― Tom (Groke), Thursday, 21 October 2004 10:22 (twenty-one years ago)
― Andrew Farrell (afarrell), Thursday, 21 October 2004 10:38 (twenty-one years ago)
http://www.lambiek.net/artists/law_david/law_berylperil.jpg
― mark s (mark s), Thursday, 21 October 2004 10:40 (twenty-one years ago)
― Huk-L, Thursday, 21 October 2004 14:11 (twenty-one years ago)
http://www.meteorcity.net/images/kirby/mc_kirby_giantfighter.gif
THE KIRBY REACH!
― David R. (popshots75`), Thursday, 21 October 2004 14:22 (twenty-one years ago)
― Leeeter van den Hoogenband (Leee), Thursday, 21 October 2004 14:31 (twenty-one years ago)
― Huk-L, Thursday, 21 October 2004 14:33 (twenty-one years ago)
― David R. (popshots75`), Thursday, 21 October 2004 14:43 (twenty-one years ago)
Being able to tell what is happening. You can't get involved with a fight scene if you're thinking 'hang on, what's supposed to be going on here? Whose fist is that?' This is why for instance Neal Adams was sometimes lousy at them.
Dynamism: choosing the right instant of the movement to depict is the key skill here. Some people don't have it, and the scene doesn't work at all.
Pacing is vital - this is a problem even with Kirby comics, in that fight scenes have too many words, with characters speaking several sentences before the next punch is thrown. Pacing can work like Kirby or like Kojima, who can spread a short fight over 20+ pages - it's mastery of your medium, he says vaguely.
Hmm, no time for a really long answer - I think it's interesting to deeply analyse why some work and some don't.
― Martin Skidmore (Martin Skidmore), Thursday, 21 October 2004 21:33 (twenty-one years ago)
― Huk-L, Friday, 22 October 2004 03:56 (twenty-one years ago)
I hope it doesn't sound as if I'm saying this is an indication of superiority - I don't think Kojima's fight scenes are better than Kirby's, nor do I think the general standard is higher in Japan (it's not something I'd try to judge, since I see only things that someone thinks are the best of Japanese comics). I do think the demands and opportunities and problems for the artists are very different.
Another point: thinking about what you are doing. Some artists are rubbish at making different characters fight in different ways (look out that Buscema example I mention, from the Sons Of The Serpent story), while others grasp this very well. One of Miller's strengths on DD was that he had clearly thought deeply about his fighting style, and you can see the results of that in the fight scenes. Actually my favourite polar examples of this type of thought are not in a fight scene, but I think the principle is identical. There's a Dave Wenzel Avengers, in the Shooter Michael story, where all the Avengers ever are waiting for a computer result for several panels, and every one of them takes up an identical pose, that legs apart arms spread one (and their relative positions vary from one panel to another, which means they must be shuffling around in that posture! See understanding what is happening, above). In contrast, and citing an artist I don't like, there is Starlin's Avengers annual (#7? the Warlock one), where the Avengers start on a stormy night in the mansion, and you have Wanda hanging on the Vision's arm, the Beast holding up a book with his toes, and so on. Nothing extraordinary, but it has at least occurred to him that these aren't a bunch of identical people with different looks, they are different people who behave differently.
And I've just remembered a Spider-Man cartoon I saw not long ago, where among the guest-stars was Storm. Faced with the Lizard, she fights him by flying at him and kicking him in the face. Again, no one bothered giving the slightest thought to who they were depicting.
Trouble is, it is easier to show what's wrong with the dreadful examples than to analyse the difference between competent and good here. If I have time over the weekend I might try to do this - I'm quite enthused at resurrecting some of my comics-critic brain pathways! I might search out some examples or something. The Morrison JLA might be a good case study - Grant's good at that thing of coming up with new ways of using powers in a fight, but the artist doesn't make the most of much of it.
― Martin Skidmore (Martin Skidmore), Friday, 22 October 2004 11:17 (twenty-one years ago)
― Huk-L, Friday, 22 October 2004 13:27 (twenty-one years ago)
― David R. (popshots75`), Friday, 22 October 2004 13:33 (twenty-one years ago)
― Tom (Groke), Friday, 22 October 2004 13:41 (twenty-one years ago)
― Wooden (Wooden), Friday, 22 October 2004 13:42 (twenty-one years ago)
There was an early issue of Savage Dragon that totally bit that issue of Thor, even going so far as to put the main character in a bit of a sticky wicket at the end.
Part of the classickness of the Thor / Midgard Serpent hoedown is that the Midgard Serpent spends the previous issue disguised as FING FANG FOOM!
― David R. (popshots75`), Friday, 22 October 2004 13:45 (twenty-one years ago)
― Huk-L, Friday, 22 October 2004 13:47 (twenty-one years ago)
My newsagent never got the splash page issue in :( it was years after when I read it, the cliffhanger the issue before really got me too.
― Tom (Groke), Friday, 22 October 2004 13:47 (twenty-one years ago)
That sounds like the best thing ever. Was Fing Fang Foom the Midgard serpent all along?
― Wooden (Wooden), Friday, 22 October 2004 13:52 (twenty-one years ago)