GOD OF WAR

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It is awesome for PS2 yeah. I wouldve sworn it was an xbox game if I didnt know.

Trayce (trayce), Tuesday, 18 April 2006 23:13 (eighteen years ago) link

nine months pass...
Last night I had to not play. I actually had to instruct myself: "Do not play this game" as I knew that if I put it on I would be up until dawn and any sleep thereafter would probably involve Gorgons and shit. What an amazing game! The sound, the action and the graphics are all sensational. I have only just passed:

SPOILER

The Gravedigger in front of Oracle's temple

END OF SPOILER

I can't get enough. Please all, mark your spoilers. I really don't want to know what comes next but I had to just enthuse for a while!

Kv_nol (Kv_nol), Monday, 22 January 2007 10:01 (seventeen years ago) link

such a good game. definitely one of the best I've played on PS2. the fights are great (and I'm not too fond of that kinda games usually). one of the great things is how they succeeded at giving the impression of monumental situations (like when he reaches Athens). total classic.

AleXTC (AleXTC), Monday, 22 January 2007 11:43 (seventeen years ago) link

So true. It's a bugger trying to remember the combos though. I feel a bit guilty about all the button mashing. I'm sure in later levels I won't get away with it!

Kv_nol (Kv_nol), Monday, 22 January 2007 12:13 (seventeen years ago) link

the trailer for 300 looks like cutscenes from this game

feed latebloomer (latebloomer), Monday, 22 January 2007 13:53 (seventeen years ago) link

Sadly enough I find that I get so wound up playing this game that I might need to stop playing altogether.

Kv_nol (Kv_nol), Wednesday, 24 January 2007 13:20 (seventeen years ago) link

it's pretty intense/stressful during some of the bigger fights

feed latebloomer (latebloomer), Wednesday, 24 January 2007 17:58 (seventeen years ago) link

I think my left thumb is sprained from playing this so much over the weekend. It is brilliant. I am disgusted that

SPOILER SPOILER SPOILER SPOILER SPOILER

After all the time in that temple I got killed. F u Aries, you made this personal!

Kv_nol (Kv_nol), Monday, 29 January 2007 09:06 (seventeen years ago) link

Finished. Rather sad that I now have to do it all over again on God for more unlockables and that I lose all my powers and things. Saved at the wrong point as well so don't even get to redo the final battle *Grrr* What a stupid place for a save point, right at the very end! Ach well, fantastic game and I'd reccomend it to anyone.

That said, I finished playing at half seven yesterday evening and still was wound up around half 12, that game gets intense!

Kv_nol (Kv_nol), Tuesday, 30 January 2007 11:33 (seventeen years ago) link

as I said, I loved this game but I was kinda disappointed by the final fight. I guess I was just spoiled by all the greatness that lead to it...

AleXTC (AleXTC), Tuesday, 30 January 2007 12:14 (seventeen years ago) link

The final fight is so easy that it is a real disappointment. I really enjoyed wanting to know what came next. I'll probably play it again in a more leisurely fashion now, I was rushing through it to see what came next.

Kv_nol (Kv_nol), Tuesday, 30 January 2007 14:08 (seventeen years ago) link

LOL I am watching Nick play a bit where he's underwater trying to avoid a load of giant slabs on chains that kill you and he's failing repeatedly. Man.

I remember there *Shudder*

spoiler
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spoiler

Between that challenge, the rotating knives in Hades and spikes through the floor I swear that this game was great until you tried those levels. Between the camera angle and the controls ("DON'T JUMP ON THE BOX!!! PUSH IT!!! AW FUCK!!!) it could make those puzzles a right challenge!

End of spoiler

Kv_nol (Kv_nol), Tuesday, 30 January 2007 15:44 (seventeen years ago) link

ah. the underwater thing was a pain in the ass. it took me a long time before I found out how to pass that. those were great frustrating times...

AleXTC (AleXTC), Tuesday, 30 January 2007 17:52 (seventeen years ago) link

it took me about half an hr to realize you could just hold down whatever button it was that made you swim. after that, the slabs on chains part was loads easier.

Hades was really hard, yeah, but nothing that hampered my enjoyment of the game. and it just looks amazing

lemin (lemin), Wednesday, 31 January 2007 00:17 (seventeen years ago) link

The trailer for GoW2 looks sweet.

polyphonic (polyphonic), Wednesday, 31 January 2007 00:30 (seventeen years ago) link

Oh no. No. Not another. I'll have to have my hands amputated or something! Otherwise I could have a heart attack from the stress!

Kv_nol (Kv_nol), Wednesday, 31 January 2007 10:59 (seventeen years ago) link

Also, link plz?

Kv_nol (Kv_nol), Wednesday, 31 January 2007 10:59 (seventeen years ago) link

Found it:

http://www.gametrailers.com/player.php?id=10179&type=wmv&pl=game

Also found this:

Huge Collection of Combat Moves: Players can utilize their favourite combo attacks from GOD OF WAR along with a whole new set of moves and magic. Magic is based on nature's elements which include utilizing the power if wind, ice and much more

New Characters: From the popular Cyclops and Cerebus to the Flying Gryphon and more, players will encounter some of the greatest Greek mythological beasts, along with more enemies and bosses

Puzzle Solving: GOD OF WAR II features more puzzle solving, where players must solve intelligent, challenging and progressively more complicated puzzles latent with brutal elements that are intricately woven into the overarching story

Exploration: Players will continue their previous experiences in the dark, violent world of Greek mythology and test their agility through more levels as they traverse treacherous, often brutal terrain that will range from the undiscovered Sisters of Fate to the Dark Swap

Kv_nol (Kv_nol), Wednesday, 31 January 2007 12:07 (seventeen years ago) link

hum. seems great. again !

AleXTC (AleXTC), Thursday, 1 February 2007 17:58 (seventeen years ago) link

one month passes...
Preordered this a couple of days ago. I cannot wait. Between this and GTA:VCS I definitely think that the +1 will dump me for lack of attention!

kv_nol, Wednesday, 28 March 2007 12:31 (seventeen years ago) link

hahaha preorder. I'm halfway through. If you liked the first you'll love it.

marmotwolof, Wednesday, 28 March 2007 20:35 (seventeen years ago) link

in my gamerang que WHY U TAKE SO LONG TO SHIP BASTARDEZ

forksclovetofu, Wednesday, 28 March 2007 22:38 (seventeen years ago) link

I'm halfway through.

WTF? How?! NO SPOILERS PLEASE!!!

kv_nol, Thursday, 29 March 2007 08:26 (seventeen years ago) link

I got this game (the first one) and didn't like it. Is something wrong with me? It was pretty but too linear and repetitive.

admrl, Friday, 30 March 2007 17:13 (seventeen years ago) link

I had the same issue, admrl. I could NOT get into it. Exact same feeling... pretty, but so repetitive.

Will M., Friday, 30 March 2007 17:55 (seventeen years ago) link

oh good. I thought I was, you know, dumb or something.

admrl, Friday, 30 March 2007 18:37 (seventeen years ago) link

I don't really like it as much as you're supposed to either, linear and repetitive is right. The new one is the same way, though with a few minor improvements.

WTF? How?! NO SPOILERS PLEASE!!!


It's been out in the U.S. for weeks. There's something I REALLY want to spoil about halfway through... I'll just say that one of the bosses is a movie character voiced by the actor from the movie.

marmotwolof, Friday, 30 March 2007 21:36 (seventeen years ago) link

I can't think of any game where you kill the boss with your back to him.

-- Forksclovetofu (Forksclovetofu), Saturday, 15 April 2006 11:36


xpost by 11 months, but Super Mario!

webber, Saturday, 31 March 2007 00:06 (seventeen years ago) link

WTF it's only coming out on 27th April :(((

kv_nol, Monday, 2 April 2007 14:28 (seventeen years ago) link

Which Super Mario do you kill the boss with back to him?

forksclovetofu, Monday, 2 April 2007 15:34 (seventeen years ago) link

the Big Boo or whatever it's called?

marmotwolof, Monday, 2 April 2007 20:49 (seventeen years ago) link

the big boo in yoshi's island too

HPSCHD, Monday, 2 April 2007 21:55 (seventeen years ago) link

oh, never played th' yoshi games. waitin fer wii on that.

forksclovetofu, Monday, 2 April 2007 22:01 (seventeen years ago) link

When you jump on the switch to send Bowser into the lava, you are never facing him.

webber, Monday, 2 April 2007 23:08 (seventeen years ago) link

three weeks pass...
Notification received that the game has been posted to me. Have to go away this weekend, bad timing all round!

kv_nol, Wednesday, 25 April 2007 13:42 (seventeen years ago) link

two weeks pass...
Only arrived today. I am still tense and I was only playing for 20 mins over and hour ago. It's pretty intense! (and scary. What wimp said that? Not me!)

kv_nol, Monday, 14 May 2007 21:54 (seventeen years ago) link

bought GoW2 last week (same day as the GTA pube incident). haven't gotten around to playing it but looking forward!

latebloomer, Wednesday, 16 May 2007 01:52 (seventeen years ago) link

Why aren't there any cheats for God of War? I got to the last bit before you get Pandora's Box, where you have to fight all the arrow-shooting skeletons and fire-breathing bird things while moving back and forth on the conveyor belts, but I am out of magic and have apparently opened all the magic chests going back as far as I can, and it's basically impossible to get past this part without magic as far as I can tell and it's made me leave the game for like 6 months even though it's great and I want to play it. :(

n/a, Wednesday, 16 May 2007 13:31 (seventeen years ago) link

I can give you answer. It is v simple you jump on barriers between conveyor belts. Like every level there are a limitted number of enemies. Just keep hitting away with Blades of Athena over and over again. It's tedious but it works. Try to stay in the middle. The minute you can: Jump through the gate at the end. It's a bit of a haul but worth it.

kv_nol, Wednesday, 16 May 2007 14:02 (seventeen years ago) link

that's probably the toughest battle in the game. at least it was for me.

latebloomer, Thursday, 17 May 2007 09:28 (seventeen years ago) link

Finally got past it! What worked for me was going straight to the platform in front of the gate and killing those skeletons until no more regenerated, then just hanging out there and killing the bird things forever.

n/a, Thursday, 17 May 2007 12:39 (seventeen years ago) link

it took me forever to figure that out lol

latebloomer, Thursday, 17 May 2007 14:41 (seventeen years ago) link

That's a good method. I didn't think of that!

kv_nol, Thursday, 17 May 2007 14:41 (seventeen years ago) link

that's probably the toughest battle in the game. at least it was for me.

Just thinking, how about the Challenges of the Gods? I had to give them up they were such stress fests!

kv_nol, Thursday, 17 May 2007 15:19 (seventeen years ago) link

i only really played the first few bits of that.

latebloomer, Thursday, 17 May 2007 23:22 (seventeen years ago) link

I beat that shit but it took a few tries.

marmotwolof, Friday, 18 May 2007 00:42 (seventeen years ago) link

Nice one. Still can't play this. Was just too tired last night and not up for the stress!

kv_nol, Monday, 21 May 2007 09:35 (seventeen years ago) link

Just keep hitting away with Blades of Athena over and over again. It's tedious but it works.

This is the kind of thing I can't stand in video games. If I even catch a whiff of this kind of "action" I stay far far away.

Tracer Hand, Monday, 21 May 2007 10:05 (seventeen years ago) link

Whatever ico boy.

(j/k. It is a real pain just button mashing over and over again)

kv_nol, Monday, 21 May 2007 10:59 (seventeen years ago) link

I remember having to kill some giant monster in Tomb Raider (or possibly TR II?) which took approximately FOREVER to do, and it involved running around in a wide arc, shooting unemptyable revolvers at it for probably 20 minutes total. I could go for like 4 or 5 minutes at a time before losing focus, I'd have to press pause, make some tea, and go back to it. Eventually I was like "wait this is supposed to be fun"

(cf: racing the same races in Gran Turismo over and over again with a tricked-out car, just to get enough money to get an even more tricked-out car.. so that you can advance to another race that you race over and over again)

Tracer Hand, Monday, 21 May 2007 16:07 (seventeen years ago) link

Yeah they need to do something about it. The trouble is, the hints are rarely helpful because Atreus is usually telling you about something you haven't even come to yet.

I was in a network of mines yesterday, and naturally I like to have a good poke around before I progress down the main path. But Boy has already raced ahead and is telling me about how to open a specific door. Then 5 seconds later, Mimir is "brothering" me into doing what Atreus just said.
But by the time I've got to the bit they're talking about, they're both completely schtum

Urbandn hope all ye who enter here (dog latin), Tuesday, 15 November 2022 08:39 (two years ago) link

It's testament to this game's storytelling that almost every review I read focuses almost exclusively on the narrative and characters as opposed to the gameplay.

I think if I'd got this game earlier on in my gaming career, I would have absolutely loved it - all I wanted back then was a fun, playable movie. And that's what it is.

It's not that the gameplay is bad in any way, but there is a distinct feeling of repetition that sets in after a while. You follow the path, the characters fill in with some exposition, you come across a puzzle which usually involves aiming your axe in the right way, then you have to defend yourself from a wave of about 10 similar looking enemies, lather rinse repeat.

I don't know why I'm finding this a little tedious, as it's standard for games. Maybe if the enemies and combat were a bit more interesting? Or if the stakes were higher? Maybe I've just played too many Souls games recently but I tend to find the standard battles more prohibitive of my fun than actually fun because they can generally be won through brute force and a few easy dodges. And if you die, you just start again. There are loads of special moves to jujj things up but most of the time I'm just doing heavy melee attacks and doing the odd jump-dodge.

Perhaps I've also missed a plotpoint but the ultimate goal of Kratos and Atreus feels indistinct. Yes, Ragnarok is coming, which is about as apocalyptic as it gets, and yet there's little sense of agency, reason or imperative to this adventure so far - it's just "let's go check some stuff out and see what the craic is".

Urbandn hope all ye who enter here (dog latin), Monday, 21 November 2022 18:34 (one year ago) link

four weeks pass...

Update: I've all but given up on this. Life's too short. What eventually made me rage-quit was actually a story/pacing problem where an event in the story harked back to a piece of seemingly idle expository conversation that apparently I'd been having while negotiating a tricky bit of parkour about ten hours previously.

One of the problems with this game is that the characters insist on chattering away while I'm concentrating on steering a boat the right direction, or working out where to climb next. And it's not like this is taxing stuff, but these conversations go on a fair while and it's hard to know exactly how important they are: i.e. whether they're important to the story, or if it's just a bit of background flavour dialogue to pass the time. In this case, a major plotpoint just went totally over my head because I'd mentally skipped a conversation between two characters about another character during a mission about a fourth character.

My friend, who was playing at the same time as me, ended up putting it into story mode to get the endless ambushes out the way. That's the other issue: The fights and ambushes happen on the beat. You know exactly when to expect them, and they all turn out more or less the same. Thye end up bcoming a hindrance. You know like random encounters in old turn-based JRPGs - you're trying to get somewhere but everything stops to have a battle. And usually that's fine, because you know that fighting baddies is part of it, and there's usually a tangible reward at the end (like levelling up).

With Kratos, even though there are loads of different weapon and ability upgrades, I don't feel like they're exciting enough. A new axe rond? Why would I swap it for the one I've spent hours upgrading? It makes little difference - I'm still invariably hammering R1 with the odd shield block or dodge to spice things up. In short, I don't really feel the difference when I upgrade - it's the same thing.

Urbandn hope all ye who enter here (dog latin), Tuesday, 20 December 2022 15:52 (one year ago) link

three months pass...

Not too far into it but I'm provisionally enjoying Ragnarok more than the first game. I think it helps that it starts in a relatively less toxic place, while having more lols at the same time.

Shartreuse (Leee), Sunday, 16 April 2023 05:23 (one year ago) link

two months pass...

I'm playing a hell of a lot of Ragnarok now and I'm enjoying it way more than 2018 -- for instance, I didn't care enough about 2018 to fight more than a couple of the Valkyries, but I've beaten two of Ragnarok's version and am doing what I can to progress/level up enough to take on more.

That said, I have zero sense of space for any given level (I've definitely been using the accessibility option that points you towards your goal a lot, probably as a crutch), and I'm actually having difficulty catching the finer details of the story. For the latter, I think the gameplay narration is what trips me up -- when I'm moving my character around, I seem to have a pretty limited amount of mental bandwidth and that's largely devoted to where I'm going next and how I'm getting there and probably most crucially are there ravens to kill (i.e. collectibles), and so attention to dialogue gets very tenuous for me.

Last of the Mojitos (Leee), Saturday, 8 July 2023 23:03 (one year ago) link

Been saving this one for a sale, since I know it'll be great and loved the last one. Just a lot on my game plate right now.

Josh in Chicago, Sunday, 9 July 2023 07:29 (one year ago) link

seven months pass...

Just (barely) started "Ragnarok," and tying into our general PS5/console discussion, I can't imagine any game looking better than this one. Though it's kinda like the reverse of the uncanny valley, where the closer and closer it gets to looking "real," the less it really matters.

Josh in Chicago, Monday, 26 February 2024 03:37 (eight months ago) link

I'm actually having trouble getting my brain into gear for this one. I am still very, very very early, so I'm sure I will get used to it, but I feel like I am rustier than I should be, enough so that once or twice already I have appreciated some character going "you might want to hit that thing over there" or whatever.

Josh in Chicago, Saturday, 2 March 2024 21:49 (eight months ago) link

You can change how quickly the hints come in the game settings, IIRC.

Selune Gomez (Leee), Saturday, 2 March 2024 22:01 (eight months ago) link

I think it feels balanced right now. I don't care too much about hints, because so many of the puzzles are less about real challenge and more about just finding the stupid thing to hit wit your axe. I do know the part I am at now just dumped a ton of favors and tasks to take care of.

Josh in Chicago, Sunday, 3 March 2024 00:14 (eight months ago) link

two weeks pass...

I know this game is supposed to be long, so I think I'm still pretty early game, but I'm enjoying how funny the writing is, and starting to feel the stakes developing into something more compelling than this tentative start.

Josh in Chicago, Sunday, 17 March 2024 14:35 (eight months ago) link

two weeks pass...

I've only been playing in fits and starts, so part of it is on me, but I just played a leisurely sequence involving riding a dream yak that made me think, nope, this game and its story still haven't kicked in yet.

Josh in Chicago, Tuesday, 2 April 2024 01:08 (seven months ago) link

I played a significant chunk of it and it felt that way for most of it.

The characters seemed to be ambling around doing "stuff" but the prime objective wasn't especially clear; it wasn't like they had to climb a mountain to bury Loki's mum, they were just sort of bimbling around, completing various tasks, arguing with each other and mostly doing stuff based on hunches.

But maybe that was down to me and my comprehension.

I got EXTREMELY hacked off when a major turning point was only explicable if one were to remember a piece of expository dialogue spoken hours before during one of those conversations they have while you're busy concentrating on climbing up a mountain.

your mom goes to limgrave (dog latin), Tuesday, 2 April 2024 02:10 (seven months ago) link

To balance that, I will say its bloody gorgeous and the acting is fantastic and yeah maybe I'll just finish it, possibly on story mode so I can play it like a nice movie

your mom goes to limgrave (dog latin), Tuesday, 2 April 2024 02:12 (seven months ago) link

I just hate that thing in games, and I guess movies and books too but it seems to be endemic in games (it happened a LOT in Baldur's Gate 3 too) where they're trying to solve a mysterious problem that no one can understand, and one character just goes:
"Hey, I have no idea why but it just came to me that we should ask the Great Wise Wizard about this, because he knows things. The problem is he's been missing ever since he went walking in the Shaded Woods twenty years ago. The path is long and treacherous, and he's probably dead by now, but if we could just find him I'm sure he'll give us some other quest to do until we figure out what this game is all about...."

I mean, I know that's how plots work to some extent, a sequence of problems and solutions, but this approach feels very tedious and gamey, with characters just working off hunches a lot of the time

your mom goes to limgrave (dog latin), Tuesday, 2 April 2024 02:22 (seven months ago) link

This game is so pretty and full of wonders, but so far it's also very wheel-spinny and portentous without being particularly dramatic. That's why I keep assuming I am still pretty close to the start, relatively speaking. There's been so much talk of war, and choices, and prophecies, and there have been heavy moments and characters weighty with death and conflict, but so far just not much of anything moving forward at any particularly urgent pace. There's also a lot of that very YA gimmick of everyone full of secrets, creating problems that could be solved with just a conversation. But then there wouldn't be a story.

And yet, it is nice to look at and the acting is great, so I suppose I have no issues with the time I've been spending with it.

Josh in Chicago, Tuesday, 2 April 2024 12:19 (seven months ago) link

Yup

your mom goes to limgrave (dog latin), Tuesday, 2 April 2024 12:31 (seven months ago) link

Checked in on a walkthrough, not for help but just to see what chapter I am on and confirm I have a ways to go. So far this game is pretty easy, but I just hit the first (fakeout) Valkyrie and thought, hmm, if the difficulty level spikes like this, maybe I should keep the settings where they are.

Josh in Chicago, Friday, 5 April 2024 15:09 (seven months ago) link

There was one optional area that involved having to fight a valkyrie in order to leave and she was so ridiculously fast and one-shot that after about 20 goes, I went back to an old save before I even went there

your mom goes to limgrave (dog latin), Saturday, 6 April 2024 17:42 (seven months ago) link

Don't really know what's going on, plot-wise, but the game does seem to be picking up. Or did, maybe, because now I'm hanging with Freya again, and they've thrown a ton of side quests at me that seem to be hindering the momentum. Which is not unique to this game, of course. "We have to get the magic amulet from Amfir before he destroys the world tonight! But first, can you help me find some lost chickens?"

Josh in Chicago, Sunday, 7 April 2024 03:45 (seven months ago) link

OK, still puttering along, but I've got to concede, I just met the Norn, and the story remains intriguing, and the set pieces still surprising and compelling. So ... good things.

Josh in Chicago, Monday, 15 April 2024 20:58 (seven months ago) link


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