― Taste the Blood of Scrovula (noodle vague), Monday, 20 June 2005 19:16 (nineteen years ago)
http://www.gb64.com/game.php?id=9896&d=18&h=0
― Dom Passantino (Dom Passantino), Monday, 20 June 2005 19:21 (nineteen years ago)
― Taste the Blood of Scrovula (noodle vague), Monday, 20 June 2005 19:25 (nineteen years ago)
Anyway:
http://www.monkeon.co.uk/swearadventure/
― Dom Passantino (Dom Passantino), Monday, 20 June 2005 19:29 (nineteen years ago)
omg it looks just like them too!
― CharlieNo4 (Charlie), Monday, 20 June 2005 19:29 (nineteen years ago)
― Taste the Blood of Scrovula (noodle vague), Monday, 20 June 2005 19:31 (nineteen years ago)
― Dom Passantino (Dom Passantino), Monday, 20 June 2005 19:32 (nineteen years ago)
― Taste the Blood of Scrovula (noodle vague), Monday, 20 June 2005 19:32 (nineteen years ago)
― h., Monday, 20 June 2005 19:35 (nineteen years ago)
― Dom Passantino (Dom Passantino), Monday, 20 June 2005 19:35 (nineteen years ago)
― Dom Passantino (Dom Passantino), Monday, 20 June 2005 19:36 (nineteen years ago)
― Ian John50n (orion), Monday, 20 June 2005 19:38 (nineteen years ago)
― h., Monday, 20 June 2005 19:39 (nineteen years ago)
― Taste the Blood of Scrovula (noodle vague), Monday, 20 June 2005 19:40 (nineteen years ago)
― Dom Passantino (Dom Passantino), Monday, 20 June 2005 19:41 (nineteen years ago)
No disrespect to The Thompson Twins, but maybe we should start with something a bit more canonical ;) Still, we got a few days to decide.
― Taste the Blood of Scrovula (noodle vague), Monday, 20 June 2005 19:41 (nineteen years ago)
― Dom Passantino (Dom Passantino), Monday, 20 June 2005 19:43 (nineteen years ago)
― h., Monday, 20 June 2005 19:43 (nineteen years ago)
― Dom Passantino (Dom Passantino), Monday, 20 June 2005 19:46 (nineteen years ago)
― h., Monday, 20 June 2005 19:54 (nineteen years ago)
― h., Monday, 20 June 2005 19:55 (nineteen years ago)
Ah, looks like you need Dosbox if you want to run the PC version of AMFV, otherwise the display is all screwy.
― Philip Alderman (Phil A), Monday, 20 June 2005 20:06 (nineteen years ago)
― Speedo Kerazey Frog, Monday, 20 June 2005 22:42 (nineteen years ago)
― Eyeball Kicks (Eyeball Kicks), Monday, 20 June 2005 22:54 (nineteen years ago)
― stet (stet), Tuesday, 21 June 2005 01:22 (nineteen years ago)
― Ste (Fuzzy), Tuesday, 21 June 2005 06:58 (nineteen years ago)
― Taste the Blood of Scrovula (noodle vague), Tuesday, 21 June 2005 07:13 (nineteen years ago)
― Ste (Fuzzy), Tuesday, 21 June 2005 08:09 (nineteen years ago)
http://www.ifarchive.org/ has the "frotz" version of the z-machines for most platforms here
http://www.ifarchive.org/indexes/if-archiveXinfocomXinterpretersXfrotz.html
Good AMFV gallery http://infocom.elsewhere.org/gallery/amfv/amfv.html
― Jaunty Alan (Alan), Tuesday, 21 June 2005 08:09 (nineteen years ago)
http://www.ifcomp.org/comp05/history.html
― Jaunty Alan (Alan), Tuesday, 21 June 2005 08:11 (nineteen years ago)
― Jaunty Alan (Alan), Tuesday, 21 June 2005 10:02 (nineteen years ago)
i'd love to get involved but i really don't have enough spare time right now to do this properly. really: i'll only hold you back. can i just watch and observe in a non-participatory way? i'll hang around this thread making supportive noises etc. like "ooh" and "aaah" and "shit" and stuff.
― grimly fiendish (grimlord), Tuesday, 21 June 2005 10:23 (nineteen years ago)
SCUMMVM!!
― Sara Sherr, Blogger and Stereolab Fan (ex machina), Tuesday, 21 June 2005 11:05 (nineteen years ago)
Er, anyone still up for this then?
― Philip Alderman (Phil A), Monday, 27 June 2005 09:34 (nineteen years ago)
― Taste the Blood of Scrovula (noodle vague), Monday, 27 June 2005 10:01 (nineteen years ago)
― Ian Riese-Moraine eats nation-states for breakfast! (Eastern Mantra), Monday, 27 June 2005 10:24 (nineteen years ago)
― Ste (Fuzzy), Monday, 27 June 2005 16:16 (nineteen years ago)
― Philip Alderman (Phil A), Monday, 27 June 2005 18:40 (nineteen years ago)
― Casuistry (Chris P), Monday, 27 June 2005 18:45 (nineteen years ago)
going out now but will hopefully get my teeth into it this week, amongst my revision, cleaning my room blah bloody blah
― Ste (Fuzzy), Monday, 27 June 2005 19:03 (nineteen years ago)
― kephm (kephm), Tuesday, 28 June 2005 01:42 (nineteen years ago)
― stet (stet), Tuesday, 28 June 2005 02:35 (nineteen years ago)
― Ste (Fuzzy), Tuesday, 28 June 2005 09:55 (nineteen years ago)
― Taste the Blood of Scrovula (noodle vague), Tuesday, 28 June 2005 17:03 (nineteen years ago)
― stet (stet), Tuesday, 28 June 2005 22:21 (nineteen years ago)
― Ste (Fuzzy), Tuesday, 28 June 2005 23:37 (nineteen years ago)
― juliaaa, Wednesday, 29 June 2005 16:17 (nineteen years ago)
get the DAT file from http://www.the-underdogs.org/zip.php?id=14 rename it AMFV.z5 and load it into zoom
― Britain's Jauntiest Shepherd (Alan), Wednesday, 29 June 2005 17:29 (nineteen years ago)
― wombatX (wombatX), Thursday, 20 October 2005 23:54 (nineteen years ago)
― chrisco (chrisco), Friday, 21 October 2005 05:12 (nineteen years ago)
Okay, serious revive for 2008. Let's do this thing yeah? Nominations? Forever Voyaging might still be a good start - I've only ever scratched the surface of that thing - but maybe something more linear might be a better intro?
― Noodle Vague, Wednesday, 19 December 2007 10:16 (seventeen years ago)
To what, text adventures? Anything written since 93 or so would probably be a better intro -- those early ones were harsh. I haven't gotten past the surface of AMFV either. Start with, I dunno, Photopia or something.
― Casuistry, Wednesday, 19 December 2007 10:21 (seventeen years ago)
Or, to put it another way, I just put Frotz on my iPod Touch and the only game I've added so far is Galatea.
I've played Photopia tho and it's pretty much on rails, yeah? The stupid harshness of the 80s games might be part of the point here; but I also want to exclude Colossal Cave style bullshit which are about point-scoring rather than a clear solution.
― Noodle Vague, Wednesday, 19 December 2007 10:25 (seventeen years ago)
But hey, a trawl through the IF Archive starting with the 5 stars and working backwards could be good.
All right, as long as you know what you're getting into and have time to spare. Why not give Deadline a try?
― Casuistry, Wednesday, 19 December 2007 10:53 (seventeen years ago)
Deadline looks tasty. Any other noms?
― Noodle Vague, Wednesday, 19 December 2007 10:55 (seventeen years ago)
Anything by infocom should be worthwhile, I played planetfall and stationfall from the big infocom re-released in the 90s, they were great.
Not sure I'd have much time to do this though, what with scrabulous and poker and all those as-yet unplayed valve games and...
― ledge, Wednesday, 19 December 2007 11:14 (seventeen years ago)
Hitchhikers? There's an online version
here
http://www.bbc.co.uk/radio4/hitchhikers/game_nolan.shtml
― Jarlrmai, Wednesday, 19 December 2007 11:39 (seventeen years ago)
bureacracy was probably my favorite
― Tracer Hand, Wednesday, 19 December 2007 11:45 (seventeen years ago)
sp: "bureaucracy "
OK it's either Infocom January or Drink Myself to Death by February January.
― Noodle Vague, Wednesday, 19 December 2007 11:59 (seventeen years ago)
As for modern ones, Curses is pretty good. I discovered this whilst I should have been doing my finals, and installed it on every machine in the computer lab, and a few weeks later, half the room were playing it...
― The Boyler, Wednesday, 19 December 2007 12:15 (seventeen years ago)
IFarchive is definitely the place to start. The Infocom games are srsly archaic compared to the more recent stuff.
― Autumn Almanac, Wednesday, 19 December 2007 22:51 (seventeen years ago)
Yeah I still play the odd one.
I like the idea of doing something epic and quixotic tho. NB the idea of it.
― The blue-green world is drenched with horse gore, Wednesday, 19 December 2007 22:53 (seventeen years ago)
FAIL
― Autumn Almanac, Monday, 7 January 2008 02:35 (seventeen years ago)
What now?
― Casuistry, Monday, 7 January 2008 03:12 (seventeen years ago)
I planned to play some in the xmas break but didn't.
Also I started writing a basic one last year (I7) but it ground to a halt.
― Autumn Almanac, Monday, 7 January 2008 03:15 (seventeen years ago)
good beginning games: Zork, Moonmist
I mostly only played the Infocom-made ones, but am up for whatever.
― ian, Monday, 7 January 2008 03:23 (seventeen years ago)
Yeah they are kinda... harder than you'd think to make. So many words.
― Casuistry, Monday, 7 January 2008 03:34 (seventeen years ago)
I wuz a teenage Zork junkie
― sleeve, Monday, 7 January 2008 03:37 (seventeen years ago)
xp Yeah, and so many options. You have to guess everything a player will try to do, in every word combination imaginable. Not to mention all the concepts I7 doesn't know, like jumping over an object; it's incredible how often you run into these.
I'm also writing some massive stupid freeform Choose-Your-Own-Adventure-type-thing (20,000 words so far), which is a billion times easier to pull off. If the reader wants to do this, go here, otherwise go here. No headaches.
― Autumn Almanac, Monday, 7 January 2008 03:49 (seventeen years ago)
You could just implement that in I7.
I thought it was supposed to be even easier to define verbs now though?
― Casuistry, Monday, 7 January 2008 04:00 (seventeen years ago)
It is, but there's always something that makes you stop. The idea of I7 is brilliant but the speed humps will always be there.
(I'm hardly experienced with I7, and I've never touched I6, TADS, etc.)
― Autumn Almanac, Monday, 7 January 2008 04:02 (seventeen years ago)
I can't remember whether it was I5 or I6 that I played with, doing a basic implement-your-house deal.
I do have a copy of the old IDM from when they first made actual O'Reilly-style copies of it.
― Casuistry, Monday, 7 January 2008 04:15 (seventeen years ago)
Taste the Blood of Scrotum
― The Reverend, Monday, 7 January 2008 04:22 (seventeen years ago)
(xp)
;_;
That whole history-of-games chapter of that is supreme. Twisty Little Passages is excellent btw if you've not read it.
There was a time when (a) I loved coding and (b) I had the time to pour into designing and debugging something with I5/I6. All that's gone. If it's not quick & easy, it's not going to happen.
― Autumn Almanac, Monday, 7 January 2008 04:24 (seventeen years ago)
I've used TADS a lot, it's pretty decent. But I've just been reading up on this Inform 7 stuff and it's looks a lot tastier, so I'll give that a go later.
― Ste, Monday, 7 January 2008 11:43 (seventeen years ago)
are these the ones where you'd have to type in commands like "open box" and half the time you'd get a response like "i don't know how to 'open' something"?
― J.D., Monday, 7 January 2008 12:23 (seventeen years ago)
Yup.
IF7 appears to be fun to use, with it's naturalistic source text. Although I'm not sure it's as versatile as TADS because of this. time will tell, the manual seems a bit lacking to be honest.
― Ste, Monday, 7 January 2008 13:21 (seventeen years ago)
They're working pretty hard on the manual, specifically the bit with the examples.
It's nowhere near as versatile as I6 or TADS afaik, but for people like me who cannot be arsed with jiggery-pokery it's a little bit like writing in English. Even the debug messages are styled as pleasant prose.
― Autumn Almanac, Monday, 7 January 2008 20:36 (seventeen years ago)
I played 2 or 3 over the holidays but here's the rub - I don't have much patience now and the Internet means that if I get stuck, it's usually pretty easy to cheat.
― Noodle Vague, Monday, 7 January 2008 20:49 (seventeen years ago)
Sucks, doesn't it? Nothing's a challenge anymore thanks to the internet. You can't even have a decent argument about something because the answer is inevitably on some website.
― Autumn Almanac, Monday, 7 January 2008 22:02 (seventeen years ago)
In fairness tho there are lots of ridiculous IF puzzles that deserve getting cheated on.
― Noodle Vague, Monday, 7 January 2008 22:05 (seventeen years ago)
Reckon. That whole difficulty=longevity=value fallacy.
― Autumn Almanac, Monday, 7 January 2008 22:14 (seventeen years ago)
Of course I own and have read Twisty Little Passages. ;-)
― Casuistry, Tuesday, 8 January 2008 02:27 (seventeen years ago)
(Were you on r.a/g.i-f back in the day?)
nah. I lurked for a while though.
― Autumn Almanac, Tuesday, 8 January 2008 02:29 (seventeen years ago)
I bet someone here knows how to write their own text based games. All you need is basic and if-then, print, and go to statements. (hint hint make one)
― CaptainLorax, Tuesday, 8 January 2008 02:46 (seventeen years ago)
I was also mostly a lurker (in the mid-90s).
Also, you need more than that if you want to make a good one. Parser-making isn't all that difficult for a comp sci geek, but there's little point in reinventing the wheel (unless you like doing that sort of thing).
― Casuistry, Tuesday, 8 January 2008 03:16 (seventeen years ago)
You are in I Love Music.
Ned Raggett is here.
> get raggett
Taken.
>
― Autumn Almanac, Tuesday, 8 January 2008 03:19 (seventeen years ago)
I know how to write in TADS 2. I wrote two games (one that won an Intro Comp award a year or two ago).
My fave three IF games: Photopia, Galatea and SLOUCHING TOWARDS BEDLAM.
― Mordechai Shinefield, Tuesday, 8 January 2008 03:24 (seventeen years ago)
I wrote two games (one that won an Intro Comp award a year or two ago).
detail plz
― Autumn Almanac, Tuesday, 8 January 2008 03:25 (seventeen years ago)
Neither were really great. One was called Last Ride of the Night and was a submission to Art Comp (didn't win anything). The other was called Southern Gothic. That's the one that won at Introcomp. They should both be easily google'able.
― Mordechai Shinefield, Tuesday, 8 January 2008 03:26 (seventeen years ago)
Oh yeah. I wrote them both in TADS. (I think... I might have written Southern Gothic in Inform. Can't remember at the moment.)
― Mordechai Shinefield, Tuesday, 8 January 2008 03:27 (seventeen years ago)
http://www.wurb.com/if/game/2920 http://www.wurb.com/if/game/2691
Links!
Brilliant!
― Autumn Almanac, Tuesday, 8 January 2008 03:34 (seventeen years ago)
i tried writing one from scratch in c++, now that was a challenge. After weeks of hard work i was told about TADS. Boy was my face red.
― Ste, Tuesday, 8 January 2008 09:55 (seventeen years ago)
I remember spending a long time playing with some other IF scripting software (I forget when but it was ordered on 5.25" floppy from a PD distribution mail order company so we're talking some time ago, and if "interactive fiction" was the nom du jour back then I had no idea and it seems nor did the writer of the software), but by the time I found out about TADS and Inform I barely had time to play the demo games and "recommended IF" bundle I downloaded, never mind learn how to use them. That or the demo scene had made me lose interest in the idea of playability without graphics in favour of graphics without playability.
May not please IF purists on various technicalities (I guess the homebrew parser would seem rather dated now, and it did happily let me place an item I needed later inside something I couldn't get it out of, with no warning), but the text adventure I spent most time playing must be a DOS game called T-Zero.
Timetravelling museum dogsbody/librarian, weird ancient artefacts, dystopic futures, tons of wordplay and literary references, prisms and Moebius strips, topiary animals, and a little (but not too much) fourth-wall deconstruction gives you some handy shortcuts to cut down on typing slog... I loved the hell out of that game. I should've registered it. Wonder if the author ever did any others.
― a passing spacecadet, Tuesday, 8 January 2008 13:45 (seventeen years ago)
The problem with Photopia is that it's a great piece of writing but not, for me, a great game.
― Noodle Vague, Tuesday, 8 January 2008 16:57 (seventeen years ago)
Today's nerd-find, for English Lit majors:
what happen when you mix Zork and Edith Wharton
West of an Old House, long in the FamilyYou are standing next to an old house. It has large mansard roofs, big chimneys, and to the east is a formal Italianate garden with a circular courtyard, high hedges and an elaborate eighteenth-century-style trellis.> eYou are in a formal Italianate garden with a circular courtyard, high hedges and an elaborate eighteenth-century-style trellis. To the north is a pergola filled with statuary. To the south is an old fishpond guarded by solemn-looking stone dogs.> s[...]
You are standing next to an old house. It has large mansard roofs, big chimneys, and to the east is a formal Italianate garden with a circular courtyard, high hedges and an elaborate eighteenth-century-style trellis.
> e
You are in a formal Italianate garden with a circular courtyard, high hedges and an elaborate eighteenth-century-style trellis. To the north is a pergola filled with statuary. To the south is an old fishpond guarded by solemn-looking stone dogs.
> s
[...]
― Fiendish Doctor Wu (kingfish), Friday, 7 September 2012 18:12 (twelve years ago)
Oops. There a way to force word-wrapping?
― Fiendish Doctor Wu (kingfish), Friday, 7 September 2012 18:13 (twelve years ago)