does anyone have anything to say about RPG textbooks?

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a confession: the other day i was reading a D&D adventure i found on the internet somewhere and trembled and looked at the door after reading about the dungeon hiding a mummy - the version with eight hit dice - behind a door. and realised that if it hadn't been the version with eight hit dice, i wouldn't have.

tom west (thomp), Friday, 10 March 2006 20:58 (nineteen years ago)

i have pretty much always loved the rulebooks - my brother (a fair bit older) used to play D&D, and i can remember him letting me look through the 'monster manual' e.g. (all of the stuff got all musty from being kept out in the garage after he moved out. and i never got my hands on much of it after he grew out of it, bah humbug.)

i'm not entirely sure why i care for the things. i recognise, now, that there's some pretty bad writing in there - recourse to cliche, hokey prose - but i could happily spend a week reading them. (i went to a couple meetings of the university roleplaying society for uh research purposes and may in fact join, not to play, but for access to their seekrit hidden library of the damn overpriced things.)

i think it might be how the way an adventure is set out - the foreword, and then the map, and then the room descriptions, you know - was really a bizarre experiment in form, at least to me at age eight, when most of my reading was fantasy novels. the D&D manuals - being, if you're not actually playing the thing, i) a compilation of every single fantasy trope and cliche, and ii) an attempt to reduce these to mathematical formulae - well, the first here is something like the pleasure of browsing the incredibly addictive tv tropes wiki i found the other night*; the second is the appeal of the first, rephrased as fun-with-math.

i have an excuse to buy a bunch of these, or at least to lock myself in a room with as many of the RPG society's copies of them as i can feasibly borrow, since i'm writing this novel about D&D players. so, uh - any recommendations?

*http://tvtropes.org/pmwiki/pmwiki.php/

tom west (thomp), Friday, 10 March 2006 21:08 (nineteen years ago)

There's something arcane as hell about them. And writerly, as R. Barthes would put it. I remember as a kid reading the AD&D Oriental Adventures guidebook for fun, the fun being imagining all sorts of crazy samurai/kung fu worlds and adventures that could go on in those worlds. I enjoyed a similar if more specific rush reading the Lankhmar campaign guide book. And those original Monster Manuals, with all their devils and demons organized into nine hierarchical hells, all scheming to depose the merciless Asmodeus, can blow a young mind already suffering the horrors of junior high school.

Pninny, Friday, 10 March 2006 21:52 (nineteen years ago)

i think my mother once put a ban on my ever being allowed deities and demigods, for fear of it corrupting my staunch eight-year-old catholicism

tom west (thomp), Friday, 10 March 2006 22:47 (nineteen years ago)

I used to have the Call of Cthullu rulebook, that was beautiful.

Raw, Uncompromising, and Noodly (noodle vague), Friday, 10 March 2006 23:10 (nineteen years ago)

I never enjoyed playing the game, but I loved loved loved reading the rulebooks. I probably still would. Mostly because it was such an interesting attempt to explain the world. I like it for much the same reason I enjoy playing the Sims.

Casuistry (Chris P), Saturday, 11 March 2006 00:39 (nineteen years ago)

i really want the call of cthulhu book ):

tom west (thomp), Saturday, 11 March 2006 15:33 (nineteen years ago)

In a fit of insanity I once dropped £200 on RPG rulebooks because I loved reading them. Pninny is on the money, for me just imagining the crazy stuff that could happen was enough. Unknown Armies is a book I picked up recently, it's fantastic to read. Probably alright to play as well.

Navek Rednam (Navek Rednam), Saturday, 11 March 2006 19:26 (nineteen years ago)

yes i was reading that one at a D&D game they played using the system (which is a little bit of pointless, that) and it really did kind of interest me. it seemed like it could be easily abused into gothomatrixisms, though. altho that's a part of the whole point, i guess.

tom west (thomp), Saturday, 11 March 2006 19:33 (nineteen years ago)

Reading textbooks has been way more satisfying than any actual pen & paper games I've taken part in. The noble flaw in RPGing is the dependence on half a dozen people smart and committed enough to make the game worthwhile. I used to read White Dwarf a lot too, although a quick peek at the website makes me think the glorious amateur days of the 80s are dead dead dead.

Raw, Uncompromising, and Noodly (noodle vague), Saturday, 11 March 2006 20:05 (nineteen years ago)

WD and computer magazines in the early 80s were fiercely (excuse pun) magical. The adverts would be mostly text, with clearly non-professional line illustrations sometimes. (Side note: some of the drawings from the classic AD&D Monster Manual manage to be hilariously amateurish and evocative at the same time. I think its because they feel like the products of a child's psyche even though they're not.) It gives off this strong sense of the arcane, the arcanity arising from the bedroom industry nerdishness of the whole scene. And it's all but lost now.

Raw, Uncompromising, and Noodly (noodle vague), Saturday, 11 March 2006 20:17 (nineteen years ago)

Sudden blast of nostalgia led me to some interesting stuff:

http://dwarfstar.brainiac.com/ds_index.html

Raw, Uncompromising, and Noodly (noodle vague), Saturday, 11 March 2006 20:26 (nineteen years ago)

i really want a torrent of all of white dwarf or all've dragon. (white dwarf only covers games workshop in house stuff over the past decade or so, i think ..) i found some guy on slsk with all of dragon magazine but he banned me for queuing it without asking and i was too shamefaced to complain.

tom west (thomp), Saturday, 11 March 2006 21:50 (nineteen years ago)

This thread might yet change my reading habits entirely - I've always loved these so so much, but always had to justify them to myself as research for someday DM-ing them; the idea that I could simply read them for pleasure is a revolutionary one.

Super-classic: Puppetland, Baron Munchausen, Unknown Armies but really D&D 1st edition is still my favourite, all those haunting tables you'd never need - pninny's point abt them being writerly is really amazingly true, Sade Fourrier Loyola Gygax kinda, anyone can create a world but to order it like that is something really special.

Gravel Puzzleworth (Gregory Henry), Thursday, 16 March 2006 21:22 (nineteen years ago)

I still own many of these! And of some of them I am, I suppose, very fond.

My favourite obscurities: green D&D Companion set - black Masters had some charm also; AD&D hardbacks Oriental Adventures (back cover: 'welcome to the mystic East!' etc) and ... The Wilderness Survival Guide!!!

Thinking about the Companion set really moves me, in fact.

the pinefox, Friday, 17 March 2006 15:14 (nineteen years ago)

pinefox I had no idea! what a startling thread.

Gravel Puzzleworth (Gregory Henry), Friday, 17 March 2006 16:27 (nineteen years ago)

Was the green Companion the one where they talked about owning your castle and launching a large-scale war? For some reason that part particularly fascinated me. That and the freaked out cosmology in the Immortals set.

Casuistry (Chris P), Friday, 17 March 2006 18:32 (nineteen years ago)

http://mimers-broend.dk/images/brugt/MonstrousCompendiumVol1.ADD.jpg

nabisco (nabisco), Friday, 17 March 2006 19:11 (nineteen years ago)

pinefox i am quite impressed and moved.

Josh (Josh), Friday, 17 March 2006 20:26 (nineteen years ago)

Haha! I loved reading this stuff as a kid despite not actually playing the games. I remember getting some meta-RPG books out from the library that were like dense, philosophical texts about the process of playing D&D, such as:

http://ec1.images-amazon.com/images/P/0399512934.01._BO2,204,203,200_PIlitb-dp-500-arrow,TopRight,32,-59_AA240_SH20_SCLZZZZZZZ_.jpg

Jordan (Jordan), Friday, 17 March 2006 20:27 (nineteen years ago)

http://home.flash.net/~brenfrow/fn/planescape.jpg

Planescape is great.

adam (adam), Friday, 17 March 2006 21:21 (nineteen years ago)

the pc game was great.


how old is mr the pinefox?


jrdn i REALLY would love to read some of those; i read a Proper Academic book about RPing with relation to lots of performing arts theatre stuff that was totally tootally awful


i also recently reacquired the marvellous 'what is dungeons and dragons?', pub. penguin, written by three eton schoolboys

tom west (thomp), Saturday, 18 March 2006 00:43 (nineteen years ago)

obviously much younger than he pretends to be

youn, Saturday, 18 March 2006 01:12 (nineteen years ago)

Nabisco that was near-literarily ALL I READ from ages 8-10. Are these the closest thing to an ILB canon consensus?

I am going to do a reading challenge of these later this year I think.

Gravel Puzzleworth (Gregory Henry), Saturday, 18 March 2006 01:54 (nineteen years ago)

Are these the closest thing to an ILB canon consensus?

If you ignore the complete lack of females on this thread, then perhaps.

Casuistry (Chris P), Saturday, 18 March 2006 18:12 (nineteen years ago)

hi dere

vahid (vahid), Sunday, 19 March 2006 05:41 (nineteen years ago)

faves:

1. skyrealms of jorune
2. warhammer 40k
3. kult
4. all of the ad&d 2nd ed stuff
5. underground
6. some of the old white wolf mage books
7. castle falkenstein
8. shadowrun
9. earthdawn
10. lots of the battletech books

unfortunately i don't really find call of cthulhu to be a great read, compared to the original stuff, whereas obviously warhammer / ad&d / shadowrun / mage etc all blow doors on the original fiction they wrote for those games (even dragonlance! which was always garbage, no idea why so many people loved it).

similarly reading warhammer/battletech books is about 1x10^6 times better than actually playing any of that crap.

vahid (vahid), Sunday, 19 March 2006 05:47 (nineteen years ago)

oh yeah

11. paranoia
12. gurps the prisoner

paranoia = lolz for days

the prisoner is a better guide to the TV show than any book they ever wrote for it! ever!

personal project: a bronze age RPG based on homer, alexander the great and my own researches into egyptology and so on. i want barbarians, phoenician long-boatsmen, persian archers on chariots, mounted combat against indian elephant-corps, scribes, wicked samaritans, hebrew religious zealots, burning bushes, sun boats, plagues of locusts, demigods, hieroglyphic magic, etc

vahid (vahid), Sunday, 19 March 2006 05:53 (nineteen years ago)

THE PRISONER? how do i get a copy of that?

tom west (thomp), Sunday, 19 March 2006 05:57 (nineteen years ago)

you're not one of those people who knows how to get hold of this stuff online, are you? i need to find one of those people.

tom west (thomp), Sunday, 19 March 2006 05:58 (nineteen years ago)

Ten years ago I dated a guy who was into the Prisoner and I was into GURPS and he wasn't into GURPS but he did have GURPS Prisoner and we always pretended like we were going to play it but we never did and anyway it wasn't a very good relationship although it lasted for two and a half years but we were younger then, ah!

Anyway, it is a really good guide to the show.

Casuistry (Chris P), Sunday, 19 March 2006 06:20 (nineteen years ago)

13. Ars Magica
14. Traveller: The New Era
15. Cyberpunk

Sharereactor (which was a pirating site for the Edonkey network) once did a thread where people posted up very old RPG books. My mate who was very into his RPG stuff said they had some amazing and out of print stuff there. Dunno if it's still going or if they are still being shared.

Navek Rednam (Navek Rednam), Sunday, 19 March 2006 07:45 (nineteen years ago)

paranoia yes!

Gravel Puzzleworth (Gregory Henry), Sunday, 19 March 2006 08:04 (nineteen years ago)

ooops, I thought people were making a list of readable RPG books.

Now I see that it's Vahid making a list.

Navek Rednam (Navek Rednam), Sunday, 19 March 2006 08:49 (nineteen years ago)

(haha wait, I didn't actually mean paranoia! I meant De Profundis I think?)

Gravel Puzzleworth (Gregory Henry), Sunday, 19 March 2006 17:32 (nineteen years ago)

the shadowrun london book was grate! lots of absolutely unconvincing ads for restaurants, nightclubs, clothing shops, etc. like, wow, you nerds never get out do you?

and my god i spent about an hour the other day in a borders reading the new core rulebook of Mage. tons of cool ideas, names, relationships. and WW is canny enough to invent this huge creation/fall myth for their world and then be like "yeah maybe this didn't happen. have fun!"

let alone the hours i spent on wikipedia reading about all the old vampire stuff. so complicated and sort of strangulating. i can see why they finally scrapped all of it, started over, and have all their groups/factions/clans, whatever, be voluntary in the new versions. (never played it at all, or knew anyone who did...)

geoff (gcannon), Tuesday, 21 March 2006 03:57 (nineteen years ago)

well, personally i think they destroyed mage in 2nd ed. 1st ed was perfectly inscrutable. then they made everything a bit too clear, and weirdly started to focus waaaay too much on swashbuckling high-fantasy sci-fi umbral adventures. i don't know, think they were reading too much silver surfer/ dr strange / adam warlock? then with 3rd edition and the umbral storms and stuff they wrecked it again, too bleak, too ugly, too dark, too low-powered and boring. "the technocracy has won!". great. think i'll play star frontiers instead.

so what's the new mage mythos all about?

vahid (vahid), Tuesday, 21 March 2006 05:43 (nineteen years ago)

o fuck it, i just looked at it on the internet!! what the hell did they do?? i like the "paths" better than the "traditions", and i like the idea of vision quests (although didn't we already have that with dreamings and stuff??) but otherwise mage seems royally fucked! more defined rotes? no paradigms? no consensual reality? stripped back paradox effects?

vahid (vahid), Tuesday, 21 March 2006 06:00 (nineteen years ago)

no technocracy?

vahid (vahid), Tuesday, 21 March 2006 06:00 (nineteen years ago)

i think a lot of stuff was just renamed ("quintessence" = "mana" or whatever) cos if yr gonna change anything you have to change it all, at least in name.

my guesses as to why things changed the way they did are: to make the 3 games more compatible with one another. each game seemed to have a totalizing cosmology that excluded all the others. like, you could sort of mash together maybe 2 out of 3 in campaign, but the big overrarching conflicts didn't make sense together. either the technocracy run tings, or the camarilla does, or [whatever big villain in werewolf was] does, but not all... from reading a few things about these games it seems like some of the ideas/forces/agents/etc are held in common between games, even if they are called different things.

the paradigm idea never really made sense to me cos it was contradicted by having real actual game rules for stuff!! and i liked the technocracy as a villain, but i (and many people) really didn't like the anti-science and anti-intellectual bent to the game. the romantic individualist reality-is-what-i-say-it-is stuff seemed sort of juvenile to me (and politically awful, if you want to take it that far).

so from a publishing perspective, making the games sync a little better is good sense. and tipping the focus a little away from improvised magic toward set rotes seems like much less headache for gm's, which is smart business too i think, with all this d20 stuff dominating the shelves these days...

geoff (gcannon), Tuesday, 21 March 2006 06:44 (nineteen years ago)

er, i thought i had more guesses. i think (esp. w/ vampire) there was just so much extra shit, books worth of crazy mytho-political narrative with so many sub-groups and bloodlines etc (like, "true-brujah antitribu" or whatever the fuck) that they just wanted to pitch it all in the fire and start over. + having so much mandatory involvement in said mytho-political narrative is kinda contrary to the freedom the WW games were s'posed to simulate.

anyway i'm about 2 hrs away from a full torrent of a bunch of this new stuff so if u want an email of any of it, vahid let me know.

geoff (gcannon), Tuesday, 21 March 2006 06:55 (nineteen years ago)

yeah i follow your 1st point. it always seemed like mage was the big superpowered gorilla in the room - i mean, fuck your stupid methusalahs, our oracles control THE VERY STUFF OF TIME, SPACE AND EXISTENCE. but on the other hand, i didn't really give two shits in a bowl about goth stuff, so i was happy to have a WoD system that wasn't gothy / furry / mall-druid twee.

the 2nd point also well-taken, although the "guide to the technocracy" seemed to iron that out nicely. i think it would have been nice if they'd really developed the hermetic order along the lines of "foucault's pendulum" or "crying of lot 49" or the rest of the lunatic fringe. they could have taken from alan moore and grant morrison, instead they went for neil gaiman. they could have done burroughs-esque marauders, instead they ignored the marauders and bigged up the nephandi as a wack werewolf/pentex-tie-in. if they'd played up the internal threat of rigidly old-school orders and the marauders more it would've made the game less anti-science/anti-intellectual. BUT THEY DIDN'T.

i hear you on overdoing the romantic individualism, too, but that's the curse of any product aimed at overgrown social misfits, right?

vahid (vahid), Tuesday, 21 March 2006 06:59 (nineteen years ago)

yeah, actually hit me up at "vahid dot fozi at gmail dot com" if you've got a torrent for the new mage. i'm pretty curious. i got a bunch of exalted books of torrent - it's nice timewasting reading. why not.

vahid (vahid), Tuesday, 21 March 2006 07:01 (nineteen years ago)

http://www.wizards.com/global/images/products_dndacc_0764584596_lgpic.jpg

Navek Rednam (Navek Rednam), Tuesday, 21 March 2006 11:32 (nineteen years ago)

is that real?

i am very curious about any torrents, of anything: t0m.w3st@gm41l.c0m

tom west (thomp), Tuesday, 21 March 2006 15:00 (nineteen years ago)

hey did those torrents work out for u guyz??

i'm tryna figure out a way to zip some the file up and send it but i don't know a good way to get a 40 meg file down under the 10 meg limit for gmail. or is gmail's limit bigger? i dunno. anyway, i'm a dunce with this stuff but if you want the files, i've got 'em if we can figure out something.

anyone else googling too, why not. nerdy book, many kinds! for you, i do for free, ok?

geoff (gcannon), Wednesday, 22 March 2006 00:41 (nineteen years ago)

http://www.yousendit.com ?

Casuistry (Chris P), Wednesday, 22 March 2006 01:25 (nineteen years ago)

hmmm...

geoff (gcannon), Wednesday, 22 March 2006 01:35 (nineteen years ago)

yeah, i'm working on the torrent but i've only got 2 seeds so it's going at like 5-10 kb down ... it might be a couple days!

vahid (vahid), Wednesday, 22 March 2006 05:27 (nineteen years ago)

eh, the torrent died.

vahid (vahid), Wednesday, 22 March 2006 08:51 (nineteen years ago)

ok. i'm not on my real computer now but i'll ysi at least the mage book sometime later today.

geoff (gcannon), Wednesday, 22 March 2006 16:57 (nineteen years ago)

MtA

geoff (gcannon), Wednesday, 22 March 2006 18:52 (nineteen years ago)

thanks!

any chance you could YSI the WoD core rules + maybe the "antagonists" and "mysterious places" supplements too? my curiosity has been piqued!

vahid (vahid), Wednesday, 22 March 2006 23:46 (nineteen years ago)

WoD Core

Antagonists WARNING fucking huge for some reason

Myserious Places

geoff (gcannon), Thursday, 23 March 2006 00:56 (nineteen years ago)

'mysterious places' is really great

that torrent was still working for me through til yesterday, by the way: i'd keep seeding but i'm off broadband for the next month or so /:

tom west (thomp), Monday, 27 March 2006 14:03 (nineteen years ago)

yeah, i'm highly impressed with all three of the WoD books you put up. not so much w/ the new mage. it seems a little ... abstract or something.

vahid (vahid), Tuesday, 28 March 2006 05:46 (nineteen years ago)

mysterious places actually scared the shit out of me. oh dear.

tom west (thomp), Tuesday, 28 March 2006 20:37 (nineteen years ago)

let's play mage: the sorceror's crusade!

Special Agent Gene Krupa (orion), Tuesday, 28 March 2006 21:05 (nineteen years ago)

one month passes...
Well... I realize this may be WAY to late, but piratebay.org has a load of White Wolf, some D&D and AD&D.... [Torrent site]

I just recently started looking into RP myself, and to be honest... I find most of todays "new" rp's to be bleak, to mathematical or simply copies of other works. Still, love'd D&D and Goblins. :)

Sordid Runt, Friday, 28 April 2006 18:59 (nineteen years ago)

whattabout 'unknown armies'? that one's cool

the thing for the past decade or so seems to be on systems which enforce character, rather than systems which define physical traits and leave character as more or less optional

i could be talking outta the ass here

i wonder if there's a good history of it? i've only ever read a (not v good) academic book on RPing as performance theory

god, how did i even find that thing

tom west (thomp), Friday, 28 April 2006 23:24 (nineteen years ago)

I always realy enjoyed reading 80s-era White Dwarf, Dragon and the short-lived Imagine (Dragon's UK sister magazine, cheerfully amateurish art throughout). And fun books to read were the Champions rules (especially Champions II and III) and Paranoia adventures.

James Morrison (JRSM), Saturday, 29 April 2006 02:50 (nineteen years ago)

I read a book in, I think, the 80s about the history (to-then) of RPGs which had some basic "why is this fun, what is the point" theory in it. I totally don't remember the name but I think it had a dragon on the cover, maybe a dude with a lantern and gold coins spilling.

Casuistry (Chris P), Saturday, 29 April 2006 03:29 (nineteen years ago)

a dragon on the cover? thanks chris that narrows it down some.

tom west (thomp), Saturday, 29 April 2006 04:53 (nineteen years ago)

(n.b. yr not thinking of my beloved what is dungeons and dragons are ye?)

tom west (thomp), Saturday, 29 April 2006 04:56 (nineteen years ago)

It does sound like 'What is Dungeons & Dragons', published by Penguin, written by someone I remember being touted as still at high school ... from memory, it was actually pretty good.

James Morrison (JRSM), Monday, 1 May 2006 01:41 (nineteen years ago)

written by THREE ETONIANS, actually: i bought a copy partly for nostalgia reasons and it is still rather good. which, sigh, i do wish i wasn't in the whole generational thing of moving so early onto nostalgia but what can you do, hey, what can you do. what can you do. what can you etc. etc. etc.

tom west (thomp), Monday, 1 May 2006 02:17 (nineteen years ago)

one year passes...

the thing for the past decade or so seems to be on systems which enforce character, rather than systems which define physical traits and leave character as more or less optional

I think you might be right there... Pendragon is the big one of that that I am aware of. These things are good and bad, but maybe there is something for the characters to have drives and urges they must react against rather than be always able to do whatever they want. Or maybe not.

I am very fond of the Over The Edge game, with its very free form approach to all this... you want a character with strange urges they must battle against? fine. You don't want that? fine.

The Real Dirty Vicar, Monday, 19 November 2007 22:27 (eighteen years ago)

did anyone ever play Bunnies & Burrows?

The Real Dirty Vicar, Monday, 19 November 2007 22:30 (eighteen years ago)

No, all I know is that it gets mentioned a ton on Something Positive. But like I say, I never particularly played any of them. I tried to run a game of Toon once, and it was a disaster.

Casuistry, Monday, 19 November 2007 23:25 (eighteen years ago)

yeah? what happened?

The Real Dirty Vicar, Tuesday, 20 November 2007 16:51 (eighteen years ago)

My absolute and utter lack of imagination proved fatal.

Casuistry, Tuesday, 20 November 2007 20:12 (eighteen years ago)

Toon... I remember playing that once. I was given a character which was basically Gumby with breasts in a golden bikini. Surreal stuff.

James Morrison, Tuesday, 20 November 2007 23:24 (eighteen years ago)

I have this to say:

AD&D's original "modules" & the Monster Manual & Dieties and Demigods books are GREAT! Crazy arcane and imaginative, just as much fun to read as Borges "Book of Imaginary Beings" or the d'Aulaires wonderful "Norse Gods and Giants". Some of my favorite illustrators of the late 20th century published here and basically nowhere else: Erol Otus, David A. Trampier, etc. Also love some of the Chaosium stuff, especially Call of Cthulhu and all the weird-ass unauthorized D&D tie-ins that floated around in the late 70s and early 80s.

Bob Standard, Wednesday, 21 November 2007 19:51 (eighteen years ago)

three years pass...

Okay, somebody sell me on Gamma World. I am a massive Fallout fan, and this looks fun, if rather toony.

Primm Slim, Robot Sheriff (kingfish), Thursday, 6 October 2011 18:27 (fourteen years ago)

I have a copy of WHAT IS DUNGEONS AND DRAGONS? here.

I also have a copy of DICING WITH DRAGONS by Ian Livingstone, same era.

I also have a lot more here, now.

the pinefox, Thursday, 6 October 2011 23:23 (fourteen years ago)

I've thrown away several copies of WHITE DWARF.

I start to think I shouldn't have done that.

the pinefox, Thursday, 6 October 2011 23:25 (fourteen years ago)

oh for fuck's sake man, u need a reason to play a gamma world?!?

here's 2:

1) there is a section in the first edition called HOPELESS CHARACTERS with this illustration

http://www.headinjurytheater.com/images/dndgamma%20hopeless%20character%204th.jpg

2) there is an adventure where you dodge mad butcher robots and deal with a cult of giant radioactive three-eyed chicken men, in the savage post-apocalyptic ruins of a chicken processing plant in nebraska. with THIS illustration

funk master friendly (moonship journey to baja), Thursday, 6 October 2011 23:43 (fourteen years ago)

er THIS one

http://www.trollandtoad.com/images/products/pictures/153318.jpg

funk master friendly (moonship journey to baja), Thursday, 6 October 2011 23:43 (fourteen years ago)

also you have free license to play viciously racist human hicks called THE KNIGHTS OF GENETIC PURITY, and make them fall in love with hapless / gentle / foolish / disturbing psychic plants with eyes, like something out of a philip jose farmer novel

funk master friendly (moonship journey to baja), Thursday, 6 October 2011 23:45 (fourteen years ago)

the only three games that even compare to this are:

1) my homebrew mad max rules

2) my chaosium rules book of the new sun PBEM

3) paranoia, except paranoia has really shitty rules, and you always end up just laughing at the book while you make PCs instead of taking the game seriously, and then you just end up getting drunk and making shitty characters that get slaughtered in the first scene by a red-faced drunk GM

4) RIFTS

funk master friendly (moonship journey to baja), Thursday, 6 October 2011 23:46 (fourteen years ago)

also toony means nothing to people who own copies of TOON

funk master friendly (moonship journey to baja), Thursday, 6 October 2011 23:47 (fourteen years ago)

seriously though i usually run it less like fallout and more like an issue of HEAVY METAL with stories by moebius or jodorowsky and that seems to keep people satisfied

funk master friendly (moonship journey to baja), Thursday, 6 October 2011 23:48 (fourteen years ago)

toony is like, mutants in orbit or something

funk master friendly (moonship journey to baja), Thursday, 6 October 2011 23:48 (fourteen years ago)

toony being way too toony to be fun

Primm Slim, Robot Sheriff (kingfish), Friday, 7 October 2011 04:59 (fourteen years ago)


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