Here's *ANOTHER* idea for a new format

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With the new "blue" lasers that can burn with such precision that they even put DVDs to shame (theoretically, you could burn upto 50 gigabytes per disk.) this would be a great chance to improve sound quality of recorded music a thousandfold...
...and finally do away with the RIAA's "their stealing perfect digital copies" nonsense once and for all.
Here's my tech specs for a new audio format. (© 2002 CustosCorp World Domination Corporation, unLTD.)
Step One: Create a multi-layered medium in which each layer requires more energy to "burn". This way the waveform can be represented in base10 instead of base2 (binary). Sure, its still not analog, but its closer than a bunch of on-offs.
Step Two: Use all this extra space to fabricate disks where each song is represented by 5 tracks burned in with the blue laser. Front Left, Front Right, Rear Left, Rear Right, Bass. (Yes, I've based this on the "Dolby 5.1" standard.);
Step Three: I've also heard tell that vinyl that is deliberately recorded at "half speed" sounds better than those recorded at "normal" speed. Granted, these "half-speed" vinyls could only fit half as much. You could do the same thing with the new "Custos 5.1" standard Audio DVDs because you have plenty of space. The player just spins the disk at double speed. This won't be a problem, even the slowest CD-Rom drives move at 8x now without any problems.

Lord Custos 2.0 beta, Friday, 24 May 2002 00:00 (twenty-three years ago)

(almost forgot: heres the hyperlink that reminded me multi-layering. Now if only we could make 10 different "intensities" of florescent dye.)

Lord Custos 2.0 beta, Friday, 24 May 2002 00:00 (twenty-three years ago)

Anyhow, the idea for how to shut up the RIAA.
If someone rips a WAV off the new CD's (such as this way) they'll only get one out of 5 WAV files that make up the song, (possibly missing anything that isn't played that loudly through that channel) or just a thudding bass (if they only tap into the Bass channel) and hence any mp3s made from this WAV will seem "incomplete."; but you still get to hear what the song sounds like.

Lord Custos 2.0 beta, Friday, 24 May 2002 00:00 (twenty-three years ago)

Anyhow, the idea for how to shut up the RIAA.
If someone rips a WAV off the new CD's (such as this way) they'll only get one out of 5 WAV files that make up the song, (possibly missing anything that isn't played that loudly through that channel) or just a thudding bass (if they only tap into the Bass channel) and hence any mp3s made from this WAV will seem "incomplete."; but you still get to hear what the song sounds like.

Lord Custos 2.0 beta, Friday, 24 May 2002 00:00 (twenty-three years ago)

Okay, one last post and they'll I'll turn it over to you.
Purely theoretical now.
Step Three: Modulate not only the frequency of the laser but the *amplitude*; Make sure the laser reading these disks can notice the subtle changes.
Step Four: "Polarity Modulation?" (Yes, I stole this from Carl Sagan). Okay, purely NON-theoretical, but I forgot to say anything about it in step one.:
Step Minus One: All these WAV files burned onto these disks are 88,200 samples per second (regular CD's and mp3s are 44,100 samples, if you're lucky.); 24-bit mastering (most CD's have 16-bit or less.); 96dB range (Most cd's have approx half that.);

So anyhow end result...
Old crummy CDs: 44,100 samples per second x 16 bits per sample x 2 channels = 1,411,200 bits per second or 176,000 bytes per second
Custos 5.1 UberAudio DVDs:88,200 samples per second x 24 bits per sample x 5 channels = 10,584,000 bits per second!

Lord Custos 2.0 beta, Friday, 24 May 2002 00:00 (twenty-three years ago)

No matter how complicated you make the algorithm for reconstructing the data on your player, someone will figure out a way to rip the songs from it, otherwise it would be impossible to play it back at all. Making the digital source deeper and thus larger in terms of filesize doesn't matter: people have already indicated that they're perfectly willing to listen to something that's squashed down to 128kbps, already a substantial compression of CD audio, so making the source material even larger will just mean an even bigger compression. As for the separate tracks on the disc, again...if your player can reconstruct it, so can your computer, as soon as the companies build a DVD-ROM drive that can handle it, and they will.

As for the half-speed mastering, I think you're misinterpreting the process: the music is laid on at half the speed (and twice the time) but it's still played back at full speed. The difference in amount of time you can lay on the media would be nil, because both source and media would be running at half-speed.

Sean Carruthers, Friday, 24 May 2002 00:00 (twenty-three years ago)

Step One: Create a multi-layered medium in which each layer requires more energy to "burn". This way the waveform can be represented in base10 instead of base2 (binary). Sure, its still not analog, but its closer than a bunch of on-offs.

Aargh! Please, how is representing a digital signal in base10 an improvement on binary? The fact that it's just a bunch of 'on-offs' is its great strength - much less margin for error. It's either above a certain threshold or below it. Implementing a laser system this is required to *measure* a value on the surface of the disk rather than merely verifying that it's a 'pit' or a 'land', introduces more potential for inaccuracy. How would you do error correction in base10? Is it even mathematically possible?

And why is CD 44.1kHz 'if you're lucky', 'often less' than 16-bit and has a dynamic range of 'half of' 96dB? Where do you get this stuff from?

DVD-A is 24-bit, 192kHz and (though possibly not at the same time) 5- channel, btw.

Michael Jones, Friday, 24 May 2002 00:00 (twenty-three years ago)

What Sean said, you can just rip all of the tracks off and mix them together as stereo.

24-bit mastering (most CD's have 16-bit or less.); 96dB range (Most cd's have approx half that.)

16 bit => 20 * log(2^16) = 96.33 dB

24 bit => 20 * log(2^24) = 144.49 dB

Where did you get your numbers from?

Create a multi-layered medium in which each layer requires more energy to "burn". This way the waveform can be represented in base10 instead of base2 (binary). Sure, its still not analog, but its closer than a bunch of on- offs.

Integers are integers, whatever way you represent the data. Presumably your understanding of how CDs work is 1 bit/sample?

Graham, Friday, 24 May 2002 00:00 (twenty-three years ago)

(Quick primer on how CDs work for LC2B (you need to understand this first, clearly you don't): An audio signal is made of a constantly varying voltage. The recorder takes a reading of the instantaneous voltage 44100 times a second as an integer between -32768 and 32767, the range of possible numbers for a 16 digit binary number. It stores those 16 bits on a disk as a stream of pits and lands. The End)

Graham, Friday, 24 May 2002 00:00 (twenty-three years ago)

Of course error checking in base 10 is possible, as it is just a representational convenience.

Sterling Clover, Friday, 24 May 2002 00:00 (twenty-three years ago)

Of course error checking in base 10 is possible, as it is just a representational convenience

Ah, you're probably right. I'm just struggling to think of a way to force base10 numbers into modulo-2 Galois field calculations.

Michael Jones, Friday, 24 May 2002 00:00 (twenty-three years ago)

I think a better use of 50 gigs would be for minimalistic music.

A Nairn, Friday, 24 May 2002 00:00 (twenty-three years ago)

Custos' last post is *beyond* nonsense.

Graham, Friday, 24 May 2002 00:00 (twenty-three years ago)

My only complaint about a base ten counting system is its near impossible to impement at the electronics level. Remeber at some point some poor engeneer has to design your circuit, the amount of paths require for ten seperate voltage levels is disgusting, just relax and get used to binary and accept that machines dont have ten fingers.

Mr Noodles, Friday, 24 May 2002 00:00 (twenty-three years ago)

Ok, so Lord C doesn't really get digital audio. But what of the link that sparked his excitement in the first place? FMDs holding 140GB? Holographic storage in 'sugar-cube sized crystals' offering 1TB?

In an entertainment media sense, what would go on there? Not, presumably, channel data rates which outstrip the human ear/any transducing devices for musical purposes - but what to do with all that storage? You could finally do Varese and Xenakis justice (if you had a geodesic dome).

Michael Jones, Saturday, 25 May 2002 00:00 (twenty-three years ago)

To all those who keep asking where I'm getting my numbers from: check the hyperlinks in the text. The numbers are cut & pasted from those sources.

Lord Custos 2.0 beta, Saturday, 25 May 2002 00:00 (twenty-three years ago)

No matter how complicated you make the algorithm for reconstructing the data on your player, someone will figure out a way to rip the songs from it, otherwise it would be impossible to play it back at all. Making the digital source deeper and thus larger in terms of filesize doesn't matter: people have already indicated that they're perfectly willing to listen to something that's squashed down to 128kbps, already a substantial compression of CD audio, so making the source material even larger will just mean an even bigger compression.
I never said my scheme would prevent bootlegging or mp3-ing of songs. My goal was to one-and-for-all quash the RIAA's obnoxious complaint about it being "and exact digital copy."; mp3 were never "exact copies".
As for the separate tracks on the disc, again...if your player can reconstruct it, so can your computer, as soon as the companies build a DVD-ROM drive that can handle it, and they will.
Yes. Thats what I'm hoping for.
As for the half-speed mastering, I think you're misinterpreting the process:
No, I just didn't articulate it very clearly. Mea Culpa. I just like the idea of using *every* trick known to recording science to improve the sound quality. With blue lasers we have all the required storage space we could ever need to make an 80 minute disc with the combined good qualities of CDs and Vinyl and the drawbacks of neither (granted the artwork/booklet will still be CD sized.

Lord Custos 2.0 beta, Saturday, 25 May 2002 00:00 (twenty-three years ago)

My only complaint about a base ten counting system is its near impossible to impement at the electronics level. Remeber at some point some poor engeneer has to design your circuit, the amount of paths require for ten seperate voltage levels is disgusting, just relax and get used to binary and accept that machines dont have ten fingers.
Maybe a few years ago, but DAC/ADC tech is getting better and better. Give it a couple more years and this would not only be feasable but easy to implement.

Lord Custos 2.0 beta, Saturday, 25 May 2002 00:00 (twenty-three years ago)

Aargh! Please, how is representing a digital signal in base10 an improvement on binary?
Closer to analog...
The fact that it's just a bunch of 'on-offs' is its great strength - much less margin for error. It's either above a certain threshold or below it. Implementing a laser system this is required to *measure* a value on the surface of the disk rather than merely verifying that it's a 'pit' or a 'land', introduces more potential for inaccuracy.
Again, I'm counting on better DAC/ADC tech.
How would you do error correction in base10?
Veeeery carefully.
Is it even mathematically possible?
I don't know. Get some mathematicians and lets find out!

Lord Custos 2.0 beta, Saturday, 25 May 2002 00:00 (twenty-three years ago)

Custos' last post is *beyond* nonsense.
Yeah! Ain't it WUNDERBAR?! The ayahuasca was really starting to kick in right about then.

Lord Custos 2.0 beta, Saturday, 25 May 2002 00:00 (twenty-three years ago)

Graham: (Quick primer on how CDs work for LC2B (you need to understand this first, clearly you don't): An audio signal is made of a constantly varying voltage. The recorder takes a reading of the instantaneous voltage 44100 times a second as an integer between -32768 and 32767, the range of possible numbers for a 16 digit binary number. It stores those 16 bits on a disk as a stream of pits and lands. The End)
Michael Jones: Aargh! Please, how is representing a digital signal in base10 an improvement on binary?
Yes, yes, yes...but imagine the amount of subtlety available for a laser that can discern not only the difference between 32768 and -32768, but one that can discern the difference between (for example) 32768, 30000, 25000, 20000, 15000, 10000, 5000,0, -5000, -10000, -15000, -20000, etc. Again, closer to analog. (And, yes Graham, I know I'm fudging the numbers...but I don't want to waste time fiddling with a calculator right now.)
And, no, I'm not an electrician or a sound engineer, so I don't know how much of this is truly do-able with current technology. But I think there might be at least part of a good idea here.

Lord Custos 2.0 beta, Saturday, 25 May 2002 00:00 (twenty-three years ago)

In an entertainment media sense, what would go on there?
The entire audiophile album in stereo. The entire audiophile album is mono. A couple very large hi-def MPEGs of the videos, a lyric sheet, the lead singers obnoxiously untalented poetry and whatever else they can fit on it. But most of it would be taken up by the highest resolution sound possible.
Not, presumably, channel data rates which outstrip the human ear/any transducing devices for musical purposes... Why not? The monitor you're reading this off of can probably do 24 and 32-bit color depth. Which is more colors that the human eye can possibly percieve. Why? To cover up those annoying "jaggies" and "stairsteps"; Why can't we do the same for sound?
- but what to do with all that storage?
Everything.
You could finally do Varese and Xenakis justice (if you had a geodesic dome).
Do the stereo seperation on the the five channels correctly, and you might sound like you were IN a geodesic dome.

Okay. Enough self-defensive backpedalling. Back to you...

Lord Custos 2.0 beta, Saturday, 25 May 2002 00:00 (twenty-three years ago)

Yes, yes, yes...but imagine the amount of subtlety available for a laser that can discern not only the difference between 32768 and -32768, but one that can discern the difference between (for example) 32768, 30000, 25000, 20000, 15000, 10000, 5000,0, -5000, -10000, -15000, -20000, etc. Again, closer to analog.

But it can already discern all 65536 whole numbers in that range, and a 24 bit system can percieve (theoretically) 16777216 voltage levels.

(The on-offs do not directly correspond to the output voltage, 16 of them do. Those 16 bits together encode a single voltage level, hence allowing 65536 possible voltage levels)

And yes, I accept your point that a higher quality factory pressed disc is one way put people off now substantially lower quality MP3s.

Graham, Saturday, 25 May 2002 00:00 (twenty-three years ago)

But it can already discern all 65536 whole numbers in that range, and a 24 bit system can percieve (theoretically) 16777216 voltage levels.
Okay. It is -- again -- a weak metaphor on my part then.
Lets try this one then: Imagine a laser capable of discerning the difference between -31000 and -30999.9; a laser that don't need not steeenkeeng whole numbers. Or one that think not only in positive and negative numbers with a decimal point in it, but that can gracefully discern micro-changes in intensity that would need a floating point processor to calculate.
I'm probably still blowing smoke...but the more people tear the idea apart, the more ideas it gives me.

Lord Custos 2.0 beta, Saturday, 25 May 2002 00:00 (twenty-three years ago)

So basically what your saying is you want to use that extra space to store a more detailed representation of the voltage level? Lets explain a bit more: In that 16 bit sytem -32768 corresponds to, eg, -1v, and 32767 is 1v, so the steps imbetween are 0.0000305 volts apart, right? In a 24 bit system you get steps 0.00000012 volts apart. At no point do you need to get away from ones and zeroes to store more detail.

Graham, Saturday, 25 May 2002 00:00 (twenty-three years ago)

Lets try this one then: Imagine a laser capable of discerning the difference between -31000 and -30999.9; a laser that don't need not steeenkeeng whole numbers. Or one that think not only in positive and negative numbers with a decimal point in it, but that can gracefully discern micro-changes in intensity that would need a floating point processor to calculate.
All you're really doing here is widening the length of the sample, really. There's nothing that you're doing here that can't be done by just moving the decimal place over and reconverting to binary.

I guess one question that is being begged: how do you plan to represent those fractions of a whole on the CD/DVD media itself? In other words, how will the laser know the difference between 12456.4 and 12456.5? Right now the player reads a bunch of pits representing 1 or 0 depending on the reflectivity, and possibly at the depth in the media for multi-layer media like DVD. If not a simple on/off switch like a pit, what?

Sean Carruthers, Saturday, 25 May 2002 00:00 (twenty-three years ago)

Well, I trust Graham'n'Sean's thorough responses have ironed out a few of Lord C's misconceptions. I do, of course, look forward to his next set of ideas...

But, as this was mostly addressed to me...

Q: Please, how is representing a digital signal in base10 an improvement on binary? A: Closer to analog...

It *really* isn't, y'know. Representing your sequence of sampled values as 7-5-3-9-7-6 on the disc rather than 1-0-1-1-0-0-1-0 does not a continuous medium make. They're still *samples*, they still have to be reconstituted as their original quantised-level values, and having an optical scanner that's sensitive to more than two states of amplitude doesn't make this any easier (it does the opposite). As Graham has pointed out, it's the *length* of the digital word that determines resolution, not the range of possible values inherent in a single element of that word. (Yes, I know '32768' takes up less than a third of the 'characters' in base10 than in binary). The encoding to digital should be the hard bit, with the greatest attention to accuracy, the reading of the disc should be a doddle (and is, with just two states to deal with). Too far down the 'multivariate amplitude sensing' route and you've got yourself a system akin to the Laser Turntable (www.elpj.com) reading your shiny discs.

If you want to get yr teeth into something which might more reasonably be called 'closer to analog', check out Sony's Direct Stream Digital (and its playback counterpart SACD). It's high-speed single-bit delta-sigma encoding *with no decimation filter*, so rather than a string of absolute integer values at 20- or 24-bit precision, it's a string of 1-bit relative values, each one an increment or decrement of the previous one. There's some very clever noise-shaping going on to get it to work at all. *But*, you can bet it's encoded as binary on the disc.

Again, I'm counting on better DAC/ADC tech. [for the base10 system]

This really wouldn't be anything to do with the DAC/ADC technology, but would involve a much more difficult-to-implement and less robust optical scanning mechanism. Probably not worth persuing.

Michael Jones, Sunday, 26 May 2002 00:00 (twenty-three years ago)

I think possibly what we're coming up against the brick wall here with is this: we're all still thinking CD/DVD-style media, and as suck it's going to be 1/0-centric. There's no getting around this when you go into digital media...everything that we type into a computer is ultimately represented as a 1 or a 0, even when we think we're working with base ten or, say, hexadecimal--each of those things is still brought down to basic 1 and 0 at the assembly level.

Now when we're looking at the digital media we currently have, we're looking at a surface that's either reflective or non-reflective, which represents on or off, 1 or 0. Part of this is just sheer simplicity: the patches that are marked as such don't have to be particularly precise, and if you look at the media under an electron microscope you'll see that the dots are more or less huge craggy canyons that sort of resemble a circle. You won't get more precise than that, for example having the laser inscribe a little 9.9 on the surface...just won't happen, at least not with any accuracy, and even if it could be done, optical recognition would certainly have to improve manyfold. Perhaps a better way to do this would be with colour--to achieve base ten you'd only have to be able to distinguish between ten discrete colours, and maybe a couple more for error correction or tracking or some such. Just bounce the laser off it and then interpolate the colour based on how the signal returns, after taking into account the colour of the laser beam. Probably there are serious issues of physics here that I'm not taking into account, but I'm just putting that out there as a way of getting past the ol' 0/1 dilemma.

Sean Carruthers, Sunday, 26 May 2002 00:00 (twenty-three years ago)

(The whole issue of how you'd get those patches of colour on the media is another issue altogether, and probably the idea-killer.)

Sean Carruthers, Sunday, 26 May 2002 00:00 (twenty-three years ago)

hee hee is this the nerdiest conversation evah?? carry on....

Ron, Sunday, 26 May 2002 00:00 (twenty-three years ago)

The point of lasers is that they only emit light at a single wavelength (ie colour), so doing anything involving colour is pretty impossible (without multiple lasers).

I wonder how a DSD A/D convertor works - can it do anything but convert from [perhaps v. high frequency] PCM data?

Graham, Sunday, 26 May 2002 00:00 (twenty-three years ago)

You won't get more precise than that, for example having the laser inscribe a little 9.9 on the surface...just won't happen, at least not with any accuracy, and even if it could be done, optical recognition would certainly have to improve manyfold.
Exactly. Better tech for the 21st Century. My thrust with this is this:
Q: 'If we can "encode" sound onto wax with a needle, why can't we encode the same exact waveform into a CD?'
A: The technology is still too crude, hence the Laser Being Completely Utterly On or Laser Being Completely Utterly Off that makes the CD sound so damned "imprecise"; Since we might never get to true analog waveform etched into metal, but it might be possible to get much closer to it than the crudity of modern binary digital.
Example: Lets say it takes 100 units of energy to burn one pit into a single spot on a CD. Now imagine that you burn 11 pits in a row. With me so far. Now imagine that instead of using 100 units every time you burned a pit, you could control the flow of energy just enough to emit 10 units on the first pit, 20 on the second, 30 on the third...100 on the tenth and 110 on the 11th.
Thats what I'm talking about in regards to the 10 levels of intensity.

Lord Custos 2.0 beta, Sunday, 26 May 2002 00:00 (twenty-three years ago)

The encoding to digital should be the hard bit, with the greatest attention to accuracy, the reading of the disc should be a doddle (and is, with just two states to deal with). Too far down the 'multivariate amplitude sensing' route and you've got yourself a system akin to the Laser Turntable (www.elpj.com) reading your shiny discs.
More like a blue laser reading what a red laser has etched?

Lord Custos 2.0 beta, Sunday, 26 May 2002 00:00 (twenty-three years ago)

The point of lasers is that they only emit light at a single wavelength (ie colour), so doing anything involving colour is pretty impossible (without multiple lasers).
Not exactly (check here for the science, and here for the debate on it); what makes a laser a laser is its collumation, not the sameness of its wavelengths.

Lord Custos 2.0 beta, Sunday, 26 May 2002 00:00 (twenty-three years ago)

Example: Lets say it takes 100 units of energy to burn one pit into a single spot on a CD. Now imagine that you burn 11 pits in a row. With me so far. Now imagine that instead of using 100 units every time you burned a pit, you could control the flow of energy just enough to emit 10 units on the first pit, 20 on the second, 30 on the third...100 on the tenth and 110 on the 11th.
More elaboration, please, because I'm not sure I'm seeing the point: if we follow that sequence to the logical conclusion, the energy required to burn the last pit on your media would probably bore a hole through the media, the player and right through the earth. ;) I'm assuming that you're talking about being able to modulate each burned pit individually (and could just as well say pit 1 = 30, pit 2 = 14, pit 3 = 150, etc), and therefore the way the pit was burned would be interpreted instead of just the fact that it was burned or not?

Sean Carruthers, Sunday, 26 May 2002 00:00 (twenty-three years ago)

uh isn't that equivalent to just encoding in a base not equal to 2? I haven't read this thread, sorry

Josh, Monday, 27 May 2002 00:00 (twenty-three years ago)

Q: 'If we can "encode" sound onto wax with a needle, why can't we encode the same exact waveform into a CD?' A: The technology is still too crude, hence the Laser Being Completely Utterly On or Laser Being Completely Utterly Off that makes the CD sound so damned "imprecise"; Since we might never get to true analog waveform etched into metal, but it might be possible to get much closer to it than the crudity of modern binary digital.

No, you still don't get it. The binary code is merely a representation of an *enormously high number of discrete levels* (over 16 million in the amplitude domain for 24-bit). Putting it on the disc in binary means [i] the optical reading system doesn't have to be terribly refined to read the right numbers (CD readers can be made cheaply which run at enormous speed with no errors) and [ii] the data can be interleaved inside all manner of 'redundant' data which ensures that, even if there are scratches or fingermarks on the surface of the medium, virtually perfect data retrieval is possible.

What you're edging towards is encoding the continuously-varying analog waveform *directly onto* some form of optical media and measuring its changes in intensity with a laser. Which is what the Laser Turntable does with vinyl LPs. Which means leaving the digital domain entirely - encoding samples in base10 is not any less 'crude' than binary in your terminology.

Binary is just a very, very robust means of storing the very precisely measured digital samples.

Michael Jones, Monday, 27 May 2002 00:00 (twenty-three years ago)

Binary is just a very, very robust means of storing the very precisely measured digital samples.
And when it comes down to it, incredibly quick. =)

Sean Carruthers, Monday, 27 May 2002 00:00 (twenty-three years ago)

Binary is just a very, very robust means of storing the very precisely measured digital samples.
Error correction keeps getting better and better. I say that in 20 years, we'll look back and say that binary is sooooo stone age.
And when it comes down to it, incredibly quick.
Modern, High-End consumer CPUs have core speeds high enough to handle 2.4+ billion 64-bit instructions per second. DDR Memory can shuttle 300 million bits of data per second. Soon, the increased overhead caused by evolving beyond binary. And before you go "everything eventually goes back down to 1s and 0s, let me remind you thats not exactly true. In the 70s and 80s there *were* analog processors, but the technology was too crude back then to exploit the tech. (Weathermen loved them though. Meteorologist tinkering with crude analog cumputers made new discoveries in Quantum Mechanics, and sowed the seeds for Chaos Theory.)
I'm just trying to create a musical format that exploits "The 'Warmth' of Analog" and "The Precision of Digital."
And you call me MAD...bwa ha ha ha ha!

Lord Custos 2.0 beta, Monday, 27 May 2002 00:00 (twenty-three years ago)

Okay, okay, okay. The analog/digital stuff is still to controversial, but what do you think of the other ideas?

Lord Custos 2.0 beta, Monday, 27 May 2002 00:00 (twenty-three years ago)

On second thought I just reread one of the posts and I need to address this one point before I drop the subject and move onto the other ones.
Sean Carruthers: More elaboration, please, because I'm not sure I'm seeing the point: if we follow that sequence to the logical conclusion, the energy required to burn the last pit on your media would probably bore a hole through the media...
No, because the cut-off would be 110 theoretical "units" of "CD burning". Now if you could pump out 110,000 theoretical "units" of "CD burning", then sure, your laser would cut through the disk, through the CD-burner casing, through the top of your PC and into your upstairs neighbors ass. As fun as that might sound, I think it wouldn't be UL-approved.
Sean Carruthers: ...and [burn] right through the earth.
And wouldn't that be an improvement over the yahoos that drive around in their three-wheeled Ladas with a 10 bazillion* watt stereo system?
"Fuck That! My CD player can bore a hole right through the Earth!"
He turns on his CD player, puts in Barry Manilow, cranks it up to eleven, an intense beam shoots out of the device, burns a hole through the earth, and from it emerges the curses of angry Chinamen.

* to all the electronics experts: Yes, I know there is no such thing as a Bazillion Watt stereo system. At least not yet. But as soon as the gubmint gives me my research grant....

Lord Custos 2.0 beta, Monday, 27 May 2002 00:00 (twenty-three years ago)

Not trying to be antagonistic here, but: why is 110 units the cut- off? I'm probably just being wilfully dumb here, but I'm not sure what you're trying to represent here? From your previous post you said that the 11th pit would be 110 units, but what about the 12th pit? (I mean, CDs have a gazillion pits on them. Are you breaking these down into smaller units and repeating? 11 pits in binary is a very small number, not enough to cover a granule of sound as we already know it--it's currently up to 24-bit, no?) So, please elaborate on what each of these units signifies, because I'm obviously not getting it, and I want to understand what you're thinking here, because it SOUNDS like it could be interesting. Also, want more on repping the analogue signal on the laser-based media: are you suggesting drawing the actual waveform in microscopic detail on the media and having the laser track the wiggles? That would be cool but it seems like it might be impractical.

As for a gazillion-watt sound system, there's apparently this new gadget that you can attach by suction cup to any surface in your house that resonates (desktop, window, etc), and it will convert it into a speaker of sorts. I am suddenly imagining a suction cup the size of a city block turning the entire planet into a loudspeaker, with the resulting audio waves rippling through the crust of the planet cleaving the entire Earth into small chunks.

Sean Carruthers, Monday, 27 May 2002 00:00 (twenty-three years ago)

But CDs aren't burned, they're pressed?

Graham, Monday, 27 May 2002 00:00 (twenty-three years ago)

Wait, when you're talking about units, are you referring to levels of reflectivity of the pit as the laser hits it? I was assuming these levels in the process of BURNING, but you're talking about playback, right? If so, it's an interesting concept but it'd probably need some serious error correction to make it happen, especially if people keep treating their media the same way they do today.

Sean Carruthers, Monday, 27 May 2002 00:00 (twenty-three years ago)

From your previous post you said that the 11th pit would be 110 units, but what about the 12th pit? (I mean, CDs have a gazillion pits on them. Are you breaking these down into smaller units and repeating?
No. I'm saying that the pits are all the same size, but different depths (and levels of reflectivity if there are 10 layers, each one darker than the one above it.)
11 pits in binary is a very small number, not enough to cover a granule of sound as we already know it
The 11 pits I was talking about was just to explain 10 different depth/reflectivity levels. It isn't an expression of how "long" or "wide" the "byte" of information is.
--it's currently up to 24-bit, no?)
You're exactly right, 24 binary bits. What I'm proposing is 24 bits (or even 32 bits) "wide" and 10 bits "deep"; And NOT binary. In 20 years, we'll all be using qBits anyway. (I don't have a hyperlink handy for this, but its a new technology based on some thoroughly wonderful quantum mechanical tricks that doesn't involve 1/0 binary.)
Wait. Here's a hyperlink: http://www.cs.auckland.ac.nz/CDMTCS/docs/quantumcomp.html

Lord Custos X, Monday, 27 May 2002 00:00 (twenty-three years ago)

So, please elaborate on what each of these units signifies.
1 Unit of CD Burning = The amount of energy to jussst barely burn a faint smudge onto the medium.
100 UoCDB = The amount of energy used to burn the a single "pit" into the CD-RW medium.
...because I'm obviously not getting it, and I want to understand what you're thinking here, .
Jeez, I wish I could ARTICULATE what I'm thinking here. But I keep realizing I don't have the proper background. I'm still theorizing and I don't have the technology to experiment on my own.
because it SOUNDS like it could be interesting.
...and to think, they laughed at Da Vinci...
Also, want more on repping the analogue signal on the laser-based media: are you suggesting drawing the actual waveform in microscopic detail on the media and having the laser track the wiggles?
Yes. As close as the laws of physics will allow.
That would be cool but it seems like it might be impractical.
Thats what they kept telling the Wright Brothers.

Lord Custos X, Monday, 27 May 2002 00:00 (twenty-three years ago)

Wait, when you're talking about units, are you referring to levels of reflectivity of the pit as the laser hits it? I was assuming these levels in the process of BURNING, but you're talking about playback, right?
My ideal pet laser would need only 100 "UoCDB" to burn, but only 1 or 2 to read. (Granted, 1 "UoCDB" is probably a huge amount of individual electrons. It might require a strong green or blue laser like these (green or Blue to burn and a fainter one to read. Red lasers won't have a narrow enough wavelength.)
If so, it's an interesting concept but it'd probably need some serious error correction to make it happen,
You'd be appalled to know how much of your CD space is taken up with error correction bits.

Lord Custos X, Monday, 27 May 2002 00:00 (twenty-three years ago)

Graham: But CDs aren't burned, they're pressed?
The "Master" is burned and the "Mother" copies are pressed.

Lord Custos X, Monday, 27 May 2002 00:00 (twenty-three years ago)

Or is it the other way around?

Lord Custos X, Monday, 27 May 2002 00:00 (twenty-three years ago)

You'd be appalled to know how much of your CD space is taken up with error correction bits.
Not really, I already know that it's pretty hefty. I have a feeling that this might be even moreso, though. (Maybe not, though, because the error correction pits would have the same depth, so....)

Sean Carruthers, Monday, 27 May 2002 00:00 (twenty-three years ago)

Not really, I already know that it's pretty hefty. I have a feeling that this might be even moreso, though. (Maybe not, though, because the error correction pits would have the same depth, so....)
Yes, but etching with a green or blue laser (or best of all etching with a green and reading with a blue) gives you sooooo much space that you could still have 5.1 compatable sound (front left, front right, etc.) and still have so much damned room left over so as to have two copies of each wave file, side by side, and if theres a discrepancy between the two streams, the system can interpolate between them.

Lord Custos, Monday, 27 May 2002 00:00 (twenty-three years ago)

Begone foul underline!

Lord Custos, Monday, 27 May 2002 00:00 (twenty-three years ago)

Interesting, but interpolating between two streams that disagreed would SURELY create an error, no?

Sean Carruthers, Monday, 27 May 2002 00:00 (twenty-three years ago)

This is on such a small scale that it wouldn't matter that much. If one stream says that the reverberation of a certain specific drumbeat is 30dB and the other says its 40dB, it won't hurt it too much. Just encoding it into digital sound does things like that all the time.
Interpolations like that only last for a millisecond anyway.

Lord Custos X, Monday, 27 May 2002 00:00 (twenty-three years ago)

Granted a large number of interpolations really close together can sound pretty crappy and make a high-end CD-Rom drive puke. Theres a name for this, though.
"Copy Protection"

Lord Custos X, Monday, 27 May 2002 00:00 (twenty-three years ago)

What if I put a great big scratch across my Custos Disc?

Graham, Monday, 27 May 2002 00:00 (twenty-three years ago)

Amount of error correction appalling? Nah, reassuring. You know that with CDs in pretty good condition, interpolation only takes place a handful of times per disc? That's a pretty good system.

The current state-of-the-art PCM system is 24/192k - essentially transparent to the mic feed and capable of greater resolution than any analogue recording system ever devised. Now, wouldn't it (in a crazy audiophile way) be worth developing systems where the solid- state electronics was actually up to passing this level of detail undiminished (24-bit is not actually achievable in current analogue circuitry), where a greater sense of the soundfield generated by a live musical event was captured by having *lots* of discrete channels (not just 5.1). Keep in the digital domain up to the transducers? Wireless 360-degree flat-panel systems which sense room acoustics and tailor response accordingly? Wouldn't that be a step more in the direction of 'realism' than wasting extra data capacity on describing a single audio channel with ever more numbers (when what we have now seems to outstrip the ear)?

Applications of vastly increased media capacities on *pop music*, though? What would you do with all that data?

Michael Jones, Monday, 27 May 2002 00:00 (twenty-three years ago)

I think what you're talking about re: burning is writing an analog signal onto an optical disc. Laser (video) discs work this way, however they suffer from crosstalk between adjacent tracks, which isn't a problem for video as adjacent tracks represent the next and previous frame, however on an audio disc it would appear as noise (or echo), and the idea here is to create high quality audio. Also v.sursceptible to fingerprints and dirt.

Q: 'If we can "encode" sound onto wax with a needle, why can't we encode the same exact waveform into a CD?'

There are few inherent sound quality advantages from optical (CD) vs physical (wax, vinyl). The advantages come from robust error correction and your apparent arch-enemy BINARY.

Graham, Monday, 27 May 2002 00:00 (twenty-three years ago)

i haven't read this entire thread but in the 80s a group at stanford developed a laser LP player - i.e. a laser that reads a regular vinyl LP in place of a stylus, which seems to be what lc is suggesting as the ultimate source.

it was big in japan.

http://www.elpj.com/

paul barclay, Monday, 27 May 2002 00:00 (twenty-three years ago)

What if I put a great big scratch across my Custos Disc?
Then there will be a pop, click or dropout from one of your speakers that lasts for a 10th of a second. Worst case scenario would be a continuing series of dropouts that circles around you going from one speaker to another a few times in each song (making the assumption that the scratch is a straight line going from the center of the disk to the edge of the disk.)
The beauty of multiple redundancies is that, at worst, a scratched up Custos 5.1 disk would only sound as bad a worn out vinyl record. If it were all ones and zeroes, the data would be too scrambled to read (in a CD-ROM drive at least.)

Lord Custos X, Tuesday, 28 May 2002 00:00 (twenty-three years ago)

Wouldn't that be a step more in the direction of 'realism' than wasting extra data capacity on describing a single audio channel with ever more numbers (when what we have now seems to outstrip the ear)?
Extra bits/bytes/wave resolution is always a good thing. Using an example from the world of video tech: 32-bit color may look the same as 24-bit color (both contain more colors than the eye can see) but some video games and video apps use the "alpha channel" for certain dazzling special effects.
Now...imagine if your audio was 32 bits wide with the audio equivalent of "alpha channel bits"...wouldn't you be able to notice whole new vistas of sound in that John Coltrane solo, or hear new vibes from that ambient trance CD?

Lord Custos X, Tuesday, 28 May 2002 00:00 (twenty-three years ago)

ALPHA CHANNEL BITS, PART OF THIS NUTRICIOUS BREAKFAST CD LISTENING SESSION!

Lord Custos X, Tuesday, 28 May 2002 00:00 (twenty-three years ago)

The beauty of multiple redundancies is that, at worst, a scratched up Custos 5.1 disk would only sound as bad a worn out vinyl record. If it were all ones and zeroes, the data would be too scrambled to read (in a CD-ROM drive at least.)

And the beauty of cross-interleaved error correction in binary is that scratched disks can still play back PERFECTLY. I think you're arguing very well *against* yr format now.

Michael Jones, Tuesday, 28 May 2002 00:00 (twenty-three years ago)

Extra bits/bytes/wave resolution is always a good thing. Using an example from the world of video tech: 32-bit color may look the same as 24-bit color (both contain more colors than the eye can see) but some video games and video apps use the "alpha channel" for certain dazzling special effects.

Those extra 8 bits are the transparency settings, to allow merging of images. A similar thing happens in digital mixers/DSP chips - altering 24-bit audio data will increase the wordlength, so the results of interim processing are held at 56- or 64-bit precision (the blending of digital images = the mixing of digital sound). There's absolutely no need for the final result to be at any more than 24-bit/channel though.

Now...imagine if your audio was 32 bits wide with the audio equivalent of "alpha channel bits"...wouldn't you be able to notice whole new vistas of sound in that John Coltrane solo, or hear new vibes from that ambient trance CD?

If you wanted to remix the thing from the original multi-track you'd need your extra capacity. If you're just playing the thing back, no you wouldn't. A 32-bit transfer of a John Coltrane master tape would devote immense amounts of storage space to the faithful transcription of *tape hiss* - the 'window' of the target medium being so much wider than the musical information on the source medium.

Michael Jones, Tuesday, 28 May 2002 00:00 (twenty-three years ago)

A 32-bit transfer of a John Coltrane master tape would devote immense amounts of storage space to the faithful transcription of *tape hiss* - the 'window' of the target medium being so much wider than the musical information on the source medium.
The beauty of the transcription still being digital is that you can pull as much actual music out of the master, and then go back and filter out the tape hiss. Granted, the engineer would have to do it 5 times (FL, FR, RL, RR, Bass) but in the end, it'll be worth it.

Lord Custos X, Tuesday, 28 May 2002 00:00 (twenty-three years ago)

And the beauty of cross-interleaved error correction in binary is that scratched disks can still play back PERFECTLY.
No the ugly of cross-interleaved binary is that it wasn't even close to perfect in the first place. Even the tiniest scratch or bit of dust can throw off the sound because the laser is trying to translate from binary to analog waveform, rather than just reading an analog waveform (or a much closer approximation of it.)
Morse code is fine for simple messages, but terrible for mimicing a Jimi Hendrix guitar solo.
I think you're arguing very well *against* yr format now.
Nope.

Lord Custos X, Tuesday, 28 May 2002 00:00 (twenty-three years ago)

it was big in japan.
Quick...somebody name something that *wasn't* big in Japan...

Lord Custos X, Tuesday, 28 May 2002 00:00 (twenty-three years ago)

Even the tiniest scratch or bit of dust can throw off the sound because the laser is trying to translate from binary to analog waveform

Utterly wrong. The laser is doing no such thing. The laser is READING (not translating) the binary code - the error correction information ensures that, in most cases, EXACTLY what went on the disc is read back. That is ALL that is happening in the READ process. Do you FINALLY understand this? Whether or not that binary code, when unpacked into 16- or 24-bit words is an accurate rendition of the origin analogue waveform is entirely dependent on the quality of the ADC in the studio and the DAC in your playback device. The beauty of binary data storage and the associated Reed-Solomon error correction is that a (virtually) perfect read is possible, so that part of the process is something we don't have to worry about.

Morse code is fine for simple messages, but terrible for mimicing a Jimi Hendrix guitar solo.

This statement says so much about your lack of appreciation for even the fundamentals of this subject that I really wonder whether it's worth continuing with this thread.

Michael Jones, Tuesday, 28 May 2002 00:00 (twenty-three years ago)

don't stop!! the future depends on this thread!!

mark s, Tuesday, 28 May 2002 00:00 (twenty-three years ago)

...EXACTLY what went on the disc is read back.
Yes, but what WENT ONTO THE THE DISC was . .. ... . . . .. . .
Thats not a soundwave. Thats code that needs interpretation. What I proposed was a halfway point between a pure analog soundwave (which is the most real, but difficult to filter or manipulate*) and pure binary digital (which is easy to manipulate and edit, but isn't as subtle.**)
* = hence you can't filter out the tape hiss easily.
** = very faint sounds (that aren't tape hiss or power grid hum) can be lost because theres no way to express them in binary.

Lord Custos X, Tuesday, 28 May 2002 00:00 (twenty-three years ago)

Whether or not that binary code, when unpacked into 16- or 24-bit words is an accurate rendition of the origin analogue waveform is entirely dependent on the quality of the ADC in the studio and the DAC in your playback device.
Which in most consumers systems aren't that good.....yet.

Lord Custos X, Tuesday, 28 May 2002 00:00 (twenty-three years ago)

This statement says so much about your lack of appreciation for even the fundamentals of this subject that I really wonder whether it's worth continuing with this thread.
Hey? Am I now controversial enough to inject some life into the ILM forum. "...because ILM seems so empty / without me!"

Lord Custos X, Tuesday, 28 May 2002 00:00 (twenty-three years ago)

Controversy? I dunno: I'm probably right in the centre of this argument now. I think you're saying some interesting things, Custos, and they could certainly stand some pursuing, but I think Michael is also right in that you're missing some very basic points about the nature of digital audio, and that means that in a lot of key ways we're all sort of talking past each other in a very unproductive way. For example:

very faint sounds (that aren't tape hiss or power grid hum) can be lost because theres no way to express them in binary.
This is true only if the resolution of the digital signal is very coarse, and there are only a certain number of steps for volume. Improving the resolution of the audio signal can get around that pretty easily by adding just a couple extra bits (keep in mind that when you're talking binary, adding just ONE extra bit doubles the effective number of steps, so adding a few extra bits increases it exponentially). Yes, there will always be a cutoff point where there's sound one bit and then the audio door is slammed shut the next, but it can be argued that we can already make that sound so quiet at this point using binary that it makes very little difference: most analogue consumer devices have so much noise in the circuitry that you wouldn't hear something that subtle anyhow.

That's not to say that we shouldn't strive for something better. I think this discussion is serving a purpose, but I'm not sure that getting rid of binary is necessarily the answer: it's quick, absolute, and doesn't require as much decoding on the playback side (if you're talking a purely digital device, there's probably going to be a lot of binary on the playback end anyhow, so making the signal binary to begin with may make the whole process a bit easier). A new system would have to blast wayyyy past the efficiencies of the on/off switch to make it worth considering, especially because any improvements in technology that would make say, Base Ten, worth considering in the future will almost certainly increase the processing power of the binary signal as well. (Incidentally, I'm not convinced that Base Ten is necessarily any better at this stuff than binary...it is, after all, a rather arbitrary numerical base that's only really easy for us to get our heads around because we have ten fingers/toes and it makes it very easy for us to count on 'em. Hexadecimal is every bit as legitimate for such a process, and if we're going to go that far, hey, why not make it Base 100 to add even more to the subtlety? Know I'm say'n?)

Sean Carruthers, Tuesday, 28 May 2002 00:00 (twenty-three years ago)

I just want a machine that will make the nice noise.

Ned Raggett, Tuesday, 28 May 2002 00:00 (twenty-three years ago)

*hands Ned a Karaoke machine*

Sean Carruthers, Tuesday, 28 May 2002 00:00 (twenty-three years ago)

i broke my wookie

mark s, Tuesday, 28 May 2002 00:00 (twenty-three years ago)

This is true only if the resolution of the digital signal is very coarse, and there are only a certain number of steps for volume.
Thanks, Sean. I'm trying to use every available trick to increase the granularity of the sound. As absurd as it sounds, binary is the main bottleneck. Haven't these audio device makers heard of Hexadecimals at all?

Lord Custos X, Thursday, 30 May 2002 00:00 (twenty-three years ago)

Kill me. Kill me now.

Graham, Thursday, 30 May 2002 00:00 (twenty-three years ago)

Alan Turing to thread!

N., Thursday, 30 May 2002 00:00 (twenty-three years ago)

0101101010101001110101101101 == 599D6D == 5873005 you stupid stupid [grr].

Graham, Thursday, 30 May 2002 00:00 (twenty-three years ago)

Binary, for the last freakin' time, is just a way of representing the digital datastream on the media - it can be read very quickly, very cheaply and in a virtually error-free manner. The 'granularity' of the sound is independent of this - it's a function of bandwidth and bit-depth of the original digitisation.

Please, for the sake of my sanity, go and read the first two or three chapters of any book on digital audio. Go and learn what it actually means for a continuously-varying analogue signal to be sampled 192000 (or 44100) times per second, with 16.7 million (or 65000) discrete levels used to describe the amplitude domain. Understand what limits this places on the system, and compare these to the limits of human audibility.

(I was really hoping Mark's wookie comment would end this).

Michael Jones, Thursday, 30 May 2002 00:00 (twenty-three years ago)

I don't think I've ever seen Mike this angry.

My cat's breath smells of cat food.

Austin., Thursday, 30 May 2002 00:00 (twenty-three years ago)

b-but what if we just used base amillionbillionkajillion! that would be real close to analog, huh?

Sterling Clover, Thursday, 30 May 2002 00:00 (twenty-three years ago)

Sterl if we improved your granularity I think you'd be a lot more enjoyable to listen to! First place to start is that binary shit you've been spewing.

Josh, Thursday, 30 May 2002 00:00 (twenty-three years ago)

Thanks, Sean. I'm trying to use every available trick to increase the granularity of the sound. As absurd as it sounds, binary is the main bottleneck. Haven't these audio device makers heard of Hexadecimals at all?
I'm trying really hard here to figure out now if you're having us on. If adding extra bits is the problem maybe we should go back to 8- bit sound, instead...that'll make it better.

Sean Carruthers, Thursday, 30 May 2002 00:00 (twenty-three years ago)

ps. “Mrs. Krabapple, my worm crawled into my mouth and I swallowed it. Can I have another one?”

Sean Carruthers, Thursday, 30 May 2002 00:00 (twenty-three years ago)

Josh: so you're saying its more of a continuum?

Sterling Clover, Thursday, 30 May 2002 00:00 (twenty-three years ago)

If adding extra bits is the problem maybe we should go back to 8- bit sound, instead...that'll make it better.
Huh? How would that make it better?

Lord Custos X, Thursday, 30 May 2002 00:00 (twenty-three years ago)

0101101010101001110101101101 == 599D6D == 5873005...
Hmmm. 28 bits in binary to express 6 bits in hexademical. Saves space don't it.
...you stupid stupid [grr].
Hey, thats uncalled for.

Lord Custos X, Thursday, 30 May 2002 00:00 (twenty-three years ago)

b-but what if we just used base amillionbillionkajillion! that would be real close to analog, huh?
Base 16 is already complex enough. Graham and Michael seem to be annoyed that I'm trying to overcomplicate the simple. Relax you two. This is a thought experiment.
Chill...it's all in fun. No-one will die from this thread.

Lord Custos X, Thursday, 30 May 2002 00:00 (twenty-three years ago)

Yeah, saves space on a screen.

Sterling Clover, Friday, 31 May 2002 00:00 (twenty-three years ago)

I want a new format that is made of wood and can only be read on a Babbage machine. Could be popular with Fairport Convention fans?

Dr. C, Friday, 31 May 2002 00:00 (twenty-three years ago)

babbage machine never worked so even more popular with NON-fairport fans

mark s, Friday, 31 May 2002 00:00 (twenty-three years ago)

They finally built a functioning Babbage machine in 1991.

Austin., Friday, 31 May 2002 00:00 (twenty-three years ago)

[for the Cambridge Folk Festival]

Austin., Friday, 31 May 2002 00:00 (twenty-three years ago)

(Note to self: do not try to convert binary to hex IN YOUR HEAD)

Graham, Friday, 31 May 2002 00:00 (twenty-three years ago)

They finally built a functioning Babbage machine in 1991.
As Chris rock would say:
"Yeah, but does it play DVDs?"
"It's a fully functioning Babbage Machine."
"Yeah...but does it play DVDs?"

Lord Custos X, Friday, 31 May 2002 00:00 (twenty-three years ago)

They finally built a functioning Babbage machine in 1991.
Now Running Babbage XP

Lord Custos X, Friday, 31 May 2002 00:00 (twenty-three years ago)

Somebody just added a twist to this debate:
Slashdot: SACD-CD Hybrids -- A Way Out For Us Both?
Howdayoulikethoseapples?

Lord Custos X, Friday, 31 May 2002 00:00 (twenty-three years ago)

Here's the other link.


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