The biggest thing missing from CoR: Atmosphere. Twohy had a nice premise and some pretty cool sets to play with... he could've used the first half of the film to establish a mood, like in Pitch Black.
Instead, we get planet-hopping. Choppily-edited (is that a word?), unsatisfying action scenes. Distracting color schemes (pastel pink, blue and purple?) and gratuitous use of oversaturation. CGI that never really gels with the live sets. Strange props, and terse one-liner dialogue that never really explains anything.
It sounds like I hated the film. Oddly, I didn't.
CoR's a guilty-pleasure bad movie, a B film with A-list money to throw around. It's a wind-up toy: a lot of care obviously went into its production, but in the end you just let it go, glancing off walls and bouncing down a few steps on its way. That's the fun of it.
The second half is far better; after a prison sequence with some goofy CG guard dogs (resembling Red 13 from the "Final Fantasy" games), the film starts to pick up. Crematoria's surface was impressively done, and the focus on straightforward action invigorating.
Towards the end, there's a great fight scene with Colm Feore. As a fan of Tyger Tyger/The Stars My Destination, I enjoyed the speed-blur effects immensely... sure, it's a little redundant after The Matrix, but what Hollywood film isn't? Good bone-crunching action.
The ending (or should I say cliffhanger) was refreshingly downbeat. I won't say what it is, exactly, but I'm looking forward to seeing Riddick guide our crew into the Underverse. If you stare into the void long enough, the void stares back...
I liked Linus Roache as the conflicted Purifier. His character attempting to sell the Helion populace on the benefits of Necromonger conversion was the best scene in the film.
Also, the line "it's a half-gram heavy on the back end".
One last gripe: despite Twohy's ever-more-elaborate bondage, and passion for starship crashes, I found the film curiously sexless. Slinky, snakeskin-patterned dresses on Necro women were nice, but no one seemed to display any libido (it'd be interesting to hear from non-female-biased viewers).
Overall, a patchy but fun film. Still, I suspect Dark Fury will be the winner here...
― Syra (Syra), Tuesday, 15 June 2004 21:07 (twenty-one years ago)
― Barb e (Barb e), Thursday, 17 June 2004 05:23 (twenty-one years ago)
― Barb e (Barb e), Thursday, 17 June 2004 05:26 (twenty-one years ago)
Dark Fury is pretty good, especially when it really lets go towards the end. Much of the animation and design is surprisingly generic through, considering it came from Peter Chung. But interesting nonetheless.
― PVC (peeveecee), Wednesday, 23 June 2004 06:41 (twenty-one years ago)
In Dark Fury he seems a little restricted by existing script and established characters. They should just have given him an outline and let him write the thing himself.
― PVC (peeveecee), Wednesday, 23 June 2004 06:53 (twenty-one years ago)
All in all, it was a very illuminating experience. I'd often thought I might like to do a pure action film. Now that I've done one, I have no desire to do any more.
I'm happy with the results. And the main thing is that the studio, and Pitch Black fans are happy.
Customer Reviews
(tommy1138: "This is better than his Animatrix short by a longshot." *sigh*)
― Peter Chung, Wednesday, 23 June 2004 23:49 (twenty-one years ago)
I think Peter really was a hired gun on this film. The studio wanted his style, but not necessarily his way of thinking, and sadly that makes it "a Peter Chung film" only on the surface. That, and I'm not happy with any sort of "movie tie-in" plot. However as a demo reel for what Peter can do visually -- character design, camerawork, CGI integration, lighting effects -- it was excellent.
I liked the more anime look Peter and Fil Barlow went for (drawing Toombs in 'Lupin 3' style, ect). While Riddick and Junnar were very 'Fluxian', as they needed to be. The distinctive look of each character -- mainly expendable mercs -- really helped to humanize the film.
I love Chillingsworth! She's so... petulant! If the running time was there, it would've been fun to see her go even more over the top. I actually liked the idea of a human museum -- reminiscent of Jack Kirby's paranoid-Randroid musings during his tenure at Marvel. For some reason, the art of Keith Haring also sprang to mind. A more extensive tour of her menagerie, possibly including non-human subjects (did anyone notice the dragon-lizard-thing on her desk?) would've been nice.
I am a better man for seeing the Shrills! However, the second monster (bio-mechanical thing... the name escapes me) felt weak in comparison. I would've made it a shambling horror; making it fast and tentacle-spewing just made it too much like a Shrill. And I don't like that the 'designated hero' kills it in one hit.
I have one BIG criticism -- aside from the slim plot -- and that has to do with the direction. I don't think Peter Chung is the right choice for a violent action film. He lacks that knock-down drag-out sensibility (after 1st season Flux, anyway). His style is more deliberate, methodical. Calculated. Action requires a kinetic, organic sensibility that's just this side of chaos. Peter Chung's kinetic, organic, but for some reason, rarely feels chaotic.
Also, some of his cuts are frustratingly quick; it would've been nice to *follow through* a few more times, rather than subliminally imply something. Compare with Koji Morimoto's work; after a Morimoto vid, I need a cigarette...
― Syra (Syra), Thursday, 24 June 2004 19:58 (twenty-one years ago)
Peter, where did you get your inspiration for the sigils in the Kublai Khan? Those elaborate designs were my favorite visual. They seemed to match Chillingsworth's style, her iciness and baroque sense of detail. Looking forward to your impressionistic, low violence feature film.
― Syra (Syra), Thursday, 24 June 2004 20:05 (twenty-one years ago)
― Barb e (Barb e), Saturday, 26 June 2004 01:20 (twenty-one years ago)
I agree with Syra that pure action isn't Chung's srong suit. He's more contemplative, and you could see him struggling to strike a balance between balls to the walls action and actually infusing the story with some deeper meaning. (I think he achieved that balance). However, I don't quite agree with Syra's reasons. Animation can never really be uncalculated and chaotic because it's such a deliberate, collaborative process. That feeling of spontanaity is just one more facet of the illusion of bringing still images to life.
I do have a question for Chung though. In that final fight scene, the animation and even the character designs seemed to change a little. Was I just seeing things, or did the production process shift a little for that scene?
― Logo, Tuesday, 29 June 2004 04:45 (twenty-one years ago)
The disorted drawings of Riddick and Junner during the fight were by Robert Valley. He wanted to draw the characters that way. It looked good to me. Robert also storyboarded about half the film.
I approached my involvement in Dark Fury in much the way I usually approach directing commercials for Rally's hamburgers or Pepsi Cola. The client has certain needs, which I and my crew try to fulfill.
For the most part, I agree with this review (2 pages):
ign.com
I also came across this-- from a site devoted to the actress who plays Jack (3 pages, so far):
obsessed
― Peter Chung, Tuesday, 29 June 2004 09:02 (twenty-one years ago)
It's tough to explain, Logo -- I did mean the illusion of spontaneity, but some directors seem to lavish more attention on it than others. Morimoto and Miyazaki's work live and breathe, while Chung or Kawajiri characters tend to be icy and detached. There's room for both styles.
Matriculated is a piece that's grown with me; I was dazzled, then left cold, then picked up on the emotional/political subtext, raw feelings bubbling under the surface. It depends on the baggage you bring to it... being counterculture leaning probably helped (ah, how I remember the psychedelics debate... ;) I feel that, The Demiurge (story), and A Last Time For Everything are the most emotional work in Chung's repertoire.
Ah, I noticed Valley and other Flux alumnus in the credits -- they're much appreciated!
― Syra (Syra), Tuesday, 29 June 2004 14:59 (twenty-one years ago)
Sorry, Peter, but.... hehe.
― Matt Rebholz, Wednesday, 30 June 2004 05:48 (twenty-one years ago)