― david h (david h), Saturday, 31 August 2002 16:58 (twenty-three years ago)
― david h (david h), Saturday, 31 August 2002 17:00 (twenty-three years ago)
― david h (david h), Saturday, 31 August 2002 17:01 (twenty-three years ago)
― gazuga, Saturday, 31 August 2002 17:09 (twenty-three years ago)
― david h (david h), Saturday, 31 August 2002 17:10 (twenty-three years ago)
― Everyone (david h), Saturday, 31 August 2002 17:11 (twenty-three years ago)
― bob zemko (bob), Saturday, 31 August 2002 17:24 (twenty-three years ago)
― Mr Noodles (Mr Noodles), Saturday, 31 August 2002 17:43 (twenty-three years ago)
― david h (david h), Saturday, 31 August 2002 17:49 (twenty-three years ago)
― david h (david h), Saturday, 31 August 2002 17:50 (twenty-three years ago)
― Dom Passantino (Dom Passantino), Saturday, 31 August 2002 18:08 (twenty-three years ago)
― blueski, Saturday, 31 August 2002 18:14 (twenty-three years ago)
― david h (david h), Saturday, 31 August 2002 18:17 (twenty-three years ago)
Jesus, this is too easy...
― Dom Passantino (Dom Passantino), Saturday, 31 August 2002 18:19 (twenty-three years ago)
― J0hn Darn1elle, Saturday, 31 August 2002 18:19 (twenty-three years ago)
― david h (david h), Saturday, 31 August 2002 18:20 (twenty-three years ago)
― david h (david h), Saturday, 31 August 2002 18:21 (twenty-three years ago)
somehow I am happier to have gotten it wrong than I would have been to have gotten it right
― J0hn Darn1elle, Saturday, 31 August 2002 18:23 (twenty-three years ago)
― david h (david h), Saturday, 31 August 2002 18:23 (twenty-three years ago)
― Dom Passantino (Dom Passantino), Saturday, 31 August 2002 18:25 (twenty-three years ago)
― david h (david h), Saturday, 31 August 2002 18:26 (twenty-three years ago)
In 1991 Capcom debuted Street Fighter II.
It was different, everybody wanted to play it and critics crowned it as the greatest game ever made.
1991 = "the year punk broke" = the crowning of Sonic Youth.
This was like 11 years ago = retro for ppl born in the late '70s who were teens then and consumers for both cultural objects.
The year the Internet broke was still far down the road so most teens didn't have access to much communication technology = still in the dark ages part of the twentieth Century.
Dark ages = seeing the cosmic magic in gibberish and noise , being inclined to use myths to make sense of things due to lack of information sharing .
It is common knowkedge that many teens say SY are magical, Street fighter 2 was not really magical it was more a mighty thing;
using the old trick of comparing the human body to a social system to explain it, I'll sayto me street fighter 2 was like a reminicence of the great hunt of legends. mmm, I think it's more a jungian thing. anyway.
Unconsciously it was taken for granted the original street fighter was an probably jerky but mighty enough to start a saga.
Similitudes aside, Street fighter (might) is also different from Sonic Youth (magic).
I was not that interested in inquiring about the original street fighter because up to date might was l33ter than oldies might.
It is different when it comes at magic tho; digging for old relics is just as if being an archeologist was the l33test job evah ... digging for stuff like antigrav material in a hyphotetical culture that somehow would have lost its technology ages ago = the older the artifact the l33ter it is. Old magical objects have more power than recent ones, it is common knowledge so searching for the origines of the SY saga by buying their albums pre 1991 was a highly pertinent task to me.Here's what happened after '91.
lifted from http://www.videogames.com/features/universal/sfhistory/history06.html
"Frankly, though, with one exception (diamond sea) , each Street Fighter II-related product that came out diminished Capcom's credibility. After the successful SF2: Champion Edition, a re-balanced SF2 with new color schemes and 12 selectable player characters, Capcom released three more SF2 games based much too heavily on the preceding two - SF2: Turbo Hyper Fighting (Goo, dirty, Experimental Jet Set, Trash And No Star) was a response to ROM counterfeiters (alt music scene) who had hacked faster versions of SF2 with mid-air special moves and Chun Li fireballs, amongst other "features" (haha), and then the re-designed CPS2 game Super Street Fighter II (washing mashine) was rushed to market before completion, adding four new characters, re-drawn artwork and enhanced Q-Sound audio to the original game.
Capcom's team then released Super Street Fighter II Turbo (gbye 20th century thing, nyc ghosts n flowers, Murray street), which had features that had been "left out" in the rush, including selectable speeds and a hidden character. Mainstream audiences were tired of the new-upgrade-every-six-months phenomenon after the third title (SYR serie) .People wanted Street Fighter 3.(no equivalent?)
I wanted to stick just with street fighter 2 but it would be interesting to establish links between all of the Street fighter releases after street fighter II and Sonic youth's albums after 1991 (i must go out tonite, I must); just look at this inspiring conclusion" Will gamers soon see the advent of Street Fighter IV, and could it possibly do for the fighting genre what Street Fighter II: The World Warrior did in its time? Or will history continue to repeat itself for the long-running series? Either way, it's hard to imagine a gaming world without Street Fighter(sonic youth), and chances are we won't have to. "
― The Hegemon, Sunday, 1 September 2002 02:53 (twenty-three years ago)
and why do i remember so much about street fighter 2?
― geeta (geeta), Sunday, 1 September 2002 04:13 (twenty-three years ago)
Little known fact that.
― mei (mei), Saturday, 15 March 2003 21:13 (twenty-three years ago)
― Lord Custos Epsilon (Lord Custos Epsilon), Sunday, 16 March 2003 07:08 (twenty-three years ago)
― mei (mei), Sunday, 16 March 2003 11:11 (twenty-three years ago)