No Man's Sky

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Tbf that's probably what would happen in real life too

haha

"Stop researching my life" (Ste), Monday, 15 August 2016 19:12 (seven years ago) link

COME BACK ZIIIIIINC

Stoop Crone (Trayce), Monday, 15 August 2016 23:56 (seven years ago) link

https://pbs.twimg.com/media/BmigUSDIcAATsFT.jpg:large

Stoop Crone (Trayce), Monday, 15 August 2016 23:56 (seven years ago) link

I feel I'm going to have many, many 80 and 90% completions in my quest to become a NMS naturalist.

schadenfreude overdose (Sanpaku), Tuesday, 16 August 2016 08:45 (seven years ago) link

Bit the bullet and bought this against my better judgement. Surprised that reviews don't mention how cheap this game feels. It's all very early 90's. Also is there a way to orient yourself in underground caverns? Spent an hour last night trying to find my way out.

licorice oratorio (baaderonixx), Tuesday, 16 August 2016 13:30 (seven years ago) link

Multi-tool grenades are quite effective for digging out of cave labyrinths. Use the scanner to locate where surface resources come closest to the cave system, and dig towards them.

NMS is certainly not for everyone. If you could spend hours looking at the artwork of 70s/80s sci-fi paperbacks, its for you.

schadenfreude overdose (Sanpaku), Tuesday, 16 August 2016 13:50 (seven years ago) link

Graphics dont seem cheap to me? Theyre quite painterly, but it seems purposeful.

I feel like current AAA gaming has spoiled people.

Stoop Crone (Trayce), Tuesday, 16 August 2016 23:08 (seven years ago) link

I like this "review" of the game and agree 100%. I've been enjoying this more than any other game in a long, long time.

http://dubiousquality.blogspot.com/2016/08/no-mans-sky.html

EZ Snappin, Tuesday, 16 August 2016 23:22 (seven years ago) link

I'm coming around, I want this now.

PC users, are there still issues with this game ?

"Stop researching my life" (Ste), Wednesday, 17 August 2016 00:23 (seven years ago) link

https://m.reddit.com/r/NoMansSkyTheGame/comments/4y046e/wheres_the_nms_we_were_sold_on_heres_a_big_list/

list of features suggested by devs now found to be absent in the final cut

geometry-stabilized craft (art), Wednesday, 17 August 2016 00:34 (seven years ago) link

https://twitter.com/Britbongreturns/status/765190830894317568

mh, Wednesday, 17 August 2016 00:36 (seven years ago) link

omg

Mordy, Wednesday, 17 August 2016 00:48 (seven years ago) link

That's hilarious. Is it real?

calstars, Wednesday, 17 August 2016 00:55 (seven years ago) link

I haven't seen anything that goofy but it's certainly possible within the engine

EZ Snappin, Wednesday, 17 August 2016 02:07 (seven years ago) link

swagasaurus rex has been a thing more or less since the game dropped

thrusted pelvis-first back (ulysses), Wednesday, 17 August 2016 02:36 (seven years ago) link

I haven't seen anything that goofy but it's certainly possible within the engine

!!? Every second animal I see is an insanely goofy dude hopping on 2 legs awkwardly, or spindling along on 5 crab claws... there was one large, lumpy tiger sized mammalian thing that was FLYING AROUND WITH TINY WINGS.

Oh and the thing that was basically a mushroom, but alive, and bouncing around.

Stoop Crone (Trayce), Wednesday, 17 August 2016 03:33 (seven years ago) link

Its very Spore-esque, basically.

I wish they had more actual cities with advanced lifeforms in them but I suspect thats beyond the ability of the engine, at least right now.

Stoop Crone (Trayce), Wednesday, 17 August 2016 03:34 (seven years ago) link

ugh this sounds so bad

Mordy, Wednesday, 17 August 2016 03:36 (seven years ago) link

It really isnt. I could play this for days.

Stoop Crone (Trayce), Wednesday, 17 August 2016 03:38 (seven years ago) link

I haven't seen anything that goofy but it's certainly possible within the engine

!!? Every second animal I see is an insanely goofy dude hopping on 2 legs awkwardly, or spindling along on 5 crab claws... there was one large, lumpy tiger sized mammalian thing that was FLYING AROUND WITH TINY WINGS.

Oh and the thing that was basically a mushroom, but alive, and bouncing around.

Really! I've seen some hopping Shmoo looking blobs and large cats with cow heads and mushrooms on their backs, but nothing as oddly put together as the swagasaurus thing.

EZ Snappin, Wednesday, 17 August 2016 15:30 (seven years ago) link

i found a planet absolutely covered in these sac venoms, work 25k each... you shoot one and the sentinels get pissed but there are SO MANY of them i just find a trading post, shoot the 30 closest to the trading post, hope the sentinels don't kill me (they never do), enter the trading post, sell em all for for three quarters of a million... repeat. i say "repeat" but i have only done this 4 times so far because 3 million is plenty of money for me now. i got a cool new yellow spaceship!!!

a simba man (Will M.), Wednesday, 17 August 2016 15:37 (seven years ago) link

i also repurposed an old joke twitter i made and abandoned after a day to be my PS4 twitter so i can post 100000 screenshots of no mans sky to myself and use them as phone backgrounds etc i am a nerd

a simba man (Will M.), Wednesday, 17 August 2016 17:45 (seven years ago) link

after a frustrating start, i am having a great ol' time now

i started off on a toxic planet (maybe everyone does?) and thought i was trapped in a tutorial-like crater for about 20 minutes until realizing i could jetpack my way out of there.

I look forward to hearing from you shortly, (Karl Malone), Wednesday, 17 August 2016 21:39 (seven years ago) link

wish i would have read this earlier on: http://www.gamesradar.com/12-hidden-mechanics-no-mans-sky-never-tells-you-about/

I look forward to hearing from you shortly, (Karl Malone), Wednesday, 17 August 2016 21:43 (seven years ago) link

i didn't find a toxic planet until like my 20th planet! (and the 21st is radioactive, which i didn't even know there was)

are there diff kinds of toxic planets? mine was "alkaline rain," and neon green

a simba man (Will M.), Wednesday, 17 August 2016 22:08 (seven years ago) link

Toxic planets have different descriptors (acidic dust, alkaline rain etc.), but it irrelevant to gameplay: the same suit modules work for all toxic planets, much as they do for radioactive planets, hot planets, and cold planets). The main effective difference is in intensity, with some being mild, and others more extreme. I've refueled when the only zinc bearing planet in the system was pummeled with constant radioactive windstorms.

no ends, only meanness (Sanpaku), Wednesday, 17 August 2016 22:17 (seven years ago) link

every time i almost bite on this i remember i never play subnautica

le Histoire du Edgy Miley (difficult listening hour), Wednesday, 17 August 2016 23:10 (seven years ago) link

When you're on a mega-cold planet and your exosuit's temp protection starts to fail, the edges of the FOV frost up with ice, which I liked the detail of.

I've seen extreme cold (with the waters warmer than the air!), extreme heat - both worsened by incoming storms that force you into caves or buildings to shelter from (the storm warnings reminded me of MGS Phantom Pain). I was dumped on a planet so toxic to begin with, buried in a massive crater with no flora/minerals, that I had to delete my save cos I kept dying every 5 mins.

Stoop Crone (Trayce), Wednesday, 17 August 2016 23:45 (seven years ago) link

What's going to be the acronym for these games? Massive Procedurally Generated Universe (MPGU)? I hope the lesson is more and better of these things. I think a Terraria / Crashlands with almost-fully procedural flora and fauna would be worth my premium dollars. No idea how the pet / familiar / summoning system works with generated lifeforms works, but I want to see it!

El Tomboto, Thursday, 18 August 2016 01:03 (seven years ago) link

fake animal diddler simulator

mh, Thursday, 18 August 2016 01:06 (seven years ago) link

that is to say that they are fads

mh, Thursday, 18 August 2016 01:06 (seven years ago) link

https://i.imgur.com/xeKHfZv.gif

jamiesummerz, Thursday, 18 August 2016 11:02 (seven years ago) link

HA

"Stop researching my life" (Ste), Thursday, 18 August 2016 11:43 (seven years ago) link

patch 1.04 out today. no patch notes, yet.

I look forward to hearing from you shortly, (Karl Malone), Thursday, 18 August 2016 16:03 (seven years ago) link

supposedly has a lot of fixes and some optimizations for pc version. my new rig is still on the way but i might give it another try with my current one now.

ciderpress, Thursday, 18 August 2016 17:03 (seven years ago) link

Suspect 1.04 is mostly a release of the experimental branch beta. It didn't resolve an issue where everything slowed to a crawl when I was aboard my ship and not looking at the star map.

no ends, only meanness (Sanpaku), Thursday, 18 August 2016 21:26 (seven years ago) link

My ticketed issue isn't all the time, btw, just occasionally after an hour of play.

no ends, only meanness (Sanpaku), Thursday, 18 August 2016 21:29 (seven years ago) link

Is it possible to play with your own blank universe? I know that in theory it's enormous, but by the time I get around to playing it everything will be called 'cuck' or 'fag', which I'm not interested in.

two crickets sassing each other (dowd), Thursday, 18 August 2016 21:35 (seven years ago) link

I've visited 80 systems, and still haven't seen anything discovered by another player.

2^64 (the number of systems in the game) is a big number. If 100,000 players (launch night levels) renamed the planets of a system once every 10 minutes (about as fast as possible), it would take 3.5 billion years to name them all.

In fact, because its unlikely anyone else will visit systems I've been to, at least until I get much closer to the center, I find it pointless to give anything a name, except as notes to myself.

Lastly, there's an overzealous profanity filter. I've had Latin taxonomic designations rejected. Cuck and fag are right out.

no ends, only meanness (Sanpaku), Thursday, 18 August 2016 21:54 (seven years ago) link

Excellent, thanks.

two crickets sassing each other (dowd), Thursday, 18 August 2016 22:02 (seven years ago) link

i think to call a particular jerky animal "big jerk" and it filtered me. actually, i can't remember if it was jerk now... it may have been "stupid." whatever it was, it was overzealous.

a simba man (Will M.), Thursday, 18 August 2016 22:08 (seven years ago) link

We've seen I think.. one renamed planet? Maybe 2. In my bfs game anyway. I havent, yet.

Stoop Crone (Trayce), Thursday, 18 August 2016 23:17 (seven years ago) link

I came across my first galaxy with planets someone else found. Unlike me, he didn't name them anything stupid. He didn't change the names at all.

EZ Snappin, Thursday, 18 August 2016 23:23 (seven years ago) link

There are factors that draw player paths together. Maybe 1/500 systems hosts an Atlas interface, and players in their neighborhood can follow these breadcrumb trails. And the galaxy map has huge voids over 200 LY across. If travelling to the center, trying to maximize jumps (within one's warp drive capacity), players would tend to land on a subset of systems that are just before these voids. Sometimes there's a single star in the midst of these voids, which is an obvious stepping stone. That's where I intend to do my territorial marking, once I get within 20,000 LY of the center (and yes, I know but won't spoil what will happen at journey's end).

no ends, only meanness (Sanpaku), Thursday, 18 August 2016 23:36 (seven years ago) link

he didn't name them anything stupid. He didn't change the names at all.

the stupidest naming is no naming!

El Tomboto, Thursday, 18 August 2016 23:53 (seven years ago) link

i am still addicted but can't stop thinking about certain seemingly easy things they could fix that would make it less annoying in some places (e.g., allow an option to not hold the button every time you want to select something, or adding a Look Behind you button to your spacecraft view)

one big, complicated thing that would make the game not just easier to use but better and more interesting in the longterm - multiplayer of any sort. fuck, even just being able to compare how high my missions/stats are compared to others would be cool.

I look forward to hearing from you shortly, (Karl Malone), Friday, 19 August 2016 04:15 (seven years ago) link

since i'm in whine mode

i understand not having the resources to build different space station layouts. but if you're only going to have one, it should be easy to use. why do the trade terminal and alien have to be SO far away from the landing site? how annoying is it to have to run 15 seconds to the most useful part of the station every time you visit, rather than a couple seconds away?

I look forward to hearing from you shortly, (Karl Malone), Friday, 19 August 2016 04:21 (seven years ago) link

i understand not having the resources to build different space station layouts.

the developer of the game, i mean

btw how cool would it be if you could actually BUILD things on planets

I look forward to hearing from you shortly, (Karl Malone), Friday, 19 August 2016 04:24 (seven years ago) link

i kind of feel like someone just invented the car and then all they thought to do with it was use it to transport horseshoes

I look forward to hearing from you shortly, (Karl Malone), Friday, 19 August 2016 04:24 (seven years ago) link

how did this game end up getting SO MUCH hype? when did it make that shift from ambitious chill indie game to Very Important AAA Game That Will Make The Masses Feel Like This Whole Hobby Is Still Worth Something

qualx, Friday, 19 August 2016 04:51 (seven years ago) link


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