregory Henry), Thursday, 5 May 2005 19:51 (twenty years ago)

Isn't Earthbound the same game as that "Mother 2" thing Gravel was quoting about earlier? The kid was named Ness, and the town was called Onett, and your mom and dad were characters - that was Earthbound, right?

The Yellow Kid, Friday, 6 May 2005 04:22 (twenty years ago)

End of Grim Fandango: You manage to get on the train headed to the next world (I forget what it's called) along with your lady-friend. You have to leave the gear-head demon thing behind. The train departs through a hole in a mountain wall, cue credits and awesome Andes-style pan pipe music.
at least that's how I'm remembering it.

Dan I. (Dan I.), Friday, 6 May 2005 05:19 (twenty years ago)

it was pretty satisfying

Dan I. (Dan I.), Friday, 6 May 2005 05:19 (twenty years ago)

although the fact that that game had to end at some point was automatically unsatisfying.

Dan I. (Dan I.), Friday, 6 May 2005 05:25 (twenty years ago)

My roomie also LOVES the fan translation of the FF5JP (3US was 6JP, FYI) ROM...I want to play it once it is fully translated.

FF5J has been completely translated for some time now, hasn't it? There was a version floating round for a while that had all but the ending done, but I think that got fixed.

There was also a PS1 port, but it's disappointingly awful. I think I switched off in disgust when I realised they'd turned Faris into a comedy pirate. Also, the music is *wrong*. I think they used a different midi instrument set for the playstation version, and it just feels *off*, somehow.

In terms of time and effort put into playing vs quality of ending, Capcom's Breath Of Fire 3 is perhaps the worst offender. 50 hours plus playing time = a twenty-second animation and some credits. I would've preferred it if they'd at least stuck in a caption saying "THANK FOR PLAYING!! YOU ARE BEST ONE!!"

Philip Alderman (Phil A), Friday, 6 May 2005 08:36 (twenty years ago)


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