It only hit me much later that I just sort of shrugged and thought "oh, okay, those tattoos are for angel summoning then, among perhaps other magic things" and left it at that.
I then realized that this was contrary to whole bunches of ppl. I know who go NUTS trying to figure out partially explained things in films, books, conversations, ANYTHING.
I then realized that maybe early childhood comic book reading jumping into the middles of series sort of accustomed you to think in a certain way, to accept new developments and partial information, and not to ask distracting questions that got in the way of COOL STORY EXCITEMENT. And that this is perhaps a great life skill?
― Sterling Clover (s_clover), Saturday, 5 March 2005 03:40 (twenty years ago)
he wz rooting his puzzlement in yr point — that tv, films and comics, read closely — make very similar demands, and use similar devices, so he wz wondering where the tumble in concentration had occurred...
the upshot was a discussion along the lines of "in the 60s we approved of the establishment of modes of 'literacy' NOT related to reading books - eg actually 'visual' or 'semiotic' literacy mostly - but were we wrong? maybe being good at one thing makes you bad at another etc"
― mark s (mark s), Sunday, 6 March 2005 11:39 (twenty years ago)
― Tom (Groke), Sunday, 6 March 2005 17:28 (twenty years ago)
Dunno if this is a visual vs. nonvisual type thing. Movies are quite good at telegraphing crude forshadowing with at *this* will be important later moment. (Just watched Alien v. Predator and it was laughably overt on this count, tho it made enormous historic gaffes, such as precision with the Aztec calendar over a span of centuries when the Aztecs had the y2k problem in spades, and reading a NONEXTANT inca glyph system, but i digress..)
But I guess it might be the whole idea of puzzle-solving that lacks? I mean there are the narrative-games school of puzzle-solving movies these days (usually relying on some crazy twist -- i.e. memento) and the "oh zany it all comes together!" films (pulp fiction derived often) but the classic detective hunt has been replaced by a sort of "explain the clues as we go" thrillah, as opposed to the type of sf plot where the unfolding of the backstory is the thrill-ride in itself? (another thing that struck me about avp -- these people are in a "pyramid" full of revalations that call the whole of human history into question and there's not even a little big of magnificent awe of discovery!)
A sense of delayed reaction and randomness in causation is maybe what comix provide?
Crooked Timber post is here:http://www.crookedtimber.org/archives/002889.html
Article itself is here:http://mumpsimus.blogspot.com/2004/11/american-gods-in-high-school-classroom.html
― Sterling Clover (s_clover), Sunday, 6 March 2005 22:09 (twenty years ago)