Technology and electronic music

Message Bookmarked
Bookmark Removed
ree with you that technology changes the outcome and that the roland machines swing in their idiosyncratic way. i think what bothers me about gear discussions is that they end up being more about the conceit of technology than the artform. obviously the two are inseparable, but i like to look at it as a snapshot in time, that this is what the artist had to work with and the end product was a particular piece of music. the influence is there, but should we ignore new technology because it influences us to take a detour down an unknown path? i think that's where a lot of the most interesting (lamest adjective ever) music comes from. what makes jack tracks/acid house special includes the gear as much as the circumstances surrounding the musical artifact. this is a relevant argument for any piece of music. and once again it's all a matter of taste...and how the audience shapes the music as much as the artist.
(thanks for the link)

-- disco stu (jg...), July 24th, 2003. (disco stu)

this comes from this thread ( Are DFA over-rated? )

I am still anti-computer and I have my reasons why, but I have to get up for work in the morning and I need sleep.

Mike Taylor (mjt), Thursday, 24 July 2003 02:19 (twenty-one years ago)

kraftwerk to thread!

disco stu (disco stu), Thursday, 24 July 2003 02:30 (twenty-one years ago)

Kraftwerk yes indeed...a different sound comes out based upon how musicians have to interact with electronics and how much (or little) is "done for them" by the machines offering preset/conventional/programmed options which seem all too frequently to find their way into the creative process.

Listen to (K)Cluster, Eno, Residents, Heldon, Conrad Schnitzler and of course Kraftwerk for evidence of an entirely different relationship to the machine than that of a lot of modern practitioners. There's a few contemporary folks (Autechre, Boards of Canda, and Mouse on Mars come to mind) who seem to favor this approach as well.

Nom De Plume (Nom De Plume), Thursday, 24 July 2003 02:44 (twenty-one years ago)

there was a point before they had microphones and amps. how did that technology effect / shape music.

elvis?

Savin All My Love 4 u (Savin 4ll my (heart) 4u), Thursday, 24 July 2003 02:46 (twenty-one years ago)

there was a point before they had instruments. how did that technology effect / shape music.

Curt1s St3ph3ns, Thursday, 24 July 2003 02:52 (twenty-one years ago)

worst thread deviation ever

electric sound of jim (electricsound), Thursday, 24 July 2003 02:52 (twenty-one years ago)

Only because everyone's being polite, flirtatious even, and just gently prodding each other with mild suggestions like a bunch of diplomats. We need someone with no manners to come out and say something provocative and unreasonable. Oh, hang on, you just did.

colin s barrow (colin s barrow), Thursday, 24 July 2003 02:58 (twenty-one years ago)

Electronic music used to be (partly) about straining against the limits of technology -- is it safe to say that the there are no limits now in terms of what sounds can be produced? What happens when anything is possible?

Mark (MarkR), Thursday, 24 July 2003 03:00 (twenty-one years ago)

There's a few contemporary folks (Autechre, Boards of Canda, and Mouse on Mars come to mind) who seem to favor this approach as well.

Is his about people "Embracing" technology...?
autechre are extremely over-rated.

there is a video work by Michal Levy "Giant Steps" Maya software, 2001 that i was only recently introduced to which i think manages to step beyond the software that was used to create it.

when art consumes technology

Savin All My Love 4 u (Savin 4ll my (heart) 4u), Thursday, 24 July 2003 03:08 (twenty-one years ago)

fennesz: totally contemporary aesthetic and uses cool synthesis techniques with a definitive sound.

ohboy, Thursday, 24 July 2003 06:15 (twenty-one years ago)

machines can make such nice electronic melodies, like OMD and Naked Eyes.

Geirbot (llamasfur), Thursday, 24 July 2003 06:43 (twenty-one years ago)

Well it could be more about people than machines.

In the sense that people seem to work best when working in a limited environment - when they have to think of inventive ways to make the sounds or moods they want to make, with limited equipment, or within narrow genre constraints. Most people can't cope with complete freedom of expression - they get weighted down with the possiblities. It's much easier to be creative within boundaries, whether those boundaries are set by equipment, time or genre.

qv anyone who builds their own studio will immediately start producing crap, also - any album that has scads of money and time chucked at it will end up being awful.

see also: why 'experimental' music is usually terrible and why rock musicians should never be allowed anywhere near an orchestra.

Jacob (Jacob), Thursday, 24 July 2003 08:10 (twenty-one years ago)

is it safe to say that the there are no limits now in terms of what sounds can be produced? What happens when anything is possible?

IDM, sadly. While I think it's great to be able to produce any kind of sound you can think of (that was the dream the first electronic musicians had in the forties and the fifties), some folks seem get to lost in the infinite possibilities, so they do nothing but tweak and twiddle their sounds ad nauseam. Autechre and Aphex Twin are the most notorious examples of this; I think both made better music in the early nineties, when they were still limited by the technology (and, in Aphex' case, more commited to the dancefloor).

When you have infinite possibilities, you also need a lot of constraint. I think sound innovations are still the greatest thing in electronic music, but if your tracks are all about playing with the sound, then that will become the focus of your music instead of the sounds themselves. The greatest electronic tracks are those where the producers have found a great new sound and sticked with it (remember "Acid Trax"?). That's why I often find dance tracks more inspirational than "electronic listening music"; because, when you produce a track for the dancefloor, it can't be too complex, so you need to focus on a limited array of sounds. But I don't want too be too harsh towards non-dancefloor electronic music; there are obviously lots of "intelligent" producers (like Pole or Monolake or Kit Clayton) who show both the innovation and the constraint.

To sum it up: limitless options can and will, obviously, make electronic music richer, but there are more pitfalls too.

Tuomas (Tuomas), Thursday, 24 July 2003 08:23 (twenty-one years ago)

Florian Schneider -"Machines can tell what kind of person you are". The more I get acquainted with electronic musicians the more I tend to believe this. Playing acoustic instruments is actually easier because the sound comes out instantly however you want it, you can tweak it in real time (if you can't then you're no good and I'm not interested sorry). Electronic things, well you have to think a bit. Is this the sound I really want, or is it just an easy shortcut I'll settle for cuz it's cool the way it is? If you're lazy and passive like 99% of people then your stuff will come out terrible, the machines are like a Darwinian scythe. Machines are the ultimate temptation as they can deceive you into thinking you don't have to actually do any work. You fall for that, you've disqualified yourself. Like playing chess with a computer, are you going to stretch yourself and try to beat Big Blue or just keep resetting the game to easier and easier settings? If you care about anybody listening maybe consider that.

dave q, Thursday, 24 July 2003 08:32 (twenty-one years ago)

"qv anyone who builds their own studio will immediately start producing crap, also - any album that has scads of money and time chucked at it will end up being awful."

Maybe many albums, but not all. Loveless took a couple of years in the studio and something like half a million dollars to produce.

turkey (turkey), Thursday, 24 July 2003 09:17 (twenty-one years ago)

Actually I'd love to see the detailed breakdown of how all that money was spent, how much of it actually affected the final product (not that it matters toward how it 'sounds' to yourselves of course) and how much of it was just wasted on fucking around, or just wasted period? ie Pentagon to thread

dave q, Thursday, 24 July 2003 09:29 (twenty-one years ago)

Mike Taylor - when you wake up, I'm curious to know why you're 'anti-computer'...

Weirdest verging-on-fisticuffs musical argument I've been party to lately -
X: Computer have no place in music whatever, they should be destroyed!
Y: You're talking shit, if you don't use them you're just being left behind?
X: Well, I say they're just garbage, gimmicks, toys!
Y: You're just limiting yourself because you don't understand them and are afraid of them!
X: I'm not afraid of anything, I just know they're a bunch of shit! etc etc

Nothing new here of course, but the weird thing is that 'X' plays in an experimental ambient-prog group and runs a studio, and 'Y' plays guitar in a retro-punk band that sounds like a retard version of Sham 69!

dave q, Thursday, 24 July 2003 09:36 (twenty-one years ago)

We're playing Sakura by Susumu Yokota in the office this morning, and whilst Billy & I both love it, Julie (who's 15 years or so older than us and an punk/Velvets/Hendrix/Joni Mitchell/Janis Joplin fan) hates it and can't see the attraction in it at all. She says "computers and music don't go together- 'electronic music' is an oxymoron to me". She says she cannot hear any melody in it nor understand why anyone else would enjoy it.

Electronic music used to be (partly) about straining against the limits of technology -- is it safe to say that the there are no limits now in terms of what sounds can be produced? What happens when anything is possible?
Didn't Pink Floyd say exactly the same thing in the early 70s? We'll never reach the finishign line of technology or development. things might seem limitless now, but I'd wager that in another 20 years we'll look back at Fennesz or Four Tet or Susumu Yokota or whoever and say "doens't this sound quaint and old-fashioned".

Nick Southall (Nick Southall), Thursday, 24 July 2003 10:00 (twenty-one years ago)

I agree with the view upthread that, in music, interesting things arise from specific and concrete limitations, and the transcending of limitations through ingenuity, or, better still, the use of those limitations as a point or purpose in themselves; and that nothing very interesting happens when there is lots of shiny gear racked up to the ceiling.

There is a complicating factor, however, and it is that, with a lot of technology and gear, commercial imperatives and techniques come into play: this is designed to sell, and will sell. Therefore, it's very hard, if not impossible, to persuade someone who's gone down this path that they're doing the wrong thing. After all, it's probably selling more than your stuff! And they're making money and consorting with other successful people - so the music must be a success too, right? This is their implicit veiw, until they get to a strange point where their creativity dries up. It's as if the gods have deemed that there should be no more of this annoying music from this annoying person. All that gear, and nothing sonic coming out of the studio. Down the road, however, is a kid with one drum machine, a Tandy microphone and one synthesizer, recording on cassette tape, and he or she is making three special, unique tracks a day.

colin s barrow (colin s barrow), Thursday, 24 July 2003 10:38 (twenty-one years ago)

I agree with the view upthread that, in music, interesting things arise from specific and concrete limitations, and the transcending of limitations through ingenuity, or, better still, the use of those limitations as a point or purpose in themselves; and that nothing very interesting happens when there is lots of shiny gear racked up to the ceiling.

this and various other similar comments upthread sound almost exactly like what brian eno was saying at least 25 years ago

(and i don't want to divert back to the early twas-ever-thus stuff either, but i do wonder did this ideology 'first' appear at any point - were there 18th/19th century composers turning their backs on the 'new technology' of eg latest orchestral instruments/piano/etc as a source of difficulty-through-too-much-choice, or dismissing them as some 'tech-pseudosolution' to their 'artistic problems' ?
i suspect related stuff may have been around for a long while - but has worsened with the move from music-as-physical-craft => music as algorithm-with-nr-infinite-instantiations, allied with the harnessing of the Invisible Forces of electricity to 'do our work for us')

haha yes the re-classification of what was once the 'cold' & 'soul-less' synthetic as more warm and squelchy and 'feeling' has been going on for at least 10 years - old analogue tech being re-heard in retrospect after the shift to S&S-based preset-festooned tech during the late 80's
but i think it is understandable and justifiable:

i - notwithstanding 'blind-listening' tests (which i think would actually fool almost everyone by now) there were physical/tech reasons why what mike calls 'feel' would be more present - microvariations in timbre/timing that some might hear (hi-fi oxygen-free-power-cable mentalists to thread)
(i believe the virtual-analogues have to add small amounts of instability and noise to their replications to make them sound more real)

ii - tech gets perceived in relation to what preceded it - noisy old engines can be seen as full of primal life compared to electronically-managed sleeker quieter cleaner more efficient ones

iii - technology has its own aesthetic: viewing it as some kind of displacement or fetishisation(?) is a disservice - it can be a valid dimension of appreciation -> i think to an extent it overlaps with the appreciation of 'technique' in other forms of music
eg knowing that certain albums involved 34,562.5 hours of monosynth-overdubbing and tapesplicing to do what might now be done digitally in 12 hours might validly make a difference to how one perceives the work

Snowy Mann (rdmanston), Thursday, 24 July 2003 12:23 (twenty-one years ago)

Electronic music used to be (partly) about straining against the limits of technology -- is it safe to say that the there are no limits now in terms of what sounds can be produced? What happens when anything is possible?

Stasis it seems. When possibilities approach the infinite the truly talented musician becomes ever more important and ever rarer.

Dadaismus (Dada), Thursday, 24 July 2003 15:08 (twenty-one years ago)

...of course Freedom of Choice is the biggest con job ever perpetrated on poor suffering mankind.

Dadaismus (Dada), Thursday, 24 July 2003 15:13 (twenty-one years ago)

Didn't Pink Floyd say exactly the same thing in the early 70s? We'll never reach the finishign line of technology or development. things might seem limitless now, but I'd wager that in another 20 years we'll look back at Fennesz or Four Tet or Susumu Yokota or whoever and say "doens't this sound quaint and old-fashioned".

This seems possible, re today's music seeming dated, but in that case wouldn't it have more to do w/ trends than actual measurable limitations in the gear? What I'm wondering is, are electronic musicians right now dreaming of sounds that they can't produce because the technology isn't there, like they did for 50 years prior?

The best answer than this I can think of is that the next revolution will be in interface. One of Eno's better observations is that the mouse casts aside 10 million years of body evolution in favor of a single finger to the detriment of music. At the moment we can't get our bodies to interact with computers the way they can "real" instruments (maybe not even as much as old electronic hardware?)

Mark (MarkR), Thursday, 24 July 2003 15:17 (twenty-one years ago)

but maybe this is one of the things that gives that 'instrument' its 'character'
i FEAR what will happen when interface capability enables the degree of microsensitive real-time/tactile control/feedback like q refers to above -
(eg past experience indicates that what ensues is horrible 'weeeoweee-ow-ow-ow-ow' type of naff squealing 'expressiveness' - pitchbend wheels/ribbons already allowed this kind of thing on old monosynths - and from what i recall it was usually flogged to fucking death by jazz-rocker keybs like corea/hammer/hancock/duke/etc...they'd always end up indulging in some horrible 'duel' with the electric geetarist, the keyb doing some 'SEE how I TOO can do FAST WIGGLY STUFF' routine)

maybe one of good things about decoupling the sound from 'the body' is how it brings 'the brain' back on-line: reflexive-semi-autopilot-behavioural routines or physical-jerk-exuberances are at least temporarily prevented (though cognitive habits and tunnels may well manifest)
the awkward, fragmented, iterative 'non-physical' nature of limited-interface intstruments might be seen as the biggest change in the entire nature of making music since, well, it started...
(ha - on the other hand, compare with trying to 'play' a symphony orchestra)

still, when it was also finally happening outside of the academic and avant-garde institutions, agreement to actually play along with electronic technology's strengths of 'inhuman' strangeness and disengagement in its world-connotations and its relationship to musical-craft, instead of trying to make it fit the standard old mould or use it as some wacky/kitsch/retrofuturist gimmick, was what set some electronics-heavy music alight for a time

(but since the nature of tech is to become invisible, almost by definition that can't last - unless certain other aesthetics lock on to certain phases)

Snowy Mann (rdmanston), Thursday, 24 July 2003 16:49 (twenty-one years ago)

I think one of the biggest changes it's had on music, is it removes group interaction from the music. You can't just sit down and jam with 3 friends on labtops, and start laying new parts over grooves or rhythms they set, or evolve from there. Hell, that's the whole fun I found in playing music.

Re: Electronic "listening music" being less interesting then dance music due to lack of focus, I disagree. It depends on what listening mood I'm in. Late at night, I like to listen to something that Aphex Twin/Four Tet/Autechre/etc. did, that has a hundred million layers, all tweaked and re-tweated; I just let my mind wander and follow different parts.

David Allen, Thursday, 24 July 2003 19:37 (twenty-one years ago)

Check out this research group. They focus on the interaction between music, technology, and humans. They have developed many interesting projects including neural networks that attempt engage in improvisation and computers that play with humans.

http://www.cnmat.berkeley.edu/

King Kobra (King Kobra), Thursday, 24 July 2003 21:06 (twenty-one years ago)


Snowyman wrote: this and various other similar comments upthread sound almost exactly like what brian eno was saying at least 25 years ago


Snowy Man, my entire studio is digital and very modern. However, it is full of frutiful limitations! I don't avocate old gear. In fact, I advocate new gear, as old gear is too warm, and I think coldness is allied with progression. But that's another topic.

The problem to which I was referring derives from excessive amounts of gear, and therefore too few limitations. but excessive amounts of gear. For example, studios where people try to cover all bases by having a bit of everything. Brian Eno did say this 25 years ago; but Chuang Tzu said it more than two thousand years ago. It's a musical principle. No, it's an artistic principle and a principle of living.

colin s barrow (colin s barrow), Thursday, 24 July 2003 21:18 (twenty-one years ago)

Gatefold of Queen's Jazz album to thread.

Ned Raggett (Ned), Thursday, 24 July 2003 21:26 (twenty-one years ago)

There's also the obvious point to be made that the most complex machine in a music studio is a human brain. However, many electronic artists seem to use their gear as prosthetic devices, or brain-substitutes. It's as if they are afraid of themselves. Or, more accurately perhaps, the intellectual/planning part of their brain is afraid of their deep, instinctual brain. This affliction, too, is not limited to music or to the arts, but is a problem of life.

I don't want to know who's using what piece of advanced gear or what new techniques are being developed, whether they're playing this or that piece of gear etc etc. I want to know what kind of person they are.

colin s barrow (colin s barrow), Thursday, 24 July 2003 21:27 (twenty-one years ago)

Re interfaces and music, I think one of the things that gives electronic stuff its character, and which is certainly one of its points of interest for me, is the exact, repeated timings of which we are capable of creating. Most types of techno just wouldn't work with a tactile interface: part of its goodness is that timings are so precise.

Re what the future holds, the most frustrating thing I find about being an electronic musician is that sometimes as I am walking home from work entire tracks just compose themselves, layer by layer, in my head. I can separate the bits and play with them and change what they're doing, and what needs to happen next gradually solidifies out of the mind-ether and takes its place in the track. (It happens when I'm working at the computer less often, but when it does they're usually my most productive nights.)

With the coming of wetware (direct brain-computer interfaces) I hope the ability to capture what's happening in my mind, in whatever format, will, I hope, aid the creation of even better musical stuff.

Re too much gear: that's one of the reasons I don't like Reason. Using Cubase with no softsynths except a sampler, my MS2000, and a microphone, I feel I'm quite nicely limited, without being stifled.

damian_nz (damian_nz), Thursday, 24 July 2003 21:30 (twenty-one years ago)

I think one of the biggest changes it's had on music, is it removes group interaction from the music. You can't just sit down and jam with 3 friends on labtops, and start laying new parts over grooves or rhythms they set, or evolve from there. Hell, that's the whole fun I found in playing music.

I can't remember who it was that said todays laptop producers are less musicians than composers. The computer interface is like the score. Classical composers might write something & never heard it (Charles Ives) because they could never get the musicians together; in the same way a laptop person needs his computer to realize his ideas. So it's more about composing than playing.

Mark (MarkR), Thursday, 24 July 2003 21:53 (twenty-one years ago)

With the coming of wetware (direct brain-computer interfaces) I hope the ability to capture what's happening in my mind, in whatever format, will, I hope, aid the creation of even better musical stuff.

I'm not sure people are entirely interested in what's going on in your mind at all moments. The thing that distinguishes artists is their ability to synthesize emotion, not just feel it.

Curt1s St3ph3ns, Friday, 25 July 2003 00:04 (twenty-one years ago)

(i.e. a song produced by "wetware" would be rather unimpressive)

Curt1s St3ph3ns, Friday, 25 July 2003 00:05 (twenty-one years ago)

What I often do is use my microphone and minidisc walkman to attempt to record what's going through my mind as I'm walking home. If I could just hit 'record' and record it I could then use the resulting recording to aid me in getting the exact sounds that I know would work so well in my head.

I'm not saying record my emotions. I'm saying record what sounds I'm hearing in my head, which may or may not reflect my emotions. I mean, it's what I try to do when I'm writing normally.

damian_nz (damian_nz), Friday, 25 July 2003 00:44 (twenty-one years ago)

What happend to Mike?

Mark (MarkR), Friday, 25 July 2003 00:45 (twenty-one years ago)

Wetware: The first sign of the Robot Revolution?

I mean, Jesus, GET OUT OF MY MIND!

David Allen, Friday, 25 July 2003 00:46 (twenty-one years ago)

You can't just sit down and jam with 3 friends on labtops, and start laying new parts over grooves or rhythms they set, or evolve from there.

You can't? I must have dreamt every occasion on which I've done this...

Andrew (enneff), Friday, 25 July 2003 01:59 (twenty-one years ago)

You can? With which technology can you create and edit music in real time? Really, I'd like to know.

David Allen, Friday, 25 July 2003 02:02 (twenty-one years ago)

Damian, that's something I've been thinking about for a while as well.

I've imagined some future-rave scenario where the DJ sits in front of the audience with electrodes strapped to his skull, thinking the music into existence. The degree of complexity that could be achieved would be phenomenal, and I think we'd see an amazing amount of emotion communicated in this way.

Andrew (enneff), Friday, 25 July 2003 02:04 (twenty-one years ago)

FruityLoops (now known as FL Studio) lends itself quite well to live work. It allows you to construct and arrange patterns, tweak knobs, and manipulate samples in realtime. You can use MIDI to keep different PC's in sync, or just press 'play' on the beat whilst at the same tempo.

If you're in Melbourne towards the end of August you should be able to see a friend and I perform at Melbourne University as part of their Discovery Day. Our performance will be completely improvised, and feature a large computer-based component.

Andrew (enneff), Friday, 25 July 2003 02:09 (twenty-one years ago)

I would love to jump into this thread but I am way too tired. maybe tomorrow...

Mike Taylor (mjt), Friday, 25 July 2003 02:13 (twenty-one years ago)

I own, and use Fruity Loops quite often. It's funny, I was actually considering using the MIDI out to insert some ambient loops or things of that nature into live performances with my rock band.

I just never considered using it for live improv.

David Allen, Friday, 25 July 2003 02:22 (twenty-one years ago)

colin - yes i think:
too-much-gear => too many choices bogging you down/diverting you
&
too-much-gear => too easy an escape path via familiar and easy options
('a close approximation of what you want is only one button away - your command of cultural-cliche will be second to none')

- these were the working-practice problems eno was talking about - problems i think all of us who have worked/played in this area must have encountered?
(i didn't mean that because eno's comment was made a while ago that it was only applicable to tech back then - though it seems to me that since more tech => more choices/possibilities AND also more presets for businesslike fast-solution time-to-market model importation (instrs/music also for initial-approx work or as bolt-on part of other-media application eg TV/adverts/film/dance perf/corporate stuff) then both those (in a way opposite) effects are exacerbated

BUT all the +ves are too: the idea that limiting oneself to simple but hearty fare is the path to get you to more rewarding places is also redolent to me of a kind of back-to-basics & it-ain't-real-unless-you-can-play-it-on-an-acoustic-guitar mentality, or some rockisty notions about how a live'n'indie setup is more 'valid' than layers of pop-production-artifice....may be odd parallel within the parameters of what we're taling about here, but there are schematic similarities
(things like 'Cupid & Psyche 85' or 'A Perfect Wish' necessitated racks & racks of hi-tech craft and are all the better for it)
there are no golden rules - just some tinpot ones

Chuang Tzu said it more than two thousand years ago. It's a musical principle. No, it's an artistic principle and a principle of living

ok that answers my wondering about whether it 'first' appeared !

'wetware' - i can hardly imagine anything worse
(don't think it is feasible either, fortunately)

haven't got time to check out KK's link yet but from past experience the human interface research stuff has some desperate attempt to make it like
LOOK ITS OK AFTER ALL WE CAN GET IT TO RESPOND TO YOUR BIOLOGY DIRECTLY AND MAKE IT BEHAVE JUST LIKE YOU - THERES NO CAUSE FOR ALARM

Ned - one of my cousins was a Queen fan & i can recall arguing with her in the mid 70's about remarks on Queen album covers like 'no synthesizers were used on this album!' - is it something like that you're referring to?
(ha it took me a long time to realise that 'radio gaga' was perhaps them indicating that the proof of the pudding was in the throwing...)

Snowy Mann (rdmanston), Friday, 25 July 2003 10:28 (twenty-one years ago)

i agree that the answer to the question of limitations being necessary is "it depends". it's too simplistic/pigeonholing. cupid and psyche is a perfect refutation imho...

re laptop improv: fenn o'berg to thread.

disco stu (disco stu), Friday, 25 July 2003 11:36 (twenty-one years ago)

Re: Mark's "what happens when anything is possible?" possibly related to the same type of evolution that has occurred in classical (and I'm sure other, but for this discussion I'll stick to classical) music wherein after formal invention is taken as far as it seems possible (say, Bach's work with fugue) -- the "real" work begins. Usually, this either results in the next logical step (like the onset of composers who took Bach's work for granted, and ran with the idea of long, budding symphonic forms as part of their heritage, rather than as something they had to iron out -- see Haydn, Mozart, Beethoven) -- or something else entirely (say, a trend of hyper-classicism in the early 20th Cen, after almost 100 years of avoiding it -- or, you could say the entire 20th Cen was an exercise in "what happens when anything is possible" -- if so, it leads me to believe the 21st will be an incredible time for music).

Also, earlier someone mentioned Cluster, Eno, etc in conjunction with people like MoM and Autechre today. I took this to mean the way they seemingly effortlessly (or at least willingly) integrate electronic sounds/structures/environments into their otherwise "natural" pieces. In that case, I could not agree more -- even in the 70s, the artists mentioned seemed less about grappling with the limitations of technology than using what was available to help them blast off into a region theretofore unknown. The difference between the old and new artists being perhaps that there is more temptation to ignore the natural world entirely today (where it was probably impossible in the 70s).

dleone (dleone), Friday, 25 July 2003 12:04 (twenty-one years ago)

but technology *is* part of the natural world. ultra designed = ultra humanistic.

disco stu (disco stu), Friday, 25 July 2003 12:47 (twenty-one years ago)

Part of it, but not necessarily "it" -- in some ways I think technology can help composers work in an ideal environment, where they have greater control of the elements. Otherwise, I agree, and why I think in the best cases, it's less something to grapple with, than it is just another part of the artistic puzzle.

dleone (dleone), Friday, 25 July 2003 12:59 (twenty-one years ago)

is it something like that you're referring to?

No, I was talking about this absurd, wonderful picture -- I'm pretty sure it's in Jazz -- that shows the bandmembers in this HUGE AS FUCK studio, seriously the biggest one I've ever seen, dwarfed by an insane amount of instruments.

Ned Raggett (Ned), Friday, 25 July 2003 13:58 (twenty-one years ago)

lets face it this is all just "smarter" reasons to be a dance snob.

Ronan (Ronan), Friday, 25 July 2003 17:06 (twenty-one years ago)

Dance fans become those annoying metal fans from school-Score 1 for the "dance is dead" brigade

Ronan (Ronan), Friday, 25 July 2003 17:10 (twenty-one years ago)

anything *isn't* possible

mark s (mark s), Friday, 25 July 2003 17:14 (twenty-one years ago)

anything *isn't* possible

Why not? (in terms of timbre only here.)

Mark (MarkR), Friday, 25 July 2003 21:56 (twenty-one years ago)

What I mean is, what are the limiting factors now?

Mark (MarkR), Friday, 25 July 2003 21:56 (twenty-one years ago)

Good points from all, and thanks Snowyman for clearing up some misunderstandings, but is Cupid & Psyche really complex? It sounds deliciously simple and refined to my ears, especially when compared to other music from the mid-80's. Perhaps there was a lot of technology in the studio, I don't know, but to me it sounds unfussy and intuitive in both the songwriting and the production. Smooth and hi-tech, sure. Nothing wrong with that.

colin s barrow (colin s barrow), Friday, 25 July 2003 23:23 (twenty-one years ago)

limiting factors = nature of human hearing, nature of speakers, nature of space music is made into, nature of unavoidable granular effects of digitalisation, set-ups of parametric controls for ease and lowish cost and containability (also basically building on historical compromises)?

if it were possible to draw a map of all potential timbres, i think our current technology would be found to have colonised it partially with tremendous depth, partially merely tentatively and some areas not at all yet => "might as well be everything because it's such a lot" is possibly fair enough BUT i think awareness of the non-totality yet (ever?) — despite the promo material of 40 years — is still important

(i realise "nature of human hearing" is a bit "when a tree falls in the forest" but actually the machinery for analysis of sound converts it to visuals where distinctions can be made which are not perhaps audible... the nature and organisation of this analysis probably also ensures some overlooked gaps in the totality...)

mark s (mark s), Saturday, 26 July 2003 09:45 (twenty-one years ago)

I think I almost understood what you just wrote. Almost.

But yeah, everything isn't possible. You can't yet make a song that can give the illusion that someone is sneaking up behind you and then running away (we can get close with stereo effects I'm sure, but not to good enough!), and I doubt we can yet produce all the timbre and depth of a sonic boom.


SONIC BOOM!

David Allen, Saturday, 26 July 2003 19:36 (twenty-one years ago)

An old friend of mine named Mike Taylor once said "Electronic music is the sound you can't imagine."

That quote has stuck with me for many many years.

n8, Saturday, 26 July 2003 21:41 (twenty-one years ago)

HOLY SHIT!!!

Mike Taylor (mjt), Saturday, 26 July 2003 23:48 (twenty-one years ago)

(and for those of you who don't know, Nate and I used to pile up our drum machines and make music every weekend circa 1997. n8 will probably tell you that my dislike of computers started with that buggy ass version of Cubase VST that always used to crash and take everything we recorded with it.)

(I have not seen Nate in over two years, and he just randomly googled in here.)

Mike Taylor (mjt), Sunday, 27 July 2003 00:20 (twenty-one years ago)

random google nothing--i know him from his days at WCBN, and figured that he might wanna contribute to the thread.

you see, we live in a far smaller universe than one would imagine, Grasshopper.

Kingfish (Kingfish), Monday, 28 July 2003 05:29 (twenty-one years ago)

not much to add, but in relation to this: "I can't remember who it was that said todays laptop producers are less musicians than composers", in russia, generally electrnoica producers, like EU et al, are called 'kompozitori', ie composers. see also the russian act 'noviye kompozitori'...

ambrose (ambrose), Monday, 28 July 2003 15:25 (twenty-one years ago)

have people seen minority report? i think the ui tom cruise uses to analyze crimes in that film would be very interesting to use/see used in a musical context. very expressive...

disco stu (disco stu), Monday, 28 July 2003 16:54 (twenty-one years ago)

two years pass...
anyone know about people using genetic programming to create (dance) music ?

Sébastien Chikara (Sébastien Chikara), Saturday, 10 December 2005 04:36 (nineteen years ago)

But yeah, everything isn't possible. You can't yet make a song that can give the illusion that someone is sneaking up behind you and then running away (we can get close with stereo effects I'm sure, but not to good enough!), and I doubt we can yet produce all the timbre and depth of a sonic boom.

SONIC BOOM!

-- David Allen

This is interesting (and a great thread too). I've dipped not even a nail of a toe into this area, but on some other thread I saw recently there was a discussion about some avant-garde musician who apparently uses some kind of sound design which inverts the usual sensation of music being received and instead the music when heard feels literally like it is coming OUT OF YOUR EARS!!

That, plus Pauline Oliveros' gently penetrating sine-wave stuff which feels like a ear-bath, and some Ryoji Ikeda I heard the other day off 'Dataplex' (completely bizzare! haven't ordered the cd yet) gave me an incredibly odd feeling, like I had a piece of cinder toffee bubbling & stuck in my throat.

I can't help but wonder if this kind of directed musical-bodily interaction isn't something that technology (and massively improved acoustic environments, not particularly 5.1 or anything like) will be able to enable as some kind of significant future movement/gimmick in electronic music. I mean sub-bass was great for a while, but fairly crude you know?

Or maybe the noize board, or Evelyn Glennie understands this better than I do.

Too late to hibernate (fandango), Saturday, 10 December 2005 06:08 (nineteen years ago)

This doesn't have to be so IDM ... I'm thinking what I'd really like is a tune that literally pinches my arse on the dancefloor =)

fandango (fandango), Saturday, 10 December 2005 06:11 (nineteen years ago)


You must be logged in to post. Please either login here, or if you are not registered, you may register here.