Nintendo Shaped Modern Music?

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So Nath notes that the Knight Rider theme music might've had some impact on dance tunes. I commented (as you can see) that, hey, Nintendo games might've done the very same thing.

So, yeah, let us discuss. The Nintendo / dance music thing, the permeating influence of music from non-musical areas of life (tho all of life is musical, no doubt), high scores, Master Blaster Vs. Rygar, whatever.

David R. (popshots75`), Monday, 26 August 2002 17:15 (twenty-three years ago)

Sooner or later the quote will pop up anyway, so here:

"Computer games don't affect kids; I mean if Pac-Man affected us as kids,we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

-Kristian Wilson, Nintendo Inc. 1989

Siegbran Hetteson (eofor), Monday, 26 August 2002 17:27 (twenty-three years ago)

ive seen that quote credited to like 20 different people

chaki (chaki), Monday, 26 August 2002 17:30 (twenty-three years ago)

yeah that quote was the first thing i thought of as well...
the first time i saw it,i read it,laughed,and didn't really think any more about it,but when i mentioned it to a friend on the same mailing list i saw it quoted on he hasdn't even considered that it might be true...when i thought about it it did sound fairly unlikely,does anyone know was this quote just made up or what?

robin (robin), Monday, 26 August 2002 17:33 (twenty-three years ago)

i wouldnt say Nintendo influenced the music especially. Computer game music was created using computers (primarily) in the 80s and so was a lot of dance music and both involved a lot of electronic frequency manipulation, resulting in the bleeps and bloops of early Warp releases (Sweet Exorcist, Tricky Disco etc.) as well as on those old 8 and 16 bit games. with the games this was actually a technical restriction if nothing else as it was better to create tunes out of electronic frequency tones rather than the more demanding process of trying to synthesise and compress more authentic musical sounds/instruments - those early CPU/sound chips couldnt cope i guess

blueski, Monday, 26 August 2002 17:38 (twenty-three years ago)

I don't know about any older stuff but the music on Mario 64 and Zelda 64 are fantastic.

naked as sin, Monday, 26 August 2002 17:41 (twenty-three years ago)

Nintendo/gaming music has had a HUGE effect on a very small part of the electronic music world. Anyone who's heard the Goodiepal release on Skipp earlier this year (he has a track on the Tigerbeat 6 comp. under his own name, and then one as Gamers in Exile) knows what I’m talking about, see also the Rephlex/Elektrogirl release (which I thought was really bad), and "Sign" by N. Takemura. All very game-derived, referencing the Nintendo palate to bring in a shared sense of innocence & melancholy.

Also, didn't the minimoog sounds on The Chronic owe something to Dre's love of Super Mario Bros? Or did I dream that?

Mark (MarkR), Monday, 26 August 2002 17:52 (twenty-three years ago)

what about momus' labelmates the super madrigal bros? and aren't video game soundtracks fairly popular in whatever market? endless squaresoft scores...

boxcubed (boxcubed), Monday, 26 August 2002 17:59 (twenty-three years ago)

Search:
Serious Danger "Deeper" (= Tetris theme)
Serious Danger "Bubble Bobble" (= Bubble & Bobble theme)

Siegbran Hetteson (eofor), Monday, 26 August 2002 18:05 (twenty-three years ago)

Yo Yo Yo MC Mega Man X is in da Hoooooouuuusssssse.....
On tour and playing live tonight at the exclusive X-Box, the Italian Trip-Hop duo Mario and Luigi will be opening for DJ Starfox! Be there Be There Be There!

Lord Custos Alpha (Lord Custos Alpha), Monday, 26 August 2002 18:31 (twenty-three years ago)

the SID chip on the commodore 64 must be most english drum n bass producers first introduction to digital music at home, i think you can hear its influence in dnB a lot , distorted continuois bass lines, dark core , over cranked digital distortion.,., and consiquently in garage.. but maybe the mobile phone is taking over from the games console.. gotta have a tune that'll work as a ringtone...

jk, Monday, 26 August 2002 19:11 (twenty-three years ago)

Down with the Roland 808! Up with the Atari 2600!

Lord Custos Alpha (Lord Custos Alpha), Monday, 26 August 2002 19:12 (twenty-three years ago)

Subthread! Taking Sides: MC Hammer vs Parrappa the Rapper! FITE!

Lord Custos Alpha (Lord Custos Alpha), Monday, 26 August 2002 19:12 (twenty-three years ago)

But what about the influence of the classic Sonic the Hedgehog (you know, on the Sega Genesis) soundtrack by Masato Nakamura (you know, the guy from J-Pop legends Dreams Come True?) What about it?

B:Rad (Brad), Monday, 26 August 2002 19:28 (twenty-three years ago)

Alls I know is, some enterprising soul on Soulseek had a folder filled to the brim w/ Nintendo game music. Unfortunately, I didn't D/L any, but I really didn't need to, given that seeing the names of the games sparked a memory of the music. (Is it just me, or was the music for Ninja Gaiden super cool?) I'm sure they're not the only person.

And, Blueski, I totally agree w/ you, but re: the Nintendo influence, I'm just thinking of it in the same ways as, for instance, hip hop influencing young li'l kids like Freddy Durst and Kiddy Rock et al. Granted, there's not much to say (from my end) - I mean, so-and-so can credit their interest in techno to, say, their parents' chronic flatulence as to anything else. It's hard to suss out influences like this - whether it's a direct application of said influence, or something more insidious manifesting itself atavistically.

Tangent: What's the deal w/ that CD of GameBoy-created music, anyway?

Another silly tangent: if Man or Astroman? can incorporate a dot-matrix printer into their show, what's stopping any self-respective rock star from rockin' the Colecovision on stage?

David R. (popshots75`), Monday, 26 August 2002 19:41 (twenty-three years ago)

Tangent: What's the deal w/ that CD of GameBoy-created music, anyway?

I haven't heard that, but the new album by the Scratch Pet Land guys (Sun Papa...) is like an improv Gameboy orchestra.

Mark (MarkR), Monday, 26 August 2002 19:57 (twenty-three years ago)

Every so often when playing with MAME, I'm amazed by how stirring and propulsive the (MIDI?) soundtracks to the old arcade games are. You play them and the next day you find yourself humming "The Love Theme Music from Varth: Operation Thunderstorm" while doing the dishes. Sad and scary.

Lord Custos Alpha (Lord Custos Alpha), Monday, 26 August 2002 20:29 (twenty-three years ago)

Nintendo/gaming music has had a HUGE effect on a very small part of the electronic music world.

did it REALLY though or are all these idm odes to video games just silly exercises in connecting the dots?

the PARALLELS are obviously similar enough to beg some interplay between the two (hence the goodiepal thing that mark mentioned, and the gameboy comp that came out recentlyish) but i've yet to see any hard evidence that one tangibly INFLUENCED the other

mark p (Mark P), Monday, 26 August 2002 20:59 (twenty-three years ago)


to make it more interesting, i might argue that the influence of video game music (if it exists) is more insidious than just beep = beep = similar

the generation of twenty-somethings dominating the idm scene seem to have embraced the otherwise silly sounds of beeps and boings as something genuine and true

if i had more energy i'd attempt to link idm's nostalgic bent back to all of this, but i'm afraid it's been a long, long day

mark p (Mark P), Monday, 26 August 2002 21:03 (twenty-three years ago)

by the way i think from now on we should refer to it as modren music in styx stylee

or perhaps not

mark p (Mark P), Monday, 26 August 2002 22:08 (twenty-three years ago)


I've been thinking lately some of the influence might run like this:

Millions of kids into videogames = Millions of kids watching Tron = Millions of kids into Wendy Carlos.

Or something like that. Videogame music from the eighties was mainly faux-classical or prog rock. The sounds are similar to new stuff, but the structures aren't. I'll bet the music used in the culture that was built around videogames, or that used videogame imagery to promote itself may have had more influence on people than videogames themselves.

I always thought the "True Faith" video seemed like a video game.

vahid, Monday, 26 August 2002 22:46 (twenty-three years ago)

the denver band mr pac-man is about to release their debut album, i guess almost everything is done on the commodore 64. but they are mighty lame so i won't be able to tell as i will likely avoid this.

keith, Monday, 26 August 2002 23:39 (twenty-three years ago)

The music to the old game "Simon's Quest" (Castlevania II) is uncannily similar to the Stranglers' "Ships that Pass in the Night".

Simon, Monday, 26 August 2002 23:47 (twenty-three years ago)

yoshimi battles the pink robots

minna (minna), Monday, 26 August 2002 23:52 (twenty-three years ago)

i'm assuming people have heard 'super brooklyn' by cocoa brovas?

ron (ron), Tuesday, 27 August 2002 01:11 (twenty-three years ago)

Didn't a pre-Aphex Twin Richard D. James do a Pac-Man novelty song, too?

Nate Patrin, Tuesday, 27 August 2002 01:28 (twenty-three years ago)

Nsync, Beanie Sigel, and Ed Rush & Optical have done pacman songs as well.

Honda, Tuesday, 27 August 2002 01:33 (twenty-three years ago)

Che-Fu's "The Natural"(?) makes hip-hop beats out of what sounds like some old shoot-'em-up.

B:Rad (Brad), Tuesday, 27 August 2002 01:57 (twenty-three years ago)

most of bootylicious is a rip-off of the
uniracer start menu song. super nintendo.

dk, Tuesday, 27 August 2002 02:15 (twenty-three years ago)

there is a hip hop compilation on Yosumi (eh) records featuring that cocoa brovas track and some other notables, like masta ace and eminem, which is nearly all interpolations of video game music wif rappas over

boxcubed (boxcubed), Tuesday, 27 August 2002 02:35 (twenty-three years ago)

I think video game music has had a large and direct influence (meaning not just the idea of video game music, but actual music from specific games), esp. on the last couple years of pop music. For example: "Bombs Over Baghdad" would sound nothing like it does if it weren't for Mega Man II (sometimes I almost think it actually samples the game). The Neptunes also seem to me to have been influenced by video games.

Dan I. (Dan I.), Tuesday, 27 August 2002 03:19 (twenty-three years ago)

did anyone mention nintendo teenage robots? ultraflash? or klangstabil? or any of the other 50 groups that were using gameboys a few years back to make music?

tangent: i think the synth line in method man's "tical" (first song on the album of the same name) samples some video game...castlevania? maybe? the line i'm talking about starts at the first verse.

your null fame, Tuesday, 27 August 2002 03:21 (twenty-three years ago)

did clouddead sample goonies on the nes? I've been wondering

bob zemko (bob), Tuesday, 27 August 2002 07:22 (twenty-three years ago)

see this is a prime example where the word "influence" covers up the thing you're actually asking about

the structure of music, the rationale for its shape, is VERY VERY DIFFERENT for the sounds in a videogame, from that of a dancetune, say (let alone or rocksong or even a bit of film-use ambient or mood stuff). so does "influence" mean "hommage mimicking a tune every playa recognises" or does it mean "shaping a work according to the rules and reasons blah"?

mark s (mark s), Tuesday, 27 August 2002 08:14 (twenty-three years ago)

this is something i'd been kicking around for a while but couldnt achieve a satisfactory conclusion to.. i'd wanted to argue for ages that the loading sound of a ZX Spectrum 48k had set the blueprint for extreme IDM and various digital noise experiments (something similar was also suggested in a Drukqs interview by Richard D James), but it doesnt hold any weight. it's just a nice thing to say.

i'm surprised though that no one has mentioned the Input 64 and Output 64 albums on Lado, cover versions/remixes of old Commodore 64 tunes by various electronic boffins. for once, this kind of thing actually sounds quite nice taken out of its jokey context of ooh retro nostalgia wankfest. if you listen to it as contemporary IDM/sub-electroclash it works just as well.

d.

Wyndham Earl, Tuesday, 27 August 2002 09:58 (twenty-three years ago)

does "influence" mean "hommage mimicking a tune every playa recognises" or does it mean "shaping a work according to the rules and reasons blah"?

I'm not sure it means either of those - in my mind, anyway. I guess I'm getting @ what impact the technological revolution of the 70s-90s had on society, and it impacting the most impressionable folks possible - the kiddies. Eno et al were monkeying around w/ this stuff back in the day (and those fancy modern-day composers) (and even a stick in the mud like Wendy Carlos!), but surely it was "easier" for folks growing up 20 years ago to get into this music than their contemporaries, due to the pervasive presence of MACHINES (oh no!)

Not just video games, of course (though I'm pointing to that, based on the experiences of me & my friends in happy middle class suburbia killing cones & rods in front of Combat & Space Invaders), but that ambient hum in power lines and refrigerators, that unending rhythm / drone, the white noise we take for granted. (For the record, I can't sleep well @ all w/out my computer fan running in the background - I used to use a regular ol' fan, but the breeze upset all my important papers, so now the MACHINES are regulating my sleep patterns.) (I am assimilated, you betcha.) (cf. that scene in Superman III, where the evil lady person gets swallowed up by that machine thing and turns into some Metropolis-lite automoton.)

Computer games (and I use Nintendo more as a generalization for games than as a specific example) are to this technological omnipresence as, say, Nirvana was to punk rock - more palatable, more conventional, more "saleable". It's a crap analogy, though, in this form. But something like that.

David R. (popshots75`), Tuesday, 27 August 2002 13:05 (twenty-three years ago)

And I'm tempted to say something equally generalizing (bordering on bullshitty), like "Mozart & Beethoven & everyone else classical was ACTUALLY influenced, deep down, atavistically, by birds chirping and wind through trees and other sounds of nature", which is, um, an interesting idea, maybe?

David R. (popshots75`), Tuesday, 27 August 2002 13:11 (twenty-three years ago)

fine, whatever: the more meanings this idiotic word is proved to have the better as far as i'm concerned

mark s (mark s), Tuesday, 27 August 2002 20:22 (twenty-three years ago)

one year passes...
http://www.theadvantageband.com

HELLA + VIDEO GAMES

Jon Williams!!!!! (ROFFLE!@!@!@) (ex machina), Monday, 21 June 2004 12:09 (twenty-one years ago)

what's interesting is it's the spencer on drums (hella's guitarist)..

and he fuckin rips!!

cutty (mcutt), Monday, 21 June 2004 12:15 (twenty-one years ago)

up up down down left right left right b a start

sherm, Monday, 21 June 2004 15:21 (twenty-one years ago)

but are you playing life force or contra?

Michael F Gill (Michael F Gill), Monday, 21 June 2004 16:46 (twenty-one years ago)

contra, obv

cutty (mcutt), Monday, 21 June 2004 16:47 (twenty-one years ago)

who remembers the tyson code for punch out?

cutty (mcutt), Monday, 21 June 2004 16:47 (twenty-one years ago)

oof, you've stumped me cutty.

sherm, Monday, 21 June 2004 18:57 (twenty-one years ago)

yeah, that Advantage CD is prob. my numero uno of the year so far (surprise suprise)

M@tt He1geson (Matt Helgeson), Monday, 21 June 2004 19:00 (twenty-one years ago)

thers were a lot of 7's in it

xpost

cutty (mcutt), Monday, 21 June 2004 19:01 (twenty-one years ago)

J U S T I N B A I L E Y

deanomgwtf!!!p%3Fmsgid%3D4581997 (deangulberry), Monday, 21 June 2004 19:14 (twenty-one years ago)

that was metroid, right?

cutty (mcutt), Monday, 21 June 2004 19:14 (twenty-one years ago)

Yeah.

deanomgwtf!!!p%3Fmsgid%3D4581997 (deangulberry), Monday, 21 June 2004 19:17 (twenty-one years ago)

http://pages.infinit.net/voxel/CubeTitle.gif

deanomgwtf!!!p%3Fmsgid%3D4581997 (deangulberry), Monday, 21 June 2004 19:18 (twenty-one years ago)

Wow that Metroid Cubed thing is really awesome, go play it right now! ;)

Hirokazu "Hip" Tanaka is Metroid's music and sound fx creator (amongst many other things, like he "invented" the gameboy camera, and guess who did the included DJ mini-game?).

Here is what Tanaka said in an interview at Gamasutra:

HT: " The sound for games used be regarded just as an effect, but I think it was around the time Metroid was in development when the sound started gaining more respect and began to be properly called game music. Even the media had put spotlights on it, and we began to see many articles on game music.

Then, sound designers in many studios started to compete with each other by creating upbeat melodies for game music. The pop-like, lilting tunes were everywhere.

The industry was delighted, but on the contrary, I wasn't happy with the trend, because those melodies weren't necessarily matched with the tastes and atmospheres that the games originally had.

The sound design for Metroid was, therefore, intended to be the antithesis for that trend. I had a concept that the music for Metroid should be created not as game music, but as music the players feel as if they were encountering a living creature. I wanted to create the sound without any distinctions between music and sound effects. The image I had was, "Anything that comes out from the game is the sound that game makes."

As you know, the melody in Metroid is only used at the ending after you killed the Mother Brain. That's because I wanted only a winner to have a catharsis at the maximum level. For the reason, I decided that melodies would be eliminated during the gameplay. By melody here I mean something that someone can sing or hum.

I suppose some of the players felt it was little bit too heavy. Back then, many people said the game music for Metroid was too serious. However, I believe I succeeded in emphasizing the characteristic of Metroid by synchronizing the theme of the music with the theme of the gameplay where a player must escape from an underground maze.

When it comes to music, I didn't discuss it with anybody. They allowed me to be in charge of the game's music. I even insisted that game designers change certain graphical concepts in the maps from my point of view. Indeed, I named all the maps. In Japan, Metroid was released as software on a disk system and it's a bit different from the U.S. version. The Japanese version has one more voice of polyphony, and it sounds much better. Mr. Yokoi didn't give us any requests, and let us have a very free working environment."

Interviewer: "What was it like working with the technology to create music for the original Nintendo games?"

HT. "Most music and sound in the arcade era (Donkey Kong and Mario Brothers) was designed little by little, by combining transistors, condensers, and resistance. And sometimes, music and sound were even created directly into the CPU port by writing 1s and 0s, and outputting the wave that becomes sound at the end.

In the era when ROM capacities were only 1K or 2K, you had to create all the tools by yourself. The switches that manifest addresses and data were placed side by side, so you have to write something like "1, 0, 0, 0, 1" literally by hand. Such prehistoric work makes me laugh every time I think about it.

There was a dedicated sound design tool available when the Famicom was introduced. It was common for most sound designers to use sound tools in the PC and convert the MIDI data into Famicom's sound data. But then I didn't use any sequencers specialized for music and sound. I always created my own sequencer and used assembly for programming language.

It's a small thing, but being a programmer and a composer using my original program was a strong element of my uniqueness, I think. I was always particular about me directly accessing the music source and wielding the sound from there. I'd never changed my way of doing things, starting from understanding the buffer in order to write every parameter for sound controls, to writing the data directly to them. I preferred to stick to my way because I believed that could maximize the sound chip capability, which was limited to 3 to 4 tones, and generating more detailed sounds."

VL-Tone, Monday, 21 June 2004 20:25 (twenty-one years ago)

Thanks for the article. That's a good read.

deanomgwtf!!!p%3Fmsgid%3D4581997 (deangulberry), Monday, 21 June 2004 20:31 (twenty-one years ago)

i read an article somewhere where malcolm maclaren was saying that the next big thing in music was going to be people using heavily modified gameboys as synths. oh, wired:
http://www.wired.com/wired/archive/11.11/mclaren.html

octamed anyone?

koogs (koogs), Tuesday, 22 June 2004 12:38 (twenty-one years ago)

Nah, Protracker.

Chewshabadoo (Chewshabadoo), Tuesday, 22 June 2004 14:02 (twenty-one years ago)

www.supermadrigalbros.com

We're coming out with a new record this year, I swear.

Half of it is going to be dreary catacomb music from the dark ages and half of it is going to be musicbox renditions of pieces from the opera "Carmen". And another half of it is going to be a videotape of the record lit on fire and run through a washingmachine.

The video of that will be converted into audio and then shot into outer space on radio waves.

Adam Bruneau, Tuesday, 22 June 2004 21:16 (twenty-one years ago)

Video game soundtracks
(and the programs/WinAMP plugins with which to play them)

Curt1s St3ph3ns, Tuesday, 22 June 2004 21:44 (twenty-one years ago)

I read about Malcolm Maclaren before he's known as 69555, he use the GameBoy Camera DJ mini-game and one or two public-domain gameboy synths "roms". The GameBoy themselves are not modified, the sound getting out of it is passed through different filters though. Also this guy was fortunate enough to meet Hip Tanaka in person at E3 this year.

My nick is from the Casio VL-Tone the first Casio synth on the market in 1981 up to 1985?. This is the little foot-long programable synth keyboard with a built-in calculator. The one used in "Da Da Da" for the main high pitched beat. It sounds pretty much like a NES, and it uses the same semi-analog setup than the NES and GameBoy . The sound is modified depending on the power remaining in batteries which can be a good or a bad thing depending on your point of view.

VL-Tone, Wednesday, 23 June 2004 01:06 (twenty-one years ago)

two years pass...
"Computer games don't affect kids; I mean if Pac-Man affected us as kids,we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
Kristian Wilson, Nintendo VP, 1989

What's the deal with this quote, is it fake?

Affectian (Affectian), Monday, 8 January 2007 03:01 (nineteen years ago)

This place says so but doesn't give any sources.

Affectian (Affectian), Monday, 8 January 2007 03:03 (nineteen years ago)

I think I remember hearing it on the Simpsons or some shit.

/unhelpful

hoosteen showed that a nuts internet was only worth 78,000 units (Hoosteen), Monday, 8 January 2007 03:04 (nineteen years ago)

*sigh* may as well plug autofire - succotash wish again. hope you like it!

wogan lenin (dog latin), Monday, 8 January 2007 15:35 (nineteen years ago)

three years pass...

http://rainwarrior.thenoos.net/music/moon8.html

Fetchboy, Sunday, 11 April 2010 16:36 (sixteen years ago)

Likely origin of the Pac-Man/rave-culture quote: http://en.wikipedia.org/wiki/Marcus_Brigstocke

Olivier Messiaen Control (Paul in Santa Cruz), Sunday, 11 April 2010 17:19 (sixteen years ago)

http://www.8bitpeoples.com/images/8bp_top_left.gif?1238272051

meisenfek, Tuesday, 13 April 2010 21:34 (sixteen years ago)

https://www.youtube.com/watch?v=_EGPOkP-9II

meisenfek, Tuesday, 13 April 2010 21:48 (sixteen years ago)

i hate my generation

fuckin' lame, bros (latebloomer), Wednesday, 14 April 2010 06:02 (sixteen years ago)

but boy do i love that song!

fuckin' lame, bros (latebloomer), Wednesday, 14 April 2010 06:07 (sixteen years ago)

thirteen years pass...

To answer the question, sure did, I figure. A little gift link for you:

https://wapo.st/3Ic6Td1

Ned Raggett, Monday, 26 February 2024 21:04 (two years ago)

Weird that they're only inducting the theme song when a lot of the other Mario music — like the underground music or the invincible star them — is iconic too. It's probably less than 12 minutes of music all told

The SoyBoy West Coast (Whiney G. Weingarten), Monday, 26 February 2024 21:37 (two years ago)

thanks ned! this kondo quote is otm:

“The thing I would be most happy with is if they weren’t looking at the music in and of itself,” Kondo said. “Rather, focus on the music and how it enhances the gameplay. If they come away with the music making their gaming experiences more fun, that would make me more happy than anything.”

...but i do think it maybe sells his musical accomplishments short a _little_. composing music that fit the gameplay was kondo's stroke of genius, it changed video game music forever. if it was all that he'd done, then sure. it's also something of a "right place/right time" thing? i mean, aside from that One Weird Trick there's not really much _to_ the SMB soundtrack. there's six minutes of music in that game. it's catchy, sure, but there's not much there. i mean yeah, "here's a water level, let's do a waltz", that was a genre-defining move, but it's not exactly something that only he could have done, given that "the blue danube" is quite possibly the best-known waltz of all time.

...no, hold on. i'm thinking about it more. because that's _not_ something he just did with "super mario bros." that wasn't One Weird Trick. that was a consistent practice of his throughout his career. i'm kinda thinking about his SNES and N64 work as compared to, say, david wise's "aquatic ambience". it's interesting because "aquatic ambience" _is_ clearly something written with the gameplay in mind, written to enhance the experience of the gameplay. but it's something that people listen to a lot outside of donkey kong country. partly i guess that's due to donkey kong country not being an all-time classic game. i mean it's a good game, but it's not an all-time classic. more than that, though, david wise - he's a really great video game composer. one of the all-times of the era, if you ask me. kondo's stuff from the era, though, it's on another level - not in terms of _creativity_ but in how _inseparable_ it is from the game itself.

i mean, like, listen to "legend of hyrule" from the ocarina of time soundtrack. listen to it on its own and it's a fucking _incredible_ piece of music. it's like some ligeti shit or something. it's like brian wilson levels of making incredibly weird shit and having its audience think of it as "normal" popular music. at the same time, if you've gotten far enough in ocarina of time to become adult link... it's really hard to disentangle that from the game experience itself. ocarina of time is one of the greatest video games of all time, and koji kondo's soundtrack is _inextricably_ part of that. _by design_. yeah, that's what makes kondo one of the goats, i'd say.

Kate (rushomancy), Monday, 26 February 2024 21:56 (two years ago)

yes thank you Ned, for my own part, many years before I had the agency/equipment to listen to/explore "proper" music, I did have the NES, and a few games + maybe a rental here and there, so Kondo's SMB score was hugely influential, I can remember arranging the main theme for a fantasy rock and roll band in my head, long before I ever played an instrument

that and the mega man 2 soundtrack, I'm really not sure how interested I would be in music had I not heard these tunes at the age of 5 or 6

Florin Cuchares, Tuesday, 27 February 2024 04:26 (two years ago)


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