Join Us As We Waste Our Lives Playing Old Text Adventures

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Okay, here's the new plan. Anybody is welcome to join in as we create an elite team to take down some of the viciousest, frustratingest and downright saddest games of the 80s - Ye Text Adventures. We can debate and discuss fine detail and rules, but my general thinking is - we agree a game (produced no later than 1989?) which we will then play individually, but using this thread to help each other out in any way necessary. When somebody completes a game, they can then nominate the next adventure. I propose Noon GMT, 27th June (next Monday) for a start time, but like I say we can thrash out the details on here. Who's in?

Taste the Blood of Scrovula (noodle vague), Monday, 20 June 2005 19:16 (nineteen years ago)

Question: should we start off by playing a "classic" of the text adventure world, or something more obscure and rididiculous? Such as 1984's "The Thompson Twins Adventure"

http://www.gb64.com/game.php?id=9896&d=18&h=0

Dom Passantino (Dom Passantino), Monday, 20 June 2005 19:21 (nineteen years ago)

What makes me laugh is you presumably had to wait 20 minutes for that to load at one time.

Taste the Blood of Scrovula (noodle vague), Monday, 20 June 2005 19:25 (nineteen years ago)

Back in the day you'd wait though. Did the Spectrum have the same countdown loading screens as latter day C64 games? Except the game never stopped loading at 0:00, it always stopped with like ten seconds left and then made horrid decoding computer noises.

Anyway:

http://www.monkeon.co.uk/swearadventure/

Dom Passantino (Dom Passantino), Monday, 20 June 2005 19:29 (nineteen years ago)

http://www.gb64.com/Screenshots/T/The_Thompson_Twins_Adventure.gif

omg it looks just like them too!

CharlieNo4 (Charlie), Monday, 20 June 2005 19:29 (nineteen years ago)

If they were candlesticks, yes.

Taste the Blood of Scrovula (noodle vague), Monday, 20 June 2005 19:31 (nineteen years ago)

Looks more like Kraftwerk.

Dom Passantino (Dom Passantino), Monday, 20 June 2005 19:32 (nineteen years ago)

Well the Speccy made an audible noise while it was loading, but I seem to remember from my mate's C64 that it was silent and you just hoped it had loaded at the end? Not that I want to relive the vicious "Speccy vs. Commodore" wars. Cos I got an Amiga later.

Taste the Blood of Scrovula (noodle vague), Monday, 20 June 2005 19:32 (nineteen years ago)

Not an ST then?

h., Monday, 20 June 2005 19:35 (nineteen years ago)

There were two different ways a C64 loaded. Loading screens, with flashing colours behind them (which turned to horrid yellow vomit scribbles when the came had a fault in it), and the black and white countdown.

Dom Passantino (Dom Passantino), Monday, 20 June 2005 19:35 (nineteen years ago)

http://www.heimcomputer.de/pics/megacd2_2.jpg

Dom Passantino (Dom Passantino), Monday, 20 June 2005 19:36 (nineteen years ago)

We should start by playing "A Mind Forever Voyaging."

Ian John50n (orion), Monday, 20 June 2005 19:38 (nineteen years ago)

Which platform is that?

h., Monday, 20 June 2005 19:39 (nineteen years ago)

I've owned: one of those ones that played 3 different versions of Pong called Football, Tennis and Squash; a Binatone (?) cartridge system (late 70s/early 80s); a ZX81 (plus 16K RAM-pack, of course); a Speccy 48; a Speccy 128; an Amiga; a SNES; a Megadrive; a Playstation; a PS2; and various PCs, obv.

Taste the Blood of Scrovula (noodle vague), Monday, 20 June 2005 19:40 (nineteen years ago)

DOS (1985): http://www.abandonia.com/games/388/A_Mind_Forever_Voyaging

Dom Passantino (Dom Passantino), Monday, 20 June 2005 19:41 (nineteen years ago)

A Mind Forever Voyaging would be a good one I think. It's fairly easily available online.

No disrespect to The Thompson Twins, but maybe we should start with something a bit more canonical ;) Still, we got a few days to decide.

Taste the Blood of Scrovula (noodle vague), Monday, 20 June 2005 19:41 (nineteen years ago)

Yeah, I think we should start off with a good video game, rather than some of the dregs I'll no doubt be suggesting later down the line.

Dom Passantino (Dom Passantino), Monday, 20 June 2005 19:43 (nineteen years ago)

I've noticed that folk who have Nintendo's tend to stick to them - others feel free to meander between anything they fancy. This is because Nintendos are the tools of ScientologistsGOOGLESHIELD.

h., Monday, 20 June 2005 19:43 (nineteen years ago)

God, only 5 years seperate the release of the Mega Drive (1989) and the Playstation (1994). That just seems amazing now.

Dom Passantino (Dom Passantino), Monday, 20 June 2005 19:46 (nineteen years ago)

A Mind Forever Voyaging seems to have cracking reviews. It also seems to have lost to do which isn't necessarily adventure progression, which might be a useful playground for this venture.

h., Monday, 20 June 2005 19:54 (nineteen years ago)

Cross post: yes, the 16bit 2D -> 32bit 3D is to my mind the biggest cultural shift that games took, reflected in the industry reach as well.

h., Monday, 20 June 2005 19:55 (nineteen years ago)

Excellent, I'm well up for this. Just as long as we get to do Infidel at some point.

Ah, looks like you need Dosbox if you want to run the PC version of AMFV, otherwise the display is all screwy.

Philip Alderman (Phil A), Monday, 20 June 2005 20:06 (nineteen years ago)

why don't ya play tha lovecraft one?

Speedo Kerazey Frog, Monday, 20 June 2005 22:42 (nineteen years ago)

I will do it & also but I am rubbish.

Eyeball Kicks (Eyeball Kicks), Monday, 20 June 2005 22:54 (nineteen years ago)

Sign me up. Also paging grimly fiendish. grimly fiendish to the white courtesy phone please.

stet (stet), Tuesday, 21 June 2005 01:22 (nineteen years ago)

I'm in for this.

Ste (Fuzzy), Tuesday, 21 June 2005 06:58 (nineteen years ago)

So shall we agree on Forever Voyaging as a starter?

Taste the Blood of Scrovula (noodle vague), Tuesday, 21 June 2005 07:13 (nineteen years ago)

that's cool. do we have to wait until monday then? can't we have a trial run with something for us non-glastonbury goers until monday, something sweet and simple?

Ste (Fuzzy), Tuesday, 21 June 2005 08:09 (nineteen years ago)

you can get AMFV for every platform ever. If you download the DOS version (from above link or wherever) the .DAT file SHOULD play in any z-machine emulator.

http://www.ifarchive.org/ has the "frotz" version of the z-machines for most platforms here

http://www.ifarchive.org/indexes/if-archiveXinfocomXinterpretersXfrotz.html

Good AMFV gallery http://infocom.elsewhere.org/gallery/amfv/amfv.html

Jaunty Alan (Alan), Tuesday, 21 June 2005 08:09 (nineteen years ago)

yeah this is a LONG game - if this is like a book/rading club sort of thing. there are shorter games. the if-competition winners were all designed to be finishable in a short time.

http://www.ifcomp.org/comp05/history.html

Jaunty Alan (Alan), Tuesday, 21 June 2005 08:11 (nineteen years ago)

that tip about the .DAT file works BTW - i just tried it with the OSX "Zoom" interpreter - works perfect. I had to rename the file to .z5 though.

Jaunty Alan (Alan), Tuesday, 21 June 2005 10:02 (nineteen years ago)

o god no, as if my life wasn't full enough of opportunities to waste time :)

i'd love to get involved but i really don't have enough spare time right now to do this properly. really: i'll only hold you back. can i just watch and observe in a non-participatory way? i'll hang around this thread making supportive noises etc. like "ooh" and "aaah" and "shit" and stuff.

grimly fiendish (grimlord), Tuesday, 21 June 2005 10:23 (nineteen years ago)

I've been playing LucasArts games if it makes you guys feel any better.

SCUMMVM!!

Sara Sherr, Blogger and Stereolab Fan (ex machina), Tuesday, 21 June 2005 11:05 (nineteen years ago)

Revive!

Er, anyone still up for this then?

Philip Alderman (Phil A), Monday, 27 June 2005 09:34 (nineteen years ago)

Yeah. I'm going to download AMFV now. You'll need the manual too: I think the parser uses some game-specific abbreviations.

Taste the Blood of Scrovula (noodle vague), Monday, 27 June 2005 10:01 (nineteen years ago)

Oh God, that Thompson Twins text adventure game looks amazing. It'd be great if there were an option to "hold me now".

Ian Riese-Moraine eats nation-states for breakfast! (Eastern Mantra), Monday, 27 June 2005 10:24 (nineteen years ago)

I'm still in if someone can tell me which game is being put to the test first, and what I'm supposed to be downloading.

Ste (Fuzzy), Monday, 27 June 2005 16:16 (nineteen years ago)

A Mind Forever Voyaging - game and manual can both be downloaded from here: http://www.the-underdogs.org/game.php?id=14

Philip Alderman (Phil A), Monday, 27 June 2005 18:40 (nineteen years ago)

Starting with one of the most literary and experimental works published in the 80s seems really different from starting with "Thompson Twins Adventure"...

Casuistry (Chris P), Monday, 27 June 2005 18:45 (nineteen years ago)

cheers ok i've downloaded it and had a quick blast, looks interesting.

going out now but will hopefully get my teeth into it this week, amongst my revision, cleaning my room blah bloody blah

Ste (Fuzzy), Monday, 27 June 2005 19:03 (nineteen years ago)

oh crack attack- i am going to finish the dishes before i start up with this again.

kephm (kephm), Tuesday, 28 June 2005 01:42 (nineteen years ago)

Is there a Mac version of it?

stet (stet), Tuesday, 28 June 2005 02:35 (nineteen years ago)

well I can't get the manual to download, is it worth reading?

Ste (Fuzzy), Tuesday, 28 June 2005 09:55 (nineteen years ago)

Yes. I'll mail it to you, Ste.

Taste the Blood of Scrovula (noodle vague), Tuesday, 28 June 2005 17:03 (nineteen years ago)

Is there a Mac version of it?
*blush*

stet (stet), Tuesday, 28 June 2005 22:21 (nineteen years ago)

ah cheers !

Ste (Fuzzy), Tuesday, 28 June 2005 23:37 (nineteen years ago)

um, hi. there was a text game that was a sort of tutorial on how to play text games...someone had posted it around here somewhere, but i lost track of it. does anyone know what i'm talking about?

juliaaa, Wednesday, 29 June 2005 16:17 (nineteen years ago)

Mac OSX Zoom interpreter is at http://www.ifarchive.org/if-archive/infocom/interpreters/zoom/Zoom-1.0.2.dmg

get the DAT file from http://www.the-underdogs.org/zip.php?id=14 rename it AMFV.z5 and load it into zoom

Britain's Jauntiest Shepherd (Alan), Wednesday, 29 June 2005 17:29 (nineteen years ago)

three months pass...
Wasn't the Thompson Twins game originally only released on 7"? Don't go North from the start location by the way.

wombatX (wombatX), Thursday, 20 October 2005 23:54 (nineteen years ago)

I was hoping this was still active so I could recommend The Lurking Horror. You have to finish your term paper by morning - but Cthulhu is living under your school!!!

chrisco (chrisco), Friday, 21 October 2005 05:12 (nineteen years ago)

two years pass...

Okay, serious revive for 2008. Let's do this thing yeah? Nominations? Forever Voyaging might still be a good start - I've only ever scratched the surface of that thing - but maybe something more linear might be a better intro?

Noodle Vague, Wednesday, 19 December 2007 10:16 (seventeen years ago)

To what, text adventures? Anything written since 93 or so would probably be a better intro -- those early ones were harsh. I haven't gotten past the surface of AMFV either. Start with, I dunno, Photopia or something.

Casuistry, Wednesday, 19 December 2007 10:21 (seventeen years ago)

Or, to put it another way, I just put Frotz on my iPod Touch and the only game I've added so far is Galatea.

Casuistry, Wednesday, 19 December 2007 10:21 (seventeen years ago)

I've played Photopia tho and it's pretty much on rails, yeah? The stupid harshness of the 80s games might be part of the point here; but I also want to exclude Colossal Cave style bullshit which are about point-scoring rather than a clear solution.

Noodle Vague, Wednesday, 19 December 2007 10:25 (seventeen years ago)

But hey, a trawl through the IF Archive starting with the 5 stars and working backwards could be good.

Noodle Vague, Wednesday, 19 December 2007 10:25 (seventeen years ago)

All right, as long as you know what you're getting into and have time to spare. Why not give Deadline a try?

Casuistry, Wednesday, 19 December 2007 10:53 (seventeen years ago)

Deadline looks tasty. Any other noms?

Noodle Vague, Wednesday, 19 December 2007 10:55 (seventeen years ago)

Anything by infocom should be worthwhile, I played planetfall and stationfall from the big infocom re-released in the 90s, they were great.

Not sure I'd have much time to do this though, what with scrabulous and poker and all those as-yet unplayed valve games and...

ledge, Wednesday, 19 December 2007 11:14 (seventeen years ago)

Hitchhikers? There's an online version

here

http://www.bbc.co.uk/radio4/hitchhikers/game_nolan.shtml

Jarlrmai, Wednesday, 19 December 2007 11:39 (seventeen years ago)

bureacracy was probably my favorite

Tracer Hand, Wednesday, 19 December 2007 11:45 (seventeen years ago)

sp: "bureaucracy "

Tracer Hand, Wednesday, 19 December 2007 11:45 (seventeen years ago)

OK it's either Infocom January or Drink Myself to Death by February January.

Noodle Vague, Wednesday, 19 December 2007 11:59 (seventeen years ago)

As for modern ones, Curses is pretty good. I discovered this whilst I should have been doing my finals, and installed it on every machine in the computer lab, and a few weeks later, half the room were playing it...

The Boyler, Wednesday, 19 December 2007 12:15 (seventeen years ago)

IFarchive is definitely the place to start. The Infocom games are srsly archaic compared to the more recent stuff.

Autumn Almanac, Wednesday, 19 December 2007 22:51 (seventeen years ago)

Yeah I still play the odd one.

I like the idea of doing something epic and quixotic tho. NB the idea of it.

The blue-green world is drenched with horse gore, Wednesday, 19 December 2007 22:53 (seventeen years ago)

two weeks pass...

FAIL

Autumn Almanac, Monday, 7 January 2008 02:35 (seventeen years ago)

What now?

Casuistry, Monday, 7 January 2008 03:12 (seventeen years ago)

I planned to play some in the xmas break but didn't.

Also I started writing a basic one last year (I7) but it ground to a halt.

Autumn Almanac, Monday, 7 January 2008 03:15 (seventeen years ago)

good beginning games:
Zork, Moonmist

I mostly only played the Infocom-made ones, but am up for whatever.

ian, Monday, 7 January 2008 03:23 (seventeen years ago)

Yeah they are kinda... harder than you'd think to make. So many words.

Casuistry, Monday, 7 January 2008 03:34 (seventeen years ago)

I wuz a teenage Zork junkie

sleeve, Monday, 7 January 2008 03:37 (seventeen years ago)

xp Yeah, and so many options. You have to guess everything a player will try to do, in every word combination imaginable. Not to mention all the concepts I7 doesn't know, like jumping over an object; it's incredible how often you run into these.

I'm also writing some massive stupid freeform Choose-Your-Own-Adventure-type-thing (20,000 words so far), which is a billion times easier to pull off. If the reader wants to do this, go here, otherwise go here. No headaches.

Autumn Almanac, Monday, 7 January 2008 03:49 (seventeen years ago)

You could just implement that in I7.

I thought it was supposed to be even easier to define verbs now though?

Casuistry, Monday, 7 January 2008 04:00 (seventeen years ago)

It is, but there's always something that makes you stop. The idea of I7 is brilliant but the speed humps will always be there.

(I'm hardly experienced with I7, and I've never touched I6, TADS, etc.)

Autumn Almanac, Monday, 7 January 2008 04:02 (seventeen years ago)

I can't remember whether it was I5 or I6 that I played with, doing a basic implement-your-house deal.

I do have a copy of the old IDM from when they first made actual O'Reilly-style copies of it.

Casuistry, Monday, 7 January 2008 04:15 (seventeen years ago)

Taste the Blood of Scrotum

The Reverend, Monday, 7 January 2008 04:22 (seventeen years ago)

(xp)

;_;

That whole history-of-games chapter of that is supreme. Twisty Little Passages is excellent btw if you've not read it.

There was a time when (a) I loved coding and (b) I had the time to pour into designing and debugging something with I5/I6. All that's gone. If it's not quick & easy, it's not going to happen.

Autumn Almanac, Monday, 7 January 2008 04:24 (seventeen years ago)

I've used TADS a lot, it's pretty decent. But I've just been reading up on this Inform 7 stuff and it's looks a lot tastier, so I'll give that a go later.

Ste, Monday, 7 January 2008 11:43 (seventeen years ago)

are these the ones where you'd have to type in commands like "open box" and half the time you'd get a response like "i don't know how to 'open' something"?

J.D., Monday, 7 January 2008 12:23 (seventeen years ago)

Yup.

IF7 appears to be fun to use, with it's naturalistic source text. Although I'm not sure it's as versatile as TADS because of this. time will tell, the manual seems a bit lacking to be honest.

Ste, Monday, 7 January 2008 13:21 (seventeen years ago)

They're working pretty hard on the manual, specifically the bit with the examples.

It's nowhere near as versatile as I6 or TADS afaik, but for people like me who cannot be arsed with jiggery-pokery it's a little bit like writing in English. Even the debug messages are styled as pleasant prose.

Autumn Almanac, Monday, 7 January 2008 20:36 (seventeen years ago)

I played 2 or 3 over the holidays but here's the rub - I don't have much patience now and the Internet means that if I get stuck, it's usually pretty easy to cheat.

Noodle Vague, Monday, 7 January 2008 20:49 (seventeen years ago)

Sucks, doesn't it? Nothing's a challenge anymore thanks to the internet. You can't even have a decent argument about something because the answer is inevitably on some website.

Autumn Almanac, Monday, 7 January 2008 22:02 (seventeen years ago)

In fairness tho there are lots of ridiculous IF puzzles that deserve getting cheated on.

Noodle Vague, Monday, 7 January 2008 22:05 (seventeen years ago)

Reckon. That whole difficulty=longevity=value fallacy.

Autumn Almanac, Monday, 7 January 2008 22:14 (seventeen years ago)

Of course I own and have read Twisty Little Passages. ;-)

Casuistry, Tuesday, 8 January 2008 02:27 (seventeen years ago)

(Were you on r.a/g.i-f back in the day?)

Casuistry, Tuesday, 8 January 2008 02:27 (seventeen years ago)

nah. I lurked for a while though.

Autumn Almanac, Tuesday, 8 January 2008 02:29 (seventeen years ago)

I bet someone here knows how to write their own text based games. All you need is basic and if-then, print, and go to statements. (hint hint make one)

CaptainLorax, Tuesday, 8 January 2008 02:46 (seventeen years ago)

I was also mostly a lurker (in the mid-90s).

Also, you need more than that if you want to make a good one. Parser-making isn't all that difficult for a comp sci geek, but there's little point in reinventing the wheel (unless you like doing that sort of thing).

Casuistry, Tuesday, 8 January 2008 03:16 (seventeen years ago)

You are in I Love Music.

Ned Raggett is here.

> get raggett

Taken.

>

Autumn Almanac, Tuesday, 8 January 2008 03:19 (seventeen years ago)

I know how to write in TADS 2. I wrote two games (one that won an Intro Comp award a year or two ago).

My fave three IF games: Photopia, Galatea and SLOUCHING TOWARDS BEDLAM.

Mordechai Shinefield, Tuesday, 8 January 2008 03:24 (seventeen years ago)

I wrote two games (one that won an Intro Comp award a year or two ago).

detail plz

Autumn Almanac, Tuesday, 8 January 2008 03:25 (seventeen years ago)

Neither were really great. One was called Last Ride of the Night and was a submission to Art Comp (didn't win anything). The other was called Southern Gothic. That's the one that won at Introcomp. They should both be easily google'able.

Mordechai Shinefield, Tuesday, 8 January 2008 03:26 (seventeen years ago)

Oh yeah. I wrote them both in TADS. (I think... I might have written Southern Gothic in Inform. Can't remember at the moment.)

Mordechai Shinefield, Tuesday, 8 January 2008 03:27 (seventeen years ago)

http://www.wurb.com/if/game/2920
http://www.wurb.com/if/game/2691

Links!

Mordechai Shinefield, Tuesday, 8 January 2008 03:27 (seventeen years ago)

Brilliant!

Autumn Almanac, Tuesday, 8 January 2008 03:34 (seventeen years ago)

i tried writing one from scratch in c++, now that was a challenge. After weeks of hard work i was told about TADS. Boy was my face red.

Ste, Tuesday, 8 January 2008 09:55 (seventeen years ago)

I remember spending a long time playing with some other IF scripting software (I forget when but it was ordered on 5.25" floppy from a PD distribution mail order company so we're talking some time ago, and if "interactive fiction" was the nom du jour back then I had no idea and it seems nor did the writer of the software), but by the time I found out about TADS and Inform I barely had time to play the demo games and "recommended IF" bundle I downloaded, never mind learn how to use them. That or the demo scene had made me lose interest in the idea of playability without graphics in favour of graphics without playability.

May not please IF purists on various technicalities (I guess the homebrew parser would seem rather dated now, and it did happily let me place an item I needed later inside something I couldn't get it out of, with no warning), but the text adventure I spent most time playing must be a DOS game called T-Zero.

Timetravelling museum dogsbody/librarian, weird ancient artefacts, dystopic futures, tons of wordplay and literary references, prisms and Moebius strips, topiary animals, and a little (but not too much) fourth-wall deconstruction gives you some handy shortcuts to cut down on typing slog... I loved the hell out of that game. I should've registered it. Wonder if the author ever did any others.

a passing spacecadet, Tuesday, 8 January 2008 13:45 (seventeen years ago)

The problem with Photopia is that it's a great piece of writing but not, for me, a great game.

Noodle Vague, Tuesday, 8 January 2008 16:57 (seventeen years ago)

four years pass...

Today's nerd-find, for English Lit majors:

what happen when you mix Zork and Edith Wharton

West of an Old House, long in the Family

You are standing next to an old house.  It has large mansard roofs, big chimneys, and to the east is a formal Italianate garden with a circular courtyard, high hedges and an elaborate eighteenth-century-style trellis.

> e

You are in a formal Italianate garden with a circular courtyard, high hedges and an elaborate eighteenth-century-style trellis.  To the north is a pergola filled with statuary.  To the south is an old fishpond guarded by solemn-looking stone dogs.

> s

[...]

Fiendish Doctor Wu (kingfish), Friday, 7 September 2012 18:12 (twelve years ago)

Oops. There a way to force word-wrapping?

Fiendish Doctor Wu (kingfish), Friday, 7 September 2012 18:13 (twelve years ago)


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