Taking Sides: Zelda, Ocarina of Time or Zelda, Majora's Mask?

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Big, sprawling adventure reminiscent of Zeldas past, or claustrophobic mind-screw? My vote's for Majora. Though I adore Ocarina and A Link to the Past, their attempts to revise the Zelda mythology only end up in a muddle. (How many Links and Zeldas are there, anyway?) Majora breaks away from the mythological framework -- or rather, acknowledges its heritage without feeling beholden to it -- and ends up with a storyline that, to me, is much more compelling than anything else the series has seen before. There are some interesting issues of identity, too, specifically with regard to youth. (Youth is fleeting, death is ever-present. Doom is brought about by a child playing with masks and it must be stopped by a child playing with masks. The only way to hold off death/age is through games. They know their audience, don't they?)

Anyway, which do you all prefer?

Prude, Monday, 2 September 2002 12:44 (twenty-two years ago)

Oh this is way TOO hard. They're very different games, despite the deliberate surface similarities and scrambled up characters. Ocarina is the epic journey and hero monomyth, Majora is (as you say) the more thoughtful, almost meditative, and emotionally diverse game. I think that's what impressed me so much about Majora -- that they'd managed to follow up THE BEST GAME EVER with something that was derivative yet totally different, and completely new as a concept/structure (I think in gaming at least??). Majora is more relaxed (though not exactly sedate) and feels more rounded because of its "bushier" structure -- but because Ocarina is more linear it feels MUCH bigger both geographically and functionally. I'm guessing most people still rate Ocarina higher, and if pushed I might too, if not just for being first, and so obviously much better than anything else around at the time and for many years after. As to which is the better as a game, I think I would finally settle on Majora. it has the core game idea from Ocarina with a more ambitious "world" resulting in a more satisfying end, that makes you feel like you've saved people worth saving. and it's pretty too. mm

Alan (Alan), Monday, 2 September 2002 13:12 (twenty-two years ago)

That's a good point, about Ocarina's feeling "bigger" than Majora. I think of Majora as vertical rather than horizontal. That is, it's not as linear as Ocarina, as you mentioned. Your different passes through the three days pile atop one another. You're right, though, that the relatively small geographic size of Majora contributes to a feeling of familiarity with the people in the game -- not to mention that you get to know them in different circumstances.

What Ocarina had going for it, I think, was the shock of the new. On quite a few occasions I stopped what I was doing just to look around at the backgrounds and admire the camera angles. As closely modeled on Ocarina's visual style as it was, Majora didn't have that same kind of impact, as great a game as it is.

Prude, Monday, 2 September 2002 13:26 (twenty-two years ago)

I can't get past the fecking PRACTICE bit in Ocarina of Time as of yet, grrrrrrr!!!

Zelda: Links Awakening on Gameboy is grebt.

Sarah (starry), Monday, 2 September 2002 13:35 (twenty-two years ago)

Sarah: i'll have a hunt round for the manual, as it helps getting to know the controls a bit more at the start (though the village is good at walking you through this is it not?). To get out of the village/practice you just have to amass some cash and find the sword (which is in an area though a hole in a wall). The Deku tree is fantastic, and when you finish that there's such a feeling of elation as you move out into the world...

Prude: i completely agree about the impact. That impact is exactly what I think will keep it as being described as the best game ever. it's the historic importance thing innit.

Alan (Alan), Monday, 2 September 2002 13:48 (twenty-two years ago)

Sarah - it is easy. God.

david h (david h), Tuesday, 3 September 2002 14:53 (twenty-two years ago)

i think the game will give you all the details on how to use z targeting...you don't really need the manual, just listen to what the guy at the training place says...z targeting may take a while to get used to but it's great once you figure it out....i recently sold my n64 but i found the roms for this oot and mm...unfortunately my gamepad is similar to the ps2 one so the controls are awful

jack, Tuesday, 3 September 2002 16:29 (twenty-two years ago)

David - SOD OFF SMELLHEAD! You are crap!! God.

NUR!!

Sarah (starry), Wednesday, 4 September 2002 14:49 (twenty-two years ago)

teehee.

david h (david h), Wednesday, 4 September 2002 16:38 (twenty-two years ago)

one year passes...
http://www.sullivanet.com/pirateisland/myart/sad2.jpg

Dada, Monday, 5 April 2004 19:18 (twenty-one years ago)

FURRY! FURRY! WE MUST BRAND DADA WITH THE MARK OF THE DAMNED!

Kingfish Balzac (Kingfish), Monday, 5 April 2004 19:24 (twenty-one years ago)

IS THAT THE GUY FROM "TAILSPIN"???

fdgfd, Monday, 5 April 2004 19:37 (twenty-one years ago)

ok i love majoras mask i still play it sometimes

Pablo Cruise (chaki), Monday, 5 April 2004 19:46 (twenty-one years ago)

I still love Majora.

Prude (Prude), Tuesday, 6 April 2004 02:10 (twenty-one years ago)

i really want a majora disk for my cube :-(

Jaunty Alan (Alan), Tuesday, 6 April 2004 08:12 (twenty-one years ago)

F-christ, Alan, I'll give you the N64 back on Thursday - I now feel horrendously guilty for having it for so long!

(New chap has already been strong-armed into letting me use HIS N64 now - can I keep Ocarina of Time til I finish it?)

Majora's real-time thing sounds really kin hard?

Sarah (starry), Tuesday, 6 April 2004 08:20 (twenty-one years ago)

Well, you can slow down time to half the speed it normally runs, which helps if you're in a dungeon or something. When you're waiting for people to do things at certain times, it's usually best to keep time at its normal flow. (I get really impatient, at least.)

Prude (Prude), Tuesday, 6 April 2004 08:23 (twenty-one years ago)

sorry sarah, i really wasn't aiming that at you. actually i'm "off" gaming for a while i feel. i finished pikmin recently - BUT AT GREAT PERSONAL COST TO MYSELF.

Jaunty Alan (Alan), Tuesday, 6 April 2004 08:27 (twenty-one years ago)

Oh no, I didn't take it like you were having a go, you'd be perfectly entitled to though!! Are you OK to pick it up on Thursday? Oooh - I want to play some more Pikmin, I finished a few things and then dropped it for some reason.

I've never played Majora, me, I think Wind Waker and Ocarina on the go is bad enough... (AND Links Awakening on the GB).

Sarah (starry), Tuesday, 6 April 2004 08:33 (twenty-one years ago)

"How many Links and Zeldas are there, anyway?" - do you think this is addressed in WindWaker? They're going along the same "universal archetype" story (pretty much as Alan Moore did with Swamp Thing)

Jaunty Alan (Alan), Tuesday, 6 April 2004 08:53 (twenty-one years ago)

I actually haven't played Wind Waker yet. I'll wait until I can find a used Gamecube for cheap at Funcoland. (I only got an N64 two years ago, just to play the Zelda games.)

Prude (Prude), Tuesday, 6 April 2004 19:01 (twenty-one years ago)

A Link to the Past is still the grebtest.

Curt1s St3ph3ns, Tuesday, 6 April 2004 19:34 (twenty-one years ago)

eleven years pass...

wanna play?
ILX Plays: The Legend of Zelda for NES

Eugene Goostman (forksclovetofu), Tuesday, 1 December 2015 17:50 (nine years ago)

six years pass...

started my first ever play through of Majora's Mask on the Switch. it feels like a fan mod of Ocarina of Time.

pickle loaf (Sufjan Grafton), Thursday, 17 March 2022 16:10 (three years ago)

my early hope is that if Link were Kyle Maclachlan, OoT is Dune and MM is Twin Peaks.

pickle loaf (Sufjan Grafton), Thursday, 17 March 2022 16:17 (three years ago)

It IS basically a fan mod of Ocarina of Time, it uses the same engine and assets as Ocarina of Time because Nintendo wanted to get another N64 Zelda title on the shelves fast after Ocarina sold bazillions of copies.

Jaime Pressly and America (f. hazel), Thursday, 17 March 2022 16:48 (three years ago)

the numerous minigames also feel like stuff slapped together in Legend of Zelda Maker

pickle loaf (Sufjan Grafton), Thursday, 17 March 2022 17:09 (three years ago)

xp you inspired me to look up the release dates, and wow, i hadn't realized this was so rushed. i'm skeptical that a concept built on a foundation of "release this as quickly as possible" can beat OoT, but i'm also intrigued. that must be part of the critical appreciation, playing a game designed within crazy parameters in the game of making games.

pickle loaf (Sufjan Grafton), Thursday, 17 March 2022 17:15 (three years ago)

i wonder if the emerging themes surrounding time and repetition will resonate separate from the game's own story. it all feels too emotionally distant for a Zelda game right now.

pickle loaf (Sufjan Grafton), Thursday, 17 March 2022 17:19 (three years ago)

the deku link move set, i.e. the new stuff, does not feel great

pickle loaf (Sufjan Grafton), Thursday, 17 March 2022 18:32 (three years ago)

the bubble as projectile weapon is weird. why not acorns or sharp branches or anything else that could actually pop a balloon or injure enemies? i suppose the floaty feel messes with your timing and separates it from the arrows, which i assume will be used later.

pickle loaf (Sufjan Grafton), Thursday, 17 March 2022 18:36 (three years ago)

I don't know if many Zelda fans would say it beats Ocarina, but it definitely rises above its origins as a rushed sequel. And it's the most goth entry in the Zelda library by far!

Jaime Pressly and America (f. hazel), Thursday, 17 March 2022 22:32 (three years ago)

it beats ocarina

but of course it couldn't exist without ocarina (not just technically, but in terms of the aesthetic mileage it gets out of uncanny asset redeployments)-- so comparison is kind of a category error

a place i think its rushed development really shows is in the central overworld ("termina field"). its snowglobe artificiality is just about defensible as part of the strange toyworld vibe but still it is way too cramped.

deku link moveset suffers from its narrative role as "curse" or limitation. (you will rarely want to be deku link, even when you have to.) otm that the bubbles seem to be designed around making you want a bow.

difficult listening hour, Thursday, 17 March 2022 23:58 (three years ago)

it's still the best zelda game, it's the most focused, easily the best written, has the best dungeons, the three-day cycle is still pretty unparalleled, etc.

the only real evidence of it being 'rushed' is just how much they reuse models from oot but they get away with that fine. a development time of just over a year seems short but it was actually pretty normal for the 90s. one year for an iterative sequel & two years for something a little more involved was pretty standard at the time. ocarina of time only had a (then extremely lengthy) dev time of 4 years because they spent so much time in r&d just figuring out how 3D game development was even going to work and what a 3D zelda would even play like, so once they had a very solid foundation to build on in oot they could move pretty quickly. the end result ends up being all-killer-no-filler, in contrast to a lot of other zelda games which are often noticeably bloated or have obvious signs of being rushed to release despite longer gestation times.

also the least emotionally distant zelda game by a long way

ufo, Friday, 18 March 2022 00:05 (three years ago)

deku link moveset suffers from its narrative role as "curse" or limitation. (you will rarely want to be deku link, even when you have to.)

this is a very good point that I hadn't quite put together yet, possibly because I haven't seen the full moveset. it's a bit confusing that the moveset is awkward but still opens up some new possibilities via the flower flight, for example. so it's a curse and a new power, but perhaps the developers felt you couldn't go fully into curse territory without driving the player mad.

a development time of just over a year seems short but it was actually pretty normal for the 90s.

very interesting! I'm sure that a good portion of the rushed feel is my own fault for coming to the game so late. It's difficult to judge a game's polish when you're coming to it 20 years late. I'm sure my memory of OoT also does it many favors.

also the least emotionally distant zelda game by a long way

excited to read this. I'm still on the last day of my first set, so my first impression is incorrect, i'm sure.

Michael Flatley's (Sufjan Grafton), Friday, 18 March 2022 17:37 (three years ago)

still, I worry that every flaw can be waived by considering it in the context of the game's design and goals. I suppose that makes it a very smart and good game design, but if one's own goal in playing is to have a challenging good time, it feels off to say "of course I'm having a bad time -- i'm cursed in the game!"

Michael Flatley's (Sufjan Grafton), Friday, 18 March 2022 17:41 (three years ago)


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