Software-related writer's block

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I'm posting this thread with the hope that someone will describe a technique they use to sequence out a track that I haven't thought of. The progression of software I've used started with Fasttracker 2, then Fruity Loops, and now Cubase SX. Sometimes I cower from Cubase SX and go back to the Fruit for awhile.

Anyway, the basic problem I have is that I come up with a pattern or two of a decent-sounding song, and then after listening to the pattern looped a billion times, just completely lose inspiration to sequence the rest of the track out. I think I just get sick of the songs before I get a chance to sequence it out. I have a bunch of little orphaned songs on my computer that might make good tracks, but as soon as I load them up into either Cubase or Fruity, I just get massive writer's block. Sometimes I'll make up my mind to sequence the skeleton of the song out, so I can add more to it as I go along, but I always end up getting sick of it before I can get to the point where I want to create little garnishments like whooshes and cool drum rolls for transition parts.

I'm starting to wonder if I'm just not as inspired by dance music as I used to be - maybe I'm pushing myself to do this stuff for the wrong reasons. I guess the type of music I'm trying to do would be best described as electro-house. I'm 32 and I don't even have any desire to go to clubs anymore.

Well, anyway, I'm mostly wonder if any of you guys have similar problems, and how you go about sequencing songs before you get sick of them. Thanks in advance.

josh in sf (stfu kthx), Tuesday, 14 February 2006 01:02 (nineteen years ago)

maybe I should start trying to make rock music.

josh in sf (stfu kthx), Tuesday, 14 February 2006 01:10 (nineteen years ago)

Yeah, this happens to me plenty. It's just that the first phase of writing something is great: total blank-slate freedom, playing with sound, and constant excitement as things start snapping together into nice little loops. The second phase is really confining, though -- you have all these elements, and there are a million ways you could go about putting them together, and the putting-together can be kind of busy-work, and half the time all that busy-work leads nowhere and you have to go back to the building blocks and try it a different way, and ... not nearly as fun, especially when elements you liked alone don't work easily together. Phase three -- whooshes and fills -- makes up for it, but it's hard to get to!

I'm stuck in this kind of rut lately, too. The best way I've found around it in the past has just been to pull out the guitar and develop the songs away from the computer. That way, when you sit down to start sequencing, you have the plot already roughed out, and you can concentrate on the fun part where you get to actualize it.

nabisco (nabisco), Tuesday, 14 February 2006 01:19 (nineteen years ago)

http://stoney.sb.org/eno/oblique.html

naus (Robert T), Tuesday, 14 February 2006 03:06 (nineteen years ago)

this is the story of my life-- why it's taken me two years to come close to finishing even a 4-track demo

nervous (cochere), Tuesday, 14 February 2006 08:32 (nineteen years ago)

I seem to have more success when I get the oxygen 8 going and do some sort of improv over the track, but I often listen to it afterward and just think it's cheesy. I borrowed a guitar from a friend of mine and started trying to do more rock/metal type stuff, but I've never been much of a guitar player and again my stuff sounds too cliched. One of the things on that Oblique Strategies site says not to be frightened of cliches, but I don't want to make music that I wouldn't like, and I am really turned off by cliches and easily recognizable formulas. My friend tells me that I'm too hard on myself, but damn it, what's the point of making music if I'm not contributing something new?

josh in sf (stfu kthx), Tuesday, 14 February 2006 08:40 (nineteen years ago)

By the way, thanks for that Oblique Strategies site. I'm taking some of those things to heart.

josh in sf (stfu kthx), Tuesday, 14 February 2006 08:40 (nineteen years ago)

If this happens, it's time to walk away from the console and put some time and space between you and the track in its present form. When you come back to it, not only will what you've already got sound fresher, but you'll be more ready to develop it more (and/or change around something you didn't realise you didn't like). This applies to all stages of recording/mixing/producing a record.

tissp! (the impossible shortest specia), Tuesday, 14 February 2006 10:03 (nineteen years ago)

With my stuff I'll usually work one part out completely before moving on to the next, rather than doing the skeleton thing. That way, with the best songs, I feel the inspiration to finish the song just to get that great part out there. Of course, that usually means my songs are a little uneven.

Vinnie (vprabhu), Tuesday, 14 February 2006 15:32 (nineteen years ago)

Actually, the longer I spend away from a track, the harder it is to get back into it. This is partly a result of the Reason setup, with all those patch cords and modular interfaces: give it long enough, and I've forgotten how the thing even works, so I have to spend hours taking the chains apart and figuring out which signals are going where.

The thing about cliches (and "boring" things) is that if you have the constitution for it they can get you over the hump -- you can at least use cliches to map out the structure of the thing, and then go back through and work from there. All of those Oblique Strategies seem to be about this sort of thing -- using conventions or even bad ideas to get a bit of an anchor, so you're working from something rather than floating in a void of possibilities.

nabisco (nabisco), Tuesday, 14 February 2006 18:50 (nineteen years ago)

one month passes...
This is something it took me a long time to get my head around.

Anyone can come up with a decent sounding riff or motif in a software environment, given time. After a while one can probably do it pretty quickly. It is the connecting of two ideas. Creating something that works as a whole that is the challenging part.

With straight up rock/pop music, the formula is quite simple and most of us are so used to it, it comes naturally.

With good loop based music, there isn't really a simple formula as such. I find its always best to implement some sort of 'system', go read up on Reich and Glass and Part and Gorecki on this one. I usually come up with this system first and then get to the notes on the page thing. Once your have all your notes in place, I simply re-arrange what I have got, to make it feel less like a piece and more like a track.

This is what attracts me to microhouse and that sort of stuff so much, the music is all about these kind of formulas, whether intentional or not (i get the impression a lot of them can do it so well because of the amount of time they've spent dj-ing/dancing)

In my opinion fiddling and noodling and wanking about infront of the computer isn't going to result in something that is organic, where as a sudden burst of inspiration of how a track could sound, in its entirety is. Once you have this flash, you run for a pen and paper, draw some pictures or whatever, the computer is the tool you use to create your idea, not where the ideas happen.

Anyway, thats a basic take on my current understanding of it all.

TomBlackburn, Thursday, 6 April 2006 13:55 (nineteen years ago)


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