Civilization VI

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Well I didn't make it up

http://www.polygon.com/2016/10/23/13372408/civilization-6-pro-gaming-esports-team-liquid

El Tomboto, Tuesday, 25 October 2016 04:21 (eight years ago) link

oh don't misunderstand - i think competitive civ 6 is a fantastic idea. just had no idea it existed (and acc to that link apparently this will be the first tournament so kinda it doesn't yet)

Mordy, Tuesday, 25 October 2016 04:25 (eight years ago) link

GUYS GUYS IT'S TIME

Mordy, Tuesday, 25 October 2016 19:02 (eight years ago) link

https://m.popkey.co/0c01b3/dZwYR.gif

Mordy, Tuesday, 25 October 2016 19:03 (eight years ago) link

link?

F♯ A♯ (∞), Tuesday, 25 October 2016 19:04 (eight years ago) link

steam

Mordy, Tuesday, 25 October 2016 19:04 (eight years ago) link

https://www.aspyr.com/games/sid-meier-s-civilization-vi

Mordy, Tuesday, 25 October 2016 19:04 (eight years ago) link

shweet

should just leave work and play this all day

thanks man

F♯ A♯ (∞), Tuesday, 25 October 2016 19:08 (eight years ago) link

dang, looks like it requires capitan or sierra.

it's for the best, i probably should not be allowed to play a new Civ until i get a job.

I look forward to hearing from you shortly, (Karl Malone), Tuesday, 25 October 2016 20:54 (eight years ago) link

this is the only game i have been fantasizing about playing

F♯ A♯ (∞), Tuesday, 25 October 2016 21:25 (eight years ago) link

I can't even get into this until my move is done... And then...

Elvis Telecom, Tuesday, 25 October 2016 23:58 (eight years ago) link

The districts and housing mechanics take some getting used to.

There's an amusing variety of quote sources, as there always is, from Heinlein to NdG-T to Mark Twain to....uh...Scott Adams.

(rocketcat) 🚀🐱 👑🐟 (kingfish), Wednesday, 26 October 2016 02:19 (eight years ago) link

So should I continue to get used to the general concepts of this game via Civ V for a while before i get this? I'm stillgetting my head round it all.

First game ever and with not long to go (I'm up to 194something) I am in second place, trying to get a cultural victory. No idea what I'm doing.

Stoop Crone (Trayce), Wednesday, 26 October 2016 06:00 (eight years ago) link

I just hope they've solved the endgame slowness on large maps.

Kiarostami bag (milo z), Wednesday, 26 October 2016 06:29 (eight years ago) link

spotted courtney cox being quoted too. finished my first game, sumerians on mars in 1993. looked like I was going to win a science victory from about 1750, although there was a fun moment of panic when I realised that the Japanese focus on religion (which I’d ignored) might pay off and I had to use all my units to surround the last Hindu city I had to block their apostles (during a war as well) and rush a holy site so I could spam enough apostles to counter them. Going to try a religion game next.

AI turns are a lot faster if you turn on quick movement and combat. it’s quicker than V, but it still gets slower as the game goes on. I would probably dive into VI rather than practice on V. although it is a bit more complicated there are quite a lot of things that function differently so you’d have to unlearn a lot of habits

ogmor, Wednesday, 26 October 2016 09:10 (eight years ago) link

bought it and downloaded it

have yet to play it

hoping for a quick session tonight!

F♯ A♯ (∞), Wednesday, 26 October 2016 17:49 (eight years ago) link

fuckin lorne michaels is the quote when you discover the wheel

carthago delenda est (mayor jingleberries), Thursday, 27 October 2016 00:22 (eight years ago) link

xxxp: if you like the idea of civ but are into space and scifi, try out galactic civilizations (II or III). i played II for a bit and it was entertaining. smaller compared to civ, though... civ's learning curve isn't as steep as, say, europa universalis

For a more refined take on gal civ, try Stellaris, which is Paradox Games's (Europa Universalis, Crusader Kings) entry into the space 4x genre. It borrows many ideas from Gal Civ, which in turn borrowed them from MOO, but presents them in a real-time with pause format. The third update which dramatically improved combat came out this week, and if anything like past Paradox games, they're continue supporting and fleshing out the game for years til the game is radically remade.

publicity hungry, opportunistic, disgruntled former employee (Sanpaku), Thursday, 27 October 2016 08:45 (eight years ago) link

played my first civ6 game last night. trajan, small map, quick speed, prince level

thoughts:

*graphics/illustrations are not too cartoony, so i could get used to them

*using a macbook pro 2015. graphics were set to high, but didn't like the excessive fan spinning/noise, so i turned the graphics to low. graphics didn't suffer much, fan was slightly less quieter but not by much

*kind of easy to win a war. mvemba was settling near to me, then i blocked him from expanding by settling right next to him. could already tell this dude wanted to destroy me so i focused on army/war traits (civics, units, etc). even after killing about 10 of his units, i couldn't figure out how to offer him a deal, til he finally did. it was a sweet deal too

*victoria loves me. sending envoys left, right and centre to la venta (city state), not sure what this does yet

*founded a religion -- pretty neat because you can make your own or choose a preexisting one. was gonna go with catholicism as i'm rome, and do the whole holy war/jesuit thing but decided on a more practical approach and chose buddhism. you can modify what your religion does and how you benefit from it, which is pretty cool

*i'm in either second or third place depending on the type of victory. not sure which way to go as i'm figuring everything out for now, but i might beef up my army and take over mvemba's cities

*districts are neat, helping with amenities

*overall i seem to be cruising at a fun pace in prince level. not too exciting/hard, but not too dull/easy

*i have the opportunity to increase my culture, which i will probably end up doing. i have so much gold, but that's just my style (i tend to sometimes focus too much on gold), but i'll need it as i grow my army. might go for a world dom victory, but want to see how it goes after i take over mvemba's cities, as he is currently winning culturally

anyway, cool first game

for newcomers/beginners, i would definitely jump right in to civ6 because there is a bit of a learning curve

some things are the same, like my cheap archers do well to destroy early horseback units. and spearmen are better at fighting chariots

but generally, it is different enough that you'll want to start learning the new civ6 system instead of picking up previous ones (unless you don't want to transfer over to civ6)

F♯ A♯ (∞), Thursday, 27 October 2016 17:21 (eight years ago) link

prince is v easy. clobbered rome + paris last night bc they both kept picking wars w/ me (that they couldn't win). they begged every turn for a peace deal for all their assets but i was rolling (had knights, crossbowmen + samurais and their legacy armies still had flingers or whatever the early archers are called) so i rejected the deals and now have conquered my entire continent. they have apparently gotten rid of the "too many cities" negatives which is good bc there's nothing i like more than having a thousand cities all over the place. also essential for grabbing needed resources. only competition is saladin has the second biggest religion (buddhism vs. my native judaism) and he keeps trying to missionary spam my cities - luckily my acolytes can pretty easily destroy them. thinking after this game i'll probably move up to a higher difficulty level bc i was barely paying attention and certainly not employing any micro strategies and i'm dominating.

Mordy, Thursday, 27 October 2016 17:45 (eight years ago) link

ya getting that feeling too

i kinda rushed through it and i'm only on turn 100 or something

F♯ A♯ (∞), Thursday, 27 October 2016 17:47 (eight years ago) link

I'm amazed people are able to play "quick" installments of this game!

Mad Piratical (The Cursed Return of the Dastardly Thermo Thinwall), Thursday, 27 October 2016 18:07 (eight years ago) link

o i'm not done with it

quick games usually take me about 20-24 hours i believe

F♯ A♯ (∞), Thursday, 27 October 2016 18:12 (eight years ago) link

they have done away with expansion penalties? as frustrating as those have been to play with they have seemed essential after spamming cities being way op in early civ versions

Roberto Spiralli, Thursday, 27 October 2016 19:09 (eight years ago) link

it seems like it?

Mordy, Thursday, 27 October 2016 19:10 (eight years ago) link

the cost of districts, science and culture all scale I think. the diplomacy seems like the clunkiest area so far but the underlying mechanics behind it are more interesting/sophisticated

ogmor, Thursday, 27 October 2016 22:34 (eight years ago) link

Come on, dammit, where's that patch

(rocketcat) 🚀🐱 👑🐟 (kingfish), Saturday, 5 November 2016 03:09 (eight years ago) link

yeah -- u have any specific complaints?

ein Sexmonster (Jimmy The Mod Awaits The Return Of His Beloved), Saturday, 5 November 2016 16:33 (eight years ago) link

Balancing and AI bits, mainly. As a game, this far exceeds what vanilla Civ V was right out of the gate.

(rocketcat) 🚀🐱 👑🐟 (kingfish), Sunday, 6 November 2016 06:25 (eight years ago) link

I'm right on the border conditions of Civ VI's hardware requirements. Is Civ VI manageable in some minimal graphics mode?

Elvis Telecom, Sunday, 6 November 2016 10:23 (eight years ago) link

as long as you don't mind missing out on the leader animations I think you'll be fine

I'm not sure what I'd change balance-wise yet. some of the civs seem obviously better/worse but that's always the case. some of the AI diplomacy decisions/warmonger stuff esp with joint wars maybe

ogmor, Sunday, 6 November 2016 12:15 (eight years ago) link

I'm playing on a technically unsupported machine (2012 pre-Retina MBP), but it's been perfectly playable on low settings. Very stable, very little lag.

Millsner, Sunday, 6 November 2016 14:14 (eight years ago) link

i like the idea of scout barbarians alerting camp barbarians to attack but in practice it just becomes busy work. i still think there shd be a late-game version of barbarians where u have to protect them in the way ppl leave the deep amazon tribes alone

ein Sexmonster (Jimmy The Mod Awaits The Return Of His Beloved), Sunday, 6 November 2016 22:39 (eight years ago) link

Love that idea

Allen (etaeoe), Sunday, 6 November 2016 22:44 (eight years ago) link

ya that is a pretty cool idea

and if you kill them you get minus foreign policy points or your relationship with other leaders goes down

anyway, still haven't finished the first game i started

F♯ A♯ (∞), Monday, 7 November 2016 19:58 (eight years ago) link

(only played it the one time sadly)

F♯ A♯ (∞), Monday, 7 November 2016 19:58 (eight years ago) link

Is this a good starting version of Civ for someone who's never played before?

Chuck_Tatum, Tuesday, 15 November 2016 00:11 (eight years ago) link

yeah- it's a really good version and it's not like they're canonical so you don't need to know what happened in the first 5 games. i think most ppl consider IV the gold standard tho by the end of the expansions V was excellent and II and III both probably seem a little outdated but were fantastic in their day. even 1 was a great game.

Mordy, Tuesday, 15 November 2016 00:22 (eight years ago) link

I love this alternate universe where the Civ games are canonical, like Fallout or something

Newbies to the series just go "oh huh chariots, are these any good"

Veterans who remember Civ XX say "OH SHIT THE CHARIOTS ARE BACK IN THIS ONE"

Serious fans jump on the Internet to explain to each other how the chariots mean Gandhi is the Demiurge

El Tomboto, Tuesday, 15 November 2016 04:52 (eight years ago) link

plot of alpha centauri def makes no sense if u don't know what happened in civ

difficult listening hour, Tuesday, 15 November 2016 05:26 (eight years ago) link

https://civilization.com/news/entries/civilization-vi-fall-2016-update-now-live

'bout fuckin' time

Also, found a bug/exploit where I can con any leader into giving me dosh for any resource I offer, even if they initially don't want it.

(rocketcat) 🚀🐱 👑🐟 (kingfish), Friday, 18 November 2016 08:28 (eight years ago) link

Who wants to purchase my 2xCD copy of Civ II off me? still in good condition! i think!

(rocketcat) 🚀🐱 👑🐟 (kingfish), Friday, 18 November 2016 08:28 (eight years ago) link

Added UI to show the next tile a city will grow to.
Reduced the effectiveness of cavalry production policies.
Units may no longer be deleted when they are damaged.
Deleting a unit no longer provides gold.

lots of necessary fixes there, and the AI changes all look sensible

the early game is much tougher in VI but mid-late game seems easier to me

ogmor, Friday, 18 November 2016 09:23 (eight years ago) link

three weeks pass...

wld love to be able to execute foreign spies tbrr

ein Sexmonster (Jimmy The Mod Awaits The Return Of His Beloved), Friday, 9 December 2016 21:39 (seven years ago) link

Check out crusader kings 2

Mordy, Friday, 9 December 2016 22:00 (seven years ago) link

one month passes...

how did this hold up? have ppl been enjoying it?

Roberto Spiralli, Monday, 20 February 2017 12:27 (seven years ago) link

Lifelong Civ fan. I like it and have sunk a few dozen hours into the game, but I still have some mixed feelings about it.

The biggest innovation, unstacked cities, just seems to exacerbate the map congestion issues that came with 5's one-unit-per-tile mechanic. (Did we need even more encouragement to be fussy about city placement?) Splitting tech and culture into separate research trees is neat, though the advances themselves tend to feel a bit bland and inconsequential by mid-game. Late game still a bit of a slog. Overall pace of building and expansion feels a bit too slow. Combat AI is inept.

I'll pick it up again whenever the next big round of DLC hits.

Millsner, Monday, 20 February 2017 14:33 (seven years ago) link

thank you. not quite a ringing endorsement. i am v much on the fence about whether to bother.

Roberto Spiralli, Monday, 20 February 2017 14:56 (seven years ago) link

it's not such a huge leap forward that it seems essential - i'm curious to see what they do in the expansions. i think one problem is that we live in a paradox world now and simplistic 4x's no longer really cut it (especially when it's just another iteration of a series we've played 5 times already). also it feels like they borrowed a lot from eternal legend - but not quite as interesting?

Mordy, Monday, 20 February 2017 15:49 (seven years ago) link

Ah bugger you might be right! I fell into the same trap in V.

Stoop Crone (Trayce), Tuesday, 19 December 2023 01:02 (ten months ago) link

lately for early game defense I’ve been gold purchasing slingers, which frees up production for builders/settlers/holy site if I’m trying to get a religion. esp since killing a barb with a slinger gives you the archery boost, it’s only 60 gold to upgrade to archers, and 3 archers gets you the machinery boost. I also always go for the +5 combat bonus vs barbs card asap

circles, Tuesday, 19 December 2023 07:14 (ten months ago) link

I am interested to see how the climate change stuff works vis a vis coal vs windfarms etc later inthe game.

You get renewable energy via wind and solar power, also you can make a carbon recapture plant (think you need a canal?). There's a diplomacy mission where everyone competes to lower their emissions, you can convert your factories to renewable power during this (but annoyingly not otherwise, suggesting the only reason a civ would do that would be for clout which, gulp, maybe quite realistic?). What really annoys me about the climate change stuff is if it progresses too far before you build coastal defenses against it tiles get flooded and unsuable, so sometimes it'll tell you it'll take 500 turns or something crazy like that to build and basically that means those fields are donzo. Can understand a penalty but think there should at least be an option to abandon the city and bring your populations to other cities.

Daniel_Rf, Tuesday, 19 December 2023 10:53 (ten months ago) link

We did it again. Built up a nice little bit of science in the early game, had the two computer civ’s declare war on me simultaneously, and then my “mate” declared war as well a few turns later. The two computer civ’s did literally nothing besides steal one of my builders and bate my mate into being an absolute jerk. Anyways, ended up pushing him all the way back to his capital and taking it because I knew it was coming by him having units on my borders for like 15 turns straight. My other friend joined in on the war halfway a show of solidarity that declaring war on someone that is already in a defensive war against two civ’s isn’t the nicest thing to do (even if those civ’s weren’t consequential).

Love this game

H.P, Tuesday, 19 December 2023 15:00 (ten months ago) link

I dont rly like how punitive it is when you extend a war of defense to neuter an opponent. Like bitch dont attack me.

Its big ball chunky time (Jimmy The Mod Awaits The Return Of His Beloved), Tuesday, 19 December 2023 15:56 (ten months ago) link

I have also thought that barbarian villages should go from something to be eliminated/managed to something to be protected/respected as the game goes on but idk

Its big ball chunky time (Jimmy The Mod Awaits The Return Of His Beloved), Tuesday, 19 December 2023 15:57 (ten months ago) link

what I always enjoyed most about this game was upgrading military tech/units and warmongering, am probably doing it wrong. It's sort of amusing, becoming a sprawling continent dominating, purely evil, high-tech nuclear warfare empire, with military robots of destruction, and you still have horseback cavalry units waiting for an upgrade. I feel like playing this again but it sucks with a PS controller and am not even sure if my crap pc is good enough to run it.

vodkaitamin effrtvescent (calzino), Tuesday, 19 December 2023 16:06 (ten months ago) link

nah calz I don't think that's "doing it wrong", I like that civ doesn't pitch that as the only option like many similar games do but it's certainly AN option

Daniel_Rf, Tuesday, 19 December 2023 16:10 (ten months ago) link

look i love a good game of civ but talking about moral issues w/r/t it is kind of absurd. 4x games are literally imperialism. "explore, expand, exploit, exterminate". if you're going to treat civilization (small c) as a "game" to be "won" you might as well just kill everybody! i find it to be a great power fantasy, a great way to get out my aggressive urges towards the concept of post-westphalian nation-states.

Kate (rushomancy), Tuesday, 19 December 2023 16:18 (ten months ago) link

five months pass...

That's a great deal. I wonder if the discounting is in advance of a Civ VII announcement sometime soon?

― Elvis Telecom, Sunday, December 10, 2023 2:12 PM (five months ago)

And sure enough:

https://civilization.2k.com/seven/

Just the announcement for now. Gameplay trailer in August.

Elvis Telecom, Monday, 10 June 2024 01:35 (five months ago) link

I'm heaps better at this now, Ive had a few culture and sci victories though havent played any harder than on Prince.

Stoop Crone (Trayce), Monday, 10 June 2024 11:19 (five months ago) link


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