oof - this sounds bad. for months i've been feeling like it was going to be a flop but i was still hopeful.
― Mordy, Wednesday, 10 August 2016 12:06 (eight years ago) link
if it was mid-priced and hadn't been super-mega-hyped for the last three years i'm sure people would be giving it a much easier ride
― pokemon go speed run (bizarro gazzara), Wednesday, 10 August 2016 12:23 (eight years ago) link
I'm enjoying the hell out of this. No crashes, no problems beyond me sucking at aerial combat like I do in every game that isn't Crimson Skies. The UI isn't great, and inventory management can be a pain like in every game (why can't I stack high price items? Oh right, you want me constantly selling stuff ASAP. Thankfully the planet I spent the most time on had scattered robo-vendors out in the wilderness). I was surprised about the inventory slot to interact with things, but I learned to keep a space open. Finding and buying a bunch of suit upgrade slots was a huge help. As was fixing up a wreck of a ship that had a 4 more spaces. I haven't seen signs of any other players yet.
― EZ Snappin, Wednesday, 10 August 2016 12:50 (eight years ago) link
After playing some more, I agree that this is godawful rather than just ordinary bad. The game actively discourages you from crafting because of the limited materials, the limited items that can be crafted, and the non-existent aesthetic or gameplay rewards (there's practically 0 terraforming and absolutely 0 building). Likewise, the game actively discourages you from exploring because you're forced to babysit meters (oxygen, radiation, life support, health, and so on) so you end up staying near your ship. I guess this isn't too much of a problem since everything looks identical and there's nobody to interact with (the space station in the tutorial literally has one NPC who is completely stationary).
― Allen (etaeoe), Wednesday, 10 August 2016 14:32 (eight years ago) link
So the main incentive is to get more inventory slots.
― El Tomboto, Wednesday, 10 August 2016 15:33 (eight years ago) link
i played for a few hours last night and while it may not be a "good game" in the sense of um everything everyone is talking about, i am still thinking about it a lot and want to go home and play more.
never underestimate the power of a game i want to hang out in pulling me in
(unless it gets INCRED tho, don't expect it at the top of my c&p 2016 list)
― a simba man (Will M.), Wednesday, 10 August 2016 15:38 (eight years ago) link
same - i recognise it's pretty massively flawed but for the moment i'm enjoying pottering about on day-glo planets and feeding isotopes to tiny alien t-rexes (haven't seen any of them poop yet tho. sad!)
― pokemon go speed run (bizarro gazzara), Wednesday, 10 August 2016 15:41 (eight years ago) link
Journey to the heart of the universe where you'll find A LOCKER
This is true though, I'm still kind of itchy to get back.
One thing is that the main quest (which just seems to be a slow tutorial really, so far at least) keeps wanting me to jump from planet to planet but I feel like I'm getting most fun from just fully exploring/scanning/mining a single world. But I do that, and get to uncover a bunch of different building types/resources/etc as I go, only to find that the main quest, when I return to it, then wants me to do all those things again but without any of the fun of discovery.
― JimD, Wednesday, 10 August 2016 15:55 (eight years ago) link
what worries me is that this is just a really pretty starbound which was extremely cool and interesting for the first few hours and then you realize everything is the same (like hitting the 7th forest planet with the same exact dungeon facility) and there's no gripping storyline.
― Mordy, Wednesday, 10 August 2016 16:01 (eight years ago) link
not every 'tech demo' game can be a donkey kong country or mario 64 i suppose
― ciderpress, Wednesday, 10 August 2016 16:05 (eight years ago) link
Game designed to appeal to everyone ends up only appealing to a lot of people.
― Andrew Farrell, Wednesday, 10 August 2016 16:20 (eight years ago) link
Trade Wars 2002 with graphics― ciderpress, Tuesday, August 9, 2016 5:19 PM (Yesterday) Bookmark Flag Post Permalink
― ciderpress, Tuesday, August 9, 2016 5:19 PM (Yesterday) Bookmark Flag Post Permalink
fuck I loved this game so hard. this and the legend of the red dragon were my bbs JAMS.
― carthago delenda est (mayor jingleberries), Wednesday, 10 August 2016 17:22 (eight years ago) link
Yeah if this was really trade wars w graphics it would be heavenly
― Mordy, Wednesday, 10 August 2016 17:24 (eight years ago) link
No PTEOS? xp
all I remember from the last time I played trade wars was constant massive battles being fought over sector 420 while not much happened elsewhere
― ciderpress, Wednesday, 10 August 2016 17:33 (eight years ago) link
I was like 12 when I hit my trade wars peak and the game usually involved me getting my ass killed by other users =( I even paid like 10 bucks to get a printed out strategy guide to help out.
― carthago delenda est (mayor jingleberries), Wednesday, 10 August 2016 17:39 (eight years ago) link
i guess eve is kinda tradewars w/ graphics but eve is so boring
― Mordy, Wednesday, 10 August 2016 17:49 (eight years ago) link
Beginning to see a familiar pattern with 'space exploration' games
― "Stop researching my life" (Ste), Wednesday, 10 August 2016 17:53 (eight years ago) link
well at least FTL is 100% classic
― Mordy, Wednesday, 10 August 2016 18:25 (eight years ago) link
and star control 2
― adam, Wednesday, 10 August 2016 18:55 (eight years ago) link
privateer
― le Histoire du Edgy Miley (difficult listening hour), Wednesday, 10 August 2016 19:08 (eight years ago) link
Could never get the hang of FTL, though I felt in principle it was a cool gameStar Control 2 is still the gold standard in this sorta thing, really felt like a vast adventure/story that was mixed in well with the screwing around planet-hopping for resources
― Nhex, Thursday, 11 August 2016 06:04 (eight years ago) link
ehhhhh this game got tedious pretty quickly, think I've had enough. It's weird that they put so many survival gameplay elements into it when death can be easily avoided and there are no consequences if you do somehow manage to die anyway. the seamlessness of the universe is impressive, but babysitting limited inventory slots is just not fun. hopefully in the future someone will take the tech behind this and make an interesting game out of it.
― ( X '____' )/ (zappi), Thursday, 11 August 2016 10:14 (eight years ago) link
Escape Velocity, nerds
― El Tomboto, Thursday, 11 August 2016 12:34 (eight years ago) link
Watching a couple of streamers playing this on Twitch, I'm astounded nobody has pointed out how numbing it is that every planet's palette is in high contrast neon. PURPLE GREEN!! ORANGE TEAL!! It also would appear that ground cover always evolves to photosynthesize the opposite end of the spectrum than all the other flora.
― El Tomboto, Thursday, 11 August 2016 12:41 (eight years ago) link
― El Tomboto, Thursday, August 11, 2016 7:34 AM (1 hour ago) Bookmark Flag Post Permalink
best
― jason waterfalls (gbx), Thursday, 11 August 2016 13:48 (eight years ago) link
how numbing it is that every planet's palette is in high contrast neon
this numbness is my favourite part of the game. this game is like asmr for my eyes.
― a simba man (Will M.), Thursday, 11 August 2016 15:16 (eight years ago) link
ppl really trying to convince themselves that they like this game
― circa1916, Thursday, 11 August 2016 17:03 (eight years ago) link
or maybe people like it!
― a simba man (Will M.), Thursday, 11 August 2016 17:51 (eight years ago) link
https://pbs.twimg.com/media/CVpFUZlWEAAw6UR.png
we will find out tomorrow, when i play it
― ciderpress, Thursday, 11 August 2016 18:01 (eight years ago) link
i think there's a game worth playing in here, i'm not sure i'll make it to the end but there's enough cool stuff to give it a go. that having been said if i had it to do over i'd probably wait to pay for it until the price was reduced.
― geometry-stabilized craft (art), Thursday, 11 August 2016 18:07 (eight years ago) link
Pretty much. $60 is steep for an indie tech demo, but I love exploration games, love procedural generation, and want to encourage this sort of endeavor. My Steam copy will be unlocked tomorrow, but in the background on this screen last night I had a guy who'd been livestreaming for around 40+ hours; he was first to complete the Atlas quest and he's racing to be the first to reach the center of the patched game. At the current rate, it'll be another 24 hours or so, or maybe his next session if he lucks out on some anomaly jumps.
https://www.youtube.com/watch?v=w43erB2g2DY
― schadenfreude overdose (Sanpaku), Thursday, 11 August 2016 20:11 (eight years ago) link
indie tech demo
basically otm, it's interesting in this context but this also speaks to its limitations. i'll be interested to see if the devs continue to patch in content or not
― geometry-stabilized craft (art), Thursday, 11 August 2016 20:19 (eight years ago) link
Sean Murray has said he expects the team to continue working on NMS for the next year.
― schadenfreude overdose (Sanpaku), Thursday, 11 August 2016 20:49 (eight years ago) link
http://www.videogamer.com/features/game_guide/no_mans_sky_story_guide_complete_guide_to_the_secret_third_path_ending.html
― the ghost of tom, choad (thomp), Thursday, 11 August 2016 21:24 (eight years ago) link
kudos
― thrusted pelvis-first back (ulysses), Thursday, 11 August 2016 22:34 (eight years ago) link
$60 is steep for an indie tech demo, but I love exploration games, love procedural generation, and want to encourage this sort of endeavor.
― ciderpress, Thursday, 11 August 2016 22:37 (eight years ago) link
"want to encourage this sort of endeavor" kinda says it all
― Mordy, Thursday, 11 August 2016 22:41 (eight years ago) link
pc release seems to be a mess, doesn't run well at all for me compared to other recent games
― ciderpress, Saturday, 13 August 2016 00:16 (eight years ago) link
https://www.youtube.com/watch?v=X1DJPm6eEow
― ciderpress, Saturday, 13 August 2016 00:18 (eight years ago) link
ended up refunding it after spending an hour failing to get it to run with an acceptable framerate. may try again at some point if i upgrade my pc or they optimize it way more, but seems like ps4 is the way to play this for now if you dont have a high end video card
― ciderpress, Saturday, 13 August 2016 01:27 (eight years ago) link
Ugh, good to know.
Ive started it on the PS4, but was dumped into an insanely toxic planet my exosuit could only last 5 minutes in, with basically no zinc to be found. I gave up and deleted my save and retried, its muuuch easier now. Havent got far yet tho. I like it, its kind of zen, I can see why others might not.
― Stoop Crone (Trayce), Saturday, 13 August 2016 07:15 (eight years ago) link
So to those like Allan who said resources were scarce and you had to stay near the ship? Thats just a bad planet generated. Chuck it, start again.
― Stoop Crone (Trayce), Saturday, 13 August 2016 07:17 (eight years ago) link
First evening in NMS was good, no hiccups/crashes on a modest PC (i7, GTX 760). 4 hours, 28 milestones, 2 systems, 7 planets, 12 add'l slots (22 ship, 17 exosuit, 10 tool), and 2 M units. Most units from farming a lifeless planet with towers of gold and caves of plutonium, so lavishly wasted plutonium for short hops between glittering outcrops.
I seem to have lost the plot with the Atlas path. I fear I may have to backtrack to the first system to scan down the next step.
― schadenfreude overdose (Sanpaku), Saturday, 13 August 2016 07:38 (eight years ago) link
Have you tried backtracking? I'm not sure whether it's impossible or just near-impossible but I've not managed to do it yet, previous visited systems just seem to vanish from the map for me.
― JimD, Saturday, 13 August 2016 07:55 (eight years ago) link
WHat is this Atlas path thing about? I agreed to it with no idea what it does.
― Stoop Crone (Trayce), Saturday, 13 August 2016 08:05 (eight years ago) link
There are three game paths: To Da Center (feat Nada & Polo), an Atlas path, and a 3rd no one's seen yet...
― schadenfreude overdose (Sanpaku), Saturday, 13 August 2016 08:44 (eight years ago) link
It is possible to backtrack. I decided to name my systems "Sanpaku 001", "Sanpaku 002", etc. and I was able to go back to 001 to root around.
― schadenfreude overdose (Sanpaku), Saturday, 13 August 2016 19:20 (eight years ago) link
We've all moved on to Endless Sky: https://endless-sky.github.io
― Elvis Telecom, Saturday, 13 August 2016 21:06 (eight years ago) link