Soundwaves

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that's what they're called, right? soundwaves?

so my assumption has been this: a soundwave should not touch the perimeters of the soundwave box thing

you know, on the screen. cuz i always thought, if the soundwave crashes into the top or the bottom, that means the sound will be distorted.

is that true?

Ramzi Awn (rra123), Friday, 6 October 2006 20:17 (eighteen years ago)

You should make it just touch the perimeter. All the time. If you can't manage that through your playing use heavy compression.

Eyeball Kicks (Eyeball Kicks), Friday, 6 October 2006 23:19 (eighteen years ago)

HAHAHAHAHAHAHHA

The GZeus (The GZeus), Friday, 6 October 2006 23:41 (eighteen years ago)

wait so it SHOULD touch the perimeter? i'm so confused. doesn't that mean the soundwave like doesn't fit right or something?

and why HAHAHAHAHA? are we all expected to be experts at this?!?!

Ramzi Awn (rra123), Saturday, 7 October 2006 00:30 (eighteen years ago)

I'm laughing at HIM.
Why does it always have to be about YOU.

And what you're attempting to describe is 'clipping.'
Clipping Distortion orrurs when a signal is amplified past the handling of a particular component.

Now, you're talking about some kind of VISUALISATION.
you can alter the scale of an occiloscope to the point the wave exceeds the viewscreen, but it's not going to distort it, per se(it's a screen=no sound).
Are you talking about a particular audio program?
Because then that can be VERY true, because in CoolEdit(AKA adobe Audition) and Audacity (and many of their ilk) the visualisation they give (resembles a frozen waveform on an occiloscope or a seismograph reading) is a representation of the abilities of the program and recording format they use's limitations.

Should you exceed the maximum amplitude that it allows things get ugly fast.

Eyeball Kicks is trolling your thread, dissing you personally, or describing a technique used by lazy engineers.
Possibly all of the above.

The GZeus (The GZeus), Saturday, 7 October 2006 02:14 (eighteen years ago)

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am0n (am0n), Saturday, 7 October 2006 02:50 (eighteen years ago)

thank you! that helps... yes, i'm talking about Audacity

so i'm doing good by keeping it within the limitations on the screen. that's what i thought...

i appreciate it!

Ramzi Awn (rra123), Saturday, 7 October 2006 18:41 (eighteen years ago)

Audacity lets you zoom the waveform on the y-axis, just like most wave editors. It's not a special case or anything. But yes, in the default view, the top of the screen represents 0 dB, which is the limit for digital audio. If your signal exceeds 0 dB, it will clip and sound nasty. You should watch the meters during playback and make sure it never hits zero; if it does there will be a red bar at the end of the meter indicating that it has clipped.

Steve Go1dberg (Steve Schneeberg), Sunday, 8 October 2006 17:05 (eighteen years ago)

But seriously, go read something about recording, there's plenty on the internet. I recommend tweak's guide at tweakheadz.net for starters.

Steve Go1dberg (Steve Schneeberg), Sunday, 8 October 2006 17:06 (eighteen years ago)

NOOOO DON'T TWEAK!!!

I don't like funked with audio...

The GZeus (The GZeus), Sunday, 8 October 2006 18:16 (eighteen years ago)

Er, sorry, tweakheadz.com, .net is a link farm.

Steve Go1dberg (Steve Schneeberg), Sunday, 8 October 2006 19:30 (eighteen years ago)

But wouldn't it make sense, when recording, to get the signal as loud as it can be (WITHOUT CLIPPING)? You can always bring it down from there when mixing, etc. Seems easier (and smarter) than having to add more gain after the fact.

naus (Robert T), Monday, 9 October 2006 06:06 (eighteen years ago)

Not COMPRESSING to the point of BRICKWALLING!

Getting the best signal to noise ratio is simple as getting the input as loud as it will get, then testing for clipping, adjusting the gain at the appropriate point until it no longer clips.

After that, hit record.

And I'M sorry Steve. I'm just sick of all the funked with, uber-compressed, dynamicless, EQed to hell recordings out there in the world. A little on edge. Sorry.

The GZeus (The GZeus), Monday, 9 October 2006 11:29 (eighteen years ago)

But wouldn't it make sense, when recording, to get the signal as loud as it can be (WITHOUT CLIPPING)?

That's the basic idea, yes, but it's much less important to get a very loud signal when you're recording digitally, and even less if you're recording in 24-bit.

Steve Go1dberg (Steve Schneeberg), Monday, 9 October 2006 16:11 (eighteen years ago)

http://www.mindspring.com/~mrichter/dynamics/i08.gif

viagra uk (Pablo A), Monday, 9 October 2006 16:25 (eighteen years ago)

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Steve Go1dberg (Steve Schneeberg), Tuesday, 10 October 2006 01:53 (eighteen years ago)


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