videogame sweatshops

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Last month we showed you some of the scammers and crooks that lurk in MMO games. Now, let's go into the field for a firsthand account of another part of the online underworld.

"Sack" is the only name I'm given for the person I'm supposed to contact. He lives in the Fujian province of China, but his place of business is online—he plays Lineage II. He's paid about 56 cents an hour to work in a videogame "sweatshop."

If the term sounds familiar, it's because of Lee Caldwell. The notorious MMORPG scripter got busted four years ago for admitting that his company, BlackSnow, hired workers in Tijuana to earn gold by "farming" in Ultima Online. Caldwell sold that in-game tender online for a handsome real-world profit while only paying his employees pennies on the dollar. Since 1998, the second-party market for MMORPG loot has steadily grown. Last year alone, this newfound industry grossed roughly $500 million, according to Bob Kiblinger of UOTreasures. CGW decided it was high time to go underground and find some of the key players who are going after a piece of the action.

Sack is the low man in these operations. "I work from 9 a.m. to 9 p.m. on the U.S. Lineage II server," he says. He works long, boring hours for low pay and gets no holidays. Carefully constructed macros do most of the work; Sack is just there to fend off the occasional player itching for a fight or game master who's hunting for these automated farming programs. "Everyone knows where the good places are, and GMs know that your account has been online for a whole month," he says. "[A GM will] message me asking, .Hello, what level are you, please?' I know he isn't asking my level; he just wants to know if [there's actually a person at the computer]."

The people in these pics taken at one virtual sweatshop make as little as 56 cents an hour

How does it work? The macros for World of WarCraft, for example, control a high-level hunter and cleric. The hunter kills while the cleric automatically heals. Once they are fully loaded with gold and items, the "farmer" who's monitoring their progress manually controls them out of the dungeon to go sell their goods. These automated agents are then returned to the dungeons to do their thing again. Sack's typical 12-hour sessions can earn his employers as much as $60,000 per month while he walks away with a measly $150.

This just completely blows my mind.

peter in montreal (spaces are allowed), Thursday, 7 July 2005 02:24 (twenty years ago)

i mean, come ON, why can't they just have their girlfriends/family members level up their characters like everybody else does...

kingfish (Kingfish), Thursday, 7 July 2005 02:29 (twenty years ago)

We all should have known it was a mistake to let nerds make a lot of money

peter in montreal (spaces are allowed), Thursday, 7 July 2005 02:34 (twenty years ago)

They did a storyline like this in neighbours recently would you believe.

Trayce (trayce), Thursday, 7 July 2005 03:08 (twenty years ago)

Dude's making $12.50 an hour to watch videogames. That ain't bad.

milozauckerman (miloaukerman), Thursday, 7 July 2005 04:02 (twenty years ago)

In five years this man will be the new burgeoning middle-class.

Hotman Paris Almanac (Autumn Almanac), Thursday, 7 July 2005 04:04 (twenty years ago)


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