No Man's Sky

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tbh i can't realistically think about taking on a new game that will require any genuine though until about October at the earliest

thrusted pelvis-first back (ulysses), Tuesday, 9 August 2016 15:51 (eight years ago) link

But in Glitch the crafting was more creative? And allowed opportunities for engaging with other players.

reggae mike love (polyphonic), Tuesday, 9 August 2016 15:54 (eight years ago) link

played the first couple of hours. more of a game than I was expecting it to be tbh.

( X '____' )/ (zappi), Tuesday, 9 August 2016 15:59 (eight years ago) link

i watched a few ppl playing it on twitch last night, looks even more like a cousin of minecraft than i expected. focus is on exploration first, crafting & survival second, everything else is tertiary and not particularly fleshed out

ciderpress, Tuesday, 9 August 2016 16:46 (eight years ago) link

obv with minecraft the focus is on survival first and building things second with exploration being tertiary so it's not really the same priorities but the feel is the same

ciderpress, Tuesday, 9 August 2016 16:47 (eight years ago) link

Spore meets Fallout Shelter meets Desert Bus

reggae mike love (polyphonic), Tuesday, 9 August 2016 16:54 (eight years ago) link

i do hope this game does reasonably well as i'd like to see what other developers can do with this sort of extreme procedural generation tech and i don't want it to become stigmatized and set back another 10 years like what happened with spore

ciderpress, Tuesday, 9 August 2016 17:00 (eight years ago) link

Spore meets Fallout Shelter meets Desert Bus

aaaaaaaaand you lost me again

thrusted pelvis-first back (ulysses), Tuesday, 9 August 2016 17:11 (eight years ago) link

Trade Wars 2002 with graphics

ciderpress, Tuesday, 9 August 2016 17:19 (eight years ago) link

Spore meets Fallout Shelter meets Desert Bus

aaaaaaaaand you lost me again

lol I'm in!

"Stop researching my life" (Ste), Tuesday, 9 August 2016 17:37 (eight years ago) link

I want a mod that turns this into a gigantic space taxi game.

"Stop researching my life" (Ste), Tuesday, 9 August 2016 17:39 (eight years ago) link

are all the achievement trophy things named after sci-fi books?

( X '____' )/ (zappi), Tuesday, 9 August 2016 17:52 (eight years ago) link

i put a solid few hours into this earlier - it's better than i thought it would be from my first impressions, and it's frequently very beautiful. the music is really good too.

like zappi, there's a bit more game than i expected, but unfortunately so far it seems to be a lot of fetch-questing. still not quite sure what to make of it but i'm looking forward to going back to it and exploring a bit more.

i think it's probably fair to say that it'll never live up to the incredibly close attention it's had since it was announced, though - if it had been released more quietly i suspect people would be losing their shit over such an ambitious game coming from a tiny studio rather than being disappointed that it's not elite x mass effect + wing commander

pokemon go speed run (bizarro gazzara), Tuesday, 9 August 2016 17:59 (eight years ago) link

regardless of what i end up thinking about it in the end i think it'll very likely match up to my early hope that getting baked and wandering around vibrantly coloured alien worlds will be cool

pokemon go speed run (bizarro gazzara), Tuesday, 9 August 2016 18:02 (eight years ago) link

I want a mod that turns this into a gigantic space taxi game.

― "Stop researching my life" (Ste), Tuesday, August 9, 2016 1:39 PM (22 minutes ago) Bookmark Flag Post Permalink

i was thinking about directions you could take "procgen galaxy + exploration" other than crafting/survival and this was definitely one that came to mind

ciderpress, Tuesday, 9 August 2016 18:04 (eight years ago) link

make it crazy space taxi and fuck yeah i'm in

pokemon go speed run (bizarro gazzara), Tuesday, 9 August 2016 18:20 (eight years ago) link

I haven't been too interested but if you guys convince me it's time to make some CRAZY space money`

mh, Tuesday, 9 August 2016 18:22 (eight years ago) link

HEY HEY HEY...

"Stop researching my life" (Ste), Tuesday, 9 August 2016 18:23 (eight years ago) link

could be perfect for a pohl/gateway game

Roberto Spiralli, Tuesday, 9 August 2016 18:25 (eight years ago) link

the local barcade place has a crazy taxi machine and I made the mistake of playing it after my friends were like "hey, this game looks fun! mh, you try it!" and about 30 seconds in they realized I've lived that crazy taxi life

mh, Tuesday, 9 August 2016 18:25 (eight years ago) link

i bought it on lunch hand took it home (even tho i knew i wouldn't have time to play, just wanted to get the patch downloading cos my nets is slow) but then ended up playing 30-45m anyway. game looks as good as i hoped but the ui is so... weird? also the destructability isn't quite where i want it. there was like a gateway arch shaped thing made of rock, i took out its legs and the rest just hung there like minecraft. but idc. i just wanna explore strange new worlds. seek out new life. and civilizations.

a simba man (Will M.), Tuesday, 9 August 2016 18:46 (eight years ago) link

does this game have the leeway / infrastructure to allow for a metagame to spring up?

thrusted pelvis-first back (ulysses), Tuesday, 9 August 2016 19:23 (eight years ago) link

it's not true multiplayer which tends to put a damper on that sort of thing

ciderpress, Tuesday, 9 August 2016 19:27 (eight years ago) link

hey i kinda got sucked into this again for a couple of hours and i had a pretty good time

not sure how much depth or longevity it'll turn out to have but it's pretty hypnotic at the moment. it's actually (dare i say it) bringing back memories of getting lost in elite on the zx spectrum for hours at a time

pokemon go speed run (bizarro gazzara), Tuesday, 9 August 2016 21:44 (eight years ago) link

regardless of what i end up thinking about it in the end i think it'll very likely match up to my early hope that getting baked and wandering around vibrantly coloured alien worlds will be cool

Pls report it on this when possible because it would probably be my default playmode, if you know what I'm saying, wink wink 420

I look forward to hearing from you shortly, (Karl Malone), Tuesday, 9 August 2016 22:36 (eight years ago) link

i am not paying full price for a game that requires extra peripherals for enjoyment

Nhex, Tuesday, 9 August 2016 22:50 (eight years ago) link

That's what we all said about Bandersnatch

"Stop researching my life" (Ste), Tuesday, 9 August 2016 23:37 (eight years ago) link

just when it was becoming repetitive and kinda boring something v v cool happened. hmmmm. feels like a subtle narrative thread is being set up, which again was not what I was expecting. the menus are really annoying me tho, but then that always happens to me with games that have a crafting system.

( X '____' )/ (zappi), Wednesday, 10 August 2016 00:13 (eight years ago) link

Whats its PC playability like? If I get this on PS4, I'll never get to play it cos bf is a fckn console hog, but my laptop only has a Geforce 750m and struggles on games like cities skylines...

Stoop Crone (Trayce), Wednesday, 10 August 2016 00:37 (eight years ago) link

This should totally have a two-player split screen mode on consoles.

El Tomboto, Wednesday, 10 August 2016 01:33 (eight years ago) link

Yes! I was just thinking that.

Stoop Crone (Trayce), Wednesday, 10 August 2016 01:54 (eight years ago) link

"oh hey I'm flying by your planet, wave to me hai"

Stoop Crone (Trayce), Wednesday, 10 August 2016 01:54 (eight years ago) link

https://www.reddit.com/r/NoMansSkyTheGame/comments/4wxydf/im_about_to_meet_another_player_seriously/

synopsis - two players manage to be in the same spot in the universe at the same time and are unable to see/interact with each other.

if true (seems to be lots of evidence from twitch streams etc) implications are that the loose multiplayer eluded to by devs doesn't actually exist and/or the universe isn't actually as large as suggested given how long the odds are (in a universe of the size that they claim)

geometry-stabilized craft (art), Wednesday, 10 August 2016 01:56 (eight years ago) link

*that two players would meet

lost part of that post oops

geometry-stabilized craft (art), Wednesday, 10 August 2016 01:57 (eight years ago) link

or the universe isn't actually as large as suggested

or they used a crappy random number generator? but, yeah.

0 / 0 (lukas), Wednesday, 10 August 2016 03:18 (eight years ago) link

one anomaly does not signify a crappy random number generator, true RNGs should create anomalies like that at some rate

ciderpress, Wednesday, 10 August 2016 03:33 (eight years ago) link

I played for a few hours this evening. It was, unfortunately, super boring and clumsy. The dull universe is difficult to navigate and I feel pretty confident I wasted my money. :(

Allen (etaeoe), Wednesday, 10 August 2016 03:39 (eight years ago) link

anomaly does not signify a crappy random number generator, true RNGs should create anomalies like that at some rate

I visited three planets. One of the three was previously discovered. They are clearly intending for collisions. I don't know why since everything looks the same and they are separately instanced.

Allen (etaeoe), Wednesday, 10 August 2016 03:41 (eight years ago) link

ok yeah if it's happening multiple times then that sounds like a bug or else they misrepresented the size of the gameworld by a lot

ciderpress, Wednesday, 10 August 2016 03:43 (eight years ago) link

i like aspects of this and am unsure if they are strong enough to propel me much further. it's early days yet

geometry-stabilized craft (art), Wednesday, 10 August 2016 03:55 (eight years ago) link

the whole multiplayer thing has always confused me. if the universe is actually so large that it would be very rare to meet another player, then why bother designing multiplayer at all? seems like a wasteful use of resources. but if the universe is small and they're intending for collisions to occur, then why did they either a) make multiplayer impossible (if you believe that reddit and don't think it'll be patched) or b) make it so difficult to purposefully meet up with people?

I look forward to hearing from you shortly, (Karl Malone), Wednesday, 10 August 2016 04:21 (eight years ago) link

Inventory management in this thing is horrible.

JimD, Wednesday, 10 August 2016 08:02 (eight years ago) link

it's godawful, yeah. even worse is that you can't speak to some npcs without an empty exosuit inventory slot - wtf? i've just bought a new ship but i know my expanded inventory will be full in no time at all.

i've had a couple of crashes in five or six hours of play, which i don't think has ever happened in the two years of so i've had a ps4.

i really wish there was a way to alter the fov to make it even a little bit wider - it feels super-restrictive, especially during combat.

pokemon go speed run (bizarro gazzara), Wednesday, 10 August 2016 08:33 (eight years ago) link

oof - this sounds bad. for months i've been feeling like it was going to be a flop but i was still hopeful.

Mordy, Wednesday, 10 August 2016 12:06 (eight years ago) link

if it was mid-priced and hadn't been super-mega-hyped for the last three years i'm sure people would be giving it a much easier ride

pokemon go speed run (bizarro gazzara), Wednesday, 10 August 2016 12:23 (eight years ago) link

I'm enjoying the hell out of this. No crashes, no problems beyond me sucking at aerial combat like I do in every game that isn't Crimson Skies. The UI isn't great, and inventory management can be a pain like in every game (why can't I stack high price items? Oh right, you want me constantly selling stuff ASAP. Thankfully the planet I spent the most time on had scattered robo-vendors out in the wilderness). I was surprised about the inventory slot to interact with things, but I learned to keep a space open. Finding and buying a bunch of suit upgrade slots was a huge help. As was fixing up a wreck of a ship that had a 4 more spaces. I haven't seen signs of any other players yet.

EZ Snappin, Wednesday, 10 August 2016 12:50 (eight years ago) link

After playing some more, I agree that this is godawful rather than just ordinary bad. The game actively discourages you from crafting because of the limited materials, the limited items that can be crafted, and the non-existent aesthetic or gameplay rewards (there's practically 0 terraforming and absolutely 0 building). Likewise, the game actively discourages you from exploring because you're forced to babysit meters (oxygen, radiation, life support, health, and so on) so you end up staying near your ship. I guess this isn't too much of a problem since everything looks identical and there's nobody to interact with (the space station in the tutorial literally has one NPC who is completely stationary).

Allen (etaeoe), Wednesday, 10 August 2016 14:32 (eight years ago) link

So the main incentive is to get more inventory slots.

El Tomboto, Wednesday, 10 August 2016 15:33 (eight years ago) link

i played for a few hours last night and while it may not be a "good game" in the sense of um everything everyone is talking about, i am still thinking about it a lot and want to go home and play more.

never underestimate the power of a game i want to hang out in pulling me in

(unless it gets INCRED tho, don't expect it at the top of my c&p 2016 list)

a simba man (Will M.), Wednesday, 10 August 2016 15:38 (eight years ago) link

same - i recognise it's pretty massively flawed but for the moment i'm enjoying pottering about on day-glo planets and feeding isotopes to tiny alien t-rexes (haven't seen any of them poop yet tho. sad!)

pokemon go speed run (bizarro gazzara), Wednesday, 10 August 2016 15:41 (eight years ago) link


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