ihttp://users.skynet.be/yoyodim/sigils/root.htmihttp://users.skynet.be/yoyodim/sigils/sacral.htmihttp://users.skynet.be/yoyodim/sigils/solar-plexus.htmihttp://users.skynet.be/yoyodim/sigils/heart.htmihttp://users.skynet.be/yoyodim/sigils/throat.htmihttp://users.skynet.be/yoyodim/sigils/third-eye.htm
Also, these are not mine, I just think most of them are quite beautiful and I was wondering if anyone had a tip on how to create those cool Tron-like line webs of color such as seen in this one: ihttp://users.skynet.be/yoyodim/sigils/throat.htm
― Art Mann, Friday, 17 June 2005 22:42 (twenty years ago)
― Art Man, Friday, 17 June 2005 22:42 (twenty years ago)
― Orbit (Orbit), Saturday, 18 June 2005 03:12 (twenty years ago)
― Trayce (trayce), Saturday, 18 June 2005 03:16 (twenty years ago)
― Kim (Kim), Saturday, 18 June 2005 18:15 (twenty years ago)
― latebloomer: We kissy kiss in the rear view (latebloomer), Saturday, 18 June 2005 19:24 (twenty years ago)
― jermaine (jnoble), Saturday, 18 June 2005 19:29 (twenty years ago)
― Art Mann, Saturday, 18 June 2005 19:35 (twenty years ago)
― Orbit (Orbit), Saturday, 18 June 2005 19:38 (twenty years ago)
I've created similar effects before by using Illustrator. Just drawing a straight line, duplicating it and rotating the copy by a few degrees, grouping these, duplicating that group, rotating the duplicated group again, and repeating this process until the line 'rejoin'. Not as convoluted as it sounds.
― Sociah T Azzahole (blueski), Saturday, 18 June 2005 23:19 (twenty years ago)
I did that years ago in college. The text is from a poem in Birthday Letters.
― lyra (lyra), Saturday, 18 June 2005 23:25 (twenty years ago)
― Art Man, Saturday, 18 June 2005 23:26 (twenty years ago)
― Sociah T Azzahole (blueski), Saturday, 18 June 2005 23:44 (twenty years ago)
― Art Mann, Saturday, 18 June 2005 23:47 (twenty years ago)
― Art Mann, Saturday, 18 June 2005 23:55 (twenty years ago)
― jel -- (jel), Sunday, 19 June 2005 08:29 (twenty years ago)
― jel -- (jel), Sunday, 19 June 2005 08:32 (twenty years ago)
― jermaine (jnoble), Sunday, 19 June 2005 09:00 (twenty years ago)
― latebloomer: We kissy kiss in the rear view (latebloomer), Sunday, 19 June 2005 09:40 (twenty years ago)
BTW I'm jealous. I wish I could do this. Alas, I have zero talent.
― nathalie's post modern sleaze fest (stevie nixed), Sunday, 19 June 2005 09:44 (twenty years ago)
will post some myself when i'm not on dialup.
― koogs (koogs), Sunday, 19 June 2005 09:56 (twenty years ago)
― KeefW (kmw), Sunday, 19 June 2005 10:14 (twenty years ago)
(although the original image, twice the res, looks a bit better)
― Ste (Fuzzy), Sunday, 19 June 2005 10:39 (twenty years ago)
Remember, opinions are like assholes.
― Art Mann, Sunday, 19 June 2005 14:42 (twenty years ago)
― lyra (lyra), Sunday, 19 June 2005 16:10 (twenty years ago)
― KeefW (kmw), Sunday, 19 June 2005 16:38 (twenty years ago)
me, i tend to write little opengl things, very simple geometric but kinetic things. stills don't really do them justice.
here's my attempt at the classic win98 pipes screensaver (rotates in 3d and colourcycles whilst growing which the original never did)http://home.clara.net/koogy/tuber/tuber_smooth.png
from there it took an hour to get the wireframe version working:http://home.clara.net/koogy/tuber/tuber_wire.png
(there's a bug, the corners don't line up with the rest of it leaving a pixel gap. wondering if open gl doesn't render final of any given line segment. anyone? i'm using GL_LINES rather than GL_LINE_STRIP)
but the thing i like most, because i'm old-school when it comes to computer graphics, i like to see the individual polygons, is the flat shaded polygon version:http://home.clara.net/koogy/tuber/tuber_flat.png
(oddly, the smooth shaded version was so much easier than the flat version - getting my head around the normal calculations took much longer than they should've, before i ditched it all and got the computer to work them out)
oh, and when run standalone (rather than as a screensaver) you can drag and rotate them with the mouse = fun.
next up i'm aiming for Gantz Graff style glitchiness.
― koogs (koogs), Monday, 20 June 2005 16:17 (twenty years ago)
It started as a photo and then had a good deal of image manipulation done on it. Much the same as all that stuff I did years ago. No programming was involved.
I did a bit of open GL programming six or seven years ago for work, but can't remember all that much about it, so no idea about your bug. Pictures are cool though. I'd like to see them moving. Have you built them for Windows?
― KeefW (kmw), Monday, 20 June 2005 20:19 (twenty years ago)
― dog latin (dog latin), Monday, 20 June 2005 22:33 (twenty years ago)
hell no.
― koogs (koogs), Tuesday, 21 June 2005 07:28 (twenty years ago)
― KeefW (kmw), Tuesday, 21 June 2005 16:23 (twenty years ago)
― mei (mei), Wednesday, 22 June 2005 10:42 (twenty years ago)
― NickB (NickB), Wednesday, 22 June 2005 10:53 (twenty years ago)
― Sociah T Azzahole (blueski), Wednesday, 22 June 2005 11:32 (twenty years ago)
It's a fucking masterpiece.
― Jarlr'mai (jarlrmai), Wednesday, 22 June 2005 11:41 (twenty years ago)
― dog latin (dog latin), Wednesday, 22 June 2005 13:01 (twenty years ago)
m.
― msp (mspa), Wednesday, 22 June 2005 14:02 (twenty years ago)
― msp (mspa), Wednesday, 22 June 2005 14:03 (twenty years ago)
ihttp://www.mullsports.com/erniesb.jpg
― Ste (Fuzzy), Thursday, 23 June 2005 13:24 (twenty years ago)
― Ste (Fuzzy), Thursday, 23 June 2005 13:25 (twenty years ago)
No idea how keefw managed his.
― mei (mei), Thursday, 23 June 2005 15:42 (twenty years ago)
― Sociah T Azzahole (blueski), Thursday, 23 June 2005 15:48 (twenty years ago)
― KeefW (kmw), Thursday, 23 June 2005 15:51 (twenty years ago)
― mei (mei), Friday, 24 June 2005 08:15 (twenty years ago)
― Ste (Fuzzy), Friday, 24 June 2005 08:30 (twenty years ago)
― Ste (Fuzzy), Friday, 24 June 2005 08:36 (twenty years ago)
i feel dirty...
quick port of linux version to win32. ripped out all the xscreensaver framework stuff and put in tiny windows framework instead, which meant loosing all the parameter parsing so i've hard coded values in. you'll need gl and glut libraries (both are available free but i can't remember where from). 'Enter' grows and rotates the thing (you'll need to keep it pressed down), 'w', 'f' and 's' change the rendering between wireframe, flat and smooth. works on my w2k box at work, no guarantees of it working anywhere else.
gotta go and wash my hands...
― koogs (koogs), Friday, 24 June 2005 19:45 (twenty years ago)
― nabisco (nabisco), Friday, 24 June 2005 19:52 (twenty years ago)
Looks great... Good stuff. Works on XP. Only need the glut library. The lower level Open GL libraries have been part of NT for years.
― KeefW (kmw), Saturday, 25 June 2005 15:20 (twenty years ago)
― sleep (sleep), Sunday, 26 June 2005 17:34 (twenty years ago)
― koogs (koogs), Monday, 27 June 2005 07:22 (twenty years ago)
not mine but this was only 'digital art' thread i could find
http://www.yourdailyawesome.com/2007/08/16/gerhard-richters-pixelated-stained-glass/
― koogs, Friday, 7 September 2007 13:09 (eighteen years ago)
http://www.koogy.clara.co.uk/processing/riley1/
done (from memory) for this: http://machineproject.com/2007/10/29/op-art-handball-andor-the-worst-idea-ever/
― koogs, Thursday, 8 November 2007 18:53 (eighteen years ago)
done for bonus points at a "monsters of the deep" themed pub quiz night a couple months ago: http://farm3.static.flickr.com/2030/1921281795_d71791a8f9.jpg
― Kerm, Thursday, 8 November 2007 19:01 (eighteen years ago)
https://i.imgur.com/njxDXg7.jpgThis not mine but I had to post it. Credit: https://instagram.com/therealcyberpunk88?igshid=YmMyMTA2M2Y=
― calstars, Sunday, 29 May 2022 11:37 (four years ago)