No Man's Sky

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Yes! I was just thinking that.

Stoop Crone (Trayce), Wednesday, 10 August 2016 01:54 (eight years ago) link

"oh hey I'm flying by your planet, wave to me hai"

Stoop Crone (Trayce), Wednesday, 10 August 2016 01:54 (eight years ago) link

https://www.reddit.com/r/NoMansSkyTheGame/comments/4wxydf/im_about_to_meet_another_player_seriously/

synopsis - two players manage to be in the same spot in the universe at the same time and are unable to see/interact with each other.

if true (seems to be lots of evidence from twitch streams etc) implications are that the loose multiplayer eluded to by devs doesn't actually exist and/or the universe isn't actually as large as suggested given how long the odds are (in a universe of the size that they claim)

geometry-stabilized craft (art), Wednesday, 10 August 2016 01:56 (eight years ago) link

*that two players would meet

lost part of that post oops

geometry-stabilized craft (art), Wednesday, 10 August 2016 01:57 (eight years ago) link

or the universe isn't actually as large as suggested

or they used a crappy random number generator? but, yeah.

0 / 0 (lukas), Wednesday, 10 August 2016 03:18 (eight years ago) link

one anomaly does not signify a crappy random number generator, true RNGs should create anomalies like that at some rate

ciderpress, Wednesday, 10 August 2016 03:33 (eight years ago) link

I played for a few hours this evening. It was, unfortunately, super boring and clumsy. The dull universe is difficult to navigate and I feel pretty confident I wasted my money. :(

Allen (etaeoe), Wednesday, 10 August 2016 03:39 (eight years ago) link

anomaly does not signify a crappy random number generator, true RNGs should create anomalies like that at some rate

I visited three planets. One of the three was previously discovered. They are clearly intending for collisions. I don't know why since everything looks the same and they are separately instanced.

Allen (etaeoe), Wednesday, 10 August 2016 03:41 (eight years ago) link

ok yeah if it's happening multiple times then that sounds like a bug or else they misrepresented the size of the gameworld by a lot

ciderpress, Wednesday, 10 August 2016 03:43 (eight years ago) link

i like aspects of this and am unsure if they are strong enough to propel me much further. it's early days yet

geometry-stabilized craft (art), Wednesday, 10 August 2016 03:55 (eight years ago) link

the whole multiplayer thing has always confused me. if the universe is actually so large that it would be very rare to meet another player, then why bother designing multiplayer at all? seems like a wasteful use of resources. but if the universe is small and they're intending for collisions to occur, then why did they either a) make multiplayer impossible (if you believe that reddit and don't think it'll be patched) or b) make it so difficult to purposefully meet up with people?

I look forward to hearing from you shortly, (Karl Malone), Wednesday, 10 August 2016 04:21 (eight years ago) link

Inventory management in this thing is horrible.

JimD, Wednesday, 10 August 2016 08:02 (eight years ago) link

it's godawful, yeah. even worse is that you can't speak to some npcs without an empty exosuit inventory slot - wtf? i've just bought a new ship but i know my expanded inventory will be full in no time at all.

i've had a couple of crashes in five or six hours of play, which i don't think has ever happened in the two years of so i've had a ps4.

i really wish there was a way to alter the fov to make it even a little bit wider - it feels super-restrictive, especially during combat.

pokemon go speed run (bizarro gazzara), Wednesday, 10 August 2016 08:33 (eight years ago) link

oof - this sounds bad. for months i've been feeling like it was going to be a flop but i was still hopeful.

Mordy, Wednesday, 10 August 2016 12:06 (eight years ago) link

if it was mid-priced and hadn't been super-mega-hyped for the last three years i'm sure people would be giving it a much easier ride

pokemon go speed run (bizarro gazzara), Wednesday, 10 August 2016 12:23 (eight years ago) link

I'm enjoying the hell out of this. No crashes, no problems beyond me sucking at aerial combat like I do in every game that isn't Crimson Skies. The UI isn't great, and inventory management can be a pain like in every game (why can't I stack high price items? Oh right, you want me constantly selling stuff ASAP. Thankfully the planet I spent the most time on had scattered robo-vendors out in the wilderness). I was surprised about the inventory slot to interact with things, but I learned to keep a space open. Finding and buying a bunch of suit upgrade slots was a huge help. As was fixing up a wreck of a ship that had a 4 more spaces. I haven't seen signs of any other players yet.

EZ Snappin, Wednesday, 10 August 2016 12:50 (eight years ago) link

After playing some more, I agree that this is godawful rather than just ordinary bad. The game actively discourages you from crafting because of the limited materials, the limited items that can be crafted, and the non-existent aesthetic or gameplay rewards (there's practically 0 terraforming and absolutely 0 building). Likewise, the game actively discourages you from exploring because you're forced to babysit meters (oxygen, radiation, life support, health, and so on) so you end up staying near your ship. I guess this isn't too much of a problem since everything looks identical and there's nobody to interact with (the space station in the tutorial literally has one NPC who is completely stationary).

Allen (etaeoe), Wednesday, 10 August 2016 14:32 (eight years ago) link

So the main incentive is to get more inventory slots.

El Tomboto, Wednesday, 10 August 2016 15:33 (eight years ago) link

i played for a few hours last night and while it may not be a "good game" in the sense of um everything everyone is talking about, i am still thinking about it a lot and want to go home and play more.

never underestimate the power of a game i want to hang out in pulling me in

(unless it gets INCRED tho, don't expect it at the top of my c&p 2016 list)

a simba man (Will M.), Wednesday, 10 August 2016 15:38 (eight years ago) link

same - i recognise it's pretty massively flawed but for the moment i'm enjoying pottering about on day-glo planets and feeding isotopes to tiny alien t-rexes (haven't seen any of them poop yet tho. sad!)

pokemon go speed run (bizarro gazzara), Wednesday, 10 August 2016 15:41 (eight years ago) link

So the main incentive is to get more inventory slots.

Journey to the heart of the universe where you'll find A LOCKER

never underestimate the power of a game i want to hang out in pulling me in

This is true though, I'm still kind of itchy to get back.

One thing is that the main quest (which just seems to be a slow tutorial really, so far at least) keeps wanting me to jump from planet to planet but I feel like I'm getting most fun from just fully exploring/scanning/mining a single world. But I do that, and get to uncover a bunch of different building types/resources/etc as I go, only to find that the main quest, when I return to it, then wants me to do all those things again but without any of the fun of discovery.

JimD, Wednesday, 10 August 2016 15:55 (eight years ago) link

what worries me is that this is just a really pretty starbound which was extremely cool and interesting for the first few hours and then you realize everything is the same (like hitting the 7th forest planet with the same exact dungeon facility) and there's no gripping storyline.

Mordy, Wednesday, 10 August 2016 16:01 (eight years ago) link

not every 'tech demo' game can be a donkey kong country or mario 64 i suppose

ciderpress, Wednesday, 10 August 2016 16:05 (eight years ago) link

Game designed to appeal to everyone ends up only appealing to a lot of people.

Andrew Farrell, Wednesday, 10 August 2016 16:20 (eight years ago) link

Trade Wars 2002 with graphics

― ciderpress, Tuesday, August 9, 2016 5:19 PM (Yesterday) Bookmark Flag Post Permalink

fuck I loved this game so hard. this and the legend of the red dragon were my bbs JAMS.

carthago delenda est (mayor jingleberries), Wednesday, 10 August 2016 17:22 (eight years ago) link

Yeah if this was really trade wars w graphics it would be heavenly

Mordy, Wednesday, 10 August 2016 17:24 (eight years ago) link

No PTEOS? xp

Mordy, Wednesday, 10 August 2016 17:24 (eight years ago) link

all I remember from the last time I played trade wars was constant massive battles being fought over sector 420 while not much happened elsewhere

ciderpress, Wednesday, 10 August 2016 17:33 (eight years ago) link

I was like 12 when I hit my trade wars peak and the game usually involved me getting my ass killed by other users =( I even paid like 10 bucks to get a printed out strategy guide to help out.

carthago delenda est (mayor jingleberries), Wednesday, 10 August 2016 17:39 (eight years ago) link

i guess eve is kinda tradewars w/ graphics but eve is so boring

Mordy, Wednesday, 10 August 2016 17:49 (eight years ago) link

Beginning to see a familiar pattern with 'space exploration' games

"Stop researching my life" (Ste), Wednesday, 10 August 2016 17:53 (eight years ago) link

well at least FTL is 100% classic

Mordy, Wednesday, 10 August 2016 18:25 (eight years ago) link

and star control 2

adam, Wednesday, 10 August 2016 18:55 (eight years ago) link

privateer

le Histoire du Edgy Miley (difficult listening hour), Wednesday, 10 August 2016 19:08 (eight years ago) link

Could never get the hang of FTL, though I felt in principle it was a cool game
Star Control 2 is still the gold standard in this sorta thing, really felt like a vast adventure/story that was mixed in well with the screwing around planet-hopping for resources

Nhex, Thursday, 11 August 2016 06:04 (eight years ago) link

ehhhhh this game got tedious pretty quickly, think I've had enough. It's weird that they put so many survival gameplay elements into it when death can be easily avoided and there are no consequences if you do somehow manage to die anyway. the seamlessness of the universe is impressive, but babysitting limited inventory slots is just not fun. hopefully in the future someone will take the tech behind this and make an interesting game out of it.

( X '____' )/ (zappi), Thursday, 11 August 2016 10:14 (eight years ago) link

Escape Velocity, nerds

El Tomboto, Thursday, 11 August 2016 12:34 (eight years ago) link

Watching a couple of streamers playing this on Twitch, I'm astounded nobody has pointed out how numbing it is that every planet's palette is in high contrast neon. PURPLE GREEN!! ORANGE TEAL!! It also would appear that ground cover always evolves to photosynthesize the opposite end of the spectrum than all the other flora.

El Tomboto, Thursday, 11 August 2016 12:41 (eight years ago) link

Escape Velocity, nerds

― El Tomboto, Thursday, August 11, 2016 7:34 AM (1 hour ago) Bookmark Flag Post Permalink

best

jason waterfalls (gbx), Thursday, 11 August 2016 13:48 (eight years ago) link

how numbing it is that every planet's palette is in high contrast neon

this numbness is my favourite part of the game. this game is like asmr for my eyes.

a simba man (Will M.), Thursday, 11 August 2016 15:16 (eight years ago) link

ppl really trying to convince themselves that they like this game

circa1916, Thursday, 11 August 2016 17:03 (eight years ago) link

or maybe people like it!

a simba man (Will M.), Thursday, 11 August 2016 17:51 (eight years ago) link

https://pbs.twimg.com/media/CVpFUZlWEAAw6UR.png

a simba man (Will M.), Thursday, 11 August 2016 17:51 (eight years ago) link

we will find out tomorrow, when i play it

ciderpress, Thursday, 11 August 2016 18:01 (eight years ago) link

i think there's a game worth playing in here, i'm not sure i'll make it to the end but there's enough cool stuff to give it a go. that having been said if i had it to do over i'd probably wait to pay for it until the price was reduced.

geometry-stabilized craft (art), Thursday, 11 August 2016 18:07 (eight years ago) link

Pretty much. $60 is steep for an indie tech demo, but I love exploration games, love procedural generation, and want to encourage this sort of endeavor. My Steam copy will be unlocked tomorrow, but in the background on this screen last night I had a guy who'd been livestreaming for around 40+ hours; he was first to complete the Atlas quest and he's racing to be the first to reach the center of the patched game. At the current rate, it'll be another 24 hours or so, or maybe his next session if he lucks out on some anomaly jumps.

https://www.youtube.com/watch?v=w43erB2g2DY

schadenfreude overdose (Sanpaku), Thursday, 11 August 2016 20:11 (eight years ago) link

indie tech demo

basically otm, it's interesting in this context but this also speaks to its limitations. i'll be interested to see if the devs continue to patch in content or not

geometry-stabilized craft (art), Thursday, 11 August 2016 20:19 (eight years ago) link

Sean Murray has said he expects the team to continue working on NMS for the next year.

schadenfreude overdose (Sanpaku), Thursday, 11 August 2016 20:49 (eight years ago) link

kudos

thrusted pelvis-first back (ulysses), Thursday, 11 August 2016 22:34 (eight years ago) link


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