There is definitely some gameplay/plot fatigue that sets in, esp. after such a promising start. It definitely could have been shorter and cleaned up a little. That said, I would never say this game sucks, that is complete trolling.
― Jersey Al (Albert R. Broccoli), Thursday, 16 January 2014 16:23 (ten years ago) link
yeah i don't think it sucks by any means, just not feeling the hype
― hang son doong (am0n), Thursday, 16 January 2014 18:54 (ten years ago) link
its funny how naughty dog can put so much budget towards graphics/story/voice etc and still leave in terrible a.i. like walking up to a partner character causes them to jump away skittishly. or slowly moving in a crouch position by an enemy undetected while your partner is frantically running around and bumping into the enemy causing no reaction. uncharted series had the same problems
― hang son doong (am0n), Thursday, 16 January 2014 19:03 (ten years ago) link
Yeah. That actually tripped me up at the beginning of the game; I observed my buddy being able to just walk right up to clickers and even bump into them with no reaction so I was all "hey, ho" and then... well you know what happens then
― TracerHandVEVO (Tracer Hand), Friday, 17 January 2014 12:56 (ten years ago) link
yeah, so this where i post how much I was into this. very much! completely worth getting a PS3 just for this.
i still have to go back and play Uncharted 2 and 3, but I jumped from the original Uncharted to this, you can imagine what an incredible leap in quality/design/production/story/acting and so on it all was
something i was really into was the tonality matching the gameplay (which really bothered me in Uncharted, you can't simply mix Indiana Jones hijinks with faces exploding in close-up every 30 seconds), the brutality and despair of this world was very well drawn, terror-filled and emotionally engaging
the plot is really the meat on the stick for this, so I don't even want to touch plot details in this thread; the ending was very satisfying to me. kelpolaris particularly otm about it being a character study in the end. there's a surprising level of mature reflection in the script and direction concerning Joel's character in the last sections of the game, and it's done quite well and subtly. that really was a notable step forward for video games, imho
― Nhex, Sunday, 13 April 2014 06:55 (ten years ago) link
i really want to play this again, and i NEVER feel that way about games
― TracerHandVEVO (Tracer Hand), Sunday, 13 April 2014 10:12 (ten years ago) link
A friend got this and we played for an hour or two. Sort of fun but also sort of dreary and very linear. How long until this game stops being walk forward/watch cutscene?
― ▴▲ ▴TH3CR()$BY$H()W▴▲ ▴ (Adam Bruneau), Sunday, 13 April 2014 16:19 (ten years ago) link
per howlongtobeat.com:
Main Story15 Hours
― adam, Sunday, 13 April 2014 16:28 (ten years ago) link
quite accurate, I went just over 15hrs on my save. it could have even been shorter and tighter, too
― Nhex, Sunday, 13 April 2014 23:23 (ten years ago) link
$22 on GameFly with tax/free shipping; that's the magic number for me.http://www.gamefly.com/Buy-The-Last-of-Us/5004174/#axzz2yys3DM8i
― sitting on a claud all day gotta make your butt numb (forksclovetofu), Tuesday, 15 April 2014 18:30 (ten years ago) link
Re-mastered version coming out on PS4.
Aside from loving the obvious stuff, for some reason it's one of the only 'choose how you fite' type games where i actually really enjoy being stealthy.
― toastmodernist, Friday, 18 April 2014 12:53 (ten years ago) link
er... did not even realise there is now single-player DLC for this?? i have been wasting my life
― TracerHandVEVO (Tracer Hand), Saturday, 19 April 2014 18:27 (ten years ago) link
yeah, i'm tempted to grab it soon
― Nhex, Saturday, 19 April 2014 19:37 (ten years ago) link
It's good. Adds some lovely depth to Ellie's character and has some fun combat, although I found the very last section a bit of a pain in the arse. Basically, if you liked the main game you'll enjoy the DLC too.
― bizarro gazzara, Saturday, 19 April 2014 21:59 (ten years ago) link
Did you do it on hard, or normal? (or "survivor"??)
― TracerHandVEVO (Tracer Hand), Sunday, 20 April 2014 12:01 (ten years ago) link
Just regular-issue normal, I think.
― bizarro gazzara, Sunday, 20 April 2014 13:36 (ten years ago) link
i splurged, got the DLC and played through it tonight. no regrets, great stuff. easy recommend to anyone who beats it and wants more, it fits in well - happy with the framing device and timeline they went with too.you weren't kidding about that difficulty spike in the last section, whew
― Nhex, Monday, 21 April 2014 05:37 (ten years ago) link
not to get too corny here, but i love that we're in a time where this super high-budget project can come out with this extra story, which is for the most part an affecting, low-key coming of age teen drama
yeah... this game is best-in-generation, no doubt
― Nhex, Monday, 21 April 2014 05:51 (ten years ago) link
Good interview on the making of the DLC:http://www.wired.com/2014/02/last-of-us-dlc-interview-long/I'll have to pick up that prequel comic, didn't realize it was so tied in.
― Nhex, Tuesday, 22 April 2014 20:01 (ten years ago) link
i just don't know if this is really a state of affairs to celebrate!!
― ♛ LIL UNIT ♛ (thomp), Tuesday, 22 April 2014 22:12 (ten years ago) link
the spectrum of voices and tones is so generally narrow in video games, it's a tragic waste of the medium; not seeing a downside here, especially with such a high-quality product in this instance
― Nhex, Tuesday, 22 April 2014 22:24 (ten years ago) link
i wish there were less superhero movies but i wouldn't be cheering if one of them had an episode of the gilmore girls as a post-credits scene
― ♛ LIL UNIT ♛ (thomp), Friday, 25 April 2014 11:25 (ten years ago) link
i mean, actually i'd love that, and i don't really care about the number of superhero movies, so that statement is basically nonsensical. but i think the point still stands
― ♛ LIL UNIT ♛ (thomp), Friday, 25 April 2014 11:26 (ten years ago) link
lest you worry, there's still plenty of psycho stealth murder-'em-up action. i'm telling you though, the dichotomy works very well in Left Behind
― Nhex, Friday, 25 April 2014 16:24 (ten years ago) link
this game really revolutionized transporting wooden pallets in water for NPCs that are scared of doggypaddling
― linda cardellini (zachlyon), Tuesday, 17 June 2014 01:43 (ten years ago) link
i look forward to the game which presents that sort of scenario as a puzzle to which the solution is to shoot your partner and/or yourself in the head
― ♛ LIL UNIT ♛ (thomp), Tuesday, 17 June 2014 09:22 (ten years ago) link
i love this game but loooooool
― TracerHandVEVO (Tracer Hand), Tuesday, 17 June 2014 09:47 (ten years ago) link
xp that's why I keep meaning to get around to playing Persona 3
― Nhex, Tuesday, 17 June 2014 16:04 (ten years ago) link
i started that the other day, i was kinda disappointed by how much less self-assured the opening seemed than pers 4
― ♛ LIL UNIT ♛ (thomp), Tuesday, 17 June 2014 17:26 (ten years ago) link
I've been playing this with no problem for a month and then the last couple of times I tried to play it got stuck on the "LOADING" percentage where it will go up to like 91%, then stay there a long time, then jump back down to 0% and stay at less than 1%. Then if I try to quit the game and turn off the PS3 it won't let me completely turn it off. Anyone seen this or have any idea what to do about it?
― Immediate Follower (NA), Thursday, 19 June 2014 19:29 (ten years ago) link
man finished this and never once used a smoke bomb v disappointing
― linda cardellini (zachlyon), Sunday, 29 June 2014 04:46 (ten years ago) link
the combat was fun i agree with tracer about the feeling of giddiness when it was abt to happen
also lol the random notes lying around everywhere for no decent reason, best part is the end where marlene leaves multiple tape recorders lying around like who carries around multiple tape recorders for different entries in a single audio diary and then leaves them around?
― linda cardellini (zachlyon), Sunday, 29 June 2014 04:48 (ten years ago) link
the story and """"emotions"""" are geeked over by gamers bc gamers are trained by the terrible storytelling of the gaming industry to respond dramatically to even the most slightly not-shitty story and characterizations. the very ending w/joel was alright as a turn but i don't get projecting what happened over the rest of the game like it was earned, or like the majority of the story wasn't just there to reach that point. it's hard to do, making a 15-20 hr story seem tight when you have to intersperse it with hours and hours of largely silly and unbelievable combat situations, but i'm still not gonna go easy on it u kno. like i can see where the story beats are in each season (and "winter" was really fantastic) but it's still so shoddy front to back.
when i was maybe 10 or 11 i remember bearing witness to a conversation my brother and his friends were having -- they were all 3 yrs older and big big big JRPG nerds, and one of them mentioned crying when aeris died, and i immediately responded like "what? you cried? at that??" and he was like "oh you little one, one day you will be cool and in tune with your emotions like me" like he was so proud and almost bragging about having an emotional response to a game and even then i could tell it was sort of forced. i loved ff7! but come on. for like the next 3 times i watched my brother play through ff7 (he played a loooooooot) i think i tried to cry at that moment. i think of that every time a game comes around that makes nerds get all loudly emotional when it offers less emotional pull than a paul ws anderson video game movie
― linda cardellini (zachlyon), Sunday, 29 June 2014 05:24 (ten years ago) link
same feeling as when i told my friend i was playing HL2 and he was like "oh man aren't you just like totally in love with alyx vance" and i just sort of stared
― linda cardellini (zachlyon), Sunday, 29 June 2014 05:47 (ten years ago) link
well, talking of hl2 (and this) (and bioshock infinite):
bc gamers are trained by the terrible storytelling of the gaming industry to respond dramatically to even the most slightly not-shitty story and characterizations cute girls in peril from which only you can rescue them
(nb i have not played this so i'm not saying there is not More going on but this certainly seems to be a key, uh, storytelling strategy, in the industry these days.)
― difficult listening hour, Sunday, 29 June 2014 06:34 (ten years ago) link
can't remember if alyx ever got herself into much peril but iirc her conversation was always trembling just at the brink of fellatio
― difficult listening hour, Sunday, 29 June 2014 06:37 (ten years ago) link
but then to be fair so was the conversation of literally every npc in the game. gordon freeman!!!
she was meaningless pixels, a total non-person who was barely even in the game
― linda cardellini (zachlyon), Sunday, 29 June 2014 06:52 (ten years ago) link
she was the state-of-the-art scripted NPC FPS companion of the day. remember that up until that point we had... Daikatana and the hapless Black Mesa staff
― Nhex, Sunday, 29 June 2014 07:46 (ten years ago) link
was kinda affected by the single endlessly replicated security guard model hl1 had, who joined you to enthusiastically fight by your side every time you encountered him and invariably died ninety seconds later. an eerie purgatorial thing. of course in hl2 he/they was/were retconned into the metaphysically uninteresting "barney".
― difficult listening hour, Sunday, 29 June 2014 07:55 (ten years ago) link
even deus ex sucked at this, and yet i rescued the suicidally aggressive "miguel" from his prison cell every single fucking time, even though the game gave you no incentive whatsoever to do so besides feeling bad for this nonexistent idiot for no reason
― difficult listening hour, Sunday, 29 June 2014 07:57 (ten years ago) link
lol had a long rant with Joel the other day about stories and acting being "good for a game" and how that is code for "too shitty for even the worst straight to DVD movie to get away with"
― clockpuncher (Noodle Vague), Sunday, 29 June 2014 07:57 (ten years ago) link
this is bioshock's fault, which means it's system shock 2's fault, which kinda makes me sad to admit
― difficult listening hour, Sunday, 29 June 2014 08:00 (ten years ago) link
in bioshock infinite iirc they were entire phonographs? fuck games.
― difficult listening hour, Sunday, 29 June 2014 08:01 (ten years ago) link
cute girls in peril from which only you can rescue them(nb i have not played this so i'm not saying there is not More going on but this certainly seems to be a key, uh, storytelling strategy, in the industry these days.)
no idea why i said "these days" btw sry my brain was in another castle
― difficult listening hour, Sunday, 29 June 2014 08:04 (ten years ago) link
lol that games are still doing that. it was cool in system shock tho , that you wd be wandering around hiding from mutants and shit while listening to them, novel for the 90s
I remember feeling vaguely moved at a cut scene in ffix where the black mages are all falling from the airship and a music box is playing or something. perhaps a v self aware moment. whereas aeris dying is just like rpg iconography 101
― ♛ LIL UNIT ♛ (thomp), Sunday, 29 June 2014 10:44 (ten years ago) link
moment I found moving in ffvii as an adolescent: cloud and toga hanging out by the whatsit crater, everything emotionally unresolved, unsure if their friends will join them to go to their probable deaths, a 30-40 looping wind sound effect in the background and no other soundtrack. I think that was it tho
― ♛ LIL UNIT ♛ (thomp), Sunday, 29 June 2014 10:49 (ten years ago) link
*tifa
― ♛ LIL UNIT ♛ (thomp), Sunday, 29 June 2014 10:51 (ten years ago) link
for like the next 3 times i watched my brother play through ff7 (he played a loooooooot) i think i tried to cry at that moment
this is an incredible memory.
― TracerHandVEVO (Tracer Hand), Sunday, 29 June 2014 14:36 (ten years ago) link
it's hard to do, making a 15-20 hr story seem tight when you have to intersperse it with hours and hours of largely silly and unbelievable combat situations
For certain games like this, the visual lushness of the world grants so much to the experience and the story, if not explicit. I vividly remember one point where you're escaping Philadelphia after meeting that father-son duo, and you have to escape through a toy store. Now if you're just gunning it, it takes less than ten seconds to run through there. But I stopped and looked around and how much detail was in this set that you could just glance at and never notice, how much effort and craft it took to make this store, it amazed me, all the shelves, objects, signs, overgrown foliage, broken glass, individual toys and colors and everything; the distress to show the age and burden of what the store had been in this universe. They probably put almost as much effort into this one-time use setting as they did those endless apartment buildings where you had to choke out a few dozen psychos.
― Nhex, Sunday, 29 June 2014 15:13 (ten years ago) link