actually this isn't rpg at all so nm
― joe bogus (am0n), Thursday, 6 June 2013 17:33 (eleven years ago) link
ok i am getting this tomorrow and if it is anything less than gaming's citizen kane moment i am going to have been misled by advertising yet again
― Roberto Spiralli, Thursday, 13 June 2013 11:40 (eleven years ago) link
this isnt the citizen kane of gaming... citizen kane is the The Last Of Us of cinema
― i wanna be a gabbneb baby (Hungry4Ass), Thursday, 13 June 2013 11:44 (eleven years ago) link
http://deadhomersociety.files.wordpress.com/2009/04/tellmemore.png
― Roberto Spiralli, Thursday, 13 June 2013 12:41 (eleven years ago) link
that jpg has many ilx appropriate applications
― Roberto Spiralli, Thursday, 13 June 2013 12:42 (eleven years ago) link
my hopes for this game are right around the level of gaming's lethal weapon moment, or at my most giddily optmstic, gaming's ghostbusters moment, although the original ghostbusters game had a fair claim to that distinction.
― Roberto Spiralli, Thursday, 13 June 2013 12:45 (eleven years ago) link
it was pretty cool but man the loading times
― Nhex, Thursday, 13 June 2013 13:53 (eleven years ago) link
gaming's citizen kane with andy warhol's loading times
― am0n, Thursday, 13 June 2013 15:05 (eleven years ago) link
day 1 server issues :B
https://twitter.com/Naughty_Dog/status/345591249148985344
― am0n, Friday, 14 June 2013 17:36 (eleven years ago) link
http://thecitizenkaneofvideogames.tumblr.com/
― kenjataimu (cozen), Sunday, 16 June 2013 16:00 (eleven years ago) link
i am not sure this is gaming's citizen kane moment, but it is very good
― Roberto Spiralli, Sunday, 16 June 2013 16:24 (eleven years ago) link
it doesn't start off promisingly - for the first few sections of the game it doesn't hold your hand so much as take the controller, sit you down with a hot drink, and say 'listen, let me do this bit ok?'. but it gets beyond that, although it never quite stops giving you helpful nudges. it feels initially like it is aiming for Uncharted: Heavy Rain of Zombies but once it gets going it surpasses that low bar without effort. the basic gameplay is very simple and i did wonder if i really wanted to throw however many hours at doing the same thing over and over, but the game manages to keep contriving situations that refuse to let you just fall back on what worked last time, and that is probably the most impressive achievement. it's never scary but it is frequently intense. however it is as linear as all get out, no more illusion of choice of direction than i dunno operation wolf, so if you have a philosophical problem with that look elsewhere i guess.
supplies are scarce enough that you actually have to think about what your doing, which is essential for a game like this to work and if i'd have had to pick a place they'd have gone wrong that probably would've been it. it does look great, and the recognizable bits of boston at the start are very cool. the story and the characters and the voice acting etc are all at least reasonably intelligent but as usual the assumption is that gamers are impervious to subtlety, so none of it is what it could or should be to deserve the critical jizz.
so yeah, it is very good. it's paced so you can't put the controller down because you always feel like you're in the middle of something, but there is also a genuine feeling of not wanting to stop, of wanting to know what's next, and that's as much of a recommendation as anything imo.
― Roberto Spiralli, Sunday, 16 June 2013 16:41 (eleven years ago) link
how much space does it need to install on ps3? (ive only got the 12gb hd)
― NI, Sunday, 16 June 2013 19:03 (eleven years ago) link
it's 26gb so it will want 52 gb (!) to download and install.
― adam, Sunday, 16 June 2013 19:50 (eleven years ago) link
i mean from disc version - i've written off ever downloading anything on this flimsy thing
― NI, Monday, 17 June 2013 02:05 (eleven years ago) link
operation wolf!! i have not thought about that game in literally years
― the bitcoin comic (thomp), Monday, 17 June 2013 21:52 (eleven years ago) link
Anyone else getting a Children of Men vibe from this?
― Jersey Al (Albert R. Broccoli), Tuesday, 18 June 2013 13:09 (eleven years ago) link
getting a citizen kane vibefor christmaslil orson welles head that takes three AA batteries
― i didn't even give much of a fuck that you were mod (forksclovetofu), Tuesday, 18 June 2013 20:06 (eleven years ago) link
hey remember how you were like man i love uncharted's shitty gameplay but all these engaging characters and this breezy story are really dragging me down? have i got the game for u
― adam, Tuesday, 18 June 2013 22:46 (eleven years ago) link
like right at the beginning of the game this little girl dies and it's like who cares but the protagonist is fuckin freaking out and it's just like that heavy rain glitch video where dude is like SHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAWN
― adam, Tuesday, 18 June 2013 23:21 (eleven years ago) link
lmao
― am0n, Wednesday, 19 June 2013 02:06 (eleven years ago) link
This is good so far!
― lego maniac cop (latebloomer), Thursday, 20 June 2013 17:57 (eleven years ago) link
i'm kinda tempted? I don't like uncharted at all though.
― i didn't even give much of a fuck that you were mod (forksclovetofu), Thursday, 20 June 2013 18:05 (eleven years ago) link
I played Uncharted 2 for about 30 minutes and decided it wasn't for me. This, on the other hand, I started playing a couple nights ago and so far it totally rules, it's exactly Half-Life but it's too pretty and fun to not enjoy it.
― align="justify" font="ancient" (flamboyant goon tie included), Thursday, 20 June 2013 18:53 (eleven years ago) link
Just on a technical level, I am super impressed with how fluid it moves from "you're playing" to "watch this!". And (barring the insanely long install time) the loading times are fluid and wonderful. Zero inventory management. Skyrim was the only other Big PS3 game I felt compelled to complete but this one kills it. Critic hyperbole otm, imo
― align="justify" font="ancient" (flamboyant goon tie included), Thursday, 20 June 2013 18:58 (eleven years ago) link
lol @ "completing" skyrim
― am0n, Thursday, 20 June 2013 19:02 (eleven years ago) link
I said "compelled to complete", not that I completed it
― align="justify" font="ancient" (flamboyant goon tie included), Thursday, 20 June 2013 19:07 (eleven years ago) link
I did complete a lot of it :( despite agonizing load times :(
― align="justify" font="ancient" (flamboyant goon tie included), Thursday, 20 June 2013 19:09 (eleven years ago) link
me too, i even shamefully bought dlc :|
i watched part of a last of us playthrough and the boston ruins made me think of hl2. i guess the clickers wouldn't be out of place in ravenholm. i'm good with the uncharted style controls as long as the targeting isn't crappy
― am0n, Thursday, 20 June 2013 19:55 (eleven years ago) link
i am not gonna say anything about the ending except to say that it is kinda worth saying something about and not necessarily in a negative way
― Roberto Spiralli, Thursday, 20 June 2013 20:48 (eleven years ago) link
Loved the game but was so worried about the frequency of pastiche that was abundant during it's 14hr journey that I was afraid the ending would head the same direction. The turn it takes is fantastic, not so much a plot-twist as something you should have expected to have seen coming... and are, actually, given constant evidence of throughout the course of the game, not just gameplay tidbits in between purely relevant 20 second cut-scene segments. I really loved it, the game and how it eventually chose to close itself.
― kelpolaris, Wednesday, 26 June 2013 22:31 (eleven years ago) link
No spoilers, but vague details abundant
What I especially love is fact that that the game does not take your actions as a summation of the entire fate of the universe.... it starts as a character study and ends as such. The side characters you meet throughout the course of the game I initially thought were a bit irrelevant and undeveloped until I realized there is this large thematic string between all of these people and the ways they cope with loss. Everyone has their own dramatic reaction, and every reaction befits their own definition of self-preservation... whether identity, quality of life, or actualized existence.
Still, I am a bit askew as to what benefit having Ellie modeled after Ellen Page did for the series. Did they really find that we couldn't emote w/ a videogame character unless we had an already established connective node with them already? Were they afraid of creating a side character that was too generic to care for?
― kelpolaris, Wednesday, 26 June 2013 22:36 (eleven years ago) link
I haven't completed it yet!
Finding the fungus flowers in dark places never ceased to creep me out, like, the fuck out
― VIP treatment and a chance to hang with Franco (flamboyant goon tie included), Wednesday, 26 June 2013 22:42 (eleven years ago) link
ah I was wondering why she looked so familiar the whole time. Was it actually Ellen Page? Tommy and Henry look really familiar, too.
― VIP treatment and a chance to hang with Franco (flamboyant goon tie included), Wednesday, 26 June 2013 22:43 (eleven years ago) link
There's no official evidence to posit Ellen Page as Ellie's inspiration but it's all I could think about a year ago, seeing the videos teased for this at e3. Ellen Page actually addressed the likeliness with disapproval just recently: http://kotaku.com/famous-actor-sounds-upset-about-the-last-of-us-ellie-551365129
Tommy & Henry hit me immediately as Walt and Michael, from Lost.
Running with this theme, the developers behind Bioshock: Infinite cited the fact that they changed Elizabeth's initial look to resemble that of Disney's Belle (Beauty & The Beast) to make her expressions more emotionally charged and "real" in circumstance of her face... everything being super-expressed and all. I'm taking this cue and thinking that Naughty Dog did something somewhat akin in trying to give us a character with a face we wouldn't forget, especially considering the basis of the game's plot depends on an emotional connection with this character....
...which is a weird move, I think, as there's a fair amount of evidence from too many other videogames that we can become attached to a character without their possessing a physical allusion to something we already know, and likely like. Alyx Vance from Half-Life 2 looks like nobody else, and is most definitely one of few videogame characters I can recall from memory as being particularly memorable.
― kelpolaris, Thursday, 27 June 2013 00:51 (eleven years ago) link
started this last night, beginning was cool, i liked the flash-forward 20 years, and then all of the sudden i was spending an hour walking through houses and helping a lady climb on things
― we're up all night to get (s1ocki), Sunday, 30 June 2013 16:45 (eleven years ago) link
that could be an ok evening
― the bitcoin comic (thomp), Sunday, 30 June 2013 17:41 (eleven years ago) link
Seeing ads and reviews for this make me want to brave my PS3-induced motion sickness and give it a shot.
― Stately, plump Carey Mulleeegan (Leee), Saturday, 6 July 2013 02:08 (eleven years ago) link
Is it worth potentially barfing to play?
― Stately, plump Carey Mulleeegan (Leee), Saturday, 6 July 2013 02:16 (eleven years ago) link
gravol
― we're up all night to get (s1ocki), Sunday, 7 July 2013 06:50 (eleven years ago) link
― kelpolaris, Wednesday, June 26, 2013 6:36 PM (1 week ago) Bookmark
nerdbait
― i wanna be a gabbneb baby (Hungry4Ass), Sunday, 7 July 2013 07:09 (eleven years ago) link
i'll protect you ellen... *pushes glasses against bridge of nose*
― i wanna be a gabbneb baby (Hungry4Ass), Sunday, 7 July 2013 07:10 (eleven years ago) link
^Totally.
It's so embarrassing/hilarious to see fanboys get defensive about this game's obvious pandering. "She doesn't look at all like Ellen Page! Stop criticizing this MASTERPIECE!"
Gamers are the worst people.
― lego maniac cop (latebloomer), Sunday, 7 July 2013 21:42 (eleven years ago) link
That said, having just finished the game, I liked it a lot!
― lego maniac cop (latebloomer), Sunday, 7 July 2013 21:44 (eleven years ago) link
Who's Ellen Paige?
― Louie Althusser (Leee), Sunday, 7 July 2013 21:53 (eleven years ago) link
Juno
― lego maniac cop (latebloomer), Sunday, 7 July 2013 22:14 (eleven years ago) link
juno who she is, don't play dumb
― we're up all night to get (s1ocki), Sunday, 7 July 2013 22:23 (eleven years ago) link
This game is so great.
― polyphonic, Monday, 22 July 2013 17:21 (eleven years ago) link
Help a n00b:
If I love this game and the Tomb Raider reboot (and to a slightly lesser extent Far Cry 3), what else would you recommend?
― Jersey Al (Albert R. Broccoli), Monday, 22 July 2013 17:35 (eleven years ago) link
The Walking Dead, Uncharted 2, Red Dead Redemption, Max Payne 3, Resident Evil 4, Heavy Rain, Dead Space 2, Alan Wake if you can find it for like $2
― polyphonic, Monday, 22 July 2013 17:53 (eleven years ago) link
as well as improvements and fixes to combat, accessibility, audio, and more.
― Tracer Hand, Wednesday, 12 April 2023 11:56 (one year ago) link
Yeah, that's the rest of it.
― Josh in Chicago, Wednesday, 12 April 2023 12:02 (one year ago) link
Pretty good summary of the formal shortcomings of the HBO show:
https://www.youtube.com/watch?v=V8Hs8_DzU3M
― Last of the Mojitos (Leee), Saturday, 8 July 2023 23:19 (one year ago) link
TLOU stuff starts at 13:05.
― Last of the Mojitos (Leee), Saturday, 8 July 2023 23:20 (one year ago) link
interesting, it's a real testament to this story and its evolution that people are still discovering, discussing and debating it.
― Josh in Chicago, Sunday, 9 July 2023 15:06 (one year ago) link
gonna hard disagree Josh. the story is pulp trash that we’ve seen a million times. it’s about zombies for christ sake. what made it different was the execution. the acting in particular is tremendous. the co-op mechanic, also not new, actually worked instead of being annoying. the gameplay loops were very satisfying and the difficulty was pitched just right. etc
― Tracer Hand, Sunday, 9 July 2023 15:26 (one year ago) link
pulp trash? hmm.
― Josh in Chicago, Sunday, 9 July 2023 16:00 (one year ago) link
I do see what you mean, but the characters are what ultimately sets it apart, imo, and the characters are the sum of writing and performance, which ultimately adds up to story. The gameplay and all those other important details, I think that's what helps it achieve more than just good story, for sure. But, like, its big inspiration was The Road, which is also pretty familiar stuff, but far from pulp trash, because of it execution. Again, imo.
― Josh in Chicago, Sunday, 9 July 2023 16:03 (one year ago) link
I don't think Tracer was slamming the game, just noting that the plot itself is rote.
― Last of the Mojitos (Leee), Sunday, 9 July 2023 16:05 (one year ago) link
I think the specific callout from the video I linked I wanted to mention was the gulf between the playable action vs. set-piece adaptation. The Capitol Building clicker section is still way scarier in the game than it'll ever be for me just watching it on the show because I can actually fail that section, but something that's easier to overlook is the supply economy, inventory management, etc., i.e. basic gameplay elements that are uncinematic but go a long way to establishing the game's mood.
― Last of the Mojitos (Leee), Sunday, 9 July 2023 16:16 (one year ago) link
Yeah, I think I got that, but the video basically enforced that the same story has now been told essentially four different times, each using more or less the exact same framework with their own set of pros and cons. I agree that losing the gameplay is the biggest con, the question becomes how much does it fundamentally change that framework. I agree that it changes it a lot, and I agree with the video, in that the show lost something that the game uniquely provided, despite being overwhelmingly similar otherwise.
― Josh in Chicago, Sunday, 9 July 2023 16:40 (one year ago) link
mourning the emotional wallop of crafting after hbo had finished sucking all the usable material out of the powerful cutscenes about fatherhood is exactly what millennial gamers had coming to them the moment they signed that infernal pact with roger ebert imo, a learning experience
― difficult listening hour, Sunday, 9 July 2023 18:41 (one year ago) link
Drag Me To TV
― difficult listening hour, Sunday, 9 July 2023 18:42 (one year ago) link
https://kotaku.com/last-of-us-clicker-bread-sculpture-joel-ellie-1850908509
― Hoisted by your own Picard (Leee), Monday, 9 October 2023 17:55 (one year ago) link
Ok I was not prepared for the “from behind” scene. Not sure what my 11 yo thought about it either
― calstars, Friday, 2 August 2024 21:10 (three months ago) link
refresh my memory
― Humanitarian Pause (Tracer Hand), Saturday, 3 August 2024 09:40 (three months ago) link
Do you mean Left Behind the expansion for the first game?
Thought it was great. Translated well on the show too
― octobeard, Saturday, 3 August 2024 10:33 (three months ago) link
I hope it's Left Behind and not the scene from Part 2...
― Élisabeth Vigée Lebron (Leee), Saturday, 3 August 2024 15:10 (three months ago) link
ngl i don’t remember any doggystyle in either game
― Humanitarian Pause (Tracer Hand), Saturday, 3 August 2024 15:32 (three months ago) link
Probably for the best
― calstars, Saturday, 3 August 2024 17:19 (three months ago) link
Ohhhh you mean the boat sex scene?
― octobeard, Saturday, 3 August 2024 17:21 (three months ago) link
I've resumed my Grounded playthrough of LoU II .. And this really is the way to play. Yes it's very hard. You have no HUD, you have no ability to "see" sounds, everybody can see MUCH further (basically if you can see them they can see you), everybody causes more damage, they go on alert much more quickly, you have to be quiet as a fuckin mouse if you plan on sneaking up on anyone, particularly clickers. (I actually thought they had removed the ability to stealth kill clickers until I finally got one. The technique is to move about 1mm per hr and then right at the end push the fuck up and get them.)
The upshot is that you essentially have to learn how to beat each level perfectly. Run and gun is impossible. There are only a very small handful of moments where you're forced to break cover. So each level becomes more contemplative - like a puzzle - though still quite tense of course because grisly death awaits any misstep. What's kind of mindblowing is that there are entire levels where you can essentially just skirt everything if you pick out the right route. But in order to get there you need to get to know every nook and cranny like the back of your hand. It is the way to really appreciate every little detail that they put into the game - details you would normally be blazing past.
Another consequence is that the game is verrrrrry long I've been playing for hours and hours and still haven't made the switch into Abby, still haven't met the cultists, Lev, etc.
― Humanitarian Pause (Tracer Hand), Friday, 6 September 2024 11:08 (two months ago) link