No Man's Sky

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Ive found its easier to just run away from their scanning than bother to engage.

Stoop Crone (Trayce), Monday, 22 August 2016 03:16 (seven years ago) link

Only problem with running away is at some levels of sentinel aggression they'll call in support. In most cases, if you down the one scanning you and the one it calls quickly, that's all you'll have to deal with. It depends if you need the titanium for shielding, and I've been trying to get the extreme planet achievements.

I tried running into a shallow cave to avoid the trio (dog-sentinel + 2 flyers) that usually show up when you do environmental poaching of gravitino balls, vortex cubes, sac venoms, and albumen pearls, only to have them escalate to 5 star wanted with walkers, etc. The trick is to kill the dog (which poses the greatest threat) and one of the flyers, and grab more loot while tanking the last flyer, as additional sentinels won't be called for poaching if you already have a wanted level.

Aside: its probably not worth using black hole shortcuts offered by Nada if you have the Theta warp reactor. Even if it damages ship modules at random, I've now wasted hours repairing the Theta reactor damaged twice in consecutive black hole wormholes. And the repairs always require 500 emeril, 500 gold, 400 plutonium, 200 chrysonite, 200 heridium, 200 carbon, and 80 zinc, which can almost never be found on one planet.

no ends, only meanness (Sanpaku), Monday, 22 August 2016 06:35 (seven years ago) link

so should i do the atlas path first? is that the best way to go about things?

ciderpress, Monday, 22 August 2016 12:12 (seven years ago) link

You can always pick it up later at space anomalies.

I'd wait until you have the sigma and tau warp reactor upgrades, which will allow you to zip from Atlas interface to Atlas interface without pit stops. The major advantage of doing the Atlas path at one time is that its narrative includes accumulating 10 Atlas stones, and inventory slots are scarce.

Shinzō Abe as Super Mario (Sanpaku), Monday, 22 August 2016 21:12 (seven years ago) link

i found a crashed ship with only 14 slots but a (damaged) sigma warp drive in my 5th system so i'm trying to rehabilitate that now - is this earlier than i'm 'supposed' to get the sigma drive, or is that how you're supposed to get one?

ciderpress, Tuesday, 23 August 2016 02:34 (seven years ago) link

AFAIK, you can get any blueprint at any time, without respect to current ship slots or progress in Atlas/Center paths.

As you may know, some things are scripted, like the order in which words are learned from knowledge stones. I believe the some blueprints are scripted similarly. The trick to getting these more "scripted" upgrades is to talk to onplanet NPCs, the ones you'll find at operations centers etc, most easily found via broadcast beacons (the tall antennas). By my 10th alien encounter I had the sigma warp upgrade, by my 20th the tau upgrade. The theta upgrade evaded me for a while until I encountered a Vy'keen smuggler around my 60th encounter.

I haven't bothered with wrecked ships, but because the number of slots in a wreck has roughly a 50/50 chance of having more slots than your current ship, some players have worked up from the entry ship to 40+ slot ships (which would normally cost ~30 million units) purely by farming wrecks.

Shinzō Abe as Super Mario (Sanpaku), Tuesday, 23 August 2016 03:52 (seven years ago) link

Yep thats what we're doing. Its too pricey to do otherwise.

Stoop Crone (Trayce), Tuesday, 23 August 2016 04:28 (seven years ago) link

Haven't felt motivated to boot this up for a while now, so last night I admitted to myself that I was pretty much done with it, and read some spoilers for the different endings. Let's just say they completely validated my decision to put it down after 15 hours instead of sinking 100 hours into it.

JimD, Tuesday, 23 August 2016 08:32 (seven years ago) link

PC players annoyed with flight restrictions may want to try the Lowflight Mod by Hytek.

Shinzō Abe as Super Mario (Sanpaku), Tuesday, 23 August 2016 15:07 (seven years ago) link

i abandoned the quest for the center as well. i don't know the ending, i just know that every reference i've seen to it has been of extreme disappointment and sometimes anger

I look forward to hearing from you shortly, (Karl Malone), Tuesday, 23 August 2016 15:31 (seven years ago) link

yeah i haven't spoiled myself yet, i just assume it's something like it makes you start over if you want to keep playing afterwards (might not be this at all, but i don't see what else would provoke such strong negative reaction)

ciderpress, Tuesday, 23 August 2016 16:17 (seven years ago) link

my guess is that at the end the atlas god says something very atlas-y about being one with the universe and knowledge, and then you get access to new resource that lets you craft other resources at a 20% discount

I look forward to hearing from you shortly, (Karl Malone), Tuesday, 23 August 2016 16:22 (seven years ago) link

have you folks been renaming all your systems/planets? i've just been uploading them with the default gibberish names as i figure until i get further inward no one's likely to ever encounter them anyways

ciderpress, Tuesday, 23 August 2016 16:58 (seven years ago) link

i name my systems, planets, and fauna (sorry flora). but since abandoning the quest for the center, i've been spending a lot more time on each planet (and enjoying the game much more that way), trying to track down each species, so it's a lot more fun to be on a planet with customized names for everything.

I look forward to hearing from you shortly, (Karl Malone), Tuesday, 23 August 2016 17:01 (seven years ago) link

for me, naming things is fun if the intended audience is yourself rather than an imagined stranger that might encounter it

I look forward to hearing from you shortly, (Karl Malone), Tuesday, 23 August 2016 17:02 (seven years ago) link

btw i got my new pc yesterday and this game is really pretty in full HD with proper antialiasing/texture filtering

i think my biggest complaint with the game so far is that i wish the draw distance was about twice as long while surface flying, the pop-in distance for certain things is so short

ciderpress, Tuesday, 23 August 2016 18:09 (seven years ago) link

this acid trip of a planet is my favorite one i've found so far: http://imgur.com/a/YYR8t

picture doesn't really do justice to just how many colors of grass there was

ciderpress, Tuesday, 23 August 2016 23:03 (seven years ago) link

I've been to quite a few planets that reminded me of false color infrared photography.

Shinzō Abe as Super Mario (Sanpaku), Tuesday, 23 August 2016 23:13 (seven years ago) link

Rather childishly decided to try pushing the profanity filter last night.

Planet Phucdat didnt pass muster. But planet Phuqdat did...

Stoop Crone (Trayce), Tuesday, 23 August 2016 23:16 (seven years ago) link

it would be cool if they let you change your view while flying your starship, so you could look at this ship you're supposed to care about

I look forward to hearing from you shortly, (Karl Malone), Wednesday, 24 August 2016 02:11 (seven years ago) link

Ha yeah I was wondering aloud the other day if the thrusters on some ships change position (when landing and etc) then realised i had no way of knowing :(

Also how come you never see anyone getting out of their ship at the ports?

Stoop Crone (Trayce), Wednesday, 24 August 2016 03:18 (seven years ago) link

because the entire universe, all 18 quintillion planets, every single one of them, is full of lonely aliens who do nothing but sit at a desk every day, by themselves, looking at their ipads.

I look forward to hearing from you shortly, (Karl Malone), Wednesday, 24 August 2016 03:25 (seven years ago) link

on the plus side i just realized that these aliens can be spun around using the right joystick as you talk to them. now there are quintillions of spinning aliens, at least in my universe

I look forward to hearing from you shortly, (Karl Malone), Wednesday, 24 August 2016 03:26 (seven years ago) link

hahaha

Stoop Crone (Trayce), Wednesday, 24 August 2016 04:45 (seven years ago) link

because the entire universe, all 18 quintillion planets, every single one of them, is full of lonely aliens who do nothing but sit at a desk every day, by themselves, looking at their ipads.

wow a bleak fortelling image of or future irl?

"Stop researching my life" (Ste), Wednesday, 24 August 2016 07:52 (seven years ago) link

our

"Stop researching my life" (Ste), Wednesday, 24 August 2016 07:53 (seven years ago) link

No, we got it.

Andrew Farrell, Wednesday, 24 August 2016 07:56 (seven years ago) link

ok

"Stop researching my life" (Ste), Wednesday, 24 August 2016 08:56 (seven years ago) link

Sounds like working in an office.

and all the politicians making crazy sounds (snoball), Wednesday, 24 August 2016 17:30 (seven years ago) link

Gamer people are really angry at this game still huh

ciderpress, Wednesday, 24 August 2016 18:13 (seven years ago) link

they are so angry!

honestly this game (and most games) would be improved 1000% by the addition of a no-resources, no-crafting, no-sentinel chill mode

adam, Wednesday, 24 August 2016 18:16 (seven years ago) link

xp until the next over-hyped title launches without a ton of promised content ppl are going to continue to gripe over this. i'll admit to being a little upset with myself for falling for a pre-order again as i still think this game isn't worth full price in its current form, but i'm not losing sleep over it

geometry-stabilized craft (art), Wednesday, 24 August 2016 18:20 (seven years ago) link

a no-resources, no-crafting, no-sentinel chill mode

Sorta already available to the PC master race:

Make upgrades and fueling completely free
No random sentinels on planets (won't remove scripted sentinels, like the ones that spawn when you grab gravitino balls, etc.)

Shinzō Abe as Super Mario (Sanpaku), Friday, 26 August 2016 06:56 (seven years ago) link

someone made a "bigthings" mod that scales up and multiplies trees and other fauna and things so that you get areas that feel like actual forests. there's some issues with clipping and performance as you'd expect but it looks pretty nice in screenshots

http://i.imgur.com/zmIdNal.jpg
http://i.imgur.com/KXTVuQy.jpg
http://i.imgur.com/cFGPTzY.png

ciderpress, Friday, 26 August 2016 16:59 (seven years ago) link

Really shouldn't have needed a mod to do that.

JimD, Friday, 26 August 2016 17:19 (seven years ago) link

Its so easy to implement that I expect Hello Games to take a look at it and add more plant size variation in a future update.

NNS needs 100 m redwoods.

And whales, too, if you have time.

Shinzō Abe as Super Mario (Sanpaku), Friday, 26 August 2016 21:09 (seven years ago) link

http://www.geek.com/games/no-mans-sky-wipes-your-discoveries-after-two-weeks-1668222/

i can see how this could be a practical necessity from a data management perspective but still

geometry-stabilized craft (art), Saturday, 27 August 2016 00:20 (seven years ago) link

planet and star system names remained intact, but wtf, that's so dumb. i'm no pro but it doesn't seem like it would take up that much storage, esp. since i'd guess the majority of players are naming a bunch of custom flora/fauna?

I look forward to hearing from you shortly, (Karl Malone), Saturday, 27 August 2016 00:26 (seven years ago) link

i mean, the game/servers already know your saved game, planets you've visited, your ship, exosuit, multi-tool configuration, the distance you've traveled, the # of aliens you've visited, the words you know, etc etc etc etc. it can't also store a text table that lists the different animals that you named?

I look forward to hearing from you shortly, (Karl Malone), Saturday, 27 August 2016 00:28 (seven years ago) link

yeah im just speculating honestly, this seems too dumb of a thing to have been done for anything but practical reasons

geometry-stabilized craft (art), Saturday, 27 August 2016 00:36 (seven years ago) link

esp. since i'd guess the majority of players are naming a bunch of custom flora/fauna?

oops, that should be are NOT, obviously

I look forward to hearing from you shortly, (Karl Malone), Saturday, 27 August 2016 00:38 (seven years ago) link

IIRC from an old data structures class, one could do a quick access indexed list of strings for about two 64 bit/8 byte addresses per entry. Any unicode character is two bytes.

20,000 players, playing 24/7, and naming something new with a 20 character name every 10 minutes would generate 6.7 Mb/hr, 161 Mb/d, 1.05 Gb/wk, 384 Gb/yr.

I can buy a 2 TB drive for under $100.

It's probably a bit more space given it records discovery date, and probably some flags, but I feel someone at Hello wasn't thinking this through.

The Portable (Sanpaku), Saturday, 27 August 2016 00:42 (seven years ago) link

it's probably more about the bandwidth/server strain i'm guessing

Nhex, Saturday, 27 August 2016 00:55 (seven years ago) link

lol the update on that story is that it was a server issue and all of their discoveries are still there

a simba man (Will M.), Sunday, 28 August 2016 18:01 (seven years ago) link

"Update: this story is 100% wrong. anywho, here's the original story!"

a simba man (Will M.), Sunday, 28 August 2016 18:01 (seven years ago) link

steam offering refunds regarldess of playtime, amazon offering refunds on physical copies, psn also has a route for refunds:
https://www.reddit.com/r/NoMansSkyTheGame/comments/4zuydl/psa_steam_is_offering_no_mans_sky_refunds/

geometry-stabilized craft (art), Sunday, 28 August 2016 18:09 (seven years ago) link

Latest patch seems to have added some neat things. We had butterflies in one planet!

Stoop Crone (Trayce), Monday, 29 August 2016 00:29 (seven years ago) link

so i'm getting the sense that i should just wait about 6mos for this to ripen or

jason waterfalls (gbx), Monday, 29 August 2016 00:44 (seven years ago) link

NMS's always going to be an example of ambient gaming, that quite unfortunately and inappropriately was marketed as a multiplayer universe simulator by Sony. Don't expect a chill Elite Dangerous. Expect a borderless and beautiful walking simulator.

The Portable (Sanpaku), Monday, 29 August 2016 01:19 (seven years ago) link


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