― Shaun (shaun), Thursday, 25 March 2004 02:14 (twenty-two years ago)
― the surface noise (electricsound), Thursday, 25 March 2004 02:30 (twenty-two years ago)
― Ian Johnson (orion), Thursday, 25 March 2004 02:33 (twenty-two years ago)
http://music.calarts.edu/~eric/gs.html
― Dave M. (rotten03), Thursday, 25 March 2004 02:38 (twenty-two years ago)
http://www.sfu.ca/~truax/gran.html
― (Jon L), Thursday, 25 March 2004 02:41 (twenty-two years ago)
http://www.grmtools.org/quicktour/qtclassicrtas/shuffling.html
― (Jon L), Thursday, 25 March 2004 02:46 (twenty-two years ago)
gary nelson to thread!
midi horn to thread!
bad memories of attending The Oberlin College Conservatory of Music Technology in Related Arts Program to thread!
― Dan Selzer (Dan Selzer), Thursday, 25 March 2004 02:47 (twenty-two years ago)
It gets a lot more academic than that but a lot of current software allows for kinds of really off-the-cuff experimentation with these methods.
Paul Dickow aka Strategy (www.kranky.net)
― Paul Strategy Dickow, Monday, 29 March 2004 18:24 (twenty-two years ago)
― Ned Raggett (Ned), Monday, 29 March 2004 18:34 (twenty-two years ago)
― Mark (MarkR), Monday, 29 March 2004 18:38 (twenty-two years ago)
― Ned Raggett (Ned), Monday, 29 March 2004 18:41 (twenty-two years ago)
Glitch is generally the use of a mistake to emphasize another aspect of the song. Generally it does not really change the structure of most music it mereley serves as a different element or instrument. Granular synthesis has the ability to create those moments within it, but it also has the ability to do much more.
The idea of sound clouds is the one that most readily springs to mind. Whose academic elements I am probably not schooled enough to discuss, but I know it when I hear it.
― hector (hector), Monday, 29 March 2004 18:52 (twenty-two years ago)
― Elliott (ebb), Monday, 29 March 2004 18:58 (twenty-two years ago)
― Elliott (ebb), Monday, 29 March 2004 18:59 (twenty-two years ago)
Granular synthesis comes from a much more academic background, and doesn't even necessarily imply the "synthesis." I think the idea of granular composition predates synthesis perhaps? I recall a professor at Oberlin who's sound sources were all these godforsaken E-MU Proteus presets, but he'd use Opcode Max (this is during pre-software synths time, Max was primarily a MIDI composition tool) and often the sounds would be selected at random, however, they'd be only played for the tiniest fraction of time and there'd be hundreds of little sound events in short periods of time. And he controlled much of this with a MIDI horn, thus my post upthread.
― Dan Selzer (Dan Selzer), Monday, 29 March 2004 19:09 (twenty-two years ago)
― Dan Selzer (Dan Selzer), Monday, 29 March 2004 19:10 (twenty-two years ago)
You will hear it used on a bunch of artists on the Clicks & Cuts series from Mille Plateaux and it is all over Phoenecia, Monolake, Kit Clayton, Richard Devine and related artist's tracks.
If you want to check out what you can do with some granular synthesis, you can down load demos of Audio Mulch and Ableton Live, which have effects/synths that utilize this technique. Just load up a wav file and twist way. The grain delay effect in Ableton Live is quite fun.
― earlnash, Monday, 29 March 2004 19:27 (twenty-two years ago)
― Mark (MarkR), Monday, 29 March 2004 19:31 (twenty-two years ago)
― Paul in Santa Cruz (Paul in Santa Cruz), Monday, 29 March 2004 19:36 (twenty-two years ago)
http://www2.sfu.ca/sonic-studio/excerpts/excerpts.html
― (Jon L), Monday, 29 March 2004 19:40 (twenty-two years ago)