Escape Velocity, nerds
We've all moved on to Endless Sky: https://endless-sky.github.io
― Elvis Telecom, Saturday, 13 August 2016 21:06 (seven years ago) link
PC version does nada on my laptop - starting screen, 5 secs of song then crash to desktop. I'm not too fussed, we didnt pay for it, I'll just have to play the PS4 version when I can steal a moment from my house full of gamehogs.
Has anyone found any use to feeding the animals? Some things Ive read suggest they'll poop valuables?
― Stoop Crone (Trayce), Sunday, 14 August 2016 03:03 (seven years ago) link
We're having fun renaming all the planets stupd things like Evandando and Gordangano, and the animals Fatbum.
And yelling "come back, ziiiinc!" a lot.
― Stoop Crone (Trayce), Sunday, 14 August 2016 03:05 (seven years ago) link
WIRED speaks with 65daysofstatic's Paul Wolinski on how the math-rock band crafted arguably the largest game soundtrack ever
― schadenfreude overdose (Sanpaku), Sunday, 14 August 2016 19:46 (seven years ago) link
Ya the music side of this Ive known about for years, been following the band on it since the game was a twinkle in the eye a few years back.
― Stoop Crone (Trayce), Sunday, 14 August 2016 23:40 (seven years ago) link
ok i took the bait, now spending actual $$$ to upgrade my pc to play this
― ciderpress, Sunday, 14 August 2016 23:45 (seven years ago) link
I'd wait... there seems to be hella issues with crashing on PC :(
― Stoop Crone (Trayce), Monday, 15 August 2016 00:25 (seven years ago) link
I've now run NMS on PC for 24 hours without a crash (specs upthread).
* Sad 65daysofstatic can't afford PS4s (or PCs?) to see their work in context. Maybe Hello Games can pass one on (they're doing very well for a team of 11 devs/artists). I became interested in them due to the inclusion of a track in the 2014 NMS trailer, and the OST is an EOY contender for me.* Atlas path can be reentered at space anomalies* At half-buried ore skyscrapers, be wary of falling to the bottom as you mine. There are gaps down there in the collision detection and you can fall out of the map, to drown in virtual water that underlies all maps (even bone-dry ones). I teleported irreplaceable items like Atlas stones out to my ship before dying, as I'll never return to that grave.* The ships with spherical cockpits have the best view, particularly for landing.* Selling loot on-world will save a lot of hassle fighting off pirates that scan you. Only ship cargo appears to matter for their risk/reward calculations, so exosuit spaces are useful.* Also, exosuits can have up to 48 inventory slots. Very useful to keep a periodic table there for upgrades.
― schadenfreude overdose (Sanpaku), Monday, 15 August 2016 05:56 (seven years ago) link
I visited a moon that was fucking beautiful and breathtaking last night that also seemd to have some procgen glitches... in addition to the incredibly gorgeous tubes that looked like weird volcanos had erupted in a near-zero gravity environment millions of years ago, there were also giant smoothed cubes of land where the elevation calculations were all fucked.
also i took an old twitter account of mine and repurposed it as my endless no mna's sky screenshot factory, intend to use that to great effect soon
Picture 1Picture 2Picture 3
― a simba man (Will M.), Monday, 15 August 2016 14:33 (seven years ago) link
Inclusion of geometric anomalies in the surface was a patch 1.03 thing. Personally I think they overdid it on the frequency of landscape cubes and levitating tubes (which I've seen on about 20% of worlds).
― schadenfreude overdose (Sanpaku), Monday, 15 August 2016 16:26 (seven years ago) link
ah, i've only seen the one, but i spent a huge amount of time in one system because it had six planets and my gf helped me name all of the planets and animals we found together and i became attached to it ;_;
― a simba man (Will M.), Monday, 15 August 2016 16:55 (seven years ago) link
also it had aluminum and copper :D
so if i don't start playing this soon is the universe going to fill up with ppl's joke names for planets and animals and it'll be like a fresh coat of snow after a thousand children have stomped through it?
― Mordy, Monday, 15 August 2016 17:05 (seven years ago) link
there are a quintillion planets or something, sooooo probably not?
― a simba man (Will M.), Monday, 15 August 2016 17:07 (seven years ago) link
But people are seeing a lot more overlap than you'd expect?
― Andrew Farrell, Monday, 15 August 2016 17:10 (seven years ago) link
yeah that's what i'm hearing which makes me concerned :/
― Mordy, Monday, 15 August 2016 17:12 (seven years ago) link
I'll probably buy this next week when I get home. It's possible to have multiple accounts, right? My wife is really interested in playing so it would be nice of we could have our own separate games going.
also, how easy is it to avoid fighting and violence? She is interested in exploring and naming, not at all in fighting space pirates and sentinels.
― I look forward to hearing from you shortly, (Karl Malone), Monday, 15 August 2016 17:15 (seven years ago) link
I've yet to see evidence why I'd even bother with this game tbh.
― "Stop researching my life" (Ste), Monday, 15 August 2016 17:17 (seven years ago) link
also, how easy is it to avoid fighting and violence?
I also avoid violence and have had very few issues. Some planets have scary fauna, but you can avoid them. I've only been attacked by pirates a couple of times (3?) and fled twice. Sentinels only atack if you brazenly destroy the planet as quickly and relentlessly as possible.
Also I'm p sure if you use two accounts on the PS4, you'll have two games going. Dunno how PS Plus plays into the "online" component, though.
― a simba man (Will M.), Monday, 15 August 2016 17:34 (seven years ago) link
Good to hear, thanks!
― I look forward to hearing from you shortly, (Karl Malone), Monday, 15 August 2016 17:40 (seven years ago) link
Jumped into my first black hole last night and it crashed the PS4. Tbf that's probably what would happen in real life too but still. It was 2am so I didn't bother rebooting to see whether it'd work on the second try.
― JimD, Monday, 15 August 2016 18:07 (seven years ago) link
That's kind of awesome, although I bet it was annoying at the time
― I look forward to hearing from you shortly, (Karl Malone), Monday, 15 August 2016 18:08 (seven years ago) link
Tbf that's probably what would happen in real life too
haha
― "Stop researching my life" (Ste), Monday, 15 August 2016 19:12 (seven years ago) link
COME BACK ZIIIIIINC
― Stoop Crone (Trayce), Monday, 15 August 2016 23:56 (seven years ago) link
https://pbs.twimg.com/media/BmigUSDIcAATsFT.jpg:large
I feel I'm going to have many, many 80 and 90% completions in my quest to become a NMS naturalist.
― schadenfreude overdose (Sanpaku), Tuesday, 16 August 2016 08:45 (seven years ago) link
Bit the bullet and bought this against my better judgement. Surprised that reviews don't mention how cheap this game feels. It's all very early 90's. Also is there a way to orient yourself in underground caverns? Spent an hour last night trying to find my way out.
― licorice oratorio (baaderonixx), Tuesday, 16 August 2016 13:30 (seven years ago) link
Multi-tool grenades are quite effective for digging out of cave labyrinths. Use the scanner to locate where surface resources come closest to the cave system, and dig towards them.
NMS is certainly not for everyone. If you could spend hours looking at the artwork of 70s/80s sci-fi paperbacks, its for you.
― schadenfreude overdose (Sanpaku), Tuesday, 16 August 2016 13:50 (seven years ago) link
Graphics dont seem cheap to me? Theyre quite painterly, but it seems purposeful.
I feel like current AAA gaming has spoiled people.
― Stoop Crone (Trayce), Tuesday, 16 August 2016 23:08 (seven years ago) link
I like this "review" of the game and agree 100%. I've been enjoying this more than any other game in a long, long time.
http://dubiousquality.blogspot.com/2016/08/no-mans-sky.html
― EZ Snappin, Tuesday, 16 August 2016 23:22 (seven years ago) link
I'm coming around, I want this now.
PC users, are there still issues with this game ?
― "Stop researching my life" (Ste), Wednesday, 17 August 2016 00:23 (seven years ago) link
https://m.reddit.com/r/NoMansSkyTheGame/comments/4y046e/wheres_the_nms_we_were_sold_on_heres_a_big_list/
list of features suggested by devs now found to be absent in the final cut
― geometry-stabilized craft (art), Wednesday, 17 August 2016 00:34 (seven years ago) link
https://twitter.com/Britbongreturns/status/765190830894317568
― mh, Wednesday, 17 August 2016 00:36 (seven years ago) link
omg
― Mordy, Wednesday, 17 August 2016 00:48 (seven years ago) link
That's hilarious. Is it real?
― calstars, Wednesday, 17 August 2016 00:55 (seven years ago) link
I haven't seen anything that goofy but it's certainly possible within the engine
― EZ Snappin, Wednesday, 17 August 2016 02:07 (seven years ago) link
swagasaurus rex has been a thing more or less since the game dropped
― thrusted pelvis-first back (ulysses), Wednesday, 17 August 2016 02:36 (seven years ago) link
!!? Every second animal I see is an insanely goofy dude hopping on 2 legs awkwardly, or spindling along on 5 crab claws... there was one large, lumpy tiger sized mammalian thing that was FLYING AROUND WITH TINY WINGS.
Oh and the thing that was basically a mushroom, but alive, and bouncing around.
― Stoop Crone (Trayce), Wednesday, 17 August 2016 03:33 (seven years ago) link
Its very Spore-esque, basically.
I wish they had more actual cities with advanced lifeforms in them but I suspect thats beyond the ability of the engine, at least right now.
― Stoop Crone (Trayce), Wednesday, 17 August 2016 03:34 (seven years ago) link
ugh this sounds so bad
― Mordy, Wednesday, 17 August 2016 03:36 (seven years ago) link
It really isnt. I could play this for days.
― Stoop Crone (Trayce), Wednesday, 17 August 2016 03:38 (seven years ago) link
I haven't seen anything that goofy but it's certainly possible within the engine!!? Every second animal I see is an insanely goofy dude hopping on 2 legs awkwardly, or spindling along on 5 crab claws... there was one large, lumpy tiger sized mammalian thing that was FLYING AROUND WITH TINY WINGS.Oh and the thing that was basically a mushroom, but alive, and bouncing around.
Really! I've seen some hopping Shmoo looking blobs and large cats with cow heads and mushrooms on their backs, but nothing as oddly put together as the swagasaurus thing.
― EZ Snappin, Wednesday, 17 August 2016 15:30 (seven years ago) link
i found a planet absolutely covered in these sac venoms, work 25k each... you shoot one and the sentinels get pissed but there are SO MANY of them i just find a trading post, shoot the 30 closest to the trading post, hope the sentinels don't kill me (they never do), enter the trading post, sell em all for for three quarters of a million... repeat. i say "repeat" but i have only done this 4 times so far because 3 million is plenty of money for me now. i got a cool new yellow spaceship!!!
― a simba man (Will M.), Wednesday, 17 August 2016 15:37 (seven years ago) link
i also repurposed an old joke twitter i made and abandoned after a day to be my PS4 twitter so i can post 100000 screenshots of no mans sky to myself and use them as phone backgrounds etc i am a nerd
― a simba man (Will M.), Wednesday, 17 August 2016 17:45 (seven years ago) link
after a frustrating start, i am having a great ol' time now
i started off on a toxic planet (maybe everyone does?) and thought i was trapped in a tutorial-like crater for about 20 minutes until realizing i could jetpack my way out of there.
― I look forward to hearing from you shortly, (Karl Malone), Wednesday, 17 August 2016 21:39 (seven years ago) link
wish i would have read this earlier on: http://www.gamesradar.com/12-hidden-mechanics-no-mans-sky-never-tells-you-about/
― I look forward to hearing from you shortly, (Karl Malone), Wednesday, 17 August 2016 21:43 (seven years ago) link
i didn't find a toxic planet until like my 20th planet! (and the 21st is radioactive, which i didn't even know there was)
are there diff kinds of toxic planets? mine was "alkaline rain," and neon green
― a simba man (Will M.), Wednesday, 17 August 2016 22:08 (seven years ago) link
Toxic planets have different descriptors (acidic dust, alkaline rain etc.), but it irrelevant to gameplay: the same suit modules work for all toxic planets, much as they do for radioactive planets, hot planets, and cold planets). The main effective difference is in intensity, with some being mild, and others more extreme. I've refueled when the only zinc bearing planet in the system was pummeled with constant radioactive windstorms.
― no ends, only meanness (Sanpaku), Wednesday, 17 August 2016 22:17 (seven years ago) link
every time i almost bite on this i remember i never play subnautica
― le Histoire du Edgy Miley (difficult listening hour), Wednesday, 17 August 2016 23:10 (seven years ago) link
When you're on a mega-cold planet and your exosuit's temp protection starts to fail, the edges of the FOV frost up with ice, which I liked the detail of.
I've seen extreme cold (with the waters warmer than the air!), extreme heat - both worsened by incoming storms that force you into caves or buildings to shelter from (the storm warnings reminded me of MGS Phantom Pain). I was dumped on a planet so toxic to begin with, buried in a massive crater with no flora/minerals, that I had to delete my save cos I kept dying every 5 mins.
― Stoop Crone (Trayce), Wednesday, 17 August 2016 23:45 (seven years ago) link