so my assumption has been this: a soundwave should not touch the perimeters of the soundwave box thing
you know, on the screen. cuz i always thought, if the soundwave crashes into the top or the bottom, that means the sound will be distorted.
is that true?
― Ramzi Awn (rra123), Friday, 6 October 2006 20:17 (eighteen years ago)
― Eyeball Kicks (Eyeball Kicks), Friday, 6 October 2006 23:19 (eighteen years ago)
― The GZeus (The GZeus), Friday, 6 October 2006 23:41 (eighteen years ago)
and why HAHAHAHAHA? are we all expected to be experts at this?!?!
― Ramzi Awn (rra123), Saturday, 7 October 2006 00:30 (eighteen years ago)
And what you're attempting to describe is 'clipping.'Clipping Distortion orrurs when a signal is amplified past the handling of a particular component.
Now, you're talking about some kind of VISUALISATION.you can alter the scale of an occiloscope to the point the wave exceeds the viewscreen, but it's not going to distort it, per se(it's a screen=no sound).Are you talking about a particular audio program?Because then that can be VERY true, because in CoolEdit(AKA adobe Audition) and Audacity (and many of their ilk) the visualisation they give (resembles a frozen waveform on an occiloscope or a seismograph reading) is a representation of the abilities of the program and recording format they use's limitations.
Should you exceed the maximum amplitude that it allows things get ugly fast.
Eyeball Kicks is trolling your thread, dissing you personally, or describing a technique used by lazy engineers.Possibly all of the above.
― The GZeus (The GZeus), Saturday, 7 October 2006 02:14 (eighteen years ago)
― am0n (am0n), Saturday, 7 October 2006 02:50 (eighteen years ago)
so i'm doing good by keeping it within the limitations on the screen. that's what i thought...
i appreciate it!
― Ramzi Awn (rra123), Saturday, 7 October 2006 18:41 (eighteen years ago)
― Steve Go1dberg (Steve Schneeberg), Sunday, 8 October 2006 17:05 (eighteen years ago)
― Steve Go1dberg (Steve Schneeberg), Sunday, 8 October 2006 17:06 (eighteen years ago)
I don't like funked with audio...
― The GZeus (The GZeus), Sunday, 8 October 2006 18:16 (eighteen years ago)
― Steve Go1dberg (Steve Schneeberg), Sunday, 8 October 2006 19:30 (eighteen years ago)
― naus (Robert T), Monday, 9 October 2006 06:06 (eighteen years ago)
Getting the best signal to noise ratio is simple as getting the input as loud as it will get, then testing for clipping, adjusting the gain at the appropriate point until it no longer clips.
After that, hit record.
And I'M sorry Steve. I'm just sick of all the funked with, uber-compressed, dynamicless, EQed to hell recordings out there in the world. A little on edge. Sorry.
― The GZeus (The GZeus), Monday, 9 October 2006 11:29 (eighteen years ago)
That's the basic idea, yes, but it's much less important to get a very loud signal when you're recording digitally, and even less if you're recording in 24-bit.
― Steve Go1dberg (Steve Schneeberg), Monday, 9 October 2006 16:11 (eighteen years ago)
― viagra uk (Pablo A), Monday, 9 October 2006 16:25 (eighteen years ago)
― Steve Go1dberg (Steve Schneeberg), Tuesday, 10 October 2006 01:53 (eighteen years ago)