"Bad" Recording Quality

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I record music at home on my 8-track, drums and guitars and such. I use pretty cheap equipment, an analog recorder, cheap old mics, practice amps, etc. Things buzz, things break. I get frustrated with fussing with stuff for too long, so I take shortcuts or just go with whatever sound I can get. Sometimes I go to the Home Recording Bulletin Board, and read peoples' opinions about recording. It's pretty good for technical questions, the people there seem to know what they're talking about, but I always end up getting pissed on the more open-ended creative questions because the people there are total gearheads. Everything is about how pristine you can get your signal or whatever, and the solution to every problem is "you need to trash your cheap equipment and buy this really expensive piece of equipment instead."
So I was trying to figure out why this pisses me off so much, and I realized I don't really understand what makes a "good" or "bad" recording. Generally, as long as I can hear everything and it doesn't sound totally thin and weak, I'm happy. I don't really care if the drums are distorted or if there's tape hiss.
I understand that to some people the point of production is to make the recording of the instrument sound as much like the instrument sounds live, but this concept seems out of date and somewhat deluded.
So what makes a recording good or bad?

NA. (Nick A.), Monday, 16 June 2003 11:08 (twenty-two years ago)

a good signal to noise ratio.

frenchbloke (frenchbloke), Monday, 16 June 2003 11:12 (twenty-two years ago)

For you typical guitar band recording make a comparison yourself, take a recording with very good sound quality like Beach Buggy's 'Killer Bee' (recorded by Steve Albini) which I don't think is very interesting musically and compare it against Erase Errata's 'Other Animals' which has lots of great songs but very dodgy sound quality.

While the sound doesn't spoil the Erase Errata album it's tempting to wonder how good it would be if it sounded as awesome as the Beachbuggy one.

mei (mei), Monday, 16 June 2003 11:16 (twenty-two years ago)

Hang on, a much better comparison.

Take Nirvana's 'Bleach', 'Nevermind' and 'In Utero'. They're all easy to come by and quite cheap. I'd suggest listening on good headphones, failry loud and in the dark to block out other seneses.

Bleach is a fairly standard recording with a quality lots of studios and producers/engineers might be able to get.

Nevermind is done by top names in top studios, with lots of cash poured on and many people would probably say it sounds brilliant - and it does.

In Utero (by Albini again) is back to simpler/quicker recording techniques with loads of rough edges and in my opinion it's one of the best sounding albums ever. If you listen to Bleach it'll sound fine, but when you compare it to In Utero it's like Bleach is a photo of something while In Utero _is_ the something.

mei (mei), Monday, 16 June 2003 11:21 (twenty-two years ago)

I understand that to some people the point of production is to make the recording of the instrument sound as much like the instrument sounds live, but this concept seems out of date and somewhat deluded.

I agree with this totally. Often there isn't even an 'original sound' to capture.

Even if it's something as simple as a solo violin, then where do you capture the sound from? How close, what direction? Is it the sound that the violinst hears? The conductor? Who?

mei (mei), Monday, 16 June 2003 11:24 (twenty-two years ago)

I saw part of a TV program this morning where a recording of a two hour opera was being edited for release (on a couple of CDs I think) and over 2000 edits were made!

mei (mei), Monday, 16 June 2003 11:25 (twenty-two years ago)

as a listener I don't really give a fuck as long as the music does the business.

Take coltrane's 'my favourite things' off the 'last concert'. so when coltrane drops out you have pharoah snaders and rashied ali, after a while i can't hear much of what alice, garrison, or any bata drum, just those two.

that's enough. and a classic disc it is.

Julio Desouza (jdesouza), Monday, 16 June 2003 11:25 (twenty-two years ago)

Also, I hate it when musicians say they were 'trying to capture their live sound'.

How would they know what that is? They're onstage with their monitors deliberately emphasisng certain parts of the music to make it easier to play, their own instruments probably sound loudest.

Do they want to emulate crummy soundboard tapes?

mei (mei), Monday, 16 June 2003 11:29 (twenty-two years ago)

Julio's right, something it doesn't matter.

My own ecxperience with Jazz is that 'poor' sound quality often enhances the experience because Jazz is 'old' or 'classic' music and poor sound gives it a nice sheen of age and authenticity (yuk) like watching a blake and white movie.

mei (mei), Monday, 16 June 2003 11:30 (twenty-two years ago)

haha well i think there are some excellent recordings (most jazz i have is well recorded) but i think by 'today's standards' they might not be so 'good'.

Julio Desouza (jdesouza), Monday, 16 June 2003 11:34 (twenty-two years ago)

i think using bad microphones is unforgivable. other than that, whatever.

electric sound of jim (electricsound), Monday, 16 June 2003 11:51 (twenty-two years ago)

I've come to realize over the last year or two that production quality does actually rather matter to me and that this is in fact part of my problem with the majority of indie rock (possibly not the biggest part). Faithfulness to live sound is a really really dull thing to strive for but it sucks if sonic detail that is already there in performance is lost due to recording quality. (Tape hiss, for example, tends to bury high-end detail, which can often contain some of the most appealing/interesting/valuable sonic elements). Especially if you're interested in avant-garde concerns with resonance/harmonics/more subtle sounds, it would seem that high-quality recording that captures and enhances sonic details would be important.

Good recording quality = heavy post-production, lots of high end, lots of compressed gloss, layered density, neat stereo effects.

sundar subramanian (sundar), Monday, 16 June 2003 12:24 (twenty-two years ago)

"Good recording quality = heavy post-production, lots of high end, lots of compressed gloss, layered density, neat stereo effects. "

Good recording might obviate the need for heavy PP.

'layered density', if it means what I think it does, might be down to choise of instruments, tones and where/what they play.

mei (mei), Monday, 16 June 2003 12:29 (twenty-two years ago)

If the artist is happy with it, it's a good recording.

dave225 (Dave225), Monday, 16 June 2003 12:31 (twenty-two years ago)

It pisses me off that none of my friends can record multitracked because I really wanna remix their stuff. :(

Jon Williams (ex machina), Monday, 16 June 2003 12:33 (twenty-two years ago)

Keep it simple, keep it clean, overcompensate the bass, use an acoustic guitar for the rhythm, double your vocals, and go easy on the effects. Most of all, make sure you're in tune.

Chris Clark (Chris Clark), Monday, 16 June 2003 12:39 (twenty-two years ago)

How do I tune my oscillators?

Jon Williams (ex machina), Monday, 16 June 2003 12:40 (twenty-two years ago)

If the listener is happy with it, it's a good recording.

Maybe.

mei (mei), Monday, 16 June 2003 13:08 (twenty-two years ago)

(That part was sort of a joke, mei.)

sundar subramanian (sundar), Monday, 16 June 2003 13:30 (twenty-two years ago)

There are some really excellent jazz recordings, many probably done straight to two track and that's why the sound quality is so good.

But even cheap, moth eaten jazz comps usually sound pretty good, because of the fuzz.

mei (mei), Monday, 16 June 2003 13:36 (twenty-two years ago)

early african recordings and some reall old field recordig are fantastic, et they use one microphone.

it's in the placement.

frenchbloke (frenchbloke), Monday, 16 June 2003 13:40 (twenty-two years ago)

I think Michael's voice is too loud in the mix

Curt1s St3ph3ns, Monday, 16 June 2003 13:52 (twenty-two years ago)

(nevermind)(bleach) vs (escape)(frontiers)

dave q, Monday, 16 June 2003 13:58 (twenty-two years ago)

sorry, meant (nevermind)VS(bleach) = (escape) VS (frontiers)

(btw the addition to usual 'tag' is a)insinuation to mental state I am currently in and to be fair occasionally prone to, ie superfluous reference to typo), NOT b)clumsy attempt at 'clever' way to indicate personal leanings

dave 'i'm a negative creep...' q, Monday, 16 June 2003 14:02 (twenty-two years ago)

I guess my question isn't really does recording quality matter, but what makes a recording "good" and what makes a recording "bad"?

NA. (Nick A.), Monday, 16 June 2003 14:47 (twenty-two years ago)

In asking the question, it seems like you already know that there is no real answer. I think a good recording is one that best captures the mood and purpose of the song. There are no other rules, and anyone who tries to tell you that there are is missing the big picture.

Henning, Monday, 16 June 2003 14:57 (twenty-two years ago)

Some people really don't like a lot of different reverbs being used, perhaps thir reaction = (good = ability to orient smyself spacially given amount of audible clues) Other people really hate the volume going up and down, while other people love it. Some things you almost involuntarily turn the volume up on so that by the time the tune ends it's yard sound system time and other times you listen to it really low or better yet in headphones

dave q, Monday, 16 June 2003 14:57 (twenty-two years ago)

(I was originally going to say [sub 'some' for other in second sentence of first post]) but then I thought the original word works too, so sub 'some'/'other' for 'other'])

dave q, Monday, 16 June 2003 15:01 (twenty-two years ago)

(escape) VS (frontiers)

What are these?
I'm going to look like an idiot for asking that.

mei (mei), Monday, 16 June 2003 16:12 (twenty-two years ago)

well since you asked -

Journey 'Frontiers'


(although for this thread I'm only thinking in 'recording' terms)(alt q - "Backtalk" vs "Milk It")

dave q, Monday, 16 June 2003 17:57 (twenty-two years ago)

good recording quality = everything cranked to 11, saturated tape sound throughout, drums smashed into submission by repeated application of 20:1 or higher ratios of compression, frequency range limited to 160hz - 16khz, huge washes of compressed spring reverb on lead guitar, heavily compressed bass, slapback echo on vox, everything either panned center or slammed hard left and right.

excellent recording quality = vocals double-tracked into rented Neumann U87 by buxom chanteuse through antares autotune and vocoder plug-in, drums sampled from 70s R&B album and emphasized for extra high-end crispness, freq range from 12hz to 21khz, keyboard presets played through TC Electronic or Lexicon chorus and reverb FX with parametric multi-band compression applied individually to each channel, EQ tuned by professional audio engineer with a $1k+ sound pressure calibrator, monophonic bassline generated using $2700 handmade German workstation modelling synthesizer.

Millar (Millar), Monday, 16 June 2003 19:57 (twenty-two years ago)

Well that says it all. Good is better than excellent.

colin s barrow (colin s barrow), Monday, 16 June 2003 21:37 (twenty-two years ago)

and the only thing that is better than the best is the worst.

Mike Taylor (mjt), Monday, 16 June 2003 21:45 (twenty-two years ago)

as in: three to five guys standing in a single 8 x 11 room with concrete or tile floor with amps cranked facing inwards on single dangling $40 dynamic omni microphone run straight into 3-yr old boombox tapedeck made in Burma for a Korean manufacturer, using radio shack 1/4" to RCA cable, all vocals performed by rail-thin 16 year old in sunglasses with bad acne screaming at microphone from directly below, $15 hi-hat cracks at 2 minutes 37 seconds into song, guitarist solos for two extra bars covering drum fill, bassist's phaser pedal wigs out during third chorus, post-song quibbles are audible as drummer reaches over to press stop button.

Millar (Millar), Monday, 16 June 2003 22:09 (twenty-two years ago)

like bruce springstein getting nebraska on that ass.

Mike Taylor (mjt), Monday, 16 June 2003 22:25 (twenty-two years ago)

see also:

The Potions "Put some salsa up your ass, cause i'm gonna ring your taco bell"

Mike Taylor (mjt), Monday, 16 June 2003 22:28 (twenty-two years ago)

to be perfectly honest and helpful to Nick on his thread, I'm going to add that I think a 'good' recording is one which you can either turn it down, down, down, or crank and crank and crank on a decent pair of speakers (not necessarily studio monitors but also not stock car stereo one-ways) and not hit a wall - a lot of records reach a point where a certain amount of volume is all you can take, period, not because the pressure is too much or too litlle on your ears as much as it is that certain frequencies and sounds begin to either disappear/become inchoate (this happens a lot with insufficiently compressed bass and vocals) or they start to overwhelm everything else in the tune and make it unbearable to turn up any louder (this happens a lot with Iggy & The Stooges).

Millar (Millar), Monday, 16 June 2003 22:38 (twenty-two years ago)

You want the real answer as to what makes a recording good or bad?

Get a good pair of monitor grade headphones, a once of good weed, and a lot of free time.

Once you have those three things you need to go through your entire record collection and listen to nothing but the production aspect of each recording. Listen to the instrument/arrangement choices, the eq'ing, stereo panning, and the over all levels of the different instruments. Look for your favorite Drum sounds, guitar sounds, synths...

When you go through these records find the 10 best records that describe the vibe that you would like to put across on your own recordings. It doesn't matter what era the records are from, or if the mix sounds professional, or whatever else. Just find the sounds that you really dig, regardless of whether or not professional engineers in NYC or Nashville would scoff at the sound. Just find the sounds that you really dig.

Once you have this figured out, you just need start researching what techniques the engineers used and what equipment produced the sounds.
There is no such thing as a good mix, or a correct way to mix an album. You have to figure out exactly what kind of recording aesthetic you want on your records, and from there you have to keep making attempts at nailing that sound or getting something close to it or perhaps completely screw it up and come out with something unintentionally good.

I think the problem with all these guys who tell you how to make a good record is that they are so wrapped up in what you use to make a good record that they forget about the musical end of it. If you want to know how to make a record, don't buy a manual on it at guitar center, just listen to a lot of different music and figure out what productions you like and then figure out how they work as a mix. If you know how you want your record to sound, your ears will tell you if it sound right or not.

If it sounds good to you, it is a good mix. Brian Eno, Phil Spector, Sam Phillips, Derrick May, Robert Henke, Martin Hannett, and Tom Wilson are some of my favorite producers. They all sound good for different reasons with different production aesthetics; none of them are right or wrong.

Mike Taylor (mjt), Tuesday, 17 June 2003 00:30 (twenty-two years ago)

btw when I refer to "those guys" I am referring to the tech geeks who haunt music production websites and mailing lists, not you Millar.

Mike Taylor (mjt), Tuesday, 17 June 2003 00:33 (twenty-two years ago)

have any of you guys read the forums at the prosoundweb website? the one that mixerman's on? it's enough to put you off quote-unquote professional recording for life.

electric sound of jim (electricsound), Tuesday, 17 June 2003 00:43 (twenty-two years ago)

There's a certain level of tech talk that I tolerate in electronic musicians before I assume they will never write an interesting track as long as they live. But engineering is, I believe, an art; and great engineers, who are not afraid to break the rules they know, are rare and special human beings who sprinkle magic fairy sparkles everywhere they go, making good tracks sound amazing.

As for electronic musicians who go on and on about gear, sample rates, frequency boosting etc... it's startling to me how little this knowledge actually helps many of them. They are frequently incapable of hearing really obvious problems with their mixes until someone who knows very little about engineering but who actually _uses their ears_ points it out tho them.


colin s barrow (colin s barrow), Tuesday, 17 June 2003 01:01 (twenty-two years ago)

"hey mr. fleischmann are you aware this track sounds like a really badly scratched record? oh that's intentional is it? right you are."

electric sound of jim (electricsound), Tuesday, 17 June 2003 01:02 (twenty-two years ago)

this is a really good topic to bring up. I'm really not a gear head and am much more interested musical/aesthetic rather than technical aspects of recording, so i kind of do my thing and take advice when it makes sense to me. I recently bought the TapeOp book, and while there's still a lot of jargon and tech talk that puts me to sleep, there's a lot of good stories and observations about creative home recording.

generally, I just keep fussing with levels and effects until i get things as clear as i can, and sounding as close as I want them to sound, and then i try to mix it so that everything is up front in the right porportions. even if you're ambitious with recording, it really doesn't need to be that complicated. trust your instincts.

Al (sitcom), Tuesday, 17 June 2003 02:09 (twenty-two years ago)

The piece of gear that improved my recordings the most was getting some decent studio console speakers (Yamaha MSP5s). My mixes never translated for crap before hand, as the bass would either blow out or be non existent on some systems, after dropping the change on some speakers, what I get pretty much sounds like what I have. It was a decent investment of cash, but it helped more than anything (having a compressor or two also comes in handy).

The biggest part of recording music is just getting it done. You learn more every time you cut tracks about mic placement, getting levels and what works in a mix.

I'm pretty excited as I have finally got into a band a month or so ago and am going to be able to record some live drums on my 16 track for the first time last weekend in June. I've done 8 and 4 tracking for a long time, but in the past year or so, I have only done MIDI and demos recording.

earlnash, Tuesday, 17 June 2003 02:50 (twenty-two years ago)

Argh. I hate starting threads. I will never do so again.

NA. (Nick A.), Tuesday, 17 June 2003 11:30 (twenty-two years ago)

did we not answer your question?

electric sound of jim (electricsound), Tuesday, 17 June 2003 21:46 (twenty-two years ago)

i record with what i can afford to record with. which isn't much. you make do with what you have, and if people don't like it, fuckem.

di smith (lucylurex), Tuesday, 17 June 2003 22:00 (twenty-two years ago)

damn straight (except i'm usually the one who doesn't like the results of using what i have)

electric sound of jim (electricsound), Tuesday, 17 June 2003 22:13 (twenty-two years ago)

Haha. Same here, Jim. I'm a failed producer and it will forever haunt me.

Francis Watlington, Tuesday, 17 June 2003 23:58 (twenty-two years ago)

I'm not sure how to answer this in a way that's less sad for you, Nick -- I think there's some confusion as to whether you're asking about records in general or asking what you personally need to think about when you record. But okay, you said: "as long as I can hear everything and it doesn't sound totally thin and weak, I'm happy." So here are the things, in my opinion, that come beyond that.

First: SPACE. Everything's there, and you can hear it, but where is it, exactly? I don't mean just panning, either. Everything winds up taking a position, to the left or right, to the front or the back, to different ends of the frequency range -- and often, when listening to things on headphones, I feel like there's even an "up" and a "down" that's not strictly related to frequency. Some artists are really, really tidy about this sort of thing: everything sits in the right place, everything sits in an interesting place, and some things even move around interestingly. Other artists are like dirty bedrooms: stuff is just thrown around various places, with no sense of space between them. (Technique-wise I think this has to do with frequency separation: if things aren't socked into the right niches, they'll wander around drowning one another out.) As everyone says, either one can work -- either one can be fun to listen to -- but if you can take control of all those spatial arrangements and do interesting things with them, you obviously have more tools to make good music.

Missy Elliot, for instance, tends to be pretty good at doing this, and very simply. (The last time I was listening to Miss E I realized a really simple trick: if you want something to be in the center but you don't want it to fill up all that space in the center, you can put it on two tracks, pan them left and right, and change the effects slightly for one side. It stays balanced, but it seems to scoot off to the sides, leaving a nice empty space in the middle for other things.)

A lot of people doing things electronically put loads of their focus on that spatial arrangement, so it starts to seem like they're making maps and mazes as much as music. Some rock bands are great at it, too, though it tends to be less of an emphasis there.

And then: there's the space / SIGNAL interface. I don't mean in the tech-head pristine-signal way, just ... capturing tones well is a good thing. If they're too loud they start fuzzing and cutting out in a way that's rarely a good thing -- and we all know that sound, because it's the sound you get when you try to record something loud on a crappy little boombox. The sounds can also wind up distant and thin, and not in a good way -- just another way it might sound if you raised up a handheld tape recorder from the back of a concert. It's nice if things sound fairly clear; they don't have to actually sound like an instrument being played, but it's nice if you get to hear them with the same parameters. (If I play an instrument in front of you it's not going to start clipping if I play loud, and if I stop playing it's going to be completely silent. People like the same thing from their speakers, no matter what kinds of sounds they're actually making.) Matthew Herbert tends to be really good at making sure every sound is rich and right: even his weirdest unnatural tweaks sound like they could be happening in a real place, which only makes them more fascinating.

This probably isn't any better of an answer than before, but there you go, that's what I think constitutes "good" -- or anyway "technically well-done" -- recording. Recording nice sounds that behave like they exist independent of speakers, and then arranging them around a given space in an appealing and interesting way. (Like flower arranging -- nice looking flowers, nice looking arrangement.) If the instruments get loud it's nice to be able to feel the sound swell up; if they get soft it's nice for that to happen, too. If a new instrument comes in, it's nice to hear it join in in a particular spot. This is something I really love, actually: I love when a sound comes in and occupies a little nook that up until then I hadn't even realized existed as part of the "space" I was listening to.

All in all, I think "good recording" is basically a matter of sounding like you have control over these things -- of sounding like you put everything where it is for a reason. After that comes the "good production" question, of whether that was a good place to put it anyway.

And I know my saying this will seem inseperable from people hating the guy's music and his production jobs (and not without good reasons), but one of the nicest examples I can think of for doing all this stuff well = Jim O'Rourke on Halfway to a Threeway, especially "Not Sport, Martial Art."

nabisco (nabisco), Wednesday, 18 June 2003 01:34 (twenty-two years ago)

By the way, Stephin Merritt shares the idea that things shouldn't have to sound like they do for real -- in fact, he seems to think this is a boring idea that must be killed -- but his productions still achieve all of these things properly. All of the sounds, even the ones that are intentionally thinned out, ultra-bright, or whatever else -- they all sit together right. The bits lock together simply, like he wanted them that way; there's open space where he wants to put it; everything is clear and tidy and there's a logic to how it all works in relation to itself.

nabisco (nabisco), Wednesday, 18 June 2003 01:40 (twenty-two years ago)

Matthew Herbert tends to be really good at making sure every sound is rich and right: even his weirdest unnatural tweaks sound like they could be happening in a real place, which only makes them more fascinating.

Can I be honest and say that while I've enjoyed some of his stuff I seriously don't get how he's supposed to be as good as all this?

Ned Raggett (Ned), Wednesday, 18 June 2003 06:54 (twenty-two years ago)

Herbert's OK but he's not Cerrone

dave q, Wednesday, 18 June 2003 07:13 (twenty-two years ago)

My frustration was not the result of anyone's answer. It was because my question was only half-thought-through and not phrased well. I appreciate everyone's answers. I think the problem was that by talking about myself it made it sound like I was looking for advice for my own music. I probably should have left myself out of it. My real question is too open-ended, even I'm not sure what it is.

NA. (Nick A.), Wednesday, 18 June 2003 12:51 (twenty-two years ago)

I guess I'm thinking of Bodily Functions, Ned, and just the clarity of the sounds: I seem to remember "It's Only" being hyper-clear and well-managed.

nabisco (nabisco), Wednesday, 18 June 2003 15:07 (twenty-two years ago)


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